Start logging: 29.09.2000 13:53
Logged by Orcobal.
// Was about to meet up with a group in Moria when... //
* R Mana:Hot>stats
Str:16 Con:14 Dex:18 Int:13 Wis:11 Wil:12 Per:16
Fortune: 307, Warstatus: war leader.
Carrying: Heavy, but we will manage...
* R Mana:Hot>West
An Ancient Broken Road
The corpse of the boar is lying here.
Exits: East South.
* R Mana:Hot>South
An Ancient Broken Road
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule driven by *a Dwarf*.
*Thaëdil the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Bogmar the Dwarf* is standing here.
Exits: North East South.
* R Mana:Hot>South
*a Dwarf* and *a Dwarf* leave north riding a mountain mule.
*Thaëdil the Sindarin Elf* leaves << NORTH >> riding a horse of the Rohirrim.
*Bogmar the Dwarf* leaves << north >> mountless.
Grassy Field
A fine pelt lies here, soft and smooth.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South.
nar 2 dwarfes, thaedil + bogmar abr
nar Anyone help me fight'em?
nar 3 dwarves even - they 5
t jarlaxle alot of pukes out - I wanna pk some instead.
Jarlaxle tells you 'go pk'
Jarlaxle tells you 'we'll be here for awhile'
t helevorn Vilken backup jag får! :P "I'm getting nice backup! :P"
Helevorn tells you 'nod'
Helevorn tells you 'med 5 fixar du väl lätt?' "but 5 you can do easily?"
ap Jag är juh solo! "I'm solo!"
ap Ska hoppa på dem när dem expar. "Gonna jump'em when they're exping."
Helevorn tells you 'du e ju svenne med superlina för fan'
"
You're a swede with superlink for fucks sake!"
ap AjustD1 "Aaaaaaaye1"
Helevorn tells you 'du trodde du va laggad amerikan eller?'
"Thought you were a lagging yankee right?"
ap glömde bort. "forgot."
// I start tracking, first I thought they were doing mines w abr... //
* R Mana:Burning>s
Desolate Plains
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* R Mana:Burning>South
Rocky Hills
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East South West.
You suddenly notice an orkish scout.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* R Mana:Burning>
The will-of-the-wisp leaves << east >> mountless.
* R Mana:Burning>South
Path to the Road
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 2 hours ago).
* R Mana:Burning>West
Rocky Hills
The corpse of an orkish scout is lying here.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* R Mana:Burning>South
Oops!
You cannot go there riding!
* R Mana:Burning>l s
A broken towerdoor.
* R Mana:Burning>
A large rabbit leaves << south >> mountless.
* R Mana:Burning>lead
td
# $target is now set to {*DWARF*}.
You stop riding a hungry warg (MrRask).
A hungry warg (MrRask) starts following you.
* Mana:Burning>
The will-of-the-wisp leaves << south >> mountless.
* Mana:Burning>ap nujävlar
Ok.
* Mana:Burning>blade
a
draw wightblade
You remove an engraved broadsword.
You skillfully wield a wightblade, looking very evil-minded.
* Mana:Burning>cha mood agg
Ok.
* Mana:Burning>fur
You stop using a forest green cloak.
* Mana:Burning>stat
You wear a black warg fur about your body.
* Mana:Burning>OB: 134%, DB: 29%, PB: 59%, Armour: 52%. Wimpy: 150. Mood: aggressive.
Needed: 776,532 xp, 0 tp. Gold: 307. Alert: normal.
Affected by:
- novoid
- noquit
* Mana:Burning>st
You are already standing.
* Mana:Burning>l
Rocky Hills
The corpse of an orkish scout is lying here.
A hungry warg (MrRask) is standing here.
* Mana:Burning>South
HIT $target
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *Bogmar the Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is here, fighting a brown-skinned Orc.
*a Dwarf* is here, fighting a brown-skinned Orc.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North.
Aha, you have found your victim!
* Mana:Burning>* Mana:Burning>
Alas!
You failed to reach him through the melee.
* Mana:Burning>l u
Helevorn is keeping an eye on you.
*Bogmar the Dwarf* cleaves a brown-skinned Orc's right foot extremely hard.
* Mana:Burning>Looking more carefully at the roof, you can see the faint outline of a
square hole.
* Mana:Burning>
A brown-skinned Orc seems to have recovered his senses.
*a Dwarf* pounds a brown-skinned Orc's head very hard.
* Mana:Burning>
A brown-skinned Orc seems to have recovered his senses.
*a Dwarf* pounds a brown-skinned Orc's body extremely hard and shatters it.
* Mana:Burning>hit bogmar
* Mana:Burning *Bogmar the Dwarf*:Fine a brown-skinned Orc:Hurt>
You slash *Bogmar the Dwarf*'s left arm hard and tickle it.
* Mana:Burning *Bogmar the Dwarf*:Fine a brown-skinned Orc:Hurt>
A brown-skinned Orc sends *Bogmar the Dwarf* sprawling with a powerful bash.
* Mana:Burning *Bogmar the Dwarf*:Fine a brown-skinned Orc:Hurt>
*a Dwarf* sends a brown-skinned Orc sprawling with a powerful bash.
* Mana:Burning *Bogmar the Dwarf*:Fine a brown-skinned Orc:Hurt>tt bogmar
# $target is now set to {bogmar}.
l
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *Bogmar the Dwarf*.
A brown-skinned Orc is sitting here.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is sitting here.
*a Dwarf* is here, fighting a brown-skinned Orc.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
A brown-skinned Orc cleaves *Bogmar the Dwarf*'s right arm hard and tickles
it.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << north >> mountless.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>
*a Dwarf* has arrived from the north.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>
Saving Orcobal.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>l
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *Bogmar the Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is here, fighting a brown-skinned Orc.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
*a Dwarf* is standing here.
The will-of-the-wisp leaves << north >> mountless.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>
You slash *Bogmar the Dwarf*'s right foot extremely hard.
* Mana:Burning *Bogmar the Dwarf*:Hurt a brown-skinned Orc:Hurt>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* Mana:Burning>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *Bogmar the Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
*Bogmar the Dwarf* is here, fighting a brown-skinned Orc.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
*a Dwarf* is standing here.
Exits: North.
*a Dwarf* pounds a brown-skinned Orc's right foot very hard.
* Mana:Burning>clt
A brown-skinned Orc cleaves *Bogmar the Dwarf*'s left arm and tickles it.
* Mana:Burning>*a Dwarf* pounds your right foot very hard and tickles it.
You start to concentrate...
*Bogmar the Dwarf* seems to have recovered his senses.
Your victim has disappeared!
*Bogmar the Dwarf* leaves << north >> mountless.
* HP:Fine Mana:Burning *a Dwarf*:Fine>
*Bogmar the Dwarf* has arrived from the north.
A brown-skinned Orc seems to have recovered his senses.
* HP:Fine Mana:Burning *a Dwarf*:Fine>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Fine Mana:Burning>sword
o
draw engraved
You remove a wightblade.
You skillfully wield an engraved broadsword, looking very evil-minded.
* HP:Fine Mana:Burning>cha mood wimp
Ok.
* HP:Fine Mana:Burning>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
*a Dwarf* is standing here.
*Bogmar the Dwarf* is standing here.
Exits: North.
* HP:Fine Mana:Burning>clt
*a Dwarf* panics, and attempts to flee.
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>
*a Dwarf* pounds a brown-skinned Orc's left arm extremely hard.
* HP:Fine Mana:Burning>clt
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>
A brown-skinned Orc barely cleaves *a Dwarf*'s right arm and tickles it.
* HP:Fine Mana:Burning>sd towerdoor
# $door is now set to {towerdoor}.
*a Dwarf* tries to pound you, but your parry is successful.
* HP:Fine Mana:Burning *a Dwarf*:Fine>close $door
clt
That's absurd.
* HP:Fine Mana:Burning *a Dwarf*:Fine>
You start to concentrate...
A brown-skinned Orc sends *a Dwarf* sprawling with a powerful bash.
*Thaëdil the Sindarin Elf* begins some strange incantations...
*Bogmar the Dwarf* joins *a Dwarf*'s fight.
*Bogmar the Dwarf* cleaves your head extremely hard.
Aye!
You cannot concentrate any more...
You lightly slash *a Dwarf*'s right arm and tickle it.
* HP:Fine Mana:Burning *a Dwarf*:Fine>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* HP:Fine Mana:Burning>
A large rabbit has arrived from the south.
* HP:Fine Mana:Burning>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
*a Dwarf* is standing here.
*Bogmar the Dwarf* is standing here.
Exits: North.
* HP:Fine Mana:Burning>
A brown-skinned Orc cleaves *a Dwarf*'s right arm very hard.
* HP:Fine Mana:Burning>
The will-of-the-wisp leaves << north >> mountless.
* HP:Fine Mana:Burning>100
cha wimp 100
Wimpy set to: 100
* HP:Fine Mana:Burning>North
South
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Fine Mana:Burning>clt
The thief leaves << south >> mountless.
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Thaëdil the Sindarin Elf* is standing here.
A great dark-grey horse stamps restively.
*a Dwarf* is standing here.
*Bogmar the Dwarf* is standing here.
Exits: North.
You suddenly notice the thief.
* HP:Fine Mana:Burning>
You cannot attack and flee at the same time.
* HP:Fine>
*Thaëdil the Sindarin Elf* begins some strange incantations...
*a Dwarf* tries to pound you, but your parry is successful.
* HP:Fine *a Dwarf*:Fine>
You strongly slash *a Dwarf*'s right arm and tickle it.
A brown-skinned Orc pierces *a Dwarf*'s body very hard and tickles it.
* HP:Fine *a Dwarf*:Fine>clt
You start to concentrate...
A brown-skinned Orc cleaves *a Dwarf*'s right arm extremely hard and tickles
it.
*a Dwarf* seems to have recovered his senses.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << north >> mountless.
*Thaëdil the Sindarin Elf* utters the words 'qahijf gsfal'
*Thaëdil the Sindarin Elf* sprays you with piercing rays of many-coloured
light.
Aye!
You cannot concentrate any more...
* HP:Fine *a Dwarf*:Fine>
A brown-skinned Orc approaches *Thaëdil the Sindarin Elf*, trying to pierce
him.
* HP:Fine *a Dwarf*:Fine>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Fine>
An orkish scout yells 'An Elf is here at Rocky Hills!'
* HP:Fine>HIT $target
They aren't here.
* HP:Fine>HIT *dwarf*
You cannot attack and flee at the same time.
* HP:Fine>
*a Dwarf* leaves << east >> mountless.
* HP:Fine>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *Thaëdil the Sindarin Elf*.
A brown-skinned Orc is here, fighting *Thaëdil the Sindarin Elf*.
A stocky mountain mule is here, waiting to serve.
*Thaëdil the Sindarin Elf* is here, fighting a brown-skinned Orc.
A great dark-grey horse stamps restively.
*a Dwarf* is standing here.
*Bogmar the Dwarf* is standing here.
A thief is here looking for some stranger to rob.
A hungry warg (MrRask) is standing here.
Exits: North.
* HP:Fine>clt
You cannot attack and flee at the same time.
* HP:Fine>clt
You start to concentrate...
A large rabbit has arrived from the north.
*a Dwarf* tries to pound you, but your parry is successful.
*Thaëdil the Sindarin Elf* leaves << north >> mountless.
*Bogmar the Dwarf* joins *a Dwarf*'s fight.
Ok.
The lightning bolt hits *Bogmar the Dwarf* with full impact.
* HP:Fine Mana:Burning *a Dwarf*:Fine>
You strongly slash *a Dwarf*'s body and tickle it.
* HP:Fine Mana:Burning *a Dwarf*:Hurt>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Síroth the Sindarin Elf* is here, riding a pack horse.
Exits: North East South West.
* HP:Fine Mana:Burning>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A brown-skinned Orc is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Bogmar the Dwarf* is standing here.
A thief is here looking for some stranger to rob.
A hungry warg (MrRask) is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North.
A brown-skinned Orc lightly cleaves *a Dwarf*'s left foot and tickles it.
* HP:Fine Mana:Burning>clt
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>clt
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>clt
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>
A brown-skinned Orc strongly pierces *a Dwarf*'s head and tickles it.
* HP:Fine Mana:Burning>clt
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>clt
You start to concentrate...
A brown-skinned Orc says 'Bastard! How dare you? I will remember your face
Filûk!'
*a Dwarf* sends a brown-skinned Orc sprawling with a powerful bash.
*Síroth the Sindarin Elf* has arrived from the north.
*Síroth the Sindarin Elf* begins some strange incantations...
*Bogmar the Dwarf* joins *a Dwarf*'s fight.
*Bogmar the Dwarf* strongly cleaves a brown-skinned Orc's left foot.
A brown-skinned Orc cleaves *a Dwarf*'s left arm extremely hard.
Ok.
The lightning bolt hits *Bogmar the Dwarf* with full impact.
*a Dwarf* pounds a brown-skinned Orc's body extremely hard and shatters it.
* HP:Fine Mana:Hot>
*Síroth the Sindarin Elf* utters the words 'lightning bolt'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Hurt Mana:Hot *Síroth the Sindarin Elf*:Healthy>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
The enchanting will-of-the-wisp beckons you with a blurred light.
A sturdy pack horse is standing here.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Hurt Mana:Hot>
*Síroth the Sindarin Elf* has arrived from the south.
* HP:Hurt Mana:Hot>blade
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Hurt Mana:Hot>draw wightblade
You remove an engraved broadsword.
You skillfully wield a wightblade, looking very evil-minded.
* HP:Hurt Mana:Hot>e
Path to the Road
Exits: North East South West.
* HP:Hurt Mana:Hot>
*Síroth the Sindarin Elf* has arrived from the west.
* HP:Hurt Mana:Hot>
*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
* HP:Hurt Mana:Hot *Síroth the Sindarin Elf*:Healthy>w
No way!
You are fighting for your life!
* HP:Hurt Mana:Hot *Síroth the Sindarin Elf*:Healthy>FLEE
You flee head over heels.
Rocky Hills
An experienced orkish scout is looking for tracks on the ground.
Exits: East South West.
* HP:Hurt Mana:Hot Move:Tired>West
Rocky Hills
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East South West.
* HP:Hurt Mana:Hot Move:Tired>
An orkish scout yells 'An Elf is here at Rocky Hills!'
* HP:Hurt Mana:Hot Move:Tired>South
Rocky Hills
The corpse of an orkish scout is lying here.
A sturdy pack horse is standing here.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Hurt Mana:Hot Move:Tired>
*Síroth the Sindarin Elf* has arrived from the east.
* HP:Hurt Mana:Hot Move:Tired>mpo
Arglebargle, glop-glyf!?!
* HP:Hurt Mana:Hot Move:Tired>e
Path to the Road
Exits: North East South West.
* HP:Hurt Mana:Hot Move:Tired>mp
You stop using a black warg fur.
* HP:Hurt Mana:Hot Move:Tired>
You wear a forest green cloak about your body.
* HP:Hurt Mana:Hot Move:Tired>North
Rocky Hills
An experienced orkish scout is looking for tracks on the ground.
Exits: East South West.
* HP:Hurt Mana:Hot Move:Tired>West
Rocky Hills
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East South West.
* HP:Hurt Mana:Hot Move:Tired>bob
cast norm 'breath'
You start to concentrate...
South
tt
{target}={bogmar}
sd towerdoor
# $door is now set to {towerdoor}.
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt Mana:Warm>Rocky Hills
The corpse of an orkish scout is lying here.
A sturdy pack horse is standing here.
Exits: North East South West.
* HP:Hurt Mana:Warm>South
*Síroth the Sindarin Elf* has arrived from the west.
* HP:Hurt Mana:Warm>An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A brown-skinned Orc is lying here, mortally wounded.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Bogmar the Dwarf* is here, fighting a brown-skinned Orc.
A thief is here looking for some stranger to rob.
A hungry warg (MrRask) is standing here.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North.
A brown-skinned Orc seems to have recovered his senses.
* HP:Hurt Mana:Warm>HIT $target
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded a brown-skinned Orc:Dying>
You slash *Bogmar the Dwarf*'s body and tickle it.
*Bogmar the Dwarf* cleaves a brown-skinned Orc's body extremely hard and
shatters it.
Your blood freezes as you hear a brown-skinned Orc's death cry.
A brown-skinned Orc is dead! R.I.P.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>
You can't find a coins in the corpse.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>l
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
A brown-skinned Orc is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a brown-skinned Orc.
*Bogmar the Dwarf* is here, fighting YOU.
A thief is here looking for some stranger to rob.
A hungry warg (MrRask) is standing here.
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>
A brown-skinned Orc cleaves *a Dwarf*'s body very hard.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>lb
*a Dwarf* seems to have recovered his senses.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>c 'lig'
You start to concentrate...
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* leaves << north >> mountless.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>
*Bogmar the Dwarf* sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
A brown-skinned Orc cleaves *Bogmar the Dwarf*'s head hard.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>z
*Bogmar the Dwarf* strongly cleaves your right arm and tickles it.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>lb
*a Dwarf* has arrived from the north.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>
Your head stops stinging.
A brown-skinned Orc cleaves *Bogmar the Dwarf*'s left foot and tickles it.
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>WIMPY: 100 HPS: xxx/xxx
* HP:Hurt Mana:Warm *Bogmar the Dwarf*:Wounded>c 'lig'
You start to concentrate...
A brown-skinned Orc says 'Bastard! How dare you? I will remember your face
Filûk!'
Ok.
The lightning bolt hits *Bogmar the Dwarf* with full impact.
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>
*Síroth the Sindarin Elf* has arrived from the north.
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << north >> mountless.
An orkish scout yells 'A Dwarf is here at Rocky Hills!'
* HP:Hurt Mana:Cold>
*Síroth the Sindarin Elf* leaves << north >> mountless.
The thief leaves << north >> mountless.
* HP:Hurt Mana:Cold>North
HIT $target
Rocky Hills
The corpse of an orkish scout is lying here.
A sturdy pack horse is standing here.
An orkish scout is here, fighting *Bogmar the Dwarf*.
*Bogmar the Dwarf* is here, fighting an orkish scout.
*Síroth the Sindarin Elf* is standing here.
Exits: North East South West.
You suddenly notice the thief.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold>
Alas!
You failed to reach him through the melee.
* HP:Hurt Mana:Cold>HIT $target
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << north >> mountless.
* HP:Hurt Mana:Cold>North
HIT $target
They aren't here.
* HP:Hurt Mana:Cold>North
HIT $target
Rocky Hills
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is standing here.
Exits: East South West.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>
You try to slash *Bogmar the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>
*Síroth the Sindarin Elf* has arrived from the south.
ride
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>a
No way!
You are fighting for your life!
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>
You're already fighting!
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* panics, but can't stop fighting to flee.
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>No way!
You are fighting for your life!
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>cha mood agg
Ok.
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Hurt Mana:Cold *Bogmar the Dwarf*:Wounded>
*Síroth the Sindarin Elf* utters the words 'lightning bolt'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Wounded>FLEE
You flee head over heels.
Rocky Hills
The corpse of an orkish scout is lying here.
A sturdy pack horse is standing here.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* HP:Wounded Mana:Cold>West
Rocky Hills
Exits: North East South West.
* HP:Wounded Mana:Cold>North
Rocky Hills
*Bogmar the Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Cold>East
Rocky Hills
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg (MrRask) is standing here.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East South West.
You smell blood.
* HP:Wounded Mana:Cold>West
Rocky Hills
*Bogmar the Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Cold>HIT $target
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold>HIT $target
HIT $target
You cannot attack and flee at the same time.
* HP:Wounded Mana:Cold>* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
You slash *Bogmar the Dwarf*'s left leg hard.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << east >> mountless.
An orkish scout yells 'A Dwarf is here at Rocky Hills!'
* HP:Wounded Mana:Cold>East
HIT $target
Rocky Hills
An experienced orkish scout is looking for tracks on the ground.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is standing here.
Exits: East South West.
* HP:Wounded Mana:Cold>* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
You approach *Bogmar the Dwarf*, trying to slash him.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
*Bogmar the Dwarf* cleaves your left foot extremely hard and shatters it.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << east >> mountless.
* HP:Wounded Mana:Cold>
Hurolg narrates 'where pukes now?'
* HP:Wounded Mana:Cold>East
HIT $target
Rocky Hills
A large rabbit looks peacefully at you, ready to dart away.
The enchanting will-of-the-wisp beckons you with a blurred light.
*Bogmar the Dwarf* is standing here.
Exits: East South West.
* HP:Wounded Mana:Cold>* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
You slash *Bogmar the Dwarf*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
A large rabbit leaves << west >> mountless.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
You suddenly notice an orkish scout.
An orkish scout barely pierces *Bogmar the Dwarf*'s body and tickles it.
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>clt
You start to concentrate...
*Bogmar the Dwarf* cleaves your body extremely hard and shatters it.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
* HP:Wounded Mana:Cold *Bogmar the Dwarf*:Bad>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << east >> mountless.
* HP:Wounded Mana:Cold>East
HIT $target
An Ancient Broken Road
Exits: North East South West.
* HP:Wounded Mana:Cold>They aren't here.
* HP:Wounded Mana:Cold>North
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East South West.
* HP:Wounded Mana:Cold>South
An Ancient Broken Road
Exits: North East South West.
* HP:Wounded Mana:Cold>track bogmar
You carefully examine the ground around you, looking for tracks...
An orkish scout yells 'An Elf is here at Rocky Hills!'
sc
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold>81/316 hit, 18/83 mana, and 75/143 moves.
* HP:Wounded Mana:Cold>
*Síroth the Sindarin Elf* has arrived from the west riding a pack horse.
* HP:Wounded Mana:Cold>South
*Síroth the Sindarin Elf* begins some strange incantations...
An Ancient Broken Road
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold>South
*Síroth the Sindarin Elf* has arrived from the north riding a pack horse.
* HP:Wounded Mana:Cold>An Ancient Broken Road
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South.
*Síroth the Sindarin Elf* has arrived from the north riding a pack horse.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold>South
An Ancient Broken Road
*Bogmar the Dwarf* is standing here.
Exits: North South.
It starts to rain.
Aha, you have found your victim!
* HP:Wounded Mana:Cold>HIT $target
You are too afraid.
* HP:Wounded Mana:Cold>HIT $target
*Bogmar the Dwarf* leaves << north >> mountless.
* HP:Wounded Mana:Cold>They aren't here.
* HP:Wounded Mana:Cold>50
cha wimp 50
Wimpy set to: 50
* HP:Wounded Mana:Cold>North
HIT $target
An Ancient Broken Road
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South.
The rain has stopped.
* HP:Wounded Mana:Cold>North
They aren't here.
* HP:Wounded Mana:Cold>HIT $target
An Ancient Broken Road
Exits: North East South West.
* HP:Wounded Mana:Cold>North
They aren't here.
* HP:Wounded Mana:Cold>HIT $target
An Ancient Broken Road
An experienced orkish scout is looking for tracks on the ground.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Wounded Mana:Cold>North
They aren't here.
* HP:Wounded Mana:Cold>North
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
Exits: East South West.
* HP:Wounded Mana:Cold>
Alas, you cannot go that way...
A black fungus tries to hit you, but your parry is successful.
* HP:Wounded Mana:Cold a black fungus:Healthy>West
FLEE
No way!
You are fighting for your life!
You slash a black fungus' crown extremely hard.
* HP:Wounded Mana:Cold a black fungus:Fine>
You flee head over heels.
An Ancient Broken Road
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Wounded Mana:Cold>South
An Ancient Broken Road
Exits: North East South West.
* HP:Wounded Mana:Cold>West
Path to the Road
Exits: North East South West.
* HP:Wounded Mana:Cold>West
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Síroth the Sindarin Elf* is here, riding a pack horse.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
* HP:Wounded Mana:Cold>South
An Ancient Tower
A large stone fireplace with a roaring fire warms the room.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a brown-skinned Orc is lying here.
A great dark-grey horse stamps restively.
The enchanting will-of-the-wisp beckons you with a blurred light.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North.
* HP:Wounded Mana:Cold>North
East
Rocky Hills
The corpse of an orkish scout is lying here.
A thief is here looking for some stranger to rob.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Síroth the Sindarin Elf* is here, riding a pack horse.
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.
The day has begun.
You feel so weak under the cruel light!
The exit south blurs for a while.
*a Dwarf* bleeds from open wounds.
* HP:Wounded Mana:Warm>East
Path to the Road
Exits: North East South West.
* HP:Wounded Mana:Warm>An Ancient Broken Road
Exits: North East South West.
* HP:Wounded Mana:Warm>South
An Ancient Broken Road
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South.
* HP:Wounded Mana:Warm>track bogmar
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Warm>East
Small Quiet Forest
*Bogmar the Dwarf* is standing here.
Exits: North East.
Aha, you have found your victim!
* HP:Wounded Mana:Warm>HIT $target
* HP:Wounded Mana:Warm *Bogmar the Dwarf*:Bad>
You barely slash *Bogmar the Dwarf*'s right arm and tickle it.
* HP:Wounded Mana:Warm *Bogmar the Dwarf*:Bad>
*Bogmar the Dwarf* cleaves your left hand hard.
* HP:Bad Mana:Warm *Bogmar the Dwarf*:Bad>clt
You start to concentrate...
*Bogmar the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Bogmar the Dwarf* leaves << east >> mountless.
* HP:Bad Mana:Warm>East
clt
Musty Forest
An orkish cavalier is here, riding a hungry warg.
An orkish cavalier is here, riding a hungry warg.
The small bat is standing here.
A disgusting forest troll is searching for fresh meat here.
*Bogmar the Dwarf* is standing here.
Exits: North East West.
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << north >> mountless.
o HP:Bad Mana:Warm>Nobody here by that name.
o HP:Bad Mana:Warm>North
An ugly forest troll has arrived from the east.
o HP:Bad Mana:Warm>Musty Forest
A sturdy pack horse is standing here.
*Bogmar the Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Warm>clt
You start to concentrate...
Your victim has disappeared!
*Bogmar the Dwarf* leaves << west >> mountless.
o HP:Bad Mana:Warm>
An orkish scout yells 'A Dwarf is here at An Ancient Broken Road!'
o HP:Bad Mana:Warm>West
clt
Small Quiet Forest
*Bogmar the Dwarf* is standing here.
Exits: North East South.
* HP:Bad Mana:Warm>
You start to concentrate...
* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
Ok.
The lightning bolt hits *Bogmar the Dwarf* with full impact.
You lightly slash *Bogmar the Dwarf*'s left arm.
* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
*Bogmar the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << south >> mountless.
* HP:Bad Mana:Cold>' DIE
emote grunts 'DIE'
Ok.
* HP:Bad Mana:Cold>South
HIT $target
Small Quiet Forest
*Bogmar the Dwarf* is standing here.
Exits: North East.
* HP:Bad Mana:Cold>* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
You approach *Bogmar the Dwarf*, trying to slash him.
* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
You strongly slash *Bogmar the Dwarf*'s right leg and shatter it.
* HP:Bad Mana:Cold *Bogmar the Dwarf*:Awful>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << east >> mountless.
* HP:Bad Mana:Cold>
*Bogmar the Dwarf* has arrived from the east.
* HP:Bad Mana:Cold>East
HIT $target
West
Musty Forest
An orkish cavalier is here, riding a hungry warg.
An orkish cavalier is here, riding a hungry warg.
The small bat is standing here.
A disgusting forest troll is searching for fresh meat here.
Exits: North East West.
o HP:Bad Mana:Cold>HIT $target
They aren't here.
o HP:Bad Mana:Cold Move:Tired>Small Quiet Forest
*Bogmar the Dwarf* is standing here.
Exits: North East.
* HP:Bad Mana:Cold Move:Tired>* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
You approach *Bogmar the Dwarf*, trying to slash him.
* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
You strongly slash *Bogmar the Dwarf*'s right hand and shatter it.
* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
*Bogmar the Dwarf* panics, and attempts to flee.
*Bogmar the Dwarf* leaves << east >> mountless.
* HP:Bad Mana:Cold Move:Tired>East
HIT $target
Musty Forest
An orkish cavalier is here, riding a hungry warg.
An orkish cavalier is here, riding a hungry warg.
The small bat is standing here.
A disgusting forest troll is searching for fresh meat here.
*Bogmar the Dwarf* is standing here.
Exits: North East West.
* HP:Bad Mana:Cold Move:Tired>* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
You approach *Bogmar the Dwarf*, trying to slash him.
* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
An orkish cavalier lightly charges *Bogmar the Dwarf*'s right foot and
shatters it.
* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
An orkish cavalier lightly charges *Bogmar the Dwarf*'s body and shatters it.
*Bogmar the Dwarf* is incapacitated and will slowly die, if not aided.
* HP:Bad Mana:Cold Move:Tired *Bogmar the Dwarf*:Awful>
You slash *Bogmar the Dwarf*'s left leg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
o HP:Bad Mana:Cold Move:Tired>The icy grasp of a shadow blocks your attempt!
o HP:Bad Mana:Cold Move:Tired>
A shadow whispers 'I won't allow the looting of my fallen body!'
o HP:Bad Mana:Cold Move:Tired>nar bogmar dies
An ugly forest troll tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
o HP:Bad Mana:Cold Move:Tired an ugly forest troll:Healthy>
Ok.
o HP:Bad Mana:Cold Move:Tired an ugly forest troll:Healthy>linc
look in corpse
corpse (here) :
a black candle
a blackened dwarven axe (dented)
a delicious bannock
a forest green cloak (brand new)
a great helm (brand new)
an herbal kit
a large skin
a metal wall shield (brand new)
a pair of greaves (brand new)
a pair of vambraces (brand new)
a pan
a red ruby; it has a soft glowing aura
a ring
a ring of silver
a snakeskin belt
a spiked collar (brand new)
a thick metal breastplate (brand new)
a thick pair of metal boots (used)
a thick pair of metal gauntlets (brand new)
a thin pair of soft leather boots (used)
a pile of coins
a wolfskin wristband (brand new)
a leather backpack
a moneybag
a belt pouch
a keyring with a few keys and a set of lock picks
a leather satchel
a large sack
a large sack
*Síroth the Sindarin Elf* has arrived from the west riding a pack horse.
You slash an ugly forest troll's left leg extremely hard.
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>
*Síroth the Sindarin Elf* begins some strange incantations...
*Síroth the Sindarin Elf* swiftly dodges an orkish cavalier's attempt to
charge him.
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>
*Síroth the Sindarin Elf* swiftly dodges an orkish cavalier's attempt to
charge him.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>sword
f
draw engraved
You remove a wightblade.
You skillfully wield an engraved broadsword, looking very evil-minded.
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>PANIC!
You can't quit the fight!
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>f
An ugly forest troll has arrived from the east.
You slash an ugly forest troll's head extremely hard.
* HP:Bad Mana:Cold Move:Tired an ugly forest troll:Fine>
*Síroth the Sindarin Elf* utters the words 'lightning bolt'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Cold Move:Tired an ugly forest troll:Fine>f
*Síroth the Sindarin Elf* begins some strange incantations...
You flee head over heels.
Musty Forest
Exits: North East West.
It starts to snow.
You see some frost on the ground now.
o HP:Awful Mana:Cold Move:Tired>
You flee head over heels.
Musty Forest
The corpse of *a Dwarf* is lying here.
An orkish cavalier is here, riding a hungry warg, fighting *Síroth the
Sindarin Elf*.
An orkish cavalier is here, riding a hungry warg, fighting *Síroth the
Sindarin Elf*.
The small bat is here, fighting *Síroth the Sindarin Elf*.
A disgusting forest troll is searching for fresh meat here.
The shadow of *a Dwarf* is floating here.
*Síroth the Sindarin Elf* is here, riding a pack horse, fighting an orkish
cavalier.
A disgusting forest troll is searching for fresh meat here.
Exits: North East West.
The rain has stopped.
The ground no longer feels frosty.
* HP:Awful Mana:Cold Move:Tired>f
*Síroth the Sindarin Elf* panics, and attempts to flee.
*Síroth the Sindarin Elf* leaves << WEST >> riding a pack horse.
o HP:Awful Mana:Cold Move:Tired>West
You flee head over heels.
Musty Forest
A sturdy pack horse is standing here.
Exits: North East South West.
o HP:Awful Mana:Cold Move:Tired>Small Quiet Forest
*Síroth the Sindarin Elf* is here, riding a pack horse.
Exits: North East South.
# $name is now set to {Helevorn}.
Helevorn tells you 'cackle'
* HP:Awful Mana:Cold Move:Tired>North
An Ancient Broken Road
Exits: North East South West.
* HP:Awful Mana:Cold Move:Tired>North
An Ancient Broken Road
Exits: North East South West.
* HP:Awful Mana:Cold Move:Tired>West
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
A hungry warg (MrRask) is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: East South West.
* HP:Awful Mana:Cold Move:Slow>West
Desolate Plains
The enchanting will-of-the-wisp beckons you with a blurred light.
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* HP:Awful Mana:Cold Move:Slow>East
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
A large rabbit looks peacefully at you, ready to dart away.
*Síroth the Sindarin Elf* is here, riding a pack horse.
Exits: East South West.
* HP:Awful Mana:Cold Move:Slow>
*Síroth the Sindarin Elf* leaves << SOUTH >> riding a pack horse.
* HP:Awful Mana:Cold Move:Slow>ruide
Arglebargle, glop-glyf!?!
*Síroth the Sindarin Elf* has arrived from the south riding a pack horse.
* HP:Awful Mana:Cold Move:Slow>w
Desolate Plains
The enchanting will-of-the-wisp beckons you with a blurred light.
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* HP:Awful Mana:Cold Move:Slow>w
Desolate Plains
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* HP:Awful Mana:Cold Move:Slow>w
Rocky Hills
Exits: East South West.
* HP:Awful Mana:Cold Move:Slow>n
Alas, you cannot go that way...
* HP:Awful Mana:Cold Move:Slow>w
Rocky Hills
A grey wolf is here, snarling aggressively.
Exits: North East South West.
Darkfighter narrates 'hi all'
* HP:Awful Mana:Cold Move:Slow>n
The grey wolf leaves << south >> mountless.
* HP:Awful Mana:Cold Move:Slow>Rocky Hills
Exits: South.
* HP:Awful Mana:Cold Move:Slow>n
Alas, you cannot go that way...
* HP:Awful Mana:Cold Move:Slow>sc
o
26/316 hit, 12/83 mana, and 20/143 moves.
* HP:Awful Mana:Cold Move:Slow>cha mood wimp
Ok.
* HP:Awful Mana:Cold Move:Slow>cs
Arglebargle, glop-glyf!?!
* HP:Awful Mana:Cold Move:Slow>stat
OB: 69%, DB: 34%, PB: 107%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 676,300 xp, 0 tp. Gold: 307. Alert: normal.
Affected by:
- a light wound at the body.
- panic
- novoid
- noquit
* HP:Awful Mana:Cold Move:Slow>mp
You aren't wearing a fur.
* HP:Awful Mana:Cold Move:Slow>
You don't have a cloak.
* HP:Awful Mana:Cold Move:Slow>sword
o
draw engraved
The broadsword is no sheath!
* HP:Awful Mana:Cold Move:Slow>cha mood wimp
Ok.
// They get more backup for the shadow - kill 2 mobs in the same room as shadow
which results in me getting loot from _3.corpse_. Was a nice rush. //