I was going E Priest to get some vials, i meet troll sitting in there suntrapped.
he asked for my name and then came in to e priest room and see what happens.
*a Troll* buff him for me?
o W C>
*a Troll* stops resting, and clambers on her feet.
o W C>nod
You nod solemnly.
o W C>tt man
# $targ is now set to {man}.
bash $targ
Your bash at the evil priest sends him sprawling.
You smite the evil priest's left foot extremely hard and tickle it.
o W C the evil priest:Fine>door door
# $doortarg is now set to {door}.
*a Troll* sends you sprawling with a powerful bash. <-- ok you got a deathwish
*a Troll* hits your right arm extremely hard.
You feel a strong ache there!
open $doortarg
o W C HP:Fine the evil priest:Fine>
The evil priest seems to have recovered his senses.
o W C HP:Fine the evil priest:Fine>
The evil priest pierces your right hand hard.
You feel a strong ache there!
o W C HP:Fine the evil priest:Fine>
The evil priest begins some strange incantations...
o W C HP:Fine the evil priest:Fine>
Your head stops stinging.
o W C HP:Fine the evil priest:Fine>
Ok.
*a Troll* hits your left foot extremely hard.
You feel a strong ache there!
o W C HP:Fine the evil priest:Fine>open $doortarg
flee
It's already open!
*a Troll* closes the door.
The evil priest utters the word 'noselacri'
o W C HP:Fine the evil priest:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
You smite the evil priest's right foot extremely hard and tickle it.
o W C HP:Fine the evil priest:Fine>open $doortarg
flee
Ok.
o W C HP:Fine the evil priest:Fine>open $doortarg
You flee head over heels.
PANIC!
You couldn't escape!
*a Troll* closes the door.
The evil priest pierces your body and tickles it.
o W C HP:Fine the evil priest:Fine>flee
open $doortarg
Ok.
o W C HP:Fine the evil priest:Fine>flee
open $doortarg
*a Troll* closes the door.
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine the evil priest:Fine>flee
Ok.
o W C HP:Fine the evil priest:Fine>open $doortarg
You flee head over heels.
By the Dark Altar
Exits: North South.
The door closes quietly.
o W C HP:Fine>
Ok.
o W C HP:Fine>The door closes quietly.
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine>south
Ok.
o W C HP:Fine>
The door closes quietly.
o W C HP:Fine>Dark Hallway
Exits: North East South West.
o W C HP:Fine>west
Domed Chamber
Exits: East West.
o W C HP:Fine>west
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
* W C HP:Fine>west
# $doortarg is now set to {irondoor}.
The irondoor seems to be closed.
* W C HP:Fine>
You bleed from open wounds.
* W C HP:Fine>yell whatta fuck?
Ok.
* W C HP:Fine>
*a Troll* has arrived from the east.
* W C HP:Fine>
*a Troll* hits your head extremely hard.
You feel a strong ache there!
* W C HP:Hurt *a Troll*:Healthy>
You smite *a Troll*'s right arm extremely hard.
* W C HP:Hurt *a Troll*:Fine>flee
You flee head over heels.
Domed Chamber
Exits: East West.
o W C HP:Hurt>west
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Troll* is standing here.
Exits: East West.
* W C HP:Hurt>tt *dwarf*
# $targ is now set to {*dwarf*}.
west
*a Troll* quickly approaches, trying to hit you.
No way!
You are fighting for your life!
* W C HP:Hurt *a Troll*:Fine>open $doortarg
Ok.
* W C HP:Hurt *a Troll*:Fine>west
flee
No way!
You are fighting for your life!
* W C HP:Hurt *a Troll*:Fine>PANIC!
You can't quit the fight!
* W C HP:Hurt *a Troll*:Fine>
*a Troll* closes the irondoor.
*a Troll* hits your body extremely hard.
* W C HP:Hurt *a Troll*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *a Troll*:Fine>flee
You flee head over heels.
Domed Chamber
Exits: East West.
o W C HP:Hurt>west
west
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Troll* is standing here.
Exits: East West.
* W C HP:Hurt>open $doortarg
# $doortarg is now set to {irondoor}.
The irondoor seems to be closed.
*a Troll* quickly approaches, trying to hit you.
* W C HP:Hurt *a Troll*:Fine>west
flee
Ok.
* W C HP:Hurt *a Troll*:Fine>No way!
You are fighting for your life!
* W C HP:Hurt *a Troll*:Fine>
*a Troll* hits your right foot extremely hard.
You feel a strong ache there!
* W C HP:Hurt *a Troll*:Fine>
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
There is a water skin lying on the ground.
Exits: *North* East *South* *West*.
The irondoor closes quietly.
like 2 mins later i asked bn for what trolls where on and this was his answear.
Xanax tells you 'gorgoth, barbapappa, nerf, arkat, torga'
ok this far i know it wasent gorgoth or torga. but the others..
I thought trolls where nice, i play troll and i like it cuz everyone is friendly
and so on, but the new trolls that has started to play are idiots, not all but most.
Dident die tho, but if i find your name out ill sunrip you, thats a promise.
/Nazghol
leary of, it's race mostly comprised of players
that want to be huge but aren't too experienced.
(with exception of course)