Damn do i suck :p
posted by Mabel
2000-09-17 22:36:33
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some fighting tharbad/ferny
### Well find trax of some pukes into shady, and i'm bored
so i enter.  Wish i was a bit better at this caster stuff ###

* R C Mana:Hot>e
|A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

/-\l s
|You see some tracks of *a Dwarf* leading south
 (done less than 3 hours ago).

* R C Mana:Hot>The door is open.

* R C Mana:Hot>lead
You stop riding the horse.
The horse starts following you.

* C Mana:Hot>s
close door
/The Entrance
Exits: North South Up.
The horse has arrived from the north.

-\The door closes quietly.

|/You see some tracks of *a Dwarf* leading up
 (done less than 3 hours ago).

* C Mana:Hot>It's already closed!

* C Mana:Hot>close door
It's already closed!

* C Mana:Hot>tr
You stop tracking your victim.

* C Mana:Hot>
*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.

* C Mana:Hot>cast 'fireball' *dwarf*
\You quickly recall your stored spell...

Your victim has disappeared!
*a Dwarf* leaves up.
*a Half-Elf* leaves up.

* C Mana:Hot>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
The horse has arrived from the north.

* C Mana:Hot>score
162/162 hit, 84/118 mana, and 109/115 moves.

* C Mana:Hot>t shriek damn
Ok.

* C Mana:Hot>l
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A beautiful and docile horse is standing here.

* C Mana:Hot>
*a Half-Elf* has arrived from the north.

* C Mana:Hot>ke
* C Mana:Hot *a Half-Elf*:Wounded>
k *elf*
You feel yourself exposed.
*a Half-Elf* swiftly dodges your attempt to slash him.
The Barman screams 'Elnik and Mábêl stop fighting!'
The Barman tries to stop the fight, but fails...
*a Half-Elf* panics, and attempts to flee.

* C Mana:Hot *a Half-Elf*:Wounded>cast 'light' *dwarf*

You swiftly dodge *a Half-Elf*'s attempt to stab you.

* C Mana:Hot *a Half-Elf*:Wounded>
Darkwind narrates 'pukes?'

* C Mana:Hot *a Half-Elf*:Wounded>Nobody here by that name.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.

* C Mana:Hot>
*a Half-Elf* has arrived from the north.
Shriek tells you 'What?'

* C Mana:Hot>k *dwarf*
cast 'light' *dwarf*
They aren't here.

* C Mana:Hot>*a Half-Elf* leaves north.
Nobody here by that name.

* C Mana:Hot>k *dwarf*
They aren't here.

* C Mana:Hot>n
e
The Entrance
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
The horse has arrived from the south.

* C Mana:Hot>*a Half-Elf* says 'he s'
Alas, you cannot go that way...

* C Mana:Hot>k *elf*
* C Mana:Hot *a Half-Elf*:Wounded>
You try to slash *a Half-Elf*, but he parries successfully.

* C Mana:Hot *a Half-Elf*:Wounded>
*a Dwarf* leaves up.

* C Mana:Hot *a Half-Elf*:Wounded>cast 'fireball' *elf*

You swiftly dodge *a Half-Elf*'s attempt to stab you.

* C Mana:Hot *a Half-Elf*:Wounded>/
You quickly recall your stored spell...
*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves north.

* C Mana:Hot>
*a Dwarf* has arrived from above.

* C Mana:Hot>k *elf*
They aren't here.

* C Mana:Hot>n
close door
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
Exits: North East South West.
The horse has arrived from the south.

* C Mana:Hot>
Gauruk narrates 'i dont know where went the pukes'

* C Mana:Hot>
Ok.
*a Half-Elf* has arrived from the east.

* C Mana:Hot>close door
k *elf*
It's already closed!

* C Mana:Hot>k *elf*
* C Mana:Hot *a Half-Elf*:Wounded>
*a Half-Elf* swiftly dodges your attempt to slash him.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

w
k *elf*
* C Mana:Hot>cast 'burn' *elf*
They aren't here.

* C Mana:Hot>West Alley
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: North East South.
The horse has arrived from the east.

* C Mana:Hot>* C Mana:Hot *a Half-Elf*:Wounded>
You approach *a Half-Elf*, trying to slash him.

* C Mana:Hot *a Half-Elf*:Wounded>
Rukhnam narrates 'anyone planning on going sage want company?'

* C Mana:Hot *a Half-Elf*:Wounded>
*a Half-Elf* tries to stab you, but your parry is successful.
You strongly slash *a Half-Elf*'s right hand.

* C Mana:Hot>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

* C Mana:Hot>Nobody here by that name.

* C Mana:Hot>e
k *elf*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
Exits: North East South West.
The horse has arrived from the west.

* C Mana:Hot>e
k *elf*
They aren't here.
The thief leaves west.

* C Mana:Hot>The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
*a Half-Elf* is standing here.
Exits: West.
The horse has arrived from the west.

* C Mana:Hot>w
* C Mana:Hot *a Half-Elf*:Bad>
You approach *a Half-Elf*, trying to slash him.

k *elf*
* C Mana:Hot *a Half-Elf*:Bad>
You strongly slash *a Half-Elf*'s body.

cast 'burn' *elf*
* C Mana:Hot *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* C Mana:Hot>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
The horse has arrived from the east.

* C Mana:Hot>They aren't here.

* C Mana:Hot>k *elf*
Nobody here by that name.

* C Mana:Hot>w
k *elf*
They aren't here.

* C Mana:Hot>West Alley
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North East South.
The horse has arrived from the east.

* C Mana:Hot>* C Mana:Hot *a Half-Elf*:Bad>
You strongly slash *a Half-Elf*'s head and shatter it.
Saving Mábêl.

* C Mana:Hot *a Half-Elf*:Bad>cast 'burn' *elf*

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.

* C Mana:Hot>
*a Dwarf* leaves north.

* C Mana:Hot>n
k *elf*
Nobody here by that name.

* C Mana:Hot>s
West Alley
*a Dwarf* is standing here.
Exits: North South.
The horse has arrived from the south.
*a Dwarf* leaves south.

* C Mana:Hot>k *elf*
They aren't here.

* C Mana:Hot>West Alley
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: North East South.
The horse has arrived from the north.

* C Mana:Hot>s
k *elf*
They aren't here.

* C Mana:Hot>West Alley
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North South.
The horse has arrived from the north.

* C Mana:Hot>cast 'burn' *elf*
They aren't here.

* C Mana:Hot>
A woman leaves north.

* C Mana:Hot>s
Nobody here by that name.

* C Mana:Hot>k *elf*
The River Bank
Exits: North South.
The horse has arrived from the north.

* C Mana:Hot>They aren't here.

* C Mana:Hot>s
k *elf*

*a Half-Elf* has arrived from the south.

* C Mana:Hot>
You carefully try to walk on the frozen water.
The Greyflood
Exits: North.
The water is frozen solid.
The horse has arrived from the north.

* C Mana:Hot>n
They aren't here.

* C Mana:Hot>k *elf*
n
You carefully try to walk on the frozen water.
The River Bank
Exits: North South.
The ground is frozen solid.
The horse has arrived from the south.

* C Mana:Hot>k *elf*
They aren't here.

* C Mana:Hot>ride
West Alley
A Guard is here looking for someone to abuse.
Exits: North South.
The horse has arrived from the south.

* C Mana:Hot>They aren't here.

* C Mana:Hot>n
The horse stops following you.
You pick up the horse's reins, and start riding him.

* R C Mana:Hot>k *elf*
e
West Alley
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C Mana:Hot>k *elf*
They aren't here.

* R C Mana:Hot>Khorak narrates 'any bn with locate on?'
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* R C Mana:Hot>e
They aren't here.

* R C Mana:Burning>w
Oops! 
You cannot go there riding!

* R C Mana:Burning>West Alley
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C Mana:Burning>lead
e

The snow has stopped.

* R C Mana:Burning>e
k *elf*
You stop riding the horse.
The horse starts following you.

* C Mana:Burning>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a Dwarf* is standing here.
Exits: North East South West.
The horse has arrived from the west.
*a Dwarf* leaves west.

* C Mana:Burning>The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
The horse has arrived from the west.

* C Mana:Burning>w
They aren't here.

* C Mana:Burning>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
The horse has arrived from the east.

* C Mana:Burning>The Entrance
Exits: North South Up.
The horse has arrived from the north.

* C Mana:Burning>u
d
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.
The horse has arrived from below.

* C Mana:Burning>The Entrance
Exits: North South Up.
The horse has arrived from above.

* C Mana:Burning>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
The horse has arrived from the north.

* C Mana:Burning>n
The Entrance
Exits: North South Up.
The horse has arrived from the south.

* C Mana:Burning>u
s
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.
The horse has arrived from below.
The shady innkeeper pierces your right arm very hard.

* C HP:Fine Mana:Burning the shady innkeeper:Healthy>f
No way! 
You are fighting for your life!

* C HP:Fine Mana:Burning the shady innkeeper:Healthy>
The shady innkeeper swiftly dodges your attempt to slash him.

* C HP:Fine Mana:Burning the shady innkeeper:Healthy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.

* C HP:Fine Mana:Burning>n
d
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Burning>n
The Entrance
Exits: North South Up.
The horse has arrived from above.

* C HP:Fine Mana:Burning>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
The horse has arrived from the south.

* C HP:Fine Mana:Burning>
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

* C HP:Fine Mana:Burning>
*a Dwarf* leaves south.
*a Half-Elf* leaves south.

* C HP:Fine Mana:Burning>ride
The horse stops following you.
You pick up the horse's reins, and start riding him.

* R C HP:Fine Mana:Burning>s
lead
Juvenile narrates 'is twisted spear better than broad spear ?'
Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Burning>
You stop riding the horse.
The horse starts following you.

* C HP:Fine Mana:Burning>l s
The door is open.

* C HP:Fine Mana:Burning>store fireball
/cast 'store' fireball
You start to concentrate...

-\|Darkwind narrates 'it's faster'

/-\|/-\|/You stored it.

* C HP:Fine Mana:Hot>s
close door
The Entrance
Exits: North South Up.
The horse has arrived from the north.

* C HP:Fine Mana:Hot>
Ok.

* C HP:Fine Mana:Hot>cs q
cha spell q
Ok.

* C HP:Fine Mana:Hot>u
cast 'light' *elf*
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: South Down.
The horse has arrived from below.

* C HP:Fine Mana:Hot>
You swiftly dodge the mercenary-guard's attempt to cleave you.

* C HP:Fine Mana:Hot the mercenary-guard:Healthy>|
You start to concentrate...

/-\|/-Ok.
The lightning bolt hits *a Half-Elf* with full impact.

* C HP:Fine Mana:Hot the mercenary-guard:Healthy>
The mercenary-guard swiftly dodges your attempt to slash him.

* C HP:Fine Mana:Hot the mercenary-guard:Healthy>
*a Half-Elf* tries to stab you, but your parry is successful.
You swiftly dodge the mercenary-guard's attempt to cleave you.

* C HP:Fine Mana:Hot the mercenary-guard:Healthy>f

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.

* C HP:Fine Mana:Hot the mercenary-guard:Healthy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
*a Half-Elf* is standing here.
Exits: North.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.

* C HP:Fine Mana:Hot>k *elf*
They aren't here.

* C HP:Fine Mana:Hot>n
k *elf*

*a Half-Elf* has arrived from the north.

* C HP:Fine Mana:Hot>Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Hot>s
They aren't here.

* C HP:Fine Mana:Hot>k *elf*
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
*a Half-Elf* is standing here.
Exits: North.
The horse has arrived from the north.

* C HP:Fine Mana:Hot>k *elf*
*a Half-Elf* leaves north.
They aren't here.

* C HP:Fine Mana:Hot>n
They aren't here.

* C HP:Fine Mana:Hot>k *elf*
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
The horse has arrived from the south.

* C HP:Fine Mana:Hot>They aren't here.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>d
k *elf*

The shady innkeeper pierces your body extremely hard.
You feel a strong ache there!

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>f
No way! 
You are fighting for your life!

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>They aren't here.

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
Your attempt to slash *a Dwarf* fails.

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>f

You swiftly dodge the mercenary-guard's attempt to cleave you.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Hot *a Dwarf*:Healthy>
The shady innkeeper pierces your head extremely hard and shatters it.
You feel a strong ache there!

* C HP:Hurt Mana:Hot *a Dwarf*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Hot *a Dwarf*:Healthy>f
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Hot *a Dwarf*:Healthy>f

The mercenary-guard strongly cleaves your right hand.

* C HP:Hurt Mana:Hot *a Dwarf*:Healthy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.

* C HP:Hurt Mana:Hot>n
d
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Hurt Mana:Hot>k *elf*
The Entrance
Exits: North South Up.
The horse has arrived from above.

* C HP:Hurt Mana:Hot>They aren't here.

* C HP:Hurt Mana:Hot>s
k *elf*
Túmôr tells you 'yo.. its smack'
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*a Half-Elf* is standing here.
Exits: North.
The horse has arrived from the north.

* C HP:Hurt Mana:Hot>n
You are too afraid.

* C HP:Hurt Mana:Hot>k *elf*
The Entrance
Exits: North South Up.
The horse has arrived from the south.

* C HP:Hurt Mana:Hot>They aren't here.
*a Half-Elf* has arrived from the south.

* C HP:Hurt Mana:Hot>
*a Half-Elf* leaves up.

* C HP:Hurt Mana:Hot>cha wim 80
Wimpy set to: 80

* C HP:Hurt Mana:Hot>score
85/155 hit, 61/114 mana, and 64/114 moves.

* C HP:Hurt Mana:Hot>cure
-cast 'cure ser'
You start to concentrate...

\|*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.

/-You begin to see scars fade away and a feeling of health comes over you.

* C HP:Hurt Mana:Warm>kd

Túmôr tells you 'why mabel on and not awmg?!'
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>ke

You try to slash *a Dwarf*, but he parries successfully.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>k *dwarf*
You're already fighting!

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>k *elf*
You're already fighting!

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>cast 'burn' *elf*

*a Half-Elf* leaves south.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>Nobody here by that name.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>f
PANIC! 
You can't quit the fight!
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*a Half-Elf* is standing here.
Exits: North.

* C HP:Hurt Mana:Warm>d
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm>s

*a Half-Elf* leaves north.

* C HP:Hurt Mana:Warm>k *elf*
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm>
You bleed from open wounds.

* C HP:Hurt Mana:Warm>They aren't here.

* C HP:Hurt Mana:Warm>n
cast 'burn' *elf*
The Entrance
A beautiful and docile horse is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Warm>cast 'burn' *elf*
You cannot attack and flee at the same time.

* C HP:Hurt Mana:Warm>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>cast 'burn' *elf*

You try to slash *a Dwarf*, but he parries successfully.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>*a Half-Elf* leaves up.
Nobody here by that name.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>Nobody here by that name.

* C HP:Hurt Mana:Warm *a Dwarf*:Healthy>f
d
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm>score
101/155 hit, 37/114 mana, and 60/114 moves.

* C HP:Hurt Mana:Warm>cure
-cast 'cure ser'
You start to concentrate...

stat
\|/-You begin to see scars fade away and a feeling of health comes over you.

* C HP:Fine Mana:Cold>OB: 44%, DB: 67%, PB: 62%, Armour: 45%. Wimpy: 80. Mood: wimpy.
Needed: 29,430 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- a deep wound at the head.
- a deep wound at the body.
- stored spell fireball.
- panic
- noquit
- novoid
- shield
- armour

* C HP:Fine Mana:Cold>cs n
* C HP:Fine Mana:Cold>cha spell n
Ok.

* C HP:Fine Mana:Cold>cs q
cha spell q
Ok.

* C HP:Fine Mana:Cold>n
cast 'light' *elf*
The Entrance
A beautiful and docile horse is standing here.
*a Dwarf* is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>Alas, not enough mana flows through you...

* C HP:Fine Mana:Cold>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
The horse has arrived from the north.

* C HP:Fine Mana:Cold>score
126/155 hit, 17/114 mana, and 62/114 moves.

* C HP:Fine Mana:Cold>n
u
The Entrance
*a Dwarf* is standing here.
Exits: North South Up.
The horse has arrived from the south.

* C HP:Fine Mana:Cold>cast 'light' *elf*
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: South Down.
The horse has arrived from below.

* C HP:Fine Mana:Cold>\
You start to concentrate...

|/-Your victim has disappeared!
*a Half-Elf* leaves down.

* C HP:Fine Mana:Cold>
You swiftly dodge the mercenary-guard's attempt to cleave you.

* C HP:Fine Mana:Cold the mercenary-guard:Healthy>d

You try to slash the mercenary-guard, but he parries successfully.

* C HP:Fine Mana:Cold the mercenary-guard:Healthy>f
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold the mercenary-guard:Healthy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.

* C HP:Fine Mana:Cold>n
d
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold>cast 'burn' *elf*
The Entrance
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
The horse has arrived from above.

* C HP:Fine Mana:Cold>
You cannot attack and flee at the same time.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>cast 'burn' *elf*
*a Half-Elf* leaves up.
Nobody here by that name.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>cast 'burn' *elf*
Nobody here by that name.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>f
d
You flee head over heels.
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold>The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>f

You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>d
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>n
n
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.

* C HP:Fine Mana:Cold>
You swiftly dodge *a Dwarf*'s attempt to pierce you.
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold *a Dwarf*:Healthy>
You slash *a Dwarf*'s left leg very hard.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>smi dwarf
You smile viciously at him.
You barely slash *a Dwarf*'s right leg and tickle it.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>con dwarf
You could do it with a needle!

* C HP:Fine Mana:Cold *a Dwarf*:Fine>exa dwarf

*a Half-Elf* has arrived from above.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
You see nothing special about him.
*a Dwarf* has a few scratches.
*a Dwarf* is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a large wooden wall shield (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of greaves (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
*a Half-Elf* leaves south.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>cast 'fireball' *dwarf*
Alas, not enough mana flows through you...
*a Half-Elf* has arrived from the south.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
*a Half-Elf* leaves up.
*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
*a Dwarf* tries to pierce you, but your parry is successful.

cs n
* C HP:Fine Mana:Cold *a Dwarf*:Fine>cast 'fireball' *dwarf*

*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
*a Half-Elf* has arrived from above.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>
Your head stops stinging.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>cha spell n
Ok.

* C HP:Fine Mana:Cold *a Dwarf*:Fine>\
You quickly recall your stored spell...

|/-\You swiftly dodge *a Dwarf*'s attempt to pierce you.

|*a Half-Elf* leaves up.

Ok.
Your fireball completely envelops *a Dwarf* in flames.
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>k *dwarf*
You're already fighting!

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Half-Elf* has arrived from above.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Half-Elf* leaves south.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>inv
equip
You are carrying:
a stone
a forest green cloak (used)

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You try to slash *a Dwarf*, but he parries successfully.
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a twisted crown
<worn on body>       a plain shirt (used)
<worn about body>    a fine grey cloak (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (used)
<worn on feet>       a pair of soft leather boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     an iron ring
<worn as belt>       a broad silver belt

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Half-Elf* has arrived from the south.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>cast 'burn' *elf*

*a Half-Elf* leaves up.
You dodge a bash from *a Dwarf* who loses his balance and falls.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>Alas, not enough mana flows through you...

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You bleed from open wounds.
You begin to feel thirsty.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>exa dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a large wooden wall shield (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of greaves (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
You barely slash *a Dwarf*'s right leg and tickle it.

l n
* C HP:Fine Mana:Icy *a Dwarf*:Hurt>The door is closed.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You dodge a bash from *a Dwarf* who loses his balance and falls.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You slash *a Dwarf*'s right arm hard.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
*a Half-Elf* has arrived from above.

* C HP:Fine Mana:Icy *a Dwarf*:Hurt>
You strongly slash *a Dwarf*'s head.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Half-Elf* tries to stab you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Half-Elf* has arrived from the south.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>cast 'burn' *elf*

*a Half-Elf* tries to stab you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>cast 'burn' *elf*

Your head stops stinging.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>\
You start to concentrate...

|/-\*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves up.
Nobody here by that name.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.

* C HP:Fine Mana:Icy>
*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.

* C HP:Fine Mana:Icy>cast 'burn' *elf*
\You start to concentrate...

k *elf*
|/-* C HP:Fine Mana:Frozen *a Half-Elf*:Awful>
Ok.
You burn *a Half-Elf*.
You strongly slash *a Half-Elf*'s right arm and shatter it.

* C HP:Fine Mana:Frozen *a Half-Elf*:Awful>
*a Dwarf* tries to pierce you, but your parry is successful.
*a Half-Elf* lightly stabs your left foot and tickles it.

* C HP:Fine Mana:Frozen *a Half-Elf*:Awful>k *elf*

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves up.

* C HP:Fine Mana:Frozen *a Dwarf*:Wounded>They aren't here.

* C HP:Fine Mana:Frozen *a Dwarf*:Wounded>They aren't here.

* C HP:Fine Mana:Frozen *a Dwarf*:Wounded>
You strongly slash *a Dwarf*'s body.
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Frozen *a Dwarf*:Wounded>
You barely slash *a Dwarf*'s right leg and tickle it.

* C HP:Fine Mana:Frozen *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>cha wim 50

*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
Your head stops stinging.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>k *elf*
Wimpy set to: 50

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>They aren't here.
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>stat
OB: 43%, DB: 67%, PB: 62%, Armour: 45%. Wimpy: 50. Mood: wimpy.
Needed: 29,430 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- a deep wound at the head.
- a deep wound at the body.
- panic
- noquit
- novoid
- shield
- armour

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Fine Mana:Icy>
*a Dwarf* has arrived from the south.

* C HP:Fine Mana:Icy>k *elf*
They aren't here.

* C HP:Fine Mana:Icy>k *elf*
They aren't here.
*a Dwarf* leaves up.

* C HP:Fine Mana:Icy>
*a Dwarf* has arrived from above.

* C HP:Fine Mana:Icy>k *dwarf*
* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* C HP:Fine Mana:Icy>s
k *dwarf*
n
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*a Dwarf* is standing here.
Exits: North.
The horse has arrived from the north.

* C HP:Fine Mana:Icy>k *dwarf*
* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You lightly slash *a Dwarf*'s left leg and tickle it.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>n

*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>k *dwarf*
No way! 
You are fighting for your life!

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>n
You're already fighting!
*a Dwarf* panics, and attempts to flee.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>No way! 
You are fighting for your life!

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You're already fighting!

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>k *dwarf*

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* C HP:Fine Mana:Icy>The Entrance
*a Dwarf* is standing here.
Exits: North South Up.
The horse has arrived from the south.

* C HP:Fine Mana:Icy>* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Fine Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.

* C HP:Fine Mana:Icy>k *dwarf*
They aren't here.

* C HP:Fine Mana:Icy>score
119/155 hit, 7/114 mana, and 59/114 moves.

* C HP:Fine Mana:Icy>r
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy>stat
OB: 43%, DB: 17%, PB: 62%, Armour: 45%. Wimpy: 50. Mood: wimpy.
Needed: 29,430 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- a deep wound at the head.
- a deep wound at the body.
- panic
- noquit
- novoid
- shield
- armour

* C HP:Fine Mana:Icy>
You feel bolder.
You bleed from open wounds.
You are thirsty.

* C HP:Fine Mana:Icy>score

*a Dwarf* has arrived from above.

* C HP:Fine Mana:Icy>116/155 hit, 8/114 mana, and 61/114 moves.

* C HP:Fine Mana:Icy>st
kd
You stop resting, and stand up.
*a Dwarf* leaves south.

* C HP:Fine Mana:Icy>k *dwarf*
They aren't here.

* C HP:Fine Mana:Icy>cw

*a Dwarf* has arrived from the south.

* C HP:Fine Mana:Icy>/cast 'create water'
You start to concentrate...

-*a Dwarf* leaves up.

r
\|/-\|You feel less thirsty.

* C HP:Fine Mana:Icy>
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy>l n
The door is closed.

* C HP:Fine Mana:Icy>score
116/155 hit, 4/114 mana, and 62/114 moves.

* C HP:Fine Mana:Icy>inv
equip
You are carrying:
a stone
a forest green cloak (used)

* C HP:Fine Mana:Icy>
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a twisted crown
<worn on body>       a plain shirt (used)
<worn about body>    a fine grey cloak (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (used)
<worn on feet>       a pair of soft leather boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     an iron ring
<worn as belt>       a broad silver belt

### Been inside for a long time so i stop and think i
better check if backup coming for those 2 ###

* C HP:Fine Mana:Icy>st
open door
You stop resting, and stand up.

* C HP:Fine Mana:Icy>n
Ok.

* C HP:Fine Mana:Icy>close door
r
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
The horse has arrived from the south.

* C HP:Fine Mana:Icy>
Ok.

* C HP:Fine Mana:Icy>*an Elf* has arrived from the west riding a pack horse.
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy>
*an Elf* dismounts from a pack horse, and stops riding him.
A pack horse now follows *an Elf*.

* C HP:Fine Mana:Icy>
The guard leaves east.

* C HP:Fine Mana:Icy>st
You stop resting, and stand up.

* C HP:Fine Mana:Icy>ke
* C HP:Fine Mana:Icy *an Elf*:Healthy>
k *elf*
*an Elf* swiftly dodges your attempt to slash him.
*an Elf* begins some strange incantations...

* C HP:Fine Mana:Icy *an Elf*:Healthy>exa elf
f
Paragond stands tall and strong before you.
*an Elf* is in an excellent condition.
*an Elf* is using: 
<wielded>            a double edged eket (dented)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a crimson hood (brand new)
<worn on body>       a crimson shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a crimson pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a crimson pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a grotesque necklace filled with ears
<worn around neck>   some white-star forget-me-nots
<worn on finger>     a ring
<worn as belt>       a crimson silken sash
<worn on belt>       a moneybag
<worn on belt>       a belt pouch
<worn on belt>       a water skin
<worn on belt>       a strange set of lock picks

* C HP:Fine Mana:Icy *an Elf*:Healthy>
You flee head over heels.
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: West.

* C HP:Fine Mana:Icy>w

Vreckt narrates 'man in warrnes'

* C HP:Fine Mana:Icy>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.

* C HP:Fine Mana:Icy>w
West Alley
A sturdy pack horse is standing here.
Exits: North East South.
The horse has arrived from the east.

* C HP:Fine Mana:Icy>ride

*an Elf* yells 'come here yli shit'  ### heh, friendly one ###

* C HP:Fine Mana:Icy>n
The horse stops following you.
You pick up the horse's reins, and start riding him.

* R C HP:Fine Mana:Icy>n
West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* R C HP:Fine Mana:Icy>Northwest Corner of the Wall
Exits: East South.

* R C HP:Fine Mana:Icy>yell hehe

Kyle tells you 'boyakasha'  <---  This is me, the BOyaKashA!!
			    I'm sure it must mean "
You suck" in some lang. :p
* R C HP:Fine Mana:Icy>
Ok.

* R C HP:Fine Mana:Icy>score
118/155 hit, 9/114 mana, and 59/114 moves.

* R C HP:Fine Mana:Icy>e
e
The Old Tower Street
Exits: East West.
You suddenly notice the thief.

* R C HP:Fine Mana:Icy>e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.
You suddenly notice the thief.

* R C HP:Fine Mana:Icy>Before the North Gate of Tharbad
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: North East South West.
You suddenly notice the thief.

* R C HP:Fine Mana:Icy>e

*a Dwarf* yells 'hehe'

* R C HP:Fine Mana:Icy>e
The Old Tower Street
You see two dark coloured flasks on the ground.
A hooded brass lantern has been left here.
A sturdy leather backpack has been left here.
A sturdy pack horse is standing here.
Exits: East West.

* R C HP:Fine Mana:Icy>e
The Old Tower Street
A little boy is here, running around.
Exits: East South West.

* R C HP:Fine Mana:Icy>Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Icy>
A little boy leaves west.

* R C HP:Fine Mana:Icy>yell wimps :p
Ok.

* R C HP:Fine Mana:Icy>score
119/155 hit, 12/114 mana, and 56/114 moves.

* R C HP:Fine Mana:Cold>t kyle sec
Ok.

* R C HP:Fine Mana:Cold>w
w
The Old Tower Street
You see two dark coloured flasks on the ground.
A hooded brass lantern has been left here.
A sturdy leather backpack has been left here.
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits: East West.

* R C HP:Fine Mana:Cold>w
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
Exits: North East South West.
You suddenly notice the thief.

* R C HP:Fine Mana:Cold>
The guard leaves east.

* R C HP:Fine Mana:Cold>The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Fine Mana:Cold>e
s
Before the North Gate of Tharbad
A thief is here looking for some stranger to rob.
A little boy is here, running around.
Exits: North East South West.

* R C HP:Fine Mana:Cold>s
Main Street
Exits: North East South.
You suddenly notice the Assassin.

* R C HP:Fine Mana:Cold>w
Main Street
Exits: North South West.

* R C HP:Fine Mana:Cold>Snake Alley
Exits: East South West.

* R C HP:Fine Mana:Cold>n
w
Alas, you cannot go that way...

* R C HP:Fine Mana:Cold>n
Snake Alley
Exits: North East.

* R C HP:Fine Mana:Cold>w
Snake Alley
A sturdy pack horse is standing here.
Exits: East South West.

* R C HP:Fine Mana:Cold>s
Snake Alley
Exits: East South.

* R C HP:Fine Mana:Cold Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R C HP:Fine Mana:Cold Move:Tired>score
s
120/155 hit, 15/114 mana, and 49/114 moves.

* R C HP:Fine Mana:Cold Move:Tired>Oops! 
You cannot go there riding!

* R C HP:Fine Mana:Cold Move:Tired>lead
You stop riding the horse.
The horse starts following you.

* C HP:Fine Mana:Cold>s
n
The Entrance
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
The horse has arrived from the north.

* C HP:Fine Mana:Cold Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
The horse has arrived from the south.

* C HP:Fine Mana:Cold Move:Tired>s
cast 'burn' *elf*
The Entrance
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
The horse has arrived from the north.

* C HP:Fine Mana:Cold Move:Tired>\
You start to concentrate...

Your victim has disappeared!
*a Half-Elf* leaves south.

* C HP:Fine Mana:Cold Move:Tired>
You swiftly dodge *a Dwarf*'s attempt to pierce you.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
You slash *a Dwarf*'s left foot hard.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Half-Elf* has arrived from the south.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>f

*a Half-Elf* leaves up.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* closes the door.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold Move:Tired>d

*a Half-Elf* leaves south.

* C HP:Fine Mana:Cold Move:Tired>n
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
Exits: North South Up.
*a Dwarf* quickly approaches, trying to pierce you.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>f
n
PANIC! 
You can't quit the fight!
You barely slash *a Dwarf*'s left leg and tickle it.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>d
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>f
n
No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold Move:Tired>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Tired>
The mercenary-guard tries to cleave you, but your parry is successful.

* C HP:Fine Mana:Cold Move:Tired the mercenary-guard:Healthy>d

You bleed from open wounds.

* C HP:Fine Mana:Cold Move:Tired the mercenary-guard:Healthy>f

*an Elf* leaves down.
A pack horse leaves down.

* C HP:Fine Mana:Cold Move:Tired the mercenary-guard:Healthy>No way! 
You are fighting for your life!

* C HP:Fine Mana:Cold Move:Tired the mercenary-guard:Healthy>
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.

* C HP:Fine Mana:Cold Move:Tired>n
n
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold Move:Tired>open door
d
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Tired>n
It's already open!

* C HP:Fine Mana:Cold Move:Tired>The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
*an Elf* begins some strange incantations...
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>open door
No way! 
You are fighting for your life!
You slash *a Dwarf*'s right arm hard.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>f
Ok.

* C HP:Fine Mana:Cold Move:Tired *a Dwarf*:Wounded>*a Half-Elf* leaves south.
You flee head over heels.
Tharbad's Reception
A shortsword is on the ground.
There is a water skin lying on the ground.
A weapon sheath has been dropped on the ground here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Exits: South Down.

* C HP:Fine Mana:Cold Move:Tired>
The mercenary-guard strongly cleaves your body.

* C HP:Hurt Mana:Cold Move:Tired the mercenary-guard:Healthy>d
f
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired the mercenary-guard:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
You try to slash the mercenary-guard, but he parries successfully.

* C HP:Hurt Mana:Cold Move:Tired the mercenary-guard:Healthy>f
n
You flee head over heels.
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>open door
*a Dwarf* tries to pierce you, but your parry is successful.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Wounded>n
Ok.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Wounded>
You slash *a Dwarf*'s left foot hard.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>f
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>
*an Elf* closes the door.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>n
*a Half-Elf* leaves up.
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>open door
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Tired>n
Ok.
*a Dwarf* quickly approaches, trying to pierce you.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>d
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>f
open door
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>
You slash *a Dwarf*'s right arm very hard and shatter it.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>f
PANIC! 
You can't quit the fight!
*a Half-Elf* has arrived from above.
Narf narrates 'GUARD SMELLY'

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>It's already open!
*a Dwarf* closes the door.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>open door
f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Tired>open door
f
I see no door here.

* C HP:Hurt Mana:Cold Move:Tired>
You flee head over heels.
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
Exits: North South Up.
*a Dwarf* tries to pierce you, but your parry is successful.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>n
Ok.

* C HP:Hurt Mana:Cold Move:Tired *a Dwarf*:Bad>f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Slow>*a Half-Elf* has arrived from the north.
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.

open door
* C HP:Hurt Mana:Cold Move:Slow>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*a Half-Elf* is standing here.
Exits: North.

* C HP:Hurt Mana:Cold Move:Slow>f
I see no door here.

* C HP:Hurt Mana:Cold Move:Slow>open door
f
You flee head over heels.
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.

* C HP:Hurt Mana:Cold Move:Slow>
You swiftly dodge *a Dwarf*'s attempt to pierce you.
Ok.
*a Half-Elf* has arrived from the south.
The guard has arrived from the north.

* C HP:Hurt Mana:Cold Move:Slow *a Dwarf*:Bad>f
*an Elf* closes the door.
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Hurt Mana:Cold Move:Slow>f
open door
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold Move:Slow>
You flee head over heels.
The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
A Guard is here looking for someone to abuse.
Exits: North South Up.

* C HP:Fine Mana:Cold Move:Slow>
Ok.

* C HP:Fine Mana:Cold Move:Slow>f

*a Dwarf* closes the door.

* C HP:Fine Mana:Cold Move:Slow>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.

* C HP:Fine Mana:Cold Move:Slow>n

Saving Mábêl.

* C HP:Fine Mana:Cold Move:Slow>The Entrance
*a Dwarf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here.
A Guard is here looking for someone to abuse.
Exits: North South Up.

* C HP:Fine Mana:Cold Move:Slow>n
open door
n
The door seems to be closed.

* C HP:Fine Mana:Cold Move:Slow>open door
n
Ok.

* C HP:Fine Mana:Cold Move:Slow>n
open door
*a Half-Elf* closes the door.
The door seems to be closed.

* C HP:Fine Mana:Cold Move:Slow>n
Ok.
*a Dwarf* closes the door.

* C HP:Fine Mana:Cold Move:Slow>open door
n
n
The door seems to be closed.

* C HP:Fine Mana:Cold Move:Slow>The door seems to be closed.

* C HP:Fine Mana:Cold Move:Slow>open door
n
open door
Ok.
*a Half-Elf* closes the door.

* C HP:Fine Mana:Cold Move:Slow>*an Elf* begins some strange incantations...
The door seems to be closed.

* C HP:Fine Mana:Cold Move:Slow>
Ok.

* C HP:Fine Mana:Cold Move:Slow>n
open door
n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
The horse has arrived from the south.
The door closes quietly.

* C HP:Fine Mana:Cold Move:Slow>Snake Alley
Exits: East South.
The horse has arrived from the south.

* C HP:Fine Mana:Cold Move:Slow>I see no door here.

* C HP:Fine Mana:Cold Move:Slow>n
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Slow>I see no door here.

* C HP:Fine Mana:Cold Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Slow>I see no door here.

* C HP:Fine Mana:Cold Move:Slow>ride
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Slow>Uldrâk narrates 'he out'
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Slow>The horse stops following you.
You pick up the horse's reins, and start riding him.

* R C HP:Fine Mana:Cold Move:Slow>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* R C HP:Fine Mana:Cold Move:Slow>close door
It's already closed!

* R C HP:Fine Mana:Cold Move:Slow>open door
close door

Narf narrates 'any name?'

* R C HP:Fine Mana:Cold Move:Slow>That's impossible, I'm afraid.

### so i get out, was kinda silly to re enter anyways,
i regen a little and go check on em again ###

West Alley
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
*a Dwarf* is resting here.
Exits: North East South.

* R C Mana:Hot>cast 'burn' *elf*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*an Elf* is standing here searching for tracks.
A sturdy pack horse is standing here.
Exits: North East South West.

* R C Mana:Hot>-
You start to concentrate...

w
\|/* R C Mana:Hot *an Elf*:Fine>
Ok.
You feel yourself exposed.
You burn *an Elf*.
You try to slash *an Elf*, but he parries successfully.

* R C Mana:Hot *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.

* R C Mana:Hot *an Elf*:Fine>cast 'fireball' *elf*
No way! 
You are fighting for your life!

* R C Mana:Hot *an Elf*:Fine>\
You quickly recall your stored spell...

|/-\*an Elf* sighs loudly.

|*an Elf* begins some strange incantations...

Ok.
Your fireball completely envelops *an Elf* in flames.
You swiftly dodge *an Elf*'s attempt to pierce you.

* R C Mana:Hot *an Elf*:Fine>
*an Elf* begins some strange incantations...

* R C Mana:Hot *an Elf*:Fine>cast 'light' *elf*

*an Elf* swiftly dodges your attempt to slash him.

* R C Mana:Hot *an Elf*:Fine>-
You start to concentrate...

\You suddenly notice the thief.
*a Half-Elf* has arrived from the south.

|/-*a Half-Elf* leaves west.

\*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*an Elf* utters the words 'lightning bolt'
You feel less protected.
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! 
You cannot concentrate any more...

* R C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* begins some strange incantations...

* R C HP:Fine Mana:Hot *an Elf*:Fine>f
w
You flee head over heels.
Oops! 
You cannot go there riding!
West Alley
A sturdy pack horse is standing here.
Exits: North East South.

* R C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* R C HP:Fine Mana:Hot>n
West Alley
Exits: North South.

* R C HP:Fine Mana:Hot>e
score
Alas, you cannot go that way...

* R C HP:Fine Mana:Hot>144/162 hit, 66/118 mana, and 112/115 moves.

* R C HP:Fine Mana:Hot>s
s
arm
West Alley
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C HP:Fine Mana:Hot>West Alley
Exits: North South.

* R C HP:Fine Mana:Hot>\cast 'armour'
You start to concentrate...

|/-\|/-A blue transparent wall slowly appears around you.

* R C HP:Fine Mana:Warm>n
cast 'light' *elf*
West Alley
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C HP:Fine Mana:Warm>\
You start to concentrate...

|/-*an Elf* begins some strange incantations...

\|* R C HP:Fine Mana:Cold *an Elf*:Hurt>
Ok.
The lightning bolt hits *an Elf* with full impact.
You try to slash *an Elf*, but he parries successfully.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>
*an Elf* fails to pierce you.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>f
w
You flee head over heels.
West Alley
Exits: North South.

* R C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* R C HP:Fine Mana:Cold>n

*an Elf* has arrived from the south.

* R C HP:Fine Mana:Cold>Northwest Corner of the Wall
Exits: East South.

* R C HP:Fine Mana:Cold>cast 'light' *elf*

*an Elf* has arrived from the south.

* R C HP:Fine Mana:Cold>
You cannot attack and flee at the same time.

* R C HP:Fine Mana:Cold>k *elf*
* R C HP:Fine Mana:Cold *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

cast 'light' *elf*
* R C HP:Fine Mana:Cold *an Elf*:Hurt>
*an Elf* begins some strange incantations...

* R C HP:Fine Mana:Cold *an Elf*:Hurt>|
You start to concentrate...

f
/* R C HP:Fine Mana:Cold *an Elf*:Hurt>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Fine Mana:Cold>w
cast 'burn' *elf*
Northwest Corner of the Wall
*an Elf* is standing here.
Exits: East South.

* R C HP:Fine Mana:Cold>s
You cannot attack and flee at the same time.

* R C HP:Fine Mana:Cold>s

*an Elf* leaves east.

* R C HP:Fine Mana:Cold>West Alley
Exits: North South.

* R C HP:Fine Mana:Cold>West Alley
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C HP:Fine Mana:Cold>s
West Alley
Exits: North South.

* R C HP:Fine Mana:Warm>n
West Alley
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: North East South.

* R C HP:Fine Mana:Warm>n
n
West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* R C HP:Fine Mana:Warm>Northwest Corner of the Wall
Exits: East South.

* R C HP:Fine Mana:Warm>e
e
e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Fine Mana:Warm>The Old Tower Street
*an Elf* is standing here trying to concentrate.
Exits: East West.

* R C HP:Fine Mana:Warm>Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* R C HP:Fine Mana:Warm>w
cast 'burn' *elf*
The Old Tower Street
Exits: East West.

* R C HP:Fine Mana:Warm>Nobody here by that name.

* R C HP:Fine Mana:Warm>w
cast 'burn' *elf*
The Old Tower Street
A woman is here, looking for someone to chat with.
*an Elf* is standing here.
Exits: East West.

* R C HP:Fine Mana:Warm>w
\You start to concentrate...

|/-* R C HP:Fine Mana:Cold *an Elf*:Hurt>
Ok.
You burn *an Elf*.
*an Elf* swiftly dodges your attempt to slash him.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>cast 'burn' *elf*

The day has begun.
*an Elf* tries to pierce you, but your parry is successful.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>
A woman stops using a lantern.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Cold *an Elf*:Hurt>\
You start to concentrate...

|/-\A woman leaves west.

|*an Elf* tries to pierce you, but your parry is successful.

/cast 'fireball' *elf*
*an Elf* panics, and attempts to flee.
Ok.
You burn *an Elf*.

* R C HP:Fine Mana:Cold *an Elf*:Hurt>/
You quickly recall your stored spell...

-\|/-*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
Ok.
Your fireball completely envelops *an Elf* in flames.
*an Elf* tries to pierce you, but your parry is successful.

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>k *elf*

You lightly slash *an Elf*'s left foot.

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>
You're already fighting!

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>k *elf*
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
You're already fighting!

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>
*an Elf* tries to pierce you, but your parry is successful.

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>exa elf
Paragond stands tall and strong before you.
*an Elf* has some big nasty scratches.
*an Elf* is using: 
<wielded>            a double edged eket (dented)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a crimson hood (brand new)
<worn on body>       a crimson shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a crimson pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a crimson pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a grotesque necklace filled with ears
<worn around neck>   some white-star forget-me-nots
<worn on finger>     a ring
<worn as belt>       a crimson silken sash
<worn on belt>       a moneybag
<worn on belt>       a belt pouch
<worn on belt>       a water skin
<worn on belt>       a strange set of lock picks

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>k *elf*
You're already fighting!
*an Elf* panics, and attempts to flee.

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>k *elf*
You're already fighting!
*an Elf* swiftly dodges your attempt to slash him.

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>ag
Arglebargle, glop-glyf!?!

* R C HP:Fine Mana:Frozen *an Elf*:Wounded>agg

*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* R C HP:Fine Mana:Frozen>cha mood agg
Ok.

* R C HP:Fine Mana:Frozen>w
k *elf*
s
Northwest Corner of the Wall
A woman is here, looking for someone to chat with.
*an Elf* is standing here.
Exits: East South.

* R C HP:Fine Mana:Icy>k *elf*

*an Elf* leaves east.

* R C HP:Fine Mana:Icy>They aren't here.

* R C HP:Fine Mana:Icy>West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* R C HP:Fine Mana:Icy>n
They aren't here.

* R C HP:Fine Mana:Icy>e
k *elf*
Northwest Corner of the Wall
A woman is here, looking for someone to chat with.
Exits: East South.

* R C HP:Fine Mana:Icy>e
k *elf*
The Old Tower Street
Exits: East West.

* R C HP:Fine Mana:Icy>e
k *elf*
They aren't here.

* R C HP:Fine Mana:Icy>The Old Tower Street
*an Elf* is standing here trying to concentrate.
Exits: East West.

* R C HP:Fine Mana:Icy>* R C HP:Fine Mana:Icy *an Elf*:Wounded>
*an Elf* swiftly dodges your attempt to slash him.

* R C HP:Fine Mana:Icy *an Elf*:Wounded>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Icy *an Elf*:Wounded>
You're already fighting!

* R C HP:Fine Mana:Icy *an Elf*:Wounded>
*an Elf* utters the words 'cure serious'

* R C HP:Fine Mana:Icy *an Elf*:Hurt>cast 'burn' *elf*
Alas, not enough mana flows through you...
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
*an Elf* lightly pierces your body and tickles it.

* R C HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* R C HP:Fine Mana:Icy>k *elf*
w
k *elf*
They aren't here.

* R C HP:Fine Mana:Icy>w
k *elf*
The Old Tower Street
*an Elf* is standing here.
Exits: East West.

* R C HP:Fine Mana:Icy>* R C HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

* R C HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* begins some strange incantations...

* R C HP:Fine Mana:Icy *an Elf*:Hurt>cast 'burn' *elf*
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Icy *an Elf*:Hurt>
You're already fighting!

* R C HP:Fine Mana:Icy *an Elf*:Hurt>Alas, not enough mana flows through you...

* R C HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

* R C HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* begins some strange incantations...
You flee head over heels.
Northwest Corner of the Wall
A woman is here, looking for someone to chat with.
Exits: East South.

* R C HP:Fine Mana:Icy>s
s
Khorak narrates 'attention trolls. a group of 12 pukes has been reported'
West Alley
A woman is here, looking for someone to chat with.
Exits: North South.

* R C HP:Fine Mana:Icy>wim
West Alley
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: North East South.

* R C HP:Fine Mana:Icy>cha mood wim
Ok.

* R C HP:Fine Mana:Icy>yell bleh :)
Ok.

###

* R C HP:Fine Mana:Warm>
*an Elf* has arrived from the east.
*a Half-Elf* has arrived from the east.

* R C HP:Fine Mana:Warm>st
s

*a Half-Elf* stabs your left hand.

* R C HP:Fine Mana:Warm *a Half-Elf*:Hurt>s
Do you not consider fighting as standing?
You try to slash *a Half-Elf*, but he parries successfully.

* R C HP:Fine Mana:Warm *a Half-Elf*:Hurt>f
No way! 
You are fighting for your life!
*an Elf* begins some strange incantations...

* R C HP:Fine Mana:Warm *a Half-Elf*:Hurt>s

A woman leaves east.

* R C HP:Fine Mana:Warm *a Half-Elf*:Hurt>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Warm *a Half-Elf*:Hurt>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* R C HP:Fine Mana:Warm>w
s
Northwest Corner of the Wall
*an Elf* is standing here.
*a Half-Elf* is standing here.
Exits: East South.

* R C HP:Fine Mana:Warm>s
West Alley
Exits: North South.

* R C HP:Fine Mana:Warm>West Alley
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: North East South.
You suddenly notice the thief.

* R C HP:Fine Mana:Warm>
Posh narrates 'group wargs too?'

* R C HP:Fine Mana:Warm>score
120/162 hit, 41/118 mana, and 98/115 moves.

* R C HP:Fine Mana:Warm>
*an Elf* has arrived from the north.
*a Half-Elf* has arrived from the north.

* R C HP:Fine Mana:Warm>cast 'fireball' 2.elf
\You quickly recall your stored spell...

|*a Half-Elf* tries to stab you, but your parry is successful.

/-\|Uldrâk narrates 'go in caved in?'
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* R C HP:Hurt Mana:Cold *a Half-Elf*:Bad>cast 'fireball' 2.elf

*an Elf* begins some strange incantations...
Your attempt to slash *a Half-Elf* fails.

* R C HP:Hurt Mana:Cold *a Half-Elf*:Bad>
The thief leaves south.

* R C HP:Hurt Mana:Cold *a Half-Elf*:Bad>\*an Elf* begins some strange incantations...
You quickly recall your stored spell...

|/-*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

\|Ok.
Your fireball hits *a Half-Elf* with full force, causing an immediate death.
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* is dead! R.I.P.

### yea! ###

* R C HP:Hurt Mana:Cold>k 2.elf
*an Elf* begins some strange incantations...
XP to Level: 791718

* R C HP:Hurt Mana:Cold>They aren't here.

* R C HP:Hurt Mana:Cold>
*an Elf* utters the words 'lightning bolt'
You feel less protected.
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*an Elf* tries to pierce you, but your parry is successful.

* R C HP:Wounded Mana:Cold *an Elf*:Healthy>f
PANIC! 
You can't quit the fight!

* R C HP:Wounded Mana:Cold *an Elf*:Healthy>f

Uldrâk narrates 'all go in'

* R C HP:Wounded Mana:Cold *an Elf*:Healthy>
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
Smrtihlav narrates 'all go caved in'

* R C HP:Wounded Mana:Cold>w

The night has begun.

* R C HP:Wounded Mana:Cold>n
West Alley
The corpse of *a Half-Elf* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
Exits: North East South.

* R C HP:Wounded Mana:Cold>West Alley
Exits: North South.

* R C HP:Wounded Mana:Cold>s
West Alley
The corpse of *a Half-Elf* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.

* R C HP:Wounded Mana:Cold>
*an Elf* begins some strange incantations...

* R C HP:Wounded Mana:Cold>exa corpse
n
n

*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Awful Mana:Cold *an Elf*:Healthy>corpse (here) : 
a lantern
a water skin
a plain leather belt
a steel-shafted spear (dented)
a leather backpack
a black warg fur (brand new)
a metal wall shield (used)
a pair of chain mail sleeves (worn out)
a soft leather cap (worn out)
a pair of soft leather boots (used)
a coach ticket
You try to slash *an Elf*, but he parries successfully.

* R C HP:Awful Mana:Cold *an Elf*:Healthy>No way! 
You are fighting for your life!

* R C HP:Awful Mana:Cold *an Elf*:Healthy>f
No way! 
You are fighting for your life!

* R C HP:Awful Mana:Cold *an Elf*:Healthy>w
n
You flee head over heels.
West Alley
Exits: North South.
You suddenly notice the thief.

* R C HP:Awful Mana:Cold>
Shake narrates 'they d stairs'

* R C HP:Awful Mana:Cold>
Alas, you cannot go that way...

* R C HP:Awful Mana:Cold>West Alley
The corpse of *a Half-Elf* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A woman is here, looking for someone to chat with.
Exits: North East South.
*an Elf* begins some strange incantations...

* R C HP:Awful Mana:Cold>n
n
West Alley
Exits: North South.

* R C HP:Awful Mana:Cold>n
Northwest Corner of the Wall
Exits: East South.

* R C HP:Awful Mana:Cold>e
Alas, you cannot go that way...

* R C HP:Awful Mana:Cold>e
e
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Awful Mana:Cold>The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Awful Mana:Cold>e
e
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
Exits: North East South West.

* R C HP:Awful Mana:Cold>The Old Tower Street
There are two dark coloured flasks here.
A hooded brass lantern has been left here.
A sturdy leather backpack has been left here.
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
Exits: East West.

* R C HP:Awful Mana:Cold>The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.

* R C HP:Awful Mana:Cold>yell lag
e
Ok.

* R C HP:Awful Mana:Cold>s
Oops! 
You cannot go there riding!

* R C HP:Awful Mana:Cold>s

Smrtihlav narrates 'come stair'

* R C HP:Awful Mana:Cold>The Old Tower Street
Exits: North East South.

* R C HP:Awful Mana:Cold>s
s
The Old Tower Street
Exits: North South West.
You suddenly notice the thief.
*an Elf* has arrived from the south riding a pack horse.

* R C HP:Awful Mana:Cold>s
s
A Small Bridge
Exits: North South.

* R C HP:Awful Mana:Cold>s
The Black Moon Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East South West.

* R C HP:Awful Mana:Cold>
Smrtihlav narrates 'go u'

* R C HP:Awful Mana:Cold>A Small Dark Path
A citizen-mercenary is here, waiting for a job.
A Guard is here looking for someone to abuse.
Exits: North South.

* R C HP:Awful Mana:Cold>s
The Black Blood Alley
Exits: North East South West.

* R C HP:Awful Mana:Cold>The Sharp Knife Alley
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
Exits: North South.

* R C HP:Bad Mana:Cold>w
The Sharp Knife Alley
Exits: North West.

* R C HP:Bad Mana:Cold>s
The Sharp Knife Alley
Exits: East West.

* R C HP:Bad Mana:Cold>w
w
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold>The Cross
Exits: North East West.

* R C HP:Bad Mana:Cold>Main Street
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East West.

* R C HP:Bad Mana:Cold>w
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* R C HP:Bad Mana:Cold>e

Krusty narrates 'insta bad'

* R C HP:Bad Mana:Cold>e
Main Street
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East West.

* R C HP:Bad Mana:Cold>n
The Cross
Exits: North East West.

* R C HP:Bad Mana:Cold>n
Main Street
Exits: North South.

* R C HP:Bad Mana:Cold>w
Main Street
Exits: East South West.
You suddenly notice the thief.

* R C HP:Bad Mana:Cold>w
Main Street
A little boy is here, running around.
Exits: East West.

* R C HP:Bad Mana:Cold>w
Main Street
Exits: North East South.

* R C HP:Bad Mana:Cold>
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold>s
s
Master Road
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: North West.

* R C HP:Bad Mana:Cold>w

The guard leaves north.

* R C HP:Bad Mana:Cold>
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold>w
w
Master Road
Exits: North East West.

* R C HP:Bad Mana:Cold>Shadows' Street
Exits: North East.

* R C HP:Bad Mana:Cold>
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold>t kyle elf dies i'm awful
e
Ok.

* R C HP:Bad Mana:Cold>n
Master Road
Exits: North East West.

* R C HP:Bad Mana:Cold>score
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Exits: East South.

* R C HP:Bad Mana:Cold>18/162 hit, 20/118 mana, and 68/115 moves.

* R C HP:Bad Mana:Cold>stat
OB: 43%, DB: 67%, PB: 62%, Armour: 2%. Wimpy: 100. Mood: wimpy.
Needed: 791,718 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- shield

* R C HP:Bad Mana:Cold>
Kyle tells you 'cure :P'

* R C HP:Bad Mana:Cold>cure
|cast 'cure ser'
You start to concentrate...

/-\|/t kyle trying
-\score
You begin to see scars fade away and a feeling of health comes over you.

* R C HP:Wounded Mana:Icy>
Ok.

* R C HP:Wounded Mana:Icy>44/162 hit, 8/118 mana, and 71/115 moves.

* R C HP:Wounded Mana:Icy>l
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.

* R C HP:Wounded Mana:Icy>inv
equip
You are carrying:
a stone
a forest green cloak (used)

* R C HP:Wounded Mana:Icy>
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a twisted crown
<worn on body>       a plain shirt (used)
<worn about body>    a fine grey cloak (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a brown pair of pants (used)
<worn on feet>       a pair of soft leather boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     an iron ring
<worn as belt>       a broad silver belt

* R C HP:Wounded Mana:Icy>
Kyle tells you 'remember to move about while curing'

* R C HP:Wounded Mana:Icy>score
44/162 hit, 10/118 mana, and 74/115 moves.

* R C HP:Wounded Mana:Icy>s
w
Master Road
Exits: North East West.

* R C HP:Wounded Mana:Icy>Shadows' Street
Exits: North East.

* R C HP:Wounded Mana:Icy>n
n
Shadows' Street
Exits: North South.

* R C HP:Wounded Mana:Icy>Shadows' Street
Exits: North South.

* R C HP:Wounded Mana:Icy>n
Shadows' Street
Exits: East South.
You suddenly notice the Assassin.

* R C HP:Wounded Mana:Icy>e
Shadows' Street
Exits: North East West.
You suddenly notice the thief.

* R C HP:Wounded Mana:Icy>e

You swiftly dodge the thief's attempt to pierce you.

* R C HP:Wounded Mana:Icy the thief:Healthy>e
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold the thief:Healthy>f

You slash the thief's left leg hard and tickle it.

* R C HP:Wounded Mana:Cold the thief:Fine>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold the thief:Fine>
You flee head over heels.
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: East South.

* R C HP:Wounded Mana:Cold>e
e
Shadows' Street
Exits: North East West.

* R C HP:Wounded Mana:Cold>e
Main Street
Exits: East South West.

* R C HP:Wounded Mana:Cold>Main Street
Exits: North West.

* R C HP:Wounded Mana:Cold>n
n
Main Street
A little boy is here, running around.
Exits: North East South.

* R C HP:Wounded Mana:Cold>n
On the Bridge
A vicious little bandit advances towards you.
Exits: North South.

* R C HP:Wounded Mana:Cold>n
Main Street
Exits: North South.

* R C HP:Wounded Mana:Cold>Main Street
Exits: North South West.

* R C HP:Wounded Mana:Cold>n
Main Street
The corpse of a bandit is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold>n
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>e
e
The Old Tower Street
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* R C HP:Wounded Mana:Cold>The Old Tower Street
A little boy is here, running around.
*an Elf* is here, riding a pack horse.
Exits: East South West.
*an Elf* leaves south riding a pack horse.

* R C HP:Wounded Mana:Cold>w
w
The Old Tower Street
A sturdy pack horse is standing here.
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

* R C HP:Wounded Mana:Cold>w
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
Your magical shield wears off.

* R C HP:Wounded Mana:Cold>w
The Old Tower Street
Exits: East West.

* R C HP:Wounded Mana:Cold>w
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.

* R C HP:Wounded Mana:Cold>s
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.

* R C HP:Wounded Mana:Cold>s
West Alley
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: North South.

* R C HP:Wounded Mana:Cold>West Alley
The corpse of *a Half-Elf* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold>exa corpse
corpse (here) : 
a lantern
a water skin
a plain leather belt
a steel-shafted spear (dented)
a leather backpack
a black warg fur (brand new)
a metal wall shield (used)
a pair of chain mail sleeves (worn out)
a soft leather cap (worn out)
a pair of soft leather boots (used)
a coach ticket

* R C HP:Wounded Mana:Cold>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
*an Elf* yells 'hei'
Focus narrates 'noone wants metal set?'

* R C HP:Wounded Mana:Cold>n
Snake Alley
Exits: East South.

* R C HP:Wounded Mana:Cold>e
Snake Alley
A sturdy pack horse is standing here.
Exits: East South West.

* R C HP:Wounded Mana:Cold>yell ouch
Ok.

* R C HP:Wounded Mana:Cold>dism
You stop riding the horse.
A woman has arrived from the south.

* C HP:Wounded Mana:Cold>ride pack

*an Elf* yells 'wait a sec'

* C HP:Wounded Mana:Cold>s
e
You pick up a pack horse's reins, and start riding him.

* R C HP:Wounded Mana:Cold>Snake Alley
Exits: North East.
You suddenly notice the Assassin.

* R C HP:Wounded Mana:Cold>Snake Alley
Exits: East South West.

* R C HP:Wounded Mana:Cold>score

Narf narrates 'LOL, spam froze my link'

* R C HP:Wounded Mana:Cold>47/162 hit, 19/118 mana, and 51/115 moves.

* R C HP:Wounded Mana:Cold>
Posh narrates 'bleh why not chase them too?'

* R C HP:Wounded Mana:Cold>
*an Elf* yells 'im newbi'

* R C HP:Wounded Mana:Cold>yell got little freeze
Ok.

* R C HP:Wounded Mana:Cold>
Shake narrates 'they ruin'

* R C HP:Wounded Mana:Cold>yell and bamb!

Focus narrates '+ bwf + ornate steel-shafterd'

* R C HP:Wounded Mana:Cold>
Ok.

* R C HP:Wounded Mana:Cold>e
Main Street
Exits: North South West.

* R C HP:Wounded Mana:Cold>s
Main Street
Exits: North South.

* R C HP:Wounded Mana:Cold>s
On the Bridge
*an Elf* is here, riding a pack horse.
Exits: North South.

* R C HP:Wounded Mana:Cold>s

*an Elf* leaves north riding a pack horse.

* R C HP:Wounded Mana:Cold>s
Main Street
A little boy is here, running around.
A vicious little bandit advances towards you.
Exits: North East South.

* R C HP:Wounded Mana:Cold>s
Main Street
Exits: North West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Tired>w
Main Street
Exits: East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Shadows' Street
Exits: North East West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Shadows' Street
A thief lurks here, looking for a stranger to rob.
Exits: East South.

* R C HP:Wounded Mana:Cold Move:Tired>
*an Elf* has arrived from the south.
The thief strongly pierces your body.

* R C HP:Bad Mana:Cold Move:Tired the thief:Fine>
You strongly slash the thief's left foot and tickle it.

* R C HP:Bad Mana:Cold Move:Tired the thief:Fine>No way! 
You are fighting for your life!

* R C HP:Bad Mana:Cold Move:Tired the thief:Fine>s
f
No way! 
You are fighting for your life!

* R C HP:Bad Mana:Cold Move:Tired the thief:Fine>s

You flee head over heels.
Shadows' Street
Exits: North South.

* R C HP:Bad Mana:Cold Move:Tired>
You flee head over heels.
Shadows' Street
A thief lurks here, looking for a stranger to rob.
*an Elf* is standing here.
Exits: East South.

* R C HP:Bad Mana:Cold Move:Tired>s
Shadows' Street
Exits: North South.

* R C HP:Bad Mana:Cold Move:Tired>s
Shadows' Street
Exits: North South.

* R C HP:Bad Mana:Cold Move:Tired>e
Shadows' Street
Exits: North East.

* R C HP:Bad Mana:Cold Move:Tired>
Focus narrates 'come DT'

* R C HP:Bad Mana:Cold Move:Tired>e
Master Road
Exits: North East West.

* R C HP:Bad Mana:Cold Move:Tired>Master Road
A little boy is here, running around.
Exits: North West.

* R C HP:Bad Mana:Cold Move:Tired>
The earth trembles and shivers.
The thief yells 'HELP! Paragond is trying to kill me in Shadows' Street!'

* R C HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R C HP:Bad Mana:Cold Move:Tired>
Shake narrates 'they cellar'
Posh narrates 'man cellar'

* R C HP:Bad Mana:Cold Move:Tired>n
e
Main Street
Exits: North East South.

* R C HP:Bad Mana:Cold Move:Tired>e
Main Street
A vicious little bandit advances towards you.
A Guard is here looking for someone to abuse.
Exits: East West.

* R C HP:Bad Mana:Cold Move:Tired>Main Street
Exits: East South West.

* R C HP:Bad Mana:Cold Move:Tired>s
s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You smell blood.
You suddenly notice the thief.

* R C HP:Bad Mana:Cold Move:Tired>e
The Cross
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: North East West.

* R C HP:Bad Mana:Cold Move:Tired>e
The Sharp Knife Alley
Exits: East West.

* R C HP:Wounded Mana:Cold Move:Tired>e
The Sharp Knife Alley
A citizen-mercenary is here, waiting for a job.
Exits: North West.

* R C HP:Wounded Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Tired>n
Abuse narrates 'ya spare ?'
The Sharp Knife Alley
Exits: North South.

* R C HP:Wounded Mana:Cold Move:Tired>n
The Black Blood Alley
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>n
A Small Dark Path
Exits: North South.

* R C HP:Wounded Mana:Cold Move:Tired>n
The Black Moon Street
An assassin is here looking for fresh blood and shining coins.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>A Small Bridge
Exits: North South.

* R C HP:Wounded Mana:Cold Move:Tired>n
e
The Old Tower Street
Exits: North South West.

* R C HP:Wounded Mana:Cold Move:Slow>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Slow>e
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.
The Assassin leaves north.

* R C HP:Wounded Mana:Cold Move:Slow>n
Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold Move:Slow>The Old Tower Street
Exits: East South West.
You suddenly notice the Assassin.

* R C HP:Wounded Mana:Cold Move:Slow>
Posh narrates 'WTF ya all sitting stone stair for'

* R C HP:Wounded Mana:Cold Move:Slow>s
e
The Old Tower Street
Exits: North East South.
A woman has arrived from the east.

* R C HP:Wounded Mana:Cold Move:Slow>lead

A woman puts a lantern on her belt.
A woman lights a lantern.

* R C HP:Wounded Mana:Cold Move:Slow>Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold Move:Slow>e
You stop riding a pack horse.
A pack horse starts following you.

* C HP:Wounded Mana:Cold Move:Slow>The Illusionist's House
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: West Up.
You suddenly notice the thief.
You suddenly notice the thief.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Cold Move:Slow>l w

The thief pierces your body and shatters it.

* C HP:Bad Mana:Cold Move:Slow the thief:Healthy>f
The door is open.

* C HP:Bad Mana:Cold Move:Slow the thief:Healthy>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.

* C HP:Bad Mana:Cold Move:Slow>
You flee head over heels.
The Illusionist's House
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
Exits: West Up.

* C HP:Bad Mana:Warm Move:Slow>
The thief pierces your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: South Down.

* C HP:Awful Mana:Warm Move:Slow>
A little boy has arrived from below.

* C HP:Awful Mana:Warm Move:Slow>f
You flee head over heels.
A Small Library
A small intelligent looking mage is standing here.
A small intelligent looking mage is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North East.
The Mage tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Warm Move:Slow the Mage:Healthy>
Uldrâk narrates 'all go cellar then'

* C HP:Awful Mana:Warm Move:Slow the Mage:Healthy>f

The Mage swiftly dodges your attempt to slash him.

* C HP:Awful Mana:Warm Move:Slow the Mage:Healthy>
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
A little boy is here, running around.
Exits: South Down.

* C HP:Awful Mana:Warm Move:Slow>d
w
The Illusionist's House
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
Exits: West Up.

* C HP:Awful Mana:Warm Move:Slow>The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: North East South.
A pack horse has arrived from the east.

* C HP:Awful Mana:Warm Move:Slow>n
ride
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
Exits: East South West.
A pack horse has arrived from the south.

* C HP:Awful Mana:Warm Move:Slow>A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R C HP:Awful Mana:Warm Move:Slow>w
w
w
The Old Tower Street
A sturdy pack horse is standing here.
Exits: East West.

* R C HP:Awful Mana:Warm Move:Weak>n
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
Exits: North East South West.

* R C HP:Awful Mana:Warm Move:Weak>n
The Old Tower Street
Exits: East West.
You suddenly notice the Assassin.

* R C HP:Awful Mana:Warm Move:Weak>
Alas, you cannot go that way...

* R C HP:Awful Mana:Warm Move:Weak>
Alas, you cannot go that way...

* R C HP:Awful Mana:Warm Move:Weak>e
n
n
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
Exits: North East South West.

* R C HP:Awful Mana:Warm Move:Weak>Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.

* R C HP:Awful Mana:Warm Move:Weak>Shake narrates 'all come cellar'
The gate seems to be closed.

* R C HP:Awful Mana:Warm Move:Weak>unlock gate
open gate
*click*

* R C HP:Awful Mana:Warm Move:Weak>n
Ok.

* R C HP:Awful Mana:Warm Move:Weak>close gate
lock gate
Outside the North Gate of Tharbad
Exits: North South.

* R C HP:Awful Mana:Warm Move:Weak>
Ok.

* R C HP:Awful Mana:Warm Move:Weak>*click*

* R C HP:Awful Mana:Warm Move:Weak>n
e
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: North East South.

* R C HP:Awful Mana:Warm Move:Weak>score
The Oakendoor seems to be closed.

* R C HP:Awful Mana:Warm Move:Weak>
Saving Mábêl.

* R C HP:Awful Mana:Warm Move:Weak>15/162 hit, 34/118 mana, and 10/115 moves.

* R C HP:Awful Mana:Warm Move:Weak>lead
You stop riding a pack horse.
A pack horse starts following you.

* C HP:Awful Mana:Warm Move:Weak>pick Oakendoor
open Oakendoor
/Using your lockpicks, you try to pick the lock...

e
-\|/Uldrâk narrates 'come'

-The lock finally yields to your skill.

* C HP:Awful Mana:Warm Move:Weak>
Ok.

* C HP:Awful Mana:Warm Move:Weak>Inside a Small Stone Building
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: West.
A pack horse has arrived from the west.

* C HP:Awful Mana:Warm Move:Weak>
Posh narrates 'could the grouper do the wargs too?'

* C HP:Awful Mana:Warm Move:Weak>close Oakendoor
Ok.

* C HP:Awful Mana:Warm Move:Weak>l w
Through the narrow window-slits, set to either side of the heavy oakendoor,
it is possible to watch all who enter or leave the city of Tharbad through
its heavy north gate.
The Oakendoor is closed.

* C HP:Awful Mana:Warm Move:Weak>block oakendoor
/cast 'block door' oakendoor
You start to concentrate...

-\|/-\|/The exit west seems to blur for a while.

* C HP:Awful Mana:Icy Move:Weak>r
You sit down and rest your tired bones.

###  Sooo got one kill, almost died, but managed to get out :p
I should really learn quake! ###


* C Mana:Burning>l e
l
A small ramshackle shanty lies east - a single door in its wall.
The door is open.

* C Mana:Burning>Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
A sturdy pack horse is standing here.

* C Mana:Burning>e
close door
Inside the Shanty
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
Exits: West.
A pack horse has arrived from the west.

* C Mana:Burning>
Ok.

* C Mana:Burning>tr
/You carefully examine the ground around you, looking for tracks...

-\|/-\|/-You see:
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of a pack horse leading east (done less than 4 hours ago).
   - a track of *a Half-Elf* leading east (done less than 4 hours ago).
   - a track of *an Elf* leading east (done less than 4 hours ago).
   - a track of *an Elf* leading east (done less than 4 hours ago).
   - a track of *a Dwarf* leading east (done less than 4 hours ago).
   - a track of *a Dwarf* coming from the west (done less than 5 hours ago).
   - a track of *a Dwarf* leading west (done less than 5 hours ago).

\|/-\|/-   - a track of *an Elf* leading east (done less than 4 hours ago).
   - a track of *a Half-Elf* coming from the west (done less than 6 hours ago).
   - a track of *an Elf* coming from the west (done less than 6 hours ago).
   - a track of *an Elf* coming from the west (done less than 6 hours ago).
   - a track of *an Elf* coming from the west (done less than 6 hours ago).

\|/-\|/-\|You stop searching, you don't seem to find anything else.

* C Mana:Burning>l w
The door is closed.

### so some 4-5 pukes in here, i really wish i had quake here,
decided i'll try em anyways tho, since they prob not too high ###

* C Mana:Burning>l
Inside the Shanty
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.

* C Mana:Burning>
The wall is opened from the other side.

* C Mana:Burning>l e
l
The boards on the back wall are actually bound together in a crude door.
The wall is open.

* C Mana:Burning>l w
Inside the Shanty
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.

* C Mana:Burning>l
The door is closed.

* C Mana:Burning>Inside the Shanty
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.

* C Mana:Burning>
Juvenile narrates 'i blighted lands'

* C Mana:Burning>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
*an Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Half-Elf* has arrived from the east.
A pack horse has arrived from the east.

* C Mana:Burning>open door
w
Ok.

* C Mana:Burning>*a Dwarf* leaves east.
*an Elf* leaves east.
*an Elf* leaves east.
*an Elf* leaves east.
*a Half-Elf* leaves east.
A pack horse leaves east.
Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.
A pack horse has arrived from the east.

* C Mana:Burning>
Gritchak narrates 'damn me exhaust dark dreary forest'

* C Mana:Burning>e
Inside the Shanty
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
*a Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: East West.
A pack horse has arrived from the west.

* C Mana:Burning>cast 'fireball' *dwarf*

*a Half-Elf* leaves west.
A pack horse leaves west.

* C Mana:Burning>-*an Elf* begins some strange incantations...
You quickly recall your stored spell...

\|*a Half-Elf* has arrived from the west.
A pack horse has arrived from the west.

/-\*a Half-Elf* tries to stab you, but your parry is successful.
Your victim has disappeared!
*a Dwarf* leaves west.
*an Elf* leaves west.
*an Elf* leaves west.
*an Elf* leaves west.

* C Mana:Burning *a Half-Elf*:Healthy>cast 'fireball' *dwarf*

You slash *a Half-Elf*'s left foot hard and tickle it.

* C Mana:Burning *a Half-Elf*:Fine>
You feel bolder.

* C Mana:Burning *a Half-Elf*:Fine>Nobody here by that name.

* C Mana:Burning *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.

* C Mana:Burning *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* C Mana:Burning *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* C Mana:Burning>
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Half-Elf* has arrived from the west.

* C Mana:Burning>cast 'fireball' *elf*
-You quickly recall your stored spell...

k *elf*
\|*an Elf* begins some strange incantations...

/-\* C Mana:Burning>
Ok.
Your fireball hits *an Elf* with full force, causing an immediate death.
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

* C Mana:Burning>
*a Dwarf* closes the door.

k *elf*
* C Mana:Burning>
*a Dwarf* leaves east.
*an Elf* leaves east.
*a Half-Elf* leaves east.
A pack horse leaves east.

* C Mana:Burning>* C Mana:Burning *an Elf*:Healthy>
Your attempt to slash *an Elf* fails.

k *elf*
* C Mana:Burning *an Elf*:Healthy>k *elf*

*an Elf* fails to hit you.

* C Mana:Burning *an Elf*:Healthy>XP to Level: 783526

* C Mana:Burning *an Elf*:Healthy>
You're already fighting!
You slash *an Elf*'s right foot very hard and shatter it.

* C Mana:Burning *an Elf*:Fine>
You're already fighting!

* C Mana:Burning *an Elf*:Fine>
You're already fighting!

* C Mana:Burning *an Elf*:Fine>l e

You swiftly dodge *an Elf*'s attempt to hit you.

* C Mana:Burning *an Elf*:Fine>The wall closes quietly.
The boards on the back wall are actually bound together in a crude door.

* C Mana:Burning *an Elf*:Fine>close door

You slash *an Elf*'s head very hard and shatter it.

* C Mana:Burning *an Elf*:Hurt>close door
It's already closed!

* C Mana:Burning *an Elf*:Hurt>It's already closed!

* C Mana:Burning *an Elf*:Hurt>l w
The door is closed.
*an Elf* tries to hit you, but your parry is successful.

* C Mana:Burning *an Elf*:Hurt>cast 'light' *elf*

You slash *an Elf*'s right leg very hard and shatter it.

* C Mana:Burning *an Elf*:Wounded>/
You start to concentrate...

-\|/-\|Juvenile narrates 'i abandoned cellar'

/-\You swiftly dodge *an Elf*'s attempt to hit you.

Ok.
The impact of your lightning bolt kills *an Elf*.
You receive your share of experience.
info XP to Level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

* C Mana:Hot>XP to Level: 781324

* C Mana:Hot>k *elf*

The wall is opened from the other side.

* C Mana:Hot>look
They aren't here.

* C Mana:Hot>Inside the Shanty
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.

* C Mana:Hot>l e
The boards on the back wall are actually bound together in a crude door.
The wall is open.

* C Mana:Hot>score
*a Half-Elf* has arrived from the east.
A pack horse has arrived from the east.
162/162 hit, 83/118 mana, and 110/115 moves.

* C Mana:Hot>ke
* C Mana:Hot *a Half-Elf*:Fine>
k *elf*
*a Half-Elf* tries to keep you at bay, but fails.
You strongly slash *a Half-Elf*'s right arm and tickle it.

close wall
* C Mana:Hot *a Half-Elf*:Fine>close wall
close wall
Ok.

* C Mana:Hot *a Half-Elf*:Fine>close wall
It's already closed!

* C Mana:Hot *a Half-Elf*:Fine>It's already closed!

* C Mana:Hot *a Half-Elf*:Fine>l w
It's already closed!

* C Mana:Hot *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* C Mana:Hot *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* C Mana:Hot *a Half-Elf*:Fine>The door is closed.
*a Half-Elf* panics, and attempts to flee.

* C Mana:Hot *a Half-Elf*:Fine>k *elf*

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* stabs your right arm hard.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>cast 'light' *elf*

*a Half-Elf* panics, and attempts to flee.
Zoser narrates 'warrens repop yet?'

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
You're already fighting!
*a Half-Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
Your attempt to slash *a Half-Elf* fails.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>\*a Half-Elf* panics, and attempts to flee.
You start to concentrate...

|*a Half-Elf* panics, and attempts to flee.

/*a Half-Elf* panics, and attempts to flee.

-*a Half-Elf* panics, and attempts to flee.

\*a Half-Elf* panics, and attempts to flee.

|*a Half-Elf* panics, and attempts to flee.

/*a Half-Elf* panics, and attempts to flee.

-*a Half-Elf* panics, and attempts to flee.

\*a Half-Elf* panics, and attempts to flee.

|*a Half-Elf* panics, and attempts to flee.

/*a Half-Elf* panics, and attempts to flee.

The wall is opened from the other side.
Ok.
The lightning bolt hits *a Half-Elf* with full impact.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*an Elf* nods solemnly.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>cast 'light' *elf*

*a Half-Elf* lightly stabs your left arm and tickles it.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>|
You start to concentrate...

/*a Half-Elf* panics, and attempts to flee.

-\|*an Elf* begins some strange incantations...

/*a Half-Elf* panics, and attempts to flee.

-\|*a Half-Elf* panics, and attempts to flee.

/-*a Half-Elf* panics, and attempts to flee.
*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>open door

You swiftly dodge *a Dwarf*'s attempt to pound you.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>f

Your attempt to slash *a Half-Elf* fails.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
Ok.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
You flee head over heels.
Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.

* C HP:Fine Mana:Hot>
*a Half-Elf* has arrived from the east.

* C HP:Fine Mana:Hot>
The door closes quietly.

* C HP:Fine Mana:Hot>k *elf*
k *elf*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>k *elf*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>k *elf*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>k *elf*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>k *elf*
* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*a Half-Elf* tries to keep you at bay, but fails.
*a Half-Elf* swiftly dodges your attempt to slash him.
*a Half-Elf* opens the door.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>cast 'light' *elf*
You're already fighting!

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>|
You start to concentrate...

/-\|*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.

* C HP:Fine Mana:Hot>f
You flee head over heels.
Inside the Shanty
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: East West.

* C HP:Fine Mana:Hot>score

*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.

* C HP:Fine Mana:Hot>w
123/162 hit, 75/118 mana, and 109/115 moves.

* C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* C HP:Fine Mana:Hot>Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.
A pack horse has arrived from the east.

* C HP:Fine Mana:Hot>
The door closes quietly.

* C HP:Fine Mana:Hot>e

*a Half-Elf* has arrived from the west.

* C HP:Fine Mana:Hot>The door seems to be closed.

* C HP:Fine Mana:Hot>k *elf*
k *elf*
You are too afraid.
The door is opened from the other side.

* C HP:Fine Mana:Hot>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.

* C HP:Fine Mana:Hot>
You are too afraid.

* C HP:Fine Mana:Hot>w
Secret Trail
Exits: North East South West.
The water is frozen solid.
A pack horse has arrived from the east.

* C HP:Fine Mana:Hot>score
123/162 hit, 77/118 mana, and 107/115 moves.

* C HP:Fine Mana:Hot>cha wim 100

*a Half-Elf* has arrived from the east.

* C HP:Fine Mana:Hot>*a Half-Elf* tries to stab you, but your parry is successful.
Wimpy set to: 100

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>w

You strongly slash *a Half-Elf*'s body and tickle it.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>No way! 
You are fighting for your life!

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>cast 'light' *elf*

*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.

* C HP:Fine Mana:Hot *a Half-Elf*:Fine>|
You start to concentrate...

/-f
\*an Elf* begins some strange incantations...

|* C HP:Fine Mana:Hot *a Half-Elf*:Fine>e
You flee head over heels.
Midgewater Marshes
The frog is standing here.
The frog is standing here.
Exits: North East South West.

* C HP:Fine Mana:Hot>Midgewater Marshes
Exits: North East South West.

* C HP:Fine Mana:Hot>e
Sedges
Exits: North East South West.

* C HP:Fine Mana:Hot>w
Midgewater Marshes
Exits: North East South West.

* C HP:Fine Mana:Hot>store fireball
\cast 'store' fireball
You start to concentrate...

|/-\|/-score
\|/-\|You stored it.

* C HP:Fine Mana:Hot>125/162 hit, 57/118 mana, and 98/115 moves.

* C HP:Fine Mana:Hot>store fireball
/cast 'store' fireball
You start to concentrate...

-\|/-\|/-\|score
/-You stored it.

* C HP:Fine Mana:Warm>s
125/162 hit, 33/118 mana, and 100/115 moves.

* C HP:Fine Mana:Warm>Dense Reeds
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.

* C HP:Fine Mana:Warm>
*an Elf* yells 'run moron'

* C HP:Fine Mana:Warm>e
Midgewater Marshes
There are two water lilies here.
Exits: North East South West.

* C HP:Fine Mana:Warm>w
Midgewater Marshes
There are two swamp irises here.
Exits: North East South West.

* C HP:Fine Mana:Warm>s
Midgewater Marshes
Exits: North East South West.

* C HP:Fine Mana:Warm>w
Midgewater Marshes
Exits: North East South West.

* C HP:Fine Mana:Warm>s
Edge of Marsh
The corpse of the hummerhorn is lying here.
Exits: North East South West.
The ground is frozen solid.

* C HP:Fine Mana:Warm>w
w
Muddy Grasslands
Exits: North East South West.

* C HP:Fine Mana:Warm>Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger yells 'A Man is here at Old East Road!'
The hardened ranger yells 'A Man is here at Old East Road!'

* C HP:Fine Mana:Warm>
The hardened ranger lightly hits your right foot and tickles it.

* C HP:Fine Mana:Warm the hardened ranger:Healthy>n
f
No way! 
You are fighting for your life!
You try to slash the hardened ranger, but he parries successfully.

* C HP:Fine Mana:Warm the hardened ranger:Healthy>n
You flee head over heels.
Old East Road
Exits: East West.
The fog disappears.

* C HP:Fine Mana:Warm>n
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>e
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>n
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You see some fog coming from the south.

* C HP:Fine Mana:Warm>n
Low Bluff
Exits: North East South West.
The hardened ranger has arrived from the south.

* C HP:Fine Mana:Warm>n
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
The water is frozen solid.

* C HP:Fine Mana:Warm>n
Midgewater Marshes
The frog is standing here.
Exits: East South West.

* C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>w
n
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: North East South.
The fog disappears.

* C HP:Fine Mana:Warm>n
End of the Path
Exits: North South West.
The ground is frozen solid.

* C HP:Fine Mana:Warm>Dense Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.

* C HP:Fine Mana:Warm>e
n
End of Trail
The neekerbreeker is standing here.
A swarm of midges is here, humming around you.
Exits: North East West.
You see some fog coming from the south.
The water is frozen solid.

* C HP:Fine Mana:Warm>e

The midge swarm has arrived from the east.

* C HP:Fine Mana:Warm>Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
The frog is standing here.
Exits: North East South West.

* C HP:Fine Mana:Warm>d
Midgewater Marshes
Exits: North East South West Down.

* C HP:Fine Mana:Warm>e
Secret Trail
A domesticated pony, beast of burden to many, stands here.
A swarm of mosquitoes is here, humming around you.
Exits: North East West.

* C HP:Fine Mana:Warm>e
Secret Trail
A sturdy pack horse is standing here.
Exits: North East South West.

* C HP:Fine Mana:Warm>e
Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.
The ground is frozen solid.
A pack horse has arrived from the west.

* C HP:Fine Mana:Warm>Inside the Shanty
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.
Exits: East West.
A pack horse has arrived from the west.

* C HP:Fine Mana:Warm>e
Back Room
On the ground, there are four barrels.
A small flask has been left here on the ground.
A brass lantern has been set on the ground.
A strip of leather with a buckle is lying here.
A ring, with a runic inscription. It looks very old.
A thin pair of hard leather pants are lying here.
The corpse of a thug is lying here.
Exits: West.
A pack horse has arrived from the west.

* C HP:Fine Mana:Warm>w
Inside the Shanty
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.
Exits: East West.
A pack horse has arrived from the east.

* C HP:Fine Mana:Warm>l w

*a Half-Elf* has arrived from the west.

* C HP:Fine Mana:Warm>The door is open.

* C HP:Fine Mana:Warm>ke
* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>
k *elf*
You approach *a Half-Elf*, but he manages to keep you at bay.
*a Half-Elf* stabs your left leg very hard.

close door
* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>close door
Ok.
*a Half-Elf* panics, and attempts to flee.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>close door
It's already closed!

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>l e
It's already closed!

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>The boards on the back wall are actually bound together in a crude door.
The wall is open.
You try to slash *a Half-Elf*, but he parries successfully.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>close wall
Ok.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>l w
The door is closed.

* C HP:Hurt Mana:Warm *a Half-Elf*:Fine>cast 'fireball' *elf*
|You quickly recall your stored spell...

/-\Uldrâk narrates 'they still slag?'

|/Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>cast 'fireball' *elf*

*a Half-Elf* sends you sprawling with a powerful bash.
*a Half-Elf* tries to stab you, but your parry is successful.

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>
*a Half-Elf* opens the wall.

### I still don't understand this wall spam they keep
doing, keep opening trying get me flee e or something ###

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>close door

*a Half-Elf* stabs your body.

l e
* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>close door

You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>cha wim 0

Your head stops stinging.

* C HP:Hurt Mana:Cold *a Half-Elf*:Wounded>cast 'fireball' *elf*
|You quickly recall your stored spell...

/-cast 'fireball' *elf*
\You flee head over heels.
PANIC! 
You couldn't escape!

|/Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>It's already closed!
Your attempt to slash *a Half-Elf* fails.

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>The boards on the back wall are actually bound together in a crude door.
The wall is open.

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>ke
It's already closed!

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>Wimpy set to: 0

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>
Alas, not enough mana flows through you...
*a Half-Elf* sends you sprawling with a powerful bash.

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>l e

You swiftly dodge *a Half-Elf*'s attempt to stab you.

* C HP:Hurt Mana:Icy *a Half-Elf*:Bad>cha wim 50
cast 'light' *elf*

You swiftly dodge *a Half-Elf*'s attempt to stab you.

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>
Your head stops stinging.

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>cast 'light' *elf*
Alas, not enough mana flows through you...
You feel bolder.

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>k *elf*
You're already fighting!

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>The boards on the back wall are actually bound together in a crude door.
The wall is open.

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>cast 'light' *elf*
Wimpy set to: 50

* C HP:Hurt Mana:Cold *a Half-Elf*:Bad>\
You start to concentrate...

cast 'light' *elf*
|/-\|/-\*a Half-Elf* opens the door.

|/*a Half-Elf* tries to stab you, but your parry is successful.

Ok.
The lightning bolt hits *a Half-Elf* with full impact.
*a Half-Elf* is incapacitated and will slowly die, if not aided.

* C HP:Hurt Mana:Frozen *a Half-Elf*:Dying>Alas, not enough mana flows through you...

* C HP:Hurt Mana:Frozen *a Half-Elf*:Dying>Alas, not enough mana flows through you...

* C HP:Hurt Mana:Frozen *a Half-Elf*:Dying>Alas, not enough mana flows through you...

* C HP:Hurt Mana:Frozen *a Half-Elf*:Dying>k *elf*
You're already fighting!
You slash *a Half-Elf*'s left leg extremely hard and shatter it.
You receive your share of experience.
info XP to Level: %X
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* is dead! R.I.P.

* C HP:Hurt Mana:Frozen>XP to Level: 743715

* C HP:Hurt Mana:Frozen>exa corpse
l w
corpse (here) : 
a pile of coins
a lantern
a water skin
a plain leather belt
a steel-shafted spear (dented)
a leather backpack
a black warg fur (brand new)
a metal wall shield (used)
a pair of chain mail sleeves (worn out)
a pair of soft leather boots (used)
a pair of ringmail leggings (used)
a soft leather cap (worn out)
a ring

* C HP:Hurt Mana:Frozen>The door is open.

* C HP:Hurt Mana:Icy>gc
l
get coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 3 gold coins, 5 silver pennies, and 39 copper pennies.
You get a pile of coins from the corpse of *an Elf*.
There was 5 gold coins, 4 silver pennies, and 88 copper pennies.
You get a pile of coins from the corpse of *a Half-Elf*.
There was 3 gold coins, 9 silver pennies, and 84 copper pennies.

* C HP:Hurt Mana:Icy>Inside the Shanty
The corpse of *a Half-Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.

* C HP:Hurt Mana:Icy>w
Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.
A pack horse has arrived from the east.

* C HP:Hurt Mana:Icy>ride
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R C HP:Hurt Mana:Icy>narr 4 pukes die :)
Ok.

* R C HP:Hurt Mana:Icy>l
Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.

* R C HP:Hurt Mana:Icy>stat

Uldrâk narrates 'where?'

* R C HP:Hurt Mana:Icy>
Smrtihlav tells you ':)'

* R C HP:Hurt Mana:Icy>OB: 44%, DB: 41%, PB: 62%, Armour: 47%. Wimpy: 50. Mood: wimpy.
Needed: 743,715 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- armour
- noquit
- novoid

* R C HP:Hurt Mana:Icy>
*Superdeathflame the Eriadorian Man* has arrived from the west.
A pack horse has arrived from the west.

* R C HP:Hurt Mana:Icy>narr ferny :p

You feel less protected.
*Superdeathflame the Eriadorian Man* smites your body hard.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
Ok.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>No way! 
You are fighting for your life!
Murdok tells you 'grats'

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You barely slash *Superdeathflame the Eriadorian Man*'s right hand and tickle
it.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>l e
A small ramshackle shanty lies east - a single door in its wall.
The door is open.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>close door
f
Juvenile narrates 'cool'
Ok.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
You flee head over heels.
Oops! 
You cannot go there riding!
PANIC! 
You couldn't escape!

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
Darkwind tells you 'clap clap'
No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>f
* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
No way! 
You are fighting for your life!
*Superdeathflame the Eriadorian Man* sends you sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w

*Superdeathflame the Eriadorian Man* opens the door.
*Superdeathflame the Eriadorian Man* smites your head extremely hard and
shatters it.

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
f
w

Your head stops stinging.

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You flee head over heels.
Oops! 
You cannot go there riding!
Oops! 
You cannot go there riding!
PANIC! 
You couldn't escape!
You try to slash *Superdeathflame the Eriadorian Man*, but he parries
successfully.

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>f
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You flee head over heels.
Oops! 
You cannot go there riding!
Oops! 
You cannot go there riding!
PANIC! 
You couldn't escape!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
No way! 
You are fighting for your life!
Khorak narrates 'lev 10-15 pukes?'

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>f
w
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You flee head over heels.
Oops! 
You cannot go there riding!
Oops! 
You cannot go there riding!
Oops! 
You cannot go there riding!
PANIC! 
You couldn't escape!

* R C HP:Wounded Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>dism
No way! 
You are fighting for your life!
*Superdeathflame the Eriadorian Man* smites your head extremely hard and
shatters it.

* R C HP:Bad Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>f

You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Bad Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>
You stop riding a pack horse.
You barely slash *Superdeathflame the Eriadorian Man*'s body and tickle it.

* C HP:Bad Mana:Icy *Superdeathflame the Eriadorian Man*:Fine>w
You flee head over heels.
Inside the Shanty
The corpse of *a Half-Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
A small oaken table has been set here.
A sturdy pack horse is standing here.
Exits: East West.

* C HP:Bad Mana:Icy>Hidden Islet
A large bonfire is burning here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
A sturdy pack horse is standing here.
*Superdeathflame the Eriadorian Man* is standing here.
A sturdy pack horse is standing here.
Exits: East West.

* C HP:Bad Mana:Icy>f
w
You flee head over heels.
Secret Trail
Exits: North East South West.
The water is frozen solid.
Exits: North South West.

### And off i go, yea i suck, but perhaps i'll get better :p ###
Top of Page Down to last comment


Relim2000-09-17 23:39:42
Kinda skimmed through this - so don't know if you noted - but you can't flee into wall in ferny. only outta door. tsk.
vargas2000-09-18 00:20:22
damn, it's kewl to see all ppl using actionflee
not u mabel, thinking of half-elf
grunge2000-09-18 04:15:27
several things that a real 'stud' like you should know.
1.) when you cure serious with spell quick, it costs a bit more mana than necessary and
also cures less hps.
2.) when you are thirsty and wait to the next tick to drink you don't regen as quickly.
3.) were you to move e at wall, it is noflee west...so you die....but it is also noflee e, so those guys
were the newbies they didn't pretend they weren't.
4.) sdf should've bashed you one more time, since you were riding in a room that doesn't allow you to move west or e
5.) when will you post another trap log?
Duvel2000-09-18 09:26:27
When will your boring negative shitcomments become positive?
Adorable/Darkan2000-09-18 09:41:15
What do you mean suck? :O) That was ROCKING :O) You rocked that H-E and that
dwarfie before the backup came, and then you rocked the backup too :O)
*Giggle*. Claps, grats on kills :O)
Nuzo2000-09-18 09:55:12
Not bad for a Canuck... Go Team Canada!
Relim2000-09-18 11:02:20
Aye, he won, but I don't see the point in spam closing e when it was noflee e (as I originally said and then Grunge, darling that he is, restated and made clearer :>). I don't think it's negative to point this out - if anything, it should help for the next time those who didn't know trap there :>
:O)2000-09-18 12:13:16
Thats an awfully big nose for someone adorable!
Adorable2000-09-18 21:50:47
I can tell that you are a guy by just reading your comment. What does looks got anything to do with being adorable or not?
grunge2000-09-19 17:18:05
adorable: everything

how many times have you seen someone walk by a baby and say "oh isn't he/she adorable?"
you think they have any clue what that baby is like? No. It is based on
the superficial.

Duvel's parents kept him a closet.
Darkangel2000-09-19 17:22:12
Darkangel2000-09-19 17:23:14
Err, sorry 'bout that...:O) Well Grunge, babies aren't adorable, puppies are :O)
Alcion2000-09-19 18:15:42
Darkangel comment more shit than I post. Nice kills.
vahn2000-09-19 19:26:58
Good job killing all them.....
a dog2000-09-19 19:27:18
*bark*
Grang2000-09-19 21:16:09
Adorable isnt adorable either darkangel :)
Baphomet2000-09-20 22:43:32
You should/could have killed the dwarf and half-elf before their backup
arrived. PICK A TARGET AND STICK WITH IT.
Also save those stored fb's for when your guy is wounded.
And for chrissakes know when to leave!! =)
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