People asked to me to post the log, it's not very exciting. Enjoy.
Start logging: 06.10.2000 15:27
Logged by Krossen the Mountain Troll.
// Trolls around looking for trouble. I post this on request. //
*>
Traverza leaves << south >> mountless.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*>sc
623/623 hit, and 122/132 moves.
*>sc
Traverza says: track
623/623 hit, and 123/132 moves.
*>time
Using her lockpicks, Traverza tries to pick the Oakendoor's lock...
According to the Dúnadan calendar, it is:
12am on Sunday, the 2nd of Astron, Year 3018 of the Third Age. [N:07pm : D:07am]
You don't feel well outside.
It must be the middle of the night.
Real time is Fri Oct 6 12:00:11 2000 GMT.
Last reboot due to a crash at Wed Oct 4 21:26:38 2000 GMT
*>trac
You carefully examine the ground around you, looking for tracks...
Semirhage (se) carefully examines the ground around her, looking for tracks...
Traverza skillfully picks the lock of the Oakendoor.
Traverza opens the Oakendoor.
You see:
- a track of a Troll coming from the north (done less than 1 hour ago).
- a track of a Troll coming from the north (done less than 1 hour ago).
Traverza says: oh i pick fast
Semirhage (se) proclaims: nuttin
You stop searching, you don't seem to find anything else.
*>' nothing.
emote brums 'nothing.'
Ok.
// Snip. //
*>l
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Traverza the Cave Troll is standing here.
Semirhage the Black Númenórean (se) is standing here.
A sturdy trained horse is standing here.
Traverza leaves << south >> mountless.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
*>
Saving Krossen.
*>
Using her lockpicks, Traverza tries to pick the greystonewall's lock...
*>
Traverza tries to bash the greystonewall.
*>
Traverza tries to bash the greystonewall.
The greystonewall gave away under the pressure.
*>bash greystonewall
But it's already open!
*>l
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A slender but well-muscled man seems to melt into the shadows.
Traverza the Cave Troll is standing here.
Semirhage the Black Númenórean (se) is standing here.
A sturdy trained horse is standing here.
*>
Traverza leaves << east >> mountless.
Top of a Secret Staircase
*a Dwarf* is resting here.
*an Elf* is resting here.
*an Elf* is standing here.
*>
*a Dwarf* giggles.
*>HIT *elf*
HIT *dwarf*
* *an Elf*:Wounded>
*an Elf* stops resting, and clambers on his feet.
You hit *an Elf*'s body extremely hard and shatter it.
* *an Elf*:Wounded>a
*an Elf* panics, and attempts to flee.
*an Elf* leaves << down >> mountless.
*>
Semirhage (se) begins some strange incantations...
*>HIT *elf*
* *a Dwarf*:Hurt>
You approach *a Dwarf*, trying to hit him.
* *a Dwarf*:Hurt>
*an Elf* leaves << west >> mountless.
* *a Dwarf*:Hurt>
You hit *a Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* *a Dwarf*:Wounded>
Semirhage (se) begins some strange incantations...
HIT *elf*
Traverza leaves << west >> mountless.
* *a Dwarf*:Wounded>change mood agg
Ok.
* *a Dwarf*:Wounded>They aren't here.
* *a Dwarf*:Wounded>They aren't here.
* *a Dwarf*:Wounded>HIT *elf*
They aren't here.
* *a Dwarf*:Wounded>
*an Elf* has arrived from the west.
* *a Dwarf*:Wounded>Look
HIT *elf*
Top of a Secret Staircase
*a Dwarf* is here, fighting YOU.
*an Elf* is standing here.
* *a Dwarf*:Wounded>
You're already fighting!
* *a Dwarf*:Wounded>HIT *elf*
Traverza has arrived from the west.
* *a Dwarf*:Wounded>
You're already fighting!
* *a Dwarf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves << down >> mountless.
*a Dwarf* sends you sprawling with a powerful bash.
* HP:Fine *a Dwarf*:Wounded>HIT *elf*
*a Dwarf* pounds your head extremely hard.
You feel a strong ache there!
* HP:Fine *a Dwarf*:Wounded>
Traverza smites *a Dwarf*'s right hand extremely hard and shatters it.
* HP:Fine *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << down >> mountless.
* HP:Fine>HIT *elf*
Traverza leaves << down >> mountless.
You were not able to keep your concentration while moving.
Your head stops stinging.
On an Unstable Stair
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
The corpse of a strong bodyguard is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of the Assassin is lying here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Semirhage (se) lands with a loud THUD!
Traverza lands with a loud THUD!
* HP:Fine>* HP:Fine *an Elf*:Hurt>
You hit *an Elf*'s body extremely hard and shatter it.
* HP:Fine *an Elf*:Hurt>
*a Dwarf* leaves << south >> mountless.
* HP:Fine *an Elf*:Hurt>
You're already fighting!
*an Elf* panics, and attempts to flee.
*an Elf* leaves << south >> mountless.
* HP:Fine>
Semirhage leaves << south >> mountless.
o HP:Fine>HIT *elf*
They aren't here.
o HP:Fine>
Traverza leaves << south >> mountless.
Hall of the Assassins
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
A small oaken table has been set here.
*an Elf* is standing here.
Semirhage the Black Númenórean (se) is standing here.
* HP:Fine>South
*an Elf* panics, and attempts to flee.
*an Elf* leaves << west >> mountless.
Hall of the Assassins
The corpse of an experienced assassin is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
*a Dwarf* is standing here.
Exits: North.
* HP:Fine>HIT *elf*
They aren't here.
* HP:Fine>
*a Dwarf* leaves << north >> mountless.
* HP:Fine>HIT *dwarf*
They aren't here.
* HP:Fine>North
HIT *dwarf*
Hall of the Assassins
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
A small oaken table has been set here.
*a Dwarf* is standing here.
Exits: North South West Down.
*a Dwarf* leaves << north >> mountless.
* HP:Fine>They aren't here.
* HP:Fine>North
HIT *dwarf*
Bottom of a Secret Stair
The corpse of a strong bodyguard is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of the Assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: South Up.
* HP:Fine>* HP:Fine *a Dwarf*:Bad>
You hit *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << south >> mountless.
o HP:Fine>South
HIT *dwarf*
Hall of the Assassins
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
A small oaken table has been set here.
*a Dwarf* is standing here.
Exits: North South West Down.
* HP:Fine>* HP:Fine *a Dwarf*:Bad>
You approach *a Dwarf*, trying to hit him.
* HP:Fine *a Dwarf*:Bad>
*a Dwarf* pounds your head extremely hard.
You feel a strong ache there!
* HP:Fine *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << north >> mountless.
* HP:Fine>North
HIT *dwarf*
Bottom of a Secret Stair
The corpse of a strong bodyguard is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of the Assassin is lying here.
*a Dwarf* is standing here.
Exits: South Up.
* HP:Fine>* HP:Fine *a Dwarf*:Awful>
You hit *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine *a Dwarf*:Awful>a
change mood agg
Ok.
* HP:Fine *a Dwarf*:Awful>Look
Bottom of a Secret Stair
The corpse of a strong bodyguard is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of the Assassin is lying here.
*a Dwarf* is here, fighting YOU.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << south >> mountless.
o HP:Fine>South
HIT *dwarf*
Hall of the Assassins
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a brown-skinned man is lying here.
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: North South West Down.
* HP:Fine>North
* HP:Fine *a Dwarf*:Awful>
You approach *a Dwarf*, trying to hit him.
HIT *dwarf*
* HP:Fine *a Dwarf*:Awful>
You hit *a Dwarf*'s left foot extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* HP:Fine *a Dwarf*:Dying>No way!
You are fighting for your life!
* HP:Fine *a Dwarf*:Dying>
You're already fighting!
* HP:Fine *a Dwarf*:Dying>
You hit *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
* HP:Fine>
You get a fortune in gold from the corpse of *a Dwarf*.
There was 111 gold coins, 9 silver pennies, and 45 copper pennies.
* HP:Fine>linc
look in corpse
corpse (here) :
a black warg fur (brand new)
a butcher's cleaver (brand new)
three double edged ekets
a forest green cloak (brand new)
a gold ring
a great helm (brand new)
an herbal kit
a metal wall shield (brand new)
a pair of greaves (brand new)
a pair of metal gauntlets (brand new)
a pair of vambraces (brand new)
a blue silken sash
a red ruby; it has a soft glowing aura
a ring
a steel-shafted mattock
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a ticket for a mountain mule
a water skin
a white wolf fur (used)
a wolfskin wristband (brand new)
a leather backpack
a moneybag
a sable pouch
a keyring with a key and a set of lock picks
a leather backpack
* HP:Fine>where
Players in your zone
--------------------
Krossen - Hall of the Assassins
o HP:Fine>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Francis | 1, 0%, #Albion |
o HP:Fine>whois francis
Francis Goldfinger, head of Thorins Mining Co. is a level twenty-six Dwarven
Warden.
All people of my kind may ask me questions and beg,
answer is guaranteed!
Hmm, I must be born with extreme luck.
Always survived dt's by now and got away at
10- hps at several occasions (moria/amon/venom)
// Tada! //