Logged by Orcobal the 18th of September, 2000
// Wimps?
You decide. //
o HP:Fine Mana:Warm>South
Cave in the Hillside
Exits: North East.
o HP:Fine Mana:Warm>sc
sc
282/315 hit, 33/82 mana, and 82/144 moves.
Saving Orcobal.
o HP:Fine Mana:Warm>sc
282/315 hit, 33/82 mana, and 82/144 moves.
o HP:Fine Mana:Warm>282/315 hit, 33/82 mana, and 82/144 moves.
o HP:Fine Mana:Warm>sc
283/315 hit, 33/82 mana, and 83/144 moves.
o HP:Fine Mana:Warm>o
cha mood wimp
Ok.
o HP:Fine Mana:Warm>where
Players in your zone
--------------------
Iyachtu - Cave in the Hillside
Orcobal - Cave in the Hillside
o HP:Fine Mana:Warm>sc
283/315 hit, 34/82 mana, and 84/144 moves.
o HP:Fine Mana:Warm>sc
283/315 hit, 34/82 mana, and 84/144 moves.
o HP:Fine Mana:Warm>rest
You sit down and rest your tired bones.
o HP:Fine Mana:Warm>smi
You smile viciously.
o HP:Fine Mana:Warm>where
Players in your zone
--------------------
Iyachtu - Cave in the Hillside
Orcobal - Cave in the Hillside
o HP:Fine Mana:Warm>o
cha mood wimp
Ok.
o HP:Fine Mana:Warm>
Iyachtu says 'no closeables eh?'
o HP:Fine Mana:Warm>
Iyachtu sits down and rests.
o HP:Fine Mana:Warm>
Iyachtu smiles viciously.
o HP:Fine Mana:Warm>' a few
emote grunts 'a few'
Ok.
o HP:Fine Mana:Warm>l
Cave in the Hillside
A hungry warg (MrRask) is standing here.
Iyachtu is resting here.
A hungry warg stands here, sniffing around for flesh.
o HP:Fine Mana:Warm>sc
287/315 hit, 36/82 mana, and 90/144 moves.
o HP:Fine Mana:Warm>sc
287/315 hit, 36/82 mana, and 91/144 moves.
o HP:Fine Mana:Warm>
Iyachtu giggles.
o HP:Fine Mana:Warm>
Iyachtu shrugs indifferently.
o HP:Fine Mana:Hot>' but not northwards
emote grunts 'but not northwards'
Ok.
o HP:Fine Mana:Hot>
Iyachtu nods solemnly.
o HP:Fine Mana:Hot>' can get out some east of here
emote grunts 'can get out some east of here'
Ok.
o HP:Fine Mana:Hot>sc
290/315 hit, 39/82 mana, and 98/144 moves.
o HP:Fine Mana:Hot>sc
290/315 hit, 39/82 mana, and 98/144 moves.
o HP:Fine Mana:Hot>sc
290/315 hit, 39/82 mana, and 98/144 moves.
o HP:Fine Mana:Hot>sc
291/315 hit, 39/82 mana, and 99/144 moves.
o HP:Fine Mana:Hot>sc
291/315 hit, 39/82 mana, and 99/144 moves.
o HP:Fine Mana:Hot>sc
291/315 hit, 39/82 mana, and 100/144 moves.
o HP:Fine Mana:Hot>sc
291/315 hit, 40/82 mana, and 100/144 moves.
o HP:Fine Mana:Hot>
Iyachtu nods solemnly.
o HP:Fine Mana:Hot>
Iyachtu says 'and then n eh?'
o HP:Fine Mana:Hot>' 3es open boulder u open dry 2s 5e ride then move n
emote grunts '3es open boulder u open dry 2s 5e ride then move n'
Ok.
o HP:Fine Mana:Hot>
Iyachtu says 'damned'
o HP:Fine Mana:Hot>sc
Iyachtu says 'silm spammed into old forest near bree'
299/315 hit, 46/82 mana, and 117/144 moves.
o HP:Fine Mana:Hot>sc
Iyachtu giggles.
299/315 hit, 46/82 mana, and 117/144 moves.
o HP:Fine Mana:Hot>' He ok?
emote grunts 'He ok?'
Ok.
o HP:Fine Mana:Hot>sc
301/315 hit, 47/82 mana, and 121/144 moves.
o HP:Fine Mana:Hot>sc
301/315 hit, 47/82 mana, and 122/144 moves.
o HP:Fine Mana:Hot>sc
302/315 hit, 48/82 mana, and 122/144 moves.
o HP:Fine Mana:Hot>o
cha mood wimp
Ok.
o HP:Fine Mana:Hot>where
Players in your zone
--------------------
Iyachtu - Cave in the Hillside
Orcobal - Cave in the Hillside
o HP:Fine Mana:Hot>stat
OB: 77%, DB: -14%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,524 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- novoid
- noquit
o HP:Fine Mana:Hot>
Iyachtu says 'yeah'
o HP:Fine Mana:Hot>whois eilro
Eilro defender of the west is an Elf.
------------------
o HP:Fine Mana:Hot>sc
304/315 hit, 49/82 mana, and 127/144 moves.
o HP:Fine Mana:Hot>sc
305/315 hit, 50/82 mana, and 128/144 moves.
o HP:Fine Mana:Hot>sc
305/315 hit, 50/82 mana, and 129/144 moves.
o HP:Fine Mana:Hot>sc
305/315 hit, 50/82 mana, and 130/144 moves.
o HP:Fine Mana:Hot>sc
305/315 hit, 51/82 mana, and 130/144 moves.
o HP:Fine Mana:Hot>sc
306/315 hit, 51/82 mana, and 130/144 moves.
o HP:Fine Mana:Hot>
Iyachtu says 'has to break gate to get out tho and its sun'
o HP:Fine Mana:Hot>sc
306/315 hit, 51/82 mana, and 131/144 moves.
Iyachtu giggles.
o HP:Fine Mana:Hot>stat
OB: 77%, DB: -14%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,524 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- novoid
- noquit
o HP:Fine Mana:Hot>' can pick!
emote grunts 'can pick!'
Ok.
o HP:Fine Mana:Hot>sc
309/315 hit, 53/82 mana, and 138/144 moves.
o HP:Fine Mana:Hot>sc
309/315 hit, 54/82 mana, and 138/144 moves.
o HP:Fine Mana:Hot>sc
310/315 hit, 54/82 mana, and 139/144 moves.
o HP:Fine Mana:Hot>
*Bromir the Dwarf* has arrived from the north.
*Eld the Dwarf* has arrived from the north.
*Dur the Beorning Man* has arrived from the north.
The trained horse has arrived from the north.
* HP:Fine Mana:Hot>
Iyachtu says 'he has no picks i think'
* HP:Fine Mana:Hot>
*Bromir the Dwarf* pounds your body extremely hard.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>st
Do you not consider fighting as standing?
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>
You slash *Bromir the Dwarf*'s head very hard.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>o
cha mood wimp
Ok.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>
Iyachtu panics, and attempts to flee.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>nar out
Ok.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>
Iyachtu panics, and attempts to flee.
Iyachtu leaves << east >> mountless.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>
*Dur the Beorning Man* quickly approaches, trying to smite you.
* HP:Fine Mana:Hot *Bromir the Dwarf*:Fine>FLEE
You flee head over heels.
A Rocky Gully
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: *North* South.
* HP:Fine Mana:Hot>South
*Eilro the Noldorin Elf* tries to pierce you, but your parry is successful.
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>East
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>FLEE
You flee head over heels.
Cave in the Hillside
A hungry warg (MrRask) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
o HP:Fine Mana:Hot>South
Alas, you cannot go that way...
o HP:Fine Mana:Hot>East
A Hollow Ridge
*Bromir the Dwarf* is standing here.
*Eld the Dwarf* is standing here.
*Dur the Beorning Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East West.
* HP:Fine Mana:Hot>East
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>South
A Hollowed Out Ridge
Exits: North.
o HP:Fine Mana:Hot>open boulder
Ok.
o HP:Fine Mana:Hot>where
u
Players in your zone
--------------------
Iyachtu - A Hollow Ridge
Orcobal - A Hollowed Out Ridge
o HP:Fine Mana:Hot>
You blink and feel weaker under the cruel light of the sun.
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
* HP:Fine Mana:Hot>
A watersnake tries to hit you, but your parry is successful.
* HP:Fine Mana:Hot a watersnake:Healthy>eopn dry
Arglebargle, glop-glyf!?!
* HP:Fine Mana:Hot a watersnake:Healthy>
You strongly slash a watersnake's tail.
* HP:Fine Mana:Hot a watersnake:Fine>
Dresden narrates 'why you guys fight em solo?'
* HP:Fine Mana:Hot a watersnake:Fine>open dry
Ok.
* HP:Fine Mana:Hot a watersnake:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot a watersnake:Fine>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot a watersnake:Fine>
You slash a watersnake's tail extremely hard and shatter it.
* HP:Fine Mana:Hot a watersnake:Hurt>FLEE
You flee head over heels.
A Small Levee
Exits: *North* *South*.
The ground is very frosty.
* HP:Fine Mana:Hot>North
A Hidden Pool
A grey snake slides along the water.
A hungry warg (MrRask) is standing here.
Exits: *South* Down.
Thick ice covers the water.
* HP:Fine Mana:Hot>Down
You feel so much better hiding in the shadows!
A Hollowed Out Ridge
*Bromir the Dwarf* is standing here.
Exits: North *Up*.
The ground is very frosty.
* HP:Fine Mana:Hot>
*Bromir the Dwarf* leaves << north >> mountless.
o HP:Fine Mana:Hot>North
A Hollow Ridge
A big cavebear is padding around here.
*Eld the Dwarf* is standing here.
*Bromir the Dwarf* is standing here.
Exits: North South West.
* HP:Fine Mana:Hot>West
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Hot>North
A Hollow Ridge
Exits: North East South West.
o HP:Fine Mana:Hot>East
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Fine Mana:Hot>North
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
A hungry warg (MrRask) is standing here.
Exits: North East South West.
o HP:Fine Mana:Hot>South
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>South
A Hollowed Out Ridge
Exits: North *Up*.
o HP:Fine Mana:Hot>Up
You blink and feel weaker under the cruel light of the sun.
A Hidden Pool
A grey snake slides along the water.
Exits: *South* Down.
Thick ice covers the water.
* HP:Fine Mana:Hot>Down
You feel so much better hiding in the shadows!
A Hollowed Out Ridge
Exits: North *Up*.
The ground is very frosty.
o HP:Fine Mana:Hot>North
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>West
A Hollow Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East West.
* HP:Fine Mana:Hot>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
*Totrus the Dwarf* is standing here.
Exits: North East.
* HP:Fine Mana:Hot>North
A Rocky Gully
Exits: *North* South.
o HP:Fine Mana:Hot>where
Players in your zone
--------------------
Iyachtu - A Wide Plateau
Orcobal - A Rocky Gully
o HP:Fine Mana:Hot>
*Totrus the Dwarf* has arrived from the south.
* HP:Fine Mana:Hot>
*Totrus the Dwarf* leaves << north >> mountless.
o HP:Fine Mana:Hot>nar you ok?
Ok.
o HP:Fine Mana:Hot>s
Cave in the Hillside
The corpse of a hungry warg is lying here.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Fine Mana:Hot>l
Cave in the Hillside
The corpse of a hungry warg is lying here.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A hungry warg (MrRask) is standing here.
* HP:Fine Mana:Hot>e
You swiftly dodge *Eilro the Noldorin Elf*'s attempt to pierce you.
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>
*Totrus the Dwarf* has arrived from the north.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>lb
*Totrus the Dwarf* tries to smite you, but your parry is successful.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>c 'lig'
You start to concentrate...
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>f
You flee head over heels.
A Rocky Gully
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: *North* South.
* HP:Fine Mana:Hot>South
Cave in the Hillside
The corpse of a hungry warg is lying here.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A hungry warg (MrRask) is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East.
* HP:Fine Mana:Hot>East
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.
*Eilro the Noldorin Elf* leaves << north >> mountless.
A pack horse leaves << north >> mountless.
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Hot>East
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>South
A Hollowed Out Ridge
Exits: North *Up*.
o HP:Fine Mana:Hot>sc
289/315 hit, 61/82 mana, and 116/144 moves.
o HP:Fine Mana:Hot>sc
289/315 hit, 61/82 mana, and 116/144 moves.
o HP:Fine Mana:Hot>sc
290/315 hit, 61/82 mana, and 117/144 moves.
o HP:Fine Mana:Hot>o
cha mood wimp
Ok.
o HP:Fine Mana:Hot>North
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>North
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Fine Mana:Burning>North
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
A hungry warg (MrRask) is standing here.
Exits: North East South West.
o HP:Fine Mana:Burning>West
A Hollow Ridge
Exits: North East South West.
o HP:Fine Mana:Burning>South
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Fine Mana:Burning>
Iyachtu narrates 'awful'
* HP:Fine Mana:Burning>
Dresden narrates 'i am full waiting for you warrensish'
* HP:Fine Mana:Burning>
*Eilro the Noldorin Elf* tries to pierce you, but your parry is successful.
* HP:Fine Mana:Burning *Eilro the Noldorin Elf*:Healthy>North
No way!
You are fighting for your life!
* HP:Fine Mana:Burning *Eilro the Noldorin Elf*:Healthy>FLEE
You flee head over heels.
A Rocky Gully
Exits: *North* South.
o HP:Fine Mana:Burning>South
Cave in the Hillside
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A hungry warg (MrRask) is standing here.
Exits: North East.
* HP:Fine Mana:Burning>East
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>
Iyachtu narrates '15 hits'
o HP:Fine Mana:Burning>where
Players in your zone
--------------------
Orcobal - A Hollow Ridge
o HP:Fine Mana:Burning>nar where?
Ok.
o HP:Fine Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East.
* HP:Fine Mana:Burning>
Dresden narrates 'eek'
* HP:Fine Mana:Burning>td
# $target is now set to {*DWARF*}.
clt
*a Dwarf* smites your right foot hard and tickles it.
* HP:Fine Mana:Burning *a Dwarf*:Healthy>
You slash *a Dwarf*'s left leg and tickle it.
* HP:Fine Mana:Burning *a Dwarf*:Fine>East
You start to concentrate...
* HP:Fine Mana:Burning *a Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Fine Mana:Burning *a Dwarf*:Fine>FLEE
You slash *a Dwarf*'s left arm very hard and tickle it.
* HP:Fine Mana:Burning *a Dwarf*:Fine>
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
A hungry warg (MrRask) is standing here.
Exits: North East.
* HP:Fine Mana:Burning>
*a Dwarf* tries to smite you, but your parry is successful.
* HP:Fine Mana:Burning *a Dwarf*:Fine>East
No way!
You are fighting for your life!
*Totrus the Dwarf* has arrived from the north.
* HP:Fine Mana:Burning *a Dwarf*:Fine>
You slash *a Dwarf*'s left leg hard and tickle it.
* HP:Fine Mana:Burning *a Dwarf*:Fine>l d
Close examination reveals light footprints on the ground. However, there
is a rectangular area where there are few or no footprints at all.
* HP:Fine Mana:Burning *a Dwarf*:Fine>f
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'lb now'
o HP:Fine Mana:Burning>e
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Burning>ap ok
Ok.
o HP:Fine Mana:Burning>w
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East West.
* HP:Fine Mana:Burning>
*Totrus the Dwarf* strongly smites your body and tickles it.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Healthy>w
No way!
You are fighting for your life!
* HP:Fine Mana:Burning *Totrus the Dwarf*:Healthy>
You slash *Totrus the Dwarf*'s right leg extremely hard and tickle it.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>con totrus
The perfect match!
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>f
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Burning>e
Alas, you cannot go that way...
o HP:Fine Mana:Burning>s
A Hollowed Out Ridge
Exits: North *Up*.
o HP:Fine Mana:Burning>u
You blink and feel weaker under the cruel light of the sun.
A Hidden Pool
A grey snake slides along the water.
Exits: *South* Down.
Thick ice covers the water.
A watersnake tries to hit you, but your parry is successful.
* HP:Fine Mana:Burning a watersnake:Hurt>
You slash a watersnake's body extremely hard and shatter it.
* HP:Fine Mana:Burning a watersnake:Bad>close dry
Ok.
* HP:Fine Mana:Burning a watersnake:Bad>f
You flee head over heels.
You feel so much better hiding in the shadows!
A Hollowed Out Ridge
Exits: North *Up*.
The ground is very frosty.
o HP:Fine Mana:Burning>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'under bridge'
o HP:Fine Mana:Burning>u
You blink and feel weaker under the cruel light of the sun.
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
* HP:Fine Mana:Burning>d
You feel so much better hiding in the shadows!
A Hollowed Out Ridge
Exits: North *Up*.
The ground is very frosty.
o HP:Fine Mana:Burning>stat
OB: 69%, DB: 36%, PB: 106%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- panic
- novoid
- noquit
o HP:Fine Mana:Burning>o
cha mood wimp
Ok.
o HP:Fine Mana:Burning>eq
You are using:
<worn on finger> a ruby ring
<worn on finger> a ring
<worn around neck> a black amulet
<worn on body> a fine chain mail shirt (brand new)
<worn on head> a twisted crown
<worn on legs> a pair of ringmail leggings (brand new)
<worn on feet> a pair of iron-shod boots (used)
<worn on hands> a pair of ringmail gloves (brand new)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn about body> a forest green cloak (worn out)
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a hunting knife (brand new)
<worn on belt> an herbal kit
<worn on belt> a large skin
<worn on wrist> a keyring with a key and a set of lock picks
<worn as shield> a tower shield (brand new)
<wielded> an engraved broadsword (brand new)
o HP:Fine Mana:Burning>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'meet where?'
o HP:Fine Mana:Burning>ap I fight them
Ok.
o HP:Fine Mana:Burning>sd staircase
# $door is now set to {staircase}.
td
# $target is now set to {*DWARF*}.
North
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Burning>West
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East West.
* HP:Fine Mana:Burning>West
*Eilro the Noldorin Elf* has arrived from the west.
A pack horse has arrived from the west.
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East.
* HP:Fine Mana:Burning>clt
You start to concentrate...
*a Dwarf* tries to smite you, but your parry is successful.
open $door
*Eilro the Noldorin Elf* has arrived from the east.
A pack horse has arrived from the east.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* HP:Fine Mana:Hot *a Dwarf*:Fine>I see no staircase here.
* HP:Fine Mana:Hot *a Dwarf*:Fine>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot *a Dwarf*:Fine>FLEE
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Hot>East
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>
The cavebear lightly hits your body and tickles it.
o HP:Fine Mana:Hot the cavebear:Healthy>sd stonestaor
# $door is now set to {stonestaor}.
sd stonestair
# $door is now set to {stonestair}.
f
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East South West.
*Totrus the Dwarf* leaves << west >> mountless.
o HP:Fine Mana:Hot>East
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Fine Mana:Burning>West
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>West
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>
*Totrus the Dwarf* tries to smite you, but your parry is successful.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>South
No way!
You are fighting for your life!
You slash *Totrus the Dwarf*'s left leg very hard and tickle it.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>FLEE
You flee head over heels.
A Hollow Ridge
*Totrus the Dwarf* is here, fighting YOU.
Exits: North East South West.
* HP:Fine Mana:Burning>
# $name is now set to {Rorbag}.
Rorbag tells you '.'
* HP:Fine Mana:Burning>East
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Fine Mana:Burning>West
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>
*Totrus the Dwarf* leaves << east >> mountless.
o HP:Fine Mana:Burning>East
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East South West.
*Totrus the Dwarf* leaves << west >> mountless.
o HP:Fine Mana:Burning>South
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Burning>South
A Hollowed Out Ridge
Exits: North *Up*.
o HP:Fine Mana:Burning>North
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Burning>West
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East West.
* HP:Fine Mana:Burning>
*Totrus the Dwarf* leaves << north >> mountless.
Saving Orcobal.
o HP:Fine Mana:Burning>West
open $door
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here trying to concentrate.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Fine Mana:Burning>
Ok.
* HP:Fine Mana:Burning>clt
You start to concentrate...
*Eilro the Noldorin Elf* tries to pierce you, but your parry is successful.
*a Dwarf* utters the words 'cure light'
*Totrus the Dwarf* has arrived from the east.
*a Dwarf* smites your left arm and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Burning *Eilro the Noldorin Elf*:Healthy>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Burning *Eilro the Noldorin Elf*:Healthy>FLEE
*Totrus the Dwarf* smites your right leg extremely hard.
You flee head over heels.
A Rocky Gully
Exits: *North* South.
o HP:Fine Mana:Burning>South
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East Down.
* HP:Fine Mana:Burning>East
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East Down.
* HP:Fine Mana:Burning>Down
A Stone Staircase
Exits: Up Down.
o HP:Fine Mana:Burning>sc
243/315 hit, 65/82 mana, and 87/144 moves.
o HP:Fine Mana:Burning>u
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East Down.
* HP:Fine Mana:Burning>laugh
You fall down laughing.
* HP:Fine Mana:Burning>e
*Totrus the Dwarf* tries to smite you, but your parry is successful.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>
# $enedoor is now set to {stonestair}.
*a Dwarf* closes the stonestair.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>FLEE
You swiftly dodge *a Dwarf*'s attempt to smite you.
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Burning *Totrus the Dwarf*:Fine>FLEE
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Fine Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East.
* HP:Fine Mana:Burning>Down
Alas, you cannot go that way...
* HP:Fine Mana:Burning>open $door
Down
Ok.
* HP:Fine Mana:Burning>A Stone Staircase
Exits: Up Down.
o HP:Fine Mana:Burning>
The stairtop closes quietly.
o HP:Fine Mana:Burning>open $door
I see no stonestair here.
o HP:Fine Mana:Burning>open $door
I see no stonestair here.
o HP:Fine Mana:Burning>Up
Alas, you cannot go that way...
o HP:Fine Mana:Burning>open $door
I see no stonestair here.
o HP:Fine Mana:Burning>sd stairtop
# $door is now set to {stairtop}.
open $door
Ok.
o HP:Fine Mana:Burning>sc
247/315 hit, 69/82 mana, and 87/144 moves.
o HP:Fine Mana:Burning>sc
247/315 hit, 69/82 mana, and 88/144 moves.
o HP:Fine Mana:Burning>sc
247/315 hit, 69/82 mana, and 88/144 moves.
o HP:Fine Mana:Burning>sc
248/315 hit, 69/82 mana, and 88/144 moves.
o HP:Fine Mana:Burning>sc
248/315 hit, 69/82 mana, and 88/144 moves.
o HP:Fine Mana:Burning>sc
248/315 hit, 69/82 mana, and 89/144 moves.
o HP:Fine Mana:Burning>
The stairtop closes quietly.
o HP:Fine Mana:Burning>open $door
Ok.
o HP:Fine Mana:Burning>ap massa spyer cave-bears
Ok.
o HP:Fine Mana:Burning>sc
250/315 hit, 71/82 mana, and 92/144 moves.
o HP:Fine Mana:Burning>td
# $target is now set to {*DWARF*}.
o
cha mood wimp
Ok.
o HP:Fine Mana:Burning>Up
clt
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East Down.
* HP:Fine Mana:Burning># $enedoor is now set to {stonestair}.
*a Dwarf* closes the stonestair.
You start to concentrate...
*Eilro the Noldorin Elf* raises his hand.
*Totrus the Dwarf* smites your left arm extremely hard.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>
You slash *Totrus the Dwarf*'s left hand extremely hard and tickle it.
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>FLEE
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Hurt Mana:Burning>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East.
*Totrus the Dwarf* quickly approaches, trying to smite you.
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>North
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>FLEE
*a Dwarf* tries to smite you, but your parry is successful.
You flee head over heels.
A Rocky Gully
Exits: North South.
o HP:Hurt Mana:Burning>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'where they?'
o HP:Hurt Mana:Burning>South
East
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East.
* HP:Hurt Mana:Burning>*Totrus the Dwarf* quickly approaches, trying to smite you.
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>East
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>FLEE
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Hurt Mana:Burning>West
East
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Totrus the Dwarf* is standing here.
Exits: North East.
* HP:Hurt Mana:Burning>East
*Totrus the Dwarf* quickly approaches, trying to smite you.
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>FLEE
*a Dwarf* quickly approaches, trying to smite you.
*Totrus the Dwarf* smites your body extremely hard.
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>
You flee head over heels.
A Rocky Gully
Exits: North South.
o HP:Hurt Mana:Burning>
*Totrus the Dwarf* has arrived from the south.
* HP:Hurt Mana:Burning>
*Totrus the Dwarf* quickly approaches, trying to smite you.
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>
# $name is now set to {Rorbag}.
Rorbag tells you 'vilken cave brear'
You slash *Totrus the Dwarf*'s body extremely hard and tickle it.
* HP:Hurt Mana:Burning *Totrus the Dwarf*:Fine>f
You flee head over heels.
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Hurt Mana:Burning>s
*a Dwarf* smites your body extremely hard.
You feel a strong ache there!
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *a Dwarf*:Fine>
*Eilro the Noldorin Elf* pierces your body and tickles it.
* HP:Hurt Mana:Burning *a Dwarf*:Fine>f
You flee head over heels.
A Rocky Gully
Exits: North South.
o HP:Hurt Mana:Burning>South
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Hurt Mana:Burning>East
East
A Hollow Ridge
Exits: North East West.
o HP:Hurt Mana:Burning>A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Hurt Mana:Burning>n
w
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Hurt Mana:Burning>A Hollow Ridge
Exits: North East South West.
o HP:Hurt Mana:Burning>yell fellas
Ok.
o HP:Hurt Mana:Burning>yell that place
Ok.
o HP:Hurt Mana:Burning>yell is noportal
Ok.
o HP:Hurt Mana:Burning>yell so I could
Ok.
o HP:Hurt Mana:Burning>yell not possbily
Ok.
o HP:Hurt Mana:Burning>tell trap tehre
No-one by that name here...
o HP:Hurt Mana:Burning>sq
search quick
You begin to search ...
cls
o HP:Hurt Mana:Burning>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o HP:Hurt Mana:Burning>y trap there
yell trap there
Ok.
o HP:Hurt Mana:Burning>sc
162/304 hit, 67/82 mana, and 70/142 moves.
o HP:Hurt Mana:Burning>o
cha mood wimp
Ok.
o HP:Hurt Mana:Burning>sq
search quick
You begin to search ...
o HP:Hurt Mana:Burning>o
cha mood wimp
Ok.
o HP:Hurt Mana:Burning>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o HP:Hurt Mana:Hot>yell To bad
Ok.
o HP:Hurt Mana:Hot>yell yo're
Ok.
o HP:Hurt Mana:Hot>yell so cluless
Ok.
o HP:Hurt Mana:Hot>yell that you
Ok.
o HP:Hurt Mana:Hot>yell won't enter
Ok.
o HP:Hurt Mana:Hot>sq
search quick
You begin to search ...
o HP:Hurt Mana:Hot>cls
cast 'cure light'
You start to concentrate...
*a Dwarf* yells 'laff'
Your scratches and bruises disappear.
o HP:Hurt Mana:Hot>t rorbag vad?
Ok.
o HP:Hurt Mana:Hot>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o HP:Fine Mana:Hot>
*a Dwarf* yells 'whatever dode'
o HP:Fine Mana:Hot>yell It was
Ok.
o HP:Fine Mana:Hot>yell a free kill =)
Ok.
o HP:Fine Mana:Hot>cls
cast 'cure light'
You start to concentrate...
Your spell backfired!
You feel drained.
You bleed from open wounds.
o HP:Hurt Mana:Hot>
*a Dwarf* yells 'WHINE'
o HP:Hurt Mana:Hot>sc
211/304 hit, 37/82 mana, and 74/142 moves.
o HP:Hurt Mana:Hot>o
cha mood wimp
Ok.
o HP:Hurt Mana:Hot>
# $name is now set to {Rorbag}.
Rorbag tells you 'vilken javla cave brar.. det finns ju 16 st'
o HP:Hurt Mana:Hot>stat
OB: 69%, DB: 34%, PB: 106%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a deep wound at the body.
- a deep wound at the left arm.
- panic
- novoid
- noquit
o HP:Hurt Mana:Hot>
*Eilro the Noldorin Elf* has arrived from the south.
A pack horse has arrived from the south.
* HP:Hurt Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Hurt Mana:Hot>e
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Hurt Mana:Hot>
# $name is now set to {Rorbag}.
Rorbag tells you 'cave-bear even'
o HP:Fine Mana:Hot>n
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Fine Mana:Hot>
*Eilro the Noldorin Elf* has arrived from the west.
A pack horse has arrived from the west.
* HP:Fine Mana:Hot>s
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot>A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Fine Mana:Hot>s
A Hollowed Out Ridge
Exits: North Up.
o HP:Fine Mana:Hot>u
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Fine Mana:Hot>d
A Hollowed Out Ridge
Exits: North Up.
The ground is very frosty.
o HP:Fine Mana:Hot>sc
214/304 hit, 39/82 mana, and 74/142 moves.
*Eilro the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
* HP:Fine Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot>u
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Fine Mana:Hot>sd boulder
# $door is now set to {boulder}.
d
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Fine Mana:Hot>
*Eilro the Noldorin Elf* leaves << north >> mountless.
A pack horse leaves << north >> mountless.
o HP:Fine Mana:Hot>wink
Have you got something in your eye?
o HP:Fine Mana:Hot>sc
215/304 hit, 41/82 mana, and 74/142 moves.
o HP:Fine Mana:Hot>sc
216/304 hit, 41/82 mana, and 74/142 moves.
o HP:Fine Mana:Hot>sc
sc
216/304 hit, 41/82 mana, and 75/142 moves.
o HP:Fine Mana:Hot>216/304 hit, 41/82 mana, and 75/142 moves.
o HP:Fine Mana:Hot>sc
216/304 hit, 41/82 mana, and 75/142 moves.
o HP:Fine Mana:Hot>sc
216/304 hit, 41/82 mana, and 75/142 moves.
o HP:Fine Mana:Hot>
*Eilro the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
* HP:Fine Mana:Hot>stat
OB: 69%, DB: 34%, PB: 106%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a deep wound at the body.
- a deep wound at the left arm.
- panic
- novoid
- noquit
* HP:Fine Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot>u
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Fine Mana:Hot>blade
draw wightblade
You remove an engraved broadsword.
You skillfully wield a wightblade, looking very evil-minded.
o HP:Fine Mana:Hot>a
cha mood agg
Ok.
o HP:Fine Mana:Hot>te
# $target is now set to {*ELF*}.
Down
HIT $target
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>
# $enedoor is now set to {boulder}.
*Eilro the Noldorin Elf* closes the boulder.
You try to slash *Eilro the Noldorin Elf*, but he parries successfully.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>open $door
Ok.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>
# $enedoor is now set to {boulder}.
*Eilro the Noldorin Elf* closes the boulder.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>' enter?
emote grunts 'enter?'
Ok.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Healthy>open $door
You slash *Eilro the Noldorin Elf*'s head and tickle it.
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Fine>
Ok.
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Fine>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot *Eilro the Noldorin Elf*:Fine>FLEE
*Eilro the Noldorin Elf* utters the words 'lightning bolt'
*Eilro the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Hurt Mana:Hot *Eilro the Noldorin Elf*:Fine>
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Hurt Mana:Hot>South
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
* HP:Hurt Mana:Hot>open $door
It's already open!
* HP:Hurt Mana:Hot>Up
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Hurt Mana:Hot>A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Hurt Mana:Hot>d
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Hurt Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Hurt Mana:Hot>' scout?
emote grunts 'scout?'
Ok.
* HP:Hurt Mana:Hot>u
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Hurt Mana:Hot>Down
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Hurt Mana:Hot>
# $enedoor is now set to {boulder}.
*Eilro the Noldorin Elf* closes the boulder.
* HP:Hurt Mana:Hot>' sercously
*Eilro the Noldorin Elf* begins some strange incantations...
emote grunts 'sercously'
Ok.
* HP:Hurt Mana:Hot>open $door
Ok.
* HP:Hurt Mana:Hot>Up
*Eilro the Noldorin Elf* utters the words 'lightning bolt'
*Eilro the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You flee head over heels.
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Hurt Mana:Hot>
Alas, you cannot go that way...
o HP:Hurt Mana:Hot>sc
139/304 hit, 45/82 mana, and 67/142 moves.
o HP:Hurt Mana:Hot>Down
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Hurt Mana:Hot>
# $enedoor is now set to {boulder}.
*Eilro the Noldorin Elf* closes the boulder.
* HP:Hurt Mana:Hot>open $door
Ok.
* HP:Hurt Mana:Hot>Up
A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Hurt Mana:Hot>d
A Hollowed Out Ridge
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North Up.
The ground is very frosty.
* HP:Hurt Mana:Hot>
*Totrus the Dwarf* has arrived from the north.
# $enedoor is now set to {boulder}.
*Eilro the Noldorin Elf* closes the boulder.
* HP:Hurt Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Hurt Mana:Hot>n
*Totrus the Dwarf* smites your right hand extremely hard and shatters it.
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Wounded Mana:Hot>A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Wounded Mana:Hot>w
A Hollow Ridge
Exits: North East South West.
o HP:Wounded Mana:Hot>West
A Hollow Ridge
Exits: North East South West.
o HP:Wounded Mana:Hot>West
A Hollow Ridge
Exits: North East South West.
o HP:Wounded Mana:Hot>South
A Hollow Ridge
*Totrus the Dwarf* is standing here.
Exits: North East West.
* HP:Wounded Mana:Hot>West
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East.
*a Dwarf* smites your left foot extremely hard and shatters it.
You feel a strong ache there!
*Totrus the Dwarf* has arrived from the east.
* HP:Bad Mana:Hot *a Dwarf*:Healthy>
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Bad Mana:Hot>FLEE
You flee head over heels.
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Bad Mana:Hot>West
A Hollow Ridge
Exits: North East West.
o HP:Bad Mana:Hot>North
A Hollow Ridge
Exits: North East South West.
o HP:Bad Mana:Hot>sc
65/304 hit, 47/82 mana, and 52/142 moves.
o HP:Bad Mana:Hot>o
cha mood wimp
Ok.
o HP:Bad Mana:Hot>cls
cast 'cure light'
You start to concentrate...
mp
sword
*Eilro the Noldorin Elf* has arrived from the east.
A pack horse has arrived from the east.
Your scratches and bruises disappear.
* HP:Bad Mana:Hot>o
You aren't wearing a fur.
* HP:Bad Mana:Hot>
You don't have a cloak.
* HP:Bad Mana:Hot>draw engraved
You remove a wightblade.
You skillfully wield an engraved broadsword, looking very evil-minded.
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Bad Mana:Hot>f
cha mood wimp
Ok.
* HP:Bad Mana:Hot>
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Bad Mana:Hot>e
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Bad Mana:Hot>
*Totrus the Dwarf* has arrived from the south.
* HP:Bad Mana:Hot>e
s
s
Alas, you cannot go that way...
*Totrus the Dwarf* leaves << north >> mountless.
You bleed from open wounds.
o HP:Bad Mana:Hot>A Hollowed Out Ridge
Exits: North.
o HP:Bad Mana:Hot>
Alas, you cannot go that way...
o HP:Bad Mana:Hot>open $door
Up
Ok.
o HP:Bad Mana:Hot>A Hidden Pool
A grey snake slides along the water.
Exits: Down.
Thick ice covers the water.
o HP:Bad Mana:Hot>open dry
Ok.
o HP:Bad Mana:Hot>s
A Small Levee
Exits: North South.
The ground is very frosty.
o HP:Bad Mana:Hot>s
A Wide Plateau
Exits: North East West.
o HP:Bad Mana:Hot Move:Tired>e
e
e
Stony Plateau
Exits: East West.
o HP:Bad Mana:Hot Move:Tired>Stony Plateau
The corpse of the sand viper is lying here.
Exits: East West.
o HP:Bad Mana:Hot Move:Tired>Rocky Slope
Exits: East West.
o HP:Bad Mana:Hot Move:Tired>t rorbag jag är ute 5 mot mig funkar inte
e
Ok.
o HP:Bad Mana:Hot Move:Tired>e
Rolling Plains
Exits: North East West.
o HP:Bad Mana:Hot Move:Tired>Rolling Plains
The corpse of the boar is lying here.
Exits: North East West.
o HP:Bad Mana:Hot Move:Tired>t rorbag bad
Ok.
o HP:Bad Mana:Hot Move:Tired>e
Rolling Plains
Exits: North West.
o HP:Bad Mana:Hot Move:Tired>sc
73/304 hit, 41/82 mana, and 44/142 moves.
o HP:Bad Mana:Hot Move:Tired>o
cha mood wimp
Ok.
o HP:Bad Mana:Hot Move:Tired>n
A Dense Thicket
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
o HP:Bad Mana:Hot Move:Tired>bob
cast norm 'breath'
You muster all of your concentration...
# $name is now set to {Rorbag}.
Rorbag tells you 'var?'
The boar cub leaves << south >> mountless.
An energy begins to flow within your legs as your body becomes lighter.
o HP:Bad Mana:Cold>ap cavers bears brushen
Ok.
o HP:Bad Mana:Cold>sc
sc
75/304 hit, 15/82 mana, and 126/142 moves.
o HP:Bad Mana:Cold>75/304 hit, 15/82 mana, and 126/142 moves.
o HP:Bad Mana:Cold>sc
75/304 hit, 15/82 mana, and 126/142 moves.
o HP:Bad Mana:Cold>sc
75/304 hit, 15/82 mana, and 126/142 moves.
o HP:Bad Mana:Cold>
# $name is now set to {Rorbag}.
Rorbag tells you 'jahaja'
o HP:Wounded Mana:Cold>t iyachtu 75/304 hit, 15/82 mana, and 126/142 moves.
Ok.
o HP:Wounded Mana:Cold>sc
sc
sc
sc
o
# $name is now set to {Iyachtu}.
Iyachtu tells you 'ack'
o HP:Wounded Mana:Cold>78/304 hit, 18/82 mana, and 133/142 moves.
o HP:Wounded Mana:Cold>78/304 hit, 18/82 mana, and 134/142 moves.
o HP:Wounded Mana:Cold>stat
78/304 hit, 18/82 mana, and 134/142 moves.
o HP:Wounded Mana:Cold>78/304 hit, 18/82 mana, and 134/142 moves.
o HP:Wounded Mana:Cold>ap shrug
cha mood wimp
Ok.
Saving Orcobal.
o HP:Wounded Mana:Cold>OB: 69%, DB: 34%, PB: 106%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- panic
- novoid
- noquit
o HP:Wounded Mana:Cold>
# $name is now set to {Rorbag}.
Rorbag tells you 'stora ena?'
o HP:Wounded Mana:Cold>
Ok.
o HP:Wounded Mana:Cold>stat
OB: 69%, DB: 34%, PB: 106%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- panic
- novoid
- noquit
o HP:Wounded Mana:Cold>sq
search quick
You begin to search ...
o HP:Wounded Mana:Cold>ap nods
o
Ok.
o HP:Wounded Mana:Cold>cha mood wimp
Ok.
o HP:Wounded Mana:Cold>sc
79/304 hit, 19/82 mana, and 136/142 moves.
o HP:Wounded Mana:Cold>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'where?'
o HP:Wounded Mana:Cold>ap I'm fine
Ok.
o HP:Wounded Mana:Cold>ap near bears
Ok.
o HP:Wounded Mana:Cold>o
cha mood wimp
Ok.
o HP:Wounded Mana:Cold>sc
81/304 hit, 20/82 mana, and 140/142 moves.
o HP:Wounded Mana:Cold>t rorbag Dem är hjärndöda
Ok.
o HP:Wounded Mana:Warm>sc
81/304 hit, 21/82 mana, and 142/142 moves.
# $name is now set to {Iyachtu}.
Iyachtu tells you 'nods'
o HP:Wounded Mana:Warm>sq
search quick
You begin to search ...
o HP:Wounded Mana:Warm>sc
82/304 hit, 22/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>sc
82/304 hit, 22/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>where
Players in your zone
--------------------
Orcobal - A Dense Thicket
o HP:Wounded Mana:Warm>o
cha mood wimp
Ok.
o HP:Wounded Mana:Warm>sc
83/304 hit, 22/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>sc
# $name is now set to {Iyachtu}.
Iyachtu tells you 'dur and 2 near warrens'
o HP:Wounded Mana:Warm>83/304 hit, 22/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>st
You are already standing.
o HP:Wounded Mana:Warm>cls
cast 'cure light'
You start to concentrate...
You feel bolder.
You bleed from open wounds.
Aye!
You cannot concentrate any more...
o HP:Wounded Mana:Warm>ap nods
Ok.
o HP:Wounded Mana:Warm>sc
79/304 hit, 23/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>sc
79/304 hit, 23/82 mana, and 142/142 moves.
o HP:Wounded Mana:Warm>stat
OB: 72%, DB: 34%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- novoid
- noquit
o HP:Wounded Mana:Warm>where
Players in your zone
--------------------
Orcobal - A Dense Thicket
o HP:Wounded Mana:Warm>o
cha mood wimp
Ok.
o HP:Wounded Mana:Warm>stat
OB: 72%, DB: 34%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- novoid
- noquit
o HP:Wounded Mana:Warm>
*Totrus the Dwarf* has arrived from the west.
* HP:Wounded Mana:Warm>
*Totrus the Dwarf* tries to smite you, but your parry is successful.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>n
No way!
You are fighting for your life!
You slash *Totrus the Dwarf*'s right hand extremely hard and tickle it.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>
# $name is now set to {Rorbag}.
Rorbag tells you 'de trodde sakert de va trap vid dry'
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>laugh
f
You fall down laughing.
You flee head over heels.
Rolling Plains
Exits: North West.
o HP:Wounded Mana:Warm>
You flee head over heels.
Rolling Plains
The corpse of the boar is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: North East West.
o HP:Wounded Mana:Warm>East
Rolling Plains
Exits: North West.
o HP:Wounded Mana:Warm>East
Alas, you cannot go that way...
o HP:Wounded Mana:Warm>North
*Totrus the Dwarf* has arrived from the north.
A Dense Thicket
Exits: North South West.
o HP:Wounded Mana:Warm>North
A Dense Thicket
Exits: South West.
o HP:Wounded Mana:Warm>North
Alas, you cannot go that way...
o HP:Wounded Mana:Warm>South
A Dense Thicket
*Totrus the Dwarf* is standing here.
Exits: North South West.
* HP:Wounded Mana:Warm>South
Rolling Plains
Exits: North West.
o HP:Wounded Mana:Warm>South
Alas, you cannot go that way...
o HP:Wounded Mana:Warm>West
Rolling Plains
The corpse of the boar is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: North East West.
o HP:Wounded Mana:Warm>sd deadwood
# $door is now set to {deadwood}.
*Totrus the Dwarf* has arrived from the east.
* HP:Wounded Mana:Warm>ap nods
*Totrus the Dwarf* tries to smite you, but your parry is successful.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>e
Ok.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>FLEE
You slash *Totrus the Dwarf*'s body very hard and tickle it.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>
You flee head over heels.
Rolling Plains
Exits: North East West.
o HP:Wounded Mana:Warm>East
Rolling Plains
The corpse of the boar is lying here.
A boar cub is playing here, and exploring the wide world.
*Totrus the Dwarf* is standing here.
*Bromir the Dwarf* is standing here.
*Eld the Dwarf* is standing here.
*Dur the Beorning Man* is here, riding the trained horse.
Exits: North East West.
# $name is now set to {Rorbag}.
Rorbag tells you 'den woman magen misstankte nog sist'
* HP:Wounded Mana:Warm>East
*Totrus the Dwarf* leaves << east >> mountless.
* HP:Wounded Mana:Warm>Rolling Plains
*Totrus the Dwarf* is standing here.
Exits: North West.
* HP:Wounded Mana:Warm>North
*Totrus the Dwarf* quickly approaches, trying to smite you.
No way!
You are fighting for your life!
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>North
No way!
You are fighting for your life!
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>FLEE
*Bromir the Dwarf* has arrived from the west.
*Eld the Dwarf* has arrived from the west.
*Dur the Beorning Man* has arrived from the west riding the trained horse.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>West
You swiftly dodge *Bromir the Dwarf*'s attempt to pound you.
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded Mana:Warm *Totrus the Dwarf*:Fine>FLEE
West
You flee head over heels.
Rolling Plains
The corpse of the boar is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: North East West.
*Totrus the Dwarf* has arrived from the east.
* HP:Wounded Mana:Warm>Rolling Plains
Exits: North East West.
o HP:Wounded Mana:Warm>West
Rocky Slope
Exits: East West.
o HP:Wounded Mana:Warm>
# $name is now set to {Rorbag}.
Rorbag tells you 'o rapportera'
o HP:Wounded Mana:Warm>North
Alas, you cannot go that way...
o HP:Wounded Mana:Warm>West
*Totrus the Dwarf* has arrived from the east.
Stony Plateau
The corpse of the sand viper is lying here.
Exits: East West.
o HP:Wounded Mana:Warm>West
Stony Plateau
Exits: East West.
o HP:Wounded Mana:Warm>West
A Wide Plateau
Exits: North East West.
o HP:Wounded Mana:Warm>North
A Small Levee
Exits: North South.
o HP:Wounded Mana:Warm>North
A Hidden Pool
A grey snake slides along the water.
Exits: South Down.
Thick ice covers the water.
o HP:Wounded Mana:Warm>close dry
Ok.
o HP:Wounded Mana:Warm>d
A Hollowed Out Ridge
Exits: North Up.
The ground is very frosty.
o HP:Wounded Mana:Warm>
# $name is now set to {Rorbag}.
Rorbag tells you 'sa nu kom de flera istallet'
o HP:Wounded Mana:Warm>close boulder
That's absurd.
o HP:Wounded Mana:Warm>n
A Hollow Ridge
A big cavebear is padding around here.
Exits: North South West.
o HP:Wounded Mana:Warm>n
A Hollow Ridge
A big cavebear is padding around here.
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Wounded Mana:Warm>w
A Hollow Ridge
Exits: North East South West.
o HP:Wounded Mana:Warm>s
w
A Hollow Ridge
Exits: North East West.
o HP:Wounded Mana:Warm>Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Wounded Mana:Warm>n
You swiftly dodge *a Dwarf*'s attempt to smite you.
* HP:Wounded Mana:Warm *a Dwarf*:Healthy>No way!
You are fighting for your life!
You slash *a Dwarf*'s right foot extremely hard.
* HP:Wounded Mana:Warm *a Dwarf*:Fine>n
*Eilro the Noldorin Elf* begins some strange incantations...
No way!
You are fighting for your life!
* HP:Wounded Mana:Warm *a Dwarf*:Fine>f
You flee head over heels.
A Hollow Ridge
Exits: North East West.
o HP:Wounded Mana:Warm>w
Cave in the Hillside
The corpse of a hungry warg is lying here.
The corpse of a hungry warg is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Wounded Mana:Warm>n
A Rocky Gully
Exits: North South.
o HP:Wounded Mana:Warm>n
A Rocky Gully
Exits: East South.
o HP:Wounded Mana:Warm>e
A Rocky Gully
Exits: North West.
o HP:Wounded Mana:Warm>North
A Rocky Gully
Exits: South West.
o HP:Wounded Mana:Warm>West
A Wooded Draw
The corpse of a striped snake is lying here.
Exits: East West.
o HP:Wounded Mana:Warm>ap japp
w
w
Ok.
o HP:Wounded Mana:Warm>A Wooded Draw
A small brown snake is slithering around here.
Exits: North East.
o HP:Wounded Mana:Warm>
Alas, you cannot go that way...
o HP:Wounded Mana:Warm>
*Eilro the Noldorin Elf* has arrived from the east.
A pack horse has arrived from the east.
* HP:Wounded Mana:Warm>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Wounded Mana:Warm>
*Eilro the Noldorin Elf* utters the words 'lightning bolt'
*Eilro the Noldorin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Warm *Eilro the Noldorin Elf*:Healthy>ap jag springer runt lite
Ok.
* HP:Bad Mana:Warm *Eilro the Noldorin Elf*:Healthy>f
You flee head over heels.
A Wooded Draw
The corpse of a striped snake is lying here.
Exits: East West.
o HP:Bad Mana:Warm>West
North
A Wooded Draw
A small brown snake is slithering around here.
*Eilro the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.
* HP:Bad Mana:Warm>*Eilro the Noldorin Elf* begins some strange incantations...
A Wooded Draw
A small brown snake is slithering around here.
A black snake, with red markings, is lying here.
Exits: South West.
o HP:Bad Mana:Warm>West
A Wooded Draw
Exits: East West.
o HP:Bad Mana:Warm>West
A Shallow Basin
A brown snake watches you.
Exits: North East West.
o HP:Bad Mana:Warm>North
A Charred Slope
Exits: North East South West.
o HP:Bad Mana:Warm>North
Old East Road
Exits: North East South West.
o HP:Bad Mana:Warm>ap dem breaker boulder/dry
Ok.
o HP:Bad Mana:Warm>sc
o
54/304 hit, 32/82 mana, and 90/142 moves.
o HP:Bad Mana:Warm>cha mood wimp
Ok.
o HP:Bad Mana:Warm>East
Old East Road
Exits: North East South West.
o HP:Bad Mana:Warm>East
Old East Road
Exits: North East South West.
o HP:Bad Mana:Warm>East
Old East Road
Exits: North East South West.
o HP:Bad Mana:Warm>East
A Roadside Thicket
The corpse of a brown snake is lying here.
Exits: North South West.
o HP:Bad Mana:Warm>North
Old East Road
Exits: North East South West.
o HP:Bad Mana:Warm>East
Old East Road
Exits: North East West.
o HP:Bad Mana:Warm>North
Endless Plains
Exits: North East South West.
o HP:Bad Mana:Warm>East
A Wrecked Wagon
Exits: South West.
o HP:Bad Mana:Warm>East
Alas, you cannot go that way...
o HP:Bad Mana:Warm>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o HP:Bad Mana:Warm>sc
52/304 hit, 34/82 mana, and 87/142 moves.
o HP:Bad Mana:Warm>
# $name is now set to {Rorbag}.
Rorbag tells you 'moget'
o HP:Bad Mana:Warm>ap ligger på stadig 60 hps =)
Ok.
o HP:Bad Mana:Warm>sc
53/304 hit, 35/82 mana, and 90/142 moves.
o HP:Bad Mana:Warm>sc
53/304 hit, 35/82 mana, and 90/142 moves.
o HP:Bad Mana:Warm>sc
53/304 hit, 35/82 mana, and 91/142 moves.
o HP:Bad Mana:Warm>ap 50 even
Ok.
o HP:Bad Mana:Warm>sc
54/304 hit, 35/82 mana, and 92/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 35/82 mana, and 92/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 92/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 92/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 92/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 93/142 moves.
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 93/142 moves.
o HP:Bad Mana:Warm>stat
OB: 71%, DB: 34%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- panic
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- novoid
- noquit
o HP:Bad Mana:Warm>o
cha mood wimp
Ok.
o HP:Bad Mana:Warm>stat
OB: 71%, DB: 34%, PB: 108%, Armour: 52%. Wimpy: 150. Mood: wimpy.
Needed: 329,379 xp, 0 tp. Gold: 326. Alert: normal.
Affected by:
- panic
- a light wound at the left foot.
- a deep wound at the body.
- a deep wound at the left arm.
- novoid
- noquit
o HP:Bad Mana:Warm>sc
54/304 hit, 36/82 mana, and 94/142 moves.
o HP:Bad Mana:Warm>sc
55/304 hit, 36/82 mana, and 94/142 moves.
o HP:Bad Mana:Warm>where
Players in your zone
--------------------
Orcobal - A Wrecked Wagon
o HP:Bad Mana:Hot>sc
55/304 hit, 37/82 mana, and 95/142 moves.
o HP:Bad Mana:Hot>sc
55/304 hit, 37/82 mana, and 96/142 moves.
o HP:Bad Mana:Hot>sc
55/304 hit, 37/82 mana, and 96/142 moves.
o HP:Bad Mana:Hot>ap sjukt fega
Ok.
o HP:Bad Mana:Hot>ap sen gick jag in deadwood :P
Ok.
o HP:Bad Mana:Hot>sc
57/304 hit, 39/82 mana, and 101/142 moves.
o HP:Bad Mana:Hot>sc
sc
57/304 hit, 39/82 mana, and 101/142 moves.
o HP:Bad Mana:Hot>57/304 hit, 39/82 mana, and 101/142 moves.
o HP:Bad Mana:Hot>
# $name is now set to {Rorbag}.
Rorbag tells you 'hehe'
o HP:Bad Mana:Hot>ap tror du dem entra? nääääääääääääh
sc
sc
Ok.
o HP:Bad Mana:Hot>58/304 hit, 40/82 mana, and 105/142 moves.
o HP:Bad Mana:Hot>59/304 hit, 40/82 mana, and 105/142 moves.
o HP:Bad Mana:Hot>sc
59/304 hit, 41/82 mana, and 105/142 moves.
o HP:Bad Mana:Hot>sc
# $name is now set to {Rorbag}.
Rorbag tells you 'skoja inte jaghade stormat'
59/304 hit, 41/82 mana, and 106/142 moves.
o HP:Bad Mana:Hot>sc
59/304 hit, 41/82 mana, and 106/142 moves.
o HP:Bad Mana:Hot>sc
59/304 hit, 41/82 mana, and 106/142 moves.
o HP:Bad Mana:Hot>ap givet
Ok.
o HP:Bad Mana:Hot>ap bad för fan
Ok.
o HP:Bad Mana:Hot>ap *drool*
Ok.
o HP:Bad Mana:Hot>open planks
I see no planks here.
o HP:Bad Mana:Hot>e
Alas, you cannot go that way...
o HP:Bad Mana:Hot>
# $name is now set to {Iyachtu}.
Iyachtu tells you 'goin moria'
*Eilro the Noldorin Elf* has arrived from the west riding a pack horse.
* HP:Bad Mana:Hot>
# $name is now set to {Rorbag}.
Rorbag tells you 'precis'
* HP:Bad Mana:Hot>
*Eilro the Noldorin Elf* begins some strange incantations...
* HP:Bad Mana:Hot>s
Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>e
Old East Road
Exits: East South West.
o HP:Bad Mana:Hot>East
Old East Road
Exits: East South West.
o HP:Bad Mana:Hot>East
Old East Road
Exits: East South West.
o HP:Bad Mana:Hot>East
Old East Road
Exits: East West.
o HP:Bad Mana:Hot>East
Old East Road
Exits: East West.
o HP:Bad Mana:Hot>East
Old East Road
*Totrus the Dwarf* is standing here.
Exits: East South West.
* HP:Bad Mana:Hot>East
Old East Road
*a Dwarf* is here, riding a mountain mule.
Exits: East West.
* HP:Bad Mana:Hot>
*a Dwarf* strongly smites your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Hot *a Dwarf*:Healthy>East
# $name is now set to {Rorbag}.
Rorbag tells you 'trap eller inte de e vart det'
No way!
You are fighting for your life!
* HP:Bad Mana:Hot *a Dwarf*:Healthy>FLEE
PANIC!
You can't quit the fight!
* HP:Bad Mana:Hot *a Dwarf*:Healthy>East
No way!
You are fighting for your life!
*Totrus the Dwarf* has arrived from the west.
You slash *a Dwarf*'s right foot extremely hard.
Your victim is shocked by your hit!
* HP:Bad Mana:Hot *a Dwarf*:Fine>East
No way!
You are fighting for your life!
*Totrus the Dwarf* leaves << east >> mountless.
* HP:Bad Mana:Hot *a Dwarf*:Fine>FLEE
You flee head over heels.
Old East Road
Exits: East South West.
o HP:Bad Mana:Hot>East
Old East Road
*a Dwarf* is here, riding a mountain mule.
Exits: East West.
# $name is now set to {Dresden}.
Dresden tells you 'you ok?'
* HP:Bad Mana:Hot>East
Old East Road
Exits: East West.
o HP:Bad Mana:Hot>East
Old East Road
*Totrus the Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Hot>
*Totrus the Dwarf* smites your left foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Hot *Totrus the Dwarf*:Fine>East
No way!
You are fighting for your life!
You flee head over heels.
Cracked Ground
Exits: North East.
o HP:Bad Mana:Hot>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
o HP:Bad Mana:Hot>East
Windswept Ground
Exits: North South West.
A cold hard wind lashes at your clothes making it difficult to walk.
o HP:Bad Mana:Hot>South
Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>East
East
Old East Road
Exits: East West.
o HP:Bad Mana:Hot>East
East
Old East Road
Exits: North West.
o HP:Bad Mana:Hot>North
Alas, you cannot go that way...
o HP:Bad Mana:Hot>North
North
Alas, you cannot go that way...
o HP:Bad Mana:Hot>North
North
Old East Road
Exits: North South.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o HP:Bad Mana:Hot>ap on wids
Old East Road
Exits: North South.
o HP:Bad Mana:Hot>A Bend in the Road
Exits: East South.
o HP:Bad Mana:Hot>East
Alas, you cannot go that way...
o HP:Bad Mana:Hot>
Alas, you cannot go that way...
o HP:Bad Mana:Hot>East
Ok.
o HP:Bad Mana:Hot>Old East Road
Exits: East South West.
o HP:Bad Mana:Hot>East
Bend in the Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>South
East
With great difficulty you enter the broken plains.
Broken Plains
Exits: North East South West.
o HP:Bad Mana:Hot>East
North
East
You carefully move among the scattered boulders.
Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>East
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
o HP:Bad Mana:Hot>Rocky Slope
Exits: North South West.
o HP:Bad Mana:Hot>ap busy
Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>Bend in the Old East Road
Exits: North East South West.
o HP:Bad Mana:Hot>East
You carefully try to walk on the frozen water.
You need to climb to go there.
o HP:Bad Mana:Hot>
Ok.
o HP:Bad Mana:Hot>
You carefully try to walk on the frozen water.
You need to climb to go there.
o HP:Bad Mana:Hot>South
Bend in the Old East Road
Exits: North East South.
o HP:Bad Mana:Hot>
# $name is now set to {Dresden}.
Dresden tells you 'we going s abr'
o HP:Bad Mana:Hot>East
The Last Bridge
Exits: East West.
o HP:Bad Mana:Hot>East
Junction to an Inn
A finch flies low above the ground.
Exits: North East South West.
nod self
haha.