Story begins that i come Tharbad to check if eny bn around, i meet adrahil (was naked after warrens death)
see what happened.
The gate seems to be closed.
* R C>5
pick gate
You begin to try to pick the lock...
You seem to be unable to pick this lock.
* R C>knock gate
You knock on it.
* R C>where
Players in your zone
--------------------
Adrahil - Snake Alley
Morthe - Outside the North Gate of Tharbad
* R C>tell adra
Adrahil tells you 'one, come help'
* R C>hil open n gate
Ok.
* R C>
Adrahil tells you 'he thiefs shop'
* R C>
Saving Morthe.
* R C>al t tel
Benny narrates 'reguLar cRosS*HIC**ill fnost'
* R C>l adrahil
Ok.
* R C>t ok unpick door
tell adrahil ok unpick door
Ok.
* R C>t unpick gate cant enter
tell adrahil unpick gate cant enter
Ok.
* R C>9
al v cast 'blindness' *man*
Ok.
You hear a *click* in a lock.
* R C>9
The gate is opened from the other side.
* R C>9
al c cast 'lightning bolt' *man*
Ok.
* R C>s
Inside the North Gate of Tharbad
A sturdy leather backpack has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Adrahil the Man is here, riding a pack horse.
Exits: North South.
* R C>
Adrahil leaves south riding a pack horse.
* R C>nod
You nod solemnly.
* R C>66
close gate
Ok.
* R C>9
al v cast 'blindness' *man*
Ok.
* R C>99
al c cast 'lightning bolt' *man*
Ok.
* R C>999
al z cast 'dispel evil' *man*
Ok.
* R C>999
Adrahil tells you 'thiefs ship now'
* R C>9
al x cast 'harm' *man*
Ok.
* R C>cm
s
change mood aggressive
Ok.
* R C>Before the North Gate of Tharbad
Exits: North East South West.
* R C>s
Main Street
Exits: North East South.
* R C>s
Main Street
A little boy is here, running around.
Exits: North South West.
* R C>w
Snake Alley
A little boy is here, running around.
Adrahil the Man is standing here.
A sturdy pack horse is standing here.
Exits: East South West.
The door is opened from the other side.
* R C>
*Nushenak the Black Numenorean* has arrived from the south.
* R C>
*Nushenak the Black Numenorean* closes the door.
* R C>a
*Nushenak the Black Numenorean* leaves east.
* R C>kill *man*
They aren't here.
* R C>e
a
Main Street
A little boy is here, running around.
Exits: North South West.
* R C>kill *man*
They aren't here.
* R C>n
Main Street
Exits: North East South.
* R C>n
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.
* R C>n
Inside the North Gate of Tharbad
A sturdy leather backpack has been left here.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* R C>a
Adrahil tells you 'too late'
*Nushenak the Black Numenorean* yells 'liked the warrens pinedoor trap?'
* R C Mana:Burning>at
Adrahil yells 'lets rent!'
* R C Mana:Burning>yell eh dotn know warrens at all
Ok.
*Nushenak the Black Numenorean* yells 'comf'
* R C>wear
You stop using a forest green cloak.
* R C> fur
You wear a black warg fur about your body.
* R C>ell u have my eq?
The day has begun.
A mountain mule (mine) feels bad.
*Nushenak the Black Numenorean* yells 'knife/belt/cloak'
* C>yell good
Ok.
*Nushenak the Black Numenorean* yells 'why?'
* R C>yell cause u die
e
Ok.
And we started fight some
* R C>cm
*Nushenak the Black Numenorean* has arrived from the south.
change mood aggressive
Ok.
* R C>wher
*Nushenak the Black Numenorean* leaves south.
* R C>e
a
Players in your zone
--------------------
Adrahil - A Small Square
Morthe - Inside the North Gate of Tharbad
* R C>kill *man*
They aren't here.
* R C>s
a
Before the North Gate of Tharbad
A little boy is here, running around.
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.
* R C>kill *man*
They aren't here.
* R C>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* R C>yell ok
Ok.
* R C>cm
change mood aggressive
Ok.
* R C>s
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Nushenak the Black Numenorean* is standing here.
Adrahil the Man is here, riding a pack horse.
Exits: North East South West.
* R C>
*Nushenak the Black Numenorean* leaves north.
* R C>c
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Burning>n
*Nushenak the Black Numenorean* has arrived from the north.
* R C Mana:Burning>a
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
Adrahil has arrived from the south riding a pack horse.
* R C Mana:Burning>skill *man*
They aren't here.
* R C Mana:Burning>
a
Adrahil leaves south riding a pack horse.
* R C Mana:Burning>Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Nushenak the Black Numenorean* is here, fighting Adrahil.
Adrahil the Man is here, riding a pack horse, fighting *Nushenak the Black
Numenorean*.
Exits: North East South West.
* R C Mana:Burning>
Adrahil swiftly dodges *Nushenak the Black Numenorean*'s attempt to slash him.
* R C Mana:Burning>
*Nushenak the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* leaves north.
* R C>kill *man*
They aren't here.
* R C>c
*Nushenak the Black Numenorean* has arrived from the north.
* R C>Adrahil leaves north riding a pack horse.
cast 'lightning bolt' *man*
You start to concentrate...
Your victim has disappeared!
*Nushenak the Black Numenorean* leaves south.
* R C>n
Adrahil has arrived from the north riding a pack horse.
* R C>
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* R C>s
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* R C>s
Main Street
Exits: North East South.
* R C>s
Main Street
A little boy is here, running around.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North South West.
* R C>w
Snake Alley
Exits: East South West.
* R C>x
cast 'harm' *man*
Nobody here by that name.
* R C Mana:Burning>w
Snake Alley
Adrahil the Man is here, riding a pack horse.
Exits: North East.
Your magical shield wears off.
A mountain mule (mine) feels bad.
You begin to feel hungry.
* R C Mana:Burning>n
Adrahil leaves east riding a pack horse.
* R C Mana:Burning>
Snake Alley
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East South West.
* R C Mana:Burning>el
*Nushenak the Black Numenorean* yells 'a tad overdone isnt it?'
* R C>
eat lembas
You eat the lembas.
You are full.
* R C>s
Snake Alley
Exits: North East.
* R C>
*Nushenak the Black Numenorean* has arrived from the east.
* R C>e
*Nushenak the Black Numenorean* leaves north.
* R C>Snake Alley
A little boy is here, running around.
Exits: East South West.
* R C>w
n
Snake Alley
Exits: North East.
* R C>Snake Alley
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East South West.
* R C>w
sSnake Alley
Exits: East South.
A little boy has arrived from the east.
* R C>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* R C>n
Adrahil yells 'come die and be quiet.'
* R C>e
Snake Alley
A little boy is here, running around.
Exits: East South.
* R C>Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South West.
* R C>l e
The door is open. /he tryin baker trap ?
* R C>cd
cclose door
Ok.
* R C>m
change mood aggressive
Ok.
* R C>bash door
The door gave away under the pressure.
A little boy has arrived from the west.
lead
e
* R C>
You stop riding a mountain mule (mine).
A mountain mule (mine) starts following you.
* C>The Bakery
The corpse of the Baker is lying here.
*Nightchill the Black Numenorean* is standing here. /say aha they 2
A woman is here, looking for someone to chat with.
Exits: West.
A mountain mule (mine) has arrived from the west.
* C>x
cast 'harm' *man*
You start to concentrate...
Your victim has disappeared!
*Nightchill the Black Numenorean* leaves west.
* C>w
x
Snake Alley
A Guard is here looking for someone to abuse.
A little boy is here, running around.
*Nightchill the Black Numenorean* is standing here.
Exits: East South West.
A mountain mule (mine) has arrived from the east.
*Nightchill the Black Numenorean* leaves west.
* C>cast 'harm' *man*
Nobody here by that name.
They blocked Adrahil at shady so i get low hp and mana, when block get out Adrahil comes
get some fresh meat
* C HP:Hurt Mana:Warm>t
Adrahil tells you 'come'
* C HP:Hurt Mana:Warm>t
tell brokk
Who do you wish to tell what?
* C HP:Hurt Mana:Warm>sc
103/187 hit, 48/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>n
wkA Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East South West.
A mountain mule (mine) has arrived from the south.
* C HP:Hurt Mana:Warm>
Adrahil tells you 'come'
* C HP:Hurt Mana:Warm>wride mine
A mountain mule (mine) stops following you.
You pick up a mountain mule (mine)'s reins, and start riding him.
* R C HP:Hurt Mana:Warm>he
Adrahil tells you 'come'
* R C HP:Hurt Mana:Warm>re
Adrahil tells you 'come'
Players in your zone
--------------------
Adrahil - West Alley
Morthe - A Small Square
* R C HP:Hurt Mana:Warm>n
Snake Alley
Exits: East South.
* R C HP:Hurt Mana:Warm>e
Snake Alley
Exits: East South West.
* R C HP:Hurt Mana:Warm>s
Snake Alley
Exits: North East.
You suddenly notice the thief.
A finch has arrived from the east.
* R C HP:Hurt Mana:Warm>e
Snake Alley
Exits: East South West.
* R C HP:Hurt Mana:Warm>e
nMain Street
Exits: North South West.
You suddenly notice the thief.
* R C HP:Hurt Mana:Warm>
Main Street
Exits: North East South.
* R C HP:Hurt Mana:Warm>n
Before the North Gate of Tharbad
Exits: North East South West.
* R C HP:Hurt Mana:Warm>
*Nushenak the Black Numenorean* yells 'we coulda had a nice 1 on 1 fight=('
* R C HP:Hurt Mana:Warm>w
The Old Tower Street
A Guard is here looking for someone to abuse.
A citizen-mercenary is here, waiting for a job.
Exits: East West.
* R C HP:Hurt Mana:Warm>w
The Old Tower Street
Exits: East West.
* R C HP:Hurt Mana:Warm>w
Northwest Corner of the Wall
Exits: East South.
* R C HP:Hurt Mana:Warm>s
West Alley
A little boy is here, running around.
*Nightchill the Black Numenorean* is standing here.
Exits: North South.
* R C HP:Hurt Mana:Warm>s
*Nightchill the Black Numenorean* leaves north.
* R C HP:Hurt Mana:Warm>West Alley
A Guard is here looking for someone to abuse.
*Nushenak the Black Numenorean* is here, fighting Adrahil.
A woman is here, looking for someone to chat with.
Adrahil the Man is here, riding a pack horse, fighting *Nushenak the Black
Numenorean*.
Exits: North East South.
*Nushenak the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* leaves north.
* R C HP:Hurt Mana:Warm>x
Adrahil leaves north riding a pack horse.
* R C HP:Hurt Mana:Warm>cast 'harm' *man*
Nobody here by that name.
* R C HP:Hurt Mana:Warm>n
West Alley
A little boy is here, running around.
Exits: North South.
* R C HP:Hurt Mana:Warm>x
*Nightchill the Black Numenorean* has arrived from the north.
* R C HP:Hurt Mana:Warm>*Nightchill the Black Numenorean* begins some strange in
cantations...
cast 'harm' *man*
You start to concentrate...
n
x
Adrahil has arrived from the north riding a pack horse.
*Nightchill the Black Numenorean* utters the words 'lightning bolt'
*Nightchill the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
Aye!
You cannot concentrate any more...
*Nightchill the Black Numenorean* tries to slash you, but your parry is
successful.
* R C HP:Wounded Mana:Warm *Nightchill the Black Numenorean*:Fine>No way!
You ar
e fighting for your life!
* R C HP:Wounded Mana:Warm *Nightchill the Black Numenorean*:Fine>cast 'harm' *m
an*
You start to concentrate...
Adrahil pounds *Nightchill the Black Numenorean*'s body very hard.
f\
*Nightchill the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Nightchill the Black Numenorean* leaves south.
You flee head over heels.
West Alley
A Guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
*Nightchill the Black Numenorean* is standing here.
Exits: North East South.
* R C HP:Wounded Mana:Warm>
*Nightchill the Black Numenorean* leaves north.
* R C HP:Wounded Mana:Warm>
*Nightchill the Black Numenorean* has arrived from the north.
* R C HP:Wounded Mana:Warm>f
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* R C HP:Wounded Mana:Warm>n
Snake Alley
Exits: East South.
* R C HP:Wounded Mana:Hot>e
Snake Alley
Exits: East South West.
* R C HP:Wounded Mana:Hot>s
Snake Alley
A finch flies low above the ground.
Exits: North East.
You suddenly notice the thief.
A finch panics, and attempts to flee.
A finch leaves east.
* R C HP:Wounded Mana:Hot>sc
70/187 hit, 54/118 mana, and 102/111 moves.
* R C HP:Wounded Mana:Hot>,
A little boy has arrived from the east.
* R C HP:Wounded Mana:Hot>change spellcastin normal
Ok.
* R C HP:Wounded Mana:Hot>cs
A finch has arrived from the east.
* R C HP:Wounded Mana:Hot>cast 'cure serious'
You start to concentrate...
statThe thief leaves east.
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Hurt Mana:Warm>OB: 43%, DB: 16%, PB: 69%, Armour: 8%. Wimpy: 50. Mood:
wimpy.
Needed: 433,404 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- panic
- a light wound at the left foot.
- noquit
- novoid
- sense life
* R C HP:Hurt Mana:Warm>mc
Adrahil has arrived from the east riding a pack horse.
change mood wimpy
Ok.
A finch panics, and attempts to flee.
A finch leaves east.
* R C HP:Hurt Mana:Warm>sc
Adrahil leaves north riding a pack horse.
87/187 hit, 32/118 mana, and 106/111 moves.
* R C HP:Hurt Mana:Warm>cs
Theofur narrates 'hi'
* R C HP:Hurt Mana:Warm>cast 'cure serious'
You muster all of your concentration...
Kah narrates 'Been around Shire. Otho Sackville send his regards to all
hobbits out there, "Take care"'
A little boy leaves east.
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Hurt Mana:Cold>,
Adrahil tells you 'bah'
change spellcastin normal
Ok.
* R C HP:Hurt Mana:Cold>n
Snake Alley
Exits: East South West.
* R C HP:Hurt Mana:Cold>c
Adrahil has arrived from the west riding a pack horse.
* R C HP:Hurt Mana:Cold>w
cast 'lightning bolt' *man*
Nobody here by that name.
* R C HP:Hurt Mana:Cold>Snake Alley
Exits: East South.
* R C HP:Hurt Mana:Cold>s
oA Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>p
wopen door
It's already open!
* R C HP:Hurt Mana:Cold>^H^H^H^H^H
*Nushenak the Black Numenorean* has arrived from the south.
* R C HP:Hurt Mana:Cold>^Hlead
*Nushenak the Black Numenorean* begins some strange incantations...
* R C HP:Hurt Mana:Cold>s
You stop riding a mountain mule (mine).
A mountain mule (mine) starts following you.
* C HP:Hurt Mana:Cold>The Entrance
A striped shirt is on the ground.
Exits: North South Up.
A mountain mule (mine) has arrived from the north.
* C HP:Hurt Mana:Cold>cd
close door
Ok.
* C HP:Hurt Mana:Cold>
Kah narrates 'and Lobelia only smiles...'
* C HP:Hurt Mana:Cold>op
open door
Ok.
* C HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Morthe - The Entrance
* C HP:Hurt Mana:Cold>sc
112/187 hit, 20/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the north.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* leaves north.
* C HP:Hurt Mana:Cold>cd
close door
Ok.
* C HP:Hurt Mana:Cold>op
open door
Ok.
* C HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Morthe - The Entrance
* C HP:Hurt Mana:Cold>
Adrahil tells you '4 bns now' /who coudl know that they for suiciders
* C HP:Hurt Mana:Cold>t
You feel bolder.
* C HP:Hurt Mana:Cold>aha
tell adrahil aha
Ok.
* C HP:Hurt Mana:Cold>t come
*Nushenak the Black Numenorean* has arrived from the north.
Benny narrates '*smites Lobelia*'
* C HP:Hurt Mana:Cold> sha
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold>dy
tell adrahil come shady
Ok.
* C HP:Hurt Mana:Cold>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
A mountain mule (mine) has arrived from the north.
Whity narrates 'aparently eglath died to man..'
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the north.
Turifin narrates 'lotho's brain is dead...'
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold>n
cdThe Entrance
A striped shirt is on the ground.
Exits: North South Up.
A mountain mule (mine) has arrived from the south.
* C HP:Hurt Mana:Cold>
close door
Ok.
* C HP:Hurt Mana:Cold>u
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold>Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
Exits: South Down.
A mountain mule (mine) has arrived from below.
* C HP:Hurt Mana:Cold>d
c
The Entrance
A striped shirt is on the ground.
*Nushenak the Black Numenorean* is standing here.
Exits: North South Up.
A mountain mule (mine) has arrived from above.
* C HP:Hurt Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
Your victim has disappeared!
*Nushenak the Black Numenorean* leaves south.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
Whity narrates 'aparently the man goin dir bree from neni on pack'
* C HP:Hurt Mana:Cold>
Adrahil tells you 'they guarding north gate'
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Nushenak the Black Numenorean* hits you, causing some
pain.
*Nushenak the Black Numenorean* tries to slash you, but your parry is
successful.
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>s
You slash *Nushenak the Black Numenorean*'s right leg and tickle it.
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
No way!
You are fighting for your life!
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>f
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
Exits: South Down.
Saving Morthe.
* C HP:Hurt Mana:Cold>d
The Entrance
A striped shirt is on the ground.
A mountain mule (mine) is standing here.
*Nushenak the Black Numenorean* is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Cold>c
Blixt narrates 'any darkies around ?'
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
cast 'lightning bolt' *man*
You start to concentrate...
/
s-
* C HP:Hurt Mana:Cold>The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
A mountain mule (mine) has arrived from the north.
*Nushenak the Black Numenorean* has arrived from the north.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* leaves north.
* C HP:Hurt Mana:Cold>n
a
*Nushenak the Black Numenorean* has arrived from the north.
The Entrance
A striped shirt is on the ground.
Exits: North South Up.
A mountain mule (mine) has arrived from the south.
* C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Cold>cd
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Warm>close door
It's already closed!
* C HP:Hurt Mana:Warm>s
*Nushenak the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Nushenak the Black Numenorean* hits you, causing some
pain.
You swiftly dodge *Nushenak the Black Numenorean*'s attempt to slash you.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>
You try to slash *Nushenak the Black Numenorean*, but he parries successfully.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>Belkira narrates 'van
or oer by rock'
No way!
You are fighting for your life!
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
Whity narrates 'pleas note the careful use of the word "aparently"'
* C HP:Hurt Mana:Warm>
*Nushenak the Black Numenorean* has arrived from the north.
* C HP:Hurt Mana:Warm>.
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Warm>change spellcastin fast
Ok.
* C HP:Hurt Mana:Warm>d
*Nushenak the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Nushenak the Black Numenorean* hits you, causing some
pain.
*Nushenak the Black Numenorean* fails to slash you.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>
No way!
You are fighting for your life!
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>
*Nushenak the Black Numenorean* swiftly dodges your attempt to slash him.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>f
You flee head over heels.
The Entrance
A striped shirt is on the ground.
A mountain mule (mine) is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Warm>
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Warm>c
cast 'lightning bolt' *man*
You cannot attack and flee at the same time.
*Nushenak the Black Numenorean* quickly approaches, trying to slash you.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>
You swiftly dodge *Nushenak the Black Numenorean*'s attempt to slash you.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>
You try to slash *Nushenak the Black Numenorean*, but he parries successfully.
* C HP:Hurt Mana:Warm *Nushenak the Black Numenorean*:Hurt>c
*Nushenak the Black Numenorean* begins some strange incantations...
cast 'lightning bolt' *man*
You start to concentrate...
Benny narrates 'I thought Lotho died?'
*Nushenak the Black Numenorean* begins some strange incantations...
Ok.
The lightning bolt hits *Nushenak the Black Numenorean* with full impact.
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>c
cast 'lightning bolt' *man*
You start to concentrate...
*Nushenak the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Nushenak the Black Numenorean* hits you, causing some
pain.
Aye!
You cannot concentrate any more...
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>f
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
You flee head over he
els.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
Exits: South Down.
* C HP:Hurt Mana:Cold>sc
97/187 hit, 18/118 mana, and 105/111 moves.
* C HP:Hurt Mana:Cold>mn
change wimpy 50
Wimpy set to: 50
* C HP:Hurt Mana:Cold>d
Rinoa narrates 'what in foest of fornost'
* C HP:Hurt Mana:Cold>c
The Entrance
A striped shirt is on the ground.
A mountain mule (mine) is standing here.
*Nushenak the Black Numenorean* is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
Your victim has disappeared!
*Nushenak the Black Numenorean* leaves south.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Cold>c
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold>
cast 'lightning bolt' *man*
You start to concentrate...
*Nushenak the Black Numenorean* utters the words 'waouq wuggurz'
A magic missile sent by *Nushenak the Black Numenorean* hits you, causing some
pain.
Aye!
You cannot concentrate any more...
*Nushenak the Black Numenorean* tries to slash you, but your parry is
successful.
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
s* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
*Nushenak the Black Numenorean* swiftly dodges your attempt to slash him.
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>No way!
You are fight
ing for your life!
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
Turifin narrates 'hmm...wormtongue killes yeah'
Elias narrates 'selling maxenchanted ash arrows - 1 gold each'
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>f
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>f
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>
Rinoa narrates 'anything good to kill'
* C HP:Hurt Mana:Cold *Nushenak the Black Numenorean*:Hurt>f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* C HP:Hurt Mana:Cold>sc
90/187 hit, 21/118 mana, and 105/111 moves.
* C HP:Hurt Mana:Cold>n
*Nushenak the Black Numenorean* has arrived from the north.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Hurt Mana:Cold>
The Entrance
A striped shirt is on the ground.
A mountain mule (mine) is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Cold>u
*Nushenak the Black Numenorean* has arrived from the south.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
Exits: South Down.
A mountain mule (mine) has arrived from below.
* C HP:Hurt Mana:Cold>aba mul
Adrahil has arrived from below.
A pack horse has arrived from below.
* C HP:Hurt Mana:Cold>e
A mountain mule (mine) stops following you.
* C HP:Hurt Mana:Cold>
Adrahil leaves down.
A pack horse leaves down.
* C HP:Hurt Mana:Cold>d
c
The Entrance
A striped shirt is on the ground.
Adrahil the Man is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Cold>cast 'lightning bolt' *man*
Nobody here by that name.
* C HP:Hurt Mana:Cold>cd
close door
It's already closed!
* C HP:Hurt Mana:Cold>say 1
Adrahil sighs loudly.
* C HP:Hurt Mana:Cold>2 s
s
Ok.
* C HP:Hurt Mana:Cold>
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
Whity narrates 'man now on trained'
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* yells 'for fucsk sake!'
* C HP:Hurt Mana:Cold>n
The Entrance
A striped shirt is on the ground.
Adrahil the Man is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.
* C HP:Hurt Mana:Cold>cd
close door
It's already closed!
* C HP:Hurt Mana:Cold>yell
Adrahil leaves up.
A pack horse leaves up.
* C HP:Hurt Mana:Cold>hihi
Ok.
* C HP:Hurt Mana:Cold>
Benny narrates 'what was wormtongues real name?'
* C HP:Hurt Mana:Cold>y^H^H^Hu
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Adrahil the Man is resting here.
A sturdy pack horse is standing here.
Exits: South Down.
* C HP:Hurt Mana:Cold>sc
93/187 hit, 24/118 mana, and 108/111 moves.
* C HP:Hurt Mana:Cold>say i better
Belkira narrates 'vanor s bree'
Whity narrates 'gryma?'
* C HP:Hurt Mana:Cold>get mana
Turifin narrates 'grima'
* C HP:Hurt Mana:Cold>
Ok.
* C HP:Hurt Mana:Cold>sc
94/187 hit, 26/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Cold>
Adrahil says 'they 4 now'
* C HP:Hurt Mana:Cold>mc
Belkira narrates 'was'
* C HP:Hurt Mana:Cold>change mood wimpy
Ok.
* C HP:Hurt Mana:Cold>r
You sit down and rest your tired bones.
* C HP:Hurt Mana:Cold>nod
You nod solemnly.
* C HP:Hurt Mana:Cold>
*Nushenak the Black Numenorean* yells 'we had a nice fight didnt we morthe?'
* C HP:Hurt Mana:Cold>
Adrahil says 'with charmies'
* C HP:Hurt Mana:Cold>yell ye
Benny narrates 'ok thanks :)'
* C HP:Hurt Mana:Cold>s
Rinoa narrates 'yea gryma'
* C HP:Hurt Mana:Cold>
Ok.
* C HP:Hurt Mana:Warm>mc
change mood wimpy
Ok.
* C HP:Hurt Mana:Warm>sc
97/187 hit, 30/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>stat
OB: 46%, DB: -34%, PB: 70%, Armour: 8%. Wimpy: 50. Mood: wimpy.
Needed: 433,404 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- panic
- a light wound at the left foot.
- noquit
- novoid
- sense life
* C HP:Hurt Mana:Warm>
Rinoa narrates 'something like that'
* C HP:Hurt Mana:Warm>
Eglath narrates 'god damn it'
* C HP:Hurt Mana:Warm>yell but me some naked u know
Ok.
* C HP:Hurt Mana:Warm>sc
99/187 hit, 34/118 mana, and 110/111 moves.
* C HP:Hurt Mana:Warm>mc
change mood wimpy
Ok.
* C HP:Hurt Mana:Warm>sc
100/187 hit, 35/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>stat
OB: 46%, DB: -34%, PB: 70%, Armour: 8%. Wimpy: 50. Mood: wimpy.
Needed: 433,404 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- panic
- a light wound at the left foot.
- noquit
- novoid
- sense life
* C HP:Hurt Mana:Warm>sc
101/187 hit, 36/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>say damm spe
Benny narrates 'wormtongue in mume?'
* C HP:Hurt Mana:Warm>lls off
Ok.
* C HP:Hurt Mana:Warm>l
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Adrahil the Man is resting here.
A sturdy pack horse is standing here.
* C HP:Hurt Mana:Warm>say hmm go
Turifin narrates 'god'
* C HP:Hurt Mana:Warm> d and beep me when enetr?
Ok.
* C HP:Hurt Mana:Warm>say i sl
Whity narrates 'anoter victim of vanor'
* C HP:Hurt Mana:Warm>eep
Ok.
You feel bolder.
* C HP:Hurt Mana:Warm>sc
105/187 hit, 43/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>
Adrahil stops resting, and clambers on his feet.
* C HP:Hurt Mana:Warm>
Adrahil leaves down.
A pack horse leaves down.
* C HP:Hurt Mana:Warm>st
You stop resting, and stand up.
* C HP:Hurt Mana:Warm>sl
You go to sleep.
* C HP:Hurt Mana:Warm>mc
change mood wimpy
Ok.
* C HP:Hurt Mana:Warm>sc
106/187 hit, 46/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
107/187 hit, 46/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
107/187 hit, 47/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
107/187 hit, 47/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
108/187 hit, 48/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
108/187 hit, 48/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>sc
108/187 hit, 49/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Warm>wake
st
You wake, and sit up.
* C HP:Hurt Mana:Warm>
You stand up.
* C HP:Hurt Mana:Warm>ap
Adrahil has arrived from below.
A pack horse has arrived from below.
* C HP:Hurt Mana:Warm>
cast 'armour'
You start to concentrate...
A blue transparent wall slowly appears around you.
* C HP:Hurt Mana:Cold>sc
Benny narrates 'what! how can wormtongue be a maia? *ponder*'
* C HP:Hurt Mana:Cold>109/187 hit, 13/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Cold>mc
rchange mood wimpy
Ok.
* C HP:Hurt Mana:Cold>
You sit down and rest your tired bones.
* C HP:Hurt Mana:Cold>,
change spellcastin normal
Ok.
* C HP:Hurt Mana:Cold>sc
109/187 hit, 14/118 mana, and 111/111 moves.
* C HP:Hurt Mana:Cold>stat
OB: 46%, DB: -34%, PB: 70%, Armour: 39%. Wimpy: 50. Mood: wimpy.
Needed: 433,404 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- sense life
* C HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Adrahil - Tharbad's Reception
Morthe - Tharbad's Reception
AND here they started .....storm us
* C HP:Hurt Mana:Cold>yell i heared that u 4 no
Adrahil leaves down.
A pack horse leaves down.
* C HP:Hurt Mana:Cold>w
*Grino the Black Numenorean* has arrived from below.
*Balzak the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
The shady innkeeper lightly pierces *Grino the Black Numenorean*'s right arm
and tickles it.
* C HP:Hurt Mana:Cold>
*Grino the Black Numenorean* fails to slash the shady innkeeper.
* C HP:Hurt Mana:Cold>
*Balzak the Black Numenorean* nods solemnly.
Ok.
Adrahil has arrived from below.
A pack horse has arrived from below.
* C HP:Hurt Mana:Cold>st
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves south.
* C HP:Hurt Mana:Cold>
df
*Balzak the Black Numenorean* begins some strange incantations...
You stop resting, and stand up.
Saving Morthe.
* C HP:Hurt Mana:Cold>Arglebargle, glop-glyf!?!
* C HP:Hurt Mana:Cold>c
Adrahil pounds *Balzak the Black Numenorean*'s body very hard.
* C HP:Hurt Mana:Cold>
*Grino the Black Numenorean* has arrived from the south.
* C HP:Hurt Mana:Cold>*Grino the Black Numenorean* leaves down.
cast 'lightning bolt' *man*
You start to concentrate...
f
The mercenary-guard tries to cleave *Balzak the Black Numenorean*, but he
parries successfully.
*Balzak the Black Numenorean* utters the word 'yufzbarr'
*Balzak the Black Numenorean*'s fireball completely envelops you, causing
infernal pain.
Aye!
You cannot concentrate any more...
* C HP:Wounded Mana:Cold *Balzak the Black Numenorean*:Fine Adrahil:Fine>*Balzak
the Black Numenorean* begins some strange incantations...
You flee head over heels.
The Entrance
A striped shirt is on the ground.
*Nushenak the Black Numenorean* is standing here.
*Nightchill the Black Numenorean* is standing here.
*Grino the Black Numenorean* is standing here.
Exits: North South Up.
* C HP:Wounded Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Cold>u
Tharbad's Reception
The mercenary-guard is here, fighting *Balzak the Black Numenorean*.
The shady innkeeper is here, fighting *Balzak the Black Numenorean*.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
*Balzak the Black Numenorean* is here, fighting Adrahil.
A sturdy pack horse is standing here.
Adrahil the Man is here, fighting *Balzak the Black Numenorean*.
A sturdy pack horse is standing here.
Exits: South Down.
*Balzak the Black Numenorean* panics, and attempts to flee.
*Balzak the Black Numenorean* leaves down.
* C HP:Wounded Mana:Cold>c
cast 'lightning bolt' *man*
Nobody here by that name.
* C HP:Wounded Mana:Cold>
*Nushenak the Black Numenorean* has arrived from below.
* C HP:Wounded Mana:Cold>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Cold>c
Adrahil pounds *Nushenak the Black Numenorean*'s body hard.
* C HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
*Nushenak the Black Numenorean* lightly slashes Adrahil's left leg and tickles
it.
d
The mercenary-guard approaches *Nushenak the Black Numenorean*, trying to
cleave him.
*Nushenak the Black Numenorean* panics, and attempts to flee.
*Nightchill the Black Numenorean* has arrived from below.
*Nightchill the Black Numenorean* begins some strange incantations...
The mercenary-guard tries to cleave *Nushenak the Black Numenorean*, but he
parries successfully.
*Balzak the Black Numenorean* has arrived from below.
*Nushenak the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* panics, but can't stop fighting to flee.
*Nushenak the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Nushenak the Black Numenorean* leaves down.
* C HP:Wounded Mana:Cold>*Nushenak the Black Numenorean* has arrived from below.
The Entrance
A striped shirt is on the ground.
*Grino the Black Numenorean* is standing here.
Exits: North South Up.
* C HP:Wounded Mana:Cold>
*Nushenak the Black Numenorean* has arrived from above.
* C HP:Wounded Mana:Cold>u
*Grino the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Cold>cTharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here, fighting *Nightchill the Black Numenorean*.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
A sturdy pack horse is standing here.
Adrahil the Man is here, fighting *Nightchill the Black Numenorean*.
A sturdy pack horse is standing here.
*Nightchill the Black Numenorean* is here, fighting Adrahil.
*Balzak the Black Numenorean* is standing here.
Exits: South Down.
*Balzak the Black Numenorean* leaves down.
A pack horse leaves down.
* C HP:Wounded Mana:Cold>
*Nightchill the Black Numenorean* panics, and attempts to flee.
*Nightchill the Black Numenorean* panics, but can't stop fighting to flee.
*Nightchill the Black Numenorean* fails to slash Adrahil.
* C HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
The shady innkeeper pierces *Nightchill the Black Numenorean*'s left leg
extremely hard and shatters it.
*Nightchill the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Nightchill the Black Numenorean* leaves south.
* C HP:Wounded Mana:Cold>cd
Adrahil leaves south.
A pack horse leaves south.
close door
Ok.
* C HP:Wounded Mana:Cold>
Whity narrates 'quicker dirs to vanor please'
* C HP:Wounded Mana:Cold>cd
close door
It's already closed!
* C HP:Wounded Mana:Cold>cd
*Grino the Black Numenorean* has arrived from below.
*Balzak the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
close door
It's already closed!
* C HP:Wounded Mana:Cold>c
The door is opened from the other side.
* C HP:Wounded Mana:Cold>d
*Nightchill the Black Numenorean* has arrived from the south.
*Grino the Black Numenorean* leaves south.
*Balzak the Black Numenorean* leaves south.
A pack horse leaves south.
* C HP:Wounded Mana:Cold>The door closes quietly.
* C HP:Wounded Mana:Cold>
The mercenary-guard tries to cleave *Nightchill the Black Numenorean*, but she
parries successfully.
* C HP:Wounded Mana:Cold>c
cast 'lightning bolt' *man*
You start to concentrate...
*Nightchill the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* has arrived from below.
The mercenary-guard swiftly dodges *Nightchill the Black Numenorean*'s attempt
to slash him.
*Nushenak the Black Numenorean* opens the door.
*Nushenak the Black Numenorean* leaves down.
*Nightchill the Black Numenorean* panics, and attempts to flee.
Ok.
The lightning bolt hits *Nightchill the Black Numenorean* with full impact.
* C HP:Wounded Mana:Icy>
The shady innkeeper joins the mercenary-guard's fight.
The shady innkeeper says 'Ah well, I better pitch into the melee as well.'
The shady innkeeper pierces *Nightchill the Black Numenorean*'s head extremely
hard and shatters it.
*Nightchill the Black Numenorean* is mortally wounded and will die soon if not
aided.
* C HP:Wounded Mana:Icy>c
*Nushenak the Black Numenorean* has arrived from below.
Adrahil has arrived from the south.
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* C HP:Wounded Mana:Icy>
*Nushenak the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Icy>
The mercenary-guard cleaves *Nightchill the Black Numenorean*'s head extremely
hard and shatters it.
Your blood freezes as you hear *Nightchill the Black Numenorean*'s death cry.
*Nightchill the Black Numenorean* is dead! R.I.P.
* C HP:Wounded Mana:Icy>
Adrahil gets a fortune in gold from the corpse of *a Man*.
* C HP:Wounded Mana:Icy>
Whity narrates '3h tracks is best i have so far'
* C HP:Wounded Mana:Icy>a
*Nushenak the Black Numenorean* utters the words 'lightning bolt'
*Nushenak the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
*Nushenak the Black Numenorean* tries to slash you, but your parry is
successful.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>kill *man*
You're already fighting!
The mercenary-guard lightly cleaves *Nushenak the Black Numenorean*'s right
arm and tickles it.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>l
*Grino the Black Numenorean* has arrived from the south.
*Balzak the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>ick
*Grino the Black Numenorean* leaves down.
*Balzak the Black Numenorean* leaves down.
A pack horse leaves down.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>
The shady innkeeper joins the mercenary-guard's fight.
The shady innkeeper says 'Ah well, I better pitch into the melee as well.'
The shady innkeeper pierces *Nushenak the Black Numenorean*'s right arm
extremely hard and shatters it.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>
You lick your mouth
and smile.
*Nushenak the Black Numenorean* swiftly dodges your attempt to slash him.
* C HP:Wounded Mana:Icy *Nushenak the Black Numenorean*:Hurt>
*Nushenak the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* leaves south.
* C HP:Wounded Mana:Icy>
Adrahil leaves down.
* C HP:Wounded Mana:Icy>cd
close door
Ok.
* C HP:Wounded Mana:Icy>
Adrahil has arrived from below.
* C HP:Wounded Mana:Cold>lick
You lick your mouth and smile.
* C HP:Wounded Mana:Cold>group a
Adrahil opens the door.
* C HP:Wounded Mana:Cold>drahi
Adrahil leaves south.
* C HP:Wounded Mana:Cold>l
No one here by that name.
* C HP:Wounded Mana:Cold>
*Nushenak the Black Numenorean* has arrived from the south.
* C HP:Wounded Mana:Cold>!
[group adrahil]
No one here by that name.
The shady innkeeper pierces *Nushenak the Black Numenorean*'s right leg
extremely hard and shatters it.
* C HP:Wounded Mana:Cold>c
Adrahil has arrived from the south.
A pack horse has arrived from the south.
*Nushenak the Black Numenorean* closes the door.
* C HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
Adrahil approaches *Nushenak the Black Numenorean*, trying to pound him.
a
*Nushenak the Black Numenorean* panics, and attempts to flee.
The shady innkeeper pierces *Nushenak the Black Numenorean*'s left arm
extremely hard and shatters it.
*Nushenak the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Nushenak the Black Numenorean* leaves down.
kill *man*
They aren't here.
* C HP:Wounded Mana:Cold>
Adrahil leaves down.
A pack horse leaves down.
* C HP:Wounded Mana:Cold>d
cThe Entrance
A striped shirt is on the ground.
*Grino the Black Numenorean* is here, fighting Adrahil.
*Balzak the Black Numenorean* is standing here trying to concentrate.
A sturdy pack horse is standing here.
Adrahil the Man is here, fighting *Grino the Black Numenorean*.
A sturdy pack horse is standing here.
Exits: North South Up.
* C HP:Wounded Mana:Cold>
cast 'lightning bolt' *man*
You start to concentrate...
*Grino the Black Numenorean* tries to slash Adrahil, but he parries
successfully.
Adrahil pounds *Grino the Black Numenorean*'s right foot hard.
*Grino the Black Numenorean* begins some strange incantations...
Ok.
The lightning bolt hits *Grino the Black Numenorean* with full impact.
* C HP:Wounded Mana:Icy>f
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
*Nushenak the Black Numenorean* is standing here trying to concentrate.
Exits: North.
* C HP:Wounded Mana:Icy>
*Nushenak the Black Numenorean* utters the words 'cure serious'
* C HP:Wounded Mana:Icy>n
*Nushenak the Black Numenorean* leaves north.
* C HP:Wounded Mana:Icy>uThe Entrance
A striped shirt is on the ground.
*Grino the Black Numenorean* is here, fighting Adrahil.
*Balzak the Black Numenorean* is standing here trying to concentrate.
A sturdy pack horse is standing here.
Adrahil the Man is here, fighting *Grino the Black Numenorean*.
A sturdy pack horse is standing here.
*Nushenak the Black Numenorean* is standing here.
Exits: North South Up.
* C HP:Wounded Mana:Icy>
*Grino the Black Numenorean* panics, and attempts to flee.
*Nushenak the Black Numenorean* leaves south.
* C HP:Wounded Mana:Icy>Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Exits: South Down.
* C HP:Wounded Mana:Icy>er
exam corpse
corpse (here) :
a stone
a City Key
a water skin
a plain leather belt
a dark broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a bejewelled shield (worn out)
a thin pair of leather gloves (worn out)
a pair of smooth, black boots
a plain pair of pants (worn out)
a plain hood (used)
a black shirt (worn out)
a red ruby; it has a soft glowing aura
a ring
a shop key
a strange set of lock picks
* C HP:Wounded Mana:Icy>get all corpse
You get a strange set of lock picks from the corpse of *a Man*.
You get a shop key from the corpse of *a Man*.
You get a ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a black shirt from the corpse of *a Man*.
You get a plain hood from the corpse of *a Man*.
You get a plain pair of pants from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a thin pair of leather gloves from the corpse of *a Man*.
You get a bejewelled shield from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a dark broadsword from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a City Key from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
* C HP:Wounded Mana:Icy>wear all
You are already wearing something around your body.
You fasten a strange set of lock picks on your belt.
You are already holding too much.
You put a ring on your left finger.
You wear a red ruby around your neck.
A black shirt seems to be too large for you.
A plain hood seems to be too large for you.
A plain pair of pants seems to be too large for you.
You are already wearing something on your feet.
A thin pair of leather gloves seems to be too large for you.
You are already holding too much.
You are already wearing something around your body.
You put a leather backpack over your shoulder.
You are already holding too much.
You are already wearing something around your waist.
You are already holding too much.
You are already holding too much.
You are already holding too much.
* C HP:Wounded Mana:Icy>
Adrahil has arrived from below.
* C HP:Wounded Mana:Icy>sc
54/187 hit, 6/118 mana, and 111/111 moves.
* C HP:Wounded Mana:Icy>
Adrahil leaves down.
* C HP:Wounded Mana:Icy>group a
Adrahil has arrived from below.
* C HP:Wounded Mana:Icy>drahil
Adrahil is a group leader!
* C HP:Wounded Mana:Icy>say group
Adrahil opens the door.
* C HP:Wounded Mana:Icy>me
Adrahil leaves south.
* C HP:Wounded Mana:Icy>
Ok.
* C HP:Wounded Mana:Icy>
Adrahil has arrived from the south.
* C HP:Wounded Mana:Icy>group
*Balzak the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
* C HP:Wounded Mana:Icy>mor
The mercenary-guard cleaves *Balzak the Black Numenorean*'s body and tickles
it.
* C HP:Wounded Mana:Icy>t
*Balzak the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Icy>he
Adrahil closes the door.
* C HP:Wounded Mana:Icy>
*Grino the Black Numenorean* has arrived from below.
Adrahil pounds *Balzak the Black Numenorean*'s body hard.
* C HP:Wounded Mana:Icy>cd*Grino the Black Numenorean* begins some strange incan
tations...
Group disbanded.
* C HP:Wounded Mana:Icy>
close door
It's already closed!
* C HP:Wounded Mana:Icy>d
*Nushenak the Black Numenorean* has arrived from below.
*Balzak the Black Numenorean* utters the word 'yufzbarr'
*Balzak the Black Numenorean* throws a fireball at Adrahil, completely
enveloping him in flames.
* C HP:Wounded Mana:Icy>*Nushenak the Black Numenorean* begins some strange inca
ntations...
The Entrance
A striped shirt is on the ground.
Exits: North South Up.
* C HP:Wounded Mana:Icy>
*Balzak the Black Numenorean* has arrived from above.
*Grino the Black Numenorean* has arrived from above.
* C HP:Wounded Mana:Icy>u
c*Grino the Black Numenorean* leaves up.
*Balzak the Black Numenorean* leaves up.
Tharbad's Reception
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Adrahil the Man is standing here.
A sturdy pack horse is standing here.
*Nushenak the Black Numenorean* is standing here trying to concentrate.
*Grino the Black Numenorean* is standing here.
*Balzak the Black Numenorean* is standing here.
Exits: South Down.
*Nushenak the Black Numenorean* utters the words 'lightning bolt'
Adrahil staggers back as the lightning bolt sent by *Nushenak the Black
Numenorean* hits him.
Adrahil panics, and attempts to flee.
*Nushenak the Black Numenorean* slashes Adrahil's left leg.
* C HP:Wounded Mana:Icy>
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
*Grino the Black Numenorean* begins some strange incantations...
* C HP:Wounded Mana:Icy>
The shady innkeeper pierces *Nushenak the Black Numenorean*'s right leg
extremely hard and shatters it.
*Nushenak the Black Numenorean* is incapacitated and will slowly die, if not
aided.
* C HP:Wounded Mana:Icy>c
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
The mercenary-guard cleaves *Nushenak the Black Numenorean*'s right foot
extremely hard and shatters it.
You gained some renown in this battle!
Your blood freezes as you hear *Nushenak the Black Numenorean*'s death cry.
*Nushenak the Black Numenorean* is dead! R.I.P.
* C HP:Wounded Mana:Icy>
Adrahil gets a pile of coins from the corpse of *a Man*.
*Grino the Black Numenorean* utters the words 'lightning bolt'
Adrahil staggers back as the lightning bolt sent by *Grino the Black
Numenorean* hits him.
*Grino the Black Numenorean* slashes Adrahil's right hand extremely hard and
shatters it.
* C HP:Wounded Mana:Icy>a
Adrahil pounds *Grino the Black Numenorean*'s head very hard.
* C HP:Wounded Mana:Icy>* C HP:Wounded Mana:Icy *Grino the Black Numenorean*:Hur
t Adrahil:Awful>
kill *man*
*Grino the Black Numenorean* swiftly dodges your attempt to slash him.
* C HP:Wounded Mana:Icy *Grino the Black Numenorean*:Hurt Adrahil:Awful>cm
*Balzak the Black Numenorean* leaves down.
A pack horse leaves down.
* C HP:Wounded Mana:Icy *Grino the Black Numenorean*:Hurt Adrahil:Awful>
*Grino the Black Numenorean* begins some strange incantations...
Adrahil panics, and attempts to flee.
Adrahil leaves down.
* C HP:Wounded Mana:Icy *Grino the Black Numenorean*:Hurt>
*Grino the Black Numenorean* panics, and attempts to flee.
*Grino the Black Numenorean* leaves down.
* C HP:Wounded Mana:Icy>*Grino the Black Numenorean* has arrived from below.
change mood aggressive
Ok.
* C HP:Wounded Mana:Icy>b
Adrahil has arrived from below.
* C HP:Wounded Mana:Icy>
bash dis *man*
Your victim has disappeared!
*Grino the Black Numenorean* leaves down.
* C HP:Wounded Mana:Icy>l
Tharbad's Reception
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Adrahil the Man is standing here.
* C HP:Wounded Mana:Icy>
Adrahil begins some strange incantations...
* C HP:Wounded Mana:Cold>er
exam corpse
corpse (here) :
a keyring with a key and a set of lock picks
a gem-inlaid knife (dented)
a water skin
a red ruby; it has a soft glowing aura
a broad silver belt
a dark broadsword (dented)
a leather backpack
a forest green cloak (used)
a dark shield (used)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a brown pair of pants (worn out)
a green hood (used)
a plain shirt (worn out)
a fine grey cloak (brand new)
* C HP:Wounded Mana:Cold>lic
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>k
Adrahil begins some strange incantations...
* C HP:Wounded Mana:Cold>
You lick your mouth and smile.
* C HP:Wounded Mana:Cold>gc
get coins corpse
You can't find a coins in the corpse.
* C HP:Wounded Mana:Cold>
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>
Adrahil begins some strange incantations...
* C HP:Wounded Mana:Cold>sc
58/187 hit, 13/118 mana, and 111/111 moves.
* C HP:Wounded Mana:Cold>
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>
Adrahil begins some strange incantations...
* C HP:Wounded Mana:Cold>
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>
Adrahil begins some strange incantations...
* C HP:Wounded Mana:Cold>
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>er
Adrahil says 'HIT'
* C HP:Wounded Mana:Cold>no
Adrahil utters the words 'judicandus dies'
* C HP:Wounded Mana:Cold>d
Adrahil says 'HEAL'
* C HP:Wounded Mana:Cold>
You nod solemnly.
* C HP:Wounded Mana:Cold>say i bash
Ok.
* C HP:Wounded Mana:Cold>say cold
Ok.
* C HP:Wounded Mana:Cold>eat lemb
Adrahil says 'cre'
* C HP:Wounded Mana:Cold>as
You eat the lembas.
You are full.
* C HP:Wounded Mana:Cold>dws
drink skin water
You drink the water.
Adrahil says 'cure'
* C HP:Wounded Mana:Cold>cs^H^H^H^Hsc
*Balzak the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
Adrahil gets a fine grey cloak from the corpse of *a Man*.
Adrahil gets a plain shirt from the corpse of *a Man*.
Adrahil gets a green hood from the corpse of *a Man*.
Adrahil gets a brown pair of pants from the corpse of *a Man*.
Adrahil gets a pair of smooth, black boots from the corpse of *a Man*.
Adrahil gets a thin pair of leather gloves from the corpse of *a Man*.
Adrahil gets a pair of soft leather sleeves from the corpse of *a Man*.
Adrahil gets a dark shield from the corpse of *a Man*.
Adrahil gets a forest green cloak from the corpse of *a Man*.
Adrahil gets a leather backpack from the corpse of *a Man*.
Adrahil gets a dark broadsword from the corpse of *a Man*.
Adrahil gets a broad silver belt from the corpse of *a Man*.
Adrahil gets a red ruby from the corpse of *a Man*.
Adrahil gets a water skin from the corpse of *a Man*.
Adrahil gets a gem-inlaid knife from the corpse of *a Man*.
Adrahil gets a keyring with a key and a set of lock picks from the corpse of
*a Man*.
* C HP:Wounded Mana:Cold>61/187 hit, 17/118 mana, and 111/111 moves.
* C HP:Wounded Mana:Cold>,
*Grino the Black Numenorean* has arrived from below.
* C HP:Wounded Mana:Cold>change spellcastin normal
Ok.
The shady innkeeper pierces *Balzak the Black Numenorean*'s left foot
extremely hard and shatters it.
* C HP:Wounded Mana:Cold>
*Grino the Black Numenorean* leaves down.
* C HP:Wounded Mana:Cold>d
The mercenary-guard cleaves *Balzak the Black Numenorean*'s right leg hard and
shatters it.
* C HP:Wounded Mana:Cold>
The Entrance
A striped shirt is on the ground.
*Grino the Black Numenorean* is standing here.
Exits: North South Up.
*Grino the Black Numenorean* leaves up.
* C HP:Wounded Mana:Cold>u
*Grino the Black Numenorean* has arrived from above.
* C HP:Wounded Mana:Cold>
*Balzak the Black Numenorean* has arrived from above.
* C HP:Wounded Mana:Cold>Tharbad's Reception
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A domesticated pony, beast of burden to many, stands here.
A mountain mule (mine) is standing here.
Adrahil the Man is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
* C HP:Wounded Mana:Cold>c
cast 'lightning bolt' *man*
Nobody here by that name.
* C HP:Wounded Mana:Cold>cs p
cast 'cure serious' p
Nobody here by that name.
* C HP:Wounded Mana:Cold>
Lalin narrates 'heh...back from eating...any action?'
* C HP:Wounded Mana:Cold>label adrahil p
Ok.
* C HP:Wounded Mana:Cold>cs p
cast 'cure serious' p
You muster all of your concentration...
Ok.
* C HP:Wounded Mana:Frozen>cd
close door
It's already closed!
* C HP:Wounded Mana:Frozen>sc
63/187 hit, 1/118 mana, and 111/111 moves.
* C HP:Wounded Mana:Frozen>stat
Adrahil (p) smiles happily.
* C HP:Wounded Mana:Frozen>
OB: 77%, DB: 15%, PB: 40%, Armour: 39%. Wimpy: 50. Mood: aggressive.
Needed: 433,404 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- sense life
* C HP:Wounded Mana:Frozen>cm
change mood aggressive
Ok.
* C HP:Wounded Mana:Icy>
Adrahil (p) licks his mouth and smiles.
* C HP:Wounded Mana:Icy>say good do
Rinoa narrates 'no not really'
* C HP:Wounded Mana:Icy>in
Ok.
* C HP:Wounded Mana:Icy>gr
What group?!
* C HP:Wounded Mana:Icy>
*Balzak the Black Numenorean* has arrived from below.
* C HP:Wounded Mana:Icy>say
Adrahil leaves down.
* C HP:Wounded Mana:Icy>grou
Adrahil (p) has arrived from below.
* C HP:Wounded Mana:Icy>p
The shady innkeeper pierces *Balzak the Black Numenorean*'s right leg
extremely hard and shatters it.
* C HP:Wounded Mana:Icy>me
Adrahil (p) pounds *Balzak the Black Numenorean*'s left foot extremely hard
and shatters it.
* C HP:Wounded Mana:Icy>
Ok.
The mercenary-guard cleaves *Balzak the Black Numenorean*'s left leg and
shatters it.
*Balzak the Black Numenorean* is stunned and will probably die soon.
* C HP:Wounded Mana:Icy>a
* C HP:Wounded Mana:Icy>
kill *man*
Alas!
You failed to reach him through the melee.
* C HP:Wounded Mana:Icy>
The shady innkeeper pierces *Balzak the Black Numenorean*'s right foot
extremely hard and shatters it.
*Balzak the Black Numenorean* is mortally wounded and will die soon if not
aided.
a
* C HP:Wounded Mana:Icy>
The mercenary-guard cleaves *Balzak the Black Numenorean*'s right arm very
hard and shatters it.
Your blood freezes as you hear *Balzak the Black Numenorean*'s death cry.
*Balzak the Black Numenorean* is dead! R.I.P.
Adrahil (p) gets a pile of coins from the corpse of *a Man*.
* C HP:Wounded Mana:Icy>akill *man*
They aren't here.
* C HP:Wounded Mana:Icy>^H^H^H
Belkira narrates 'any1 seen vanor?'
* C HP:Wounded Mana:Icy>a
Adrahil (p) throws back his head and cackles with insane glee!
kill *man*
They aren't here.
* C HP:Wounded Mana:Icy>cm
change mood aggressive
Ok.
* C HP:Wounded Mana:Icy>nod
You nod solemnly.
* C HP:Wounded Mana:Icy>er
exam corpse
corpse (here) :
a quiver
a stone
a butcher knife (dented)
a stone
a strange set of lock picks
a water skin
a plain leather belt
an engraved broadsword (brand new)
a yew longbow
a fine grey cloak (used)
a bejewelled shield (used)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (used)
an old black hat (brand new)
a red ruby; it has a soft glowing aura
a red ruby; it has a soft glowing aura
a ring
a large sack
* C HP:Wounded Mana:Icy>
Whity narrates 'on 4h tracks goin s along gw'
* C HP:Wounded Mana:Icy>put all
Adrahil (p) gets a red ruby from the corpse of *a Man*.
* C HP:Wounded Mana:Icy>pa
Lalin narrates 'vanor bn? hush...'
* C HP:Wounded Mana:Icy>ck
Adrahil (p) gets a red ruby from the corpse of *a Man*.
What do you want to put it in?
* C HP:Wounded Mana:Icy>get all corpse
You can't get a large sack, you are carrying too many items already.
* C HP:Wounded Mana:Icy>
Whity narrates 'him for 90%'
* C HP:Wounded Mana:Icy>er
exam corpse
corpse (here) :
a quiver
a stone
a butcher knife (dented)
a stone
a strange set of lock picks
a water skin
a plain leather belt
an engraved broadsword (brand new)
a yew longbow
a fine grey cloak (used)
a bejewelled shield (used)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (used)
an old black hat (brand new)
a ring
a large sack
* C HP:Wounded Mana:Icy>l
Benny narrates 'ask him?'
C HP:Wounded Mana:Icy>
Adrahil (p) gets a bejewelled shield from the corpse of *a Man*.
* C HP:Wounded Mana:Icy>say i nee
Adrahil (p) giggles.
* C HP:Wounded Mana:Icy>d hi s
Saving Morthe.
* C HP:Wounded Mana:Icy>hit
Ok.
* C HP:Wounded Mana:Icy>
Benny narrates 'he's a bn?'
Adrahil (p) says 'idiots'
* C HP:Wounded Mana:Icy>lick
You lick your mouth and smile.
* C HP:Wounded Mana:Icy>nod
Barret narrates 'any mage up for lord?'
You nod solemnly.
* C HP:Wounded Mana:Icy>
Adrahil leaves down.
* C HP:Wounded Mana:Icy>e
Adrahil (p) has arrived from below.
A pack horse has arrived from below.
* C HP:Wounded Mana:Cold>trophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Snafu | 1, 0%, #Gnab |
| 1, 0%, #Cyst | 1, 0%, #Badrock |
| 2, 0%, #Mung | 1, 0%, #Louie |
| 1, 0%, #Iranon | 1, 0%, #Zigurakhor |
| 1, 0%, #Gimilzor | 1, 0%, #Rhuka |
| 1, 0%, #Esmerelda | 1, 0%, #Drax |
| 2, 0%, #Granvil | 1, 0%, #Girando |
| 2, 0%, #Blaz | 1, 0%, #Almacar |
| 1, 0%, #Stormblast | 1, 0%, #Nazgum |
| 1, 0%, #Rukhnam | 1, 0%, #Gurtak |
| 1, 0%, #Dement | 1, 0%, #Kozlor |
Unfortunately i didnt get them on trophy , and didn were grouped all fight , but i get some wp
and nice eq. So Bn's bewere Morthe always get you this or another way. YOu cant escape, y
you coudl only begs for fast death *wink*