I was runin some east to regen and repract (all time i was talkin with zimar and Meteor) just see what happened- i hope u like it
A Grassy Plain
The corpse of the thief is lying here.
Exits: North East South West.
* R W C HP:Wounded Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...
Meteor tells you 'thanks'
Torment narrates 'at least we are doing something besides being a narrate
whore inside NOC :/'
You see:
- a track of *a Hobbit* leading north (done less than 5 hours ago).
- a track of *a Hobbit* coming from the north (done less than 5 hours ago).
\
|
s
You stop searching.
* R W C HP:Wounded Mana:Hot>c
* R W C HP:Wounded Mana:Hot>98/250 hit, 44/70 mana, and 111/127 moves.
* R W C HP:Wounded Mana:Hot>cs
cast 'cure serious'
You muster all of your concentration...
Zimar tells you 'ok.. if i get one in the future i will =P'
You suddenly notice *Mahyr the Silvan Elf*. /AHA MAHYR STILL ON ME
*Mahyr the Silvan Elf* begins some strange incantations...
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Hurt Mana:Warm>
Adorable narrates 'define 'alla'?'
* R W C HP:Hurt Mana:Warm>w
Grasslands
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>w
Grasslands
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>n
Grasslands
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>w
Grasslands
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>yell hhe
Ok.
* R W C HP:Hurt Mana:Warm>w
A large rabbit leaves south.
* R W C HP:Hurt Mana:Warm>Road of the Smiths
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>n
Grassy Field near a Road
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>sc
121/250 hit, 27/70 mana, and 112/127 moves.
* R W C HP:Hurt Mana:Warm>l^H^He
Trough in a Grassy Field
Exits: North East South West.
* R W C HP:Hurt Mana:Warm>kl
sdismount
You stop riding a pack horse.
* W C HP:Hurt Mana:Warm>s
e
sneak
Ok, you'll try to move silently for a while.
* W S C HP:Hurt Mana:Warm>Grasslands
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>e
Pond in the Grassy Field
The starving cow stands here looking for a patch of grass.
Exits: North South West.
* W S C HP:Hurt Mana:Warm>e
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>s
Grassy Field
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>e
A Thieves' Camp
Exits: North East South West.
You begin to see some clouds.
* W S C HP:Hurt Mana:Warm>e
A Narrow Track
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>s
A Grassy Plain
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>s
Hollin Road
Exits: North East West Down.
* W S C HP:Hurt Mana:Warm>e
Hollin Road
Exits: North East West.
* W S C HP:Hurt Mana:Warm>e
Grishtar narrates 'HELA nsl, och resten av alla muddare'
* W S C HP:Hurt Mana:Warm>The Crumbled Bridge
Exits: East West.
* W S C HP:Hurt Mana:Warm>e
Ost-in-Edhil's Gate
A rabbit is here eyeing your presence warily.
Exits: North West.
* W S C HP:Hurt Mana:Warm>n
Hollin Road
The corpse of a Dunlending hunter is lying here.
*a Hobbit* is standing here.
The shadow of a Dunlending hunter is floating here.
Exits: East South.
* W S C HP:Hurt Mana:Warm>e
Hollin Road
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
*a Hobbit* is standing here.
The shadow of a Dunlending hunter is floating here.
Exits: East South.
* W S C HP:Hurt Mana:Warm>cc
Posh narrates 'who gives a shit, learn to live with it or go away'
* W S C HP:Hurt Mana:Warm>
backstab *hobbit*
You begin to move silently to the back of your victim...
*a Hobbit* hangs a yew longbow across his back.
*a Hobbit* masterfully draws a nasty orkish fang.
Your victim has disappeared!
*a Hobbit* leaves east.
* W S C HP:Hurt Mana:Warm>e
Hollin Road
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
You suddenly notice *a Hobbit*. /SEEMS THAT HOBBIT NOTICED ME OR MAHYR TOLD HIM THAT ME AROUND, I DECIDED TO WAIT SOME CAVE
* W S C HP:Hurt Mana:Warm>cc
*a Hobbit* leaves west.
backstab *hobbit*
Backstab whom?
* W S C HP:Hurt Mana:Warm>e
Hollin Road
Exits: North East West.
You suddenly notice a Dunlending hunter.
* W S C HP:Hurt Mana:Warm>e
Hollin Road
The corpse of a Dunlending hunter is lying here.
A Dunlending hunter is here, stalking his prey.
Exits: North East West.
* W S C HP:Hurt Mana:Warm>s
e
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>Hollin Road
Exits: North East West.
* W S C HP:Hurt Mana:Hot>s
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North.
* W S C HP:Hurt Mana:Hot>open rock
Ok.
* W S C HP:Hurt Mana:Hot>nar hobit mahyr ost eh
Grishtar sings 'om det e overpowered kommer dom ta bort det precis som allt
annat *shrug*'
* W S C HP:Hurt Mana:Hot>
Ok.
* W S C HP:Hurt Mana:Hot>s
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North.
* W S C HP:Hurt Mana:Hot>n
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.
* W S C HP:Hurt Mana:Hot>sc
Zimar tells you 'so where is he?'
* W S C HP:Hurt Mana:Hot>130/250 hit, 35/70 mana, and 93/127 moves.
* W S C HP:Hurt Mana:Hot>sc
131/250 hit, 36/70 mana, and 95/127 moves.
* W S C HP:Hurt Mana:Hot>cs
cast 'cure serious'
You muster all of your concentration...
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Hurt Mana:Cold>
Ok.
* W S C HP:Hurt Mana:Cold>sc
144/250 hit, 16/70 mana, and 99/127 moves.
* W S C HP:Hurt Mana:Cold>stat
OB: 66%, DB: 54%, PB: 61%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 417,706 xp, 0 tp. Gold: 123. Alert: normal.
Affected by:
- novoid
* W S C HP:Hurt Mana:Cold>di
cast 'detect invisibility'
You start to concentrate...
Your eyes tingle.
* W S C HP:Hurt Mana:Cold>sc
145/250 hit, 11/70 mana, and 103/127 moves.
* W S C HP:Hurt Mana:Cold>s
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North.
* W S C HP:Hurt Mana:Cold>n
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.
* W S C HP:Hurt Mana:Cold>a
Gretna narrates 'elf dt'
* W S C HP:Hurt Mana:Cold>z
hide thoroughly
You attempt to hide yourself.
Adorable narrates 'am I whining?'
Posh narrates 'are you not?'
The demon wolf has arrived from the south.
The demon wolf has arrived from the south.
You can't hide while people are looking.
o W S C HP:Hurt Mana:Cold>s
It is pitch black...
You are inside.
o W S C HP:Hurt Mana:Cold>n
It is pitch black...
You are inside.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
o W S C HP:Hurt Mana:Cold>pp
open rock
It's already open!
o W S C HP:Hurt Mana:Cold>p
close rock
Ok.
o W S C HP:Hurt Mana:Cold>sc
150/250 hit, 15/70 mana, and 113/127 moves.
o W S C HP:Hurt Mana:Cold>stat
OB: 66%, DB: 54%, PB: 61%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 417,706 xp, 0 tp. Gold: 123. Alert: normal.
Affected by:
- detect invisibility
- novoid
o W S C HP:Hurt Mana:Cold>sc
150/250 hit, 15/70 mana, and 115/127 moves.
o W S C HP:Hurt Mana:Cold>
Gretna narrates 'dont know who, im watch tower'
o W S C HP:Hurt Mana:Cold>pp
open rock
Ok.
o W S C HP:Hurt Mana:Cold>tell zimar he cave
Ok.
o W S C HP:Hurt Mana:Cold>sc
152/250 hit, 16/70 mana, and 119/127 moves.
o W S C HP:Hurt Mana:Cold>sc
152/250 hit, 17/70 mana, and 120/127 moves.
o W S C HP:Hurt Mana:Cold>sc
153/250 hit, 17/70 mana, and 123/127 moves.
o W S C HP:Hurt Mana:Warm>sc
Adorable narrates 'no? i said no kidding that they all left because u all use
poison?'
o W S C HP:Hurt Mana:Warm>
154/250 hit, 18/70 mana, and 126/127 moves.
o W S C HP:Hurt Mana:Warm>s
It is pitch black...
You are inside.
o W S C HP:Hurt Mana:Warm>n
It is pitch black...
You are inside.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
o W S C HP:Hurt Mana:Warm>sc
155/250 hit, 19/70 mana, and 126/127 moves.
o W S C HP:Hurt Mana:Warm>stat
OB: 66%, DB: 54%, PB: 61%, Armour: 0%. Wimpy: 80. Mood: wimpy.
Needed: 417,706 xp, 0 tp. Gold: 123. Alert: normal.
Affected by:
- detect invisibility
- novoid
o W S C HP:Hurt Mana:Warm>sc
156/250 hit, 20/70 mana, and 127/127 moves.
o W S C HP:Hurt Mana:Warm>
Posh narrates 'who used poison, and on who?'
o W S C HP:Hurt Mana:Warm>
Zimar tells you 'no he aint =P'
o W S C HP:Hurt Mana:Warm>tell zimar u cave?
Ok.
o W S C HP:Hurt Mana:Warm>tell meter^Hor
The demon wolf leaves south.
The demon wolf leaves south.
o W S C HP:Hurt Mana:Warm>zima
Posh narrates 'eh? cmon answer now'
o W S C HP:Hurt Mana:Warm>r
Adorable narrates 'i meant that u usually use poison.'
o W S C HP:Hurt Mana:Warm>cav
Zimar tells you 'nod'
o W S C HP:Hurt Mana:Warm>e
Ok.
o W S C HP:Hurt Mana:Warm>
Posh narrates 'usually?'
o W S C HP:Hurt Mana:Warm>sc
161/250 hit, 24/70 mana, and 127/127 moves.
o W S C HP:Hurt Mana:Warm>sc
161/250 hit, 24/70 mana, and 127/127 moves.
o W S C HP:Hurt Mana:Warm>
Meteor tells you 'ok i come'
o W S C HP:Hurt Mana:Warm>tell zimar he
Adorable narrates 'of course they expect poison?'
o W S C HP:Hurt Mana:Warm> come
Posh narrates 'what the fuck do you know about what we usually do?'
Ok.
o W S C HP:Hurt Mana:Warm>sc
162/250 hit, 25/70 mana, and 127/127 moves.
o W S C HP:Hurt Mana:Warm>n
Torment narrates 'why is it that girl mudders are nothing but parrots :/'
o W S C HP:Hurt Mana:Warm>It is pitch black...
You are in a field.
o W S C HP:Hurt Mana:Warm>s
Deep in the Misty Wetland
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: North East South.
You suddenly notice *a Hobbit*. /AHA HOBBIT DECIDED TO CHARGE?
* W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
You begin to move silently to the back of your victim...
*a Hobbit* makes a strange sound, as you place a slender dagger in his back.
* W S C HP:Hurt Mana:Warm *a Hobbit*:Wounded>
*a Hobbit* tries to pierce you, but your parry is successful.
* W S C HP:Hurt Mana:Warm *a Hobbit*:Wounded>b
cast 'lightning bolt' *elf*
Nobody here by that name.
* W S C HP:Hurt Mana:Warm *a Hobbit*:Wounded>
*a Hobbit* strongly pierces your body.
* W S C HP:Hurt Mana:Warm *a Hobbit*:Wounded>bb
*a Hobbit* swiftly dodges your attempt to pierce him.
* W S C HP:Hurt Mana:Warm *a Hobbit*:Wounded>b
al b cast 'lightning bolt'
Ok.
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves east.
o W S C HP:Hurt Mana:Warm>cast 'lightning bolt'
Who should the spell be cast upon?
o W S C HP:Hurt Mana:Warm>e
It is pitch black...
You are in a field.
o W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
Backstab whom?
o W S C HP:Hurt Mana:Warm>e
Misty Wetlands
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>n
East of the Decaying Hut
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>n
Beside the Decaying Hut
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
The sky is lit with a fiery orange glow as the sun goes down.
* W S C HP:Hurt Mana:Warm>n
River Sirannon
A trout swims here.
A trout swims here.
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>n
Hollin Road
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
Exits: East South West.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
You suddenly notice *a Hobbit*.
You begin to see some clouds.
* W S C HP:Hurt Mana:Warm>
*a Hobbit* picks up a pony's reins, and starts riding him.
* W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Hobbit* leaves north riding a pony.
* W S C HP:Hurt Mana:Warm>n
An Old Field
Exits: East South West.
* W S C HP:Hurt Mana:Warm>c^H^Hw
An Old Field
Exits: East South West.
* W S C HP:Hurt Mana:Warm>w
An Old Field
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>w
An Old Field
A dove rests near one of the flowers.
Exits: North East South West.
* W S C HP:Hurt Mana:Warm>s
Hollin Road
Exits: North East West.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
Exits: East West.
You suddenly notice a Dunlending hunter.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
A rabbit is here eyeing your presence warily.
Exits: East South.
* W S C HP:Hurt Mana:Warm>s
Ost-in-Edhil's Gate
Exits: North West.
* W S C HP:Hurt Mana:Warm>w
The Crumbled Bridge
Exits: East West.
* W S C HP:Hurt Mana:Warm>w
Kasach narrates 'why use poison in 1 room cloasble?'
Saving Morholth.
* W S C HP:Hurt Mana:Warm>
Hollin Road
Exits: North East West.
* W S C HP:Hurt Mana:Warm>uu
Adorable narrates 'one hint is in that ungualomelog?'
* W S C HP:Hurt Mana:Warm>tchange alert paranoid
rp
Ok.
* W S C HP:Hurt Mana:Warm>
track pack
You carefully examine the ground around you, looking for tracks...
Torga narrates 'I think they back'
\
Torment narrates '*swawk* my bf/mud-dude/labbies told me etc so I believe it
*swawk*!'
You stop searching.
* W S C HP:Hurt Mana:Warm>track pony
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pony leading east
(done less than 4 hours ago).
* W S C HP:Hurt Mana:Warm>un
change alert normal
Ok.
* W S C HP:Hurt Mana:Warm>e
Posh narrates 'is there any poison in the unqalome log?'
* W S C HP:Hurt Mana:Warm>The Crumbled Bridge
*a Hobbit* is here, riding a pony.
Exits: East West.
Aha, you have found your victim!
* W S C HP:Hurt Mana:Warm>
*a Hobbit* leaves west riding a pony.
* W S C HP:Hurt Mana:Warm>w
Hollin Road
*a Hobbit* is here, riding a pony.
Exits: North East West.
* W S C HP:Hurt Mana:Warm>
*a Hobbit* leaves north riding a pony.
* W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
Backstab whom?
* W S C HP:Hurt Mana:Warm>n
Torga narrates 'portal at cave in'
* W S C HP:Hurt Mana:Warm>
A Narrow Track
Exits: North South West.
* W S C HP:Hurt Mana:Warm>n
A Bend in a Narrow Track
The corpse of a Dunlending hunter is lying here.
*a Hobbit* is here, riding a pony.
Exits: North South West.
* W S C HP:Hurt Mana:Warm>
*a Hobbit* dismounts from a pony, and stops riding him.
A pony now follows *a Hobbit*.
* W S C HP:Hurt Mana:Warm>cc
*a Hobbit* leaves north.
A pony leaves north.
* W S C HP:Hurt Mana:Warm>
backstab *hobbit*
Backstab whom?
* W S C HP:Hurt Mana:Warm>n
The Cemetery
A domesticated pony, beast of burden to many, stands here.
Exits: East South.
You suddenly notice *a Hobbit*.
* W S C HP:Hurt Mana:Warm>
*a Hobbit* leaves east.
A pony leaves east.
* W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
Backstab whom?
* W S C HP:Hurt Mana:Warm>e
Adorable narrates 'I'm not in lab torment'
* W S C HP:Hurt Mana:Warm>The Old Cemetery
A domesticated pony, beast of burden to many, stands here.
Exits: West.
You suddenly notice *a Hobbit*.
*a Hobbit* opens the dolmen.
* W S C HP:Hurt Mana:Warm>c
*a Hobbit* leaves down.
A pony leaves down.
* W S C HP:Hurt Mana:Warm>c
backstab *hobbit*
Backstab whom?
* W S C HP:Hurt Mana:Warm>d
In an Old Tomb
A domesticated pony, beast of burden to many, stands here.
Exits: South Up.
You suddenly notice *a Hobbit*.
* W S C HP:Hurt Mana:Warm>cc
backstab *hobbit*
You begin to move silently to the back of your victim...
*a Hobbit* closes the dolmen.
*a Hobbit* sits down and rests. /HE THOUGH THAT HE SAFE GIGGLE
*a Hobbit* makes a strange sound, as you place a slender dagger in his back.
*a Hobbit* is mortally wounded and will die soon if not aided.
* W S C HP:Hurt Mana:Hot *a Hobbit*:Dying>cm
change mood aggressive
Ok.
* W S C HP:Hurt Mana:Hot *a Hobbit*:Dying>
You pierce *a Hobbit*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Hobbit*'s death cry.
*a Hobbit* is dead! R.I.P.
o W S C HP:Hurt Mana:Hot>
Adorable narrates 'i always tease uldrak for using poison'
o W S C HP:Hurt Mana:Hot>mc
gchange mood wimpy
Ok.
o W S C HP:Hurt Mana:Hot>c
get coins corpse
You get something from something.
There was 21 gold coins, 16 silver pennies, and 57 copper pennies.
o W S C HP:Hurt Mana:Hot>er
exam corpse
You don't see a corpse.
o W S C HP:Hurt Mana:Hot>ul
uncover ruby
You uncover a red ruby.
Ok.
* W S C HP:Hurt Mana:Hot>er
exam corpse
corpse (here) :
a quiver
a moneybag
a stone
a hunting horn
an herbal kit
a strange set of lock picks
a studded leather belt
a nasty orkish fang (dented)
a yew longbow
a forest green cloak (brand new)
a metal wall shield (brand new)
a black arm wrapping (brand new)
a thin pair of leather gloves (used)
a green pair of pants (brand new)
a green hood (brand new)
a green shirt (brand new)
a red ruby; it has a soft glowing aura
a ring
an enruned robe (brand new)
a water skin
a water skin
a leather backpack
an embroidered surcoat (used)
an amethyst
a ticket for a pony
a double edged eket (brand new)
an amethyst
a sharp thorn (brand new)
* W S C HP:Hurt Mana:Hot>nar hobbit riped
Ok.
Meteor narrates 'nice'
He was Olo 24 hobbit thief.