Bored/(Suicidal?)
posted by Nazgum
2000-04-19 08:13:03
<- Back Down to comments Down to last comment
Take a board nazgum, a couple harshly coded defense puke towns, and a couple co
Well take a warlord, put no pukes in the game, and u end up
with someone trying some very silly things, such as this!

Quillis tells you 'Nazgúm               - Inside the coach   laugh, you
logging?'

* C>
You see some people loading and unloading packages.

* C>get coach sable
You get a coach ticket from a sable pouch.

* C>t quillis yea :p
Ok.

* C>
You see some people loading and unloading packages.

* C>whoi quillis
Quillis . is a Maia (Builder).


In cyberspace, no one can hear you scream....

BUILDING MODE
Whities :  Gage, Saber, Celedon, Riordan
Darkies : Rage, Iblis, Rend

* C>where
The coach journey is too bumpy to allow you to do that.


* C>
The coachman closes the doors.

* C>t moonglum i try a stab inside fornost
Ok.

## This my original plan, take coach into fornost,
try stab on someone inside the city, take coach
back out.  Flawless no? ##

* C>l
Inside the coach

* C>sneak
Ok, you'll try to move silently for a while.

* S C>l
Inside the coach

* S C>
The coach starts moving towards Bree and Fornost.
Next stop: Bree.

* S C>l window
You gaze out of the coach window.


* S C>
Moonglum tells you 'laugh'

## I have moonglums full support ##

* S C>l window
You gaze out of the coach window.


* S C>l window
You gaze out of the coach window.


* S C>l window

Moonglum tells you 'how u get out?'

## hmm good question, should think about this one ##

* S C>
You gaze out of the coach window.

The coach slowly crosses the ford and continues towards Bree.

* S C>l window
You gaze out of the coach window.

Road to Tharbad
The road here follows the route chosen by the Nen Kalthar, which meanders
lazily from the west, toward Tharbad, in the southeast, where it meets the
mighty River Greyflood.  To the north, a small, stony path leads into the
outskirts of a thin forest, whose trees seem alive with birdsong.

* S C>t moonglum coach
time
Ok.

## i always was the quick thinker ##

* S C>According to the Dúnadan calendar, it is:
7am on Mersday, the 13th of Blotmath, Year 2989 of the Third Age.
Daylight is shining outside.
The present Tan Istar, Lord of the Istari Council is Smokey.
Real time is Wed Apr 19 05:40:24 2000 GMT.
Last reboot due to auto-reboot at Mon Apr 17 13:53:54 2000 GMT

* S C>l window
You gaze out of the coach window.

Bend in the Road
The edges of the road slope gently away, making its border that much more
clearly defined.  The nearby fields look unattractive and muddy, in contrast
to the hard-packed dirt of the thoroughfare.  A few trees grow beside the
roadway, not too far distant.

* S C>l window
You gaze out of the coach window.

Bend in the Road
The edges of the road slope gently away, making its border that much more
clearly defined.  The nearby fields look unattractive and muddy, in contrast
to the hard-packed dirt of the thoroughfare.  A few trees grow beside the
roadway, not too far distant.

* S C>
With a sharp turn right, the coach from Tharbad enters the Greenway.

* S C>l window

Moonglum tells you 'shiver'

## he's just jealous ##

* S C>
You gaze out of the coach window.

The Crossroad
You find yourself at a junction of three roads. A much travelled road, trodden
down by the passages of merchant caravans from Bree to Tharbad, bends north 
and east here. A smaller road stretches westwards. A small river runs along 
the road west and east. A small hill can be seen to the northwest. A rotten
signpost can be seen at the crossing, barely standing.

* S C>l window
You gaze out of the coach window.

Greenway
The road bends west and south here, while to the north and northeast
a rather dry and dismal field is unfolding. The road is clearly scarred
by multitudes of merchant caravans travelling through these areas.
A small hill rises up to the southwest.

* S C>l window
You gaze out of the coach window.

Greenway
The mighty Greenway bends north and east here, cleaving through the dry fields
bordering the road. The soil has been trampled hard by wheels, boots and
horseshoes, providing an easy way from Bree to Tharbad.

* S C>l window
You gaze out of the coach window.

Greenway
The road stretches more or less straight north and south here. Hard-packed 
soil has been marked by merchant carriages and horses travelling from Bree
to Tharbad trough the ages. Just west you see a ruined building. A cold gust
of wind whips at you.

* S C>l window
You gaze out of the coach window.

Greenway
The road bends west and south here, cutting its way across the seemingly
endless plains, which lie beyond a steep embankment, to either side.  Far
to the southwest, a small building stands near to the road, and in the
northwest, a small farm can be seen.

* S C>
Moonglum tells you 'how long does it stay there?'

* S C>
... cataclop ... cataclop ... cataclop ...

* S C>l window
You gaze out of the coach window.

Greenway
The Greenway stretches onward into the distance, both north and south, as
it makes its way through an area of open plains.  To either side of the
road, a flat expanse of grassy, and otherwise quite featureless land is all
that can be seen.
A sparrow is flapping around on the ground.

* S C>t moonglum hmm not sure :p
Ok.

## hmm confidence wavering :p ##

* S C>l window
You gaze out of the coach window.

Greenway
The wide, dusty road runs continues going north and south here. The soil is
hard and bare after the passage of thousands of merchant's carriages. Ages
of traffic have formed two sets of wheel tracks in the grass-bordered road.
West you see a light forest, while wide plains of grass open up to the east.

* S C>l window

... cataclop ... cataclop ... cataclop ...

* S C>
The stone in your necklace fades to black.

* S C>
You gaze out of the coach window.

Bend in the Greenway
The wide, dusty road takes another bend here, leading around a forest to 
the south. The soil is hard and bare after the passage of thousands of 
merchant's carriages, and the old wheel tracks bend with the road in an 
impressive curve.

* S C>l window
You gaze out of the coach window.

Bend in the Greenway
The wide, dusty road takes another bend here. The soil is hard and bare
after the passage of thousands of merchant's carriages. The wheel tracks,
formed after ages of traffic, bend with the road in an impressive curve.

* S C>l window
You gaze out of the coach window.

Bend in the Greenway
The wide, dusty road takes another bend here. The soil is hard and bare
after the passage of thousands of merchant's carriages. The wheel tracks,
formed after ages of traffic, bend with the road in an impressive curve.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.


* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.


* S C>equip
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a smelly piece of worm hide (brand new)
<worn on head>       a soft leather cap (ragged)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   a dark stone
<worn around neck>   a black amulet
<worn on wrist>      an old length of iron chain
<worn on finger>     a ruby ring
<worn on finger>     an icy ring
<worn as belt>       a gleaming belt
<worn on belt>       a crude orkish horn
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

* S C>rem ruby
put ruby sable
get iron sable
wear iron

... cataclop ... cataclop ... cataclop ...

* S C>
You stop using a ruby ring.

* S C>
You put a ruby ring in a sable pouch.

* S C>
You get an iron ring from a sable pouch.

* S C>
You put an iron ring on your right finger.

* S C>
... cataclop ... cataclop ... cataclop ...

* S C>l window
You gaze out of the coach window.

Fork in the Road
The Greenway continues to the west and north and grassy fields lie to the east
and south. Further off in the distance to the east you can see some buildings,
possibly a farm.  Directly alongside the road here, many flowers grow and
create a pretty site for the merchants using the road.
A grey wolf is here, thin from starvation.

* S C>l window
You gaze out of the coach window.

Greenway
This is a large road with a dusty surface. The soil is hard and bare due
to the passage of numerous travelers. A grassy field lies to the west and
you can see a small clearing to the east. The road continues to the north
and south.
A sparrow is flapping around on the ground.

* S C>l window
You gaze out of the coach window.

Greenway
This is a large road with a dusty surface. The soil is hard and bare due
to the passage of numerous travelers. On both sides, the road is
surrounded by grassy fields and the road itself continues to the north and
south.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
The Huge Hungry-looking Rat sits here.

* S C>* S C>l window
* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
A rugged-looking Man is standing here.

* S C>
... cataclop ... cataclop ... cataclop ...
Saving Nazgúm.

* S C>
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
A rugged-looking Man is standing here.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
A beautiful and docile horse is standing here.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
The road turns west and south here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
The road turns west and south here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare, after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.
A huge, black wolf is here, ready to devour.

* S C>l window
You gaze out of the coach window.

Greenway
There is a large road, with a dusty ground. The soil is hard
and bare after the passage of thousands of merchant's carriages.
It looks like a brown cut in the middle of the grassy plains on
both sides of the road.
The coach is entering Bree through its southern gate.

* S C>l window
You gaze out of the coach window.

Junction
From the north a tidy, but well worn road leads out from the village of Bree,
and is joined here by a paved road from the west. Looking far northward, the
protective ditch and hedge of Bree forms a curved line as it surrounds the
southwestern edge of Bree, only being broken for the gate. The path westward
avoids the town, allowing travellers to move swiftly if they don't wish to
enter the warm, but suspicious, village.

* S C>l window
You gaze out of the coach window.

South of Bree
You're standing in the dim shadow of Bree's southern gate. North of you is
Bree, the last outpost of civilization, which soon ends and gives way
to the eastern wilderness full of dangerous creatures and adventures.
A small flask has been left here on the ground.

* S C>l window
You gaze out of the coach window.

Bree's South Gate
You are just in front of Bree's south gate, on which you see a strange notice.
Beyond here there is only the Old East Road leading to the Hills of Evendim.
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
Mr. Mugwort, a busy but friendly hobbit stands here.
A Guard of Bree stands here.

* S C>l window
You gaze out of the coach window.

Main Street
The street is a prolongation of the Old East Road into the village. To the east
you can see an abandoned house with the door standing ajar. To the west the 
street bends northwards, going towards the famous Prancing Pony Inn.
The statue of a troll is here.
There is an old street-lamp on the border of the street.

* S C>l window
You gaze out of the coach window.

Main Street
The Main Street bends here, going north-east. Looking south-east you see the 
wooden gate leading out from the city, and to the north-west you can see some 
smoke, apparently coming from the Inn. There are some shops along the street,
offering many interesting kinds of goods.
The corpse of the great rat is lying here.
The corpse of the great rat is lying here.
The statue of a troll is here.
The statue of a troll is here.
There is an old street-lamp on the border of the street.

* S C>l window
You gaze out of the coach window.

Main Street
You are standing on the old east road, houses border the road on both sides.
There is an old street-lamp on the border of the street.
Moonglum tells you 'can i attack front gate guard for key ?'

* S C>
The coach passes in front of the Prancing Pony Inn.

* S C>l window
You gaze out of the coach window.

At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A small key made of bronze lies here.
A brass lantern has been set on the ground.
A hooded brass lantern has been left here.
An old looking key lies here.
A dark bottle has been left here.
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
*an Elf*, wielding a shiny dagger, is here, resting on a horse of the
Rohirrim.
A horse of the Rohirrim is standing here, ridden by *an Elf*.
A mercenary is here, following his employer.
A mercenary is here, following his employer.
A beautiful and docile horse is standing here.

## Hmmm, elf here, perhaps safer to test this plan at bree first :) ##

* S C>l
Inside the coach

* S C>st

The coach has arrived in Bree.

* S C>inv
You stop resting, and stand up.

* S C>
You are carrying:
a coach ticket
a canoe
a pair of snowshoes (brand new)
a strip of dried meat
a strip of dried meat
a strip of dried meat
a great warsword (brand new)
a jewel-encrusted goblet
a strange set of lock picks

* S C>
Moonglum tells you 'or will it trigger defense ?'

* S C>drop canoe
You drop the canoe.

* S C>l
Inside the coach
A canoe has been left here.

* S C>l window
You gaze out of the coach window.

Cobblestone Street
Your footsteps echo loudly in this narrow street, which, you now notice, is
entirely paved with marble flagstones. The alleyway seems to reach a dead
end here, leading to a coach shed. The only way out is to return north.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A stocky mountain mule is here, waiting to serve.
A rugged-looking Man is standing here.

* S C>
The coachman opens the doors.

* S C>leave
n
You step out of the coach.
Cobblestone Street
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A stocky mountain mule is here, waiting to serve.
A rugged-looking Man is standing here.
A Man yells 'An Urc is here at Cobblestone Street!'

* S C>e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: *North* *East* *South* *West*.

* S C>Main Street
There is an old street-lamp on the border of the street.
Exits: *North* *West*.

* S C>n
Alas, you cannot go that way...

* S C>e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: *East* *South*.

* S C>back *elf*
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North *East* *South* *West*.

* S C>At the Sign of The Prancing Pony
An old looking key lies here.
A dark bottle has been left here.
A hooded brass lantern has been left here.
A brass lantern has been set on the ground.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A small key made of bronze lies here.
*an Elf* is here, resting on a horse of the Rohirrim.
A mercenary is here, following his employer.
A mercenary is here, following his employer.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East *South* *West*.

* S C>/
You begin to move silently to the back of your victim...

-\|/-\|/-\|/-\|/The Bree Guard has arrived from the west.

-\|w
*an Elf* makes a strange sound, as you place a black runed dagger in his back.

## Yea baby check out that damage!! ##

* S C *an Elf*:Fine>w
No way! 
You are fighting for your life!
The Citizen Mercenary lightly slashes your body and tickles it.

* S C HP:Fine *an Elf*:Fine>
The Bree Guard lightly pierces your left arm and tickles it.
*an Elf* tries to pierce you, but your parry is successful.

* S C HP:Fine *an Elf*:Fine>f
No way! 
You are fighting for your life!
The Citizen Mercenary fails to slash you.

* S C HP:Fine *an Elf*:Fine>s
You flee head over heels.
You feel so much better hiding in the shadows!
The Prancing Pony Inn
A barman watches you calmly, while skillfully mixing a drink.
The storyteller is sitting here, drinking beer and telling tales.
A beautiful and docile horse is standing here.
Exits: *South* West Up.

* S C HP:Fine>w
You blink and feel weaker under the cruel light of the sun.
At the Sign of The Prancing Pony
An old looking key lies here.
A dark bottle has been left here.
A hooded brass lantern has been left here.
A brass lantern has been set on the ground.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A small key made of bronze lies here.
*an Elf* is here, riding a horse of the Rohirrim.
A mercenary is here, following his employer.
A merw
cenary is here, following his employer.
A robin is here, carrying small pieces of wood to its nest.
A Guard of Bree stands here.
Exits: North East *South* *West*.

* S C HP:Fine>Main Street
There is an old street-lamp on the border of the street.
Exits: North *East* *South* *West*.

* S C HP:Fine>s
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Jack stands on guard here, collecting monies.
Exits: *East* *South*.

* S C HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
The Chief Guard is looking very upset.
Exits: *North* *West*.

* S C HP:Fine>w
w
Main Street
There is an old street-lamp on the border of the street.
Exits: *North* *East* *South* *West*.

* S C HP:Fine>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A Guard of Bree stands here.
Exits: *East* *West*.
The Bree gateguard lightly stabs your left arm and tickles it.
The Bree Guard lightly pierces your left arm and tickles it.
The Bree gateguard joins the Bree Guard's fight.
The Bree gateguard tries to stab you, but your parry w
is successful.

* S C HP:Fine the Bree gateguard:Healthy>No way! 
You are fighting for your life!
You pierce the Bree gateguard's right leg hard.

* S C HP:Fine the Bree gateguard:Fine>f
w
No way! 
You are fighting for your life!

* S C HP:Fine the Bree gateguard:Fine>w
You flee head over heels.
West of Bree
Exits: *East* *South* *West*.

* S C HP:Fine>Large Road
Exits: *East* *West*.

* S C HP:Fine>Old East Road Meets Greenway
Exits: *North* *East* *South* *West*.

* S C HP:Fine>narr Elf eats stab at ppi
Ok.

* S C HP:Fine>w
w
Large Road
Exits: *East* *West*.

* S C HP:Fine>Old East Road
Exits: *North* *East* *South* *West*.

* S C HP:Fine>narr CACKLE
Ok.

## Yea i was happy :) ##

* S C HP:Fine>n
Small Path in the Hills
Exits: *North* *South*.

* S C HP:Fine>n

Tindomûl narrates '*cackle*'

* S C HP:Fine>Small Path in the Hills
Exits: *North* *East* *South* *West*.

* S C HP:Fine>n
Small Path in the Hills
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East* *South* *West*.

* S C HP:Fine>n
The Small Hill
Exits: *East* *South* Down.

* S C HP:Fine>d
You feel so much better hiding in the shadows!
Small Cavern
Exits: South *Up*.

## After this 5 legends came to chase me east, but
lesson to all you orcs, if u bored and no pukes
around just enter bree, they show up so quick
and nice like, eager to help ya have fun ##
Top of Page Down to last comment


Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment