Blah.. i always ignore at what hps i am, should more often pay attention to it
l
Forest by the Temple Wall
A quiver lies on the ground.
A hungry warg stands here, sniffing around for flesh.
Angelus is here, riding a hungry warg.
* W C HP:Wounded Mana:Burning>
Angelus dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Angelus.
* W C HP:Wounded Mana:Burning>e
e
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
Ok.
* W C HP:Wounded Mana:Burning>e
e
Domed Chamber
Exits: East West.
-----------------------------
o W C HP:Wounded Mana:Burning>e
e
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
-----------------------------
o W C HP:Wounded Mana:Burning>n
n
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
-----------------------------
o W C HP:Wounded Mana:Burning>n
n
The Priest's Study
On the ground, there are four water skins.
A large bookshelf sits against the wall.
The evil priest is here, fighting *Glader the Dwarf* (Glowing).
*Glader the Dwarf* is here, fighting the evil priest.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting the evil priest.
A stocky mountain mule is here, waiting to serve.
Exits: South.
-----------------------------
* W C HP:Wounded Mana:Burning>
*Glader the Dwarf* shoots the evil priest's body hard and tickles it.
* W C HP:Wounded Mana:Burning>s
s
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
-----------------------------
o W C HP:Wounded Mana:Burning>n
n
*Glader the Dwarf* has arrived from the north.
* W C HP:Wounded Mana:Burning>The Priest's Study
On the ground, there are four water skins.
A large bookshelf sits against the wall.
The evil priest is here, fighting *a Dwarf* (Glowing).
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting the evil priest.
A stocky mountain mule is here, waiting to serve.
Exits: South.
-----------------------------
* W C HP:Wounded Mana:Burning>clso door
clso door
The evil priest seems to have recovered his senses.
* W C HP:Wounded Mana:Burning>Arglebargle, glop-glyf!?!
*a Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning>kd
kd
*a Dwarf* cleaves the evil priest's body extremely hard.
* W C HP:Wounded Mana:Burning>* W C HP:Wounded Mana:Burning *a Dwarf*:Fine the evil priest:Hurt>
*a Dwarf* panics, and attempts to flee.
kill *dwarf*
You smite *a Dwarf*'s left foot extremely hard.
* W C HP:Wounded Mana:Burning *a Dwarf*:Fine the evil priest:Hurt>
Angelus pounds *a Dwarf*'s right leg extremely hard.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
---SOUTH---
o W C HP:Wounded Mana:Burning>s
s
s
s
w
w
w
w
clos irondoor
clos irondoor
*a Dwarf* has arrived from the south.
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
-----------------------------
o W C HP:Wounded Mana:Burning>*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.
Angelus approaches *a Dwarf*, trying to pound him.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
-----------------------------
o W C HP:Wounded Mana:Burning>Domed Chamber
*Glader the Dwarf* is standing here.
Exits: East West.
-----------------------------
*Glader the Dwarf* leaves west.
---WEST---
o W C HP:Wounded Mana:Burning>The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Glader the Dwarf* is standing here.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>
Ok.
* W C HP:Wounded Mana:Burning>dc
dc
dc
dc
drain corpse
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Burning>kd
kd
drain corpse
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Burning>* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
*Glader the Dwarf* opens the irondoor.
kill *dwarf*
You approach *Glader the Dwarf*, trying to smite him.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>clos irondoor
clos irondoor
*Glader the Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
*Glader the Dwarf* panics, and attempts to flee.
*Glader the Dwarf* leaves east.
---EAST---
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*Glader the Dwarf* has arrived from the east.
Ok.
* W C HP:Wounded Mana:Burning>
It's already closed!
An orc-guard lightly cleaves *Glader the Dwarf*'s head and tickles it.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
It's already closed!
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>*Glader the Dwarf* opens the irondoor.
clos irondoor
Ok.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
It's already closed!
*a Dwarf* opens the irondoor.
*Glader the Dwarf* panics, and attempts to flee.
*Glader the Dwarf* leaves east.
---EAST---
* W C HP:Wounded Mana:Burning>clos irondoor
Ok.
*Glader the Dwarf* has arrived from the east.
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>ab
ab
clos irondoor
A hungry warg stops following you.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
*a Dwarf* opens the irondoor.
Ok.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*a Dwarf* opens the irondoor.
Ok.
The orkish bodyguard crushes *a Dwarf*'s left leg and tickles it.
clos irondoor
An orc-guard tries to slash *a Dwarf*, but he parries successfully.
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>*Glader the Dwarf* opens the irondoor.
Ok.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*a Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
*a Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*a Dwarf* panics, and attempts to flee.
It's already closed!
The orkish bodyguard crushes *a Dwarf*'s body hard and tickles it.
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
*Glader the Dwarf* opens the irondoor.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
Ok.
*a Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
An orc-guard barely slashes *a Dwarf*'s head and tickles it.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
---EAST---
It's already closed!
* W C HP:Wounded Mana:Burning>
It's already closed!
* W C HP:Wounded Mana:Burning>
*Glader the Dwarf* panics, and attempts to flee.
* W C HP:Wounded Mana:Burning>clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*Glader the Dwarf* panics, and attempts to flee.
Angelus has arrived from the east.
It's already closed!
* W C HP:Wounded Mana:Burning>
*Glader the Dwarf* panics, and attempts to flee.
*Glader the Dwarf* leaves east.
---EAST---
*a Dwarf* has arrived from the east.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
*a Dwarf* tries to bash the irondoor.
An orc-guard barely cleaves *a Dwarf*'s right hand and tickles it.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
clos irondoor
kd
It's already closed!
*Glader the Dwarf* has arrived from the east.
*a Dwarf* cleaves an orc-guard's right leg extremely hard.
* W C HP:Wounded Mana:Burning>
It's already closed!
* W C HP:Wounded Mana:Burning>kd
It's already closed!
* W C HP:Wounded Mana:Burning>* W C HP:Wounded Mana:Burning *a Dwarf*:Hurt an orc-guard:Fine>
kill *dwarf*
You smite *a Dwarf*'s right leg extremely hard and shatter it.
* W C HP:Wounded Mana:Burning *a Dwarf*:Hurt an orc-guard:Fine>
*Glader the Dwarf* opens the irondoor.
* W C HP:Wounded Mana:Burning *a Dwarf*:Hurt an orc-guard:Fine>
*Glader the Dwarf* leaves west.
---WEST---
clos irondoor
clos irondoor
* W C HP:Wounded Mana:Burning *a Dwarf*:Hurt an orc-guard:Fine>clos irondoor
clos irondoor
An orc-guard lightly cleaves *a Dwarf*'s left arm and tickles it.
* W C HP:Wounded Mana:Burning *a Dwarf*:Hurt an orc-guard:Fine>
Ok.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
---EAST---
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
It's already closed!
* W C HP:Wounded Mana:Burning>
It's already closed!
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
The irondoor is opened from the other side.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
Ok.
* W C HP:Wounded Mana:Burning>The irondoor is opened from the other side.
Ok.
* W C HP:Wounded Mana:Burning>clos irondoor
The irondoor is opened from the other side.
Ok.
An orc-guard bleeds from open wounds.
* W C HP:Woundedclos irondoor
Mana:Burning>clos irondoor
clos irondoor
clos irondoor
The irondoor is opened from the other side.
Ok.
* W C HP:Wounded Mana:Burning>
It's already closed!
The irondoor is opened from the other side.
* W C HP:Wounded Mana:Burning>clos irondoor
Ok.
The irondoor is opened from the other side.
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
clos irondoor
clos irondoor
Ok.
* W C HP:Wounded Mana:Burning>east
east
kd
kd
It's already closed!
The irondoor is opened from the other side.
* W C HP:Wounded Mana:Burning>Domed Chamber
*a Dwarf* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
*a Dwarf* leaves west.
---WEST---
o W C HP:Wounded Mana:Burning>kill *dwarf*
They aren't here.
o W C HP:Wounded Mana:Burning>west
west
kd
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>kd
kill *dwarf*
They aren't here.
* W C HP:Wounded Mana:Burning>west
west
kd
kd
Forest by the Temple Wall
A quiver lies on the ground.
A wolf cub happily plays here.
*Glader the Dwarf* is standing here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
kill *dwarf*
You smite *Glader the Dwarf*'s left leg hard and tickle it.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
A mountain mule stops following *a Dwarf*.
*a Dwarf* picks up a mountain mule's reins, and starts riding him.
*Glader the Dwarf* barely hits your head and tickles it.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
*a Dwarf* cleaves your left arm extremely hard.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>4
4
*Glader the Dwarf* closes the irondoor.
bash
open irondoor
open irondoor
flee
flee
*a Dwarf* cleaves your head extremely hard and shatters it.
You feel a strong ache there!
Your bash at *Glader the Dwarf* sends him sprawling.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
Ok.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Fine>
You flee head over heels.
Forested Slope
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>e
e
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
Exits: North South West Down.
-----------------------------
* W C HP:Wounded Mana:Burning>open irondoor
open irondoor
I see no irondoor here.
* W C HP:Wounded Mana:Burning>w
w
Forested Slope
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>s
s
Pine Forest
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>open irondoor
open irondoor
I see no irondoor here.
* W C HP:Wounded Mana:Burning>n
n
n
n
Forested Slope
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>open irondoor
open irondoor
Forest by the Temple Wall
A quiver lies on the ground.
A wolf cub happily plays here.
*Glader the Dwarf* is standing here.
*a Dwarf* is here, riding a mountain mule.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>e
e
It's already open!
* W C HP:Wounded Mana:Burning>The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>sc
sc
112/376 hit, 63/65 mana, and 89/145 moves.
* W C HP:Wounded Mana:Burning>e
e
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Wounded Mana:Burning>n
n
Alas, you cannot go that way...
o W C HP:Wounded Mana:Burning>n
n
e
e
n
Alas, you cannot go that way...
o W C HP:Wounded Mana:Burning>n
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
-----------------------------
o W C HP:Wounded Mana:Burning>n
n
n
n
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
-----------------------------
o W C HP:Wounded Mana:Burning>The Priest's Study
You see four water skins on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A stocky mountain mule is here, waiting to serve.
Exits: South.
-----------------------------
o W C HP:Wounded Mana:Burning>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Burning>give barrel priest
give barrel priest
Ok.
The evil priest takes the blood from a small barrel and mixes it with some
strange herbs.
The evil priest drops a small barrel.
o W C HP:Wounded Mana:Burning>i
i
You are carrying:
a pair of snowshoes (brand new)
a large sack
a water skin
o W C HP:Wounded Mana:Burning>
The evil priest pours the preserved blood into a vial.
o W C HP:Wounded Mana:Burning>
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
The evil priest drops a vial of preserved blood.
o W C HP:Wounded Mana:Burning>i
i
You are carrying:
a pair of snowshoes (brand new)
a large sack
a water skin
o W C HP:Wounded Mana:Burning>get all.vial
get all.vial
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
You get a vial of preserved blood.
o W C HP:Wounded Mana:Burning>put all.vial pack
put all.vial pack
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
You put a vial of preserved blood in a leather backpack.
o W C HP:Wounded Mana:Burning>exa priest
exa priest
The aura of evil surrounding the priest makes you feel nauseous.
His hands are covered with the blood of human sacrifice, and his
eyes are cold as death itself.
The evil priest has several bruises.
The evil priest is using:
<wielded> a dagger (dented)
<worn on body> a fine tunic (used)
<worn on arms> a black arm wrapping (brand new)
<worn on legs> a black pair of pants (used)
<worn on feet> a pair of rigid leather boots (used)
<worn on finger> a ring
<worn as belt> a plain silken sash
<worn on belt> a belt pouch
o W C HP:Wounded Mana:Burning>l
l
The Priest's Study
A small barrel stands on the ground.
On the ground, there are four water skins.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A stocky mountain mule is here, waiting to serve.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
o W C HP:Wounded Mana:Burning>s
s
s
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: North South.
-----------------------------
* W C HP:Wounded Mana:Burning>s
Dark Hallway
Exits: North East South West.
-----------------------------
o W C HP:Wounded Mana:Burning>
Angelus seethes: gaurd door?
o W C HP:Wounded Mana:Burning>w
w
*Glader the Dwarf* has arrived from the west.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
e
e
I see no irondoor here.
o W C HP:Wounded Mana:Burning>kd
kd
Dark Hallway
*Glader the Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>w
w
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Hurt>
*a Dwarf* leaves west.
---WEST---
kill *dwarf*
You smite *Glader the Dwarf*'s body extremely hard and shatter it.
Angelus pounds *Glader the Dwarf*'s right arm very hard.
* W C HP:Wounded Mana:Burning *Glader the Dwarf*:Hurt>w
w
*Glader the Dwarf* panics, and attempts to flee.
*Glader the Dwarf* leaves south.
---SOUTH---
o W C HP:Wounded Mana:Burning>flee
flee
*Glader the Dwarf* has arrived from the south.
* W C HP:Wounded Mana:Burning>*Glader the Dwarf* leaves west.
---WEST---
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Glader the Dwarf* is standing here.
Exits: East West.
-----------------------------
Angelus approaches *Glader the Dwarf*, trying to pound him.
* W C HP:Wounded Mana:Burning>*a Dwarf* has arrived from the west.
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>
You flee head over heels.
Forest by the Temple Wall
A quiver lies on the ground.
A wolf cub happily plays here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
-----------------------------
* W C HP:Wounded Mana:Burning>e
e
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Wounded Mana:Burning>clos irondoor
clos irondoor
*Glader the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
* W C HP:Wounded Mana:Burning>kd
*Glader the Dwarf* leaves west.
---WEST---
*a Dwarf* leaves west.
---WEST---
Ok.
* W C HP:Wounded Mana:Burning>kd
kill *dwarf*
They aren't here.
* W C HP:Wounded Mana:Burning>open irondoor
open irondoor
Ok.
* W C HP:Wounded>l
l
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
* W C HP:Wounded>sc
sc
120/376 hit, 65/65 mana, and 90/145 moves.
* W C HP:Wounded>l
l
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
* W C HP:Wounded>e
e
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Wounded>l
l
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
o W C HP:Wounded>sc
sc
121/376 hit, 65/65 mana, and 91/145 moves.
o W C HP:Wounded>cha wimp 50
cha wimp 50
w
Wimpy set to: 50
o W C HP:Wounded>w
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Wounded>stat
stat
OB: 129%, DB: 11%, PB: 24%, Armour: 92%. Wimpy: 50. Mood: aggressive.
Needed: 619,733 xp, 0 tp. Wp: 12. Gold: 173. Alert: normal.
Affected by:
- panic
- a deep wound at the head.
- noquit
- detect invisibility
- novoid
* W C HP:Wounded>
*a Dwarf* has arrived from the west.
* W C HP:Wounded>l
l
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
*a Dwarf* closes the irondoor.
* W C HP:Wounded>
*a Dwarf* smites your body extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Bad *a Dwarf*:Healthy>kd
kd
kill *dwarf*
You're already fighting!
* W C HP:Bad *a Dwarf*:Healthy>
You smite *a Dwarf*'s right leg extremely hard.
* W C HP:Bad *a Dwarf*:Fine>clos irondoor
clos irondoor
clos irondoor
It's already closed!
An orc-guard cleaves *a Dwarf*'s right leg and tickles it.
* W C HP:Bad *a Dwarf*:Fine>clos irondoor
It's already closed!
* W C HP:Bad *a Dwarf*:Fine>
Angelus pounds *a Dwarf*'s left leg extremely hard.
* W C HP:Bad *a Dwarf*:Fine>flee
flee
w
w
clos irondoor
clos irondoor
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
An orc-guard is here, fighting *a Dwarf*.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Angelus is here, fighting *a Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is here, fighting an orc-guard.
Exits: East West.
-----------------------------
* W C HP:Bad>
It's already closed!
* W C HP:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
The orkish bodyguard crushes *a Dwarf*'s right leg extremely hard.
* W C HP:Bad>clos irondoor
clos irondoor
clos irondoor
clos irondoor
clos irondoor
It's already closed!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
---EAST---
* W C HP:Bad>clos irondoor
clos irondoor
It's already closed!
* W C HP:Bad>clos irondoor
kd
It's already closed!
* W C HP:Bad>
It's already closed!
* W C HP:Bad>kd
kill *dwarf*
They aren't here.
*a Dwarf* has arrived from the east.
* W C HP:Bad>east
Angelus approaches *a Dwarf*, trying to pound him.
* W C HP:Bad>kd
east
kd
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>kill *dwarf*
They aren't here.
o W C HP:Bad>west
west
kd
kd
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Angelus is here, fighting *a Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is here, fighting Angelus.
Exits: East West.
-----------------------------
*a Dwarf* smites Angelus' body extremely hard and tickles it.
Angelus pounds *a Dwarf*'s right foot extremely hard.
* W C HP:Bad>* W C HP:Bad>
kill *dwarf*
Alas!
You failed to reach him through the melee.
* W C HP:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
---EAST---
* W C HP:Bad>east
east
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>east
east
*a Dwarf* has arrived from the east.
Angelus approaches *a Dwarf*, trying to pound him.
Dark Hallway
Exits: North East South West.
-----------------------------
o W C HP:Bad>west
west
west
west
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Angelus is here, fighting *a Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is here, fighting Angelus.
Exits: East West.
-----------------------------
* W C HP:Bad>The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Bad>east
east
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
You bleed from open wounds.
o W C HP:Bad>east
east
Dark Hallway
*a Dwarf* is standing here.
Exits: North East South West.
-----------------------------
* W C HP:Bad>
*a Dwarf* leaves east.
---EAST---
o W C HP:Bad>west
west
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>east
east
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: North East South West.
-----------------------------
* W C HP:Bad>
*a Dwarf* smites your left arm extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *a Dwarf*:Hurt>
You smite *a Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Awful *a Dwarf*:Hurt>flee
Angelus pounds *a Dwarf*'s right leg extremely hard and shatters it.
* W C HP:Awful *a Dwarf*:Wounded>flee
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Awful>v
v
cha mood wimpy
Ok.
o W C HP:Awful>west
west
The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Awful>
Rwarg narrates 'any level around 8 wanne group ?'
* W C HP:Awful>cha wimp 0
cha wimp 0
Wimpy set to: 0
* W C HP:Bad>e
e
e
e
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: East West.
-----------------------------
* W C HP:Bad>Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
-----------------------------
o W C HP:Bad>west
west
kd
kd
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>Angelus drinks a flask of orkish draught.
Angelus gulps down the draught, staggers but regains his balance.
kill *dwarf*
They aren't here.
*a Dwarf* has arrived from the west.
* W C HP:Bad>
Angelus pounds *a Dwarf*'s right leg extremely hard and shatters it.
* W C HP:Bad>kd
kd
* W C HP:Bad *a Dwarf*:Bad Angelus:Fine>
kill *dwarf*
You approach *a Dwarf*, trying to smite him.
* W C HP:Bad *a Dwarf*:Bad Angelus:Fine>
*a Dwarf* smites Angelus' head extremely hard and tickles it.
* W C HP:Bad *a Dwarf*:Bad Angelus:Fine>
You smite *a Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Bad *a Dwarf*:Awful Angelus:Fine>a
a
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
cha mood agg
Ok.
* W C HP:Bad *a Dwarf*:Awful Angelus:Fine>west
west
kd
kd
No way!
You are fighting for your life!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
---WEST---
o W C HP:Bad>kill *dwarf*
They aren't here.
o W C HP:Bad>west
west
kd
*a Dwarf* has arrived from the west.
Angelus approaches *a Dwarf*, trying to pound him.
* W C HP:Bad>The Guardroom
A hooded brass lantern has been left here.
A studded leather belt has been left here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
-----------------------------
* W C HP:Bad>kd
kill *dwarf*
They aren't here.
* W C HP:Bad>east
east
kd
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Angelus is standing here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
-----------------------------
o W C HP:Bad>kd
kill *dwarf*
They aren't here.
o W C HP:Bad>kd
kd
east
kill *dwarf*
They aren't here.
o W C HP:Bad>kd
east
kd
Dark Hallway
Exits: North East South West.
-----------------------------
o W C HP:Bad>kill *dwarf*
They aren't here.
o W C HP:Bad>east
east
kd
kd
Small Chamber
*a Dwarf* is standing here.
Exits: West.
-----------------------------
* W C HP:Bad>west
* W C HP:Bad *a Dwarf*:Awful>
kill *dwarf*
You approach *a Dwarf*, trying to smite him.
kd
west
kd
* W C HP:Bad *a Dwarf*:Awful>
*a Dwarf* smites your left foot extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying *a Dwarf*:Awful>
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying>kill *dwarf*
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying>west
west
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying>west
west
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
* W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
* W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
* W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
* W C HP:Dying>sc
sc
Congratulations! This is the first time you've killed it!
o W C HP:Dying>sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>stat
stat
OB: 123%, DB: -118%, PB: 24%, Armour: 92%. Wimpy: 0. Mood: aggressive.
Needed: 593,382 xp, 0 tp. Wp: 13. Gold: 173. Alert: normal.
Affected by:
- a deep wound at the left foot.
- a serious wound at the left arm.
- a light wound at the body.
- panic
- a deep wound at the head.
- noquit
- detect invisibility
- novoid
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>,
,
You are in a pretty bad shape, unable to do anything!
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>stat
stat
OB: 123%, DB: -118%, PB: 24%, Armour: 92%. Wimpy: 0. Mood: aggressive.
Needed: 593,382 xp, 0 tp. Wp: 13. Gold: 173. Alert: normal.
Affected by:
- a deep wound at the left foot.
- a serious wound at the left arm.
- a light wound at the body.
- panic
- a deep wound at the head.
- noquit
- detect invisibility
- novoid
o W C HP:Dying>sc
sc
-4/376 hit, 65/65 mana, and 72/142 moves.
o W C HP:Dying>cha whois
cha whois
Enter new whois
MUME editor. Type %h for help
-----------------------------
==>
: kill ME FUCKER
kill ME FUCKER
: or cure
or cure
: %e
%e
Yes!
You're beginning to get the idea.
You are dead! Sorry...
Ok.
* W C HP:Awful Mana:Burning>sc
sc
3/376 hit, 65/68 mana, and 76/145 moves.
* W C HP:Awful Mana:Burning>stat
stat
OB: 99%, DB: -18%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 595,166 xp, 0 tp. Wp: 13. Gold: 0. Alert: normal.