Description in log.
Logged by *Orcobal the Orc* the 6th of September, 2000
// Nacs narrated about 3 pukes wids, who appeared to exp. He enter lb-fortress
and the pukes ignore him. I slow track them some while Nacs go inside priest
- where they are exping. We (me and Nacs) fight them some and one man flee
bad when some other darkies arrived. While outside in daylight I fight the
elf some solo but it kicked my ass - I go east some and start tracking a man. //
* HP:Hurt Mana:Icy Move:Tired>west
Prairie
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Hurt Mana:Icy Move:Tired>west
You need to swim to go there.
* HP:Hurt Mana:Icy Move:Tired>swim
Ok, from now you'll try to swim.
* W HP:Hurt Mana:Icy Move:Tired>west
You failed swimming there.
* W HP:Hurt Mana:Icy Move:Tired>west
Winding Stream
Exits: *North* *East* *South* *West*.
west
Tracking in water is not possible.
You stop tracking your victim.
* W HP:Hurt Mana:Icy Move:Tired>
You failed swimming there.
You are drowning!
* W HP:Hurt Mana:Icy Move:Tired>west
Winding Stream
Exits: North *East* *South*.
* W HP:Hurt Mana:Icy Move:Tired>north
You feel so much better hiding in the shadows!
Shadowed Forest
Exits: *East* *South* West.
o W HP:Hurt Mana:Icy Move:Tired>trmtrack *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
o W HP:Hurt Mana:Cold Move:Tired>w
Shadowed Forest
Exits: North East South *West*.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
o W HP:Hurt Mana:Cold Move:Tired>north
Shadowed Forest
The corpse of a thick tangle of vines is lying here.
A mass of vines is here, fighting *a Man*.
*a Man* is here, fighting a mass of vines.
Exits: East South.
Aha, you have found your victim!
* W HP:Hurt Mana:Cold Move:Tired>hit *elf*
They aren't here.
* W HP:Hurt Mana:Cold Move:Tired>hit $target
* W HP:Hurt Mana:Cold Move:Slow *a Man*:Bad a mass of vines:Hurt>
Dûrlak narrates 'Rodan eats it' // Didn't notice this narrate.
You slash *a Man*'s body very hard.
* W HP:Hurt Mana:Cold Move:Slow *a Man*:Bad a mass of vines:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves east.
tm
# $target is now set to {*man*}.
o W HP:Hurt Mana:Cold Move:Slow>a
*a Man* has arrived from the east.
* W HP:Hurt Mana:Cold Move:Slow>hit $target
*a Man* panics, and attempts to flee.
*a Man* leaves south.
o W HP:Hurt Mana:Cold Move:Tired>cha mood agg
Ok.
o W HP:Hurt Mana:Cold Move:Tired>They aren't here.
o W HP:Hurt Mana:Cold Move:Slow>south
hit $target
Shadowed Forest
*a Man* is standing here.
Exits: North East South *West*.
* W HP:Hurt Mana:Cold Move:Slow>* W HP:Hurt Mana:Cold Move:Slow *a Man*:Bad>
You approach *a Man*, trying to slash him.
* W HP:Hurt Mana:Cold Move:Slow *a Man*:Bad>
*a Man* pounds your right hand extremely hard and shatters it.
o W HP:Wounded Mana:Cold Move:Slow>
*a Man* panics, and attempts to flee.
*a Man* leaves west.
o W HP:Wounded Mana:Cold Move:Slow>swim
west
You won't try to swim anymore.
o HP:Wounded Mana:Cold Move:Slow>hit $target
You blink and feel weaker under the cruel light of the sun.
Blighted Land at a Forest Border
Exits: *North* East South *West*.
* HP:Wounded Mana:Cold Move:Slow>They aren't here.
* HP:Wounded Mana:Cold Move:Slow>trmtrack *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>north
A Bend in the Road
Exits: *North* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>north
A Bend in the Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>north
Atop a Small Hill
Some ugly blow-flies are buzzing around here.
Exits: *East* *South* West Down.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>east
Rise along the Stream
Exits: *North* *East* *South* *West*.
Rumburak narrates 'he dies?'
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>*a Man* has arrived from the east.
* HP:Wounded Mana:Cold Move:Slow>east
Among the Hills
Exits: *South* *West*.
west
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>Rise along the Stream
*a Man* is standing here.
Exits: *North* *East* *South* *West*.
Aha, you have found your victim!
* HP:Wounded Mana:Cold Move:Weak>hit $target
* HP:Wounded Mana:Cold Move:Weak *a Man*:Bad>
You slash *a Man*'s right foot extremely hard and shatter it.
* HP:Wounded Mana:Cold Move:Weak *a Man*:Bad>
*a Man* pounds your head extremely hard and shatters it.
You feel a strong ache there!
* HP:Wounded Mana:Cold Move:Weak *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* leaves east.
* HP:Wounded Mana:Cold Move:Weak>
*a Man* has arrived from the east.
* HP:Wounded Mana:Cold Move:Weak>hit $target
*a Man* leaves west.
* HP:Wounded Mana:Cold Move:Weak>They aren't here.
* HP:Wounded Mana:Cold Move:Weak>west
hit $target
Atop a Small Hill
Some ugly blow-flies are buzzing around here.
Exits: *East* *South* West Down.
* HP:Wounded Mana:Cold Move:Weak>They aren't here.
* HP:Wounded Mana:Cold Move:Weak>
The swarm of blow-flies fails to hit you.
* HP:Wounded Mana:Cold Move:Weak the swarm of blow-flies:Healthy>
You flee head over heels.
You feel so much better hiding in the shadows!
In a Dark and Gloomy Forest
Exits: *North* *East* West *Up*.
o HP:Wounded Mana:Cold Move:Weak>trm
track *man*
You carefully examine the ground around you, looking for tracks...
cls
Hmm... It seems there is no sign of *man* here.
o HP:Wounded Mana:Cold Move:Weak>
cast 'cure light'
You start to concentrate...
o HP:Wounded Mana:Cold Move:Weak>u
You blink and feel weaker under the cruel light of the sun.
Atop a Small Hill
Exits: *East* *South* West Down.
* HP:Wounded Mana:Cold Move:Weak>trm
track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>cha wimp 50
Wimpy set to: 50
* HP:Wounded Mana:Cold Move:Weak>south
A Bend in the Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>west
The Broken Remains of a Forest
Exits: North *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>west
A Ribbon of Clear-cut Land
Some ugly blow-flies are buzzing around here.
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>south
Old East Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>qpq
You get a flask of orkish draught from a leather backpack.
* HP:Wounded Mana:Cold Move:Fainting>south
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* HP:Wounded Mana:Cold Move:Tired>On a Rough and Broken Trail
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>west
Fallow Land Beside the Road
A swarm of midges is here, humming around you.
Exits: *North* *East* *South* *West*.
The midge swarm leaves south.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>west
A Bend in the Road
Exits: *North* *East* *South* *West*.
# $name is now set to {Gorgmoth}.
Gorgmoth tells you 'var huserar min herre?'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>t drualk den bad
No-one by that name here...
* HP:Wounded Mana:Cold Move:Tired>west
Old East Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>t durlak den bad
Ok.
* HP:Wounded Mana:Cold Move:Slow>west
Old East Road
A finch flies low above the ground.
Exits: *North* *East* *South* *West*.
A finch panics, and attempts to flee.
A finch leaves south.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>t durlak stå frodabadle
s
Ok.
* HP:Wounded Mana:Cold Move:Slow>In the Forest Along the Road
A finch flies low above the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *East* *South* *West*.
A finch panics, and attempts to flee.
A finch leaves west.
# $name is now set to {Dûrlak}.
Dûrlak tells you 'mannen dog'
Vridush narrates 'elf was some e lb'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>
Saving Orcobal.
* HP:Wounded Mana:Cold Move:Slow>ap vem var det?
Ok.
* HP:Wounded Mana:Cold Move:Slow>w
Tangled Woods
A woodpecker is here, tapping on a tree.
Exits: *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>west
Deep in the Woods
A small animal, all covered in spines, snuffles amongst the undergrowth.
A brown fox is here, looking for some rabbits to chew up.
A finch flies low above the ground.
Exits: *East* *South* *West*.
A finch panics, and attempts to flee.
A finch leaves west.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>west
A Turning Trail Through the Trees
A finch flies low above the ground.
Exits: *East* *South* *West*.
A finch panics, and attempts to flee.
A finch leaves south.
t gorgmoth sec
# $name is now set to {Dûrlak}.
Dûrlak tells you 'rodan'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>
Ok.
* HP:Wounded Mana:Cold Move:Slow>west
The brown fox has arrived from the east.
* HP:Wounded Mana:Cold Move:Slow>Path between the Trees
A long-tailed bird watches you from the vegetation.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>whois rodan
s
Rodan is a level twenty-seven Beorning Weaponsmaster.
The Death Is Just Beginning
* HP:Wounded Mana:Cold Move:Slow>A Grove of Spindly Pines
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>west
Woods Near a Ravine
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>west
A Forested Plateau
There are two piles of wild strawberries here.
Exits: *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>west
An Area of Regrowth
Exits: *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>west
A Withered Landscape
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>south
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: *North* *East* *West*.
You are too exhausted!
* HP:Wounded Mana:Cold Move:Exhausted>sc
83/314 hit, 18/82 mana, and 0/144 moves.
* HP:Wounded Mana:Cold Move:Exhausted>sc
83/314 hit, 18/82 mana, and 1/144 moves.
* HP:Wounded Mana:Cold Move:Fainting>rest
You sit down and rest your tired bones.
* HP:Wounded Mana:Cold Move:Fainting>t gorgmoth exh e om fordable med 80 hps =)
Ok.
* HP:Wounded Mana:Cold Move:Fainting>
Uldrâk narrates 'who killed priest?'
* HP:Wounded Mana:Cold Move:Weak>sc
87/314 hit, 21/82 mana, and 9/14* HP:Wounded Mana:Warm Move:Weak>sc
87/314 hit, 22/82 mana, and 10/144 moves.
* HP:Wounded Mana:Warm Move:Weak>trac
Nah...
You feel too relaxed to do that..
* HP:Wounded Mana:Warm Move:Weak>t durlak pff
Ok.
* HP:Wounded Mana:Warm Move:Weak># $name is now set to {Dûrlak}.
Dûrlak tells you 'pffffffffffff'
* HP:Wounded Mana:Warm Move:Weak>t durlak Var ju min å Nacs förtjänst!
Ok.
* HP:Wounded Mana:Warm Move:Slow>ap Mannen åt extr shatter på bad i solen och gav mig samma valör
tillbaka - har 50 hps =)
Ok. // "Man ate extr shatter on bad and hit me with the same cards - got 50 hps." //
* HP:Wounded Mana:Warm Move:Slow>ap exh
Ok.
* HP:Wounded Mana:Warm Move:Slow># $name is now set to {Dûrlak}.
Dûrlak tells you 'hrm, nu?'
* HP:Wounded Mana:Warm Move:Slow>t gorgmoth rör mig warrens så snart som möjligt
Ok.
* HP:Wounded Mana:Warm Move:Slow>ap nods
Ok.
* HP:Wounded Mana:Warm Move:Slow>sc
93/314 hit, 27/82 mana, and 23/144 moves.
* HP:Wounded Mana:Warm Move:Slow>sc
# $name is now set to {Dûrlak}.
Dûrlak tells you 'kanske var en annnan'
* HP:Wounded Mana:Warm Move:Slow>sc
93/314 hit, 27/82 mana, and 23/144 moves.
* HP:Wounded Mana:Warm Move:Slow>93/314 hit, 27/82 mana, and 23/144 moves.
* HP:Wounded Mana:Warm Move:Slow>sc
93/314 hit, 27/82 mana, and 23/144 moves.
* HP:Wounded Mana:Warm Move:Slow>sc
93/314 hit, 27/82 mana, and 23/144 moves.
* HP:Wounded Mana:Warm Move:Slow>ap nej
Ok.
* HP:Wounded Mana:Warm Move:Slow># $name is now set to {Dûrlak}.
Dûrlak tells you 'var är du då?'
* HP:Wounded Mana:Warm Move:Slow># $name is now set to {Gorgmoth}.
Gorgmoth tells you 'ahh ok'
* HP:Wounded Mana:Warm Move:Slow>t durlak för 1 tick sen
Ok.
* HP:Wounded Mana:Warm Move:Slow># $name is now set to {Dûrlak}.
Dûrlak tells you 'ofan'
* HP:Wounded Mana:Warm Move:Slow>t durlak lite öst om fordable
Ok.
* HP:Wounded Mana:Warm Move:Slow>sc
sc
95/314 hit, 28/82 mana, and 28/144 moves.
* HP:Wounded Mana:Warm Move:Slow>l
95/314 hit, 28/82 mana, and 28/144 moves.
* HP:Wounded Mana:Warm Move:Slow>
Young Forest
A low shrub with bright green, oblong leaves is growing here.
* HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.
* HP:Wounded Mana:Warm Move:Slow>trm
track *man*
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
Saving Orcobal.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>west
A Lightly Wooded Meadow
Exits: *North* *East*.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>north
The Old East Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>north
The Old East Road
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>west
Brush and Conifers
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>west
A Wooded Bluff
A finch flies low above the ground.
The elongated shape of a stoat can be seen darting across the terrain.
Exits: *East* *South* *West*.
A finch panics, and attempts to flee.
A finch leaves south.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>west
Darkness falls swiftly as the vessel of the sun disappears behind the hills.
* HP:Wounded Mana:Warm Move:Slow>Woodlands below the Hills
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Warm Move:Slow>bob
cast norm 'breath'
You muster all of your concentration...
west
An energy begins to flow within your legs as your body becomes lighter.
* HP:Wounded Mana:Icy>Source of the Creek
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>west
By the Road
Some delicious wild strawberries grow on the ground.
Exits: North East South.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>north
Flat Lands
Exits: North East South West.
# $name is now set to {Dax}.
Dax tells you 'var va manen?'
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>t durlak laddade han ngt?
Ok.
* HP:Wounded Mana:Icy>north
Dreary Woodlands
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>west
Jagged Hills
Exits: North East South.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>tm
# $target is now set to {*man*}.
north
Secluded ValleyThe burnt and blackened skeletal remains of a human are here.
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* HP:Wounded Mana:Icy>z
WIMPY: 50 HPS: 101/314
* HP:Wounded Mana:Icy>west
You need to climb to go there.
* HP:Wounded Mana:Icy>clim
Ok, from now you'll climb if necessary.
* C HP:Wounded Mana:Icy>w
Trail through Hills Shrouded in Conifers
A hungry warg (MrRask) is standing here.
Exits: North East South West.
You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* C HP:Wounded Mana:Icy>ride
A hungry warg (MrRask) stops following you.
You pick up a hungry warg (MrRask)'s reins, and start riding it.
* R C HP:Wounded Mana:Icy>n
Narrow Trail by a Great Hill
The leader of the pack of wargs stalks towards you, his dark eyes blazing.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* R C HP:Wounded Mana:Icy>west
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
drw
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* R C HP:Wounded Mana:Cold>drink 2.skin
Your stomach can't contain anymore!
* R C HP:Wounded Mana:Cold>pws
pour water 2.skin
You fill your 2.skin with some water.
* R C HP:Wounded Mana:Cold>west
Spruce Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
o R C HP:Wounded Mana:Cold>west
Oops!
You cannot go there riding!
o R C HP:Wounded Mana:Cold>lead
You stop riding a hungry warg (MrRask).
A hungry warg (MrRask) starts following you.
o C HP:Wounded Mana:Cold>w
Spruce Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North East South West.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
o C HP:Wounded Mana:Cold>west
Mixed Spruce and Pine Forest
Exits: North East South West.
You see some tracks of *a Man* leading south
(done less than 2 hours ago).
o C HP:Wounded Mana:Cold>ride
It's too difficult to ride here.
o C HP:Wounded Mana:Cold>south
Trail through a Pine Forest
*a Man* is standing here.
Exits: North East South West.
Aha, you have found your victim!
* C HP:Wounded Mana:Cold>hit *elf*
They aren't here.
* C HP:Wounded Mana:Cold>hit $target
* C HP:Wounded Mana:Cold *a Man*:Hurt>
You slash *a Man*'s body extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Cold *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves east.
o C HP:Wounded Mana:Cold>
*a Man* has arrived from the east.
* C HP:Wounded Mana:Cold>
*a Man* leaves west.
o C HP:Wounded Mana:Cold>hit $target
They aren't here.
o C HP:Wounded Mana:Cold>west
hit $target
A Trail in the Forest
*a Man* is standing here.
Exits: East South West.
*a Man* leaves west.
o C HP:Wounded Mana:Cold>They aren't here.
o C HP:Wounded Mana:Cold>hit $target
They aren't here.
o C HP:Wounded Mana:Cold>west
exit
hit $target
A Trail in the Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.
o C HP:Wounded Mana:Cold>North - A Trail along a Sheer Rockface
East - A Trail in the Forest
South - Border of a Pine Forest
West - Dense Forest
o C HP:Wounded Mana:Cold>They aren't here.
o C HP:Wounded Mana:Cold>s
Border of a Pine Forest
Exits: North East South West.
o C HP:Wounded Mana:Cold>n
A Trail in the Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.
You swiftly dodge the brutish forest troll's attempt to hit you.
o C HP:Wounded Mana:Cold the brutish forest troll:Healthy>e
No way!
You are fighting for your life!
You slash the brutish forest troll's body extremely hard.
o C HP:Wounded Mana:Cold the brutish forest troll:Fine>f
You flee head over heels.
Dense Forest
A swift and agile forest cat moves silently through the vegetation.
Exits: North East South West.
o C HP:Wounded Mana:Cold>trm
track *man*
You carefully examine the ground around you, looking for tracks...
# $name is now set to {Dûrlak}.
Dûrlak tells you 'vad rider han?'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold>t durlak en anna man
west
Ok.
o C HP:Wounded Mana:Cold>Hedge in the Forest
A forest spider is here crawling around.
Exits: East South West.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold>ap mountless
w
Ok.
* C HP:Wounded Mana:Cold>Deep Valley
A bear is here, covered with coarse black fur.
Exits: North East South West.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold>south
Moving up the slope is really hard.
Deep Valley
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
ap hurt nu
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold>
Ok.
* C HP:Wounded Mana:Cold>s
Forested Hill
Exits: North West.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold Move:Tired>ap e om priest
Ok.
* C HP:Wounded Mana:Cold Move:Tired>w
On the Ridge of Hills
Exits: North East South West.
ap stå lb
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold Move:Tired>
Ok.
* C HP:Wounded Mana:Cold Move:Tired>south
Old East Road
Exits: North East South West.
The night has begun.
You feel stronger in the dark!
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>west
Old East Road
Exits: North East South West.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>south
Overgrown Road
A finch flies low above the ground.
Exits: North East South West.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>south
Ruins of a Village
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>east
Ruins of a Village
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>ap fordable
e
Ok.
o C HP:Wounded Mana:Cold Move:Tired>Overgrown Grassland
A small grasshopper clings to a blade of grass, ready to spring.
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>east
Overgrown Grassland
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>east
Light Forest
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>ap cackle
Ok.
o C HP:Wounded Mana:Cold Move:Tired>east
Rugged Hills
Exits: North East West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Tired>east
Rugged Hills
Exits: North West.
north
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow># $name is now set to {Dûrlak}.
Dûrlak tells you 'cackle?'
Old East Road
Exits: North East South West.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>north
Steep Hills
Exits: North South West.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>north
Light Forest
A fallow deer is grazing peacefully here.
Exits: North South West.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>ap ger lite konmstiga direktiv?
Ok.
o C HP:Wounded Mana:Cold Move:Slow>n
Dense Pine Forest
Exits: North South West.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>north
A Trail in the Forest
A squirrel scampers around here, looking for nuts from the trees.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>east
Trail through a Pine Forest
Exits: North East South West.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Cold Move:Slow>ap han spammar som fan
Ok.
The brutish forest troll has arrived from the west.
o C HP:Wounded Mana:Warm Move:Slow>n
Mixed Spruce and Pine Forest
Exits: North East South West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Warm Move:Slow>sc
117/314 hit, 21/82 mana, and 15/144 moves.
o C HP:Wounded Mana:Warm Move:Slow>e
Spruce Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Warm Move:Weak>east
Spruce Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.
The brutish forest troll leaves west.
Saving Orcobal.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
o C HP:Wounded Mana:Warm Move:Weak>east
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
*a Man* is resting here.
Exits: North East South West.
Aha, you have found your victim!
* C HP:Wounded Mana:Warm Move:Weak>hit $target
* C HP:Wounded Mana:Warm Move:Weak *a Man*:Wounded>
You slash *a Man*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Warm Move:Weak *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves west.
o C HP:Wounded Mana:Warm Move:Weak>west
*a Man* has arrived from the west.
* C HP:Wounded Mana:Warm Move:Weak>hit $target
Spruce Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North East South West.
o C HP:Wounded Mana:Warm Move:Weak>They aren't here.
o C HP:Wounded Mana:Warm Move:Weak>east
hit $target
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
*a Man* is standing here.
Exits: North East South West.
*a Man* panics, and attempts to flee.
*a Man* leaves east.
o C HP:Wounded Mana:Warm Move:Fainting>They aren't here.
o C HP:Wounded Mana:Warm Move:Fainting>east
hit $target
Narrow Trail by a Great Hill
The leader of the pack of wargs stalks towards you, his dark eyes blazing.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
*a Man* is standing here.
Exits: North South West.
* C HP:Wounded Mana:Warm Move:Fainting>* C HP:Wounded Mana:Warm Move:Exhausted *a Man*:Wounded>
*a Man* panics, and attempts to flee.
You approach *a Man*, trying to slash him.
* C HP:Wounded Mana:Warm Move:Exhausted *a Man*:Wounded>
*a Man* strongly pounds your left foot.
o C HP:Wounded Mana:Warm Move:Exhausted>
*a Man* panics, and attempts to flee.
*a Man* leaves west.
o C HP:Wounded Mana:Warm Move:Exhausted>west
You are too exhausted.
o C HP:Wounded Mana:Warm Move:Fainting>qpq
You get a flask of orkish draught from a leather backpack.
o C HP:Wounded Mana:Warm Move:Fainting>west
hit $target
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o C HP:Wounded Mana:Warm Move:Tired>Marillion narrates 'black sorcerer is near burned hills in th
e mountains here'
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
o C HP:Wounded Mana:Warm Move:Tired>They aren't here.
o C HP:Wounded Mana:Warm Move:Tired>trm
track *man*
You carefully examine the ground around you, looking for tracks...
drw
pws
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
o C HP:Wounded Mana:Warm Move:Tired>drink 2.skin
Your stomach can't contain anymore!
o C HP:Wounded Mana:Warm Move:Tired>pour water 2.skin
There is no room for more.
o C HP:Wounded Mana:Warm Move:Tired>south
A Trail in the Lowlands
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
north
You stop tracking your victim.
o C HP:Wounded Mana:Warm Move:Slow>north
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
o C HP:Wounded Mana:Warm Move:Slow>Dreary Spruce Forest
*a Man* is standing here.
Exits: North South West.
* C HP:Wounded Mana:Warm Move:Slow>hit $target
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
You slash *a Man*'s left foot extremely hard.
o C HP:Wounded Mana:Warm Move:Slow>
*a Man* panics, and attempts to flee.
*a Man* leaves south.
o C HP:Wounded Mana:Warm Move:Slow>south
hit $target
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
*a Man* is standing here.
Exits: North East South West.
* C HP:Wounded Mana:Warm Move:Slow>* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
You approach *a Man*, trying to slash him.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
*a Man* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
*a Man* pounds your body hard.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
You slash *a Man*'s right hand extremely hard.
a
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
*a Man* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>cha mood agg
Ok.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>l
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
*a Man* is here, fighting YOU.
*a Man* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Wounded>
You feel bolder.
*a Man* bleeds from open wounds.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>con
You slash *a Man*'s right arm extremely hard and shatter it.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>The perfect match!
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>
*a Man* yells 'ok'
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>
*a Man* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>l
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
*a Man* is here, fighting YOU.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad># $name is now set to {Dûrlak}.
Dûrlak tells you 'han e ju på pack'
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>' what?
emote grunts 'what?'
Ok.
*a Man* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Slow *a Man*:Bad>
*a Man* pounds your body hard.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
You slash *a Man*'s body extremely hard and shatter it.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
*a Man* yells 'u have me'
*a Man* panics, and attempts to flee.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
*a Man* panics, and attempts to flee.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>cha wimp 10
Wimpy set to: 10
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
*a Man* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
*a Man* panics, and attempts to flee.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Bad>
You slash *a Man*'s right leg extremely hard and shatter it.
* C HP:Bad Mana:Warm Move:Slow *a Man*:Awful>' no I don't
emote grunts 'no I don't'
Ok.
*a Man* panics, and attempts to flee.
*a Man* leaves south.
o C HP:Bad Mana:Warm Move:Slow>south
clt
A Trail in the Lowlands
*a Man* is standing here.
Exits: North East South West.
*a Man* panics, and attempts to flee.
* C HP:Bad Mana:Warm Move:Slow>
You start to concentrate...
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves west.
o C HP:Bad Mana:Warm Move:Slow>west
A Trail in the Lowlands
A squirrel scampers around here, looking for nuts from the trees.
The boar is here, fighting *a Man*.
*a Man* is here, fighting the boar.
Exits: North East South West.
* C HP:Bad Mana:Warm Move:Slow>clt
You start to concentrate...
*a Man* pounds the boar's right foreleg extremely hard and shatters it.
*a Man* panics, and attempts to flee.
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* is mortally wounded and will die soon if not aided.
* C HP:Bad Mana:Cold Move:Slow>
The boar lightly hits *a Man*'s left leg and shatters it.
*a Man* is mortally wounded and will die soon if not aided.
* C HP:Bad Mana:Cold Move:Slow>hit $target
o C HP:Bad Mana:Cold Move:Slow>
You slash *a Man*'s left foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
The squirrel leaves south.
o C HP:Bad Mana:Cold Move:Slow>linc
The icy grasp of a shadow blocks your attempt!
o C HP:Bad Mana:Cold Move:Slow>tro #
look in corpse
corpse (here) :
a black warg fur (brand new)
a broad silver belt
a dark coloured flask
a forest green cloak (brand new)
a great helm (brand new)
a hunting knife (brand new)
a lantern
a large warhammer
a large wooden wall shield (brand new)
a pair of greaves (brand new)
a pair of plate vambraces (brand new)
a ring
a spiked collar (used)
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a thick pair of metal gauntlets (brand new)
a pile of coins
a water skin
a leather backpack
o C HP:Bad Mana:Cold Move:Slow> *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Charlie | 1, 1%, #Dreamweaver |
o C HP:Bad Mana:Cold Move:Slow>sc
60/314 hit, 18/82 mana, and 27/144 moves.
o C HP:Bad Mana:Cold Move:Slow>whois charlie
Charlie the Knight Raider, patrol of Fornost is a level twenty-five Rohir
Veteran.
I'm like a metal wall, prepared fight evil.