I get my ass kicked, then I get my ass saved and I kick some orcs ass. Alot of a
* C HP:Hurt Mana:Cold>orc
# $target is now set to {*orc*}.
w
Old Ruins
The statue of a troll is here.
A large warhorse is standing here, clad in mail.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Smrtihlav the Orc* is standing here.
Exits: North East South West Down.
* C HP:Hurt Mana:Cold>kk
* C HP:Hurt Mana:Cold *an Orc*:Fine>
You pound *an Orc*'s body extremely hard and tickle it.
bt
* C HP:Hurt Mana:Cold *an Orc*:Fine>
*Smrtihlav the Orc* slashes the warhorse's right hindleg extremely hard.
The warhorse says 'Pridare po daa, Smrgehram!'
*an Orc* slashes your right foot extremely hard.
* C HP:Hurt Mana:Cold *an Orc*:Fine>Forin narrates 'OPening trap maybe?'
Saving Elmir.
* C HP:Hurt Mana:Cold *an Orc*:Fine>
*an Orc* sends you sprawling with a powerful bash.
* C HP:Hurt Mana:Cold *an Orc*:Fine>narr HATCH
*an Orc* slashes your body extremely hard.
You feel a strong ache there!
* C HP:Hurt Mana:Cold *an Orc*:Fine>
*Smrtihlav the Orc* yells 'u'
*an Orc* yells 'up'
* C HP:Hurt Mana:Cold *an Orc*:Fine>b
*a Troll* has arrived from below.
* C HP:Hurt Mana:Cold *an Orc*:Fine>
*Insane the Mountain Troll* has arrived from below.
* C HP:Hurt Mana:Cold *an Orc*:Fine>
Forin has arrived from the east.
* C HP:Hurt Mana:Cold *an Orc*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Dreary Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold>
Ok.
* C HP:Hurt Mana:Cold>Bash what or whom?
* C HP:Hurt Mana:Cold>
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
* C HP:Hurt Mana:Cold>s
*an Orc* slashes your left arm extremely hard.
No way!
You are fighting for your life!
* C HP:Hurt Mana:Cold *an Orc*:Fine>
You flee head over heels.
Small Trail
Exits: North East South West.
* C HP:Hurt Mana:Cold>e
Small Trail
A giant earth beetle is standing here.
Exits: North East South West.
* C HP:Hurt Mana:Cold>20
w
Wimpy set to: 200
* C HP:Hurt Mana:Cold>Small Trail
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* C HP:Hurt Mana:Cold>orc
# $target is now set to {*orc*}.
kk
You cannot attack and flee at the same time.
* C HP:Hurt Mana:Cold>
*an Orc* quickly approaches, trying to slash you.
* C HP:Hurt Mana:Cold *an Orc*:Fine>bt
bt
*an Orc* slashes your body very hard.
You flee head over heels.
You were not able to keep your concentration while moving.
Small Trail
The statue of a troll is here.
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>I see no *orc* here.
* C HP:Hurt Mana:Cold Move:Tired>
Forin narrates 'Rather many'
* C HP:Hurt Mana:Cold Move:Tired>n
Dreary Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>n
Dark Dreary Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>e
Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: East South West.
* C HP:Hurt Mana:Cold Move:Tired>s
Dreary Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>w
Dreary Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>w
Dark Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South.
* C HP:Hurt Mana:Cold Move:Tired>s
Dreary Forest
The corpse of the swarm of blow-flies is lying here.
The corpse of *a Man* is lying here.
Exits: North East South.
* C HP:Hurt Mana:Cold Move:Tired>ride
What do you want to ride?
* C HP:Hurt Mana:Cold Move:Tired>e
Small Trail
The statue of a troll is here.
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>e
Small Trail
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>ride
s
What do you want to ride?
* C HP:Hurt Mana:Cold Move:Tired>Blighted Land
A pale bulbous mushroom grows here.
You see two fleshy fungi on the ground.
An ancient fungus smothers the boulders.
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>ride
s
What do you want to ride?
* C HP:Hurt Mana:Cold Move:Tired>Dark Pine Forest
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.
* C HP:Hurt Mana:Cold Move:Tired>sc
192/400 hit, 14/63 mana, and 34/148 moves.
* C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.
* C HP:Hurt Mana:Cold Move:Tired>cure
You muster all of your concentration...
Your scratches and bruises disappear.
* C HP:Hurt Mana:Icy Move:Tired>t eld fuck, no mps :P
Ok.
* C HP:Hurt Mana:Icy Move:Tired>sq
You begin to search ...
* C HP:Hurt Mana:Icy Move:Tired>rest
You sit down and rest your tired bones.
* C HP:Hurt Mana:Icy Move:Tired>where
Players in your zone
--------------------
Forin - Flank of the Hill
Elmir - Dark Pine Forest
* C HP:Hurt Mana:Icy Move:Tired>sc
201/400 hit, 2/63 mana, and 37/148 moves.
* C HP:Hurt Mana:Icy Move:Tired>st
You stop resting, and stand up.
* C HP:Hurt Mana:Icy Move:Tired>sq
You begin to search ...
* C HP:Hurt Mana:Icy Move:Tired>rest
You sit down and rest your tired bones.
* C HP:Hurt Mana:Icy Move:Tired>where
Players in your zone
--------------------
Forin - Flank of the Hill
Elmir - Dark Pine Forest
* C HP:Hurt Mana:Icy Move:Tired>sc
204/400 hit, 4/63 mana, and 41/148 moves.
* C HP:Hurt Mana:Icy Move:Tired>sc
206/400 hit, 4/63 mana, and 45/148 moves.
* C HP:Hurt Mana:Icy Move:Tired>
*an Orc* has arrived from the south.
A hungry warg has arrived from the south.
* C HP:Hurt Mana:Icy Move:Tired>
*an Orc* slashes your body extremely hard.
* C HP:Hurt Mana:Icy Move:Tired *an Orc*:Fine>
You pound *an Orc*'s left foot extremely hard.
* C HP:Hurt Mana:Icy Move:Tired *an Orc*:Fine>
You flee head over heels.
Darkened Forest
Exits: North East South West.
* C HP:Hurt Mana:Icy Move:Tired>
*an Orc* has arrived from the north.
A hungry warg has arrived from the north.
* C HP:Hurt Mana:Icy Move:Tired>
*an Orc* quickly approaches, trying to slash you.
* C HP:Hurt Mana:Icy Move:Tired *an Orc*:Fine>fl
You flee head over heels.
Gloomy Forest
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* C HP:Hurt Mana:Icy Move:Tired>w
Darkened Forest
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* C HP:Hurt Mana:Icy Move:Tired>
*an Orc* leaves east.
A hungry warg leaves east.
* C HP:Hurt Mana:Icy Move:Tired>orc
# $target is now set to {*orc*}.
s
Sloping Woods
Exits: North East South West.
* C HP:Hurt Mana:Icy Move:Tired>bt
bt
I see no *orc* here.
* C HP:Hurt Mana:Icy Move:Tired>n
* C HP:Hurt Mana:Icy Move:Tired>bt
bt
Darkened Forest
*an Orc* is standing here searching for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* C HP:Hurt Mana:Icy Move:Tired>*an Orc* slashes your left leg extremely hard.
exa orc
Your bash at *an Orc* sends him sprawling.
* C HP:Wounded Mana:Icy Move:Tired *an Orc*:Fine>
Bash someone already bashed? Aren't we funny?
* C HP:Wounded Mana:Icy Move:Tired *an Orc*:Fine>Being smaller than most of his kind, this orc ha
s honed the skill of moving
in utter silence, in order to spy upon possible prey and safely return to
his home to warn the warriors of his tribe. He also might be a dangerous foe
on his own, since his stealth usually gives him the advantage of striking the
first blow on an unsuspecting victim.
*an Orc* has some small bruises.
*an Orc* is using:
<wielded> an engraved broadsword (brand new)
<worn as shield> a large metal wall shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of vambraces (used)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (used)
<worn on wrist> a keyring with a set of lock picks
<worn on finger> a ring
<worn across back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a butcher's cleaver (brand new)
<worn on belt> a water skin
<worn on belt> a stone
<worn on belt> an herbal kit
* C HP:Wounded Mana:Icy Move:Tired *an Orc*:Fine>
# $name is now set to {Eld}.
Eld tells you 'where?'
You pound *an Orc*'s left arm extremely hard and tickle it.
* C HP:Wounded Mana:Icy Move:Tired *an Orc*:Fine>orc
# $target is now set to {*orc*}.
ap around hatch
Ok.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>
You pound *an Orc*'s body extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>b
b
Bash someone already bashed? Aren't we funny?
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>b
Bash someone already bashed? Aren't we funny?
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>b
*an Orc* seems to have recovered his senses.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>b
b
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>
*an Orc* sends you sprawling with a powerful bash.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>
*an Orc* slashes your body extremely hard.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>
A fat rabbit has arrived from the east.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>
*an Orc* slashes your right arm extremely hard.
You feel a strong ache there!
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>b
Your head stops stinging.
* C HP:Wounded Mana:Cold Move:Tired *an Orc*:Fine>*an Orc* slashes your head extremely hard and s
hatters it.
Your bash at *an Orc* sends him sprawling.
* C HP:Bad Mana:Cold Move:Tired *an Orc*:Fine>
Bash someone already bashed? Aren't we funny?
* C HP:Bad Mana:Cold Move:Tired *an Orc*:Fine>
Bash someone already bashed? Aren't we funny?
You flee head over heels.
Gloomy Forest
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Tired>Bash what or whom?
* C HP:Bad Mana:Cold Move:Tired>w
Darkened Forest
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
A fat rabbit leaves north.
* C HP:Bad Mana:Cold Move:Tired>s
Sloping Woods
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Tired>s
Forest Covered Flank
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>s
High on a Hillside
Exits: North East West Up.
* C HP:Bad Mana:Cold Move:Slow>w
Flattened Hilltop
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>w
Flank of the Hill
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>cure
You bleed from open wounds.
* C HP:Bad Mana:Cold Move:Slow># $name is now set to {Eld}.
Eld tells you 'old ruins'
Alas, not enough mana flows through you...
* C HP:Bad Mana:Cold Move:Slow>t eld hmm, Im bad
Ok.
* C HP:Bad Mana:Cold Move:Slow>s
Sheltered Plateau
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.
* C HP:Bad Mana:Cold Move:Slow>
# $name is now set to {Forin}.
Forin tells you 'Det e ju rätt menlöst att försöka slåss med Smrtihlav'
* C HP:Bad Mana:Cold Move:Slow>t eld come deers?
Ok.
* C HP:Bad Mana:Cold Move:Slow>sc
90/400 hit, 9/63 mana, and 25/148 moves.
* C HP:Bad Mana:Cold Move:Slow>ap jag e bad.
Ok.
* C HP:Bad Mana:Cold Move:Slow>where
Players in your zone
--------------------
Elmir - Sheltered Plateau
* C HP:Bad Mana:Cold Move:Slow>ap 25 mps
Ok.
* C HP:Bad Mana:Cold Move:Slow>where
Players in your zone
--------------------
Elmir - Sheltered Plateau
* C HP:Bad Mana:Cold Move:Slow>sc
91/400 hit, 10/63 mana, and 28/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
92/400 hit, 10/63 mana, and 28/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
92/400 hit, 10/63 mana, and 29/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
92/400 hit, 11/63 mana, and 29/148 moves.
* C HP:Bad Mana:Cold Move:Slow>
# $name is now set to {Forin}.
Forin tells you 'Var?'
* C HP:Bad Mana:Cold Move:Slow>ap läckert va?
Ok.
* C HP:Bad Mana:Cold Move:Tired>st
You stop resting, and stand up.
* C HP:Bad Mana:Cold Move:Tired>sq
You begin to search ...
* C HP:Bad Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.
* C HP:Bad Mana:Cold Move:Tired>
# $name is now set to {Eld}.
Eld tells you 'insane out'
* C HP:Bad Mana:Cold Move:Tired>
*an Orc* has arrived from the north.
A hungry warg has arrived from the north.
* C HP:Bad Mana:Cold Move:Tired>ap kom deers vid warrens?
Ok.
*an Orc* slashes your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold Move:Tired *an Orc*:Fine>st
Do you not consider fighting as standing?
* C HP:Bad Mana:Cold Move:Tired *an Orc*:Fine>n
No way!
You are fighting for your life!
* C HP:Bad Mana:Cold Move:Tired *an Orc*:Fine>fl
You flee head over heels.
Barren Hillside
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>n
Sheltered Plateau
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Slow>w
*an Orc* leaves south.
A hungry warg leaves south.
A Ridge of Hills
Exits: North East West Down.
* C HP:Bad Mana:Cold Move:Slow>wimp
Ok.
* C HP:Bad Mana:Cold Move:Slow>w
A Ridge of Hills
A skeleton of some humanoid lies in the
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* C HP:Bad Mana:Cold Move:Slow>w
A Ridge of Hills
Exits: North East West Down.
* C HP:Bad Mana:Cold Move:Slow>w
A Ridge of Hills
Exits: North East West Down.
* C HP:Bad Mana:Cold Move:Slow>w
A Ridge of Hills
Exits: North East South West Down.
* C HP:Bad Mana:Cold Move:Slow>w
w
w
A Sloping Trail
Exits: North East West Down.
* C HP:Bad Mana:Cold Move:Weak>w
Outside a Dark Forest
Exits: North South West Up.
* C HP:Bad Mana:Cold Move:Weak>Deep in a Dark Forest
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Weak>In a Deep Forest
Exits: North East South West.
* C HP:Bad Mana:Cold Move:Weak>t forin jag knatar west då
# $name is now set to {Forin}.
Forin tells you 'Var e du?'
* C HP:Bad Mana:Cold Move:Weak>
Ok.
* C HP:Bad Mana:Cold Move:Weak>cloak
You get a forest green cloak from a leather backpack.
* C HP:Bad Mana:Cold Move:Weak>
You stop using a black warg fur.
* C HP:Bad Mana:Cold Move:Weak>
You wear a forest green cloak about your body.
* C HP:Bad Mana:Cold Move:Weak>
You put a black warg fur in a leather backpack.
* C HP:Bad Mana:Cold Move:Weak>ap prällen snart
Ok.
* C HP:Bad Mana:Cold Move:Weak>w
Southern Edge of a Clearing
Exits: North East South.
* C HP:Bad Mana:Cold Move:Weak>w
Alas, you cannot go that way...
* C HP:Bad Mana:Cold Move:Weak>rest
where
You sit down and rest your tired bones.
* C HP:Bad Mana:Cold Move:Weak>Players in your zone
--------------------
Elmir - Southern Edge of a Clearing
* C HP:Bad Mana:Cold Move:Weak>sc
74/400 hit, 13/63 mana, and 13/148 moves.
* C HP:Bad Mana:Cold Move:Weak>sc
74/400 hit, 13/63 mana, and 13/148 moves.
* C HP:Bad Mana:Cold Move:Weak>sc
74/400 hit, 14/63 mana, and 14/148 moves.
* C HP:Bad Mana:Cold Move:Weak>sc
75/400 hit, 14/63 mana, and 14/148 moves.
* C HP:Bad Mana:Cold Move:Weak>
# $name is now set to {Forin}.
Forin tells you 'stanna lb'
* C HP:Bad Mana:Cold Move:Weak>ap snart å snart
Ok.
* C HP:Bad Mana:Cold Move:Slow>sc
75/400 hit, 14/63 mana, and 15/148 moves.
* C HP:Bad Mana:Cold Move:Slow>ap 15 mps
Ok.
* C HP:Bad Mana:Cold Move:Slow>st
sq
You stop resting, and stand up.
* C HP:Bad Mana:Cold Move:Slow>
You begin to search ...
* C HP:Bad Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.
* C HP:Bad Mana:Cold Move:Slow>ap 75 hps
Ok.
* C HP:Bad Mana:Cold Move:Slow>sc
78/400 hit, 15/63 mana, and 19/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
78/400 hit, 15/63 mana, and 19/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
78/400 hit, 15/63 mana, and 20/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
78/400 hit, 15/63 mana, and 20/148 moves.
* C HP:Bad Mana:Cold Move:Slow>sc
78/400 hit, 15/63 mana, and 20/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
78/400 hit, 16/63 mana, and 20/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
78/400 hit, 16/63 mana, and 20/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
79/400 hit, 16/63 mana, and 21/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
79/400 hit, 16/63 mana, and 21/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
# $name is now set to {Forin}.
Forin tells you 'Kom Fordable om det e närmare'
79/400 hit, 16/63 mana, and 21/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
79/400 hit, 16/63 mana, and 21/148 moves.
* C HP:Bad Mana:Warm Move:Slow>sc
79/400 hit, 16/63 mana, and 22/148 moves.
* C HP:Bad Mana:Warm Move:Slow>
*an Orc* slashes your body very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Slow *an Orc*:Fine>st
Do you not consider fighting as standing?
* C HP:Bad Mana:Warm Move:Slow *an Orc*:Fine>flee
w
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Bad Mana:Warm Move:Slow *an Orc*:Fine>No way!
You are fighting for your life!
You flee head over heels.
Forest South of a Clearing
Exits: North East South.
* C HP:Bad Mana:Warm Move:Slow>flee
You flee head over heels.
At Some Fallen Trees
Exits: North East South West.
* C HP:Bad Mana:Warm Move:Slow>s
Ancient Fields
Exits: North East West Up.
* C HP:Bad Mana:Warm Move:Slow>s
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Slow>w
Deep, Dank Forest
Exits: North East South.
* C HP:Bad Mana:Warm Move:Weak>w
Alas, you cannot go that way...
*an Orc* has arrived from the north.
A hungry warg has arrived from the north.
* C HP:Bad Mana:Warm Move:Weak>s
The terrain climbs slightly up this way.
Deep, Dank Forest
Exits: North East South.
* C HP:Bad Mana:Warm Move:Weak>s
Wooded Hills
Exits: North East South.
* C HP:Bad Mana:Warm Move:Weak>s
Atop a Panoramic Eminence
Exits: North South West Down.
* C HP:Bad Mana:Warm Move:Weak>s
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Weak>e
Serpentine Trail
The elongated shape of a stoat can be seen darting across the terrain.
Exits: North East South West.
A stoat leaves south.
* C HP:Bad Mana:Warm Move:Fainting>s
Serpentine Trail
The elongated shape of a stoat can be seen darting across the terrain.
Exits: North East South West.
* C HP:Bad Mana:Warm Move:Fainting>s
A Tumbled Heathland
A swarm of mosquitoes is here, humming around you.
Exits: North East West.
* C HP:Bad Mana:Warm Move:Fainting>s
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Fainting>e
Some Rough and Dreary Woodlands
Exits: North West.
* C HP:Bad Mana:Warm Move:Exhausted>s
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Exhausted>rest
You sit down and rest your tired bones.
* C HP:Bad Mana:Warm Move:Fainting>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Fainting>t forin exhausted.
Ok.
* C HP:Bad Mana:Warm Move:Fainting>sc
63/400 hit, 18/63 mana, and 3/148 moves.
* C HP:Bad Mana:Warm Move:Fainting>exa pack
backpack (used) :
a black warg fur (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a heavy pair of greaves (brand new)
a thick pair of metal boots (brand new)
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a pair of snowshoes (brand new)
a hooded brass lantern
a lembas wafer
a lembas wafer
* C HP:Bad Mana:Warm Move:Fainting>
# $name is now set to {Forin}.
Forin tells you 'vilket rum?'
* C HP:Bad Mana:Warm Move:Weak>get miruvor 2.pouch
You get a flask of miruvor from a sable pouch.
* C HP:Bad Mana:Warm Move:Weak>st
You stop resting, and stand up.
* C HP:Bad Mana:Warm Move:Weak>metal
You stop using a thin pair of soft leather trousers.
You stop using a thin pair of leather gloves.
* C HP:Bad Mana:Warm Move:Weak>
You don't have a shield.
* C HP:Bad Mana:Warm Move:Weak>
You can't find any shining in the pack.
* C HP:Bad Mana:Warm Move:Weak>
You get a thick pair of metal boots from a leather backpack.
You get a heavy pair of greaves from a leather backpack.
You get a thick pair of metal gauntlets from a leather backpack.
You get a heavy pair of vambraces from a leather backpack.
You get a thick metal breastplate from a leather backpack.
You get a great helm from a leather backpack.
* C HP:Bad Mana:Warm Move:Weak>
You wear a thick pair of metal boots on your feet.
You wear a heavy pair of greaves on your legs.
You wear a thick pair of metal gauntlets on your hands.
You cover your arms with a heavy pair of vambraces.
You wear a thick metal breastplate on your body.
You put a great helm on your head.
* C HP:Bad Mana:Warm Move:Weak>
You don't have any shining.
* C HP:Bad Mana:Warm Move:Weak>
You put a thin pair of soft leather boots in a leather backpack.
You put a thin pair of soft leather trousers in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.
* C HP:Bad Mana:Warm Move:Weak>inv
You are carrying:
a flask of miruvor
* C HP:Bad Mana:Warm Move:Weak>quaff flask
Ok.
* C HP:Bad Mana:Warm Move:Slow>
You feel a pleasant warmth filling your limbs.
* C HP:Bad Mana:Warm Move:Slow>
*an Orc* has arrived from the west.
* C HP:Bad Mana:Warm Move:Tired>put flask 2.pouch
You put a flask of miruvor in a sable pouch.
* C HP:Bad Mana:Warm Move:Tired>where
*an Orc* lightly slashes your head.
You wish that your wounds would stop BLEEDING so much!
Players in your zone
--------------------
Forin - A Tumbled Heathland
Elmir - Some Rough and Dreary Woodlands
* C HP:Bad Mana:Warm Move:Tired *an Orc*:Fine>w
No way!
You are fighting for your life!
Forin has arrived from the west.
* C HP:Bad Mana:Warm Move:Tired *an Orc*:Fine>
Forin cleaves *an Orc*'s left foot extremely hard.
You flee head over heels.
A Tumbled Heathland
Exits: North East West.
* C HP:Bad Mana:Warm Move:Slow>orc
# $target is now set to {*orc*}.
w
Serpentine Trail
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* C HP:Bad Mana:Warm Move:Slow>s
Tree-shrouded Hillside
Exits: North South West Up.
* C HP:Bad Mana:Warm Move:Slow>
Líng narrates 'Hello :O)'
* C HP:Bad Mana:Warm Move:Slow>ap drog mirvuor
Ok.
* C HP:Bad Mana:Warm Move:Slow>sc
61/425 hit, 20/63 mana, and 26/151 moves.
* C HP:Bad Mana:Warm Move:Slow>cure
You start to concentrate...
Forin has arrived from the north.
Forin leaves south.
Your scratches and bruises disappear.
* C HP:Bad Mana:Cold Move:Slow>
Forin has arrived from the south.
* C HP:Bad Mana:Cold Move:Slow>t forin hej
Ok.
* C HP:Bad Mana:Cold Move:Slow>
Forin stops using a sapphire ring.
* C HP:Bad Mana:Cold Move:Slow>
Forin gets a copper ring from a sable pouch.
* C HP:Bad Mana:Cold Move:Slow>say cure
Ok.
Forin puts a copper ring on his finger with delicacy.
* C HP:Bad Mana:Cold Move:Slow>
Forin puts a sapphire ring in a sable pouch.
* C HP:Bad Mana:Cold Move:Slow>orc
# $target is now set to {*orc*}.
Forin begins some strange incantations...
* C HP:Bad Mana:Cold Move:Slow>
Forin utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* C HP:Bad Mana:Cold>
Forin stops using a copper ring.
* C HP:Bad Mana:Cold>say jag bashar han
Forin gets a sapphire ring from a sable pouch.
* C HP:Bad Mana:Cold>
Forin puts a sapphire ring on his finger with delicacy.
* C HP:Bad Mana:Cold>
Ok.
Forin puts a copper ring in a sable pouch.
* C HP:Bad Mana:Cold>
*an Orc* has arrived from the north.
* C HP:Bad Mana:Cold>say cure?
*an Orc* lightly slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold *an Orc*:Fine>orc
# $target is now set to {*orc*}.
Ok.
* C HP:Bad Mana:Cold *an Orc*:Fine>kk
You're already fighting!
* C HP:Bad Mana:Cold *an Orc*:Fine>b
You flee head over heels.
You were not able to keep your concentration while moving.
Dreary Woodlands
Exits: North South West.
* C HP:Bad Mana:Cold>
*an Orc* has arrived from the north.
* C HP:Bad Mana:Cold>
*an Orc* quickly approaches, trying to slash you.
* C HP:Bad Mana:Cold *an Orc*:Fine>
*an Orc* lightly slashes your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold *an Orc*:Fine>
You flee head over heels.
Dreary Woodlands
Exits: North East South West.
* C HP:Bad Mana:Cold>agg
Ok.
* C HP:Bad Mana:Cold>s
Flat Lands
Exits: North East South West.
* C HP:Bad Mana:Cold>e
Scattered Clumps of Trees
Exits: North East South West.
* C HP:Bad Mana:Cold>n
Dreary Woodlands
Forin the Dwarf is standing here.
Exits: North South West.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
*an Orc* has arrived from the west.
* C HP:Bad Mana:Cold>Forin leaves west.
You are too afraid.
* C HP:Bad Mana:Cold>bt
bt
You are too afraid.
* C HP:Bad Mana:Cold>
You are too afraid.
* C HP:Bad Mana:Cold>
Forin has arrived from the west.
* C HP:Bad Mana:Cold>
Forin cleaves *an Orc*'s body hard and tickles it.
* C HP:Bad Mana:Cold>
*an Orc* barely slashes Forin's body and tickles it.
* C HP:Bad Mana:Cold>cha wimp 0
kk
Wimpy set to: 0
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Bad Mana:Cold>They aren't here.
* C HP:Bad Mana:Cold>w
kk
*an Orc* has arrived from the west.
Dreary Woodlands
Exits: North East South West.
* C HP:Bad Mana:Cold>They aren't here.
* C HP:Bad Mana:Cold>e
kk
Dreary Woodlands
*an Orc* is standing here.
Exits: North South West.
Forin approaches *an Orc*, trying to cleave him.
* C HP:Bad Mana:Cold>bt
* C HP:Bad Mana:Cold>
Alas!
You failed to reach him through the melee.
* C HP:Bad Mana:Cold>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Bad Mana:Cold>
Forin leaves west.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
* C HP:Bad Mana:Cold>I see no *orc* here.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
* C HP:Bad Mana:Cold>I see no *orc* here.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
Forin has arrived from the west.
* C HP:Bad Mana:Cold>I see no *orc* here.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
Forin leaves west.
* C HP:Bad Mana:Cold>I see no *orc* here.
* C HP:Bad Mana:Cold>bt
I see no *orc* here.
* C HP:Bad Mana:Cold>bt
I see no *orc* here.
* C HP:Bad Mana:Cold>bt
bt
I see no *orc* here.
*an Orc* has arrived from the west.
* C HP:Bad Mana:Cold>Forin has arrived from the west.
*an Orc* slashes your body very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
Forin cleaves *an Orc*'s right leg extremely hard.
t forin bash
Your bash at *an Orc* sends him sprawling.
* C HP:Bad Mana:Cold *an Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
* C HP:Bad Mana:Cold *an Orc*:Hurt>
Ok.
You pound *an Orc*'s body extremely hard.
Your victim is shocked by your hit!
* C HP:Bad Mana:Cold *an Orc*:Wounded>label orc tt
Ok.
* C HP:Bad Mana:Cold *an Orc* (tt):Wounded>tt tt
# $target is now set to {tt}.
Forin cleaves *an Orc* (tt)'s right leg extremely hard.
*an Orc* (tt) panics, and attempts to flee.
*an Orc* leaves south.
* C HP:Bad Mana:Cold>s
*an Orc* (tt) has arrived from the south.
* C HP:Bad Mana:Cold>kk
Scattered Clumps of Trees
Exits: North East South West.
* C HP:Bad Mana:Cold>Forin says 'I will protect you, Elmir.'
They aren't here.
* C HP:Bad Mana:Cold>n
kk
Dreary Woodlands
Exits: North South West.
* C HP:Bad Mana:Cold>n
They aren't here.
* C HP:Bad Mana:Cold>kk
Tree-shrouded Hillside
Exits: North South West Up.
* C HP:Bad Mana:Cold>They aren't here.
* C HP:Bad Mana:Cold>n
n
Serpentine Trail
A swarm of mosquitoes is here, humming around you.
*an Orc* (tt) is standing here.
Exits: North East South West.
*an Orc* leaves east.
* C HP:Bad Mana:Cold>kk
Serpentine Trail
Exits: East South West.
* C HP:Bad Mana:Cold>e
They aren't here.
* C HP:Bad Mana:Cold>kk
Serpentine Trail
*an Orc* (tt) is standing here.
Exits: North East South West.
Forin cleaves *an Orc* (tt)'s left foot extremely hard and shatters it.
* C HP:Bad Mana:Cold>* C HP:Bad Mana:Cold>
Alas!
You failed to reach him through the melee.
* C HP:Bad Mana:Cold>
*an Orc* (tt) panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Bad Mana:Cold>
Ambolt narrates 'Greaves dropped fornost inn.'
w
kk
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold>Serpentine Trail
*an Orc* (tt) is standing here.
Exits: East South West.
* C HP:Bad Mana:Cold>* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
Forin approaches *an Orc* (tt), trying to cleave him.
You pound *an Orc* (tt)'s left foot extremely hard and shatter it.
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
*an Orc* (tt) strongly slashes Forin's right leg and tickles it.
Forin cleaves *an Orc* (tt)'s body extremely hard and shatters it.
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
*an Orc* (tt) panics, and attempts to flee.
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
*an Orc* (tt) panics, and attempts to flee.
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
*an Orc* (tt) gets a flask of orkish draught from a leather backpack.
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
Líng narrates 'anyone got emb. bow spare?'
* C HP:Bad Mana:Cold *an Orc* (tt):Bad Forin:Fine>
You pound *an Orc* (tt)'s left foot extremely hard and shatter it.
*an Orc* (tt) slashes Forin's left arm and tickles it.
Forin cleaves *an Orc* (tt)'s left leg extremely hard and shatters it.
*an Orc* (tt) is incapacitated and will slowly die, if not aided.
* C HP:Bad Mana:Cold *an Orc* (tt):Dying Forin:Fine>narr orc dies
Ok.
Dyslexys narrates '*gigg* ppl pulling trucks outside the building... 1 guy
beat 5 others'
* C HP:Bad Mana:Cold *an Orc* (tt):Dying Forin:Fine>
Forin cleaves *an Orc* (tt)'s right foot extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc* (tt)'s death cry.
*an Orc* (tt) is dead! R.I.P.
A shadow slowly rises above the corpse of *an Orc* (tt).