### Fleeing from 4 rangers that were at ferny, thinking to step
### into this dark tower to regen for a few seconds
* R HP:Wounded Mana:Warm>
A Small Path by a Bridge
Exits: *North* *South* *West*.
* R HP:Wounded Mana:Warm>Frail Two-Way Bridge
The garden snake slithers harmlessly here.
Exits: *North* *East* *South*.
* R HP:Wounded Mana:Warm>Foot of a Tower
The corpse of the werewolf is lying here.
Exits: North *South*.
* R HP:Wounded Mana:Warm>l n
wh
The Stonedoor is open.
* R HP:Wounded Mana:Warm>Players in your zone
--------------------
Blackfoot - Foot of a Tower
* R HP:Wounded Mana:Warm>sd stonedoor
#Ok. $doorname is now set to {stonedoor}.
lead
You stop riding a hungry warg.
A hungry warg starts following you.
* HP:Wounded Mana:Warm>o
n
cIt's already open!
* HP:Wounded Mana:Warm>
You feel so much better hiding in the shadows!
First Floor of the Tower
A strange white skull lies on the floor looking at you.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *South* Up Down.
The hardened ranger lightly hits your left arm and tickles it.
The hardened ranger hits your left arm.
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
Ok.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Warm the hardened ranger:Healthy>o
You flee head over heels.
PANIC!
You couldn't escape!
You begin to feel thirsty.
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
Ok.
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
You flee head over heels.
Foot of a Tower
The corpse of the werewolf is lying here.
Exits: North South.
* HP:Wounded Mana:Warm>
You suddenly notice the hardened ranger.
* HP:Wounded Mana:Warm>n
s
s
First Floor of the Tower
A strange white skull lies on the floor looking at you.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up Down.
o HP:Wounded Mana:Warm>rid
Foot of a Tower
The corpse of the werewolf is lying here.
A hardened ranger is walking around, looking for tracks.
Exits: North South.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
You swiftly dodge the hardened ranger's attempt to hit you.
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
You strongly slash the hardened ranger's left leg and tickle it.
* HP:Wounded Mana:Warm the hardened ranger:Fine>
* HP:Wounded Mana:Warm the hardened ranger:Fine>fl
* HP:Wounded Mana:Warm the hardened ranger:Fine>e
You flee head over heels.
Frail Two-Way Bridge
The garden snake slithers harmlessly here.
Exits: North East South.
* HP:Wounded Mana:Warm>n
n
sFoot of a Tower
The corpse of the werewolf is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
The hardened ranger hits your left foot hard.
You swiftly dodge the hardened ranger's attempt to hit you.
* HP:Wounded Mana:Warm the hardened ranger:Fine>
s
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Warm the hardened ranger:Fine>No way!
You are fighting for your
life!
* HP:Wounded Mana:Warm the hardened ranger:Fine>fle
* HP:Wounded Mana:Warm the hardened ranger:Fine>
s
s
* HP:Wounded Mana:Warm the hardened ranger:Fine>
You flee head over heels.
Frail Two-Way Bridge
The garden snake slithers harmlessly here.
Exits: North East South.
* HP:Wounded Mana:Warm>
You flee head over heels.
Foot of a Tower
The corpse of the werewolf is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger quickly approaches, trying to hit you.
PANIC!
You can't quit the fight!
* HP:Wounded Mana:Warm the hardened ranger:Fine>
* HP:Wounded Mana:Warm the hardened ranger:Fine>No way!
You are fighting for your
life!
* HP:Wounded Mana:Warm the hardened ranger:Fine>fle
You flee head over heels.
First Floor of the Tower
A strange white skull lies on the floor looking at you.
Exits: South Up Down.
o HP:Wounded Mana:Warm>
s
e
You flee head over heels.
Foot of a Tower
The corpse of the werewolf is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Wounded Mana:Warm>Frail Two-Way Bridge
The garden snake slithers harmlessly here.
Exits: North East South.
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
The hardened ranger hits your right arm very hard.
You feel a strong ache there!
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
* HP:Wounded Mana:Warm the hardened ranger:Healthy>fle
s
You flee head over heels.
Foot of a Tower
The corpse of the werewolf is lying here.
Exits: North South.
* HP:Wounded Mana:Warm>
s
You flee head over heels.
Frail Two-Way Bridge
The garden snake slithers harmlessly here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South.
The hardened ranger hits your left leg.
* HP:Wounded Mana:Warm the hardened ranger:Healthy>
* HP:Wounded Mana:Warm the hardened ranger:Healthy>fle
You flee head over heels.
A Side Trail
Exits: North East West.
* HP:Wounded Mana:Warm>
s
s
You flee head over heels.
Poor Plains
Exits: North East South West.
* HP:Wounded Mana:Warm Move:Tired>Poor Plains
The wild ox seems ready to charge you.
Exits: North East.
* HP:Wounded Mana:Warm Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Warm Move:Tired>
The wild ox tries to hit you, but your parry is successful.
* HP:Wounded Mana:Warm Move:Tired the wild ox:Healthy>e
You flee head over heels.
Poor Plains
Exits: North East South West.
* HP:Wounded Mana:Warm Move:Tired>
e
s
Burned Plains
Exits: North South West.
* HP:Wounded Mana:Warm Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Warm Move:Tired>Grisly Plains
Exits: North South West.
* HP:Wounded Mana:Warm Move:Tired>w
Poor Plains
The wild ox seems ready to charge you.
Exits: North East.
* HP:Wounded Mana:Warm Move:Tired>
Krusty tells you 'we old fornost'
* HP:Wounded Mana:Warm Move:Tired>
The hardened ranger has arrived from the north.
* HP:Wounded Mana:Warm Move:Tired>
You suddenly notice the hardened ranger.
The wild ox leaves east.
* HP:Wounded Mana:Warm Move:Tired>e
The hardened ranger has arrived from the north.
* HP:Wounded Mana:Warm Move:Tired>e
Grisly Plains
The wild ox seems ready to charge you.
Exits: North South West.
* HP:Wounded Mana:Warm Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Warm Move:Tired>s
The starved grey wolf has arrived from the south.
* HP:Wounded Mana:Warm Move:Tired>
The hardened ranger has arrived from the west.
* HP:Wounded Mana:Warm Move:Tired>
The hardened ranger strongly hits your right arm.
The wild ox tries to hit you, but your parry is successful.
* HP:Bad Mana:Warm Move:Tired the hardened ranger:Fine>No way!
You are fighting f
or your life!
You suddenly notice the hardened ranger.
* HP:Bad Mana:Warm Move:Tired the hardened ranger:Fine>
You flee head over heels.
Burned Plains
Exits: North South West.
* HP:Bad Mana:Warm Move:Tired>fle
s
Tushie tells you 'we old fronst'
* HP:Bad Mana:Warm Move:Tired>
s
You flee head over heels.
Fertile Plains
A grey wolf is here, thin from starvation.
Exits: North South West.
* HP:Bad Mana:Warm Move:Tired>Burned Plains
Exits: North South West.
* HP:Bad Mana:Warm Move:Tired>Grisly Plains
The wild ox seems ready to charge you.
A grey wolf is here, thin from starvation.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
You suddenly notice the hardened ranger.
The hardened ranger hits your right arm.
The hardened ranger tries to hit you, but your parry is successful.
* HP:Bad Mana:Warm Move:Tired the hardened ranger:Healthy>w
fl
You flee head over heels.
Bittery Air
Exits: North South West.
* HP:Bad Mana:Warm Move:Tired>e
s
w
Small Hut
Exits: East.
o HP:Bad Mana:Warm Move:Tired>
You flee head over heels.
Bittery Air
Exits: North South West.
* HP:Bad Mana:Warm Move:Tired>Dry Plains
The starving cow stands here looking for a patch of grass.
A swarm of mosquitoes is here, humming around you.
Exits: North West.
* HP:Bad Mana:Warm Move:Tired>e
s
The Plains
Exits: East West.
* HP:Bad Mana:Warm Move:Slow>e
Dry Plains
The starving cow stands here looking for a patch of grass.
A swarm of mosquitoes is here, humming around you.
Exits: North West.
* HP:Bad Mana:Warm Move:Slow>n
e
Alas, you cannot go that way...
* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* HP:Bad Mana:Warm Move:Slow>Bittery Air
Exits: North South West.
* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* HP:Bad Mana:Warm Move:Slow>n
You suddenly notice the hardened ranger.
* HP:Bad Mana:Warm Move:Slow>n
Grisly Plains
The wild ox seems ready to charge you.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
You smell blood.
The hardened ranger strongly hits your head and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Warm Move:Slow the hardened ranger:Healthy>
You suddenly notice the hardened ranger.
The hardened ranger hits your left hand.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Warm Move:Slow the hardened ranger:Healthy>fle
e
You flee head over heels.
Poor Plains
Exits: North East.
* HP:Bad Mana:Warm Move:Slow>
n
n
You flee head over heels.
Grisly Plains
The wild ox seems ready to charge you.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
You suddenly notice the hardened ranger.
You feel less protected.
The hardened ranger strongly hits your right leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your right foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Warm Move:Slow the hardened ranger:Healthy>The hardened ranger quickly approaches, trying to hit you.
* HP:Awful Mana:Warm Move:Slow the hardened ranger:Healthy>fle
eSaving Blackfoot.
* HP:Awful Mana:Warm Move:Slow the hardened ranger:Healthy>No way!
You are fighti
ng for your life!
You flee head over heels.
Bittery Air
Exits: North South West.
* HP:Awful Mana:Warm Move:Slow>
n
n
You flee head over heels.
Grisly Plains
The wild ox seems ready to charge you.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
The hardened ranger hits your left arm extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
* HP:Dying Mana:Warm Move:Weak the hardened ranger:Healthy>
You are in a pretty bad shape, unable to do anything!
* HP:Dying Mana:Warm Move:Weak the hardened ranger:Healthy>
You are in a pretty bad shape, unable to do anything!
* HP:Dying Mana:Warm Move:Weak the hardened ranger:Healthy>
You are in a pretty ba
d shape, unable to do anything!
You feel a strong ache there!
Ouch!
You lose a level!
You are dead! Sorry...
### Every time i entered room with them, they hit me before I got a prompt