I'm wondering if hardons have been changed lately. 2 days ago hardons tracked m
You shoot the guard (bob)'s body very hard and shatter it.
You lightly hit the guard (bob)'s left arm.
* W S C Mana:Hot the guard (bob):Awful>
You flee head over heels.
Inside the North Gate of Tharbad
A quiver lies on the ground.
A moneybag made of rough leather is lying here.
A secretary is sitting at the desk.
*Dorlak the Dwarf* is here, riding a mountain mule.
Exits: North South.
* W S C Mana:Hot>s
Before the North Gate of Tharbad
The guard (bob) is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North East South West.
* W S C Mana:Hot>e
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* W S C Mana:Hot>wield dagger
whois dor
You stop using an orkish shortbow.
You awkwardly wield a slender dagger, ready to defend yourself.
>>>>>>>>>TRACKING REMOVED HERE<<<<<<<<.
tA mean brigand yells 'HELP! Someone is trying to kill me in Grassy Meadow!'
You see some tracks of a mountain mule leading north
(done less than 2 hours ago).
n W S C Move:Tired>
Small Path
Exits: North South.
You see some tracks of a mountain mule leading north
(done less than 2 hours ago).
* W S C Move:Tired>n
Small Path
Exits: North East South.
You see some tracks of a mountain mule leading north
(done less than 2 hours ago).
* W S C Move:Tired>n
Grassy Meadow
Exits: East South.
e
You see some tracks of a mountain mule leading east
(done less than 1 hour ago).
* W S C Move:Tired>
Grassy Meadow
Exits: North West.
n
You see some tracks of a mountain mule leading north
(done less than 1 hour ago).
* W S C Move:Tired>Small Path
The corpse of a mean brigand is lying here.
A brigand, looking at your nice purse, is sneaking here.
*Dorlak the Dwarf* is here, riding a mountain mule.
Exits: North South West.
Aha, you have found your victim!
* W S C Move:Tired>q
back dwarf
You begin to move silently to the back of your victim...
A mean brigand yells 'HELP! Someone is trying to kill me in Small Path!'
You can't proceed while *Dorlak the Dwarf* is fighting.
*Dorlak the Dwarf* sends a mean brigand sprawling with a powerful bash.
*Dorlak the Dwarf* smites a mean brigand's right arm extremely hard and
shatters it.
* W S C Move:Tired>q
*Dorlak the Dwarf* smites a mean brigand's left foot extremely hard and
shatters it.
A mean brigand is mortally wounded and will die soon if not aided.
* W S C Move:Tired>
A mean brigand seems to have recovered his senses.
* W S C Move:Tired>
*Dorlak the Dwarf* smites a mean brigand's left leg extremely hard and
shatters it.
Your blood freezes as you hear a mean brigand's death cry.
A mean brigand is dead! R.I.P.
* W S C Move:Tired>*Dorlak the Dwarf* gets a pile of coins from the corpse of a
mean brigand.
back dwarf
You begin to move silently to the back of your victim...
Your victim has disappeared!
*Dorlak the Dwarf* leaves west riding a mountain mule.
* W S C Move:Tired>w
qRuined Manor
*Dorlak the Dwarf* is here, riding a mountain mule.
Exits: East.
* W S C Move:Tired>
back dwarf
You begin to move silently to the back of your victim...
Your victim has disappeared!
*Dorlak the Dwarf* leaves east riding a mountain mule.
* W S C Move:Tired>e
q
Small Path
The corpse of a mean brigand is lying here.
The corpse of a mean brigand is lying here.
*Dorlak the Dwarf* is here, riding a mountain mule.
Exits: North South West.
* W S C Move:Tired>*Dorlak the Dwarf* leaves north riding a mountain mule.
back dwarf
Backstab whom?
* W S C Move:Tired>n
q
Dark Forest
Exits: North South.
* W S C Move:Tired>back dwarf
Backstab whom?
* W S C Move:Tired>n
q
Dense Forest
*Dorlak the Dwarf* is here, riding a mountain mule.
Exits: East South.
* W S C Move:Tired>back dwarf
You begin to move silently to the back of your victim...
The hardened ranger has arrived from the east.
You suddenly notice the hardened ranger.
*Dorlak the Dwarf* makes a strange sound but is suddenly very silent, as you
place a slender dagger in his back.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
* W S C Move:Tired>s
Sharghl narrates 'Hi!'
You swiftly dodge the hardened ranger's attempt to hit you.
* W S C Move:Tired the hardened ranger:Healthy>
No way!
You are fighting for your life!
* W S C Move:Tired the hardened ranger:Healthy>
The hardened ranger joins the hardened ranger's fight.
* W S C Move:Tired the hardened ranger:Healthy>fle
You flee head over heels.
Dark Forest
Exits: North South.
* W S C Move:Tired>s
Small Path
The corpse of a mean brigand is lying here.
The corpse of a mean brigand is lying here.
Exits: North South West.
* W S C Move:Tired>s
Grassy Meadow
Exits: North West.
* W S C Move:Tired>w
Grassy Meadow
Exits: East South.
* W S C Move:Tired>s
Small Path
Exits: North East South.
* W S C Move:Tired>s
Small Path
Exits: North South.
* W S C Move:Tired>s
Small Path
Exits: North East South.
* W S C Move:Slow>s
Dark Forest
Exits: North East South.
* W S C Move:Slow>s
Dark Forest
The corpse of the huge, black wolf is lying here.
Exits: North East South.
* W S C Move:Slow>s
Dark Forest
A swarm of mosquitoes is here, humming around you.
Exits: North East.
* W S C Move:Slow>invis
tecast 'shroud'
ll
You start to concentrate...
nushenak I'm fucked (tell nushenak I’m fucked, for those who can’t sort it out)
You are surrounded by a misty shroud.
* W S C Mana:Burning Move:Slow>
Ok.
* W S C Mana:Burning Move:Slow>e
Dark Forest
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* W S C Mana:Burning Move:Slow>s
In a Dark Forest
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.
* W S C Mana:Burning Move:Slow>w
In a Dark Forest
A fallow deer is grazing peacefully here.
Exits: East South West.
* W S C Mana:Burning Move:Slow>s
In a Dark Forest
A fallow deer is grazing peacefully here.
Exits: North East South West.
* W S C Mana:Burning Move:Slow>s
In a Dark Forest
A mass of wriggling vines drops on you from the trees.
Some thick writhing vines whip all around you.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East.
* W S C Mana:Burning Move:Slow>e
In a Dark Forest
Exits: North East South West.
* W S C Mana:Burning Move:Slow>s
In a Dark Forest
The corpse of the rabid, grey wolf is lying here.
A rabbit is here eyeing your presence warily.
A brown fox is here, looking for some rabbits to chew up.
Exits: North South.
<<<<<<<<This is south of turborangers’ regular patrol, but they will follow south if tracking>>>>>>>>>>
<<<<<<<<I’ll spam more just to be safe>>>>>>>>
SPAM REMOVED
* W S C Mana:Burning Move:Fainting>s
The Thickbushes seems to be closed.
* W S C Mana:Burning Move:Fainting>e
Plains
Exits: East West.
* W S C Mana:Burning Move:Fainting>e
Dry Fields
Exits: South West.
* W S C Mana:Burning Move:Fainting>s
Dry Fields
A worm is here slithering around.
Exits: North East South.
* W S C Mana:Burning Move:Fainting>s
You are too exhausted.
* W S C Mana:Burning Move:Fainting>rest
You sit down and rest your tired bones.
* W S C Mana:Burning Move:Fainting>stat
OB: 66%, DB: 12%, PB: 61%, Armour: 34%. Wimpy: 100. Mood: wimpy.
Needed: 868,589 xp, 0 tp. Gold: 242. Alert: normal.
Affected by:
- shroud
- panic
- noquit
- novoid
* W S C Mana:Burning Move:Fainting>score
242/242 hit, 56/58 mana, and 4/123 moves.
* W S C Mana:Burning Move:Fainting>nar dorlak rips
Ok.
* W S C Mana:Burning Move:Fainting>tell nushenak *HOE
Nushènak tells you '=)=)=)=)'
* W S C Move:Weak>WL* stabbed dorlak in room with 2 hardons
Ok.
* W S C Move:Weak>tell nushenak me weak mps
Nushènak tells you '=)'
* W S C Move:Weak>, hope hardons don't track far today
Ok.
<<<(tell nushenak me weak mps, hope hardons don’t track far today) If only wishes came true>>>>>>>>>
* W S C Move:Slow>score
st242/242 hit, 58/58 mana, and 19/123 moves.
* W S C Move:Slow>
s
You stop resting, and stand up.
Nushènak tells you '=)'
* W C Move:Weak>tell nushenak and mountless, hardons were on me so I couldn't st
eal dor
A sparrow has arrived from the south.
* W C Move:Slow>lak's :(
Ok.
<<<<<<<<<This is more than a zone south of SK, still no hardons>>>>>>>>>
* W C Move:Weak>e
You carefully try to walk on the frozen water.
Wooded Plain
Exits: North East South West.
The ground is very frosty.
* W C Move:Fainting>rest
You sit down and rest your tired bones.
* W C Move:Weak>
Saving Oscarmeyer.
* W C Move:Weak>score
stat242/242 hit, 58/58 mana, and 6/123 moves.
* W C Move:Weak>
OB: 66%, DB: 12%, PB: 61%, Armour: 34%. Wimpy: 100. Mood: wimpy.
Needed: 868,589 xp, 0 tp. Gold: 242. Alert: normal.
Affected by:
- shroud
- panic
- noquit
- novoid
* W C Move:Weak>info %K
war leader
* W C Move:Weak>view warlord
*** Warlords hall of fame ***
Armies of the West
1 Fingéror the Sindarin Wizard.
2 Reivax the Noldorin Priest.
3 Muck the Noldorin Wizard.
4 Isolde the Eriadorian Weaponsmistress.
5 Elestir the Silvan Ranger.
6 Teolin the Half-Elven Battlemaster.
7 Tolman the Harfoot Adventurer.
8 Alvedon the Sindarin Sage.
9 Andel the Sindarin Wizard.
10 Zaber the Half-Elven Rider.
Forces of the Dark Lord
1 Norsu the Orkish Warrior.
2 Diamonium the Orkish Necromancer.
3 Shake the Orkish Veteran.
4 Drengist the Orkish Battlemaster.
*** Return: continue, b: back one page, r: redisplay, q:quit (73%) ***
5 Vridush the Orkish Weaponsmaster.
6 Tairach the Orkish Weaponsmaster.
7 Dragóth the Orkish Soldier.
8 Madcat the Orkish Murderer.
9 Dresden the Orkish Battlemaster.
10 Mammoth the Orkish Warrior.
<<<<<<<<<<I’ll make it again, someday!>>>>>>>>>>>>>
* W C Move:Weak>score
You feel bolder.
* W C Move:Slow>242/242 hit, 58/58 mana, and 15/123 moves.
* W C Move:Slow>whois dorlak
Dorlak is a level seventeen Dwarven Adventurer.
* W C Move:Slow>score
tel242/242 hit, 58/58 mana, and 19/123 moves.
* W C Move:Slow>l nushenak he has good smiter too, but I wasn't going to
You suddenly notice the hardened ranger.
<<<<<<<<<<WTF????????>>>>>>>>>>>
* W C Move:Slow>try to
st
Ok.
<<<<<<<<(telling nushenak I couldn’t loot, but was interrupted, MAJOR luck here that hardons >>>>>>>
<<<<<<<<didn’t hit me, was even lagging a little. They must be tired, was getting late >>>>>>>>>>>>>
<<<<<<<<I had to hit enter to end tell, stand, and move, and I managed it somehow>>>>>>>>>>>>
* W C Move:Slow>
You stop resting, and stand up.
SPAM REMOVED
* W C Move:Slow>e
Nushènak tells you 'i come tbad now btw'
* W C Move:Slow>e
telRoad to Tharbad
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.
* W C Move:Slow>l nushenak hurry, me slow, har
A robin leaves north.
* W C Move:Slow>don
Nushènak tells you 'he died didnt he?'
* W C Move:Slow>s on me rtt
Ok.
MORE SPAM REMOVED
Nushènak tells you 'where is corpse?'
* W C Move:Slow>tell nushenak w gway
Ok.
<<<<<<<THIS IS 3-4 ROOMS FROM FORD RTT!!!!>>>>>>>>>>>>
* W C Move:Slow>
You carefully try to walk on the frozen water.
The Boat House
There are two canoes here.
A raft has been left here.
A large rabbit looks peacefully at you, ready to dart away.
A sparrow is flapping around on the ground.
Exits: East South.
The ground is frosty.
A pack horse has arrived from the south.
* W C Move:Slow>pick woodendoor
op
Using your lockpicks, you try to pick the lock...
woodendoorNushènak tells you 'where?'
The lock finally yields to your skill.
* W C Move:Slow>
Ok.
* W C Move:Slow>rest
tel
You sit down and rest your tired bones.
* W C Move:Slow>l nushenak Hmm,
The hardened ranger has arrived from the east.
The hardened ranger has arrived from the east.
* W C Move:Slow>whe
The hardened ranger puts a hooded brass lantern on his belt.
The hardened ranger lights a hooded brass lantern.
* W C Move:Slow>re
You feel yourself exposed.
The hardened ranger strongly hits your left leg and tickles it.
* W C HP:Fine Move:Slow the hardened ranger:Healthy>
s
Ok.
* W C HP:Fine Move:Slow the hardened ranger:Healthy>t
Do you not consider fighting as standing?
<<<<<<<<<<not so lucky this time :( >>>>>>>>>>>>>
* W C HP:Fine Move:Slow the hardened ranger:Healthy>fle
MORE SPAM DELETED
* R W C Mana:Burning Move:Fainting>Inside the North Gate of Tharbad
A quiver lies on the ground.
A moneybag made of rough leather is lying here.
A secretary is sitting at the desk.
Exits: North South.
* R W C Mana:Burning Move:Fainting>close gate
te
Ok.
* R W C Mana:Burning Move:Fainting>ll nushenak in n gate
Ok.
* R W C Move:Weak>tell nushenak they hit me here I will be more than pissed, com
e bob and I tamk
Saving Oscarmeyer.
* R W C Move:Weakke to corpse
Ok.
* R W C Move:Weak>whe
Nushènak narrates 'dwarf rip '