Here's one of my favorite logs. I love the pukes in this one, I almost crapped m
/* I (Malcom) had been hunting the khuz-Morthan Horsehoe (notice a trend?)
without as much as seeing a puke trax. Finally, Hum narrates 4 pukes
Malardil. The log starts right after I had entered. */
* W S C HP:Fine>e
At the Top of a Spiral Stair
A slim young woman glares at you suspiciously.
A scrawny, yet muscular man skulks around.
Exits: West Down.
You suddenly notice *an Elf*.
*an Elf* swiftly dodges a diminutive rogue's attempt to pierce him.
* W S C HP:Fine>
You suddenly notice Hum.
Hum tries to pierce *an Elf*, but he parries successfully.
* W S C HP:Fine>
The rogue tries to sneak behind you!
*an Elf* strongly pierces a diminutive rogue's right leg and tickles it.
* W S C HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- W E S T ---.
* W S C HP:Fine>TARGET IS ELF
w
Bodyguard's Chamber
A small rat runs about, oblivious to your presence.
*an Elf* is standing here.
Exits: North East South West Up.
backstab elf
* W S C HP:Fine>
You begin to move silently to the back of your victim...
You suddenly notice Hum.
Hum tries to pierce *an Elf*, but he parries successfully.
*an Elf* strongly pierces Hum's left leg and tickles it.
A young rat leaves east.
ma
k elf
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- W E S T ---.
* W S C HP:Fine>chan mood aggressive
Ok.
* W S C HP:Fine>They aren't here.
* W S C HP:Fine>w
backstab elf
Hum carefully pours some oil from a fetid green vial on a double edged eket.
* W S C HP:Fine>The Grey Room
A scrawny, yet muscular man skulks around.
*an Elf* is standing here.
Exits: East.
The rogue tries to sneak behind *an Elf*...
* W S C HP:Fine>
You begin to move silently to the back of your victim...
*an Elf* leaves --- E A S T ---.
e
o W S C HP:Fine>backstab elf
Bodyguard's Chamber
Hum is here, fighting *an Elf*.
*an Elf* is here, fighting Hum.
Exits: North East South West Up.
/* Hello, Hum I'll join in if you don't mind :)*/
* W S C HP:Fine>
You can't backstab a fighting person!
* W S C HP:Fine>k elf
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>
You pierce *an Elf*'s right arm extremely hard.
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>
You pierce *an Elf*'s left foot very hard.
*an Elf* is shaken with spasms as the venom enters his body!
Hum pierces *an Elf*'s body and tickles it.
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>ma
A young rat has arrived from the east.
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>chan mood aggressive
Ok.
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>k elf
You pierce *an Elf*'s left foot very hard.
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>
You're already fighting!
* W S C HP:Fine *an Elf*:Fine Hum:Hurt>
*an Elf* strongly pierces Hum's right foot and tickles it.
Hum pierces *an Elf*'s right foot and tickles it.
* W S C HP:Fine *an Elf*:Hurt Hum:Hurt>
*an Elf* pierces Hum's head and tickles it.
* W S C HP:Fine *an Elf*:Hurt Hum:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- W E S T ---.
* W S C HP:Fine>group hum
Hum is a group leader!
* W S C HP:Fine>w
k elf
The Grey Room
A scrawny, yet muscular man skulks around.
Exits: East.
o W S C HP:Fine>They aren't here.
o W S C HP:Fine>e
Bodyguard's Chamber
Hum is here, fighting *an Elf*.
A small rat runs about, oblivious to your presence.
*an Elf* is here, fighting Hum.
Exits: North East South West Up.
* W S C HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- U P ---.
* W S C HP:Fine>
A young rat leaves east.
* W S C HP:Fine>
tewll hum group me
Hum leaves up.
* W S C HP:Fine>Arglebargle, glop-glyf!?!
u
* W S C HP:Fine>Secret Chamber
A large bookshelf sits against the wall.
Hum is standing here.
Exits: East West Down.
o W S C HP:Fine>
Someone yells 'come'
o W S C HP:Fine>
Hum leaves east.
* W S C HP:Fine>close trapdoor
Ok.
e
o W S C HP:Fine>On the Castle Battlements
A coil of rope is lying here.
A case, made for quarrels, lies on the ground.
Exits: West Down.
You suddenly notice *an Elf*.
k elf
* W S C HP:Fine>* W S C HP:Fine *an Elf*:Hurt>
You strongly pierce *an Elf*'s right foot.
*an Elf* strongly pierces your right arm and tickles it.
* W S C HP:Fine *an Elf*:Hurt>
The venom runs into *an Elf*'s veins!
* W S C HP:Fine *an Elf*:Hurt>
close smalldoor
*an Elf* strongly pierces your left leg and tickles it.
* W S C HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- W E S T ---.
o W S C HP:Fine>
Ok.
/* sniff, just missed closing em in. */
o W S C HP:Fine>
You suddenly notice Hum.
o W S C HP:Fine>
Hum opens the smalldoor.
o W S C HP:Fine>
Hum nods solemnly.
o W S C HP:Fine>
Hum leaves west.
o W S C HP:Fine>w
k elf
Secret Chamber
A large bookshelf sits against the wall.
Exits: East West Down.
You suddenly notice Hum.
o W S C HP:Fine>They aren't here.
o W S C HP:Fine>ex
East - On the Castle Battlements
West - Observatory
Down - A closed 'trapdoor'
o W S C HP:Fine>' group
l
Hum closes the oakpanel.
* W S C HP:Fine>emote pontificates - group
Ok.
* W S C HP:Fine>Secret Chamber
A large bookshelf sits against the wall.
Hum is standing here searching for something.
* W S C HP:Fine>group malcom
Hum disbands his group.
* W S C HP:Fine>Group disbanded.
* W S C HP:Fine>
You suddenly notice *an Elf*.
*an Elf* places a double edged eket in the back of Hum, resulting in some
strange noises, a lot of blood and a corpse.
Hum is dead! R.I.P.
get coins corpse
Your blood freezes as you hear Hum's death cry.
A shadow slowly rises above the corpse of Hum.
/* FREAKING DOH!!!!!!! */
* W S C HP:Fine>The icy grasp of a shadow blocks your attempt!
You didn't find a coins in a corpse.
* W S C HP:Fine>
As *Tulipe the Elf* greedily kneels down towards the corpse, the icy grasp
of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W S C HP:Fine>k elf
* W S C HP:Fine *Tulipe the Elf*:Hurt>
You try to pierce *Tulipe the Elf*, but he parries successfully.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* panics, and attempts to flee.
*Tulipe the Elf* leaves --- W E S T ---.
o W S C HP:Fine>w
backstab elf
Observatory
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
A beautiful and docile horse is standing here.
*Tulipe the Elf* is standing here.
Exits: East.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
*Tulipe the Elf* leaves --- E A S T ---.
o W S C HP:Fine>e
k elf
Secret Chamber
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
The shadow of *an Orc* is floating here.
Exits: West Down.
You suddenly notice *Tulipe the Elf*.
* W S C HP:Fine>* W S C HP:Fine *Tulipe the Elf*:Hurt>
You try to pierce *Tulipe the Elf*, but he parries successfully.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* panics, and attempts to flee.
*Tulipe the Elf* leaves --- W E S T ---.
o W S C HP:Fine>w
k elf
ma
A vicious rat has arrived from the west.
o W S C HP:Fine>Observatory
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
*Tulipe the Elf* is standing here.
Exits: East.
* W S C HP:Fine>* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* swiftly dodges your attempt to pierce him.
* W S C HP:Fine *Tulipe the Elf*:Hurt>chan mood aggressive
Ok.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* strongly pierces your right arm and tickles it.
You pierce *Tulipe the Elf*'s right hand hard.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* strongly pierces your right leg and tickles it.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* yells 'many orcs 1'
/* MANY? *stare* I'm the only orc here now. */
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* panics, and attempts to flee.
*Tulipe the Elf* leaves --- E A S T ---.
o W S C HP:Fine>e
k elf
Secret Chamber
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
The shadow of *an Orc* is floating here.
A small vicious black rat squeaks at you for disturbing it.
*Tulipe the Elf* is standing here.
Exits: West Down.
* W S C HP:Fine>* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* swiftly dodges your attempt to pierce him.
A vicious rat tries to hit *Tulipe the Elf*, but he parries successfully.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* pierces your body and tickles it.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
You pierce *Tulipe the Elf*'s right leg very hard.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* opens the trapdoor.
* W S C HP:Fine *Tulipe the Elf*:Hurt>
*Tulipe the Elf* panics, and attempts to flee.
*Tulipe the Elf* leaves --- D O W N ---.
o W S C HP:Fine>d
backstab elf
Bodyguard's Chamber
*Tulipe the Elf* is standing here.
Exits: North East South West Up.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
*Tulipe the Elf* leaves --- W E S T ---.
w
backstab elf
* W S C HP:Fine>The Grey Room
Exits: East.
You suddenly notice *Tulipe the Elf*.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
*Tulipe the Elf* leaves --- E A S T ---.
e
o W S C HP:Fine>backstab elf
Bodyguard's Chamber
Exits: North East South West Up.
You suddenly notice *Tulipe the Elf*.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
A vicious rat has arrived from above.
*Tulipe the Elf* leaves --- E A S T ---.
e
backstab elf
/* Here I get a nice freeze. I break link, and it's a good 2 ticks
before I'm able to reconnect. I figured I'd be in hall of orcs
for sure. */
Connected to host mume.pvv.org
*** Mume VI ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Nada and Manwe.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
By what name do you wish to be known? malcom
Reconnecting.
* W S C HP:Fine>l
A vicious rat leaves down.
* W S C HP:Fine>e
At the Top of a Spiral Stair
A small rat runs about, oblivious to your presence.
* W S C HP:Fine>
Alas, you cannot go that way...
* W S C HP:Fine>w
Bodyguard's Chamber
Exits: North East South West.
* W S C HP:Fine>w
The Grey Room
Exits: East.
o W S C HP:Fine>cw 175
e
e
chan wimpy 175
Wimpy set to: 175
o W S C HP:Fine>Bodyguard's Chamber
Exits: North East South West.
* W S C HP:Fine>At the Top of a Spiral Stair
A small rat runs about, oblivious to your presence.
Exits: West Down.
* W S C HP:Fine>d
In the Hall of Heroes
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
You suddenly notice the rogue.
* W S C HP:Fine>
A young rat has arrived from above.
* W S C HP:Fine>d
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
You suddenly notice the rogue.
You suddenly notice the rogue.
* W S C HP:Fine>
The rogue leaves up.
* W S C HP:Fine>d
The cellarhatch seems to be closed.
---ACTIVE DOOR IS cellarhatch---
* W S C HP:Fine>u
In the Hall of Heroes
The corpse of a vicious rat is lying here.
A scrawny, yet muscular man skulks around.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
Exits: West Up Down.
You suddenly notice the rogue.
w
* W S C HP:Fine>The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: East Down.
d
* W S C HP:Fine>The Entrance Hall
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
The garden snake slithers harmlessly here.
Exits: East West Up.
w
* W S C HP:Fine>w
The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
* W S C HP:Fine>The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
* W S C HP:Fine>u
e
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: East Down.
You suddenly notice the rogue.
* W S C HP:Fine>In the Hall of Heroes
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
A scrawny, yet muscular man skulks around.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
* W S C HP:Fine>u
u
At the Top of a Spiral Stair
Exits: West Down.
* W S C HP:Fine>
Alas, you cannot go that way...
* W S C HP:Fine>w
u
Bodyguard's Chamber
Exits: North East South West.
* W S C HP:Fine>
Alas, you cannot go that way...
* W S C HP:Fine>w
The Grey Room
Exits: East.
o W S C HP:Fine>mw
l
chan mood wimpy
Ok.
o W S C HP:Fine>e
The Grey Room
o W S C HP:Fine>Bodyguard's Chamber
Exits: North East South West.
open irondoor
* W S C HP:Fine>I see no irondoor here.
e
* W S C HP:Fine>At the Top of a Spiral Stair
Exits: West Down.
You suddenly notice the rogue.
* W S C HP:Fine>d
In the Hall of Heroes
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
* W S C HP:Fine>
A young rat leaves down.
* W S C HP:Fine>
A vicious rat bleeds from open wounds.
* W S C HP:Fine>u
w
At the Top of a Spiral Stair
A scrawny, yet muscular man skulks around.
Exits: West Down.
* W S C HP:Fine>Bodyguard's Chamber
Exits: North East South West.
/* hmm, repop I better repick my exits */
* W S C HP:Fine>pick trapdoor
You begin to try to pick the lock ...
open trapdoor
The lock finally yields to your skill.
* W S C HP:Fine>
Ok.
* W S C HP:Fine>u
Secret Chamber
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *an Orc* is floating here.
Exits: West Down.
o W S C HP:Fine>e
Alas, you cannot go that way...
o W S C HP:Fine>l
Secret Chamber
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *an Orc* is floating here.
o W S C HP:Fine>close trapdoor
w
Ok.
o W S C HP:Fine>Observatory
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A small vicious black rat squeaks at you for disturbing it.
Exits: East.
o W S C HP:Fine>e
Secret Chamber
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *an Orc* is floating here.
Exits: West Down.
ec
o W S C HP:Fine>exa corpse
corpse (here) :
coins
a herbal kit
a fetid green vial
a plain leather belt
a double edged eket (battered)
a black cloak (brand new)
a large metal full shield (brand new)
a pair of soft leather sleeves (brand new)
a pair of reddish-brown pants (used)
a green hood (brand new)
a russet shirt (used)
a tiny bronze key
an exquisite wine glass
o W S C HP:Fine>
The horse has arrived from the west.
o W S C HP:Fine>open trapdoor
Ok.
d
o W S C HP:Fine>Bodyguard's Chamber
Exits: North East South West Up.
e
* W S C HP:Fine>At the Top of a Spiral Stair
A scrawny, yet muscular man skulks around.
Exits: West Down.
* W S C HP:Fine>d
d
In the Hall of Heroes
The corpse of a vicious rat is lying here.
Exits: West Up Down.
* W S C HP:Fine>The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A scrawny, yet muscular man skulks around.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
* W S C HP:Fine>w
The doubledoors seems to be closed.
---ACTIVE DOOR IS doubledoors---
* W S C HP:Fine>pick doubledoors
open doubledoors
You begin to try to pick the lock ...
A vicious rat tries to hit you, but your parry is successful.
flee
* W S C HP:Fine a vicious rat:Hurt>It seems to be locked.
You pierce a vicious rat's right foreleg hard and shatter it.
* W S C HP:Fine a vicious rat:Wounded>PANIC!
You can't quit the fight!
flee
* W S C HP:Fine a vicious rat:Wounded>
You swiftly dodge the rogue's attempt to pierce you.
* W S C HP:Fine a vicious rat:Wounded>
You flee head over heels.
In the Hall of Heroes
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: West Up Down.
* W S C HP:Fine>d
A vicious rat has arrived from below.
* W S C HP:Fine>The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A scrawny, yet muscular man skulks around.
Exits: West Up Down.
pick doubledoors
* W S C HP:Fine>
You begin to try to pick the lock ...
The rogue tries to sneak behind you!
open doubledoors
The lock finally yields to your skill.
* W S C HP:Fine>
Ok.
* W S C HP:Fine>w
The Entrance Hall
The garden snake slithers harmlessly here.
A small vicious black rat squeaks at you for disturbing it.
Exits: East West Up.
w
* W S C HP:Fine>The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
* W S C HP:Fine>pick irondoor
You begin to try to pick the lock ...
open irondoor
You suddenly notice the rogue.
You swiftly dodge the rogue's attempt to pierce you.
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
The bulldog has arrived from above.
The bulldog has arrived from above.
No way!
You are fighting for your life!
* W S C HP:Fine the rogue:Healthy>It seems to be locked.
* W S C HP:Fine the rogue:Healthy>flee
You flee head over heels.
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A scrawny, yet muscular man skulks around.
Exits: East Down.
Malardil tries to hit you, but your parry is successful.
* W S C HP:Fine Malardil:Healthy>
You pierce Malardil's body hard and tickle it.
* W S C HP:Fine Malardil:Fine>d
No way!
You are fighting for your life!
flee
* W S C HP:Fine Malardil:Fine>
The rogue tries to pierce you, but your parry is successful.
* W S C HP:Fine Malardil:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
flee
The bulldog tries to hit you, but your parry is successful.
mw
* W S C HP:Fine Malardil:Fine>
You flee head over heels.
The Entrance Hall
The garden snake slithers harmlessly here.
A small vicious black rat squeaks at you for disturbing it.
A scrawny, yet muscular man skulks around.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: East West Up.
* W S C HP:Fine>chan mood wimpy
Ok.
* W S C HP:Fine>
The rogue tries to sneak behind you!
* W S C HP:Fine>d
e
Alas, you cannot go that way...
You swiftly dodge Malardil's guardsman's attempt to slash you.
* W S C HP:Fine Malardil's guardsman:Healthy>
The bulldog tries to hit you, but your parry is successful.
* W S C HP:Fine Malardil's guardsman:Healthy>No way!
You are fighting for your life!
Malardil has arrived from above.
The bulldog has arrived from above.
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
The bulldog tries to hit you, but your parry is successful.
* W S C HP:Fine Malardil's guardsman:Healthy>flee
PANIC!
You can't quit the fight!
flee
* W S C HP:Fine Malardil's guardsman:Healthy>
You swiftly dodge Malardil's guardsman's attempt to slash you.
* W S C HP:Fine Malardil's guardsman:Healthy>PANIC!
You can't quit the fight!
flee
Malardil's guardsman joins Malardil's guardsman's fight.
* W S C HP:Fine Malardil's guardsman:Healthy>
Malardil's guardsman joins Malardil's guardsman's fight.
/* GROWL, Stupid fuckin mobs are getting in the way of some serious
killing!! */
* W S C HP:Fine Malardil's guardsman:Healthy>
You flee head over heels.
The Great Hall
A scrawny, yet muscular man skulks around.
Exits: East Down.
* W S C HP:Fine>
The rogue leaves down.
* W S C HP:Fine>d
The Entrance Hall
The garden snake slithers harmlessly here.
A small vicious black rat squeaks at you for disturbing it.
A scrawny, yet muscular man skulks around.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A scrawny, yet muscular man skulks around.
Exits: East West Up.
* W S C HP:Fine>
Malardil says 'Ah! There yuu are!'
* W S C HP:Fine>w
The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
The bulldog is shaken with spasms!
Malardil's guardsman is shaken with spasms!
The rogue is shaken with spasms!
* W S C HP:Fine>
e
Hypnotyk narrates 'any nice smiting weapon out there?'
* W S C HP:Fine>The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: West Up Down.
* W S C HP:Fine>
Malardil has arrived from the west.
The bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
* W S C HP:Fine>w
pick irondoor
The Entrance Hall
The garden snake slithers harmlessly here.
A small vicious black rat squeaks at you for disturbing it.
A scrawny, yet muscular man skulks around.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A scrawny, yet muscular man skulks around.
Exits: East West Up.
* W S C HP:Fine>
You begin to try to pick the lock ...
The rogue tries to pierce you, but your parry is successful.
The rogue leaves east.
* W S C HP:Fine the rogue:Healthy>flee
You flee head over heels.
The Great Hall
Exits: East Down.
You suddenly notice the rogue.
* W S C HP:Fine>
e
The rogue tries to sneak behind you!
* W S C HP:Fine>In the Hall of Heroes
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: West Up Down.
u
* W S C HP:Fine>At the Top of a Spiral Stair
A small rat runs about, oblivious to your presence.
Exits: West Down.
* W S C HP:Fine>w
Bodyguard's Chamber
Exits: North East South West Up.
* W S C HP:Fine>tr elf
track elf
You carefully examine the ground around you, looking for tracks...
Nift narrates 'Lots of em'
TARGET IS ELF
You see some tracks of *Tulipe the Elf* leading east.
(done less than 3 hours ago).
* W S C HP:Fine>e
You hear some apparently very close noise coming from the east.
* W S C HP:Fine>At the Top of a Spiral Stair
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: West Down.
You see some tracks of *Tulipe the Elf* leading down.
(done less than 3 hours ago).
* W S C HP:Fine>d
In the Hall of Heroes
The corpse of a vicious rat is lying here.
Exits: West Up Down.
You suddenly notice the rogue.
You see some tracks of *Tulipe the Elf* leading west.
(done less than 3 hours ago).
* W S C HP:Fine>w
The Great Hall
A scrawny, yet muscular man skulks around.
A small vicious black rat squeaks at you for disturbing it.
The garden snake slithers harmlessly here.
Exits: East Down.
The rogue leaves down.
d
A vicious rat leaves east.
You see some tracks of *Tulipe the Elf* leading down.
(done less than 4 hours ago).
* W S C HP:Fine>The Entrance Hall
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A scrawny, yet muscular man skulks around.
Exits: East West Up.
You suddenly notice the rogue.
You see some tracks of *Tulipe the Elf* leading west.
(done less than 4 hours ago).
* W S C HP:Fine>w
The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
* W S C HP:Fine>pick irondoor
You begin to try to pick the lock ...
open irondoor
The lock finally yields to your skill.
* W S C HP:Fine>
You swiftly dodge the rogue's attempt to pierce you.
* W S C HP:Fine the rogue:Healthy>
Ok.
* W S C HP:Fine the rogue:Healthy>w
Malardil's guardsman tries to slash you, but your parry is successful.
* W S C HP:Fine the rogue:Healthy>flee
No way!
You are fighting for your life!
* W S C HP:Fine the rogue:Healthy>
You stop tracking your victim.
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small vicious black rat squeaks at you for disturbing it.
Exits: West Up Down.
* W S C HP:Fine>
w
A vicious rat tries to hit you, but your parry is successful.
* W S C HP:Fine a vicious rat:Wounded>
You pierce a vicious rat's body extremely hard and shatter it.
A vicious rat is dead! R.I.P.
get coins corpse
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a vicious rat's death cry.
* W S C HP:Fine>
Malardil has arrived from above.
The bulldog has arrived from above.
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
* W S C HP:Fine>The Entrance Hall
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A scrawny, yet muscular man skulks around.
A scrawny, yet muscular man skulks around.
Exits: East West Up.
* W S C HP:Fine>
You can't find any container named corpse.
The rogue tries to sneak behind you!
* W S C HP:Fine>
The rogue tries to sneak behind you!
* W S C HP:Fine>w
Gate to the Castle Keep
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: North East South West.
flee
o W S C HP:Fine>
You flee head over heels.
The Entrance Hall
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A scrawny, yet muscular man skulks around.
A scrawny, yet muscular man skulks around.
Exits: East West Up.
* W S C HP:Fine>w
w
Gate to the Castle Keep
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: North East South West.
o W S C HP:Fine>Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: East South.
o W S C HP:Fine>s
The irondoor seems to be closed.
---ACTIVE DOOR IS irondoor---
o W S C HP:Fine>pick irondoor
open irondoor
You begin to try to pick the lock ...
You hear some apparently very close noise coming from the east.
Malardil has arrived from the east.
The bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
mw
The lock finally yields to your skill.
s
* W S C HP:Fine>
Ok.
* W S C HP:Fine>chan mood wimpy
Ok.
The bulldog is shaken with spasms!
Malardil's guardsman is shaken with spasms!
* W S C HP:Fine>At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
*Tulipe the Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
*a Human* is standing here.
*a Hobbit* is standing here.
Exits: North South West.
/* hmm. 1, 2, 3, 4, 5 :) */
* W S C HP:Fine>s
*an Elf* tries to slash you, but your parry is successful.
* W S C HP:Fine *an Elf*:Healthy>No way!
You are fighting for your life!
* W S C HP:Fine *an Elf*:Healthy>flee
*Tulipe the Elf* leaves --- S O U T H ---.
*an Elf* leaves --- S O U T H ---.
*a Human* leaves --- S O U T H ---.
*a Hobbit* leaves --- S O U T H ---.
* W S C HP:Fine *an Elf*:Healthy>
You flee head over heels.
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>s
You hear some apparently very close noise coming from the east.
o W S C HP:Fine>
Alas, you cannot go that way...
o W S C HP:Fine>n
e
backstab elf
Forest Border
On the ground, there are two piles of pine nuts.
Exits: North South.
o W S C HP:Fine>
Alas, you cannot go that way...
o W S C HP:Fine>Backstab who?
o W S C HP:Fine>s
backstab elf
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>Backstab who?
o W S C HP:Fine>e
Malardil has arrived from the east.
The bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
/* ROFL Malardil is still chasing me!! */
* W S C HP:Fine>backstab elf
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: North South West.
o W S C HP:Fine>Backstab who?
o W S C HP:Fine>w
At the Old Well
A large beautiful rose bush is blooming here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: North East.
* W S C HP:Fine>w
n
Alas, you cannot go that way...
* W S C HP:Fine>Forest Border
You see two piles of pine nuts on the ground.
Exits: North South.
o W S C HP:Fine>
Malardil has arrived from the south.
The bulldog has arrived from the south.
Malardil's guardsman has arrived from the south.
Malardil's guardsman has arrived from the south.
* W S C HP:Fine>s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>e
backstab elf
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: North South West.
o W S C HP:Fine>Backstab who?
o W S C HP:Fine>w
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>
Malardil has arrived from the north.
The bulldog has arrived from the north.
Malardil's guardsman has arrived from the north.
Malardil's guardsman has arrived from the north.
* W S C HP:Fine>e
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
Exits: North South West.
o W S C HP:Fine>n
s
*an Elf* has arrived from the south.
Saving Malcom.
* W S C HP:Fine>
*Tulipe the Elf* has arrived from the south.
* W S C HP:Fine>Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: East South.
o W S C HP:Fine>backstab elf
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
*Tulipe the Elf* is standing here.
Exits: North South West.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
Malardil has arrived from the west.
The bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
*Tulipe the Elf* leaves --- N O R T H ---.
Malardil's guardsman barely slashes *an Elf*'s body and tickles it.
*an Elf* barely slashes Malardil's guardsman's body and tickles it.
/* Hmm, well I'll assist Malardil a bit. */
* W S C HP:Fine>k elf
Malardil's guardsman joins Malardil's guardsman's fight.
ma
* W S C HP:Fine *an Elf*:Fine Malardil's guardsman:Fine>
You pierce *an Elf*'s left foot extremely hard and shatter it.
* W S C HP:Fine *an Elf*:Fine Malardil's guardsman:Fine>
The bulldog joins Malardil's guardsman's fight.
* W S C HP:Fine *an Elf*:Fine Malardil's guardsman:Fine>
Malardil hits *an Elf*'s left arm hard.
The horse leaves south.
* W S C HP:Fine *an Elf*:Fine Malardil's guardsman:Fine>chan mood aggressive
Ok.
The bulldog hits *an Elf*'s right foot and tickles it.
You strongly pierce *an Elf*'s body.
Malardil's guardsman slashes *an Elf*'s body.
*an Elf* barely slashes Malardil's guardsman's body and tickles it.
Malardil's guardsman lightly slashes *an Elf*'s right leg and tickles it.
* W S C HP:Fine *an Elf*:Hurt Malardil's guardsman:Fine>k elf
You're already fighting!
k elf
* W S C HP:Fine *an Elf*:Hurt Malardil's guardsman:Fine>
You pierce *an Elf*'s left hand.
* W S C HP:Fine *an Elf*:Hurt Malardil's guardsman:Fine>
You're already fighting!
* W S C HP:Fine *an Elf*:Hurt Malardil's guardsman:Fine>k elf
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
You're already fighting!
Malardil hits *an Elf*'s body hard.
The bulldog barely hits *an Elf*'s body and tickles it.
You pierce *an Elf*'s left foot very hard and shatter it.
Malardil's guardsman barely slashes *an Elf*'s body and tickles it.
Malardil's guardsman slashes *an Elf*'s right foot extremely hard and
shatters it.
* W S C HP:Fine *an Elf*:Bad Malardil's guardsman:Fine>
Malardil begins some strange incantations...
* W S C HP:Fine *an Elf*:Bad Malardil's guardsman:Fine>
You strongly pierce *an Elf*'s left leg and shatter it.
Your victim is shocked by your hit!
* W S C HP:Fine *an Elf*:Bad Malardil's guardsman:Fine>k elf
*an Elf* panics, and attempts to flee.
*an Elf* leaves --- S O U T H ---.
Malardil's guardsman tries to slash you, but your parry is successful.
* W S C HP:Fine Malardil's guardsman:Fine>They aren't here.
* W S C HP:Fine Malardil's guardsman:Fine>
You pierce Malardil's guardsman's left hand hard and tickle it.
* W S C HP:Fine Malardil's guardsman:Fine>flee
k elf
You flee head over heels.
Old Guardpost
A brass lantern has been set on the ground.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*an Elf* is standing here.
*a Human* is standing here.
*a Hobbit* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
Exits: North Up.
*an Elf* says 'kill!'
* W S C HP:Fine>* W S C HP:Fine *an Elf*:Fine>
You barely pierce *an Elf*'s body and tickle it.
/* DAMN, wrong elf :) */
* W S C HP:Fine *an Elf*:Fine>
*an Elf* says 'kill!' /* Be patient my son, all in good time! */
Malardil has arrived from the north.
The bulldog has arrived from the north.
Malardil's guardsman has arrived from the north.
Malardil's guardsman has arrived from the north.
* W S C HP:Fine *an Elf*:Fine>
*an Elf* says 'kill!'
* W S C HP:Fine *an Elf*:Fine>
*an Elf* strongly slashes your body and tickles it.
You lightly pierce *an Elf*'s right foot and tickle it.
* W S C HP:Fine *an Elf*:Fine>flee
*a Human* cleaves your left foot very hard.
* W S C HP:Fine *an Elf*:Fine>
You flee head over heels.
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: North South West.
o W S C HP:Fine>s
k elf
Old Guardpost
A brass lantern has been set on the ground.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*an Elf* is here, fighting the bulldog.
*a Human* is standing here.
*a Hobbit* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A tall, lean man follows your every move with his eyes.
The bulldog is here, fighting *an Elf*.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
Exits: North Up.
* W S C HP:Fine>
Malardil's guardsman barely slashes *an Elf*'s body and tickles it.
* W S C HP:Fine>* W S C HP:Fine *an Elf*:Fine the bulldog:Fine>
You barely pierce *an Elf*'s right arm and tickle it.
* W S C HP:Fine *an Elf*:Fine the bulldog:Fine>
*an Elf* slashes the bulldog's right hindfoot hard.
* W S C HP:Fine *an Elf*:Fine the bulldog:Fine>flee
Malardil joins Malardil's guardsman's fight.
* W S C HP:Fine *an Elf*:Fine the bulldog:Fine>
*a Human* strongly cleaves your right arm and tickles it.
* W S C HP:Fine *an Elf*:Fine the bulldog:Fine>
You flee head over heels.
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
Exits: North South West.
o W S C HP:Fine>w
k elf
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>They aren't here.
o W S C HP:Fine>n
Forest Border
There are two piles of pine nuts here.
Exits: North South.
o W S C HP:Fine>mw
chan mood wimpy
Ok.
o W S C HP:Fine>s
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Fine>e
backstab elf
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
*a Human* is standing here.
*a Hobbit* is standing here.
Exits: North South West.
* W S C HP:Fine>Backstab who?
* W S C HP:Fine>
*a Human* leaves --- S O U T H ---.
*a Hobbit* leaves --- S O U T H ---.
o W S C HP:Fine>TARGET IS HUMAN
backstab human
Backstab who?
o W S C HP:Fine>s
backstab human
*an Elf* has arrived from the south.
Old Guardpost
A brass lantern has been set on the ground.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
A beautiful and docile horse is standing here.
*an Elf* is standing here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
*a Human* is standing here.
*a Hobbit* is standing here.
Exits: North Up.
* W S C HP:Fine>
You begin to move silently to the back of your victim...
The bulldog suffers as the venom runs through it.
Malardil's guardsman suffers as the venom runs through him.
*an Elf* bleeds from open wounds.
The bulldog seems to have recovered its senses.
*a Human* makes a strange sound, as you place a nasty orkish fang in his
back.
Malardil tries to hit you, but your parry is successful.
/* hehe too funny! */
* W S C HP:Fine *a Human*:Wounded>
*an Elf* utters the words, 'pzar'
*an Elf* heals *an Elf*.
* W S C HP:Fine *a Human*:Wounded>
*a Hobbit* joins *a Human*'s fight.
* W S C HP:Fine *a Human*:Wounded>ma
chan mood aggressive
Ok.
k human
* W S C HP:Fine *a Human*:Wounded>
*a Hobbit* pierces your left arm and tickles it.
Malardil hits your left leg very hard.
*a Human* cleaves your right arm extremely hard.
You pierce *a Human*'s head hard.
* W S C HP:Hurt *a Human*:Bad>
You're already fighting!
* W S C HP:Hurt *a Human*:Bad>
The bulldog joins Malardil's guardsman's fight.
Malardil begins some strange incantations...
* W S C HP:Hurt *a Human*:Bad>
Malardil's guardsman joins Malardil's guardsman's fight.
* W S C HP:Hurt *a Human*:Bad>
*a Hobbit* strongly pierces your right leg and tickles it.
You pierce *a Human*'s left leg very hard and shatter it.
Your victim is shocked by your hit!
* W S C HP:Hurt *a Human*:Bad>
*a Hobbit* pierces your right arm and tickles it.
*a Human* panics, and attempts to flee.
You barely pierce *a Human*'s head and tickle it.
* W S C HP:Hurt *a Human*:Bad>
*a Human* sends you sprawling with a powerful bash.
* W S C HP:Hurt *a Human*:Bad>
*a Hobbit* pierces your left foot hard. /* P.S. This hobbit mobdies to malardil
as does 1 of the 3 elves */
* W S C HP:Hurt *a Human*:Bad>
Malardil utters the words, 'diesilla barh'
flee
* W S C HP:Hurt Malardil:Healthy>
*a Human* panics, and attempts to flee.
*a Human* leaves --- N O R T H ---.
* W S C HP:Hurt Malardil:Healthy>
*an Elf* panics, and attempts to flee.
k human
* W S C HP:Hurt Malardil:Healthy>
*a Hobbit* pierces your left foot very hard.
Malardil hits your body hard.
* W S C HP:Hurt Malardil:Healthy>
*an Elf* yells 'stupad orc, a kick yer sass!' /* I really like these pukes :)*/
* W S C HP:Hurt Malardil:Healthy>
Malardil begins some strange incantations...
You flee head over heels.
PANIC!
You couldn't escape!
flee
* W S C HP:Hurt Malardil:Healthy>flee
k human
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
*an Elf* is standing here.
*Tulipe the Elf* is standing here searching for tracks.
Exits: North South West.
* W S C HP:Hurt>
You flee head over heels.
At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Hurt>They aren't here.
o W S C HP:Hurt>
You flee head over heels.
Forest Border
There are two piles of pine nuts here.
Exits: North South.
o W S C HP:Hurt>
You flee head over heels.
Deep in the Forest
Exits: North East South West.
o W S C HP:Hurt>They aren't here.
o W S C HP:Hurt>w
*an Elf* yells 'die terd orc'
o W S C HP:Hurt>Deep in the Forest
The corpse of some thick writhing vines is lying here.
Some thick writhing vines whip all around you.
Exits: North East West.
o W S C HP:Hurt>s
Alas, you cannot go that way...
o W S C HP:Hurt>e
Deep in the Forest
Exits: North East South West.
o W S C HP:Hurt>
Enforcer narrates 'siiber ja tema meeskond!'
o W S C HP:Hurt>s
Forest Border
On the ground, there are two piles of pine nuts.
Exits: North South.
o W S C HP:Hurt>cw 100
s
chan wimpy 100
Wimpy set to: 100
o W S C HP:Hurt>At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Hurt>e
*an Elf* yells 'come get some orcie!!!!'
o W S C HP:Hurt>At the Outer Castlegate
A rapier is on the ground.
A wooden shield is on the ground.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
*an Elf* is standing here.
*Tulipe the Elf* is standing here searching for tracks.
*a Human* is standing here, riding on a pack horse.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: North South West.
* W S C HP:Hurt>w
*an Elf* yells 'cume get some urcie!!!!' /* COMEING! */
* W S C HP:Hurt>
*Tulipe the Elf* leaves --- W E S T ---.
*an Elf* leaves --- W E S T ---.
*a Human* leaves --- W E S T --- riding a pack horse.
*an Elf* yells 'come get some orcae!!!!'
o W S C HP:Hurt>At the Old Well
A large beautiful rose bush is blooming here.
*Tulipe the Elf* is standing here.
*an Elf* is standing here.
*a Human* is standing here, riding on a pack horse.
Exits: North East.
* W S C HP:Hurt>backstab human
You begin to move silently to the back of your victim...
*Tulipe the Elf* leaves --- N O R T H ---.
*an Elf* leaves --- N O R T H ---.
*a Human* leaves --- N O R T H --- riding a pack horse.
n
o W S C HP:Hurt>backstab human
Forest Border
There are two piles of pine nuts here.
*Tulipe the Elf* is standing here.
*an Elf* is standing here.
*a Human* is standing here, riding on a pack horse.
Exits: North South.
* W S C HP:Hurt>
You begin to move silently to the back of your victim...
*Tulipe the Elf* carefully examines the ground around him, looking for
tracks...
Nift narrates 'That's a secret'
*a Human* makes a strange sound but is suddenly very silent, as you place a
nasty orkish fang in his back.
*a Human* is dead! R.I.P.
get coins corpse
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Human*'s death cry.
* W S C HP:Hurt>
*an Elf* frowns.
* W S C HP:Hurt>
You get coins from the corpse of *a Human*.
There was 23 gold coins 7 silver pennies 65 copper pennies.
/* hehehe, this is too funny :) */
s
* W S C HP:Hurt>At the Old Well
A large beautiful rose bush is blooming here.
Exits: North East.
o W S C HP:Hurt>TARGET IS ELF
n
backstab elf
Forest Border
There are two piles of pine nuts here.
The corpse of *a Human* is lying here.
A sturdy pack horse is standing here.
Exits: North South.
o W S C HP:Hurt>Backstab who?
o W S C HP:Hurt>n
You suddenly notice *Tulipe the Elf*.
*an Elf* has arrived from the north.
* W S C HP:Hurt>
*an Elf* panics, and attempts to flee.
/* seeing yer buddy die freaked ya out, eh? :)?*/
* W S C HP:Hurt>Deep in the Forest
Exits: North East South West.
o W S C HP:Hurt>s
backstab elf
Forest Border
There are two piles of pine nuts here.
The corpse of *a Human* is lying here.
A sturdy pack horse is standing here.
*Tulipe the Elf* is standing here.
*an Elf* is standing here.
Exits: North South.
* W S C HP:Hurt>
You begin to move silently to the back of your victim...
*Tulipe the Elf* leaves --- N O R T H ---.
*an Elf* leaves --- N O R T H ---.
*an Elf* has arrived from the north.
*an Elf* leaves --- S O U T H ---.
n
backstab elf
o W S C HP:Hurt>Deep in the Forest
Exits: North East South West.
* W S C HP:Hurt>Backstab who?
* W S C HP:Hurt>s
backstab elf
Forest Border
There are two piles of pine nuts here.
The corpse of *a Human* is lying here.
A sturdy pack horse is standing here.
Exits: North South.
o W S C HP:Hurt>Backstab who?
o W S C HP:Hurt>s
backstab elf
At the Old Well
A large beautiful rose bush is blooming here.
*an Elf* is standing here.
Exits: North East.
* W S C HP:Hurt>
You begin to move silently to the back of your victim...
*an Elf* makes a strange sound but is suddenly very silent, as you place a
nasty orkish fang in his back.
*an Elf* is dead! R.I.P.
get coins corpse
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
/* As Ed McMahon would say, "HO HO HO HO!" */
o W S C HP:Hurt>
You get coins from the corpse of *an Elf*.
There was 15 gold coins 9 silver pennies 23 copper pennies.
o W S C HP:Hurt>n
You hear some apparently very close noise coming from the east.
o W S C HP:Hurt>Forest Border
There are two piles of pine nuts here.
The corpse of *a Human* is lying here.
A sturdy pack horse is standing here.
Exits: North South.
o W S C HP:Hurt>n
Deep in the Forest
Exits: North East South West.
o W S C HP:Hurt>n
mw
Deep in the Forest
The corpse of the huge, black wolf is lying here.
Exits: North East South West.
o W S C HP:Hurt>chan mood wimpy
From across the plains in the east, the sun begins its journey into the sky.
stat
Ok.
o W S C HP:Hurt>OB: 62%, DB: 39%, PB: 88%, Armour: none. Wimpy: 100. Mood: wimpy.
Needed: 301,173 xp and 0 tp. Wp: 22. Gold: 141.
Affected by:
- panic
- noquit
- detect invisibility
w
o W S C HP:Hurt>Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: North East South West.
You suddenly notice *Tulipe the Elf*.
*Tulipe the Elf* carefully examines the ground around him, looking for
tracks... /* Oh, PLEASE, do trax :) */
* W S C HP:Hurt>backstab elf
You begin to move silently to the back of your victim...
*Tulipe the Elf* makes a strange sound but is suddenly very silent, as you
place a nasty orkish fang in his back.
*Tulipe the Elf* is dead! R.I.P.
get coins corpse
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Tulipe the Elf*'s death cry.
A shadow slowly rises above the corpse of *Tulipe the Elf*.
o W S C HP:Hurt>The icy grasp of a shadow blocks your attempt!
You didn't find a coins in a corpse.
o W S C HP:Hurt>
Hypnotyk tells you 'bob sure is nice to have to bad it will suck in new mume
is why i havent'
o W S C HP:Hurt>
A shadow whispers 'I won't allow the looting of my fallen body!'
o W S C HP:Hurt>nar 3 pukes die malardil hehe
Hypnotyk tells you 'played hardly any in last 2 months'
Ok.
stat
o W S C HP:Hurt>OB: 62%, DB: 39%, PB: 88%, Armour: none. Wimpy: 100. Mood: wimpy.
Needed: 209,814 xp and 0 tp. Wp: 28. Gold: 141.
Affected by:
- panic
- noquit
- detect invisibility
o W S C HP:Hurt>mw
chan mood wimpy
Ok.
o W S C HP:Hurt>ec
exa corpse
corpse (here) :
coins
a quiver
a pan
a belt pouch
a hooded brass lantern
a strange set of lock picks
a moneybag
a black leather belt
a double edged eket (brand new)
a wolfskin wristband (brand new)
a forest green cloak (brand new)
a shield of Arthedain (brand new)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a black pair of pants (brand new)
a white chain mail coif (brand new)
a black shirt (brand new)
a ticket for the horse
a ticket for a pack horse
a stone
a mince-pie
a ring
a soft leather cap (brand new)
a longbow
a large skin
a large sack
a coach ticket
a dark coloured flask
a coach ticket
a coach ticket
a forest green cloak (brand new)
o W S C HP:Hurt>
Rashnak tells you 'well done :)'
o W S C HP:Hurt>
The black bear has arrived from the north.
o W S C HP:Hurt>
Hypnotyk tells you 'sweet :P'
* W S C HP:Hurt>
Enforcer tells you 'either they dead stupid or linkless or afk ;)'
* W S C HP:Hurt>
The day has begun.
You feel so weak under the cruel light!
* W S C HP:Hurt>tell enforcer stupid
Enforcer tells you 'i prefer the first ;)'
* W S C HP:Hurt>
Ok.
* W S C HP:Hurt>
Nift tells you 'They all let you stab them??'
* W S C HP:Hurt>
Enforcer tells you 'who were they?'
* W S C HP:Hurt Move:Weak>trophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Tulipe | 1, 1%, #Cidanfiz |
| 1, 1%, #Beledar
14 wps, 200k, At least 2 of the pukes were 21+ dunno bout others.
Funny thing is .. I drowned right after this cause I forgot I had ditched
my canoe to fight inside malardil. No big loss.