Moandor doing mobs???
posted by Moandor
2000-10-24 20:48:09
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Not very interesting one, but log-greedy as we are i still descided to post it.
Road to Fornost
Exits: North East South.

* R C Mana:Burning>Bend in the road
A grey wolf is here, snarling aggressively.
A restless rabbit bounces around.
Exits: North East South West.

* R C Mana:Burning>w
tr
Bend in the road
Exits: East South West.

* R C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of the starved grey wolf leading east (done less than 1 hour ago).
   - a track of the White Eagle leading east (done less than 2 hours ago). [this track wasn't here before]
   - a track of the White Eagle coming from the south (done less than 2 hours ago).
   - a track of a pack horse leading east (done less than 3 hours ago).
   - a track of the grey wolf leading south (done less than 3 hours ago).
   - a track of the young ranger leading east (done less than 3 hours ago).
   - a track of the grey wolf leading east (done less than 4 hours ago).
   - a track of the starved grey wolf leading south (done less than 5 hours ago).
   - a track of *a Hobbit* leading east (done less than 7 hours ago).
   - a track of *a Hobbit* coming from the south (done less than 7 hours ago).
   - a track of the tall stag leading south (done less than 8 hours ago).
   - a track of *a Man* coming from the west (done less than 9 hours ago).
   - a track of a pack horse leading west (done less than 12 hours ago).
   - a track of *a Man* leading west (done less than 12 hours ago).
A bouncing rabbit has arrived from the east.


You stop searching, you don't seem to find anything else.

* R C Mana:Burning>* R C Mana:Burning>e
Bend in the road
A grey wolf is here, snarling aggressively.
Exits: North East South West.

* R C Mana:Burning>tr eagle
You carefully examine the ground around you, looking for tracks...
A sparrow has arrived from the south.

You see some tracks of the White Eagle leading north
 (done less than 2 hours ago).

* R C Mana:Burning>n
Road to Fornost
Exits: North East South.

You see some tracks of the White Eagle leading north
 (done less than 2 hours ago).

* R C Mana:Burning>n
Road to Fornost
Exits: North East South West.

You see some tracks of the White Eagle leading west
 (done less than 2 hours ago).

* R C Mana:Burning>w
Light forest
Exits: East West.

You see some tracks of the White Eagle leading west
 (done less than 2 hours ago).

* R C Mana:Burning>fi eagle
cast 'fire' eagle
Nobody here by that name.

* R C Mana:Burning>tr
You stop tracking your victim.               [EEKS!]
You suddenly notice the hardened ranger.

* R C Mana:Burning>
You swiftly dodge the hardened ranger's attempt to hit you.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.

* R C Mana:Burning the hardened ranger:Healthy>w
No way! 
You are fighting for your life!

* R C Mana:Burning the hardened ranger:Healthy>
You feel yourself exposed.

* R C Mana:Burning the hardened ranger:Healthy>flee
e
PANIC! 
You can't quit the fight!

* R C Mana:Burning the hardened ranger:Healthy>e
No way! 
You are fighting for your life!

* R C Mana:Burning the hardened ranger:Healthy>
You suddenly notice the hardened ranger.

* R C Mana:Burning the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!

* R C Mana:Burning the hardened ranger:Healthy>e
You flee head over heels.
Light forest
Exits: North East.

* R C Mana:Burning>e
Light forest
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East West.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger lightly hits your body and tickles it.
The hardened ranger lightly hits your right leg and tickles it.
The hardened ranger lightly hits your body and tickles it.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>flee
e
You flee head over heels.
Light forest
Exits: North East.

* R C HP:Fine Mana:Burning>e
Light forest
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East West.

* R C HP:Fine Mana:Burning>e
Road to Fornost
Exits: North East South West.

* R C HP:Fine Mana:Burning>
You suddenly notice the hardened ranger.  [Must get rid of them somehow]

e
Bushy Fields
Exits: North East South West.

* R C HP:Fine Mana:Burning>Grassy Fields
Exits: North South West.

* R C HP:Fine Mana:Burning>e
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>n
e
North Downs
The bullfrog is standing here.
Exits: North South West.

* R C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>n
North Downs
Exits: North East South West.

* R C HP:Fine Mana:Burning>cw
cha mood wimpy
Ok.

* R C HP:Fine Mana:Burning>stat
OB: 41%, DB: 66%, PB: 60%, Armour: 49%. Wimpy: 100. Mood: wimpy.
Needed: 752,377 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- panic
- stored spell earthquake.
- noquit
- stored spell earthquake.
- stored spell earthquake.
- armour
- stored spell earthquake.
- shield
- novoid
- stored spell earthquake.

* R C HP:Fine Mana:Burning>n
North Downs
Exits: North East South West.

* R C HP:Fine Mana:Burning>
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>
You suddenly notice the hardened ranger.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>
The hardened ranger tries to hit you, but your parry is successful.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>alias v cast 'fire' eagle
Ok.
The hardened ranger has arrived from the south.
You suddenly notice the hardened ranger.
The hardened ranger lightly hits your left hand and tickles it.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>flee
n
You flee head over heels.
North Downs
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger tries to hit you, but your parry is successful.

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>n
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning the hardened ranger:Healthy>
You flee head over heels.
Forest of Fornost
Exits: North East West.

* R C HP:Fine Mana:Burning>n
n
Forest of Fornost
Exits: North South West.

* R C HP:Fine Mana:Burning>n
Forest of Fornost
Exits: North South West.

* R C HP:Fine Mana:Burning>w
Forest River
Exits: North East South West.

* R C HP:Fine Mana:Burning>w
Swift River
Exits: North East South West.

* R C HP:Fine Mana:Burning>Swift River
Exits: East South West.

* R C HP:Fine Mana:Burning>e
n
Swift River
Exits: North East South West.
Saving Moandor.

* R C HP:Fine Mana:Burning>w
Wooded River Bank
A river otter splashes playfully here.
Exits: North East South West.

* R C HP:Fine Mana:Burning>w
Bend in the Road
Exits: North East West.

* R C HP:Fine Mana:Burning>Bend in the Road
Exits: East South.

* R C HP:Fine Mana:Burning>s
s
An Old Stone Bridge
Exits: North South Down.

* R C HP:Fine Mana:Burning>s
Road to Fornost
Exits: North East South.

* R C HP:Fine Mana:Burning>s
Road to Fornost
Exits: North East South.

* R C HP:Fine Mana:Burning>Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R C HP:Fine Mana:Burning>s
s
Road to Fornost
A grey wolf is here, snarling aggressively.
Exits: North East South.

* R C HP:Fine Mana:Burning>Road to Fornost
Exits: North East South West.

* R C HP:Fine Mana:Burning>w
w
Light forest
Exits: East West.

* R C HP:Fine Move:Tired>Light forest
Exits: North East.                         [And here goes]

* R C HP:Fine Move:Tired>n
clo green
Dead forest
The White Eagle is standing here.
Exits: South.

* R C HP:Fine Move:Tired>
Ok.

* R C HP:Fine Move:Tired>v
cast 'fire' eagle
You start to concentrate...

q
q
* R C HP:Fine Mana:Burning Move:Tired the White Eagle:Fine>
Ok.
Your fireball completely envelops the White Eagle in flames.

* R C HP:Fine Mana:Burning Move:Tired the White Eagle:Fine>
The White Eagle strongly hits your body and tickles it.

* R C HP:Fine Mana:Burning Move:Tired the White Eagle:Fine>cast 'earthquake'
You quickly recall your stored spell...

q
You feel less protected.
The White Eagle hits your right leg and tickles it.

The earth trembles beneath your feet!
You stop riding a pack horse.
The earth trembles and shivers.

* C HP:Fine Mana:Burning Move:Tired the White Eagle:Hurt>cast 'earthquake'
You quickly recall your stored spell...

clo green
The White Eagle hits your left foot extremely hard.          [I know eagles hit damn hard!]

The earth trembles beneath your feet!
A pack horse is mortally wounded and will die soon if not aided.  [My horsie]
The earth trembles and shivers.

* C HP:Fine Mana:Hot the White Eagle:Wounded>cast 'earthquake'
You quickly recall your stored spell...

q
clo green
The earth trembles beneath your feet!
You receive your share of experience.
Good job!
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
get coins corpse
The earth trembles and shivers.

* C HP:Fine Mana:Hot the White Eagle:Bad>It's already closed!

* C HP:Fine Mana:Hot the White Eagle:Bad>cast 'earthquake'
You quickly recall your stored spell...

The White Eagle hits your left hand very hard.

q
The earth trembles beneath your feet!
The earth trembles and shivers.

* C HP:Hurt Mana:Warm the White Eagle:Awful>It's already closed!

* C HP:Hurt Mana:Warm the White Eagle:Awful>
You can't find a coins in the corpse.

* C HP:Hurt Mana:Warm the White Eagle:Awful>q
cast 'earthquake'
You quickly recall your stored spell...

The earth trembles beneath your feet!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear the White Eagle's death cry.
The White Eagle is dead! R.I.P.                             [And here comes 100k]
get coins corpse
The earth trembles and shivers.        

* C HP:Hurt Mana:Warm>cast 'earthquake'
You start to concentrate...

The earth trembles beneath your feet!
The earth trembles and shivers.

* C HP:Hurt Mana:Cold>
You can't find a coins in the corpse.
The green is opened from the other side.
Someone closes the green.                                    [I expected it, out now faasstt!!]

* C HP:Hurt Mana:Cold>* C HP:Hurt Mana:Cold>
You suddenly notice the hardened ranger.

* C HP:Hurt Mana:Cold>op green

The hardened ranger tries to hit you, but your parry is successful.

* C HP:Hurt Mana:Cold the hardened ranger:Healthy>flee
Ok.

* C HP:Hurt Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Light forest
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East.
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger hits your body very hard.

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>e
flee
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>e
e
You flee head over heels.
Dead forest
On the ground, there are two backswords.
A forest-green cloak lies here, cleverly camouflaged in this environment.
On the ground, there are two full metal shields.
A large wooden full shield is on the ground.
A longsword is on the ground.
A fang, an orkish piercing sword, has been planted in the ground.
A pan is here, ready for use.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A black pair of pants are on the ground.
A plain shirt is on the ground.
A large red gem lies on the ground, glowing strangely.
A ring, with a runic inscription. It looks very old.
A set of tools, wrapped in black leather, lies here.
There are two shortswords here.
On the ground, there are three small wooden shields.
A small wooden target shield is on the ground.
A little stone lies on the ground.
A pair of thin leather gloves are lying here.
A sable pouch lies on the ground.
A pair of smooth boots lies on the ground.
A large sack is on the ground.
The corpse of the White Eagle is lying here.
The corpse of a pack horse is lying here.
A hardened ranger is walking around, looking for tracks.
Exits: South.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!
The hardened ranger joins the hardened ranger's fight.

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>flee

PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>
You suddenly notice the hardened ranger.

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>flee
You flee head over heels.
Light forest
Exits: North East.
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger tries to hit you, but your parry is successful.

* C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>e
e
You flee head over heels.
Light forest
Exits: East West.

* C HP:Hurt Mana:Cold Move:Tired>flee
Road to Fornost
Exits: North East South West.                      [out finally]

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Duvel2000-10-24 20:51:12
Eagle is around 300k =P

Nice kill =P
Unknown2000-10-24 20:51:19
not very interesting, how true
Zoone2000-10-24 21:22:12
i liked it
Zoone2000-10-24 21:23:25
woulda been cool if you coulda closed em all in and quickblocked :P
Unknown2000-10-24 21:44:38
How would he have gotten out if he blocks them in, Zoone?
Unknown2000-10-24 23:22:57
Can't Block Green if i am mistaken? isn't that part of the new block code
since its related to vegatation etc?
Araw2000-10-25 00:02:17
Funny thing, got a freeze when the spirit was bad and I healthy.
Came back from the freeze in mandos. *shrugh*

Congrats on the xp, but nice kill?
Well it really was a mob I had no control of my char and metas don't even
have an autowimpy.
I was pleased to see you didn't have time to get my stuff tho :)
Lalin2000-10-25 00:31:40
huhu, dunno what bn runned before there=)
Ethar2000-10-25 02:01:08
good log
Pampalini2000-10-25 13:27:18
Unknown is not interesting one, but this log is nice since puke dies.
Claps Moandor
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