Me dying
posted by Wilron
2000-09-21 16:49:11
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Well just someting to read.... Just reroll this char from stabber to a lame sla
You see some tracks of a pony leading south
 (done less than 1 hour ago).

* R C>
*a grim Man* has arrived from the south.
A pony has arrived from the south.

* R C>s
The Old Tower Street
Exits: North East South.

*a grim Man* has arrived from the north.
A pony has arrived from the north.

*a grim Man* leaves south.
A pony leaves south.

You see some tracks of a pony leading south
 (done less than 1 hour ago).

* R C>hit *man*
They aren't here.

* R C>s
The Old Tower Street
A little boy is here, running around.
*a grim Man* is resting here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
Aha, you have found your victim!

* R C>hit *man*
* R C *a grim Man*:Wounded>
You slash *a grim Man*'s right arm hard and shatter it.
Your victim is shocked by your hit!

* R C *a grim Man*:Wounded>
*a grim Man* drinks water from a water skin.

* R C *a grim Man*:Wounded>
You swiftly dodge *a grim Man*'s attempt to pierce you.

* R C *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

bash
stand
* R C>Bash what or whom?

* R C>
You are already standing.

* R C>n

*a grim Man* has arrived from the north.

* R C>The Old Tower Street
Exits: North East South.

* R C>hit *man*
They aren't here.

* R C>s
The Old Tower Street
A little boy is here, running around.
A domesticated pony, beast of burden to many, stands here.
*a grim Man* is standing here.
Exits: North South West.

* R C>hit *man*
* R C *a grim Man*:Wounded>
You approach *a grim Man*, trying to slash him.

* R C *a grim Man*:Wounded>
*a grim Man* tries to pierce you, but your parry is successful.

bash
stand
* R C *a grim Man*:Wounded>
You slash *a grim Man*'s body.

* R C>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* R C>Bash what or whom?

* R C>hit *man*
You are already standing.

* R C>* R C *a grim Man*:Wounded>
*a grim Man* has arrived from the north.
You approach *a grim Man*, trying to slash him.

hit *man*
* R C *a grim Man*:Wounded>bash
stand

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.

* R C>They aren't here.

* R C>Bash what or whom?

* R C>
You are already standing.

* R C>hit *man*
They aren't here.

* R C>hit *man*
They aren't here.

* R C>l
The Old Tower Street
A little boy is here, running around.
A domesticated pony, beast of burden to many, stands here.
A woman has arrived from the south.

* R C>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of *a Man* leading west (done less than 1 hour ago).
   - three tracks of *a Man* coming from the north (done less than 1 hour ago).
   - three tracks of *a Man* leading north (done less than 1 hour ago).
   - a track of a pack horse leading north (done less than 1 hour ago).
   - a track of a pony leading north (done less than 1 hour ago).
   - a track of a pack horse leading south (done less than 2 hours ago).
   - a track of the guard leading west (done less than 3 hours ago).
   - two tracks of a Dwarf leading south (done less than 4 hours ago).
   - a track of a Dwarf coming from the south (done less than 4 hours ago).
   - a track of a Dwarf coming from the north (done less than 4 hours ago).
   - a track of *a Man* coming from the south (done less than 4 hours ago).

You stop searching, you don't seem to find anything else.
A woman leaves south.

* R C>w
e
Oops! 
You cannot go there riding!

* R C>
Alas, you cannot go that way...

* R C>lead
You stop riding a pack horse.
A pack horse starts following you.

* C>w
e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
*a grim Man* is standing here.
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
A pack horse has arrived from the east.

* C>The Old Tower Street
A little boy is here, running around.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.
A pack horse has arrived from the west.

* C>ride
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R C>hit pony
* R C a pony:Hurt>
You slash a pony's body extremely hard and shatter it.

* R C a pony:Hurt>
Kili tells you 'did bn leave/'
A pony fails to hit you.

Replyer set to:: Kili
* R C a pony:Hurt>bash
stand
A little boy leaves north.

A pony tries to hit you, but your parry is successful.

Your bash at a pony sends him sprawling.

* R C a pony:Hurt>tell Kili nah 2 around
Do you not consider fighting as standing?

* R C a pony:Hurt>
Ok.

* R C a pony:Hurt>
You slash a pony's right forefoot extremely hard and shatter it.
Your victim is shocked by your hit!

* R C a pony:Bad>
You slash a pony's left forefoot extremely hard and shatter it.
You receive your share of experience.
get all.coins all.corpse
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a pony's death cry.
A pony is dead! R.I.P.

* R C>
You can't find any coins in any corpse.

* R C>l
The Old Tower Street
The corpse of a pony is lying here.

* R C>sc
322/322 hit, 81/81 mana, and 62/134 moves.

* R C>
The citizen has arrived from the north.

* R C>where
Kili tells you 'hmm ok'
Players in your zone
--------------------
Wilron               - The Old Tower Street
Kili                 - The River Bank

* R C>Replyer set to:: Kili
info
You are a male Noldo.
You are 83 years, 1 month, and 20 days old.
You have played 8 days and 2 hours (real time).
This ranks you as Wilron the lonewolf (level 32).
You are five feet eleven and weigh eleven stone.
Perception: vision 58, hearing -31, smell -66. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Fornost, the Grey Havens, and Rivendell.
You are carrying seventy-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:17 Int:12 Wis:12 Dex:19 Con:15 Wil:12 Per:17.
Offensive Bonus: 143%, Dodging Bonus: 46%, Parrying Bonus: 50%.
Your armour protects 4% of your body.
You have 322/322 hit, 81/81 mana, and 64/134 movement points.
You will flee if your hit points go below 130. 
Your mood is aggressive.
You have scored 12,925,171 experience points and you have 70,163 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 124,829 exp. points and 0 travel points to reach the next level.
You have 10 lauren coins, 1 celeb penny, and 25 busc pennies.
You are speaking Westron.
You will climb if necessary.

You are subjected to the following temporary effects:
- novoid
- noquit
- bless
- strength

* R C>stat
OB: 143%, DB: 46%, PB: 50%, Armour: 4%. Wimpy: 130. Mood: aggressive.
Needed: 124,829 xp, 0 tp. Lauren: 10. Alert: normal.
Affected by:
- novoid
- noquit
- bless
- strength

* R C>sc
322/322 hit, 81/81 mana, and 65/134 moves.

* R C>l
The Old Tower Street
The corpse of a pony is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.

* R C>info
You are a male Noldo.
You are 83 years, 1 month, and 20 days old.
You have played 8 days and 2 hours (real time).
This ranks you as Wilron the lonewolf (level 32).
You are five feet eleven and weigh eleven stone.
Perception: vision 58, hearing -31, smell -66. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Fornost, the Grey Havens, and Rivendell.
You are carrying seventy-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:17 Int:12 Wis:12 Dex:19 Con:15 Wil:12 Per:17.
Offensive Bonus: 143%, Dodging Bonus: 46%, Parrying Bonus: 50%.
Your armour protects 4% of your body.
You have 322/322 hit, 81/81 mana, and 66/134 movement points.
You will flee if your hit points go below 130. 
Your mood is aggressive.
You have scored 12,925,171 experience points and you have 70,163 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 124,829 exp. points and 0 travel points to reach the next level.
You have 10 lauren coins, 1 celeb penny, and 25 busc pennies.
You are speaking Westron.
You will climb if necessary.

You are subjected to the following temporary effects:
- novoid
- noquit
- bless
- strength

* R C>lead
You stop riding a pack horse.
A pack horse starts following you.

* C>
Kili has arrived from the north.

* C>abandon
A pack horse stops following you.

* C>
Kili giggles.

* C>say keep door open?
Ok.

* C>sc
322/322 hit, 81/81 mana, and 73/134 moves.

* C>l
The Old Tower Street
The corpse of a pony is lying here.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Kili the Dwarf is standing here.

* C>bob
cast 'breath of'
You start to concentrate...

Mumma narrates 'any1 close to dt?'

Kili says 'ok'

The light of Aman fades away from you.

An energy begins to flow within your legs as your body becomes lighter.

* C Mana:Hot>blr
Arglebargle, glop-glyf!?!

* C Mana:Hot>ble
cast 'bless'
You start to concentrate...

*a grim Man* has arrived from the west.

*a grim Man* leaves west.

hit *man*
You begin to feel the light of Aman shine upon you.

* C Mana:Hot>They aren't here.

* C Mana:Hot>w
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
*a grim Man* is standing here.
Exits: East West.

* C Mana:Hot>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
You suddenly notice the thief.

* C Mana:Hot>e
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
*a grim Man* is standing here.
Exits: East West.

* C Mana:Hot>e
The Old Tower Street
The corpse of a pony is lying here.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Kili the Dwarf is standing here.
Exits: North South West.

* C Mana:Hot>w
Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
*a grim Man* is standing here.
Exits: East West.

* C Mana:Hot>hit *man*
* C Mana:Hot *a grim Man*:Wounded>
You strongly slash *a grim Man*'s body.

* C Mana:Hot *a grim Man*:Wounded>flee

*a grim Man* strongly pierces your right leg and tickles it.

* C HP:Fine Mana:Hot *a grim Man*:Wounded>bash
stand
You flee head over heels.
The Old Tower Street
The corpse of a pony is lying here.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Kili the Dwarf is standing here.
Exits: North South West.

* C HP:Fine Mana:Hot>Bash what or whom?

* C HP:Fine Mana:Hot>
You are already standing.

* C HP:Fine Mana:Hot>w

A little boy has arrived from the north.

* C HP:Fine Mana:Hot>Entrance of the Thirsty Ranger's Inn
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
*a grim Man* is standing here.
Exits: East West.

* C HP:Fine Mana:Hot>hit *man*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>
The citizen has arrived from the east.

* C HP:Fine Mana:Hot>hit *man*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>hit *man*
You cannot attack and flee at the same time.

* C HP:Fine Mana:Hot>hit *man*
* C HP:Fine Mana:Hot *a grim Man*:Bad>
You slash *a grim Man*'s right foot extremely hard and shatter it.

* C HP:Fine Mana:Hot *a grim Man*:Bad>
*a grim Man* tries to pierce you, but your parry is successful.

bash
stand
* C HP:Fine Mana:Hot *a grim Man*:Bad>
*a grim Man* closes the door.

<<door set to:: door>>
* C HP:Fine Mana:Hot *a grim Man*:Bad>
The door is opened from the other side.

* C HP:Fine Mana:Hot *a grim Man*:Bad>The thief leaves west.

Mumma narrates 'i got a troll kinda trapped here, any1 come?'

*a grim Man* pierces your body extremely hard.

*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west.
You are already standing.

* C HP:Fine Mana:Hot>w
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief is here looking for some stranger to rob.
*a grim Man* is standing here.
Exits: North East.

* C HP:Fine Mana:Hot>hit *man*
* C HP:Fine Mana:Hot *a grim Man*:Bad>
You approach *a grim Man*, trying to slash him.

* C HP:Fine Mana:Hot *a grim Man*:Bad>bash
stand

*a grim Man* tries to pierce you, but your parry is successful.
You slash *a grim Man*'s body extremely hard and shatter it.

* C HP:Fine Mana:Hot *a grim Man*:Awful>*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves east.
You are already standing.

* C HP:Fine Mana:Hot>e
*a grim Man* has arrived from the east.
Entrance of the Thirsty Ranger's Inn
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.

* C HP:Fine Mana:Hot>hit *man*
They aren't here.

* C HP:Fine Mana:Hot>w
hit *man*
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
A thief is here looking for some stranger to rob.
Exits: North East.

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>n
The Staircase
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of a pack horse is lying here.
*Smrtihlav the Orc* is standing here.
*Dresden the Orc* is standing here.
*an Orc* is standing here.
*Semirhage the Black Numenorean* is standing here.
*Uldrak the Orc* is standing here.
*an Orc* is standing here.
A thief is here looking for some stranger to rob.
Exits: South Down.

* C HP:Fine Mana:Hot>hit *man*
*Uldrak the Orc* smites your left hand extremely hard.
You're already fighting!

* C HP:Fine Mana:Hot *Uldrak the Orc*:Healthy>s

*Smrtihlav the Orc* closes the door.

* C HP:Fine Mana:Hot *Uldrak the Orc*:Healthy><<door set to:: door>>
No way! 
You are fighting for your life!
*Dresden the Orc* smites your right arm extremely hard and shatters it.

* C HP:Hurt Mana:Hot *Uldrak the Orc*:Healthy>
*an Orc* pounds your right arm extremely hard.
You feel a strong ache there!
You try to slash *Uldrak the Orc*, but he parries successfully.

* C HP:Hurt Mana:Hot *Uldrak the Orc*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Hot *Uldrak the Orc*:Healthy>
*a grim Man* has arrived from below.

* C HP:Hurt Mana:Hot *Uldrak the Orc*:Healthy>open door
flee
Ok.
*Semirhage the Black Numenorean* leaves south.
*Smrtihlav the Orc* closes the door.

* C HP:Hurt Mana:Hot *Uldrak the Orc*:Healthy><<door set to:: door>>
You flee head over heels.
The Cellar
There are three barrels here.
The corpse of the citizen is lying here.
The corpse of a woman is lying here.
Exits: Up.

* C HP:Hurt Mana:Hot>open door
flee
I see no door here.

* C HP:Hurt Mana:Hot>
You flee head over heels.
The Staircase
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of a pack horse is lying here.
*Smrtihlav the Orc* is standing here.
*Dresden the Orc* is standing here.
*an Orc* is standing here.
*Uldrak the Orc* is standing here.
*an Orc* is standing here.
A thief is here looking for some stranger to rob.
*a grim Man* is standing here.
Exits: South Down.
*an Orc* begins some strange incantations...

* C HP:Hurt Mana:Hot>
*an Orc* quickly approaches, trying to pound you.

* C HP:Hurt Mana:Hot *an Orc*:Healthy>
*an Orc* pounds your body extremely hard.

* C HP:Wounded Mana:Hot *an Orc*:Healthy>
*an Orc* utters the words 'diesilla barh'
*an Orc* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
The Cellar
On the ground, there are three barrels.
The corpse of the citizen is lying here.
The corpse of a woman is lying here.
Exits: Up.

* C HP:Wounded Mana:Hot>
*a grim Man* has arrived from above.

* C HP:Wounded Mana:Hot>open u
*Smrtihlav the Orc* has arrived from above.
*Dresden the Orc* has arrived from above.
*an Orc* has arrived from above.
*Uldrak the Orc* has arrived from above.
*an Orc* has arrived from above.
*Dresden the Orc* smites your right leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
*an Orc* quickly approaches, trying to pound you.
I see no u here.

* C HP:Bad Mana:Hot *Dresden the Orc*:Healthy>open u
I see no u here.

* C HP:Bad Mana:Hot *Dresden the Orc*:Healthy>
You slash *Dresden the Orc*'s right hand extremely hard.
Your victim is shocked by your hit!

* C HP:Bad Mana:Hot *Dresden the Orc*:Fine>flee
You flee head over heels.
The Staircase
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the guard is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of the Citizen Mercenary is lying here.
The corpse of a pack horse is lying here.
A thief is here looking for some stranger to rob.
Exits: South Down.

* C HP:Bad Mana:Hot>
*a grim Man* has arrived from below.

* C HP:Bad Mana:Hot>
*Smrtihlav the Orc* has arrived from below.
*Dresden the Orc* has arrived from below.
*an Orc* has arrived from below.
*Uldrak the Orc* has arrived from below.
*an Orc* has arrived from below.
*Dresden the Orc* quickly approaches, trying to smite you.
*an Orc* quickly approaches, trying to pound you.
*Uldrak the Orc* smites your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Hot *Dresden the Orc*:Fine>wim
change mood wimpy
Ok.

* C HP:Awful Mana:Hot *Dresden the Orc*:Fine>
*an Orc* pounds your body extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Mana:Hot *Dresden the Orc*:Fine>

You are dead! Sorry...


o C HP:Awful Mana:Hot>
Saving Wilron.

* C HP:Awful Mana:Hot>
Top of Page Down to last comment


wilron2000-09-21 16:51:50
ooppss sorry about 2 infos .. thought i removed em while i was editing :P
Unknown2000-09-21 16:52:10
But they didn't trap on purpose! They were luring mobs there! *cough*
Daevia2000-09-21 16:53:53
Rotfl fucking pathetic.

"But we were just exping tbad and he walked in." Right?
nushenak2000-09-21 17:01:56
naw, this time i lured cause i was cold without armour and tired and smrt asked me before to join for tbad cleanup so i said sure

before this i fought kili dead three times solo btw... not to brag =)

*laugh self*
-> Daevia2000-09-21 17:08:05
I was being facetious :0)
Alcion2000-09-21 17:10:44
Fun.
Tror2000-09-21 17:34:35
*Smrtihlav the Orc* is standing here. ----1
*Dresden the Orc* is standing here. -------2
*an Orc* is standing here. ----------------3
*Uldrak the Orc* is standing here. --------4
*an Orc* is standing here.-----------------5
*a grim Man* is standing here.-------------6

I shall say no more.

Relim2000-09-21 17:38:45
Say more! Say more!
Tror2000-09-21 17:43:49
I would, but.. NTK basis only
Reivax2000-09-21 17:44:21
Uhm. Hunting bn as a slasher?

Eeeek.
Reivax2000-09-21 17:46:32
if you're winning, then it means that the bn is luring, you know.
Tror2000-09-21 17:49:50
;) seemed aaaaaaaaaaaaaal too good to be true ;) I almost thought the bn would die! Bnpower!
Ignatio2000-09-21 17:50:15
I remember once going same place same numbers different names . U rip in no time :(
I had just returned from 3 hours moria and no1 cared to answear my narrates bout
darkies even though i mentioned tracks of one in tharbad.
And ping pong u die.
Ohh well the only death by this char so far. just sucks no time to use eq.
Galdor2000-09-21 17:53:10
I bet you would have fared better if you would have gone wimpy before you were awful. But then again they probably blocked both doors and had ppl spamming close to.
Nakrast2000-09-21 18:06:20
ah nice OverTrap(tm) :P
grunge2000-09-21 19:52:10
chalk it up as a learning experience.....a few things to remember.
1.) You had Kili there, tell him to bash door (1st one) when bn closes it, its obvious he wanting
you to stay even though he is dying? Then you can at least flee if they charge from the 1 north position.
2.) walk west close door (alias cd close door), then slash bn again, he was awful, might've died. you see door
north open, you know you are trapped.
3.) they walk from the north to trap smrtitrap you, you close door flee, you flee e, then the door e was bashed, you go e you out.

I know it aint that simple, but that bn was totally luring you, as he was resting, entering a closesable in the first place...etc.

And nushenak, stop making lame excuses for yourself, this is like the 3rd huge trap i have seen you in as of late.
you just like to trap, you're a whore, but thats ok, your a cheap whore.

Salmar2000-09-21 20:32:21
Lately I have seen only darkies trapping and overkilling all the time, so noone
even bothers to pk these times. I for example exping couple new chars. Whats the
point to fight when you get double numbers of opponents all the time? *yawn*
Unknown2000-09-21 20:44:26
What's new, your everyday (by the dozen) czechtrap, 6-8 czechs and buddies trapping lone pukes. IS IT REALLY THAT FUCKING FUN TO DO THIS EVERY DAY OF THE WEEK MONTH AFTER MONTH?
Grimble2000-09-21 21:10:23
Theres something ya dont see everyday...err wait nevermind.
Achilles2000-09-21 21:25:50
I don't feel sorry for you, I just fucking posted that they do this same shit every day, over and over, and what hours they do it! Between the hours of 2am-9PM or so EST, be *very* careful around Tharbad, Old Fornost, and the occasional Gates of Fornost. I don't even bother exping Tharbad anymore, nothing there you can't get more of elsewhere without being annoyed by those trapgroups.
Bornack2000-09-21 21:36:04
That was some luring tho Awful
Ginlon2000-09-21 22:37:04
Its the way Smtihlav plays.. he is a overkiller, and lack
skills to play solo... this is mume of today, just the way
the management wants it...

*comf*
Unknown2000-09-21 23:45:44
Says ginlon who hunts solo bn in tbad with 6ppl groups and chases orcs on abr with 8 people...
Steele2000-09-21 23:53:11
I completely agree with Ginlon here. *sigh*
Niccolo2000-09-22 00:09:36
*yawn* .cz
I dunno if management necessarily wants it like this ... but they havent taken the necessary steps to eliminate this shit. (and no removing mps and making it harder for non-labbies isnt the answer)
Tia2000-09-22 04:30:43
Unknown, get the balls to show your name?
Balls to Tia2000-09-22 07:42:13
Lick'em
Focus2000-09-22 10:08:36
Yeah! Silly wizkillers. Lame! Use something real *men* do! StoreQuake!
Smrtihlav2000-09-22 11:34:26
i wanted level 70 so i was exping last 2 weeks
tbad , lord etc still good exps
if we meet pukes they r good exps too
pukes can always storm us , i would do it 100% and good players do it
but some sucky playes as Grunge or Ginlon (they were ALWAYS overkilling)
they just whine cause they unable to organize group and fight
btw is it true that Steele is Grishelda?
Relim2000-09-22 11:38:09
There is a HUGE difference between leading a smob group, spotting an orcie and then giving chase and intentionally trapping with shitloads versus 1. One of the reasons I play thief is that one can still play solo (one of the other reasons is that I suck :>). With bow dmg, a thief can offer something in group; with stab and bow, you powerful enough to enjoy the odd solo skirmish (though gone are the days of going 1 on 1 with lev 25+ trolls - when a thief could do this effectively, through shoot mainly, I made plenty of mume acquaintances on darkie side, which was cool :>). The chap who said that management wanted it this way was kinda spot on, but it's warped - though I'm way too stoopid to figure out a way to unwarp it :>
Dresden2000-09-22 12:35:33
You walk into closable after an awful bn, you die. It's that simple. It doesnt matter how many there are in there, 2 or 10, it makes no difference. But you gotta pay your dues if you do this kinda shit, thats all.
Unknown2000-09-22 16:08:22
When did the czechs ever do anything but hugetrap and action-pk?
Unknown 22000-09-22 17:42:44
Unknown is Rogon?
Unknown 22000-09-22 17:45:03
Unknown is Rogon?
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