## was fighting with Morthe in tbad, fight was really long
## this is just the end of it
## link was terrible for me as usual
## *dwarf* was wounded and hiding with thief guildmaster
## had armour off, but no mana to renew it
A Small Yard
Exits: East South.
You see some tracks of a pony leading west
(done less than 1 hour ago).
* W C HP:Hurt Mana:Warm>open brick west
west
close brick east
kill 1.*Dwarf*
cf 1.*Dwarf*
Ok.
* W C HP:Hurt Mana:Warm>Thieves Guild
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East.
Aha, you have found your victim!
* W C HP:Hurt Mana:Warm>
Ok.
* W C HP:Hurt Mana:Warm>* W C HP:Hurt Mana:Warm *a Dwarf*:Wounded>
You feel yourself exposed.
You try to pierce *a Dwarf*, but he parries successfully.
You swiftly dodge the Assassin's attempt to pierce you.
* W C HP:Hurt Mana:Warm *a Dwarf*:Wounded>
The thief screams 'Morthe and Blaz stop fighting!'
The thief tries to stop the fight, but fails...
* W C HP:Hurt Mana:Warm *a Dwarf*:Wounded>*a Dwarf* panics, and attempts to flee.
cast 'fireball' 1.*Dwarf*
You quickly recall your stored spell...
*a Dwarf* opens the brick.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves >> EAST >>.
## looks like Morthes link better than mine *sigh*
## my plan A ended here,
## and since i didn't had plan B i just paniced
The thief strongly hits your body.
* W C HP:Hurt Mana:Warm the Assassin:Healthy>ch 1.*Dwarf*
cast 'burning hands' 1.*Dwarf*
Nobody here by that name.
* W C HP:Hurt Mana:Warm the Assassin:Healthy>flee
The brick closes quietly.
The thief hits your body extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Hurt Mana:Warm the Assassin:Healthy>flee
PANIC!
You can't quit the fight!
* W C HP:Hurt Mana:Warm the Assassin:Healthy>flee
The Assassin pierces your left arm hard and shatters it.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>flee
open brick east
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>flee
Ok.
The thief hits your right foot very hard and shatters it.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>open brick east
flee
The brick closes quietly.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>
Ok.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>flee
Diamonium narrates 'wtf is someone doing'
The brick closes quietly.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>open brick east
You flee head over heels.
PANIC!
You couldn't escape!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>open brick east
flee
open brick east
Ok.
* W C HP:Wounded Mana:Warm the Assassin:Healthy>flee
It's already open!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>open brick east
flee
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Warm the Assassin:Healthy>It's already open!
The thief hits your left arm hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm the Assassin:Healthy>
You flee head over heels.
A Small Yard
*a Dwarf* is standing here.
Exits: East South West.
open brick east
flee
* W C HP:Bad Mana:Warm>I see no brick there.
* W C HP:Bad Mana:Warm>
You flee head over heels.
Thieves Guild
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
An assassin is here looking for fresh blood and shining coins.
A domesticated pony, beast of burden to many, stands here.
Exits: East.
* W C HP:Bad Mana:Warm>open brick east
flee
It's already open!
* W C HP:Bad Mana:Warm>
You flee head over heels.
A Small Yard
*a Dwarf* is standing here.
Exits: East South West.
* W C HP:Bad Mana:Warm>open brick east
east
south
I see no brick there.
* W C HP:Bad Mana:Warm>south
*a Dwarf* slashes your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>No way!
You are fighting for your life!
You barely pierce *a Dwarf*'s right hand and tickle it.
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>flee
south
south
PANIC!
You can't quit the fight!
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>
No way!
You are fighting for your life!
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>flee
No way!
You are fighting for your life!
You flee head over heels.
Thieves Guild
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
An assassin is here looking for fresh blood and shining coins.
A domesticated pony, beast of burden to many, stands here.
Exits: East.
## not good so far... not good at all
* W C HP:Awful Mana:Warm>flee
south
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm>east
south
The brick closes quietly.
The brick seems to be closed.
open brick
* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm>
Ok.
* W C HP:Awful Mana:Warm>flee
You flee head over heels.
A Small Yard
*a Dwarf* is standing here.
Exits: East South West.
* W C HP:Awful Mana:Warm>
*a Dwarf* closes the brick.
* W C HP:Awful Mana:Warm>south
*a Dwarf* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>tick in 5
No way!
You are fighting for your life!
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>
You lightly pierce *a Dwarf*'s head and tickle it.
* W C HP:Awful Mana:Warm *a Dwarf*:Wounded>flee
You flee head over heels.
Shadows' Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East West.
* W C HP:Awful Mana:Warm>east
*a Dwarf* has arrived from the north.
Main Street
Exits: East South West.
* W C HP:Awful Mana:Warm>south
south
south
Main Street
Exits: North South.
You suddenly notice the Assassin.
* W C HP:Awful Mana:Warm>south
south
Main Street
A Guard is here looking for someone to abuse.
Exits: North East South.
* W C HP:Awful Mana:Warm>Master Road
A vicious little bandit advances towards you.
Exits: North West.
* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm>west
west
Master Road
Exits: North East West.
* W C HP:Awful Mana:Warm>west
north
Shadows' Street
Exits: North East.
* W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm>Shadows' Street
Exits: North South.
* W C HP:Awful Mana:Warm>change spell norm
change spell norm
Ok.
* W C HP:Awful Mana:Warm>cp1
cp1
cast 'teleport' zigvestapla
You start to concentrate...
The lightning has stopped.
You bleed from open wounds.
Aye!
You cannot concentrate any more...
You're stunned and will probably die soon if no-one helps you.
## yeah... nice timing
* W C HP:Awful Mana:Warm>north
All you can do right now, is think about the stars!
* W C HP:Awful Mana:Warm>score
0/139 hit, 43/125 mana, and 56/104 moves.
## well... died to bloodlack
## prayed near DT, spammed back to tbad, hoping i have shadow or smth...
* R W C HP:Fine Mana:Hot Move:Tired>north
Shadows' Street
The corpse of *a Man* is lying here.
Exits: North South.
* R W C HP:Fine Mana:Hot Move:Tired>take all 1.corpse
You get a canoe from the corpse of *a Man*.
You get a jewel-encrusted goblet from the corpse of *a Man*.
You get a large sack from the corpse of *a Man*.
You get an iron ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a plain shirt from the corpse of *a Man*.
You get a green hood from the corpse of *a Man*.
You get a brown pair of pants from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a thin pair of leather gloves from the corpse of *a Man*.
You get a pair of soft leather sleeves from the corpse of *a Man*.
You get a reinforced oak staff from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a keyring with a couple of keys from the corpse of *a Man*.
You get a black runed dagger from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a butcher knife from the corpse of *a Man*.
You get a strange set of lock picks from the corpse of *a Man*.
You get an herbal kit from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 80 gold coins, 5 silver pennies, and 94 copper pennies.
## looks like Morthe didn't even understood i died
## and lucky for me he doesn't have track, otherways
## he would of come after an awful bn :)
Aha i wasnt hidin at thief i was there permanetly trapin you and it worked.
i had armour up and 80 hp or so...........