Showdown priest
posted by Ethar
2000-09-09 19:17:43
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sigh
* W C>op irondoor
It's already open!
The butterfly leaves south.

* W C>e
e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
The warhorse (MINE) has arrived from the west.

* W C>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.
The warhorse (MINE) has arrived from the west.

* W C>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
The warhorse (MINE) has arrived from the east.

* W C>c 'fire' *man*
|You quickly recall your stored spell...

f
/-Your victim has disappeared!
*a Man* leaves east.
A mountain mule leaves east.

* W C>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C>
*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C>
*a Man* closes the irondoor.

* W C>kill *man*
* W C *a Man*:Hurt>
*a Man* swiftly dodges your attempt to slash him.

c 'fire' *man*
* W C *a Man*:Hurt>
You swiftly dodge *a Man*'s attempt to hit you.

* W C *a Man*:Hurt>
An orc-guard lightly slashes your body and tickles it.
You flee head over heels.
You were not able to keep your concentration while moving.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

* W C HP:Fine>Nobody here by that name.

* W C HP:Fine Mana:Burning>
Nikitin narrates 'orc w bree'

* W C HP:Fine Mana:Burning>cws
f
change wimpy 60
Wimpy set to: 60

* W C HP:Fine Mana:Burning>
You flee head over heels.
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here trying to concentrate.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Burning>
The orkish bodyguard tries to crush you, but your parry is successful.

* W C HP:Fine Mana:Burning the orkish bodyguard:Healthy>
An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Die scum!'
You swiftly dodge an orc-guard's attempt to cleave you.

* W C HP:Fine the orkish bodyguard:Healthy>
*a Man* opens the irondoor.
You try to slash the orkish bodyguard, but he parries successfully.

* W C HP:Fine the orkish bodyguard:Healthy>f
*a Man* closes the irondoor.

* W C HP:Fine the orkish bodyguard:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine the orkish bodyguard:Healthy>e

The orkish bodyguard crushes your body and tickles it.

* W C HP:Fine the orkish bodyguard:Healthy>f
No way! 
You are fighting for your life!

* W C HP:Fine the orkish bodyguard:Healthy>PANIC! 
You can't quit the fight!
*a Man* begins some strange incantations...
An orc-guard tries to cleave you, but your parry is successful.

* W C HP:Fine the orkish bodyguard:Healthy>f

Khandàr narrates 'named?'
The orkish bodyguard swiftly dodges your attempt to slash him.

* W C HP:Fine the orkish bodyguard:Healthy>f
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

* W C HP:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W C HP:Fine>
Nikitin narrates 'no'

* W C HP:Fine>
w


* W C HP:Fine>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

* W C HP:Fine>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
An orc-guard tries to cleave you, but your parry is successful.

* W C HP:Fine an orc-guard:Healthy>c 'fire' *man*

Nikitin narrates 'bashed'

* W C HP:Fine an orc-guard:Healthy>f
\You quickly recall your stored spell...

|/-You swiftly dodge the orkish bodyguard's attempt to crush you.

\Your victim has disappeared!
*a Man* leaves east.
A mountain mule leaves east.
You try to slash an orc-guard, but he parries successfully.

* W C HP:Fine an orc-guard:Healthy>PANIC! 
You can't quit the fight!

* W C HP:Fine an orc-guard:Healthy>
*a Man* has arrived from the east.
A mountain mule has arrived from the east.
An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Die scum!'
An orc-guard fails to slash you.

* W C HP:Fine an orc-guard:Healthy>
The orkish bodyguard strongly crushes your body and tickles it.

* W C HP:Fine an orc-guard:Healthy>f

An orc-guard swiftly dodges your attempt to slash him.
You swiftly dodge an orc-guard's attempt to cleave you.

* W C HP:Fine an orc-guard:Healthy>
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

* W C HP:Fine>w
cast 'li' *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine>e
f

*a Man* leaves east.
A mountain mule leaves east.

* W C HP:Fine>Nobody here by that name.

* W C HP:Fine Mana:Burning>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
The warhorse (MINE) has arrived from the west.
*a Man* leaves west.
A mountain mule leaves west.

* W C HP:Fine Mana:Burning>
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Burning>e
Small Chamber
Exits: West.

* W C HP:Fine Mana:Burning>e
Alas, you cannot go that way...
*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine>w
w
Dark Hallway
Exits: North East South West.

* W C HP:Fine>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
The warhorse (MINE) is standing here.
Exits: East West.

* W C HP:Fine>e
Dark Hallway
Exits: North East South West.
The warhorse (MINE) has arrived from the west.

* W C HP:Fine>kill *man*

*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Fine>* W C HP:Fine *a Man*:Hurt>
*a Man* swiftly dodges your attempt to slash him.
Scare narrates 'any dwarf know where to mine iron bars ?'

* W C HP:Fine *a Man*:Hurt>
Saving Ethar.

* W C HP:Fine *a Man*:Hurt>
*a Man* begins some strange incantations...

* W C HP:Fine *a Man*:Hurt>c 'fire' *man*
/You start to concentrate...

-cast 'li' *man*
*a Man* utters the words 'mosailla paieg'
*a Man* burns you.
Aye! 
You cannot concentrate any more...

* W C HP:Fine *a Man*:Hurt>
*a Man* tries to hit you, but your parry is successful.

* W C HP:Fine *a Man*:Hurt>/
You start to concentrate...
A spirit has arrived from the west.

-*a Man* begins some strange incantations...

\|/-\|c q 'li' *man*
/*a Man* utters the words 'mosailla paieg'
*a Man* burns you.
Aye! 
You cannot concentrate any more...

* W C HP:Fine *a Man*:Hurt>|*a Man* begins some strange incantations...
You start to concentrate...

/-\|c q 'li' *man*
Ok.
The lightning bolt hits *a Man* with full impact.

* W C HP:Fine Mana:Burning *a Man*:Hurt>
You slash *a Man*'s left leg very hard.

* W C HP:Fine Mana:Burning *a Man*:Wounded>-
You start to concentrate...

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves north.

* W C HP:Fine Mana:Burning>
*a Man* has arrived from the north.

* W C HP:Fine Mana:Burning>n

*a Man* leaves west.
A mountain mule leaves west.

* W C HP:Fine Mana:Burning>c q 'li' *man*
By the Dark Altar
Exits: North South.
The warhorse (MINE) has arrived from the south.

* W C HP:Fine Mana:Burning>s
Nobody here by that name.

* W C HP:Fine Mana:Burning>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
The warhorse (MINE) has arrived from the north.

* W C HP:Fine Mana:Burning>Domed Chamber
Exits: East West.
The warhorse (MINE) has arrived from the east.

* W C HP:Fine Mana:Burning>c q 'li' *man*
Nobody here by that name.

* W C HP:Fine Mana:Burning>sto earth
/cast nor 'store' earth
You start to concentrate...

-\

|*a Man* has arrived from the west.
A mountain mule has arrived from the west.

/-*a Man* leaves east.
A mountain mule leaves east.

\|*a Man* has arrived from the east.
A mountain mule has arrived from the east.

/-*a Man* begins some strange incantations...

\You stored it.

* W C HP:Fine Mana:Hot>e

*a Man* utters the words 'mosailla paieg'
*a Man* burns you.
You swiftly dodge *a Man*'s attempt to hit you.

* W C HP:Fine Mana:Hot *a Man*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *a Man*:Hurt>
*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot *a Man*:Hurt>
You flee head over heels.
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.

* W C HP:Fine Mana:Hot>e

*a Man* has arrived from the east.

* W C HP:Fine Mana:Hot>Nikitin narrates 'headed s'
Domed Chamber
The warhorse (MINE) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Hot>
*a Man* has arrived from the west.

* W C HP:Fine Mana:Hot>c q 'li' *man*
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>
*a Man* begins some strange incantations...

* W C HP:Fine Mana:Hot>e
Dark Hallway
Exits: North East South West.
The warhorse (MINE) has arrived from the west.

* W C HP:Fine Mana:Hot>w
c q 'li' *man*
Domed Chamber
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: East West.
The warhorse (MINE) has arrived from the east.

* W C HP:Fine Mana:Hot>
*a Man* leaves east.
A mountain mule leaves east.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>e
c q 'li' *man*
*a Man* has arrived from the east.
A mountain mule has arrived from the east.
Dark Hallway
Exits: North East South West.
The warhorse (MINE) has arrived from the west.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>
*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine Mana:Hot>
*a Man* leaves east.
A mountain mule leaves east.

* W C HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
The warhorse (MINE) has arrived from the east.

* W C HP:Fine Mana:Hot>* W C HP:Fine Mana:Hot>w
block irondoor

Khandàr narrates 'was dreadful ?'

* W C HP:Fine Mana:Hot>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
The warhorse (MINE) has arrived from the east.

* W C HP:Fine Mana:Hot>Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Hot>
An orc-guard tries to cleave you, but your parry is successful.

* W C HP:Fine Mana:Hot an orc-guard:Healthy>
*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Fine Mana:Hot an orc-guard:Healthy>f

Alwe narrates 'nonamer'
Nikitin narrates 'shake'
You try to slash an orc-guard, but he parries successfully.

* W C HP:Fine Mana:Hot an orc-guard:Healthy>*a Man* begins some strange incantations...
PANIC! 
You can't quit the fight!

* W C HP:Fine Mana:Hot an orc-guard:Healthy>f

*a Man* utters the words 'mosailla paieg'
*a Man* burns you.

* W C HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot an orc-guard:Healthy>f

*a Man* begins some strange incantations...
An orc-guard tries to cleave you, but your parry is successful.

* W C HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Hot>e

*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine Mana:Hot>
*a Man* begins some strange incantations...

* W C HP:Fine Mana:Hot>Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Hot>w
Domed Chamber
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Hot>c q 'li' *man*
*a Man* begins some strange incantations...
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>e
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Hot>w
c q 'li' *man*
Domed Chamber
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
*a Man* leaves east.
A mountain mule leaves east.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>e
c q 'li' *man*
Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine Mana:Hot>
*a Man* leaves west.
A mountain mule leaves west.

* W C HP:Fine Mana:Hot>Líng narrates 'hungry?'
Nobody here by that name.

* W C HP:Fine Mana:Hot>
*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine Mana:Hot>w

*a Man* begins some strange incantations...

* W C HP:Fine Mana:Hot>c q 'li' *man*
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>e
Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine Mana:Hot>c q 'li' *man*
/You start to concentrate...

-*a Man* begins some strange incantations...

\* W C HP:Fine Mana:Hot *a Man*:Wounded>
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot *a Man*:Wounded>
*a Man* tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Hot>
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* W C HP:Fine Mana:Hot>e

*a Man* has arrived from the east.

* W C HP:Fine Mana:Hot>
*a Man* leaves west.
A mountain mule leaves west.

* W C HP:Fine Mana:Hot>Small Chamber
Exits: West.

* W C HP:Fine Mana:Hot>w
c q 'li' *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Hot>w
bl irondoor

*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine Mana:Hot>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
Exits: East West.

* W C HP:Fine Mana:Hot>/cast nor 'block door' irondoor
You start to concentrate...

-\*a Man* has arrived from the east.
A mountain mule has arrived from the east.

|/-*a Man* begins some strange incantations...

\Nothing happens.########heheok what a waste of manas :(################

* W C HP:Fine Mana:Warm>f

*a Man* utters the words 'mosailla paieg'
*a Man* burns you.
*a Man* tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Warm *a Man*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!
*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Warm *a Man*:Wounded>f
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Warm>e
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Warm>n
n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
Anshar narrates 'yeah heading s greenway on hungry'

* W C HP:Fine Mana:Warm>n
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>
The evil priest lightly pierces your head and tickles it.

* W C HP:Fine Mana:Warm the evil priest:Healthy>
You try to slash the evil priest, but he parries successfully.

* W C HP:Fine Mana:Warm the evil priest:Healthy>close curtain
Ok.

* W C HP:Fine Mana:Warm the evil priest:Healthy>f
n
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North South.

* W C HP:Fine Mana:Warm>*a Man* leaves north.
A mountain mule leaves north.
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: South.

* W C HP:Fine Mana:Warm>
*a Man* leaves south.
A mountain mule leaves south.

* W C HP:Fine Mana:Warm>
*a Man* has arrived from the south.
A mountain mule has arrived from the south.

* W C HP:Fine Mana:Warm>
*a Man* closes the door.

* W C HP:Fine Mana:Warm>n

The evil priest tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Warm the evil priest:Healthy>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Warm the evil priest:Healthy>
You try to slash the evil priest, but he parries successfully.

* W C HP:Fine Mana:Warm the evil priest:Healthy>
*a Man* begins some strange incantations...

* W C HP:Fine Mana:Warm the evil priest:Healthy>bl curtain
f
cast nor 'block door' curtain
Impossible! 
You can't concentrate enough.
*a Man* utters the words 'mosailla paieg'
*a Man* burns the evil priest.
The evil priest says 'Taslfrd! Hag dare yas? I wijl oamerber yotj fucl
Iprahim!'
The evil priest tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Warm the evil priest:Fine>*a Man* begins some strange incantations...
You flee head over heels.
PANIC! 
You couldn't escape!
You try to slash the evil priest, but he parries successfully.

* W C HP:Fine Mana:Warm the evil priest:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Warm the evil priest:Fine>f

*a Man* opens the door.

* W C HP:Fine Mana:Warm the evil priest:Fine>
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Warm>
*a Man* has arrived from the north.

* W C HP:Fine Mana:Warm>
You swiftly dodge a spirit's attempt to hit you.

* W C HP:Fine Mana:Warm a spirit:Healthy>f

A spirit swiftly dodges your attempt to slash it.

* W C HP:Fine Mana:Warm a spirit:Healthy>
You flee head over heels.
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A stocky mountain mule is here, waiting to serve.
Exits: South.

* W C HP:Fine Mana:Warm>s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
Exits: North South.

* W C HP:Fine Mana:Warm>
*a Man* leaves south.

* W C HP:Fine Mana:Warm>n
bl curtain
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A stocky mountain mule is here, waiting to serve.
Exits: South.

* W C HP:Fine Mana:Warm>\cast nor 'block door' curtain
You start to concentrate...

|f
/-\|/You seem unable to block it...#######i am really embarrased about this as 
i did not know it was no block, live and learn i guess##########

* W C HP:Fine Mana:Warm>
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
Exits: North South.
*a Man* leaves north.

* W C HP:Fine Mana:Warm>
*a Man* has arrived from the north.
A mountain mule has arrived from the north.

* W C HP:Fine Mana:Warm>
*a Man* begins some strange incantations...

* W C HP:Fine Mana:Warm>s

*a Man* utters the words 'mosailla paieg'
*a Man* burns you.
You swiftly dodge *a Man*'s attempt to hit you.

* W C HP:Fine Mana:Warm *a Man*:Hurt>No way! 
You are fighting for your life!
You swiftly dodge a spirit's attempt to hit you.

* W C HP:Fine Mana:Warm *a Man*:Hurt>f

*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Warm *a Man*:Hurt>
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Warm>s
Dark Hallway
Exits: North.

* W C HP:Fine Mana:Warm>n
c q 'li' *man*
Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine Mana:Warm>
*a Man* leaves south.
A mountain mule leaves south.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>s
c q 'li' *man*
Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North.

* W C HP:Fine Mana:Warm>-
You start to concentrate...

\|* W C HP:Fine Mana:Cold *a Man*:Bad>
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* panics, and attempts to flee.
*a Man* leaves north.

* W C HP:Fine Mana:Cold>n
c q 'li' *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Cold>close curtain

A spirit tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Cold a spirit:Healthy>n
I see no curtain here.

* W C HP:Fine Mana:Cold a spirit:Healthy>f
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Cold a spirit:Healthy>
You try to slash a spirit, but it parries successfully.

* W C HP:Fine Mana:Cold a spirit:Healthy>n
You flee head over heels.
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>
You swiftly dodge the evil priest's attempt to pierce you.

* W C HP:Fine Mana:Cold the evil priest:Fine>
Your attempt to slash the evil priest fails.

* W C HP:Fine Mana:Cold the evil priest:Fine>alias 1 close curtain
f

The evil priest lightly pierces your body and tickles it.

* W C HP:Hurt Mana:Cold the evil priest:Fine>
Ok.

* W C HP:Hurt Mana:Cold the evil priest:Fine>
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Hurt Mana:Cold>n
w
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>
You swiftly dodge the evil priest's attempt to pierce you.

* W C HP:Hurt Mana:Cold the evil priest:Fine>op curtain
f
Ok.
The evil priest swiftly dodges your attempt to slash him.

* W C HP:Hurt Mana:Cold the evil priest:Fine>w
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Hurt Mana:Cold>
A spirit tries to hit you, but your parry is successful.

* W C HP:Hurt Mana:Cold a spirit:Healthy>n
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Cold a spirit:Healthy>f
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Cold a spirit:Healthy>
You flee head over heels.
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.

* W C HP:Hurt Mana:Cold>n
n
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>The Hidden Passage
Exits: East West.

* W C HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>w
d
d
On a Landing
Exits: East Up Down.

* W C HP:Fine Mana:Cold>Winding Stairwell
Exits: Up Down.

* W C HP:Fine Mana:Cold>d
A Chamber in the Rock
Exits: South Up.

* W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>yell gig
s
Ok.

* W C HP:Fine Mana:Cold>e
e
Underground Crypt
Exits: North East South.

* W C HP:Fine Mana:Cold>e
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.

* W C HP:Fine Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>u
u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Tired>The trapdoor seems to be closed.

* W C HP:Fine Mana:Cold Move:Tired>op trapdoor
u
Ok.

* W C HP:Fine Mana:Cold Move:Tired>Small Chamber
Exits: West Down.

* W C HP:Fine Mana:Cold Move:Tired>d
* W C HP:Fine Mana:Cold Move:Tired>Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Tired>op irondoor
e

Shmendrick narrates '*A fearsome hobbit* has arrived from the west riding an
angry rabbit.'

* W C HP:Fine Mana:Cold Move:Tired>It seems to be locked.

* W C HP:Fine Mana:Cold Move:Tired>The irondoor seems to be closed.

* W C HP:Fine Mana:Cold Move:Tired>s
d
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>
*a Man* has arrived from above.

* W C HP:Fine Mana:Cold Move:Tired>
*a Man* leaves up.

* W C HP:Fine Mana:Cold Move:Tired>u
* W C HP:Fine Mana:Cold>c q 'li' *man*
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Tired>Nobody here by that name.
A shadow tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Cold Move:Tired a shadow:Healthy>
Your attempt to slash a shadow fails.

* W C HP:Fine Mana:Cold Move:Tired a shadow:Healthy>f
You flee head over heels.
Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>u
u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Tired>w
Small Chamber
*a Man* is standing here.
Exits: West Down.
*a Man* leaves down.

* W C HP:Fine Mana:Cold Move:Tired>Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Tired>e
d
Small Chamber
Exits: West Down.

* W C HP:Fine Mana:Cold Move:Tired>c q 'li' *man*

*a Man* has arrived from below.

* W C HP:Fine Mana:Cold Move:Tired>Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
Enerie narrates 'lol!!'

* W C HP:Fine Mana:Cold Move:Tired>d
\*a Man* has arrived from above.
You start to concentrate...

|/* W C HP:Fine Mana:Icy Move:Tired *a Man*:Wounded>
Ok.
The lightning bolt hits *a Man* with full impact.
You try to slash *a Man*, but he parries successfully.

c q 'li' *man*
* W C HP:Fine Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves down.

* W C HP:Fine Mana:Icy Move:Tired>d
Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Icy Move:Tired>c q 'li' *man*
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Icy Move:Tired>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Icy Move:Tired>c q 'li' *man*
w
*a Man* has arrived from the west.
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Icy Move:Tired>bob
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Icy Move:Tired>Alas, not enough mana flows through you...

* W C HP:Fine Mana:Icy Move:Tired>Underground Crypt
Exits: East.

* W C HP:Fine Mana:Cold Move:Tired>
Helkamir narrates 'damn scared shit out of me'

* W C HP:Fine Mana:Cold Move:Tired>cast nor 'breath'########it turns out this will cost me alot######
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Cold Move:Tired>e
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Tired>c q 'li' *man*

*a Man* has arrived from the east.
Chilakon narrates 'ROFL'

* W C HP:Fine Mana:Cold Move:Tired>n
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Cold Move:Tired>s
*a Man* leaves north.
Underground Crypt
*a Man* is standing here.
Exits: North East South.

* W C HP:Fine Mana:Cold Move:Tired>Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Tired>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Tired>cma
n
change mood aggressive
Ok.

* W C HP:Fine Mana:Cold Move:Tired>kill *man*
Underground Crypt
Exits: North East South.

* W C HP:Fine Mana:Cold Move:Tired>They aren't here.

* W C HP:Fine Mana:Cold Move:Tired>s
s
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>u
e
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>u
Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>Narrow Winding Stair
A shadow is here, fighting *a Man*.
*a Man* is here, fighting a shadow.
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Tired>
*a Man* barely hits a shadow's left foot and tickles it.

* W C HP:Fine Mana:Cold Move:Tired>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* W C HP:Fine Mana:Cold Move:Tired>ku

*a Man* panics, and attempts to flee.
*a Man* leaves down.

* W C HP:Fine Mana:Cold Move:Tired>d
Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Cold Move:Tired>kill *man*
Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>They aren't here.

* W C HP:Fine Mana:Cold Move:Tired>w
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Tired>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Tired>e
e
Underground Crypt
Exits: North West Up.

* W C HP:Fine Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Tired>w
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Tired>nar man bad
w
Ok.

* W C HP:Fine Mana:Cold Move:Tired>n
Underground Crypt
Exits: East.

* W C HP:Fine Mana:Cold Move:Slow>n
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>e
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>n
Underground Crypt
Exits: North East West.

* W C HP:Fine Mana:Cold Move:Slow>Underground Crypt
Exits: North East South.

* W C HP:Fine Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>n
w
A Chamber in the Rock
Exits: South Up.

* W C HP:Fine Mana:Cold Move:Slow>
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>u
u
Winding Stairwell
Exits: Up Down.
Shmendrick narrates 'Yikes. I think I just re-created the War of the Worlds
incident.'

* W C HP:Fine Mana:Cold Move:Slow>sc
On a Landing
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Slow>124/167 hit, 19/125 mana, and 26/115 moves.

* W C HP:Fine Mana:Cold Move:Slow>bob

Anshar narrates 'the orc went back north and is heading east'

* W C HP:Fine Mana:Cold Move:Slow>cast nor 'breath'
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Cold Move:Slow>
Khandàr narrates 'where ?'

* W C HP:Fine Mana:Cold Move:Slow>u
In the Bell-Tower
Exits: Down.

* W C HP:Fine Mana:Cold Move:Slow>
Amálad narrates 'orc ran east'

* W C HP:Fine Mana:Cold Move:Slow>s
d
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold Move:Slow>On a Landing
Exits: East Up Down.

* W C HP:Fine Mana:Cold Move:Slow>e
The Hidden Passage
Exits: East West.

* W C HP:Fine Mana:Cold Move:Slow>e
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.

* W C HP:Fine Mana:Cold Move:Slow>s
s
By the Dark Altar
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North South.

* W C HP:Fine Mana:Cold Move:Slow>
*a Man* leaves north.
A mountain mule leaves north.

* W C HP:Fine Mana:Cold Move:Slow>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A spirit tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Cold Move:Slow a spirit:Healthy>
You slash a spirit's body very hard.

* W C HP:Fine Mana:Cold Move:Slow a spirit:Fine>
*a Man* has arrived from the north.
A mountain mule has arrived from the north.

* W C HP:Fine Mana:Cold Move:Slow a spirit:Fine>f
You flee head over heels.
Small Chamber
Exits: West Down.

* W C HP:Fine Mana:Cold Move:Slow>
*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine Mana:Cold Move:Slow>w
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Slow>
Amálad narrates 'he wounded'

* W C HP:Fine Mana:Cold Move:Slow>e

*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Fine Mana:Cold Move:Slow>kill *man*
Small Chamber
Exits: West Down.

* W C HP:Fine Mana:Cold Move:Slow>w
They aren't here.

* W C HP:Fine Mana:Cold Move:Slow>kill *man*
Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Slow>* W C HP:Fine Mana:Cold Move:Slow *a Man*:Wounded>
You strongly slash *a Man*'s left foot.

* W C HP:Fine Mana:Cold Move:Slow *a Man*:Wounded>
*a Man* fails to hit you.

* W C HP:Fine Mana:Cold Move:Slow *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves south.

* W C HP:Fine Mana:Cold Move:Slow>
*a Man* has arrived from the south.

* W C HP:Fine Mana:Cold Move:Slow>
*a Man* leaves west.
A mountain mule leaves west.

* W C HP:Fine Mana:Cold Move:Slow>w
kill *man*
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Cold Move:Slow>They aren't here.

* W C HP:Fine Mana:Cold Move:Slow>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Cold Move:Slow>* W C HP:Fine Mana:Cold Move:Weak *a Man*:Wounded>
You try to slash *a Man*, but he parries successfully.

* W C HP:Fine Mana:Cold Move:Weak *a Man*:Wounded>
You swiftly dodge *a Man*'s attempt to hit you.

* W C HP:Fine Mana:Cold Move:Weak *a Man*:Wounded>
You swiftly dodge an orc-guard's attempt to cleave you.

* W C HP:Fine Mana:Cold Move:Weak *a Man*:Wounded>
You swiftly dodge the orkish bodyguard's attempt to crush you.

* W C HP:Fine Mana:Cold Move:Weak *a Man*:Wounded>qq

An orc-guard barely cleaves your right hand and tickles it.
*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Cold Move:Slow *a Man*:Wounded>-cast 'earthquake'
You quickly recall your stored spell...

\|/f
-*a Man* panics, and attempts to flee.########### sigh :( ############
*a Man* leaves east.

\An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Die scim!'
You swiftly dodge an orc-guard's attempt to slash you.

The earth trembles beneath your feet!
The warhorse (MINE) stops following you.
The earth trembles and shivers.
The warhorse (MINE) says 'Bn vah yoar refm vewKono Ihhal! U wirl lehezbal yeo!'

* W C HP:Fine Mana:Icy Move:Slow an orc-guard:Fine>
You flee head over heels.
Domed Chamber
*a Man* is standing here.
Exits: East West.

* W C HP:Fine Mana:Icy Move:Weak>
*a Man* leaves west.

* W C HP:Fine Mana:Icy Move:Weak>e
kill *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy Move:Weak>w
They aren't here.

* W C HP:Fine Mana:Icy Move:Weak>w
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy Move:Weak>kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: East West.

* W C HP:Fine Mana:Icy Move:Weak>
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Icy Move:Weak>qq

The warhorse (MINE) says 'YIA! Atzor! Yoi zarl gie digeli yaur niho.'
The warhorse (MINE) tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Icy Move:Weak the warhorse (MINE):Hurt>cast 'earthquake'
Alas, not enough mana flows through you...

* W C HP:Fine Mana:Icy Move:Weak the warhorse (MINE):Hurt>f

You try to slash the warhorse (MINE), but he parries successfully.

* W C HP:Fine Mana:Cold Move:Weak the warhorse (MINE):Hurt>
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Cold Move:Weak>e
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Weak>w
kill *man*
Domed Chamber
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Cold Move:Fainting>kill *man*
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Cold Move:Fainting>
You cannot attack and flee at the same time.
*a Man* leaves east.
A mountain mule leaves east.

* W C HP:Fine Mana:Cold Move:Fainting>kill *man*
e
They aren't here.

* W C HP:Fine Mana:Cold Move:Fainting>kill *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Fainting>They aren't here.

* W C HP:Fine Mana:Cold Move:Fainting>sc
126/167 hit, 14/125 mana, and 2/115 moves.

* W C HP:Fine Mana:Cold Move:Fainting>e
kill *man*
Small Chamber
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: West.

* W C HP:Fine Mana:Cold Move:Fainting>* W C HP:Fine Mana:Cold Move:Fainting *a Man*:Wounded>
You try to slash *a Man*, but he parries successfully.

* W C HP:Fine Mana:Cold Move:Fainting *a Man*:Wounded>
*a Man* tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Cold Move:Fainting *a Man*:Wounded>c q 'li' *man*

*a Man* panics, and attempts to flee.

* W C HP:Fine Mana:Cold Move:Fainting *a Man*:Wounded>\
You start to concentrate...

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves west.

* W C HP:Fine Mana:Cold Move:Fainting>w
c q 'li' *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold Move:Exhausted>Nobody here by that name.

* W C HP:Fine Mana:Cold Move:Fainting>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Exhausted>sc
127/167 hit, 15/125 mana, and 0/115 moves.

* W C HP:Fine Mana:Cold Move:Exhausted>w

Saving Ethar.

* W C HP:Fine Mana:Cold Move:Exhausted>
You are too exhausted.

* W C HP:Fine Mana:Cold Move:Fainting>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Exhausted>w
You are too exhausted.

* W C HP:Fine Mana:Cold Move:Exhausted>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Exhausted>sc
128/167 hit, 16/125 mana, and 0/115 moves.

* W C HP:Fine Mana:Cold Move:Exhausted>where
Players in your zone
--------------------
Ethar                - Dark Hallway

* W C HP:Fine Mana:Cold Move:Exhausted>where
Players in your zone
--------------------
Ethar                - Dark Hallway

* W C HP:Fine Mana:Cold Move:Exhausted>t alwe help epriest########## even tho i seriously doubt he would come##########
###################but having a bobber would have been nice and it only would have been 2v1#############
sc
Ok.

* W C HP:Fine Mana:Cold Move:Fainting>sc
128/167 hit, 18/125 mana, and 1/115 moves.

* W C HP:Fine Mana:Cold Move:Fainting>sc
128/167 hit, 18/125 mana, and 1/115 moves.

* W C HP:Fine Mana:Cold Move:Fainting>where
128/167 hit, 18/125 mana, and 2/115 moves.

* W C HP:Fine Mana:Cold Move:Fainting>i
Players in your zone
--------------------
Ethar                - Dark Hallway

* W C HP:Fine Mana:Cold Move:Fainting>sc
You are carrying:
a ticket for the trained horse
a sturdy rope

* W C HP:Fine Mana:Cold Move:Fainting>129/167 hit, 19/125 mana, and 2/115 moves.

* W C HP:Fine Mana:Cold Move:Fainting>

Alwe tells you 'on this damn orc still'

* W C HP:Fine Mana:Cold Move:Fainting>
* W C HP:Fine Mana:Cold Move:Fainting>* W C HP:Fine Mana:Cold Move:Exhausted>
*a Man* has arrived from the west.

* W C HP:Fine Mana:Cold Move:Fainting>
*a Man* leaves east.

* W C HP:Fine Mana:Cold Move:Fainting>nar need bob epriest man bad*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Fine Mana:Cold Move:Fainting>e
kill *man*
*a Man* leaves west.
A mountain mule leaves west.
You are too tired to narrate.

* W C HP:Fine Mana:Cold Move:Fainting>Small Chamber
Exits: West.

* W C HP:Fine Mana:Cold Move:Exhausted>They aren't here.

* W C HP:Fine Mana:Cold Move:Exhausted>w
You are too exhausted.

* W C HP:Fine Mana:Cold Move:Exhausted>cwn
change wimpy none
Wimpy set to: 0

* W C HP:Fine Mana:Cold Move:Exhausted>w
You are too exhausted.

* W C HP:Fine Mana:Cold Move:Exhausted>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold Move:Exhausted>sc
131/167 hit, 24/125 mana, and 0/115 moves.

* W C HP:Fine Mana:Cold Move:Exhausted>rest
You sit down and rest your tired bones.

* W C HP:Fine Mana:Cold Move:Fainting>where
Players in your zone
--------------------
Ethar                - Small Chamber

* W C HP:Fine Mana:Cold Move:Fainting>sta
bob
You stop resting, and stand up.

* W C HP:Fine Mana:Cold Move:Fainting>|cast nor 'breath'
You start to concentrate...

/-\|Uland narrates 'sounds like a "woohoo!" to me  =P'

/Pipp narrates 'man bad or u bad?'

-\|/-An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Icy>w
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy>nar him
w
Ok.

* W C HP:Fine Mana:Icy>kill *man*
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>They aren't here.

* W C HP:Fine Mana:Icy>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a Man*:Wounded>
You slash *a Man*'s left foot very hard and shatter it.

* W C HP:Fine Mana:Icy *a Man*:Wounded>
You swiftly dodge *a Man*'s attempt to hit you.

* W C HP:Fine Mana:Icy *a Man*:Wounded>
Himril narrates 'kill him then'

* W C HP:Fine Mana:Icy *a Man*:Wounded>
The warhorse (MINE) says 'YOB! Ethir! Yea holl tie howiri yaal Kowe.'
You swiftly dodge the warhorse (MINE)'s attempt to hit you.

* W C HP:Fine Mana:Icy *a Man*:Wounded>c q 'li' *man*

*a Man* panics, and attempts to flee.

* W C HP:Fine Mana:Icy *a Man*:Wounded>
*a Man* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Icy *a Man*:Wounded>Alas, not enough mana flows through you...
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
Pipp narrates 'then kill'

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!
You swiftly dodge an orc-guard's attempt to cleave you.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>kill *man*

The warhorse (MINE) tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>f
They aren't here.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
You try to slash the warhorse (MINE), but he parries successfully.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>f

An orc-guard tries to cleave you, but your parry is successful.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
The orkish bodyguard joins an orc-guard's fight.
The orkish bodyguard says 'Blood zor Sauron!'
You swiftly dodge the orkish bodyguard's attempt to crush you.
You swiftly dodge the warhorse (MINE)'s attempt to hit you.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
An orc-guard joins an orc-guard's fight.
An orc-guard says 'Die wcum!'
An orc-guard slashes your body and tickles it.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>f
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>e
n
Dark Hallway
*a Man* is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Icy>By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Icy>s
kill *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy>They aren't here.

* W C HP:Fine Mana:Icy>w
kill *man*
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>w
They aren't here.

* W C HP:Fine Mana:Icy>kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: East West.

* W C HP:Fine Mana:Icy>* W C HP:Fine Mana:Icy *a Man*:Bad>
You slash *a Man*'s left foot very hard and shatter it.#########engraved broadsword power baby!############

* W C HP:Fine Mana:Icy *a Man*:Bad>
*a Man* fails to hit you.

* W C HP:Fine Mana:Icy *a Man*:Bad>
You swiftly dodge an orc-guard's attempt to cleave you.

* W C HP:Fine Mana:Icy an orc-guard:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves east.

f
* W C HP:Fine Mana:Icy an orc-guard:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>e
kill *man*
Dark Hallway
*a Man* is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Icy>
You cannot attack and flee at the same time.
*a Man* leaves east.

* W C HP:Fine Mana:Icy>
*a Man* has arrived from the east.

* W C HP:Fine Mana:Icy>e

*a Man* leaves west.

* W C HP:Fine Mana:Icy>kill *man*
Small Chamber
Exits: West.

* W C HP:Fine Mana:Icy>w
They aren't here.

* W C HP:Fine Mana:Icy>w
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy>kill *man*
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>w
They aren't here.

* W C HP:Fine Mana:Icy>kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: East West.

* W C HP:Fine Mana:Icy>
The warhorse (MINE) says 'YOU! Athal! Yoi gall dea bafala yial dege.'
The warhorse (MINE) tries to hit you, but your parry is successful.

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
You're already fighting!

* W C HP:Fine Mana:Icy the warhorse (MINE):Fine>
*a Man* leaves east.
A mountain mule leaves east.
You slash the warhorse (MINE)'s left hindleg very hard.

* W C HP:Fine Mana:Icy the warhorse (MINE):Hurt>f
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Icy>e
kill *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy>They aren't here.

* W C HP:Fine Mana:Icy>n
n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Icy>kill *man*
The door seems to be closed.

* W C HP:Fine Mana:Icy>They aren't here.

* W C HP:Fine Mana:Icy>
Flow narrates 'burning hands do more damage on wolves ? ... they've fur ...
wpould burn easy :)'

* W C HP:Fine Mana:Icy>op door
n
Ok.

* W C HP:Fine Mana:Icy>kill *man*
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W C HP:Fine Mana:Icy>They aren't here.

* W C HP:Fine Mana:Icy>s
s
s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Icy>Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Icy>Dark Hallway
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North.

* W C HP:Fine Mana:Icy>
*a Man* leaves north.
A mountain mule leaves north.

* W C HP:Fine Mana:Cold>kill *man*
They aren't here.

* W C HP:Fine Mana:Cold>n
kill *man*
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold>n
They aren't here.

* W C HP:Fine Mana:Cold>kill *man*
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Cold>n
They aren't here.

* W C HP:Fine Mana:Cold>kill *man*
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W C HP:Fine Mana:Cold>w
They aren't here.

* W C HP:Fine Mana:Cold>
You swiftly dodge the evil priest's attempt to pierce you.

* W C HP:Fine Mana:Cold the evil priest:Healthy>
You strongly slash the evil priest's body and tickle it.

* W C HP:Fine Mana:Cold the evil priest:Fine>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Cold the evil priest:Fine>f
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W C HP:Fine Mana:Cold>s
s
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold>e
Chilakon narrates 'group him and exp together  *laugh*'
Dark Hallway
Exits: North.

* W C HP:Fine Mana:Cold>n
e
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>e
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold>Small Chamber
Exits: West.

* W C HP:Fine Mana:Cold>kill *man*
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>w
They aren't here.

* W C HP:Fine Mana:Cold>w
w
Dark Hallway
Exits: North East South West.

* W C HP:Fine Mana:Cold>Domed Chamber
Exits: East West.
Shmendrick narrates 'Depends. They might have flame-retardent fur. :)'

* W C HP:Fine Mana:Cold>kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
*Drengist the Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.############i should have saw this one coming goddamn##############

* W C HP:Fine Mana:Cold>
You swiftly dodge the orkish bodyguard's attempt to crush you.

* W C HP:Fine Mana:Cold the orkish bodyguard:Fine>
You're already fighting!

* W C HP:Fine Mana:Cold the orkish bodyguard:Fine>
You strongly slash the orkish bodyguard's body and tickle it.

* W C HP:Fine Mana:Cold the orkish bodyguard:Fine>f
w

*Drengist the Orc* strongly pounds your head.

* W C HP:Fine Mana:Cold the orkish bodyguard:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Cold>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
*Drengist the Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Fine f
Mana:Cold>
*Drengist the Orc* quickly approaches, trying to pound you.
You swiftly dodge an orc-guard's attempt to slash you.

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>
An orc-guard barely cleaves your body and tickles it.

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>w
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>f
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>w

You try to slash *Drengist the Orc*, but he parries successfully.

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Fine Mana:Cold>
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.

* W C HP:Fine Mana:Cold>1
*an Orc* leaves east.
A hungry warg leaves east.
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
*Drengist the Orc* is standing here.
Exits: East West.

* W C HP:Fine Mana:Cold>close curtain
I see no curtain here.

* W C HP:Fine Mana:Cold>
*Drengist the Orc* quickly approaches, trying to pound you.

* W C HP:Fine Mana:Cold *Drengist the Orc*:Healthy>
You slash *Drengist the Orc*'s right hand and tickle it.

* W C HP:Fine Mana:Cold *Drengist the Orc*:Fine>
You feel less protected.
*Drengist the Orc* pounds your right leg hard.

* W C HP:Hurt Mana:Cold *Drengist the Orc*:Fine>alias 1 op irondoor#########ok how fucking dumb am i, i have
just written over my teleport alias###############

*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
You slash *Drengist the Orc*'s body and tickle it.

* W C HP:Hurt Mana:Cold *Drengist the Orc*:Fine>f

*a Man* begins some strange incantations...
*an Orc* smites your body very hard.

* W C HP:Hurt Mana:Cold *Drengist the Orc*:Fine>
Ok.
The orkish bodyguard tries to crush you, but your parry is successful.

* W C HP:Hurt Mana:Cold *Drengist the Orc*:Fine>e
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Hurt Mana:Cold>f
e
*Drengist the Orc* has arrived from the west.
Dark Hallway
Exits: North East South West.

* W C HP:Hurt Mana:Cold>e
You flee head over heels.
Dark Hallway
Exits: North.

* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>w
w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>n
w
Dark Hallway
*Drengist the Orc* is standing here.
Exits: North East South West.

* W C HP:Hurt Mana:Cold>w
1

*Drengist the Orc* leaves south.
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.

* W C HP:Hurt Mana:Cold>*an Orc* leaves south.
A hungry warg leaves south.
Domed Chamber
*a Man* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Hurt Mana:Cold>f
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
Exits: East West.

* W C HP:Hurt Mana:Cold>op irondoor
That's impossible, I'm afraid.

* W C HP:Hurt Mana:Cold>w
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Cold>e
The irondoor seems to be closed.
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.

* W C HP:Hurt Mana:Cold>e
yell lame
Domed Chamber
*Drengist the Orc* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Man* has arrived from the east.
A mountain mule has arrived from the east.
*Drengist the Orc* pounds your left foot extremely hard and shatters it.

* W C HP:Wounded Mana:Cold Move:Tired *Drengist the Orc*:Fine>No way! 
You are fighting for your life!
You barely slash *Drengist the Orc*'s body and tickle it.

* W C HP:Wounded Mana:Cold Move:Tired *Drengist the Orc*:Fine>e

*a Man* now follows *Drengist the Orc*.

* W C HP:Wounded Mana:Cold Move:Tired *Drengist the Orc*:Fine>
Ok.

* W C HP:Wounded Mana:Cold Move:Tired *Drengist the Orc*:Fine>f
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Tired *Drengist the Orc*:Fine>
You flee head over heels.
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The warhorse (MINE) is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>e

*an Orc* leaves east.
A hungry warg leaves east.
You swiftly dodge the orkish bodyguard's attempt to crush you.

* W C HP:Wounded Mana:Cold Move:Tired the orkish bodyguard:Fine>e

*Drengist the Orc* has arrived from the east.
*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Wounded Mana:Cold Move:Tired the orkish bodyguard:Fine>f
*Drengist the Orc* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold Move:Tired the orkish bodyguard:Fine>No way! 
You are fighting for your life!
You try to slash the orkish bodyguard, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Tired the orkish bodyguard:Fine>f
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
You flee head over heels.
Domed Chamber
Exits: East West.

* W C HP:Wounded Mana:Cold Move:Tired>e
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded Mana:Cold Move:Tired>e
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W C HP:Wounded Mana:Cold Move:Tired>s
Small Chamber
Exits: West.

* W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Tired>1

*Drengist the Orc* has arrived from the west.
*a Man* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Wounded Mana:Cold Move:Tired>
*Drengist the Orc* pounds your left arm extremely hard and shatters it.

* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>op irondoor
I see no irondoor here.###########sigh i am trying to teleport###############

* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.

* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>f
* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>
You try to slash *Drengist the Orc*, but he parries successfully.

* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>w
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad Mana:Cold Move:Tired *Drengist the Orc*:Fine>
*an Orc* smites your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Cold Move:Tired *Drengist the Orc*:Fine>No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *Drengist the Orc*:Fine>f
w
s
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Awful Mana:Cold Move:Tired *Drengist the Orc*:Fine>No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *Drengist the Orc*:Fine>No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *Drengist the Orc*:Fine>f
w
You flee head over heels.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W C HP:Awful Mana:Cold Move:Tired>s
Domed Chamber
Exits: East West.

* W C HP:Awful Mana:Cold Move:Tired>* W C HP:Awful Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* W C HP:Awful Mana:Cold Move:Tired>s

*Drengist the Orc* has arrived from the east.
*a Man* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Awful Mana:Cold Move:Tired>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
*an Orc* quickly approaches, trying to smite you.

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Healthy>1
No way! 
You are fighting for your life!
You slash *an Orc*'s right arm hard and tickle it.

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>f
op irondoor
I see no irondoor here.

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>
A spirit leaves south.
You swiftly dodge *an Orc*'s attempt to smite you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>w
f
No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>
You flee head over heels.
Small Chamber
Exits: West.

* W C HP:Awful Mana:Cold Move:Tired>a
* W C HP:Awful Mana:Cold Move:Tired>Who do you want to assist?

* W C HP:Awful Mana:Cold Move:Tired>w
s

*an Orc* has arrived from the west.
A hungry warg has arrived from the west.

* W C HP:Awful Mana:Cold Move:Tired>
*an Orc* quickly approaches, trying to smite you.

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>f
*Drengist the Orc* has arrived from the west.
*a Man* has arrived from the west.
A mountain mule has arrived from the west.
No way! 
You are fighting for your life!

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>
*a Man* has been kicked out of the group!
You barely slash *an Orc*'s body and tickle it.

* W C HP:Awful Mana:Cold Move:Tired *an Orc*:Fine>*Drengist the Orc* pounds your right hand very hard and shatters it.
You are incapacitated and will slowly die, if not aided.
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Tired *an Orc*:Fine>
You are in a pretty bad shape, unable to do anything!
You feel a strong ache there!

You are dead! Sorry...
##############I really cant blame him cause i tried to get help too, but it would have been nice for solo kill on legend
oh well my time will come when i will fuck you all up ###############
Top of Page Down to last comment


2000-09-09 19:30:37
bwahahahah...i was the noname level 17 *orc* you where some nice 100k exp since i wasnt grouped and got the last hit =P
Ethar2000-09-09 19:34:03
i wanna know who da damn man was :)
Venotlin2000-09-09 19:45:19
Man was Ibrahim... I woulda gone, but was 3 am, and I was helping Savage. And I coulda been on a Elroh kill!
Grang2000-09-09 19:48:39
*a Man* utters the words 'mosailla paieg'
*a Man* burns the evil priest.

hehe
Nazgum2000-09-09 20:02:22
some nice solo fighting ethar, very brave.

Unfortunately mume doesn't award bravery
and fun anymore, it's huge group or die :(
Nightchill2000-09-09 20:08:36
From what I could tell, he was unarmed and your quick bolts were faster
than his burning hands (anyone know the comparative damage?). Only a miracle
was going to save him and then Drengist arrived :).
Lalin2000-09-09 20:14:51
comf
2000-09-09 20:32:06
heyh, Nightchill...dont forgett about ME =P
i did SHITLOADS *erhm* of damage.
Baphomet2000-09-09 22:13:01
comedy of errors =)
what a nightmare *comf*
Mikala2000-09-09 23:22:29
Why yell lame when you were the dumbass that couldn't handle the job. You left him alive in there for EONS.
Ethar2000-09-09 23:24:11
a natural reaction :P
Alweon2000-09-10 00:06:52
ethar ethar ethar... i commend you on your bravery, but your spells were doing shit damage =(
grunge2000-09-10 01:50:56
don't forget 2 on 1 traps with blocked exits in a oneroom area, Nazgum.

Man the fucking pot calling the kettle black, *puke*
Jocke2000-09-10 07:42:11
MUME is NOT a "huge group or die" game as you say Nazgum. Some ppl do still play
solo or in small groups. Large groups has allways been and will allways be. Stop
complaining about it and adapt. Traps are mostly preforemed by those who can't do
any other kind of pk because of limited knowledge, lack of guts or simply no patience.
Cyrus2000-09-10 08:37:59
you probably would have got him if you hadnt wasted you spells on blocking the doors. :) A "Close but no Cigar".
Unknown2000-09-10 14:44:49
That *man* was no Legend

HE didnt even have a weapon
Draaz2000-09-10 20:34:18
jocke, add the bad link to the list of ppl who cant pk any other way then traps to..

just cus you have an 22 ping link and can move doesnt mean that anyone else has it =P
Ibrahim2000-09-11 13:18:17
The pathetic puke thought my ass was up for grabs. I guess I proved him terribly wrong. From a tactical point of view there isnt much you can do when his lb's are faster than my bh so i called first Vanimelde for backup but when he couldnt port in i asked the fine gentlement Ze and Drengist to assist me. Mebbe this will teach pukes but dont count on it.
Ethar2000-09-12 06:00:03
ibrahim you want me to learn that solo pk doesnt work so i should lead around a group of 4 smiters from now on and insta kill your fucking puny bn ass?
Shadrach2000-09-12 09:14:26
CACKLE, why dont you learn not to block blocked doors or have some more luck with your stored spells? *ponder*
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