Just a lousy death by spammer-hardon log
posted by Blackfoot
2000-09-15 04:53:55
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How long have hardons been instahit like this?
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Zerg2000-09-15 04:57:34
been there done that wiill do it many more times *comf*
Krusty2000-09-15 05:04:39
Guess my link was slightly better, plus my defense was helping me some, cuz I pretty much got away. (So far...as I write this I am hiding in pukeland.) ;-}
Krusty2000-09-15 05:42:17
Yep, I lived.
Iranon2000-09-15 08:46:37
Hardon's are ridiculous. They should be coded so that they are as lethal as the threat they are trying to stop. They should go easier on solo darkies and be brutal on large groups a la city defenses in some places.
Fredde2000-09-15 09:43:33
or atleast give the dark side something, should be 3 bodyguards standing drafty
instead of those 3 sissy boys.
Unlight2000-09-15 10:03:10
I reckan the 9 riders should roam around in 2's and 3's and shit, that would be very kewl
Unknown2000-09-15 10:03:29
Guess the rangers had the same idea. You were lagging huh?
Zorgmol2000-09-15 10:06:33
Hardosn are nasty alright.. 2 days ago i had 4 hardons on me at scarred. Since not to many ppl was around, i managed to get them separated and kill one of them since i kinda didnt want to leave bree area ( Bree is fun :P ). Then finnaly i gave up and figured i should go a bit east to rest. So i SPAMMED to old wight and decided to rest inside. Well.. no need to say who were there 5 sec afther me.. yes, every motherfucking one of them, + 2 new they had picked up inside. Gotta love beeing locked in with 5 hardons. Luckily i had keys and got out quite easy. Then later i rested behind another closable, and again the hardons open, enter, and CLOSE (!), wtf is this, are you trying to completely stop race war? Remove the hardons east of neni, or at least stop them from opening/closing hidden exits. Most pukes who playerkill are not at all newbies, and giving them the benefit of having tons of "fasterthanmylinkanyway" tracking, instahitting, sneaking mobs isnt fair at all. And what do we get near noc ? Som lousy patrols who any newbie who plays with a portable on a cellular modem from the middle of da jungle could outsmart wo even getting hit. Sucks.
Hannibal2000-09-15 10:21:04
its insane... like having 20 moving, insta tracking bodyguards around noc..
Darkwimp2000-09-15 12:12:32
i don't really get it, why isn't anyone changing the hardons?
cause every A+/V+ is some pukesissy? *spit*
Drakin2000-09-15 12:35:09
I dont see any problem with hardons. Really !
In Tolkiens world very few darkies managed to sneak by beside those nazgul lords
West of neni is more or less newbie country. If u darkies wouldnt keep going
there, there wouldnt be any need of hardern rangers. But darkies come west
often in big masses. So quit whining about something that makes it harder
for your easy kills, and gives a lowbie a chance to win a fight against u.
Also Old wight isnt west neni, and rangers go very few rooms east of neni.
Sure it they hurt bad. But the rangers die more often than kill ppl..
I played bn, troll and orc there. Sure rangers are nasty but i would never whine
about their effect since they are there for a reason.
>End of my story :)

Zorgmol to drak2000-09-15 12:49:10
Old wight er nær oer by a rock :)
Bare gå e e e s w s w s eller noe sånt, så er du der *tickle*
/Marius
Drakin to Zorgm2000-09-15 13:07:36
I know quite well where old wight is i died there to 10 darkies in another
log here on mume.net if u didnt know :)
But you indicated rangers shouldnt be east of neni and old wight is there4 a
bad example, since he aint east. U know neni the river.. :)

Drakin2000-09-15 13:13:28
Oh i wrote drakin isnt west of neni offcourse it was a typo since i really
meant East. Dont read what i wrote just read what i meant *apol* :) hehe
Drakin again2000-09-15 13:14:26
Darn me any typos well switching windows all the time
by drakin isnt west of neni i mean offcourse old wight.. Same reason as above
Zorgmol to Drak2000-09-15 13:22:40
A bit east.. A bit east isnt brush when fighting is scarred.. A bit east is just enaugh to get moves and a few hits, ie: ruin, old wight, weathertop etc.
And yes, i perfectly well know that you knew old wight, thats kinda why i wrote the *tickle* in the end of the comment.
Nightchill2000-09-15 13:38:18
The more powerful the rangers get then the larger the group of darkies required
to deal with them safely. Iranons suggestion of grading the defence depending
on the threat should help reduce the size of the groups. The other option is
to make rangers so powerful, darkies rarely have a chance to get the required
size group together.
Unknown2000-09-15 14:05:23
Hardons are bad - but throw in that ox and you are really fucked!

Problems with hardons is that they are not tracking like us mortals.
They are using some muddle hack that basicly works as find the path.

If you go N,E,S a hardon on your tail just moves E.

Cheating whores!!1
Rogon2000-09-15 15:20:33
Why would rangers need to be made less powerful? To make it easier for darkies to prey on xping lowbie whities, is the only reason i can see. Why should this be easy, tho? If you want an easy time, go play puke.
Some2000-09-15 16:54:46
how many times have any of rogons chars been W neni without norsupack around?
not a fucking time, so don't come and tell us that we should go play puke just since we dare to go solo. *spit rogon*
Duvel2000-09-15 17:06:35
One important reason Hardons should not be like troll legends is cause trolls want to go solo sometimes too, atleast the good ones like Cele Goretongue Reef (me too but I don't wanna say I am good). If you go out solo hardons even go in buildings, if 2 die then the next 2 enter till you mob. That is the one reason I would like to see the idea of Iranon implemented.
bunghol2000-09-15 20:15:08
going solo w as a troll is insane, with new ranger change
Khorak2000-09-15 20:43:14
Used not to fear hardons. But last 4 deaths, 3 of em are to hardons
Blackfoot2000-09-15 21:53:28
yes i think they have been taking steroids..
Rogon2000-09-16 17:21:30
erm no offense to the guy named some or whatever, its much much easier to run past rangers solo. much much much easier. If i need to explain to you WHY this is the case, you REALLY should go play puke. And i go solo as orc whenever i feel like it, be it every day or once a year. I don't do things i don't feel like doing in some feeble attempt to win the respect of people like you, i play for my own amusement. phew!
a Troll2000-09-16 20:59:44
Its not easy for a troll who needs sit in dark corner, hiding from sun. If
lucky, he gets 2 hardons after him, wich means mobdeath. If not lucky, 6
hardons will find his tracks, wich means mobdeath. If he is DAMN lucky, he gets
8 pukes after him, wich means pkdeath. It is so cool to be a troll, to be a
troll who WANTS SOLO, not RUN IN PACKS. Understand? COOL! *puke*
Grimble2000-09-18 15:54:32
Perhaps they should reduce the number of hardons patrolling at any one time, but whenever a certain number of darkies comes into the area, they open up the barracks and a shitload of rangers spill out to go and waste em. That would keep it so that solo darkies could still come around bree, and when hugegroups come, there are even more than the current rangers to deal with the 10 orc .cz group sitting on oermg.
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