Kogan dies and Eale redies...
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Ok, i had just killed Eale in tbad (see last logg) and were just jerking around
semi afk at n gate when...
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* R>
Dziecina sits down and rests.
Dziecina says 'no pukes in town?' <-- dont think so...
* R>
The gate is opened from the other side. <-- ey?
* R>
Dziecina stops resting, and clambers on her feet.
* R>
*a Dwarf* has arrived from the north. <-- aha=)
*an Elf* has arrived from the north. <-- didnt know who this was yet...
Dziecina leaves vv S O U T H vv
* R>
*a Dwarf* leaves vv S O U T H vv
*an Elf* leaves vv S O U T H vv
* R>
Dziecina has arrived from the south.
* R>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
Dziecina leaves vv S O U T H vv
* R>
You feel yourself exposed.
*a Dwarf* cleaves your body very hard.
* R HP:Fine *a Dwarf*:Healthy>
You pierce *a Dwarf*'s body and tickle it.
* R HP:Fine *a Dwarf*:Fine>
The guard screams 'Kogan and Nushènak stop fighting!'
The guard tries to stop the fight, but fails...
* R HP:Fine *a Dwarf*:Fine>
Dziecina has arrived from the south.
* R HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
Outside the North Gate of Tharbad
Exits: North South.
* R HP:Fine>s
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*a Dwarf* is standing here.
*an Elf* is standing here (Shrouded).
Dziecina is standing here (Shrouded).
Exits: North South.
* R HP:Fine>s
*a Dwarf* approaches Dziecina, trying to cleave her.
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* R HP:Fine>s
Main Street
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East South.
You suddenly notice the Assassin.
* R HP:Fine>
The citizen leaves vv S O U T H vv
* R HP:Fine>
>>>> LOST ARMOUR<<<< <-- bah!
* R HP:Fine>
The guard leaves N O R T H
* R HP:Fine>s
Main Street
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.
* R HP:Fine>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice the Assassin.
* R HP:Fine>s
s
On the Bridge
The corpse of *an Elf* is lying here.
Exits: North South.
* R HP:Fine>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East South.
* R HP:Fine>Main Street
Exits: North West.
* R HP:Fine>ca
You start to concentrate...
tt *elf*
# $target is now set to {*elf*}.
A blue transparent wall slowly appears around you.
* R HP:Fine Mana:Burning>w
Main Street
Exits: East South West.
* R HP:Fine Mana:Burning>tt *elf*
# $target is now set to {*elf*}.
e
Main Street
Exits: North West.
* R HP:Fine Mana:Burning>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* R HP:Fine Mana:Burning>n
On the Bridge
The corpse of *an Elf* is lying here.
Exits: North South.
* R HP:Fine Mana:Burning>n
Main Street
An assassin is here looking for fresh blood and shining coins.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
* R HP:Fine Mana:Burning>n
Main Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: North South West.
The citizen has arrived from the south.
* R HP:Fine Mana:Burning>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* R HP:Fine Mana:Burning>n
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
*a Dwarf* is standing here.
*an Elf* is standing here (Shrouded).
Exits: North East South West.
* R HP:Fine Mana:Burning>
The guard leaves vv S O U T H vv
* R HP:Fine Mana:Burning>c elf ;c dwarf
*an Elf* begins some strange incantations...
Now where did that chicken go? <-- you gotta love it
* R HP:Fine Mana:Burning>Fairly easy. <-- hrm... level 25 i think...
* R HP:Fine Mana:Burning>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East South.
* R HP:Fine Mana:Burning>tt *elf*
# $target is now set to {*elf*}.
* R HP:Fine Mana:Burning>
You suddenly notice the Assassin.
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
* R HP:Fine Mana:Burning>s
You swiftly dodge *a Dwarf*'s attempt to cleave you.
No way!
You are fighting for your life!
* R HP:Fine Mana:Burning *a Dwarf*:Fine>
You pierce *a Dwarf*'s body very hard and tickle it. <-- haha i rock!
* R HP:Fine Mana:Burning *a Dwarf*:Fine>flee
You flee head over heels.
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* R HP:Fine Mana:Burning>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
* R HP:Fine Mana:Burning>s
Main Street
An assassin is here looking for fresh blood and shining coins.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East South.
* R HP:Fine Mana:Burning>s
Main Street
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: North South West.
* R HP:Fine Mana:Burning># {rep} now aliases {t Sith}.
Sith tells you 'men helvete' /gotdammit <-- i guess he was upset by
something =)
* R HP:Fine Mana:Burning>w
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: East South West.
* R HP:Fine Mana:Burning>w
Snake Alley
Exits: North East.
* R HP:Fine Mana:Burning>n
Snake Alley
Exits: East South West.
* R HP:Fine Mana:Burning>rem cloak ;wear 2.cloak
You stop using a forest green cloak.
* R HP:Fine Mana:Burning>
You wear a fine grey cloak about your body.
* R HP:Fine Mana:Burning>lead <-- here i started feeling like a
You stop riding the trained horse (mine). they vs me in quaketrap =)
The trained horse (mine) starts following you.
* HP:Fine Mana:Burning>e
# $door is now set to {door}.
The door seems to be closed.
* HP:Fine Mana:Burning>O
It seems to be locked.
* HP:Fine Mana:Burning>U
*click*
* HP:Fine Mana:Burning># {rep} now aliases {t Snowball}.
Snowball tells you 'så va sägeru?' /soo, what do ya say?
* HP:Fine Mana:Burning>O
Ok.
* HP:Fine Mana:Burning>e
The Bakery
On the ground, there are two war arrows.
The corpse of the Baker is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.
* HP:Fine Mana:Burning>w
Snake Alley
Exits: East South West.
* HP:Fine Mana:Burning>stat
OB: 50%, DB: 58%, PB: 53%, Armour: 51%. Wimpy: 70. Mood: wimpy.
Needed: 470,864 xp, 0 tp. Gold: 268. Alert: normal.
Affected by:
- armour
- noquit
- shield
- stored spell earthquake. <-- *lick*
- stored spell earthquake. <-- *drool*
- stored spell earthquake. <-- *cheer*
- stored spell earthquake. <-- YAY
- stored spell earthquake. <-- my sweetie
- novoid
* HP:Fine Mana:Burning>rep vänta /wait
Ok.
***********************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
ok i went and left mount somewhere and went back to lure...
***********************************************************************************
* HP:Fine Mana:Burning>s
Before the North Gate of Tharbad
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
The guard has arrived from the south.
* HP:Fine Mana:Burning>s
*a Dwarf* leaves N O R T H
*an Elf* leaves N O R T H
* HP:Fine Mana:Burning>Main Street
Exits: North East South.
You suddenly notice the Assassin.
* HP:Fine Mana:Burning>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: North South West.
You suddenly notice the Assassin.
* HP:Fine Mana:Burning>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: East South West.
* HP:Fine Mana:Burning>w
Snake Alley
A Guard is here looking for someone to abuse.
Exits: North East.
* HP:Fine Mana:Burning>n
Snake Alley
Exits: East South West.
* HP:Fine Mana:Burning>r
You sit down and rest your tired bones. <--god way to get them hunt ya into closable
* HP:Fine>sc
134/161 hit, 123/123 mana, and 90/112 moves.
* HP:Fine>sc
134/161 hit, 123/123 mana, and 90/112 moves.
* HP:Fine>ds
You drink the water.
You do not feel thirsty anymore.
* HP:Fine>eq <-- my rocking eq =)
You are using:
<wielded> a black runed dagger (brand new)
<used as shield> a metal-shod staff
<worn on head> a green hood (used)
<worn on body> a plain shirt (used)
<worn about body> a fine grey cloak (used)
<worn on arms> a pair of soft leather sleeves (worn out)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a brown pair of pants (used)
<worn on feet> a pair of smooth, black boots
<worn around neck> a silver cloakpin
<worn around neck> a black amulet
<worn on wrist> an old length of iron chain
<worn on wrist> a keyring with a couple of keys and a set of lock picks
<worn on finger> a gold ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a water skin
<worn on belt> a sable pouch
<worn on belt> an herbal kit
* HP:Fine>whe
Players in your zone
--------------------
Dziecina - The Black Moon Street
Nushènak - Snake Alley
* HP:Fine>
The guard has arrived from the south.
* HP:Fine>st
You stop resting, and stand up.
* HP:Fine>tt *dwarf*
# $target is now set to {*dwarf*}.
whe
Players in your zone
--------------------
Dziecina - Shadows' Street
Nushènak - Snake Alley
* HP:Fine>whe
Players in your zone
--------------------
Dziecina - Shadows' Street
Nushènak - Snake Alley
* HP:Fine>r
You sit down and rest your tired bones.
* HP:Fine>sc
136/161 hit, 123/123 mana, and 96/112 moves.
* HP:Fine>t Dziecina i try quake trap in bakery <-- better warn him
Ok.
* HP:Fine>i
You are carrying:
a forest green cloak (used)
a nasty orkish fang (brand new)
a light boat of reeds
* HP:Fine># {rep} now aliases {t Dziecina}.
Dziecina tells you 'ok good luck'
* HP:Fine>
The guard has arrived from the west.
* HP:Fine>rep i might die
Ok.
* HP:Fine>gs
You get an azure scroll from a sable pouch. <-- might need it...
* HP:Fine>i
You are carrying:
an azure scroll
a forest green cloak (used)
a nasty orkish fang (brand new)
a light boat of reeds
* HP:Fine>l
Snake Alley
A Guard is here looking for someone to abuse.
* HP:Fine>st
# {rep} now aliases {t Dziecina}.
Dziecina tells you 'there is chance' <-- thats the fun =)
You stop resting, and stand up.
* HP:Fine>s
Snake Alley
Exits: North East.
* HP:Fine>e
Snake Alley
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South West.
You suddenly notice the Assassin.
* HP:Fine>e
Main Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.
* HP:Fine>n
Main Street
A little boy is here, running around.
Exits: North East South.
* HP:Fine>n
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine>s
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Fine>rep but they not legends <-- what a smartass you are nushenak =)
Ok.
* HP:Fine>w
w
The Old Tower Street
Exits: East West.
You stop tracking your victim.
* HP:Fine>The Old Tower Street
Exits: East West.
* HP:Fine>w
Northwest Corner of the Wall
Exits: East South.
* HP:Fine>rem cloak ;wear 2.cloak
You stop using a fine grey cloak.
* HP:Fine>s
You wear a forest green cloak about your body.
* HP:Fine>West Alley
A little boy is here, running around.
Exits: North South.
* HP:Fine>s
West Alley
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South.
* HP:Fine>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine>tr dwarf
You carefully examine the ground around you, looking for tracks...
# {rep} now aliases {t Dziecina}.
Dziecina tells you 'you should win' <-- yeah since i rock
Bashung narrates 'level!' <--clap!
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Fine># {rep} now aliases {t Dziecina}.
Dziecina tells you 'you have key?'
* HP:Fine>rep i only win if dwarf dosent bash <-- yeah, been there done...
Ok.
* HP:Fine>rep nod
Ok.
* HP:Fine>s
# $door is now set to {door}.
The door seems to be closed.
* HP:Fine>
Snowball narrates 'clappers'
* HP:Fine>O
Ok.
* HP:Fine>s
The Entrance
*a Dwarf* is resting here. <-- low moves?
A Guard is here looking for someone to abuse.
*an Elf* is standing here.
Exits: North South Up.
Aha, you have found your victim!
* HP:Fine>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine>C
Ok.
* HP:Fine>
The door is opened from the other side. <-- come to papa!
* HP:Fine>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
* HP:Fine>
*a Dwarf* tries to cleave you, but your parry is successful.
* HP:Fine *a Dwarf*:Fine>n
No way!
You are fighting for your life!
* HP:Fine *a Dwarf*:Fine>
You barely pierce *a Dwarf*'s right leg and tickle it.
* HP:Fine *a Dwarf*:Fine>flee
PANIC!
You can't quit the fight!
* HP:Fine *a Dwarf*:Fine>flee
*an Elf* joins *a Dwarf*'s fight.
* HP:Fine *a Dwarf*:Fine>
You flee head over heels.
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Fine>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
* HP:Fine>
*a Dwarf* cleaves your right hand and tickles it.
* HP:Fine *a Dwarf*:Fine>e
No way!
You are fighting for your life!
* HP:Fine *a Dwarf*:Fine>
*an Elf* joins *a Dwarf*'s fight.
* HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine *a Dwarf*:Fine>
*an Elf* begins some strange incantations...
* HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
Snake Alley
Exits: East South West.
* HP:Fine>
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
* HP:Fine>e
*a Dwarf* quickly approaches, trying to cleave you.
* HP:Fine *a Dwarf*:Fine>No way!
You are fighting for your life!
*an Elf* joins *a Dwarf*'s fight.
*a Dwarf* strongly cleaves your body.
* HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Fine>e
Snake Alley
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: East South West.
*a Dwarf* leaves << W E S T << <-- ey?
*an Elf* leaves << W E S T <<
* HP:Fine>e
The Bakery
There are two war arrows here.
The corpse of the Baker is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.
* HP:Fine># {rep} now aliases {t Dziecina}.
Dziecina tells you '2 times quake let him bash you and last 2 quakes;)' <-- =)
* HP:Fine>w
Snake Alley
Exits: East South West.
* HP:Fine>stat
OB: 47%, DB: 53%, PB: 51%, Armour: 51%. Wimpy: 70. Mood: wimpy.
Needed: 470,759 xp, 0 tp. Gold: 268. Alert: normal.
Affected by:
- panic
- armour
- noquit
- shield
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- novoid
* HP:Fine>i
You are carrying:
a fine grey cloak (used)
an azure scroll
a nasty orkish fang (brand new) <-- was sopose to enchant fang for dzie but
a light boat of reeds now it is atad tolate=)
* HP:Fine>
*an Elf* yells 'lol' <-- whats so fun?
* HP:Fine>ds
Your stomach can't contain anymore!
* HP:Fine>rem cloak ;wear 2.cloak
You stop using a forest green cloak.
* HP:Fine>
You wear a fine grey cloak about your body.
* HP:Fine>w
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Fine>
The guard leaves >> E A S T >>
* HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine>tr
You carefully examine the ground around you, looking for tracks...
tt *dwarf*
# $target is now set to {*dwarf*}.
You see:
- a track of a Man coming from the north (done less than 1 hour ago).
- a track of *an Elf* leading south (done less than 1 hour ago). <-- bah
- a track of *a Dwarf* leading south (done less than 1 hour ago). <-- they in
- a track of *an Elf* coming from the north (done less than 1 hour ago).
- a track of *a Dwarf* coming from the north (done less than 1 hour ago).
- a track of *an Elf* leading north (done less than 1 hour ago).
- a track of *a Dwarf* leading north (done less than 1 hour ago).
- a track of a Man leading north (done less than 1 hour ago).
- a track of *an Elf* coming from the south (done less than 1 hour ago).
- a track of *a Dwarf* coming from the south (done less than 1 hour ago).
- a track of a Man coming from the south (done less than 1 hour ago).
- a track of a Man leading south (done less than 1 hour ago).
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of *an Elf* coming from the west (done less than 2 hours ago).
- a track of *a Dwarf* coming from the west (done less than 2 hours ago).
You stop searching, you don't seem to find anything else.
* HP:Fine>* HP:Fine>
*a Dwarf* yells 'H-A-R-D-C-O-R-E-!-!-!-!' <-- err yeah whatever=)
* HP:Fine>ye ey?
Ok.
* HP:Fine>
The door is opened from the other side. <-- or not =)
* HP:Fine>n
Snake Alley
Exits: East South.
* HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine>
Saving Nushènak.
* HP:Fine>s
The Entrance
*a Dwarf* is resting here. <-- what are ye doing?
A citizen-mercenary is here, waiting for a job.
*an Elf* is standing here searching for something.
Exits: North South Up.
* HP:Fine>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine>
*a Dwarf* has arrived from the south. <-- yeah hunt me!
*an Elf* has arrived from the south.
* HP:Fine>ds
Your stomach can't contain anymore!
* HP:Fine>n
*a Dwarf* cleaves your right arm hard.
*an Elf* joins *a Dwarf*'s fight.
* HP:Fine *a Dwarf*:Healthy>No way!
You are fighting for your life!
* HP:Fine *a Dwarf*:Healthy>flee
You flee head over heels.
Snake Alley
Exits: East South.
* HP:Fine>e
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South West.
* HP:Fine>
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* begins some strange incantations...
* HP:Fine>
*a Dwarf* lightly cleaves your right arm and tickles it.
* HP:Fine *a Dwarf*:Healthy>e
No way!
You are fighting for your life!
*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
* HP:Hurt *a Dwarf*:Healthy>flee
You flee head over heels.
The Bakery <-- YES! good flee
On the ground, there are two war arrows.
The corpse of the Baker is lying here.
The Baker looks at you calmly, wiping flour from his face with one hand.
Exits: West.
* HP:Hurt>
*a Dwarf* has arrived from the west. <-- MOHAHAHAHA
*an Elf* has arrived from the west.
* HP:Hurt>
*a Dwarf* quickly approaches, trying to cleave you.
* HP:Hurt *a Dwarf*:Healthy>C
Ok.
* HP:Hurt *a Dwarf*:Healthy>L <-- let the fighting beggin!
*click*
* HP:Hurt *a Dwarf*:Healthy>
*an Elf* joins *a Dwarf*'s fight.
*a Dwarf* cleaves your left foot very hard.
* HP:Hurt *a Dwarf*:Healthy>cq
You quickly recall your stored spell...
cq
*an Elf* begins some strange incantations...
The earth trembles beneath your feet!
The earth trembles and shivers.
* HP:Hurt Mana:Burning *a Dwarf*:Fine>*an Elf* begins some strange incantations...
You quickly recall your stored spell...
cq
The Baker lightly hits your left arm and tickles it.
The earth trembles beneath your feet!
The earth trembles and shivers.
* HP:Hurt Mana:Burning *a Dwarf*:Hurt>*an Elf* begins some strange incantations...
You quickly recall your stored spell...
The earth trembles beneath your feet!
The Baker is mortally wounded and will die soon if not aided. <-- tihi
The earth trembles and shivers.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P. <-- haah bakery is better then ya=)
* HP:Hurt Mana:Hot *a Dwarf*:Hurt>
You get a pile of coins from the corpse of *an Elf*
.
There was 1 gold coin, 15 silver pennies, and 32 copper pennies.
* HP:Hurt Mana:Hot *a Dwarf*:Hurt>cq
You quickly recall your stored spell...
>>>> LOST ARMOUR<<<< <-- OH fuck!
*a Dwarf* cleaves your body extremely hard and shatters it.
You feel a strong ache there!
cq
The earth trembles beneath your feet!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear the Baker's death cry.
The Baker is dead! R.I.P.
The earth trembles and shivers.
* HP:Wounded Mana:Hot *a Dwarf*:Wounded>
You quickly recall your stored spell...
You flee head over heels.
PANIC!
You couldn't escape!
*a Dwarf* gets a pile of coins from the corpse of the Baker.
The earth trembles beneath your feet!
The earth trembles and shivers.
* HP:Wounded Mana:Warm *a Dwarf*:Wounded>cq
You can't find any coins in any corpse.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* HP:Wounded Mana:Warm *a Dwarf*:Wounded>
You start to concentrate...
*a Dwarf* cleaves your head extremely hard and shatters it.
Aye!
You cannot concentrate any more...
* HP:Bad Mana:Warm *a Dwarf*:Wounded> <-- err doh!
You flee head over heels.
PANIC!
You couldn't escape!
*a Dwarf* panics, and attempts to flee.
* HP:Bad Mana:Warm *a Dwarf*:Wounded>rs
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body. <-- gotta love it =)
* HP:Hurt Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
* HP:Hurt Mana:Warm *a Dwarf*:Wounded>
clt
* HP:Hurt Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* sighs loudly. <-- hehe
* HP:Hurt Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* sighs loudly.
* HP:Hurt Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* cleaves your right hand extremely hard and shatters it.
* HP:Wounded Mana:Warm *a Dwarf*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
U <-- i better get out
* HP:Wounded Mana:Warm *a Dwarf*:Wounded>O
*a Dwarf* cleaves your body very hard and shatters it.
* HP:Bad Mana:Warm *a Dwarf*:Wounded>
Your head stops stinging.
* HP:Bad Mana:Warm *a Dwarf*:Wounded>
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Warm *a Dwarf*:Wounded>flee
*click*
* HP:Bad Mana:Warm *a Dwarf*:Wounded>
Ok.
* HP:Bad Mana:Warm *a Dwarf*:Wounded>
You flee head over heels.
Snake Alley
A Guard is here looking for someone to abuse.
Dziecina is standing here (Shrouded).
A sturdy pack horse is standing here.
Exits: East South West.
* HP:Bad Mana:Warm>flee
Dziecina leaves vv S O U T H vv
You flee head over heels.
Snake Alley
Dziecina is standing here (Shrouded).
Exits: North East.
* HP:Bad Mana:Warm>C
I see no door here.
* HP:Bad Mana:Warm>
Dziecina leaves N O R T H
* HP:Bad Mana:Warm>n
Snake Alley
A Guard is here looking for someone to abuse.
A sturdy pack horse is standing here.
Dziecina is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Dziecina.
Exits: East South West.
* HP:Bad Mana:Warm>C
Ok.
* HP:Bad Mana:Warm>
Dziecina panics, and attempts to flee.
Dziecina panics, but can't stop fighting to flee.
* HP:Bad Mana:Warm>L
Dziecina begins some strange incantations...
*click*
* HP:Bad Mana:Warm>
The guard screams 'Kogan and Dziecina stop fighting!'
The guard tries to stop the fight, but fails...
* HP:Bad Mana:Warm>U
*click*
* HP:Bad Mana:Warm>O
Ok.
Dziecina panics, and attempts to flee.
Dziecina leaves vv S O U T H vv
* HP:Bad Mana:Warm>e
The Bakery
You see two war arrows on the ground.
The corpse of the Baker is lying here.
The corpse of *an Elf* is lying here.
The corpse of the Baker is lying here.
Exits: West.
* HP:Bad Mana:Warm>C <-- i need armour up....
Ok.
* HP:Bad Mana:Warm>L
*click*
* HP:Bad Mana:Warm>exa 2.corpse
corpse (here) :
Nothing.
* HP:Bad Mana:Warm>
*a Dwarf* yells 'MUAHH' <-- he thought he won---
* HP:Bad Mana:Warm>narr elf rip
Ok.
* HP:Bad Mana:Warm>
Lilja narrates '*peer*'
* HP:Wounded Mana:Hot>
Meteor narrates 'cackle clap'
* HP:Wounded Mana:Hot>store fireball <-- rock!
You start to concentrate...
You stored it.
* HP:Wounded Mana:Warm># {rep} now aliases {t Meteor}.
Meteor tells you 'ask melko if he needs bwf' <-- err i missed this tell
* HP:Wounded Mana:Warm>ca
You start to concentrate...
Snowball narrates 'claps, you stabberwhore!!!=P' <-- hehe=)
tt *dwarf*
# $target is now set to {*dwarf*}.
A blue transparent wall slowly appears around you.
* HP:Wounded Mana:Icy>stat
OB: 48%, DB: 58%, PB: 52%, Armour: 51%. Wimpy: 70. Mood: wimpy.
Needed: 449,799 xp, 0 tp. Gold: 270. Alert: normal.
Affected by:
- armour
- stored spell fireball.
- panic
- noquit
- shield
* HP:Wounded Mana:Icy>narr ey? <-- well i was regening mana and i didnt have
Ok. anything else to do =)
* HP:Wounded Mana:Icy>sc
41/161 hit, 5/123 mana, and 110/112 moves.
* HP:Wounded Mana:Icy>sc
41/161 hit, 5/123 mana, and 110/112 moves.
* HP:Wounded Mana:Icy>r
You sit down and rest your tired bones.
* HP:Wounded Mana:Icy>i
You are carrying:
a forest green cloak (used)
a nasty orkish fang (brand new)
a light boat of reeds
* HP:Wounded Mana:Icy>l
The Bakery
On the ground, there are two war arrows.
The corpse of the Baker is lying here.
The corpse of *an Elf* is lying here.
The corpse of the Baker is lying here.
* HP:Wounded Mana:Icy>
Melko narrates 'eeeh he doesnt stab' <-- *clap melko*
* HP:Wounded Mana:Icy>exa 2.corpse
Snowball narrates 'haha, nothin, was kidding =)'
corpse (here) :
Nothing.
* HP:Wounded Mana:Icy># {rep} now aliases {t Sith}.
Sith tells you 'men svara?' /answer me?
* HP:Wounded Mana:Icy>narr had to receipt blue tho =( <-- recite i ment
Ok.
* HP:Wounded Mana:Icy>rep inte nu /not now
Ok.
* HP:Wounded Mana:Icy>sc
44/161 hit, 12/123 mana, and 112/112 moves.
* HP:Wounded Mana:Icy>sc
44/161 hit, 12/123 mana, and 112/112 moves.
* HP:Wounded Mana:Icy>whe
Players in your zone
--------------------
Dziecina - Shadows' Street
Nushènak - The Bakery
* HP:Wounded Mana:Cold>st
You stop resting, and stand up.
************************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
Ok i regened and went to finish dwarf...
************************************************************************************
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
Exits: North East South West.
* HP:Wounded Mana:Cold>s
The Entrance
*a Dwarf* is resting here. <--- die!
Exits: North South Up.
* HP:Wounded Mana:Cold>C
Ok.
* HP:Wounded Mana:Cold>fbt <-- fuck!
You are too afraid.
* HP:Wounded Mana:Cold>O
Ok.
* HP:Wounded Mana:Cold>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
Exits: North East South West.
* HP:Wounded Mana:Cold>C
Ok.
* HP:Wounded Mana:Cold>e
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
* HP:Wounded Mana:Cold>cha wim 0 <-- it never works anyway =)
Wimpy set to: 0
* HP:Wounded Mana:Cold>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
Exits: North East South West.
* HP:Wounded Mana:Cold>O
It's already open!
A bandit fails to pierce you.
* HP:Wounded Mana:Cold a bandit:Healthy>s
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold a bandit:Healthy>C
Ok.
* HP:Wounded Mana:Cold a bandit:Healthy>flee
You flee head over heels.
Snake Alley
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Dziecina is standing here.
Exits: East South.
* HP:Wounded Mana:Cold>
Dziecina says 'gimme fang?;)' <-- hehe stil have his fang =)
* HP:Wounded Mana:Warm>say go in shady door
emote says: go in shady door
Ok.
* HP:Wounded Mana:Warm>
Dziecina bleeds from open wounds.
* HP:Wounded Mana:Warm>say buff dwarf
emote says: buff dwarf
Ok.
* HP:Wounded Mana:Warm># {rep} now aliases {t Snowball}.
Snowball tells you 'hade han nån bra shield?' /he had any good shield?
* HP:Wounded Mana:Warm>
*Jalin the Dwarf* has arrived from the south riding a mountain mule. <-- shit!
* HP:Wounded Mana:Warm>w
*Jalin the Dwarf* leaves vv S O U T H vv
Alas, you cannot go that way...
* HP:Wounded Mana:Warm>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
*Jalin the Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* HP:Wounded Mana:Warm>w
West Alley
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South.
* HP:Wounded Mana:Warm>
*Jalin the Dwarf* has arrived from the east riding a mountain mule.
* HP:Wounded Mana:Warm>
A bandit has arrived from the east.
* HP:Wounded Mana:Warm>n
West Alley
Exits: North South.
* HP:Wounded Mana:Warm>n
*Jalin the Dwarf* has arrived from the south riding a mountain mule.
* HP:Wounded Mana:Warm>*Jalin the Dwarf* leaves N O R T H
Northwest Corner of the Wall
A little boy is here, running around.
*Jalin the Dwarf* is here, riding a mountain mule.
Exits: East South.
* HP:Wounded Mana:Warm>e
e
*Jalin the Dwarf* leaves >> E A S T >>
The Old Tower Street
A little boy is here, running around.
*Jalin the Dwarf* is here, riding a mountain mule.
Exits: East West.
* HP:Wounded Mana:Warm>The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: East West.
* HP:Wounded Mana:Warm>
*Jalin the Dwarf* has arrived from the west riding a mountain mule. <-- fuck you!
* HP:Wounded Mana:Warm>e
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Wounded Mana:Warm>
*Jalin the Dwarf* has arrived from the west riding a mountain mule.<-- dont hunt me!
* HP:Wounded Mana:Warm>s
*Jalin the Dwarf* leaves N O R T H <-- err =9 thanx =)
* HP:Wounded Mana:Warm>Main Street
Exits: North East South.
* HP:Wounded Mana:Warm>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.
* HP:Wounded Mana:Warm>s
Main Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
* HP:Wounded Mana:Warm>n
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.
* HP:Wounded Mana:Warm>w
w
Snake Alley
Exits: East South West.
* HP:Wounded Mana:Warm>Snake Alley
Exits: North East.
* HP:Wounded Mana:Warm>n
Snake Alley
A sturdy pack horse is standing here.
A Guard is here looking for someone to abuse.
Exits: East South West.
* HP:Wounded Mana:Warm>w
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Wounded Mana:Warm>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
You suddenly notice Dziecina.
* HP:Wounded Mana:Warm>
The door is opened from the other side. <-- happy now dwarfie?
* HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the south.
A bandit has arrived from the west.
* HP:Wounded Mana:Warm>
Dziecina begins some strange incantations...
* HP:Wounded Mana:Warm>
*a Dwarf* cleaves Dziecina's body extremely hard and shatters it.
* HP:Wounded Mana:Warm>
Dziecina panics, and attempts to flee.
Dziecina panics, but can't stop fighting to flee.
* HP:Wounded Mana:Warm>clt
You start to concentrate...
Dziecina panics, and attempts to flee.
Dziecina leaves >> E A S T >>
Your victim has disappeared!
*a Dwarf* leaves >> E A S T >>
* HP:Wounded Mana:Warm>
You swiftly dodge a bandit's attempt to pierce you. <-- bleh!
* HP:Wounded Mana:Warm a bandit:Hurt>
*a Dwarf* has arrived from the east.
* HP:Wounded Mana:Warm a bandit:Hurt>flee
*a Dwarf* tries to cleave you, but your parry is successful.
You flee head over heels.
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
* HP:Wounded Mana:Warm>w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Warm>n
Snake Alley
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Wounded Mana:Warm>e
Snake Alley
A sturdy pack horse is standing here.
Exits: East South West.
* HP:Wounded Mana:Warm>U
It isn't even closed!
* HP:Wounded Mana:Warm>
The guard has arrived from the west.
* HP:Wounded Mana:Warm>door door
# $door is now set to {door}.
w
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Wounded Mana:Warm>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Wounded Mana:Warm>s
The Entrance
A bandit is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a bandit. <-- ahh goodie
Exits: North South Up.
* HP:Wounded Mana:Warm>
*a Dwarf* cleaves a bandit's right hand extremely hard and shatters it.
* HP:Wounded Mana:Warm>clt
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* HP:Wounded Mana:Warm>clt
You start to concentrate...
A bandit says 'It was your last mistake Kogan! I will remember you!'
*a Dwarf* sends a bandit sprawling with a powerful bash.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* HP:Wounded Mana:Cold>clt
You start to concentrate...
*a Dwarf* grins evilly. <-- grin? you should flee in panic =(
*a Dwarf* cleaves a bandit's right leg extremely hard and shatters it.
A bandit is incapacitated and will slowly die, if not aided.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* HP:Wounded Mana:Icy>clt
Alas, not enough mana flows through you...
You suddenly notice Dziecina.
Dziecina begins some strange incantations...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << U P >>
* HP:Wounded Mana:Icy>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Wounded Mana:Icy>s
The Entrance
A bandit is lying here, incapacitated.
*a Dwarf* is standing here.
Exits: North South Up.
A bandit seems to have recovered his senses.
* HP:Wounded Mana:Icy>
*a Dwarf* leaves N O R T H
* HP:Wounded Mana:Icy>
You suddenly notice Dziecina.
*a Dwarf* has arrived from the north.
Dziecina begins some strange incantations...
* HP:Wounded Mana:Icy>exa dwarf
You see nothing special about him.
*a Dwarf* is in very bad shape. <-- ok he bad
*a Dwarf* is using:
<wielded> a mighty dwarven axe (brand new)
<worn as shield> a gilted rounded shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a hardened leather breastplate (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of plate vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn on back> an orkish shortbow
<worn across back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> alchemical supplies
<worn on belt> a lantern
<worn on belt> a hunting knife (brand new)
<worn on belt> a keyring with a set of lock picks
* HP:Wounded Mana:Icy>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Wounded Mana:Icy>s
The Entrance
A bandit is lying here, incapacitated.
Exits: North South Up.
* HP:Wounded Mana:Icy>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* HP:Wounded Mana:Cold>n
The Entrance
A bandit is lying here, incapacitated. <-- comf
Exits: North South Up.
You suddenly notice Dziecina.
* HP:Wounded Mana:Cold>
Dziecina leaves vv S O U T H vv
* HP:Wounded Mana:Cold>r
You sit down and rest your tired bones.
* HP:Wounded Mana:Cold>sc
58/161 hit, 14/123 mana, and 111/112 moves.
* HP:Wounded Mana:Cold>sc
58/161 hit, 14/123 mana, and 112/112 moves.
* HP:Wounded Mana:Cold>sc
sc
58/161 hit, 15/123 mana, and 112/112 moves.
* HP:Wounded Mana:Cold>sc
58/161 hit, 15/123 mana, and 112/112 moves.
* HP:Wounded Mana:Cold>58/161 hit, 15/123 mana, and 112/112 moves.
* HP:Wounded Mana:Cold>sc
58/161 hit, 15/123 mana, and 112/112 moves.
* HP:Wounded Mana:Cold>st <-- die now
You stop resting, and stand up.
* HP:Wounded Mana:Cold>l
The Entrance
A bandit is lying here, incapacitated.
* HP:Wounded Mana:Cold>u
fbt
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Exits: South Down. <-- fuck where is he?
* HP:Wounded Mana:Cold>Nobody here by that name.
* HP:Wounded Mana:Cold>s <-- ohyeah, the door s=)
# $door is now set to {door}
The door seems to be closed.
* HP:Wounded Mana:Cold>
The mercenary-guard cleaves your right hand.
* HP:Wounded Mana:Cold the mercenary-guard:Healthy>O
Ok.
* HP:Wounded Mana:Cold the mercenary-guard:Healthy>flee
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
*a Dwarf* is standing here.
Exits: North.
* HP:Wounded Mana:Cold>C <-- mohahaa
Ok.
You swiftly dodge *a Dwarf*'s attempt to cleave you.
* HP:Wounded Mana:Cold *a Dwarf*:Bad>fbt
You quickly recall your stored spell...
Ok.
Your fireball completely envelops *a Dwarf* in flames.
*a Dwarf* is mortally wounded and will die soon if not aided. <-- suffer!
* HP:Wounded Mana:Frozen *a Dwarf*:Dying>kk
You're already fighting!
* HP:Wounded Mana:Frozen *a Dwarf*:Dying>
You pierce *a Dwarf*'s left foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* HP:Wounded Mana:Frozen>The icy grasp of a shadow blocks your attempt!
* HP:Wounded Mana:Frozen>
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Wounded Mana:Frozen>narr dwarf rip
Ok.
* HP:Wounded Mana:Frozen>ec
corpse (here) :
a pile of coins
a leather backpack
a keyring with a set of lock picks
a hunting knife (brand new)
a lantern
alchemical supplies
a plain leather belt
a mighty dwarven axe (brand new)
an orkish shortbow
a forest green cloak (brand new)
a gilted rounded shield (brand new)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a pair of iron-shod boots (brand new)
a pair of greaves (brand new)
a great helm (brand new)
a hardened leather breastplate (brand new)
a large skin
a stone
a pair of smooth, black boots
some red petals
a coach ticket
a coach ticket
***********************************************************************************
Ok now i tried to get mda for a troll but this happen...
btw, i had to sleep in bakery between fireballs since i dint have mana enugh=P
***********************************************************************************
Your fireball completely envelops a shadow in flames. <-- to fine
Your fireball completely envelops a shadow in flames. <-- to hurt
Your fireball completely envelops a shadow in flames. <-- to wounded
Your fireball completely envelops a shadow in flames. <-- to bad
BUT THEN:
* HP:Wounded Mana:Cold>U
*click*
* HP:Wounded Mana:Cold>O
Ok.
* HP:Wounded Mana:Cold>w
w
Snake Alley
A sturdy pack horse is standing here.
*Jalin the Dwarf* is here searching for tracks, riding a mountain mule.
*Dur the Beorning Man* is here, riding the trained horse.
*an Elf* is standing here.
Exits: East South West.
***********************************************************************************
This was really fun fight, tho i never got loot since they chased me and dzie away
***********************************************************************************