I don't rule that much at all
posted by Whitfoot
2000-10-09 03:10:45
<- Back Down to comments Down to last comment
The log is quite long and just shows that i had some begginer's luck. Anyway
### I tought here that he was goin' for the cut-throat and i decided to wait.. 
### so i can ambush him there. But, oh well...


*Zigurakhor the Black Numenorean* has arrived from the north riding the trained horse.

* S C Move:Weak>n
Mountains
Exits: East South West.

* S C Move:Fainting>s
b
Marches
The corpse of the grizzly bear is lying here.
*Zigurakhor the Black Numenorean* is here, riding the trained horse.
Exits: North South.

* S C Move:Fainting>
You begin to move silently to the back of your victim...

*Zigurakhor the Black Numenorean* passes dangerously close to your hiding place.


* S C Move:Fainting>kk

Raolin narrates 'hmmm that is pynky.... you spell orC, but orKish'

* S C Move:Fainting>* S C Move:Fainting *Zigurakhor the Black Numenorean*:Fine>
You lightly pierce *Zigurakhor the Black Numenorean*'s head and tickle it.

* S C Move:Fainting *Zigurakhor the Black Numenorean*:Fine>sigh
You sigh.

* S C Move:Fainting *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C Move:Fainting *Zigurakhor the Black Numenorean*:Fine>cma
Ok.

* S C Move:Fainting *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* utters the words 'diesilla barh'
*Zigurakhor the Black Numenorean* sends a powerful lightning b

* S C HP:Fine Move:Fainting *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...
You lightly pierce *Zigurakhor the Black Numenorean*'s left hand and tickle it.

* S C HP:Fine Move:Fainting *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Fine Move:Fainting *Zigurakhor the Black Numenorean*:Fine>f
You flee head over heels.

PANIC! 
You couldn't escape!
You pierce *Zigurakhor the Black Numenorean*'s left hand and tickle it.

* S C HP:Fine Move:Weak *Zigurakhor the Black Numenorean*:Fine>
You flee head over heels.
Marches
Exits: North West.

* S C HP:Fine Move:Fainting>
*Zigurakhor the Black Numenorean* has arrived from the north riding the trained horse.

* S C HP:Fine Move:Fainting>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Fine Move:Fainting>quaff mir
You don't have a mir.

* S C HP:Fine Move:Fainting>
*Zigurakhor the Black Numenorean* utters the word 'yufzbarr'
*Zigurakhor the Black Numenorean*'s fireball completely envelops you, causing infernal pain.
That really HURT!

* S C HP:Hurt Move:Fainting *Zigurakhor the Black Numenorean*:
You pierce *Zigurakhor the Black Numenorean*'s body and tickle

* S C HP:Hurt Move:Fainting *Zigurakhor the Black Numenorean*:Fine>quaff mirovor
You don't have a mirovor.

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>i
You are carrying:
a gold ring
a small key carved from ebony
a metal key
a tiny stonekey
a handful of clover
a pair of snowshoes (used)
a black candle
a flask of miruvor
a sturdy rope
a vellum scroll
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a water skin

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s left leg and tickle it.

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s right leg and tickle it.

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>qaff miruvor
Arglebargle, glop-glyf!?!
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s body and tickle it.

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>
The sun rises in the east.

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt Move:Weak *Zigurakhor the Black Numenorean*:Fine>quaff miruvor
Ok.

* S C HP:Hurt Move:Slow *Zigurakhor the Black Numenorean*:Fine>
You feel a pleasant warmth filling your limbs.

* S C HP:Hurt Move:Slow *Zigurakhor the Black Numenorean*:Fine>f
You flee head over heels.
Marches
The corpse of the grizzly bear is lying here.
Exits: North South.

* S C HP:Hurt Move:Slow>
*Zigurakhor the Black Numenorean* has arrived from the south riding the trained horse.

* S C HP:Hurt Move:Slow>n

*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt Move:Slow>Mountains
Exits: East South West.

* S C HP:Hurt Move:Slow>n
Alas, you cannot go that way...

* S C HP:Hurt Move:Slow>e
Flat Ledge
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East West.

* S C HP:Hurt Move:Slow>e
Ridge
Exits: South West.

* S C HP:Hurt Move:Slow>w
Flat Ledge
A large pile of boulders is sitting here, probably debris from
Exits: East West.

* S C HP:Hurt Move:Slow>w
Mountains
Exits: East South West.

* S C HP:Hurt Move:Slow>s
Marches
The corpse of the grizzly bear is lying here.
Exits: North South.

* S C HP:Hurt Move:Weak>b
Backstab whom?

* S C HP:Hurt Move:Weak>s
Marches
Exits: North West.

* S C HP:Hurt Move:Weak>n
Marches
The corpse of the grizzly bear is lying here.
Exits: North South.

* S C HP:Hurt Move:Weak>n
Mountains
Exits: East South West.

* S C HP:Hurt Move:Weak>w
Cliff
Exits: East.

* S C HP:Hurt Move:Weak>e
Mountains
Exits: East South West.

* S C HP:Hurt Move:Weak>s
Marches
The corpse of the grizzly bear is lying here.
Exits: North South.

* S C HP:Hurt Move:Fainting>sc
186/309 hit, 63/63 mana, and 5/140 moves.

* S C HP:Hurt Move:Weak>tr trained
Alwe narrates 'anyone give me a thick metal set and a decent shield/slasher/or smiter for notracks ? =/'
You carefully examine the ground around you, looking for tracks...

Konrad narrates 'the lonely giant         - In a city'

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* S C HP:Hurt Move:Weak>s
Marches
Exits: North West.

w
You see some tracks of the trained horse leading west
 (done less than 1 hour ago).

* S C HP:Hurt Move:Weak>Marches
Exits: East South West.

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* S C HP:Hurt Move:Weak>s
Hills
Exits: North East South West.

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* S C HP:Hurt Move:Weak>s
Pine-Forest
Exits: North East.

You see some tracks of the trained horse leading east
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>e
Pine-Forest
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: East West.

You see some tracks of the trained horse leading east
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>cmw
Ok.

* S C HP:Hurt Move:Fainting>sc
191/309 hit, 63/63 mana, and 2/140 moves.

* S C HP:Hurt Move:Fainting>e
Pine-Forest
Exits: East South West.

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>s
You are too exhausted.

* S C HP:Hurt Move:Fainting>
Saving Whitfoot.

* S C HP:Hurt Move:Fainting>sc
l
192/309 hit, 63/63 mana, and 3/140 moves.

* S C HP:Hurt Move:Fainting>Pine-Forest

* S C HP:Hurt Move:Fainting>stat
OB: 77%, DB: 60%, PB: 91%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Change: 0 xp, 0 tp,  wp, 0 coins.
Needed: 404319 xp and 0 tp. Wp: fought various battles. Gold: 131.
Affected by:
- panic
- noquit
- novoid
- potion
- miruvor


* S C HP:Hurt Move:Fainting>
The will-of-the-wisp has arrived from the west.

* S C HP:Hurt Move:Fainting>s
Pine-Forest
Exits: North East South.

Raolin narrates 'doh where is that?'

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>s
Pine-Forest
Exits: North East South.
You are too exhausted!

* S C HP:Hurt Move:Exhausted>
Antar narrates 'Alwe, you tryin' to re-eq a friend?  '

* S C HP:Hurt Move:Fainting>sc
194/309 hit, 63/63 mana, and 2/140 moves.

* S C HP:Hurt Move:Fainting>l
Pine-Forest

* S C HP:Hurt Move:Fainting>s
Trail
Exits: North East South West.

Alwe narrates 'yep'

You see some tracks of the trained horse leading west
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>w
Trail
Exits: East South.
You are too exhausted!

* S C HP:Hurt Move:Exhausted>s
You are too exhausted.

* S C HP:Hurt Move:Fainting>s
You are too exhausted.

* S C HP:Hurt Move:Fainting>s
Trail
Exits: North East South.
You are too exhausted!

* S C HP:Hurt Move:Exhausted>sc
197/309 hit, 63/63 mana, and 1/140 moves.

* S C HP:Hurt Move:Fainting>
Isriam narrates 'whats a black candle for ?'

* S C HP:Hurt Move:Fainting>
The day has begun.

* S C HP:Hurt Move:Fainting>
Celorfilas narrates 'found it'

* S C HP:Hurt Move:Fainting>s
Wide Trail
Exits: North East West.
You are too exhausted!

* S C HP:Hurt Move:Fainting>e
You are too exhausted.

* S C HP:Hurt Move:Fainting>sc
l
198/309 hit, 63/63 mana, and 3/140 moves.

* S C HP:Hurt Move:Fainting>Wide Trail

* S C HP:Hurt Move:Fainting>sc
199/309 hit, 63/63 mana, and 3/140 moves.

* S C HP:Hurt Move:Fainting>sc
199/309 hit, 63/63 mana, and 4/140 moves.

* S C HP:Hurt Move:Fainting>sc
199/309 hit, 63/63 mana, and 5/140 moves.

* S C HP:Hurt Move:Weak>sc
199/309 hit, 63/63 mana, and 5/140 moves.
Konrad narrates 'nar someone solving quest i guess'

* S C HP:Hurt Move:Weak>e
Wide Trail
Exits: East West.

You see some tracks of the trained horse leading east
 (done less than 1 hour ago).

* S C HP:Hurt Move:Fainting>sl
You go to sleep.

* S C HP:Hurt Move:Fainting>sc
200/309 hit, 63/63 mana, and 4/140 moves.

* S C HP:Hurt Move:Fainting>sc
205/309 hit, 63/63 mana, and 16/140 moves.

* S C HP:Hurt Move:Slow>l
In your dreams, or what?

* S C HP:Hurt Move:Slow>sc
209/309 hit, 63/63 mana, and 26/140 moves.

* S C HP:Hurt Move:Slow>sc
212/309 hit, 63/63 mana, and 34/140 moves.

* S C HP:Hurt Move:Tired>sc
215/309 hit, 63/63 mana, and 42/140 moves.

* S C HP:Hurt Move:Tired>sc
217/309 hit, 63/63 mana, and 49/140 moves.

* S C HP:Fine Move:Tired>sc
220/309 hit, 63/63 mana, and 58/140 moves.

* S C HP:Fine>wa
You wake, and sit up.

* S C HP:Fine>
You stand up.

* S C HP:Fine>e
Wide Trail
Exits: East West.


Autotracking: OFF
You stop tracking your victim.

* S C HP:Fine>e
Wide Trail
Exits: South West.

* S C HP:Fine>s
Mossy Path
Exits: North South.

* S C HP:Fine>s
Mossy Path
Exits: North South.
You begin to see some clouds.

* S C HP:Fine>s
Mossy Path
Exits: North South.
You suddenly notice an orkish scout.

* S C HP:Fine>s
Mossy Path
Exits: North South.

* S C HP:Fine>s

You feel bolder.

* S C HP:Fine>A Crumbling Road
Exits: North East South West.

* S C HP:Fine>s
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

* S C HP:Fine>e
Grey Mountains
A very strong orkish leader is here on patrol.
An orc sentry is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: North East West.

* S C HP:Fine Move:Tired>n
A Broken Road
Exits: East South West.

* S C HP:Fine Move:Tired>e
A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Fine Move:Tired>tr
You carefully examine the ground around you, looking for track

You see:
   - a track of a Hobbit coming from the west (done less than 1 hour ago).
   - a track of the trained horse leading north (done less tha
   - a track of *a Man* leading north (done less than 2 hours ago).
   - a track of the trained horse leading west (done less than

You stop searching, you don't seem to find anything else.

* S C HP:Fine Move:Tired>
Pythen narrates 'du you need to take gold out of moneybag to rent?'

* S C HP:Fine>l
A Road through the Grey Mountains

* S C HP:Fine>sc
ex
229/309 hit, 63/63 mana, and 57/140 moves.

* S C HP:Fine>North - A closed 'door'
East  - Grey Mountains
South - Grey Mountains
West  - A Broken Road

* S C HP:Fine>
Faeyl narrates 'yes'

* S C HP:Fine>te pythen nod
tell pythen nod
Ok.

* S C HP:Fine>ex
North - A closed 'door'
East  - Grey Mountains
South - Grey Mountains
West  - A Broken Road

* S C HP:Fine>
Botesia narrates 'you should'

* S C HP:Fine>
Konrad narrates 'yes some'

* S C HP:Fine>
You hear some apparently very close noise coming from the south.
You hear some apparently very close noise coming from the sout

* S C HP:Fine>
Abbadon narrates 'he finally bought one....giggle'

* S C HP:Fine>where
Pythen narrates 'Thanks all!!'
Players in your zone
--------------------
Whitfoot             - A Road through the Grey Mountains

* S C HP:Fine>sc
233/309 hit, 63/63 mana, and 68/140 moves.

* S C HP:Fine>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a black hood (worn out)
<worn on body>       an embroidered blouse (used)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of soft leather sleeves (tattered)
<worn on hands>      a thin pair of leather gloves (tattered)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a silver bracer
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a stone

* S C HP:Fine>res
You sit down and rest your tired bones.

* S C HP:Fine>sc
234/309 hit, 63/63 mana, and 71/140 moves.

* S C HP:Fine>i
You are carrying:
a gold ring
a small key carved from ebony
a metal key
a tiny stonekey
a handful of clover
a pair of snowshoes (used)
a black candle
a flask of miruvor
a sturdy rope
a vellum scroll
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a water skin

* S C HP:Fine>sc
234/309 hit, 63/63 mana, and 73/140 moves.

* S C HP:Fine>sc
235/309 hit, 63/63 mana, and 74/140 moves.

* S C HP:Fine>stat
OB: 79%, DB: 10%, PB: 92%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Change: 0 xp, 0 tp,  wp, 0 coins.
Needed: 404319 xp and 0 tp. Wp: fought various battles. Gold: 131.
Affected by:
- noquit
- novoid
- potion
- miruvor


* S C HP:Fine>sc
236/309 hit, 63/63 mana, and 78/140 moves.

* S C HP:Fine>l
A Road through the Grey Mountains

* S C HP:Fine>l
A Road through the Grey Mountains

* S C HP:Fine>sc
237/309 hit, 63/63 mana, and 80/140 moves.

* S C HP:Fine>
You hear some apparently close noise coming from the south.
You hear some apparently close noise coming from the south.

* S C HP:Fine>sc
237/309 hit, 63/63 mana, and 81/140 moves.

* S C HP:Fine>where
Players in your zone
--------------------
Whitfoot             - A Road through the Grey Mountains

* S C HP:Fine>sc
238/309 hit, 63/63 mana, and 84/140 moves.
An orkish scout has arrived from the west.

* S C HP:Fine>sc
238/309 hit, 63/63 mana, and 85/140 moves.

* S C HP:Fine>st
You stop resting, and stand up.

* S C HP:Fine>ko
* S C HP:Fine an orkish scout:Fine>
You strongly pierce an orkish scout's left leg and tickle it.
An orkish scout says 'O'lr lad you bo beecam, zcew!'

* S C HP:Fine an orkish scout:Fine>cma

Ok.

* S C HP:Fine an orkish scout:Fine>* S C HP:Fine an orkish sco
You strongly pierce an orkish scout's right foot and tickle it.

* S C HP:Fine an orkish scout:Fine>l
A Road through the Grey Mountains
An orkish scout is here, fighting YOU.

* S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's left leg extremely hard.

* S C HP:Fine an orkish scout:Fine>
The warmth of the cordial slowly leaves your body.

* S C HP:Fine an orkish scout:Fine>
You hear some apparently very close noise coming from the west
You hear some apparently very close noise coming from the west.

* S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's right arm hard.

* S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's body extremely hard.
Your victim is shocked by your hit!

* S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's body very hard.

* S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's body hard.

* S C HP:Fine an orkish scout:Hurt>
An orkish patrol-leader has arrived from the west.
The orc sentry has arrived from the west.
An orkish scout has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.

* S C HP:Fine an orkish scout:Hurt>
The orc-soldier hits your left leg and tickles it.

* S C HP:Fine an orkish scout:Hurt>
You swiftly dodge the orc-soldier's attempt to stab you.

* S C HP:Fine an orkish scout:Hurt>
The orc sentry fails to pierce you.

* S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's left leg extremely hard.

* S C HP:Fine an orkish scout:Hurt>
You swiftly dodge an orkish patrol-leader's attempt to crush you.

* S C HP:Fine an orkish scout:Hurt>
The orc-soldier joins an orkish patrol-leader's fight.

* S C HP:Fine an orkish scout:Hurt>
The orc-soldier stabs your body hard and tickles it.

* S C HP:Fine an orkish scout:Hurt>f
You flee head over heels.
A Broken Road
Exits: East South West.

* S C HP:Fine>cmw
Ok.

* S C HP:Fine>
An orkish patrol-leader has arrived from the east.
The orc sentry has arrived from the east.
An orkish scout has arrived from the east.
The orc-soldier has arrived from the east.
The orc-soldier has arrived from the east.
The orc-soldier has arrived from the east.
The orc-soldier has arrived from the east.
The orc-soldier has arrived from the east.

* S C HP:Fine>m leader
Victim set to "leader"
* S C HP:Fine>
You swiftly dodge the orc-soldier's attempt to stab you.

* S C HP:Fine the orc-soldier:Healthy>e
No way! 
You are fighting for your life!
An orkish patrol-leader tries to crush you, but your parry is successful.
You pierce the orc-soldier's head extremely hard.

* S C HP:Fine the orc-soldier:Fine>f
You flee head over heels.
Grey Mountains
Exits: North East West.

* S C HP:Fine>
You hear some apparently close noise coming from the west.
You hear some apparently close noise coming from the west.

* S C HP:Fine>ex
North - A Broken Road
East  - Grey Mountains
West  - Grey Mountains

* S C HP:Fine>e
Grey Mountains
Exits: North South West.

* S C HP:Fine>
You hear some apparently close noise coming from the west.

* S C HP:Fine>n
A Road through the Grey Mountains
An experienced orkish scout is looking for tracks on the groun
Exits: North East South West.

* S C HP:Fine>hide nor
You attempt to hide yourself.

An orkish patrol-leader has arrived from the west.
The orc sentry has arrived from the west.
An orkish scout has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.
The orc-soldier has arrived from the west.

b
Ok.

* S C HP:Fine>
You begin to move silently to the back of your victim...
Your victim has disappeared!
An orkish patrol-leader leaves south.
The orc sentry leaves south.
An orkish scout leaves south.
The orc-soldier leaves south.
The orc-soldier leaves south.
The orc-soldier leaves south.
The orc-soldier leaves south.
The orc-soldier leaves south.
You hear some apparently very close noise coming from the south.
You hear some apparently very close noise coming from the south.

* S C HP:Fine>
An orkish patrol-leader has arrived from the south.
The orc sentry has arrived from the south.
An orkish scout has arrived from the south.
The orc-soldier has arrived from the south.
The orc-soldier has arrived from the south.
The orc-soldier has arrived from the south.
The orc-soldier has arrived from the south.
The orc-soldier has arrived from the south.

* S C HP:Fine>b
You begin to move silently to the back of your victim...

Saving Whitfoot.

An orkish patrol-leader makes a strange sound, as you place a
An orkish patrol-leader says 'A walr liK yail hairt aed, Shopfoob!'

* S C HP:Fine an orkish patrol-leader:Bad>
You pierce an orkish patrol-leader's left leg hard and shatter

* S C HP:Fine an orkish patrol-leader:Bad>
The orc-soldier joins an orkish patrol-leader's fight.
The orc-soldier joins an orkish patrol-leader's fight.

* S C HP:Fine an orkish patrol-leader:Bad>
The orc-soldier joins an orkish patrol-leader's fight.

* S C HP:Fine an orkish patrol-leader:Bad>
An orkish patrol-leader strongly crushes your left arm and tic

* S C HP:Fine an orkish patrol-leader:Bad>f
You flee head over heels.
Grey Mountains
Exits: North South West.

* S C HP:Fine>w
Grey Mountains
Exits: North East West.

* S C HP:Fine>
You hear some apparently very close noise coming from the nort

* S C HP:Fine>hide q
You attempt to hide yourself.

Ok.

* S C HP:Fine>
An orkish patrol-leader has arrived from the north.
The orc sentry has arrived from the north.
An orkish scout has arrived from the north.
The orc-soldier has arrived from the north.
The orc-soldier has arrived from the north.
The orc-soldier has arrived from the north.
The orc-soldier has arrived from the north.
The orc-soldier has arrived from the north.

* S C HP:Fine>b
You begin to move silently to the back of your victim...

An orkish patrol-leader makes a strange sound but is suddenly
You receive your share of experience.
Good job!
Your blood freezes as you hear an orkish patrol-leader's death cry.
An orkish patrol-leader is dead! R.I.P.

* S C HP:Fine>
The orc sentry tries to pierce you, but your parry is successful.

* S C HP:Fine the orc sentry:Healthy>e
No way! 
You are fighting for your life!

* S C HP:Fine the orc sentry:Healthy>
The orc-soldier tries to stab you, but your parry is successful.
The orc-soldier tries to pound you, but your parry is successf

* S C HP:Fine the orc sentry:Healthy>f
You flee head over heels.
Grey Mountains
Exits: North East West.

* S C HP:Fine>n
A Crumbling Road
Exits: North East South West.

* S C HP:Fine>e
A Broken Road
An orc soldier is standing here.
Exits: East South West.

* S C HP:Fine>
The orc-soldier passes dangerously close to your hiding place.

* S C HP:Fine>
The orc-soldier tries to stab you, but your parry is successful.

* S C HP:Fine the orc-soldier:Healthy>
You pierce the orc-soldier's left leg very hard.

* S C HP:Fine the orc-soldier:Fine>
The orc-soldier has arrived from the south.

* S C HP:Fine the orc-soldier:Fine>cma
Ok.

* S C HP:Fine the orc-soldier:Fine>l
A Broken Road
The orc-soldier is here, fighting YOU.
An orc soldier is standing here.
You swiftly dodge the orc-soldier's attempt to hit you.

* S C HP:Fine the orc-soldier:Fine>l
A Broken Road
The orc-soldier is here, fighting YOU.
The orc-soldier is here, fighting YOU.
You pierce the orc-soldier's left arm extremely hard and shatter it.

* S C HP:Fine the orc-soldier:Hurt>stat
OB: 121%, DB: 60%, PB: 50%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Change: 10057 xp, 0 tp,  wp, 0 coins.
Needed: 394262 xp and 0 tp. Wp: fought various battles. Gold: 131.
Affected by:
- panic
- noquit
- novoid
- potion


* S C HP:Fine the orc-soldier:Hurt>
You pierce the orc-soldier's left arm very hard and shatter it.

* S C HP:Fine the orc-soldier:Hurt>
You pierce the orc-soldier's right leg very hard and shatter i

* S C HP:Fine the orc-soldier:Wounded>
You pierce the orc-soldier's right leg extremely hard and shat

* S C HP:Fine the orc-soldier:Wounded>
You pierce the orc-soldier's right foot extremely hard and shatter it.

* S C HP:Fine the orc-soldier:Bad>
You pierce the orc-soldier's left arm extremely hard and shatter it.
Your victim is shocked by your hit!
The orc-soldier is incapacitated and will slowly die, if not a

* S C HP:Fine the orc-soldier:Dying>uncover red
You uncover a red ruby.
Ok.

* S C HP:Fine the orc-soldier:Dying>
You pierce the orc-soldier's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
One more death... It seems to be a litany...
Your blood freezes as you hear the orc-soldier's death cry.
The orc-soldier is dead! R.I.P.

* S C HP:Fine the orc-soldier:Healthy>
An orkish scout has arrived from the west.

* S C HP:Fine the orc-soldier:Healthy>
You pierce the orc-soldier's left leg very hard.

* S C HP:Fine the orc-soldier:Fine>
Celorfilas narrates 'lvl :)'

* S C HP:Fine the orc-soldier:Fine>
You pierce the orc-soldier's left leg very hard.

* S C HP:Fine the orc-soldier:Fine>stat
OB: 121%, DB: 60%, PB: 50%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Change: 452 xp, 0 tp,  wp, 0 coins.
Needed: 393810 xp and 0 tp. Wp: fought various battles. Gold:
Affected by:
- panic
- noquit
- novoid
- potion


* S C HP:Fine the orc-soldier:Fine>
You pierce the orc-soldier's left foot extremely hard and shatter it.

* S C HP:Fine the orc-soldier:Hurt>
Vorlin narrates 'Grats  :)'
The orc-soldier has arrived from the south.

* S C HP:Fine the orc-soldier:Hurt>
You strongly pierce the orc-soldier's right foot.

* S C HP:Fine the orc-soldier:Hurt>
Jessie narrates 'grats'
You pierce the orc-soldier's body extremely hard and shatter i
Your victim is shocked by your hit!

* S C HP:Fine the orc-soldier:Wounded>
An orkish scout leaves south.

* S C HP:Fine the orc-soldier:Wounded>
You pierce the orc-soldier's right leg extremely hard and shat

* S C HP:Fine the orc-soldier:Bad>
Konrad narrates 'clapers'

* S C HP:Fine the orc-soldier:Bad>
Celorfilas narrates '*dance*'

* S C HP:Fine the orc-soldier:Bad>
You pierce the orc-soldier's right foot extremely hard and sha
Your victim is shocked by your hit!
The orc-soldier is mortally wounded and will die soon if not a

* S C HP:Fine the orc-soldier:Dying>
You swiftly dodge the orc-soldier's attempt to pound you.

* S C HP:Fine the orc-soldier:Dying>
You pierce the orc-soldier's body extremely hard and shatter i
You receive your share of experience.
One more death... It seems to be a litany...
Your blood freezes as you hear the orc-soldier's death cry.
The orc-soldier is dead! R.I.P.

* S C HP:Fine the orc-soldier:Healthy>
You pierce the orc-soldier's left leg very hard.

* S C HP:Fine the orc-soldier:Fine>
You pierce the orc-soldier's right arm extremely hard.

* S C HP:Fine the orc-soldier:Fine>
You pierce the orc-soldier's right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* S C HP:Fine the orc-soldier:Hurt>
An orkish scout has arrived from the west.

* S C HP:Fine the orc-soldier:Hurt>
An orkish scout says 'YOT! Vhomzoob! Yeo wall dao tugolu yior dufi.'
An orkish scout tries to pierce you, but your parry is successful.

* S C HP:Fine the orc-soldier:Hurt>
You pierce the orc-soldier's left leg very hard and shatter it.

* S C HP:Fine the orc-soldier:Wounded>
You pierce the orc-soldier's right leg extremely hard and shatter it.

* S C HP:Fine the orc-soldier:Wounded>
You pierce the orc-soldier's left leg very hard and shatter it.

* S C HP:Fine the orc-soldier:Bad>
You pierce the orc-soldier's left leg very hard and shatter it.
The orc-soldier is incapacitated and will slowly die, if not aided.

* S C HP:Fine the orc-soldier:Awful>
You pierce the orc-soldier's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
One more death... It seems to be a litany...
Your blood freezes as you hear the orc-soldier's death cry.
The orc-soldier is dead! R.I.P.

* S C HP:Fine an orkish scout:Hurt>
The orc sentry has arrived from the south.

* S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's left foot extremely hard.

* S C HP:Fine an orkish scout:Wounded>
The orc sentry tries to pierce you, but your parry is successful.

* S C HP:Fine an orkish scout:Wounded>
You pierce an orkish scout's head extremely hard.

* S C HP:Fine an orkish scout:Wounded>
An orkish scout has arrived from the west.

* S C HP:Fine an orkish scout:Wounded>
You feel bolder.
An orkish scout bleeds from open wounds.
You pierce an orkish scout's body very hard and shatter it.

* S C HP:Fine an orkish scout:Wounded>
You pierce an orkish scout's left leg extremely hard and shatter it.

* S C HP:Fine an orkish scout:Bad>
The orc sentry pierces your body and tickles it.

* S C HP:Fine an orkish scout:Bad>
An orkish scout strongly pierces your right leg and tickles it.

* S C HP:Fine an orkish scout:Bad>
You pierce an orkish scout's right foot extremely hard and sha
Your victim is shocked by your hit!

* S C HP:Fine an orkish scout:Awful>
An orkish scout strongly pierces your left foot and tickles it

* S C HP:Fine an orkish scout:Awful>l

You strongly pierce an orkish scout's left leg and shatter it.

* S C HP:Fine an orkish scout:Awful>A Broken Road
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
An orkish scout is here, fighting YOU.
The orc sentry is here, fighting YOU.
An experienced orkish scout is looking for tracks on the groun

* S C HP:Fine an orkish scout:Awful>
You pierce an orkish scout's left leg extremely hard and shatter it.
An orkish scout is mortally wounded and will die soon if not a

* S C HP:Fine an orkish scout:Dying>
An orkish scout leaves south.

* S C HP:Fine an orkish scout:Dying>
You pierce an orkish scout's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear an orkish scout's death cry.
An orkish scout is dead! R.I.P.

* S C HP:Fine the orc sentry:Healthy>
You pierce the orc sentry's left hand very hard.

* S C HP:Fine the orc sentry:Fine>
You pierce the orc sentry's right arm very hard.

* S C HP:Fine the orc sentry:Fine>
You pierce the orc sentry's left leg extremely hard and shatte

* S C HP:Fine the orc sentry:Hurt>
You pierce the orc sentry's right arm extremely hard and shatter it.

* S C HP:Fine the orc sentry:Hurt>
*Zigurakhor the Black Numenorean* has arrived from the east ri

* S C HP:Fine the orc sentry:Hurt>
You pierce the orc sentry's left leg extremely hard and shatte
Your victim is shocked by your hit!

* S C HP:Fine the orc sentry:Wounded>
*Zigurakhor the Black Numenorean* leaves west riding the trained horse.

* S C HP:Fine the orc sentry:Wounded>
Ragaz narrates 'any darkies around?'

* S C HP:Fine the orc sentry:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the west riding the trained horse.

* S C HP:Fine the orc sentry:Wounded>
You pierce the orc sentry's body extremely hard and shatter it

* S C HP:Fine the orc sentry:Bad>shive
Brrrrrrrrr.
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Fine the orc sentry:Bad>
You pierce the orc sentry's body very hard and shatter it.

* S C HP:Fine the orc sentry:Awful>f
You flee head over heels.
A Crumbling Road
Exits: North East South West.

* S C HP:Fine>
*Zigurakhor the Black Numenorean* has arrived from the east riding the trained horse.

* S C HP:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Fine>100
Wimpy set to: 100

* S C HP:Fine>w
A Bend in the Road
Exits: East South.

* S C HP:Fine>
*Zigurakhor the Black Numenorean* has arrived from the east ri

* S C HP:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Fine>e
A Crumbling Road
Exits: North East South West.

* S C HP:Fine>
You suddenly notice an orkish scout.
*Zigurakhor the Black Numenorean* has arrived from the west riding the trained horse.

* S C HP:Fine>
*Zigurakhor the Black Numenorean* tries to pierce you, but your parry is successful.

* S C HP:Fine *Zigurakhor the Black Numenorean*:Healthy>n
No way! 
You are fighting for your life!
You pierce *Zigurakhor the Black Numenorean*'s body and tickle it.

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
Ragaz narrates 'near bree'

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
Jane narrates 'hi mumers :))'

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s right leg and t

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>gigg
You giggle.
You pierce *Zigurakhor the Black Numenorean*'s left arm very hard.

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* panics, and attempts to flee
*Zigurakhor the Black Numenorean* leaves east riding the trained horse.

* S C HP:Fine>e
A Broken Road
The corpse of an orkish scout is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
An orc soldier is standing here.
Exits: East South West.

* S C HP:Fine>kk
e
They aren't here.

* S C HP:Fine>A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Fine>m *man*
Victim set to "*man*"
* S C HP:Fine>kk
They aren't here.

* S C HP:Fine>ex
North - A closed 'door'
East  - Grey Mountains
South - Grey Mountains
West  - A Broken Road

* S C HP:Fine>tr trained
You carefully examine the ground around you, looking for tracks...

cmw
You see some tracks of the trained horse leading east
 (done less than 1 hour ago).

* S C HP:Fine>
Ok.

* S C HP:Fine>e
Grey Mountains
Exits: East West.
It starts to rain.

e

Autotracking: OFF
You stop tracking your victim.

* S C HP:Fine>d
d
Grey Mountains
*Zigurakhor the Black Numenorean* is here, riding the trained horse.
Exits: West Down.

* S C HP:Fine>*Zigurakhor the Black Numenorean* leaves west riding the trained horse.

Climbing into the Grey Mountains
Exits: Up Down.

* S C HP:Fine>u
Climbing into the Grey Mountains
An ibex is watching you from afar.
Exits: East Up.

* S C HP:Fine>u
Climbing into the Grey Mountains
Exits: Up Down.

* S C HP:Fine>w
Grey Mountains
Exits: West Down.

* S C HP:Fine>w
b
Grey Mountains
Exits: East West.

* S C HP:Fine>A Road through the Grey Mountains
Exits: North East South West.
You feel a hidden presence.
The rain has stopped.

* S C HP:Fine>Backstab whom?

* S C HP:Fine>
You suddenly notice an orkish scout.
*Zigurakhor the Black Numenorean* has arrived from the south riding the trained horse.

* S C HP:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Fine>kk
* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>
You try to pierce *Zigurakhor the Black Numenorean*, but he parries successfully.

* S C HP:Fine *Zigurakhor the Black Numenorean*:Fine>cma
Ok.
*Zigurakhor the Black Numenorean* utters the words 'diesilla b
*Zigurakhor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...
You lightly pierce *Zigurakhor the Black Numenorean*'s right arm and tickle it.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantat

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s right hand.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Fine>
You strongly pierce *Zigurakhor the Black Numenorean*'s right

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* utters the word 'zabrahpdjatz'
*Zigurakhor the Black Numenorean* makes the earth tremble and shiver.
You fall, and hit yourself!
*Zigurakhor the Black Numenorean* dismounts from the trained horse, and stops riding him.
An orkish scout says 'T'rl rap yoa do paucaz, sciv!'

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>f
You flee head over heels.
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: North South West.
The earth trembles and shivers.

* S C HP:Wounded>
The trained horse has arrived from the north.

* S C HP:Wounded>w
Grey Mountains
The corpse of an orkish patrol-leader is lying here.
An orc soldier is standing here.
Exits: North East West.
The earth trembles and shivers.

* S C HP:Wounded>e
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
A sturdy trained horse is standing here.
Exits: North South West.

* S C HP:Wounded>n
A Road through the Grey Mountains
An experienced orkish scout is looking for tracks on the ground.
Exits: North East South West.

* S C HP:Wounded>b
Backstab whom?

* S C HP:Wounded>w
A Broken Road
The corpse of an orkish scout is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
Exits: East South West.

* S C HP:Wounded>b
Backstab whom?

* S C HP:Wounded>e
A Road through the Grey Mountains
An experienced orkish scout is looking for tracks on the ground.
Exits: North East South West.

* S C HP:Wounded>e
Grey Mountains
Exits: East West.
It starts to rain.

* S C HP:Wounded>b
Backstab whom?

* S C HP:Wounded>w
A Road through the Grey Mountains
An experienced orkish scout is looking for tracks on the ground.
Exits: North East South West.
The rain has stopped.

* S C HP:Wounded>s
*Zigurakhor the Black Numenorean* has arrived from the south.
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
A sturdy trained horse is standing here.
Exits: North South West.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the north.

* S C HP:Wounded>n
A Road through the Grey Mountains
An experienced orkish scout is looking for tracks on the ground.
Exits: North East South West.

* S C HP:Hurt>b
Backstab whom?

* S C HP:Hurt>kk
They aren't here.

* S C HP:Hurt>s
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
*Zigurakhor the Black Numenorean* is here searching for something, riding the trained horse.
Exits: North South West.

* S C HP:Hurt>b
You begin to move silently to the back of your victim...

*Zigurakhor the Black Numenorean* passes dangerously close to your hiding place.

*Zigurakhor the Black Numenorean* begins some strange incantations...


kk
* S C HP:Hurt>* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
You pierce *Zigurakhor the Black Numenorean*'s left foot.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
A hungry warg leaves west.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* begins some strange incantations...
An orkish scout has arrived from the north.

You pierce *Zigurakhor the Black Numenorean*'s left leg.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>f
You flee head over heels.
A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Hurt>
Your blood freezes as you hear a death cry.
The earth trembles and shivers.

* S C HP:Hurt>
Your blood freezes as you hear a death cry.

* S C HP:Hurt>s
Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of the trained horse is lying here.
Exits: North South West.
*Zigurakhor the Black Numenorean* has arrived from the west.

* S C HP:Hurt>
*Zigurakhor the Black Numenorean* leaves north.

* S C HP:Hurt>kk
They aren't here.
*Zigurakhor the Black Numenorean* has arrived from the north.

* S C HP:Hurt>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt>n
A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Hurt>kk
They aren't here.

* S C HP:Hurt>
*Zigurakhor the Black Numenorean* has arrived from the south.

* S C HP:Hurt>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt>kk
* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
You lightly pierce *Zigurakhor the Black Numenorean*'s body and tickle it.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
Saving Whitfoot.

* S C HP:Hurt *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* utters the words 'diesilla barh'
*Zigurakhor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>f
You flee head over heels.
Grey Mountains
Exits: East West.
It starts to rain.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the west.

* S C HP:Wounded>kk
You are too afraid.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* S C HP:Wounded>w
A Road through the Grey Mountains
Exits: North East South West.
The rain has stopped.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the east.

* S C HP:Wounded>50
kk
Wimpy set to: 50

* S C HP:Wounded>* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>
You lightly pierce *Zigurakhor the Black Numenorean*'s right arm and tickle it.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>
You pierce *Zigurakhor the Black Numenorean*'s right foot.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Hurt>
*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* leaves west.

* S C HP:Wounded>w
A Broken Road
The corpse of an orkish scout is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
Exits: East South West.

* S C HP:Wounded>kk
*Zigurakhor the Black Numenorean* has arrived from the west.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You pierce *Zigurakhor the Black Numenorean*'s left arm.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* panics, but can't stop fighting to flee.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* leaves east.

* S C HP:Wounded>e
A Road through the Grey Mountains
*Zigurakhor the Black Numenorean* is standing here.
Exits: North East South West.

* S C HP:Wounded>kk
e
* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You pierce *Zigurakhor the Black Numenorean*'s left foot.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
*Zigurakhor the Black Numenorean* calls for the door to be opened.

kk
* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You hear a *click* in a lock.
The door is opened from the other side.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>No way! 
You are fighting for your life!

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* leaves south.
They aren't here.

* S C HP:Wounded>cd
Ok.

* S C HP:Wounded>kk
They aren't here.

* S C HP:Wounded>kk
They aren't here.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the west.

* S C HP:Wounded>kk
* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You pierce *Zigurakhor the Black Numenorean*'s left arm.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>cd

*Zigurakhor the Black Numenorean* calls for the door to be opened.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>cd

*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* leaves south.

* S C HP:Wounded>cd
It's already closed!

* S C HP:Wounded>It's already closed!

* S C HP:Wounded>It's already closed!

* S C HP:Wounded>kk
They aren't here.

* S C HP:Wounded>
*Zigurakhor the Black Numenorean* has arrived from the south.

* S C HP:Wounded>cd
It's already closed!

* S C HP:Wounded>kk
* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You lightly pierce *Zigurakhor the Black Numenorean*'s left foot.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
*Zigurakhor the Black Numenorean* calls for the door to be opened.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>
You hear a *click* in a lock.

* S C HP:Wounded *Zigurakhor the Black Numenorean*:Wounded>cd
It's already closed!
*Zigurakhor the Black Numenorean* panics, and attempts to flee.
*Zigurakhor the Black Numenorean* leaves south.

* S C HP:Wounded>cd
It's already closed!

* S C HP:Wounded>kk
They aren't here.

* S C HP:Wounded>s
Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of the trained horse is lying here.
Exits: North South West.

* S C HP:Wounded>kk
n
They aren't here.

* S C HP:Wounded>A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Wounded>kk
They aren't here.

* S C HP:Wounded>cd
It's already closed!

* S C HP:Wounded>w
A Broken Road
The corpse of an orkish scout is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
Exits: East South West.

* S C HP:Wounded>s
e
n
kk
Grey Mountains
The corpse of an orkish patrol-leader is lying here.
Exits: North East West.

* S C HP:Wounded Move:Tired>Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of the trained horse is lying here.
Exits: North South West.

* S C HP:Wounded Move:Tired>A Road through the Grey Mountains
Exits: North East South West.

* S C HP:Wounded Move:Tired>They aren't here.

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>sc
98/288 hit, 63/63 mana, and 46/137 moves.

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>cd
It's already closed!

* S C HP:Wounded Move:Tired>tr *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* S C HP:Wounded>s
Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of the trained horse is lying here.
Exits: North South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* S C HP:Wounded>w
Grey Mountains
The corpse of an orkish patrol-leader is lying here.
Exits: North East West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* S C HP:Wounded Move:Tired>w
Grey Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

w
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* S C HP:Wounded Move:Tired>A Road Up a Mountain
An orc sentry is here on patrol.
Exits: North East Down.

The orc sentry passes dangerously close to your hiding place.

You see some tracks of *a Man* leading down
 (done less than 1 hour ago).

* S C HP:Wounded Move:Tired>d
End of the Cliff
An orc soldier is standing here.
Exits: West Up.


Autotracking: OFF
You stop tracking your victim.

* S C HP:Wounded Move:Tired>w
A Path up an Incline
Exits: East West.

* S C HP:Wounded Move:Tired>w
A Road by the River
Exits: East West.

* S C HP:Wounded Move:Tired>w
Path at the Base of a Cliff
Exits: East West.

* S C HP:Wounded Move:Tired>w
A Path by the River
Exits: East South West.

* S C HP:Wounded Move:Tired>w
A Path by the River
Exits: East West.

* S C HP:Wounded Move:Tired>w
Base of a Cliff
Exits: East West.

* S C HP:Wounded Move:Tired>w
Base of a Cliff
Exits: East West.

* S C HP:Wounded Move:Tired>w
Base of a Cliff
Exits: East South.

* S C HP:Wounded Move:Tired>w
Alas, you cannot go that way...

* S C HP:Wounded Move:Tired>s
Base of a Cliff
A lone hawk soars high above you.
Exits: North West.

* S C HP:Wounded Move:Slow>w
Base of a Cliff
Exits: East West.

* S C HP:Wounded Move:Slow>w
Base of a Cliff
Exits: East West.

* S C HP:Wounded Move:Slow>w
Base of a Cliff
A lone hawk soars high above you.
Exits: East South West.

* S C HP:Wounded Move:Slow>sneak
w
You stop sneaking.

* C HP:Wounded Move:Slow>w
Base of a Cliff
Exits: North East West.

* C HP:Wounded Move:Slow>Before a Cliff
Exits: East South.

* C HP:Wounded Move:Slow>w
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>s
Steppes
Exits: North East South West.

* C HP:Wounded Move:Slow>w
Steppes
Exits: North East South West.

* C HP:Wounded Move:Slow>w
Hastily Built Bridge Over a River
Exits: North East South West.
The clouds begin to disappear.

* C HP:Wounded Move:Slow>w
Bend in the Trail
Exits: East South West.

* C HP:Wounded Move:Slow>tr *man*
Aiwa narrates 'hiho!'
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>s
Ford in the River Bruinen
Exits: North East South West.

s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>Crossing in the Trail
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>s
Trail
Exits: North South West.

s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>Path to the Mountains
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>
Draklion narrates 'Hi ho!'

* C HP:Wounded Move:Slow>e
Loudwater Plains
Exits: East South West.

sneak
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Wounded Move:Slow>e
Ok, you'll try to move silently for a while.

* S C HP:Wounded Move:Slow>Philia narrates 'we're off to work we go!'
Loudwater Plains
A large shrub grows here, filling the air with a heavy scent.
Exits: South West.

s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>Loudwater Plains
Exits: North South West.

You feel bolder.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>s
Draklion narrates 'All the dwarves join in!'
Rolling Hills
Exits: North East South West.

Philia narrates 'hi ho, hi ho'
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>e
Dark Hill
Exits: East South West.
You begin to see some clouds.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>
The ferocious warg leaves east.

* S C HP:Wounded Move:Weak>e
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).
The ferocious warg passes dangerously close to your hiding pla

* S C HP:Wounded Move:Weak>Under an Overhang
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>drink miruvor
e
Ok.

* S C HP:Wounded Move:Tired>Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: North East West.

You feel a pleasant warmth filling your limbs.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>e
Rocky Flats
The black crow flies low to the ground here, looking for carri
Exits: East South West.
Draklion narrates 'Actualy thats all I know...'

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>Camp Fire
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West.
The black crow has arrived from the west.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>Large Hill
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>n
Large Hill
Exits: North East South.

n
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>Large Hill
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>e
Swamp
Exits: East South West.

Philia narrates 'me too =('

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>Flats
Exits: North South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>n
The High Hill
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>n
Low Hills
Exits: North East South West.

n
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Weak>Pine-Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.


The brutish forest troll has arrived from the west.

Autotracking: OFF
You stop tracking your victim.

* S C HP:Wounded Move:Weak>n
Pine-Forest
Exits: North East South West.

* S C HP:Wounded Move:Weak>n
Pine-Forest
Exits: North East South West.

* S C HP:Wounded Move:Fainting>n
Pine-Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.

* S C HP:Wounded Move:Fainting>n
Pine-Forest
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A brutish forest troll is hunting here, looking for some tasty flesh.
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.

* S C HP:Wounded Move:Fainting>ex
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* S C HP:Wounded Move:Fainting>n
You are too exhausted.

* S C HP:Wounded Move:Fainting>
An ugly forest troll tries to hit you, but your parry is successful.

* S C HP:Wounded Move:Fainting an ugly forest troll:Healthy>
You pierce an ugly forest troll's body extremely hard.
Your victim is shocked by your hit!

* S C HP:Wounded Move:Fainting an ugly forest troll:Fine>f
You flee head over heels.
Pine-Forest
A sturdy pack horse is standing here.
A disgusting forest troll is searching for fresh meat here.
A huge, black wolf is here, ready to devour.
Exits: North East South West.

* S C HP:Wounded Move:Exhausted>w
You are too exhausted.

* S C HP:Wounded Move:Exhausted>n

A huge warg has arrived from the west.

* S C HP:Wounded Move:Fainting>
You are too exhausted.

* S C HP:Wounded Move:Fainting>n
Bend in the Trail
Exits: North East South West.

* S C HP:Wounded Move:Exhausted>n
You are too exhausted.

* S C HP:Wounded Move:Fainting>mov
quaff draught

Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

* S C HP:Wounded Move:Slow>n
Bend in the Trail
Exits: East South.

* S C HP:Wounded Move:Slow>e
Bend in the Trail
Exits: North East South West.

* S C HP:Wounded Move:Slow>e
Pine-Forest
Exits: North East South West.

* S C HP:Wounded Move:Slow>n
Pine-Forest
Exits: North East South West.

* S C HP:Wounded Move:Slow>n
Pine-Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
A huge, black wolf is here, ready to devour.
Exits: North East South West.

* S C HP:Wounded Move:Slow>n
Pine-Forest
Exits: North East South West.

* S C HP:Wounded Move:Slow>w
Bend in the Trail
Exits: North East South West.

* S C HP:Wounded Move:Weak>n
Bend in the Trail
A small brown snake is slithering around here.
Exits: East South.

* S C HP:Wounded Move:Weak>e
Trail to the Misty Mountains
Exits: North South West.

* S C HP:Wounded Move:Weak>e
Alas, you cannot go that way...

* S C HP:Wounded Move:Weak>n
Trail to the Misty Mountains
Exits: East South.

* S C HP:Wounded Move:Weak>e
e
Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Move:Weak>e
Trail to the Misty Mountains
Exits: East South West.

* S C HP:Wounded Move:Fainting>mov
Trail to the Misty Mountains
Exits: East South West.

* S C HP:Wounded Move:Fainting>quaff draught

e
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* S C HP:Wounded Move:Slow>Trail to the Misty Mountains
Exits: North South West.

* S C HP:Wounded Move:Slow>n
Bend in the Trail
Exits: East South West.

* S C HP:Wounded Move:Slow>e
e
Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Move:Slow>e
Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Move:Slow>Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Move:Slow>e
Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Move:Slow>
Faeyl narrates 'anyone need branch? :)'
You feel really bad.

* S C HP:Wounded Mana:Burning Move:Slow>e
Trail to the Misty Mountains
Exits: East West.

* S C HP:Wounded Mana:Burning Move:Slow>e
Trail to the Misty Mountains
Exits: East South West.

* S C HP:Wounded Mana:Burning Move:Weak>tr *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* S C HP:Wounded Move:Slow>e

Trail to the Misty Mountains
Exits: North East West.

n
Autotracking: OFF
You stop tracking your victim.

* S C HP:Wounded Move:Slow>n
You need to swim to go there.

* S C HP:Wounded Move:Slow>
You need to swim to go there.

* S C HP:Wounded Move:Slow>n
You need to swim to go there.

* S C HP:Wounded Move:Slow>swim
n
Ok, from now you'll try to swim.

* W S C HP:Wounded Move:Slow>n
Tributary of the Bruinen
Exits: North East South West.
You are borne along by a strong current.
Tributary of the Bruinen
Exits: East West.
You failed swimming on the water and drowned for a while!

* W S C HP:Wounded Move:Weak>
Alas, you cannot go that way...

* W S C HP:Wounded Move:Weak>n
Alas, you cannot go that way...

* W S C HP:Wounded Move:Weak>e
Tributary of the Bruinen
Exits: North East South West.

* W S C HP:Wounded Move:Weak>n
Grey Mountains
The corpse of an orkish scout is lying here.
The corpse of the trained horse is lying here.
Exits: North South West.

* W S C HP:Wounded Move:Fainting>n
A Road through the Grey Mountains
Exits: North East South West.

* W S C HP:Wounded Move:Fainting>tr *man*
You carefully examine the ground around you, looking for tracks...

cd
You see some tracks of *a Man* leading south
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Weak>It's already closed!

* W S C HP:Wounded Move:Weak>e
Grey Mountains
An ibex is watching you from afar.
Exits: East West.
It starts to rain.

e

Myuki narrates 'how do I get the quest from the traper's cabbin?'
You see some tracks of *a Man* leading west
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Fainting>Grey Mountains
Exits: West Down.
You are too exhausted!

* W S C HP:Wounded Move:Exhausted>Saving Whitfoot.

* W S C HP:Wounded Move:Exhausted>mov
quaff draught

Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* W S C HP:Bad Move:Tired>d
Climbing into the Grey Mountains
Exits: Up Down.

d

Autotracking: OFF
You stop tracking your victim.

* W S C HP:Bad Move:Tired>Climbing into the Grey Mountains
Exits: East Up.

* W S C HP:Bad Move:Slow>e
Foothills of the Grey Mountains
Exits: South West.

* W S C HP:Bad Move:Slow>s
A Shallow Section of the River
Exits: North East South West.

* W S C HP:Bad Move:Slow>s
Trail meets a Tributary of the Bruinen
Exits: North East South West.

* W S C HP:Bad Move:Slow>
Philia narrates 'sell him pelt'

* W S C HP:Bad Move:Slow>tr *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>e
Trail to the Misty Mountains
A grey wolf is here, snarling aggressively.
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>Trail to the Misty Mountains
Exits: North South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>
Philia narrates 'if noble stag loaded he talks to ya'

* W S C HP:Bad Move:Slow>n
A Trail along a River
Exits: East South.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>A Trail along a River
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>A Trail along a River
A hungry warg stands here, sniffing around for flesh.
Exits: North West.
You see some fog coming from the south.
The clouds suddenly disappear.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>n
A Trail along a River
Exits: East South.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>A Trail along a River
Exits: North East West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>e
Narrow Canyon
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>e
Narrow Canyon
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>e
Wide Canyon
Exits: North South West.

n
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South West.

The demon wolf passes dangerously close to your hiding place.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Move:Slow>Myuki narrates 'so its just chance?'
A Trail along a River
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Weak>e
A Sloping Bridge
The corpse of the demon wolf is lying here.
Exits: East West Down.
Saxon narrates 'i just checked it didnt load'

sc
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Weak>78/309 hit, 63/63 mana, and 14/140 moves.

* W S C HP:Wounded Move:Weak>e
Near a Fork
Exits: North East West.
You feel a hidden presence.
You feel bolder.
You feel really bad.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Burning Move:Weak>e
Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Burning Move:Weak>Under the Cliff
The corpse of a goblin scout is lying here.
Exits: East West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Burning Move:Weak>e
Trail along a River
Exits: East South West.
The fog disappears.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Weak>e
Trail along a River
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Fainting>e
Trail along a River
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Move:Fainting>e
Trail along a River
Exits: East South West.
You are too exhausted!

* W S C HP:Wounded Move:Fainting>e
You are too exhausted.

* W S C HP:Wounded Move:Fainting>e
Trail through the Mountains
Exits: South West Up.
You are too exhausted!

* W S C HP:Wounded Move:Exhausted>
Daevia narrates 'In a very deep, dopey voice he says, "Hiiiiii, I'm da olda noble staaag"'

* W S C HP:Wounded Move:Fainting>get berries backpack
get berries backpack
You get some blackberries from a leather backpack.

* W S C HP:Wounded Move:Fainting>
You get some blackberries from a leather backpack.

* W S C HP:Wounded Move:Fainting>herb anti
You know nothing about anti.

* W S C HP:Wounded Move:Weak>herb antidote
Poison is often deadly, and requires immediate action. Nature has provided
us with certain herbs to defend ourselves from this vicious danger, if
we know how to use them. Unfortunately, any remedy we hope to make will
be very complex. The simplest, and most effective, is outlined below.

First, a base is made with two handfuls of blackberries, because of their
healthy juice. Water lily petals,to purify the blood, and figwort, to purge the
stomach, make that a thick paste. Finally the healing properties of the
kingsfoil make it really efficient.

This mixture will not only cure most of the poisons that can be find in
plants and water, but as well purge your body from the somewha
effects of any potions.

* W S C HP:Wounded Move:Weak>get figwort backpack
You get some grey petals from a leather backpack.

* W S C HP:Wounded Move:Weak>get athelas backpack
You get some long, slender green leaves from a leather backpack.

* W S C HP:Wounded Move:Slow>u
Trail over a Mountain Top
Exits: East Down.

You see some tracks of *a Man* leading east
 (done less than 2 hours ago).

* W S C HP:Wounded Move:Slow>e
Bend in the Trail
Exits: South West Down.

You see some tracks of *a Man* leading down
 (done less than 2 hours ago).

* W S C HP:Wounded Move:Slow>d
Misty Mountains
Exits: East South Up.

You see some tracks of *a Man* leading east
 (done less than 2 hours ago).

* W S C HP:Wounded Move:Slow>e
Misty Mountains
Exits: East South West.

You see some tracks of *a Man* leading east
 (done less than 2 hours ago).

* W S C HP:Wounded Move:Weak>put kingsfoil kit
You don't have kingsfoil.

* W S C HP:Wounded Move:Weak>put athelas kit

You feel really bad.

* W S C HP:Wounded Mana:Burning Move:Weak>
You put leaves in an herbal kit.
The warmth of the cordial slowly leaves your body.

* W S C HP:Wounded Mana:Burning Move:Weak>put figwort kit
You put petals in an herbal kit.

* W S C HP:Wounded Move:Slow>put berries kit
You put blackberries in an herbal kit.

* W S C HP:Wounded Move:Slow>put berries kit
You put blackberries in an herbal kit.

* W S C HP:Wounded Move:Slow>herb antidote
Poison is often deadly, and requires immediate action. Nature
us with certain herbs to defend ourselves from this vicious da
we know how to use them. Unfortunately, any remedy we hope to make will
be very complex. The simplest, and most effective, is outlined below.

First, a base is made with two handfuls of blackberries, because of their
healthy juice. Water lily petals,to purify the blood, and figwort, to purge the
stomach, make that a thick paste. Finally the healing properti
kingsfoil make it really efficient.

This mixture will not only cure most of the poisons that can be find in
plants and water, but as well purge your body from the somewhat annoying
effects of any potions.

* W S C HP:Wounded Move:Slow>s
Trail through the Mountains
Exits: North East South West.

e
Hmm... you have lost the track.

* W S C HP:Wounded Move:Slow>Trail Beside a Peak
Exits: East South West Up.

* W S C HP:Wounded Move:Slow>mix kit
You start mixing the contents of an herbal kit.

tr
Zippo narrates 'any casters up for some smobs?'

You have finished mixing the contents of an herbal kit.
Looking inside, you see some unknown mishmash, and dejectedly

* W S C HP:Wounded Move:Tired>
You carefully examine the ground around you, looking for tracks...


You stop searching.

* W S C HP:Wounded Move:Tired>w
Trail through the Mountains
Exits: North East South West.

* W S C HP:Wounded Move:Slow>n
Misty Mountains
Exits: East South West.

* W S C HP:Wounded Move:Slow>e
Mountain Peak
Exits: West Down.

* W S C HP:Wounded Move:Slow>l d
* W S C HP:Wounded Move:Slow>ex
d
West  - Misty Mountains
Down  - Trail Beside a Peak

* W S C HP:Wounded Move:Slow>Trail Beside a Peak
Exits: East South West Up.

* W S C HP:Wounded Move:Slow>e
Trail leading upwards
Exits: East South West.

* W S C HP:Wounded Move:Slow>e
Trail through the Mountains
Exits: East West.

* W S C HP:Wounded Move:Slow>tr *man*
You carefully examine the ground around you, looking for track

m *man*
Victim set to "*man*"
w
s
Hmm... It seems there is no sign of *man* here.

* W S C HP:Wounded Move:Slow>Trail leading upwards
Exits: East South West.

* W S C HP:Wounded Move:Slow>Tuen narrates 'LEVEL!!!!!!!!'
On the Mountain-side
Exits: North Up.

* W S C HP:Wounded Move:Slow>tr *man*
You carefully examine the ground around you, looking for tracks...

Konrad narrates 'clapers'

Brona narrates 'gratz!'
You feel terribly sick.

You see some tracks of *a Man* leading up
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Slow>u
On top of a Mountain
Exits: East Down.

e
You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Slow>On top of a Mountain
Exits: East West Down.

Jessie narrates 'GRATS!!!'

You see some tracks of *a Man* leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Slow>e
On top of a Mountain
Exits: East West.

Gorfirion narrates 'anyone near morthan or rtt?'

e
You see some tracks of *a Man* leading west
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Weak>On the Mountainside
Exits: East South West.

Tuen narrates 'thanks :)'

Hmm... you have lost the track.

* W S C HP:Wounded Mana:Burning Move:Weak>w
On top of a Mountain
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Weak>w
On top of a Mountain
Exits: East West Down.

* W S C HP:Wounded Mana:Burning Move:Fainting>tr
You carefully examine the ground around you, looking for tracks...

Gorfirion narrates 'clap'

You see:
   - a track of a Hobbit coming from the east (done less than 1 hour ago).
   - a track of a Hobbit leading east (done less than 1 hour ago).
   - a track of a Hobbit coming from the west (done less than 1 hour ago).
   - a track of a pack horse leading east (done less than 3 hours ago).
   - a track of *a Man* coming from the east (done less than 3 hours ago).
   - a track of *a Man* leading east (done less than 3 hours ago).
   - a track of *a Man* coming from the west (done less than 3 hours ago).


You stop searching.

* W S C HP:Wounded Mana:Burning Move:Weak>e
On top of a Mountain
Exits: East West.

* W S C HP:Wounded Move:Weak>e
On the Mountainside
Exits: East South West.

* W S C HP:Wounded Move:Fainting>tr pack
You carefully examine the ground around you, looking for track

Sondra narrates '*L*E*V*E*L*!!!!!'

You see some tracks of a pack horse leading south
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Weak>
Saving Whitfoot.

* W S C HP:Wounded Move:Weak>s
On the Mountainside
Exits: North South.

Aiwa narrates 'Erestor gives you a flask of miruvor.'


Autotracking: OFF
You stop tracking your victim.

* W S C HP:Wounded Move:Fainting>s
On top of a Mountain
Exits: North East South.

* W S C HP:Wounded Move:Fainting>tr pack
You carefully examine the ground around you, looking for tracks...

Aiwa narrates 'ehhe'

You see some tracks of a pack horse leading south
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Weak>
Faeyl narrates 'nice what for?'

* W S C HP:Wounded Move:Weak>quaff miruvor
Ok.

* W S C HP:Wounded Move:Slow>s
On top of a Mountain
Exits: North East West.

Sondra narrates 'haha havent seen one of those in like,... a month!'

You feel a pleasant warmth filling your limbs.

A black sorcerer has arrived from the east.

You see some tracks of a pack horse leading west
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>w
On the mountainside
Exits: East South.

Aiwa narrates 'wightblade'

s
You see some tracks of a pack horse leading south
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>On the mountainside
Exits: North East.

e
You see some tracks of a pack horse leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Slow>m *man*
Victim set to "*man*"
* W S C HP:Wounded Move:Slow>On the mountainside
Exits: East South West.

You see some tracks of a pack horse leading south
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Slow>s
On the mountainside
Exits: North East.

e
You see some tracks of a pack horse leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Weak>On the mountainside
A slobbering giant greedily lumbers towards you.
Exits: East South West.

Faeyl narrates 'saw one yesterday :)'

You see some tracks of a pack horse leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Weak>e
On top of a Mountain
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Move:Weak>e
On top of a Mountain
Exits: East South West.

You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Fainting>e
On a mountainside
Exits: North East West.
You are too exhausted!

* W S C HP:Wounded Move:Exhausted>sc
111/309 hit, 63/63 mana, and 2/138 moves.

* W S C HP:Wounded Move:Fainting>sc
i
112/309 hit, 63/63 mana, and 3/138 moves.

* W S C HP:Wounded Move:Fainting>
You feel terribly sick.

You are carrying:
a gold ring
a small key carved from ebony
a metal key
a tiny stonekey
a handful of clover
a pair of snowshoes (used)
a black candle
a flask of miruvor
a sturdy rope
a vellum scroll
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a water skin

* W S C HP:Wounded Mana:Burning Move:Exhausted>quaff miruvor
It's empty.

* W S C HP:Wounded Mana:Burning Move:Fainting>drop miruvor
You drop the miruvor.

* W S C HP:Wounded Mana:Burning Move:Fainting>e
You are too exhausted.

* W S C HP:Wounded Mana:Burning Move:Fainting>mov
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* W S C HP:Wounded Mana:Burning Move:Tired>e
In a valley
Exits: North West.

You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Mana:Burning Move:Tired>e
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Burning Move:Tired>op crevice
e
Ok.

* W S C HP:Wounded Mana:Burning Move:Tired>Narrow Canyon
Exits: North West.

clo crevice
You see some tracks of a pack horse leading north
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Tired>n
Ok.

* W S C HP:Wounded Mana:Burning Move:Tired>The mountainside
Exits: East South.

u
e
Faeyl narrates 'hihi 1.3k tps in rd *hop*'

You see some tracks of a pack horse leading east
 (done less than 3 hours ago).

* W S C HP:Wounded Mana:Burning Move:Tired>
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Burning Move:Tired>Vale in the Hithaeglir
Exits: West Up.

u
Autotracking: OFF
You stop tracking your victim.

* W S C HP:Wounded Mana:Burning Move:Slow>Mountain Ridge
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A fat rabbit sits here, chewing on some grass.
Exits: North East Down.

* W S C HP:Wounded Mana:Burning Move:Slow>tr pack
You carefully examine the ground around you, looking for tracks...

m *man*
Victim set to "*man*"
You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Tired>e
Mountain Ridge
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>e
Rocky Path
A tall stag is here, grazing peacefully.
Exits: North East West.

You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>e
Orc Camp
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
Exits: North East West.

b
The orc sentry passes dangerously close to your hiding place.

Aye! 
You cannot concentrate any more...
Autotracking: OFF
You stop tracking your victim.
The orc sentry tries to pierce you, but your parry is successf

* W S C HP:Wounded Move:Slow the orc sentry:Healthy>No way! 
You are fighting for your life!

* W S C HP:Wounded Move:Slow the orc sentry:Healthy>
The orc sentry tries to pierce you, but your parry is successful.
You pierce the orc sentry's right foot extremely hard.

* W S C HP:Wounded Move:Slow the orc sentry:Fine>
An uruk-hai pierces your body hard.
You swiftly dodge the orc sentry's attempt to pierce you.

* W S C HP:Wounded Move:Slow the orc sentry:Fine>f
You flee head over heels.
Rocky Path
A tall stag is here, grazing peacefully.
Exits: North East West.

* W S C HP:Wounded Move:Slow>tr pack
You carefully examine the ground around you, looking for track

You see some tracks of a pack horse leading east
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>e
Orc Camp
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
Exits: North East West.


Autotracking: OFF
You stop tracking your victim.

* W S C HP:Wounded Move:Slow>n
Pine Forest
Exits: North East South West.

* W S C HP:Wounded Move:Slow>tr pack
You carefully examine the ground around you, looking for tracks...
You hear some apparently very far noise coming from the north.

e
Hmm... It seems there is no sign of Pack here.

* W S C HP:Wounded Move:Slow>Old Dwarven Road
Exits: North East South West.

* W S C HP:Wounded Move:Slow>s
Birches
Exits: North East West Down.

* W S C HP:Wounded Move:Slow>tr pack
You carefully examine the ground around you, looking for tracks...

You hear some apparently rather far noise coming from the north.

You see some tracks of a pack horse leading down
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>d
Cave
A large cave troll is here, staying close to his mother.
Exits: East West Up.

A young cavetroll passes dangerously close to your hiding place.

You see some tracks of a pack horse leading north
 (done less than 4 hours ago).

* W S C HP:Wounded Move:Slow>e
Flooded Path
Exits: West Up.

Tracking in water is not possible.
Autotracking: OFF
You stop tracking your victim.

* W S C HP:Wounded Move:Slow>u
Old Dwarven Road
Exits: North East West Down.

* W S C HP:Wounded Move:Slow>
You feel terribly sick.

* W S C HP:Wounded Mana:Burning Move:Slow>w
Birches
Exits: North East West Down.

* W S C HP:Wounded Move:Slow>d;clo rock;u
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: East West Up.

* W S C HP:Wounded Move:Slow>It's already closed!

* W S C HP:Wounded Move:Slow>Birches
Exits: North East West Down.

* W S C HP:Wounded Move:Slow>tr
You carefully examine the ground around you, looking for tracks...

cma
You see:
   - a track of a Hobbit coming from below (done less than 1 hour ago).
   - a track of a Hobbit leading down (done less than 1 hour ago).
   - a track of a Hobbit coming from the east (done less than 1 hour ago).
   - a track of a Hobbit coming from the north (done less than 1 hour ago).
   - a track of a pack horse leading down (done less than 5 hours ago).

d;op rock;n;kk;clo rock
Tuen narrates 'wave mume'


You stop searching.

* W S C HP:Wounded Move:Tired>
Ok.

* W S C HP:Wounded Move:Tired>Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: East West Up.

* W S C HP:Wounded Move:Tired>It seems to be locked.

* W S C HP:Wounded Move:Tired>
Alas, you cannot go that way...

* W S C HP:Wounded Move:Tired>They aren't here.
A young cavetroll hits your right arm hard.

* W S C HP:Wounded Move:Tired a young cavetroll:Healthy>It's already closed!
You pierce a young cavetroll's body extremely hard.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>
You swiftly dodge a young cavetroll's attempt to hit you.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>f
You flee head over heels.
Trolls' Lair
A couple of burning logs sit in a pile.
Exits: East.

* W S C HP:Wounded Move:Tired>cmw
Ok.

* W S C HP:Wounded Move:Tired>e;pick rock;op rock;n
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: East West Up.

* W S C HP:Wounded Move:Tired>Using your lockpicks, you try to pick the lock...

Aye! 
You cannot concentrate any more...
A young cavetroll tries to hit you, but your parry is successful.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>It seems to be locked.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>No way! 
You are fighting for your life!

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>f

You strongly pierce a young cavetroll's body and tickle it.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>
You flee head over heels.
Flooded Path
Exits: West Up.

* W S C HP:Wounded Move:Tired>u
Old Dwarven Road
Exits: North East West Down.

* W S C HP:Wounded Move:Tired>w
Birches
Exits: North East West Down.

* W S C HP:Wounded Move:Tired>cma
Ok.

* W S C HP:Wounded Move:Tired>d;pick rock;op rock;n;clo rock
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: East West Up.

* W S C HP:Wounded Move:Tired>Using your lockpicks, you try to pick the lock...

Aye! 
You cannot concentrate any more...
A young cavetroll hits your right arm hard.

* W S C HP:Wounded Move:Tired a young cavetroll:Healthy>It seems to be locked.
You strongly pierce a young cavetroll's right hand and tickle it.

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>No way! 
You are fighting for your life!

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>It's already closed!

* W S C HP:Wounded Move:Tired a young cavetroll:Fine>f
You flee head over heels.
Birches
Exits: North East West Down.

* W S C HP:Wounded Move:Tired>cmw
Ok.

* W S C HP:Wounded Move:Tired>sc
88/309 hit, 63/63 mana, and 34/138 moves.

* W S C HP:Wounded Move:Tired>
The moon slowly climbs up on the sky in the east.
You feel terribly sick.

* W S C HP:Wounded Mana:Burning Move:Tired>
The warmth of the cordial slowly leaves your body.

* W S C HP:Wounded Mana:Burning Move:Tired>d;pick rock
Cave
A large cave troll is here, staying close to his mother.
Exits: East West Up.

* W S C HP:Wounded Mana:Burning Move:Tired>A young cavetroll passes dangerously close to your hiding place.

Using your lockpicks, you try to pick the lock...

op rock
The lock finally yields to your skill.

* W S C HP:Wounded Mana:Burning Move:Tired>n
Ok.

* W S C HP:Wounded Mana:Burning Move:Tired>Cave
*Zigurakhor the Black Numenorean* is resting here.
A sturdy pack horse is standing here.
Exits: East South West.

* W S C HP:Wounded Mana:Burning Move:Tired>cd
I see no door here.

* W S C HP:Wounded Mana:Burning Move:Tired>clo rock
Ok.

* W S C HP:Wounded Mana:Burning Move:Tired>
*Zigurakhor the Black Numenorean* stops resting, and clambers on his feet.

* W S C HP:Wounded Mana:Burning Move:Tired>k man
* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>
*Zigurakhor the Black Numenorean* swiftly dodges your attempt to pierce him.

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>clo rock
clo rock
clo rock
clo rock
clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>cma
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>
Ok.

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>clo rock
*Zigurakhor the Black Numenorean* begins some strange incantations...
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>clo rock
clo rock
clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Healthy>It's already closed!
You lightly pierce *Zigurakhor the Black Numenorean*'s body and tickle it.

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>
You pierce *Zigurakhor the Black Numenorean*'s right hand hard.
Your victim is shocked by your hit!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>*Zigurakhor the Black Numenorean* begins
some strange incantations...
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Wounded Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!
*Zigurakhor the Black Numenorean* utters the words 'diesilla barh'
*Zigurakhor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock
It's already closed!

* W S C HP:Bad Mana:Burning Move:Tired *Zigurakhor the Black Numenorean*:Fine>clo rock

You flee head over heels.
Vale in the Hithaeglir
Exits: West Up.

* W S C HP:Bad Mana:Burning Move:Tired>I see no rock here.

* W S C HP:Bad Mana:Burning Move:Tired>clo rock
I see no rock here.

* W S C HP:Bad Mana:Burning Move:Tired>clo rock
I see no rock here.

* W S C HP:Bad Move:Tired>
*Zigurakhor the Black Numenorean* has suddenly arrived.
A pack horse has suddenly arrived.

* W S C HP:Bad Move:Tired>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Tired>u
Mountain Ridge
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A hungry warg stands here, sniffing around for flesh.
Exits: North East Down.

* W S C HP:Bad Move:Tired>
*Zigurakhor the Black Numenorean* has arrived from below.
A pack horse has arrived from below.

* W S C HP:Bad Move:Tired>
The tall stag has arrived from the east.

* W S C HP:Bad Move:Tired>
*Zigurakhor the Black Numenorean* passes dangerously close to your hiding place.

* W S C HP:Bad Move:Tired>
Saving Whitfoot.

* W S C HP:Bad Move:Tired>' ramn
, says 'ramn'
Ok.

* W S C HP:Bad Move:Tired>f
You flee head over heels.
Vale in the Hithaeglir
Exits: West Up.

* W S C HP:Bad Move:Tired>u
Mountain Ridge
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A hungry warg stands here, sniffing around for flesh.
*Zigurakhor the Black Numenorean* is standing here searching for something.
A sturdy pack horse is standing here.
A tall stag is here, grazing peacefully.
Exits: North East Down.

* W S C HP:Bad Move:Tired>b
You are too afraid.
*Zigurakhor the Black Numenorean* passes dangerously close to your hiding place.

* W S C HP:Bad Move:Tired>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Tired>e
Mountain Ridge
A fat rabbit sits here, chewing on some grass.
Exits: North East West.

* W S C HP:Bad Move:Slow>
*Zigurakhor the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

* W S C HP:Bad Move:Tired>40

*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Tired>Wimpy set to: 40
A fat rabbit leaves north.

* W S C HP:Bad Move:Tired>e
Rocky Path
Exits: North East West.

* W S C HP:Bad Move:Slow>
*Zigurakhor the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

* W S C HP:Bad Move:Slow>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Slow>w
Mountain Ridge
Exits: North East West.

* W S C HP:Bad Move:Slow>e
Rocky Path
*Zigurakhor the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: North East West.

* W S C HP:Bad Move:Slow>b
You begin to move silently to the back of your victim...

Your victim has disappeared!
*Zigurakhor the Black Numenorean* leaves west.
A pack horse leaves west.

* W S C HP:Bad Move:Slow>w
Mountain Ridge
*Zigurakhor the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: North East West.
*Zigurakhor the Black Numenorean* leaves west.
A pack horse leaves west.

* W S C HP:Bad Move:Slow>b
Backstab whom?

* W S C HP:Bad Move:Slow>ew
Rocky Path
Exits: North East West.

* W S C HP:Bad Move:Slow>Mountain Ridge
Exits: North East West.

* W S C HP:Bad Move:Weak>w
Mountain Ridge
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A hungry warg stands here, sniffing around for flesh.
Exits: North East Down.

* W S C HP:Bad Move:Weak>w

*Zigurakhor the Black Numenorean* has arrived from below.
A pack horse has arrived from below.

* W S C HP:Bad Move:Weak>
Alas, you cannot go that way...

* W S C HP:Bad Move:Weak>
*Zigurakhor the Black Numenorean* leaves east.
A pack horse leaves east.

* W S C HP:Bad Move:Weak>
*Zigurakhor the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.

* W S C HP:Bad Move:Weak>
*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Weak>e
Mountain Ridge
Exits: North East West.

* W S C HP:Bad Move:Weak>
*Zigurakhor the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

* W S C HP:Bad Move:Weak>
*Zigurakhor the Black Numenorean* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fine>e
No way! 
You are fighting for your life!

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fine>cma
Ok.

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fine>l

*Zigurakhor the Black Numenorean* begins some strange incantations...

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fine>Mountain Ridge
*Zigurakhor the Black Numenorean* is here, fighting YOU.
A sturdy pack horse is standing here.

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fin
Brrrrrrrrr.

* W S C HP:Bad Move:Weak *Zigurakhor the Black Numenorean*:Fine>
*Zigurakhor the Black Numenorean* utters the words 'diesilla b
*Zigurakhor the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Move:Weak *Zigurakhor the Black Numenorean*:F
*Zigurakhor the Black Numenorean* begins some strange incantations...
You flee head over heels.
Rocky Path
Exits: North East West.

* W S C HP:Awful Move:Fainting>n
*Zigurakhor the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
Edge of a Small Forest
A bright red mushroom is growing here.
There are two mushrooms here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W S C HP:Awful Move:Fainting>e
Pine Forest
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* W S C HP:Awful Move:Exhausted>
The orc-soldier has arrived from the east.

* W S C HP:Awful Move:Exhausted>n
You are too exhausted.

* W S C HP:Awful Move:Fainting>e
Old Dwarven Road
Exits: North East South West.

* W S C HP:Awful Move:Exhausted>sc
2/288 hit, 63/63 mana, and 1/135 moves.

* W S C HP:Awful Move:Fainting>n
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* W S C HP:Awful Move:Fainting>e
Thick Forest
Exits: North East South West.

* W S C HP:Awful Move:Exhausted>cmw
Ok.

* W S C HP:Awful Move:Exhausted>hide th
You attempt to hide yourself.

Shadows surround you as the sun disappears behind the peaks of the Hithaeglir.
You feel bad.
You wish that your wounds would stop BLEEDING so much!

You hear some apparently very close noise coming from the nort
You hear some apparently very close noise coming from the nort

Ok.

o W S C HP:Awful Mana:Burning Move:Weak>
*Zigurakhor the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Weak>e

*Zigurakhor the Black Numenorean* carefully examines the ground around him, looking for tracks...

* W S C HP:Awful Mana:Burning Move:Weak>It is pitch black...
You are in a forest.
Something is here.

o W S C HP:Awful Mana:Burning Move:Weak>n
It is pitch black...
You are in a forest.

o W S C HP:Awful Move:Fainting>uncover red
You uncover a red ruby.
Ok.

* W S C HP:Awful Move:Weak>
*Zigurakhor the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.

* W S C HP:Awful Move:Weak>l
Dark Forest
A fallow deer is grazing peacefully here.
*Zigurakhor the Black Numenorean* is standing here.
A sturdy pack horse is standing here.

* W S C HP:Awful Move:Weak>w
Deep inside the Forest
A very strong orkish leader is here on patrol.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: North East South West.

* W S C HP:Awful Move:Weak>
An orkish patrol-leader passes dangerously close to your hiding place.

* W S C HP:Awful Move:Weak>
You swiftly dodge the orc-soldier's attempt to stab you.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Dark Forest
A fallow deer is grazing peacefully here.
*Zigurakhor the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: North South West.

* W S C HP:Awful Move:Fainting>
*Zigurakhor the Black Numenorean* leaves west.
A pack horse leaves west.

* W S C HP:Awful Move:Fainting>w
Vorlin narrates 'Later all  *wave*'
You are too exhausted.

* W S C HP:Awful Move:Fainting>
*Zigurakhor the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.

* W S C HP:Awful Move:Fainting>s
*Zigurakhor the Black Numenorean* begins some strange incantations...
Thick Forest
A fallow deer is grazing peacefully here.
Exits: North South West.

* W S C HP:Awful Move:Exhausted>
*Zigurakhor the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Awful Move:Fainting>
*Zigurakhor the Black Numenorean* begins some strange incantations...
You hear some apparently very close noise coming from the west.
You hear some apparently very close noise coming from the west

* W S C HP:Awful Move:Fainting>mov
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

* W S C HP:Awful Move:Slow>w
Thick Forest
A very strong orkish leader is here on patrol.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: North East South West.
The orc-soldier passes dangerously close to your hiding place.

* W S C HP:Awful Move:Slow>w

*Zigurakhor the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
A burly orc tries to stab you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
The orc-soldier tries to stab you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge the orc-soldier's attempt to stab you.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Move:Slow a burly orc:Healthy>*Zigurakhor the Black Numenorean* begins some strange incantations...
No way! 
You are fighting for your life!
You pierce a burly orc's body hard and tickle it.

* W S C HP:Awful Move:Slow a burly orc:Fine>
You swiftly dodge a burly orc's attempt to stab you.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Move:Slow a burly orc:Fine>
An orkish patrol-leader tries to smite you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Move:Slow a burly orc:Fine>f
You flee head over heels.
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* W S C HP:Awful Move:Slow>s
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* W S C HP:Awful Move:Slow>w
Pine Forest
A brown fox is here, looking for some rabbits to chew up.
An orc soldier is standing here.
Exits: North East South West.

* W S C HP:Awful Move:Slow>s
Orc Camp
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
Exits: North East West.

* W S C HP:Awful Move:Slow>
The orc sentry passes dangerously close to your hiding place.

* W S C HP:Awful Move:Slow>w
Rocky Path
A fat rabbit sits here, chewing on some grass.
Exits: North East West.

* W S C HP:Awful Move:Weak>n
Edge of a Small Forest
A bright red mushroom is growing here.
On the ground, there are two mushrooms.
Exits: North East South West.

* W S C HP:Awful Move:Weak>w
Top of the Mountain Slope
Exits: East South West Down.

* W S C HP:Awful Move:Weak>n
Alas, you cannot go that way...

* W S C HP:Awful Move:Weak>w
Mountain Ridge
Exits: East South West Down.

* W S C HP:Awful Move:Weak>w
Crest of the Ridge
Exits: East.

* W S C HP:Awful Move:Fainting>e
Mountain Ridge
Exits: East South West Down.

* W S C HP:Awful Move:Fainting>d
You are too exhausted.

* W S C HP:Awful Move:Fainting>i
sc
You are carrying:
a gold ring
a small key carved from ebony
a metal key
a tiny stonekey
a handful of clover
a pair of snowshoes (used)
a black candle
a sturdy rope
a vellum scroll
a flask of orkish draught
a water skin

* W S C HP:Awful Move:Fainting>3/288 hit, 63/63 mana, and 4/137 moves.

* W S C HP:Awful Move:Fainting>sc
3/288 hit, 63/63 mana, and 5/137 moves.

* W S C HP:Awful Move:Weak>hide th
You attempt to hide yourself.


* W S C HP:Awful Move:Weak>recite scroll
You recite a vellum scroll which dissolves.
You have a righteous feeling!
You begin to feel the light of Aman shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

* W S C HP:Awful>
A cute, bouncing rabbit has arrived from below.

* W S C HP:Awful>d
Mountain Slope
Exits: North East Up.

* W S C HP:Awful>n
Rough Path
Exits: North East South West.

* W S C HP:Awful>n
Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
A tall stag is here, grazing peacefully.
Exits: North East South West.

* W S C HP:Awful>sc
5/288 hit, 63/63 mana, and 125/137 moves.

* W S C HP:Awful>
The tall stag leaves west.

* W S C HP:Awful>w
Small Dell
A tall stag is here, grazing peacefully.
Exits: North East South.

* W S C HP:Awful>n
Road through the Lower Pass
Exits: East South West.

* W S C HP:Awful>w
Road through the Lower Pass
A shade is here, shrouded in an inky blackness.
A shade is here, shrouded in an inky blackness.
Exits: East West.

* W S C HP:Awful>w
Road through the Lower Pass
A black wolf is here, glaring hungrily for its next meal.
Exits: East Up.

* W S C HP:Awful>w
Alas, you cannot go that way...

* W S C HP:Awful>u
e
Sharp Bend
An experienced orkish scout is looking for tracks on the ground.
Exits: East Down.

* W S C HP:Awful>u
w
Sharp Bend
Exits: West Up.

* W S C HP:Awful>w
w
Trail through the Mountains
Exits: West Down.
You suddenly notice an orkish scout.

* W S C HP:Awful>Small Crossing
A black wolf is here, glaring hungrily for its next meal.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East West.

* W S C HP:Awful>Trail through the Mountains
Exits: East West.

* W S C HP:Awful>Trail through the Mountains
Exits: East West.

* W S C HP:Awful>w
Bend in the Trail
Exits: North East South.

* W S C HP:Awful>sneak
n
You stop sneaking.

* W C HP:Awful>Bend in the Trail
Exits: South West.

* W C HP:Awful>w
w
Trail through the Mountains
Exits: East West.

* W C HP:Awful>w
w
Crossing of the Paths
Exits: North East South West.

* W C HP:Awful>w
Trail through the Mountains
Exits: East West.

* W C HP:Awful>w
Trail through the Mountains
Exits: East West.

* W C HP:Awful>w
w
The night has begun.
You feel bad.
You wish that your wounds would stop BLEEDING so much!

Trail through the Mountains
Exits: East West.

* W C HP:Awful Mana:Burning>w
Trail through the Mountains
Exits: East West.

* W C HP:Awful Mana:Burning>w
Trail leading upwards
Exits: East South West.

* W C HP:Awful Mana:Burning>w
Trail Beside a Peak
Exits: <East> South West Up.
You see some frost on the ground now.

* W C HP:Awful Mana:Burning>w
Trail through the Mountains
Exits: North East South West.

* W C HP:Awful Mana:Burning>Trail through the Mountains
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of an orkish patrol-leader is lying here.
Exits: North East South Up.

* W C HP:Awful Mana:Burning>w
Alas, you cannot go that way...

* W C HP:Awful Mana:Burning>
Alas, you cannot go that way...

* W C HP:Awful Mana:Burning>
Alas, you cannot go that way...

* W C HP:Awful Mana:Burning>u
Trail over a Mountain Top
Exits: North Down.

* W C HP:Awful Mana:Burning>n
Bend in the Trail
Exits: South West Down.

* W C HP:Awful Mana:Burning>w
Trail over a Mountain Top
Exits: East Down.

* W C HP:Awful Mana:Burning>d
Trail through the Mountains
Exits: South West Up.

* W C HP:Awful Mana:Burning>w
Trail along a River
Exits: East South West.

* W C HP:Awful Mana:Burning>w
Trail along a River
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East South West.

* W C HP:Awful Mana:Burning>w
Trail along a River
Exits: East South West.

* W C HP:Awful Mana:Burning>w
Trail along a River
Exits: East South West.

* W C HP:Awful Mana:Burning>w
Under the Cliff
The corpse of a goblin scout is lying here.
Exits: East West.
You feel a hidden presence.
You see some fog coming from the south.
The ground no longer feels frosty.
You suddenly notice a goblin scout.
A goblin scout tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Burning a goblin scout:Healthy>
You pierce a goblin scout's body very hard.

* W C HP:Awful Mana:Burning a goblin scout:Fine>w
No way! 
You are fighting for your life!

* W C HP:Awful Mana:Burning a goblin scout:Fine>flee
You flee head over heels.
Trail along a River
Exits: East West.

* W C HP:Awful Mana:Burning>w
Near a Fork
Exits: North East West.

* W C HP:Awful Mana:Burning>w
A Sloping Bridge
Exits: East West Down.

* W C HP:Awful Mana:Burning>snwk
Arglebargle, glop-glyf!?!

* W C HP:Awful>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Awful>w
A Trail along a River
Exits: East South West.

* W S C HP:Awful>w
w
A Trail along a River
Exits: North East South West.

* W S C HP:Awful>A Trail along a River
The corpse of a hungry warg is lying here.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.

* W S C HP:Awful>w
A Trail along a River
Exits: East West.

* W S C HP:Awful>w
A Trail along a River
The corpse of the demon wolf is lying here.
Exits: East South.

* W S C HP:Awful>w
Alas, you cannot go that way...

* W S C HP:Awful>s
A Trail along a River
Exits: North East West.

* W S C HP:Awful>w
w
A Trail along a River
Exits: East South.

* W S C HP:Awful>w
Alas, you cannot go that way...

* W S C HP:Awful>
Alas, you cannot go that way...

* W S C HP:Awful>s
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its
A hungry warg stands here, sniffing around for flesh.
Exits: North West.

* W S C HP:Awful>w
w
A Trail along a River
A grey wolf is here, snarling aggressively.
Exits: East West.
The fog disappears.
You begin to see some clouds.

* W S C HP:Awful>A Trail along a River
Exits: East South.

* W S C HP:Awful>w
Alas, you cannot go that way...

* W S C HP:Awful>
An orkish cavalier has arrived from the south riding a hungry warg.

* W S C HP:Awful>
An orkish cavalier sits grimly on his a hungry warg and firmly
KATAKLOP! KATAKLOP! KATAKLOP! ... An orkish cavalier is charging you!

* W S C HP:Awful>sneak
You stop sneaking.

* W C HP:Awful>s
Trail to the Misty Mountains
A large eagle soars above you.
Exits: North South West.

* W C HP:Awful>w
Trail to the Misty Mountains
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.

* W C HP:Awful>w
Trail meets a Tributary of the Bruinen
An ibex is watching you from afar.
Exits: North East South West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
A Trail above the Rapids
Exits: East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
A Washed out Trail
Exits: East South.

* W C HP:Awful>w
Alas, you cannot go that way...

* W C HP:Awful>s
Bend in the Trail
Exits: North East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: North East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East South West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>s
Alas, you cannot go that way...

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>s
Alas, you cannot go that way...

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>s
Alas, you cannot go that way...

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>s
Alas, you cannot go that way...

* W C HP:Awful>w
Bend in the Trail
Exits: East South West.

* W C HP:Awful>s
Trail to the Misty Mountains
Exits: North South West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East South West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East South West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful>w
Trail to the Misty Mountains
Exits: East South.

* W C HP:Awful>s
Trail to the Misty Mountains
Exits: North South West.

* W C HP:Awful>w
Bend in the Trail
A small brown snake is slithering around here.
Exits: East South.

* W C HP:Awful>w
s
Alas, you cannot go that way...

* W C HP:Awful>Bend in the Trail
Exits: North East South West.

* W C HP:Awful>w
Bend in the Trail
Exits: East South.

* W C HP:Awful>s
Bend in the Trail
Exits: North East South West.

* W C HP:Awful>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Awful>w
Trail to the Misty Mountains
Exits: East South West.

* W S C HP:Awful>sc
17/288 hit, 63/63 mana, and 57/137 moves.

* W S C HP:Awful>w
Trail to the Misty Mountains
Exits: East South West.

* W S C HP:Awful>w
Bend in the Trail
Exits: East South.

* W S C HP:Awful>s
Bend in the Trail
Exits: North East West.

* W S C HP:Awful>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Awful>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Awful Move:Tired>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Awful Move:Tired>w
Trail to the Mountains
Exits: North East West.
The clouds begin to disappear.

* W S C HP:Awful Move:Tired>w
Crossing in the Trail
Exits: North East South West.

* W S C HP:Awful Move:Tired>s
Trail
Exits: North South West.

* W S C HP:Awful Move:Tired>s
Path to the Mountains
Exits: North East South West.

* W S C HP:Awful Move:Tired>s
Loudwater Plains
Exits: North East South West.

* W S C HP:Awful Move:Tired>s
Rolling Hills
A grey wolf is here, snarling aggressively.
Exits: North East West.

* W S C HP:Awful Move:Tired>s
Alas, you cannot go that way...

* W S C HP:Awful Move:Tired>w
Loudwater Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W S C HP:Awful Move:Tired>w
Loudwater Plains
Exits: North East South West.

* W S C HP:Awful Move:Tired>w
Loudwater Plains
Exits: North East South West.

* W S C HP:Awful Move:Tired>w
Loudwater Plains
Exits: North East South West.

* W S C HP:Awful Move:Tired>w
You feel bad.
You wish that your wounds would stop BLEEDING so much!

Bend in the path
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Tired>w
Bend in the path
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Tired>w
w
Small patch of trees
Exits: East.

* W S C HP:Awful Mana:Burning Move:Tired>
Alas, you cannot go that way...

* W S C HP:Awful Mana:Burning Move:Tired>e
s
Bend in the path
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Bend in the path
A cute rabbit is here.
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Loudwater Plains
Exits: North South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Rolling Hills
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Bend in the path
Exits: North South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Path to the Mountains
Exits: North South West.

* W S C HP:Awful Mana:Burning Move:Tired>s
Path to the Mountains
A grey wolf is here, snarling aggressively.
Exits: North South.

* W S C HP:Awful Mana:Burning Move:Tired>s
Path to the Mountains
Exits: North South.

* W S C HP:Awful Mana:Burning Move:Tired>s
Path to the High Pass
Exits: North East South West.
You begin to see some clouds.

* W S C HP:Awful Mana:Burning Move:Slow>s
Bend in the Path
Exits: North East West.

* W S C HP:Awful Mana:Burning Move:Slow>s
Alas, you cannot go that way...

* W S C HP:Awful Mana:Burning Move:Slow>
Alas, you cannot go that way...

* W S C HP:Awful Mana:Burning Move:Slow>w
In the Grass
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* W S C HP:Awful Mana:Burning Move:Slow>w
It is pitch black...
You are in a forest.
The clouds begin to disappear.

o W S C HP:Awful Mana:Burning Move:Slow>w
Outskirts of a Pine Forest
Exits: North East South West.

* W S C HP:Awful Move:Slow>w
A Rough Trail
Exits: North East South.

* W S C HP:Awful Move:Slow>uncover red
n
You uncover a red ruby.
Ok.

* W S C HP:Awful Move:Slow>Bend in the Trail
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Awful Move:Slow>w
w
A Rough Trail
Exits: North East South West.

* W S C HP:Awful Move:Slow>High Moors
Exits: North East West.

* W S C HP:Awful Move:Slow>w
High Moors
Exits: North East South West.

* W S C HP:Awful Move:Slow>s
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Awful Move:Slow>seek
seek rivendell

You stop sneaking.
You bend close to the ground, seeking the path to Rivendell...

A large rabbit leaves north.

sneak
Half hidden by dirt and heather, a few scattered white stones lead you onward.
On a Huge Outcrop of Rock
A sturdy pack horse is standing here.
Exits: North Down.

### Here i realized that man, you should rent now, before it's too late!
Top of Page Down to last comment


Kaldae2000-10-09 03:16:51
Autotracking: OFF!
Whitfoot2000-10-09 03:19:10
Yes, i have action that turns it off .. all the time, eventhou i don't have the action enymore

I still have the action to turn it off from old times.. I guess i should rewrite some actions/aliases..
Inghraz2000-10-09 04:24:38
You had crits and 3 hps and still lived the few minutes it took to reach rdell!
That's insane, esp when your max hps were down from crits => deep or worse crits.
I wonder what happened.
Jalin2000-10-09 06:16:58
That was an edge-of-your-seat performance
grunge2000-10-09 08:52:30
what Kaldae said,
btw, your endurance sucks ass, you missing a gleaming and fgc?
Othrod2000-10-09 10:09:45
Dont hassle him about autotrack. I have that exact print output. I turn it off all the time when i play, even if i dont have it in the client. Hit is because of several years of using it.
Líng2000-10-09 10:43:45
She had both gleaming and fgc...
Many ppl may call this brave, but I think it's kinda stupid to keep chasing that BN (who was fine) when u are fainting and then quaff draughts and miruvor as it was kinda or smth :O) Also that you didnt cure at all tho u were awful and had full mana. One hit from anything and you would have died there...
Líng2000-10-09 10:44:23
Typo: 'kinda' = candy
Durcano2000-10-09 11:13:45
well, that guy just rocks :)
end of this log was rocking,
hp awful, move exhausted & bn casting bolt(deathbolt)
cute
Ariala2000-10-09 12:48:56
hmmm i think thief on agg can pierce bn to death
with out chanse for bn to cast any spell.
Relim2000-10-09 13:18:50
Ling, I don't think you can really question the tactics of someone else in PK :O). To some, miruvor is like candy (i carrying 4 atm). The kill is everything. This is thief play almost at it's best - the big question is, where is your bow? You'd've upped his align to good cus you'd've made him so holy (*snicker*) with those arrows, lad. Thief needs bow these days. I'm almost considering dropping attack skill...
attack skill2000-10-09 18:33:34
NOOOOOOOOOOOOooooooo........Actually, do it, it works pretty well...
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment