Hardon's are really fucked now
posted by Fratus
2000-10-12 16:50:02
<- Back Down to comments Down to last comment
Went some west after killing Dayl near marsh
{\rtf1\ansi\ansicpg1257\deff0\deflang1061{\fonttbl{\f0\fswiss\fcharset186{\*\fname Arial;}Arial Baltic;}}
\viewkind4\uc1\pard\f0\fs20 The Lane\par
Exits: North East South West.\par
\par
* R W C HP:Fine Mana:Warm>w\par
Open Field\par
Exits: East South West.\par
\par
* R W C HP:Fine Mana:Warm>The Small Hill\par
Exits: East South Down.\par
\par
* R W C HP:Fine Mana:Warm>
Alas, you cannot go that way...\par
\par
* R W C HP:Fine Mana:Warm>\par
The day has begun. 
You feel so weak under the cruel light!\par
\par
* R W C HP:Fine Mana:Hot>tr\par
You carefully examine the ground around you, looking for tracks...\par
\par
You see:\par
   - a track of *a Man* leading south (done less than 7 hours ago).\par
   - a track of *a Man* coming from the east (done less than 7 hours ago).\par
\par
\par
You stop searching.\par
\par
* R W C HP:Fine Mana:Hot>alias tm track *man*\par
Ok.\par
\par
* R W C HP:Fine Mana:Hot>s\par
tm\par
Small Path in the Hills\par
Exits: North East South West.\par
\par
* R W C HP:Fine Mana:Hot>track *man*\par
You carefully examine the ground around you, looking for tracks...\par
\par
You see some tracks of *a Man* leading east\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>e\par
Open Field\par
A colourful butterfly is fluttering around here.\par
Exits: North East South West.\par
\par
ca\par
You see some tracks of *a Man* leading east\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>cha mood agg\par
Ok.\par
\par
* R W C HP:Fine Mana:Hot>e\par
The Lane\par
Exits: North East South West.\par
\par
You see some tracks of *a Man* leading north\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>n\par
The Lane\par
Exits: North East South West.\par
\par
You see some tracks of *a Man* leading north\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>n\par
The Lane\par
Exits: *North* East South.\par
\par
You see some tracks of *a Man* leading north\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>n\par
You blink and feel weaker under the cruel light of the sun.\par
The Lane\par
Exits: *North* South.\par
\par
You see some tracks of *a Man* leading north\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>n\par
The Lane\par
A young man in ranger's attire is here, travelling the roads.\par
Exits: *North* *South* *West*.\par
The young ranger yells 'An Orc is here at The Lane!'\par
\par
n\par
You see some tracks of *a Man* leading north\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>The Lane\par
Exits: *East* *South*.\par
\par
You suddenly notice the hardened ranger.\par
\par
You see some tracks of *a Man* leading east\par
 (done less than 4 hours ago).\par
\par
* R W C HP:Fine Mana:Hot>e\par
The Lane\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *West*.\par
Aye! 
You cannot concentrate any more...\par
You stop tracking your victim.\par
The hardened ranger hits your left leg extremely hard.\par
You feel a strong ache there!\par
The hardened ranger hits your right arm extremely hard.\par
\par
* R W C HP:Fine Mana:Hot the hardened ranger:Healthy>flee\par
w\par
You flee head over heels.\par
The Lane\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *East* *South*.\par
You suddenly notice the hardened ranger.\par
The hardened ranger hits your left leg extremely hard.\par
The hardened ranger hits your right hand extremely hard.\par
You feel a strong ache there!\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>s\par
flee\par
w\par
\par
The hardened ranger has arrived from the east.\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>cw\par
flee\par
No way! 
You are fighting for your life!\par
The hardened ranger hits your left leg very hard.\par
You feel a strong ache there!\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>w\par
You flee head over heels.\par
The Lane\par
Exits: *North* *South* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>cha mood wimpy\par
Ok.\par
\par
* R W C HP:Hurt Mana:Hot>
You flee head over heels.\par
PANIC! 
You couldn't escape!\par
\par
* R W C HP:Hurt Mana:Hot>Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>n\par
w\par
Alas, you cannot go that way...\par
\par
* R W C HP:Hurt Mana:Hot>Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>s\par
s\par
Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
A small grasshopper clings to a blade of grass, ready to spring.\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Hurt Mana:Hot>Thick Grassy Field\par
Exits: *North* *East* *West*.\par
A grasshopper has arrived from the west.\par
\par
* R W C HP:Hurt Mana:Hot>e\par
Thick Grassy Field\par
Exits: *North* *West*.\par
\par
* R W C HP:Hurt Mana:Hot>e\par
\par
The hardened ranger has arrived from the north.\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Hurt Mana:Hot>\par
The hardened ranger hits your body extremely hard.\par
You feel a strong ache there!\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>\par
The hardened ranger joins the hardened ranger's fight.\par
The hardened ranger hits your body very hard.\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>flee\par
No way! 
You are fighting for your life!\par
\par
* R W C HP:Hurt Mana:Hot the hardened ranger:Healthy>n\par
e\par
flee\par
e\par
n\par
n\par
flee\par
n\par
e\par
e\par
flee\par
w\par
You flee head over heels.\par
PANIC! 
You couldn't escape!\par
You flee head over heels.\par
Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *West*.\par
You smell blood.\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Hurt Mana:Hot>\par
The hardened ranger strongly hits your right leg and tickles it.\par
The hardened ranger hits your left foot extremely hard.\par
You feel a strong ache there!\par
You bleed from open wounds.\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>
You flee head over heels.\par
Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Wounded Mana:Hot>Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>
You flee head over heels.\par
Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *West*.\par
You smell blood.\par
You suddenly notice the hardened ranger.\par
The hardened ranger hits your left leg extremely hard.\par
The hardened ranger tries to hit you, but your parry is successful.\par
The hardened ranger strongly hits your body.\par
The hardened ranger hits your right foot extremely hard.\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>\par
You crush the hardened ranger's body extremely hard.\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Fine>\par
You flee head over heels.\par
Thick Grassy Field\par
Exits: *North* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>\par
The hardened ranger has arrived from the west.\par
Someone quickly approaches, trying to hit you.\par
\par
* R W C HP:Wounded Mana:Hot Someone:Healthy>No way! 
You are fighting for your life!\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Wounded Mana:Hot Someone:Healthy>\par
You suddenly notice the hardened ranger.\par
The hardened ranger hits your left foot hard.\par
\par
* R W C HP:Wounded Mana:Hot the hardened ranger:Healthy>
You flee head over heels.\par
Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Thick Grassy Field\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Thick Grassy Field\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
e\par
The Lane\par
Exits: *North* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>e\par
n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>The Lane\par
Exits: *East* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>e\par
e\par
The Lane\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
The Lane\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
The Lane\par
Exits: *North* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>n\par
e\par
The Lane\par
Exits: *North* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>The Lane\par
Exits: *East* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>The Lane\par
Exits: *North* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
n\par
The Lane\par
Exits: *North* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
The Lane\par
Exits: *North* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>e\par
The Lane\par
Exits: *North* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>n\par
e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot>The Lane\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
e\par
Farm Road\par
Exits: *North* East *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot>Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot>n\par
e\par
e\par
Abandoned Fields\par
Exits: *East* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>Sparse Forest\par
Exits: *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>s\par
Sparse Woods\par
Exits: *North* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Backyard\par
Exits: *North* *East* South West.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Path\par
Exits: *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Swimming Hole\par
A placid pond is here, inviting you to take a refreshing drink.\par
Exits: *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>s\par
s\par
Tiny Creek\par
Exits: *North* *South*.\par
\par
* R W C HP:Wounded Mana:Hot>Tiny Creek\par
Exits: *North* *East*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
s\par
Short Grass\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
Grassy Plains\par
A small grasshopper clings to a blade of grass, ready to spring.\par
Exits: *North* *East* South.\par
\par
* R W C HP:Wounded Mana:Hot>Grassy Plains\par
Exits: *North* East *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
s\par
You feel so much better hiding in the shadows!\par
Wet Trail\par
The neekerbreeker is standing here.\par
Exits: North East South *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Wet Trail\par
The frog is standing here.\par
The neekerbreeker is standing here.\par
Exits: North East South *West*.\par
\par
* R W C HP:Wounded Mana:Hot>s\par
s\par
Edge of Marsh\par
A swarm of mosquitoes is here, humming around you.\par
Exits: North East South *West*.\par
\par
* R W C HP:Wounded Mana:Hot>Midgewater Marshes\par
A swarm of mosquitoes is here, humming around you.\par
Exits: North East South *West*.\par
\par
* R W C HP:Wounded Mana:Hot>e\par
s\par
e\par
Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot>s\par
Midgewater Marshes\par
A buzzing dumbledor is here, flying around you in close circles.\par
Exits: North East South West.\par
The buzzing dumbledor tries to hit you, but your parry is successful.\par
\par
* R W C HP:Wounded Mana:Hot the buzzing dumbledor:Healthy>flee\par
No way! 
You are fighting for your life!\par
\par
* R W C HP:Wounded Mana:Hot the buzzing dumbledor:Healthy>No way! 
You are fighting for your life!\par
You crush the buzzing dumbledor's head extremely hard and shatter it.\par
\par
* R W C HP:Wounded Mana:Hot the buzzing dumbledor:Wounded>e\par
s\par
You flee head over heels.\par
Dense Forest\par
Exits: *North* East South West.\par
\par
o R W C HP:Wounded Mana:Hot Move:Tired>s\par
Midgewater Marshes\par
A buzzing dumbledor is here, flying around you in close circles.\par
Exits: North East South West.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>End of Trail\par
A mewlip is here, faintly wailing at you.\par
Exits: North East West.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
\par
Saving Fratus.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>\par
The mewlip tries to hit you, but your parry is successful.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired the mewlip:Healthy>look\par
\par
You crush the mewlip's right leg very hard.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired the mewlip:Fine>End of Trail\par
The mewlip is here, fighting YOU.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired the mewlip:Fine>\par
You flee head over heels.\par
Dense Forest\par
Exits: North East *South*.\par
\par
o R W C HP:Wounded Mana:Hot Move:Tired>e\par
e\par
End of Trail\par
A mewlip is here, faintly wailing at you.\par
Exits: North East West.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Oops! 
You cannot go there riding!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>w\par
s\par
Dense Forest\par
Exits: North East *South*.\par
\par
o R W C HP:Wounded Mana:Hot Move:Tired>
You blink and feel weaker under the cruel light of the sun.\par
End of the Path\par
Exits: North *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
Path along the Marshes\par
A huge, black wolf is here, ready to devour.\par
A sparrow is flapping around on the ground.\par
Exits: *North* *East* *South*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
Path in the Forest\par
A boar cub is playing here, and exploring the wide world.\par
Exits: *North* *East* *South*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
Path in the Forest\par
A fallow deer is grazing peacefully here.\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
\par
You bleed from open wounds.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
Low Bluff\par
A big hummerhorn is here, flying around you.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Old East Road\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>s\par
Old East Road\par
Exits: *North* *East*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
e\par
Old East Road\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Edge of Marsh\par
The frog is standing here.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>
You can't go into deep water!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
s\par
You can't go into deep water!\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>e\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Wounded Mana:Hot Move:Tired>Bend by the Hedge\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *West*.\par
You suddenly notice the hardened ranger.\par
The hardened ranger hits your left leg.\par
The hardened ranger hits your body hard.\par
\par
* R W C HP:Bad Mana:Hot Move:Tired the hardened ranger:Healthy>flee\par
\par
You flee head over heels.\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>e\par
n\par
You flee head over heels.\par
Bend by the Hedge\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>e\par
e\par
\par
The hardened ranger hits your body very hard and shatters it.\par
You wish that your wounds would stop BLEEDING so much!\par
\par
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>flee\par
No way! 
You are fighting for your life!\par
\par
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>n\par
No way! 
You are fighting for your life!\par
The hardened ranger hits your left foot very hard and shatters it.\par
You wish that your wounds would stop BLEEDING so much!\par
\par
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>e\par
n\par
No way! 
You are fighting for your life!\par
\par
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Bad Mana:Hot Move:Slow the hardened ranger:Healthy>
You flee head over heels.\par
Old East Road\par
Exits: *North* *East* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>e\par
Marshy Ground\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>Bend by the Marshes\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>Moist Plains\par
The bullfrog is standing here.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>Plains\par
A black pond of water is here.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>n\par
e\par
Plains\par
A cluster of dark green, feathery fronds flourishes in the shade.\par
A stocky mountain mule is here, waiting to serve.\par
Exits: *East* *South* *West* *Up*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>e\par
Plains\par
A lone hawk soars high above you.\par
Exits: *East* *South* *West* *Up*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>Plains\par
A sturdy pack horse is standing here.\par
Exits: North *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Hot Move:Slow>n\par
You feel so much better hiding in the shadows!\par
Ruin with a Roof\par
Exits: *North* *East* *South*.\par
\par
o R W C HP:Bad Mana:Hot Move:Slow>cc\par
cast 'cure light'\par
You start to concentrate...\par
\par
cc\par
Your scratches and bruises disappear.\par
\par
o R W C HP:Bad Mana:Hot Move:Slow>cast 'cure light'\par
You start to concentrate...\par
\par
Your scratches and bruises disappear.\par
\par
o R W C HP:Bad Mana:Warm Move:Slow>cc\par
cast 'cure light'\par
You muster all of your concentration...\par
\par
Your scratches and bruises disappear.\par
\par
o R W C HP:Bad Mana:Icy Move:Slow>cw\par
cha mood wimpy\par
Ok.\par
\par
o R W C HP:Bad Mana:Icy Move:Slow>\par
You hear some apparently close noise coming from the north.\par
\par
o R W C HP:Bad Mana:Icy Move:Slow>look\par
Ruin with a Roof\par
\par
o R W C HP:Bad Mana:Icy Move:Slow>look\par
Ruin with a Roof\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>\par
You bleed from open wounds.\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>sco\par
85/381 hit, 6/55 mana, and 33/142 moves.\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>look\par
Ruin with a Roof\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>sco\par
91/381 hit, 9/55 mana, and 41/142 moves.\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>stat\par
OB: 77%, DB: 17%, PB: 71%, Armour: 59%. Wimpy: 200. Mood: wimpy.\par
Needed: 519,420 xp, 426 tp. Gold: 10. Alert: normal.\par
Affected by:\par
- a light wound at the left foot.\par
- a deep wound at the body.\par
- a light wound at the right hand.\par
- panic\par
- a light wound at the left leg.\par
- noquit\par
- novoid\par
\par
o R W C HP:Bad Mana:Cold Move:Tired>first\par
You try to bind your wounds.\par
\par
You suddenly notice the hardened ranger.\par
\par
\par
e\par
o R W C HP:Bad Mana:Cold Move:Tired>e\par
You blink and feel weaker under the cruel light of the sun.\par
Plains\par
Exits: *North* *East* *South* West.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>n\par
Ancient Battlefields\par
A lone hawk soars high above you.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>e\par
Ancient Battlefields\par
A great black and silver wolf is standing here, at the head of the pack.\par
A black wolf is here, glaring hungrily for its next meal.\par
A huge, black wolf is here, ready to devour.\par
A black wolf is here, glaring hungrily for its next meal.\par
A huge, black wolf is here, ready to devour.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>n\par
Ancient Battlefields\par
Exits: *North* *East* *South* *West*.\par
You hear some apparently close noise coming from the south.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>e\par
Ancient Battlefields\par
A black wolf is here, glaring hungrily for its next meal.\par
Exits: North *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>n\par
Ancient Battlefields\par
Exits: North *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>e\par
You feel so much better hiding in the shadows!\par
Grassy Plains\par
Exits: *South* West.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>e\par
Alas, you cannot go that way...\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>w\par
n\par
Alas, you cannot go that way...\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>Rolling Plains\par
Exits: North East *South* West.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>Long, Tall Grass\par
A cute rabbit is here.\par
A black and white cat is playing in the grass.\par
Exits: North South West.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>n\par
A Patch Along the Trail\par
Exits: North South.\par
\par
* R W C HP:Bad Mana:Cold Move:Tired>n\par
A Field Near a Trail\par
Exits: North South West.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>n\par
A Small Trail\par
Exits: North East South.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
e\par
An Overgrown Trail\par
Exits: East West.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>The Forgotten Trail\par
Exits: South West.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>s\par
s\par
A Small Trail\par
Exits: North South.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
An Old Trail\par
Exits: North East.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>A Trail in the Woods\par
Exits: South West.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>s\par
Trail Through the Plains\par
Exits: North *East*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
You blink and feel weaker under the cruel light of the sun.\par
A Tiny Trail\par
Exits: *North* *East* *South* West.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>n\par
n\par
Barren Plains\par
Exits: *North* *East* *South*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>Barren Plains\par
Exits: *North* *East* *South*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
e\par
Barren Plains\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>Barren Plains\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
e\par
Barren Plains\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>e\par
Foothill\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Tired>Hidden Trail\par
A bear is here, covered with coarse black fur.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Slow>e\par
Hidden Trail\par
A great bustard strides over the grass.\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Slow>\par
You feel bolder.\par
You bleed from open wounds.\par
\par
* R W C HP:Wounded Mana:Cold Move:Slow>e\par
Hidden Trail\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Slow>e\par
Hidden Trail\par
Exits: *South* *West*.\par
\par
* R W C HP:Wounded Mana:Cold Move:Slow>s\par
Hidden Trail\par
The garden snake slithers harmlessly here.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *South* *West*.\par
You suddenly notice the hardened ranger.\par
The hardened ranger lightly hits your right arm and tickles it.\par
The hardened ranger hits your body extremely hard and shatters it.\par
You wish that your wounds would stop BLEEDING so much!\par
\par
* R W C HP:Bad Mana:Cold Move:Slow the hardened ranger:Healthy>flee\par
e\par
You flee head over heels.\par
Thick Forest\par
Exits: *North* *East* *South* *West*.\par
\par
* R W C HP:Bad Mana:Cold Move:Slow>e\par
Hidden Trail\par
A hardened ranger is walking around, looking for tracks.\par
A hardened ranger is walking around, looking for tracks.\par
Exits: *North* *East* *South* *West*.\par
The hardened ranger hits your right foot very hard and shatters it.\par
You feel a strong ache there!\par
You wish that your wounds would stop BLEEDING so much!\par
The hardened ranger hits your body extremely hard and shatters it.\par
You wish that your wounds would stop BLEEDING so much!\par
\par
* R W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!\par
\par
* R W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>flee\par
s\par
e\par
\par
You flee head over heels.\par
Hidden Trail\par
A hardened ranger is walking around, looking for tracks.\par
The garden snake slithers harmlessly here.\par
Exits: *South* *West*.\par
You smell blood.\par
You suddenly notice the hardened ranger.\par
\par
* R W C HP:Awful Mana:Cold Move:Slow>\par
The hardened ranger hits your left leg extremely hard and shatters it.\par
You feel a strong ache there!\par
You wish that your wounds would stop BLEEDING so much!\par
The hardened ranger strongly hits your body and shatters it.\par
You're stunned and will probably die soon if no-one helps you.\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>e\par
All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>flee\par
All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>s\par
All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>All you can do right now, is think about the stars!\par
\par
* W C HP:Awful Mana:Cold Move:Slow the hardened ranger:Healthy>\par
You are mortally wounded and will die soon if not aided.\par
\par
* W C HP:Dying Mana:Cold Move:Slow the hardened ranger:Healthy>\par
Ouch! 
You lose a level!\par
\par
You are dead! Sorry...\par
\par
\par
o W C HP:Awful Mana:Cold Move:Slow>\par
Saving Fratus.\par
\par
}
Top of Page Down to last comment


Fratus2000-10-12 16:52:42
No fucking idea what are those par's doing in my log after every line
Relim2000-10-12 16:58:30
PPPAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!
Lothar.par2000-10-12 17:09:19
PAR.par POWER.par!.par
blackfoot2000-10-12 17:19:15
hey lothar why dont you log on grand you worthless crapsack and lets finish what you started the other day
Par2000-10-12 17:25:47
Ramtir2000-10-12 17:27:00
Comf Fratus, that sucked.
Ariala2000-10-12 17:47:55
hmm .par maybe client's comments ?
Reivax2000-10-12 17:49:17
Parparparparparparparparparparpar.
Hyack2000-10-12 17:53:33
You are dead! Sorry...par
Glithraril2000-10-12 17:59:16
par...and did i say par *comf* anyways ..par
Eothen2000-10-12 18:03:02
I think it's paragraph in rich text format (didn't say rtf because that would confuse us mumers)
par2000-10-12 18:03:27
par
Unknown2000-10-12 18:03:44
Pargobbler
Scrape2000-10-12 18:03:50
Par four!
Fratus2000-10-12 18:20:37
WTF!! i'm trying to show every1 that the hardons make it almost impossible for lone orcs to wander around in bree area. and you all laugh at me!! :((( par
Keno2000-10-12 18:33:13
I guess i know that par-thing, if you use tintin.
There is one kind of tintin, that adds points, but still no pars :)

Fratus2000-10-12 18:41:49
WTF!! i'm trying to show every1 that the hardons make it almost impossible for lone orcs to wander around in bree area. and you all laugh at me!! :((( par
Unknown2000-10-12 18:42:09
We already know that hardons hit HARD. Stay away from them. And yeah, they track too.
Lothar2000-10-12 18:52:03
Get over it, Blackfoot :) And i cant finish this shit. You know why?
Because you started cry and tattled to all Valars. And begged mercy
and flamed at the sight of me. You asked them to demote, you asked
them to bansite. And you know what they said? They said i must NOT
TOUCH ANY ORC anymore or you wishes come true. And now you know why
i REALLY dont want to deal with this shit. I really dont want fight.
Blackfoot2000-10-12 19:19:25
I didnt ask for demote. I didnt ask for bansite. You just cant
stop being wrong, can you? All I did was bring to their attention that
you have attacked 2 of my orc characters in the last week.
Yes I do know why you "dont want to deal with this shit", because
you are a fucking coward who prefers his opponents to be unsuspecting
victims, preferably afk/wounded.
Lothar2000-10-12 19:21:52
Grab a beer and enjoy life, wtf you worry about mume?
This is JUST A GAME!

Some dudes take it TOO seriously.
Unknown2000-10-12 20:00:39
Nod .. par *gig*
Daevia2000-10-12 20:01:20
Coming from a scumbag who felt the need to sameside pk afk people, I find Lothar's comment about it only being a game to be pretty funny.
*nod Daevia*2000-10-12 20:09:40
Lothar must be yiddish for contradiction.
Malak2000-10-12 20:34:44
sure, they are a pain in the ass, but at least they are escapable....
Unknown2000-10-12 21:56:36
What was the big deal? for beeing in sun and finding every ranger there is in your random spamflee/dir thing, you sure lived long.
grunge2000-10-13 00:28:32
they put those rangers around bree as discouragement from going there.
You take your chances when you do, but c'mon really now, trying to
attack bree in daylight as a warrior?

chuckle
Fratus2000-10-13 01:15:00
wasn't trying to attack bree. this just to show, that while every1 is whining about hugegroups, traps, bla bla bla.. there's no other way darkies come to the area now but in hugegroups, thus making it even less safer for newbies xping there.
Einalem2000-10-13 05:08:57
The Rangers are supposed to be good they were descendents of the original Numenoreans.
They should be even harder to kill in my opinion. Darkies get there just rewards when
heading west if they meet the Rangers. *smile*
Focus2000-10-13 09:29:41
If rangers were downgraded (lets say track), then I would live in the area between shire-fornost-neni-morthan. ATM I must occasionally leave and get them off my ass.

Only thing I am wishing for is more pickable doors in the area (most real DOORS, should have a lock -> be pickable). And makeing rangers TRACK you, not "find-the-path".

If rangers are descendants of the Numenoreans, then what am I? I dont have any magical sense/skill to know, where my victim runs.
Fergus2000-10-14 09:57:20
I agree with Einalem. Brand newbies, not low level orcs on their 10th character,
should be able to explore Bree and the surround. It is accurate to Tolkien that
they can. If you want to take on Bree, get an assault team or sneak carefully.
Personally I think Elladan, Elrohir and Aragorn should occacionally rock up and
down the old east road for good measure.
The "par&q2001-02-04 23:47:58
I made it into a log *laugh*
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