OM rips to turborangers
posted by Oscarmeyer
2000-10-25 00:35:58
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Well, for all of you that hate me, here is your lucky day. I saw Grumm get lis
**********Ok, check this shit out, this is some 2-3 zones NORTH of morthan, watch how fast I lose the hardons, and where they catch up again. (Spam removed)**************

You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* W S C Mana:Burning Move:Tired>n
Oak Forest
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.

You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).
The hardened ranger leaves south.
The hardened ranger leaves south.

* W S C Mana:Burning Move:Slow>n
Faint Trail
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.
The hardened ranger suddenly seems to freeze, listening carefully.

The hardened ranger passes dangerously close to your hiding place.

The grey wolf has arrived from the west.

e
You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* W S C Move:Slow>
Faint Trail
Exits: South West.
The hardened ranger has arrived from the west.

track
You suddenly notice the hardened ranger.

s
Hmm... you have lost the track.

* W S C Move:Slow>
You carefully examine the ground around you, looking for track
s...

s

The hardened ranger says 'Ah! There you are!'
Aye! 
You cannot concentrate any more...
You stop searching.
The hardened ranger tries to hit you, but your parry is successful.

* W S C Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your
life!
You feel yourself exposed.

* W S C Move:Slow the hardened ranger:Healthy>flNo way! 
You are fighting for you
r life!

* W S C Move:Slow the hardened ranger:Healthy>e
* W S C Move:Slow the hardened ranger:Healthy>s
You flee head over heels.
Faint Trail
Exits: North East South West.

* W S C Move:Slow>s
gLight Forest
Exits: North East South West.

* W S C Move:Slow>et drThin Forest
Exits: North East South West.

* W S C Move:Slow>aught sable
s
You can't find a draught in the sable.			********GREAT time for decay**********

* W S C Move:Slow>Trail Through Forest
Exits: North East South West.

* W S C Move:Slow>s
getForest Glen
A fallow deer is grazing peacefully here.
Exits: North East South.

* W S C Move:Slow> flask satchel
s
You can't find a flask in the satchel.

* W S C Move:Slow>Dense Forest
Exits: North East South.

* W S C Move:Slow>get flask satchel
s
You can't find a flask in the satchel.

* W S C Move:Slow>Light Forest
Exits: North East South West.

* W S C Move:Slow>sst fal
Light Forest
Exits: North South.

* W S C Move:Slow>s
lLight Forest
Exits: North South.

* W S C Move:Slow>ook in sable
pouch (used) :
two black candles
a purple scroll
three receipts
two tickets

* W S C Move:Slow>s
Grassy Plains
Exits: North East South.

* W S C Move:Slow>look in satchel
satchel (used) :
a black arm wrapping (used)
a black candle
twenty-six bloody scalps
two fortune-cookies
a pair of snowshoes (brand new)
six piles of blackberries
six piles of grey petals
four piles of long, slender green leaves
seven piles of white petals
four silver-tipped arrows
a small fluid-sack
two water skins
a sealed letter
a sealed letter
a sealed letter

* W S C Move:Slow>s
Bend in the Greenway
Exits: North East South.

* W S C Move:Slow>s
Greenway
Exits: North South.

* W S C Move:Slow>s
Greenway
Exits: North South West.

* W S C Move:Slow>sneak
w
You stop sneaking.

* W C Move:Slow>Small Path
Exits: East West.

* W C Move:Slow>w
Small Path
Exits: North East South.

* W C Move:Slow>s
Dark Forest
Exits: North East South.

* W C Move:Slow>s
Dark Forest
The corpse of the grey wolf is lying here.
Exits: North East South.

* W C Move:Slow>s
Dark Forest
The corpse of the huge, black wolf is lying here.
Exits: North East.

* W C Move:Slow>e
Dark Forest
Exits: North East South West.

* W C Move:Slow>s
In a Dark Forest
The corpse of the tree-snake is lying here.
The corpse of the tree-snake is lying here.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.

* W C Move:Weak>s
In a Dark Forest
The corpse of the tree-snake is lying here.
The corpse of the tree-snake is lying here.
The corpse of the tree-snake is lying here.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.

* W C Move:Weak>s
In a Dark Forest
Exits: North East South West.

* W C Move:Weak>s
In a Dark Forest
Exits: North East South West.

* W C Move:Weak>s
In a Dark Forest
The corpse of the slithering snake is lying here.
The corpse of the slithering snake is lying here.
A restless rabbit bounces around.
A brown fox is here, looking for some rabbits to chew up.
Exits: North.

* W C Move:Weak>o
The moon rises in the east.

* W C Move:Weak>p bushes
s
c
Ok.

* W C Move:Weak>l
Thin Forest
A fallow deer is grazing peacefully here.
A sparrow is flapping around on the ground.
A mass of wriggling vines drops on you from the trees.
Exits: North East South West.

* W C Move:Weak>ose thornybush
Ok.

* W C Move:Weak>bd thornybush
cast 'block door' thornybush
You muster all of your concentration...
A mass of vines tries to hit you, but your parry is successful.

The rabid, grey wolf has arrived from the east.

You seem unable to block it...

* W C Mana:Warm Move:Weak a mass of vines:Healthy>
You strongly pierce a mass of vines' branch and tickle it.

* W C Mana:Warm Move:Weak a mass of vines:Fine>es
You seek to escape...

s
A sparrow leaves west.

You successfully escaped the fight!

* W C Mana:Warm Move:Slow>Broken Fields
A nightingale is here, chirping a sweet melody.
Exits: North East South West.

* W C Mana:Warm Move:Weak>s
Plains
A rabbit is here eyeing your presence warily.
Exits: North South West.

* W C Mana:Warm Move:Weak>s
Grassy Plains
A small brown snake is slithering around here.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East South West.
A cute, bouncing rabbit has arrived from the north.

* W C Mana:Warm Move:Weak>s
Grassy Plains
Exits: North East West.

* W C Mana:Warm Move:Weak>e
Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C Mana:Warm Move:Weak>s
Grassy Plains
Exits: North South.

* W C Mana:Warm Move:Weak>s
Grassy Plains
A rabbit is here eyeing your presence warily.
Exits: North South West.

* W C Mana:Hot Move:Weak>s
Grassy Plains
Exits: North South West.

* W C Mana:Hot Move:Weak>stat
invisOB: 62%, DB: 48%, PB: 66%, Armour: 34%. Wimpy: 230. Mood: wimpy.
Needed: 901,533 xp, 0 tp. Gold: 438. Alert: normal.
Affected by:
- noquit
- novoid

* W C Mana:Hot Move:Weak>
cast 'shroud'
You start to concentrate...

s
You are surrounded by a misty shroud.

* W C Mana:Warm Move:Weak>Grassy Plains
Exits: North East South.

* W C Mana:Warm Move:Weak>tro grumm
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Grumm                    |                                      |

* W C Mana:Warm Move:Weak>s
The thickbushes seems to be closed.

* W C Mana:Warm Move:Weak>tro #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Grumm                    |   1,  1%,  #Silenoz                  |
|   1,  1%,  #Bounty                   |   1,  0%,  #Amano                    |
|   2,  2%,  #Isriam                   |   1,  1%,  #Porter                   |
|   1,  0%,  #Khuk                     |   1,  1%,  #Smithy                   |
|   1,  1%,  #Valin                    |   1,  1%,  #Haphind                  |
|   3,  2%,  #Sordim                   |   2,  1%,  #Oddyseus                 |
|   1,  1%,  #Dune                     |   1,  1%,  #Weigraf                  |
|   3,  3%,  #Eglath                   |   2,  2%,  #Pilnik                   |
|   1,  0%,  #Gornack                  |   1,  0%,  #Funik                    |
|   1,  0%,  #Konrad                   |   1,  1%,  #Janick                   |
|   1,  0%,  #Goldor                   |   1,  0%,  #Râze                     |
|   1,  1%,  #Wumpus                   |   1,  1%,  #Ruben                    |
|   1,  1%,  #Pest                     |   1,  1%,  #Melethilwë               |
|   1,  0%,  #Aladin                   |   1,  1%,  #Bruien                   |
|   1,  1%,  #Roql                     |   1,  1%,  #Kon                      |
|   1,  1%,  #Alderman                 |   1,  1%,  #Dorlak                   |
|   1,  1%,  #Burrahobbit              |   1,  1%,  #Vahn                     |
|   1,  1%,  #Elendorin                |   1,  1%,  #Legolad                  |
|   1,  1%,  #Vir                      |   1,  0%,  #Morthe                   |
|   1,  0%,  #Elaviel                  |   1,  0%,  #Kiki                     |

*** Return: continue, b: back one page, r: redisplay, q:quit (20%) *** q
Saving Oscarmeyer.

*** Return: continue, b: back one page, r: redisplay, q:quit (20%) ***
* W C Mana:Warm Move:Weak>e
Plains
Exits: East West.

* W C Mana:Warm Move:Weak>e
Dry Fields
Exits: South West.

* W C Mana:Warm Move:Weak>s
Dry Fields
A worm is here slithering around.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South.

* W C Mana:Warm Move:Weak>s
Desolate Plains
A worm is here slithering around.
Exits: North East West.

* W C Mana:Warm Move:Weak>w
Old Road
Exits: North East South.

* W C Mana:Warm Move:Weak>s
Old Road
Exits: North East South.

* W C Mana:Warm Move:Weak>s
*a Dwarf* has arrived from the east riding a mountain mule.

* W C Mana:Warm Move:Weak>
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: North East South West.
The water is frozen solid.

* W C Mana:Warm Move:Weak>e
You carefully try to walk on the frozen water.
A Bend in the River
Exits: North East South West.

* W C Mana:Warm Move:Weak>s
You carefully try to walk on the frozen water.
On a Flat Rock
Exits: North East South West Down.

* W C Mana:Warm Move:Weak>look d
The water seems cold and inhospitable, nothing but fish could survive long
there.

* W C Mana:Hot Move:Weak>rest
You sit down and rest your tired bones.

* W C Mana:Hot Move:Weak>score
sta244/244 hit, 28/59 mana, and 11/125 moves.

* W C Mana:Hot Move:Weak>t
OB: 62%, DB: 8%, PB: 66%, Armour: 34%. Wimpy: 230. Mood: wimpy.
Needed: 901,533 xp, 0 tp. Gold: 438. Alert: normal.
Affected by:
- shroud
- noquit
- novoid

* W C Mana:Hot Move:Weak>
Oops, you've sensed a danger!
You feel yourself exposed.
*a Dwarf* barely pierces your body and tickles it.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Healthy>
You pierce *a Dwarf*'s left leg extremely hard.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>st
Do you not consider fighting as standing?

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>gig
You giggle.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>con dwarf
Easy.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>
*a Dwarf* nods solemnly.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>wimp
cha mood wimp
Ok.

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>exam dwarf
You see nothing special about him.
*a Dwarf* has a few scratches.
*a Dwarf* is using:
<wielded>            a rapier (battered)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a russet coloured hood (worn out)
<worn on body>       a plain shirt (brand new)
<worn about body>    a brown cloak (worn out)
<worn on arms>       a thin pair of rigid leather sleeves (used)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a pair of guardsman's pants (used)
<worn on feet>       a pair of soft leather boots (brand new)
<worn around neck>   a plain scarf (brand new)
<worn on finger>     a ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern
<worn on belt>       a water skin
<worn on belt>       a hooded brass lantern
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a pan

You attempt to peek at the inventory:
a dark coloured flask
a dark coloured flask

* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>
Revan narrates 'we have your corpse lug'

* W C HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine>
*a Dwarf* nods solemnly.

* W C HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine>say who are you?
em wieners: who are you?
Ok.

*********Here I figure I can just regen a bit, since he is a newbie and can’t hit me**************

* W C HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine>
*a Dwarf* says 'morholth'

* W C Mana:Hot Move:Slow *a Dwarf*:Fine>
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.

*******Right here I realize HOW dead I am*********
* W C Mana:Hot Move:Slow *a Dwarf*:Fine>
*a Dwarf* licks his mouth and smiles.
You suddenly notice the hardened ranger.

* W C Mana:Hot Move:Slow *a Dwarf*:Fine>
You strongly pierce *a Dwarf*'s body and tickle it.

* W C Mana:Hot Move:Slow *a Dwarf*:Fine>
The hardened ranger strongly hits your left foot and tickles it.

* W C HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine>say shi
The hardened ranger hits your right foot extremely hard.

* W C HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine>t

You flee head over heels.
Grassy Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East West.
The ground is frozen solid.

* W C HP:Fine Mana:Hot Move:Weak>fle
em wieners: shit
Ok.

* W C HP:Fine Mana:Hot Move:Weak>
The hardened ranger has arrived from the north.
The hardened ranger has arrived from the north.

* W C HP:Fine Mana:Hot Move:Weak>e
You flee head over heels.
Grassy Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>Grassy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>e
Grassy Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>e
Grassy Plains
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>e

The brown fox has arrived from the west.

* W C HP:Fine Mana:Hot Move:Weak>Grassy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>e
You carefully try to walk on the frozen water.
A Shallow Bend in the Nen Kalthar
A hooded brass lantern has been left here.
Exits: North East West.
The water is frozen solid.

* W C HP:Fine Mana:Hot Move:Weak>e
You carefully try to walk on the frozen water.
The Majestic Nen Kalthar
A fisherman is sitting here in a boat in the middle of the pond.
A bass swims here.
A bass swims here.
A bass swims here.
A nightingale is here, chirping a sweet melody.
A brook trout is here, swimming in the current.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Weak>
A bass leaves east.

* W C HP:Fine Mana:Hot Move:Weak>e
You carefully try to walk on the frozen water.
A Calm Bend in the Nen Kalthar
A brook trout is here, swimming in the current.
A bass swims here.
Exits: East South West.

* W C HP:Fine Mana:Hot Move:Fainting>s
You carefully try to walk on the frozen water.
The Nen Kalthar
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A bass swims here.
A bass swims here.
Exits: North South.

* W C HP:Fine Mana:Hot Move:Fainting>s
You carefully try to walk on the frozen water.
Fording the Nen Kalthar
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Exhausted>e
You are too exhausted.

* W C HP:Fine Mana:Hot Move:Exhausted>e
Rock in the Nen Kalthar
A robin is here, carrying small pieces of wood to its nest.
Exits: East South West.

* W C HP:Fine Mana:Hot Move:Exhausted>s
A robin leaves south.

* W C HP:Fine Mana:Hot Move:Fainting>
You carefully try to walk on the frozen water.
You are too exhausted.

* W C HP:Fine Mana:Hot Move:Fainting>s
te
You carefully try to walk on the frozen water.
Drifting down the Nen Kalthar
A robin is here, carrying small pieces of wood to its nest.
Exits: North South.

* W C HP:Fine Mana:Hot Move:Exhausted>ll granvil need bob rtt NOW :(
Ok.

* W C HP:Fine Mana:Hot Move:Fainting>s
You carefully try to walk on the frozen water.
Bend in the river
A fat carp swims here.
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Fainting>
The carp leaves north.

* W C HP:Fine Mana:Hot Move:Fainting>s
You carefully try to walk on the frozen water.
Grassy Fields
A colony of red ants is here. The ants seem to ignore you.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East.
The ground is very frosty.

* W C HP:Fine Mana:Hot Move:Fainting>
Granvil tells you 'I east'

* W C HP:Fine Mana:Hot Move:Fainting>e
Corn Field
The garden snake slithers harmlessly here.
Exits: South West.
The garden snake leaves south.

* W C HP:Fine Mana:Hot Move:Fainting>tell granvil shit :(
Ok.

* W C HP:Fine Mana:Hot Move:Fainting>s
Granvil tells you 'khuzur'

* W C HP:Fine Mana:Hot Move:Fainting>
Wheat Field
There are three piles of wheat cereals here.
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Fainting>eat cereal
e
You eat the wheat.

* W C HP:Fine Mana:Hot Move:Fainting>
Cow Pasture
A brown cow is here, contemplating a higher reality whilst chewing slowly.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
Exits: East West.

* W C HP:Fine Mana:Hot Move:Fainting>
Lugnut narrates 'i bring it or u keep it?'

* W C HP:Fine Mana:Hot Move:Fainting>
Granvil narrates 'ony bn near tpad'

* W C HP:Fine Mana:Hot Move:Fainting>e
Field before a House
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Fainting>e
The door seems to be closed.

* W C HP:Fine Mana:Hot Move:Weak>op door
e
cl
Ok.

* W C HP:Fine Mana:Hot Move:Weak>oseFarmer's House
There are three loaves of bread here.
The Farmer Grey's wife is screaming at you 'GET OUT!'.
Farmer Grey is standing here, taking a rest from his tedious work.
Exits: East West Up.
Farmer Grey's wife yells 'The Black Númenórean Oscarmeyer rushed into my house!'

* W C HP:Fine Mana:Hot Move:Weak> do
Revan narrates 'birnging'

* W C HP:Fine Mana:Hot Move:Weak>or
It's already closed!

* W C HP:Fine Mana:Hot Move:Weak>rest
*a Dwarf* has arrived from the west.

* W C HP:Fine Mana:Hot Move:Wesk>
*a Dwarf* tries to sneak behind you!

* W C HP:Fine Mana:Hot Move:Weak>t
You are already standing.

* W C HP:Fine Mana:Hot Move:Weak>close door w
I see no door there.

* W C HP:Fine Mana:Hot Move:Weak>ex
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.

* W C HP:Fine Mana:Hot Move:Weak>
East  - A closed 'Door'
West  - Field before a House
Up    - A closed 'attic'

* W C HP:Fine Mana:Hot Move:Weak>
Lugnut narrates 'tnx'

* W C HP:Fine Mana:Hot Move:Weak>op
You surprise *a Dwarf*.
You try to pierce *a Dwarf*, but he parries successfully.
The hardened ranger has arrived from the west.
You suddenly notice the hardened ranger.

 * W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>
You swiftly dodge Farmer Grey's attempt to pierce you.

do* W C HP:Fine Mana:Hot Move:Weak *a Dwarf*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Field before a House
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Weak>or
It's already open!

* W C HP:Fine Mana:Hot Move:Weak>e
e
Farmer's House
On the ground, there are three loaves of bread.
The Farmer Grey's wife is screaming at you 'GET OUT!'.
Farmer Grey is standing here, taking a rest from his tedious work.
*a Dwarf* is standing here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East West Up.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger strongly hits your right foot and tickles it.
Farmer Grey's wife yells 'The Black Númenórean Oscarmeyer rushed into my house!'

* W C HP:Fine Mana:Hot Move:Weak the hardened ranger:Healthy>No way! 
You are fig
hting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot Move:Weak the hardened ranger:Healthy>fle
e
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot Move:Weak the hardened ranger:Healthy>e
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot Move:Weak the hardened ranger:Healthy>flNo way! 
You are f
ighting for your life!
The hardened ranger has arrived from the west.
The hardened ranger hits your body and tickles it.

* W C HP:Fine Mana:Hot Move:Weak the hardened ranger:Healthy>e

The hardened ranger hits your left foot extremely hard.
The hardened ranger hits your right hand extremely hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Hot Move:Weak the hardened ranger:Healthy>e
e
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Hot Move:Weak the hardened ranger:Healthy>
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Hot Move:Weak the hardened ranger:Healthy>No way! 
You are fig
hting for your life!
You flee head over heels.
Field before a House
Exits: North East South West.

* W C HP:Hurt Mana:Hot Move:Fainting>e
Farmer's House
There are three loaves of bread here.
The Farmer Grey's wife is screaming at you 'GET OUT!'.
Farmer Grey is standing here, taking a rest from his tedious work.
*a Dwarf* is standing here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East West Up.
You suddenly notice the hardened ranger.
*a Dwarf* tries to pierce you, but your parry is successful.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger tries to hit you, but your parry is successful.
Farmer Grey's wife yells 'The Black Númenórean Oscarmeyer rushed into my house!'

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>fle
You flee head over heels.
Field before a House
Exits: North East South West.

* W C HP:Hurt Mana:Hot Move:Exhausted>
You suddenly notice *a Dwarf*.

* W C HP:Hurt Mana:Hot Move:Exhausted>
The hardened ranger has arrived from the east.
You suddenly notice the hardened ranger.

* W C HP:Hurt Mana:Hot Move:Exhausted>s

You suddenly notice the hardened ranger.

* W C HP:Hurt Mana:Hot Move:Exhausted>sa
You are too exhausted.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.

* W C HP:Hurt Mana:Hot Move:Fainting the hardened ranger:Healthy>y s
The hardened ranger tries to hit you, but your parry is successful.
You swiftly dodge the hardened ranger's attempt to hit you.

* W C HP:Hurt Mana:Hot Move:Fainting the hardened ranger:Healthy>
You flee head over heels.
You are too exhausted.
Farmer's House
On the ground, there are three loaves of bread.
The Farmer Grey's wife is screaming at you 'GET OUT!'.
Farmer Grey is standing here, taking a rest from his tedious work.
Exits: East West Up.

* W C HP:Hurt Mana:Hot Move:Exhaustedf
Farmer Grey's wife yells 'The Black Númenórean Oscarmeyer rushed into my house!'

* W C HP:Hurt Mana:Hot Move:Exhausted>uck
em wieners: fuck
Ok.

* W C HP:Hurt Mana:Hot Move:Exhausted>wi
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.
The hardened ranger has arrived from the west.

* W C HP:Hurt Mana:Hot Move:Exhausted>mp
c
You suddenly notice the hardened ranger.

* W C HP:Hurt Mana:Hot Move:Fainting>ha cha mood wimp
Ok.

* W C HP:Hurt Mana:Hot Move:Fainting>wipm 560
*a Dwarf* has arrived from the west.
Farmer Grey's wife yells 'The Dwarf Thonr rushed into my house!'

* W C HP:Hurt Mana:Hot Move:Fainting>0
*a Dwarf* tries to pierce you, but your parry is successful.
Granvil tells you 'ok?'

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>

You strongly pierce *a Dwarf*'s left foot and tickle it.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>No field by that name.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>tel
The hardened ranger says 'Ah! There you are!'

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>l gr
*a Dwarf* strongly pierces your left foot and tickles it.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>an
The hardened ranger tries to hit you, but your parry is successful.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>vil
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>
The hardened ranger strongly hits your right leg and tickles it.
The hardened ranger strongly hits your left leg.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>I
The hardened ranger hits your body hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>die :(
Ok.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>
The hardened ranger hits your head and tickles it.

* W C HP:Hurt Mana:Hot Move:Fainting *a Dwarf*:Fine>
The hardened ranger hits your left arm hard.
The hardened ranger hits your left hand extremely hard and shatters it.

* W C HP:Wounded Mana:Hot Move:Fainting *a Dwarf*:Fine>fle
Donutello narrates 'aha - a newbie swede - let me get out my legend eq newbie
kit to give him'

* W C HP:Wounded Mana:Hot Move:Fainting *a Dwarf*:Fine>

The hardened ranger hits your right arm hard.

* W C HP:Wounded Mana:Hot Move:Fainting *a Dwarf*:Fine>
You flee head over heels.
Field before a House
Exits: North East South West.

* W C HP:Wounded Mana:Hot Move:Exhausted>e
You are too exhausted.

* W C HP:Wounded Mana:Hot Move:Exhausted>w
You are too exhausted.
*a Dwarf* has arrived from the east.

* W C HP:Wounded Mana:Hot Move:Exhausted>
*a Dwarf* lightly pierces your left hand.

* W C HP:Wounded Mana:Hot Move:Exhausted *a Dwarf*:Fine>w
No way! 
You are fighting for your life!
The hardened ranger has arrived from the east.
The hardened ranger has arrived from the east.
The hardened ranger has arrived from the east.

* W C HP:Wounded Mana:Hot Move:Exhausted *a Dwarf*:Fine>w
s
You suddenly notice the hardened ranger.
The hardened ranger hits your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot Move:Fainting *a Dwarf*:Fine>ay No way! 
You are fighting f
or your life!
The hardened ranger hits your right foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your right arm hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot Move:Fainting *a Dwarf*:Fine>shit
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W C HP:Awful Mana:Hot Move:Fainting *a Dwarf*:Fine>
em wieners: shit
Ok.

* W C HP:Awful Mana:Hot Move:Fainting *a Dwarf*:Fine>
The hardened ranger hits your left foot extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* W C HP:Dying Mana:Hot Move:Fainting *a Dwarf*:Fine>st
You feel a strong ache there!
You lost great renown in this battle!
Ouch! 
You lose a level!

You are dead! Sorry...


o W C HP:Awful Mana:Hot Move:Fainting>at
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

* W C HP:Awful Move:Fainting>
OB: 95%, DB: -3%, PB: 0%, Armour: 0%. Wimpy: 230. Mood: wimpy.
Needed: 3,017 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression

* W C HP:Awful Move:Fainting>history
Saving Oscarmeyer.
On the 29th of Astron in 3021 of the third age, you were killed in the Field
before a House by Thonr the Dwarf. Because of that, you fell to level
thirty-four.

On the seventh Wedmath in the year of 3019 of the third age, you gained level
thirty-five in the Wasteland.

On the 26th of Foreyule in the year of 3015, you reached level thirty-four in
the Golden Knife Bar.

On the 1st of Afterlithe, 3012 of the third age, you gained level thirty-three
in the West of a Dark Dell.

On the 27th of Astron in 3012, you were killed in the Black Blood Alley by
Fuzz the Hobbit, and therefore fell to level thirty-two.

On the eighth of Forelithe, 3005, you reached level thirty-three at the Bushy
Hollow by the Trail.

On the 22nd of Winterfilth in the year of 3004, you were killed in the
Loseithel by Tilion the Elf, and you were slain in Hidden Crypt Beneath the
Moor by Andel the Elf.

*** Return: continue, b: back one page, r: redisplay, q:quit (10%) *** q
* W C HP:Awful Move:Fainting>view warlrod
Unknown text, select one of the following:
maps, about, mudlle-introduction, mudlle-reference, background, wizlist,
credits, war, or warlords.

* W C HP:Awful Move:Weak>view warlord

*** Warlords hall of fame ***

    Armies of the West

 1  Elestir the Silvan Ranger.
 2  Fingéror the Sindarin Wizard.
 3  Isolde the Eriadorian Weaponsmistress.
 4  Zaber the Half-Elven Rider.
 5  Butter the Dwarven Veteran.
 6  Tolman the Harfoot Adventurer.
 7  Mahyr the Silvan Hunter.
 8  Lothlahn the Silvan Wizard.
 9  Alvedon the Sindarin Sage.
10  Teolin the Half-Elven Battlemaster.

    Forces of the Dark Lord

 1  Durcano the Orkish Fighter.
 2  Dragóth the Orkish Soldier.
 3  Zigûrakhôr the Black Númenórean Wizard.
 4  Vridush the Orkish Weaponsmaster.

*** Return: continue, b: back one page, r: redisplay, q:quit (73%) *** s
 5  Diamonium the Orkish Necromancer.
 6  Nazgúm the Orkish Champion.
 7  Norsu the Orkish Warrior.
 8  Drengist the Orkish Warrior.
 9  Shake the Orkish Veteran.
10  Oscarmeyer the Black Númenórean Scout.

* W C HP:Awful Move:Weak>sleep
You go to sleep.

* W C HP:Awful Move:Weak>write WTF
Write your message for the Numenoreans' board.
MUME editor. Type %h for help
-----------------------------
==>

: I would like to know WHY IN THE FUCKING HELL HARDONS WERE CHANGED TO TRACK
: 5 FUCKING ZONES SOUTH OF MORTHAN AND NOTHING WAS POSTED.
: %e
Message written.

* W C HP:Awful Move:Tired>
s* W C HP:Awful Move:Tired>leep
score
You are already sound asleep.

* W C HP:Awful Move:Tired>16/243 hit, 34/34 mana, and 36/125 moves.

* W C HP:Awful Move:Tired>score
wa17/243 hit, 34/34 mana, and 38/125 moves.

* W C HP:Awful Move:Tired>ke
st
You wake, and sit up.

* W C HP:Awful Move:Tired>inv
You stand up.

* W C HP:Awful Move:Tired>is
cast 'shroud'
You start to concentrate...

Bleeper has entered the game.

You are surrounded by a misty shroud.

* W C HP:Awful Mana:Burning Move:Tired>st
e
You are already standing.

* W C HP:Awful Mana:Burning Move:Tired>The Crypt
Water drips slowly into a grey, still pool.
A mailbox stands here stuffed full of messages.
A large sack is on the ground.
Exits: West.

* W C HP:Awful Mana:Burning Move:Tired>reveal shield
wea
You start to search for a shield.

r shield
reveal d
You found a small wooden shield.

* W C HP:Awful Mana:Burning Move:Tired>a
You fasten a small wooden shield on your
 arm, becoming very impressive.

* W C HP:Awful Mana:Burning Move:Tired>gger
wear s
You start to search for a dagger.

hield
reveal quiver
reveal b
You didn't find a dagger hidden here.

* W C HP:Awful Mana:Burning Move:Tired>ow
You don't have a shield.

* W C HP:Awful Mana:Burning Move:Tired>
re
You start to search for a quiver.

veal
You found a quiver.

* W C HP:Awful Mana:Burning Move:Tired> 
You start to search for a bow.

knife
wear quiver
revea
You didn't find a bow hidden here.

* W C HP:Awful Mana:Burning Move:Tired>l a
You start to search for a knife.

rrow

* W C HP:Awful Mana:Burning Move:Tired>
You put a quiver over your shoulder.

* W C HP:Awful Mana:Burning Move:Tired>
You start to search for a arrow.

look
pra
You found an arrow.

* W C HP:Awful Mana:Burning>y The Crypt
Water drips slowly into a grey, still pool.
A mailbox stands here stuffed full of messages.
A large sack is on the ground.

* W C HP:Awful Mana:Burning>WTF
You send your prayer to the Ainur.

* W C HP:Awful Mana:Burning>
Bleeper has arrived from the west.

* W C HP:Awful Mana:Burning>who ainur
gAinur
-----
 [Ms] Yants .
 [ M] Grimble Grumble
 [Mw] Eolung of the House of Eorl
 [ M] Sneaky little bastard  (Linkless)
 [Ms] MaraJade sings an Unsung Psalm
 [Mb] Amandil the Lord of Andúnië
 [Mw] Teriláen Son of the Northern Darkness  (Idle)
 [Mc] Donutello has played 1 year (real time).
 [Ms] Deor !
 [Mw] Creston Newbies Godfather
 [ M] Humala - Fountain of Divine Wisdom

11 players on.

* W C HP:Awful Mana:Burning>et sack
You get a large sack.

* W C HP:Awful Mana:Burning>pray Someone talk to me asap plz
You send your prayer to the Ainur.

* W C HP:Awful Mana:Burning>score
stat24/243 hit, 34/34 mana, and 57/125 moves.

* W C HP:Awful>
OB: 57%, DB: 57%, PB: 44%, Armour: 0%. Wimpy: 230. Mood: wimpy.
Needed: 3,017 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- shroud
- depression

* W C HP:Awful>w
The Hidden Island
A large bulletin board is mounted on a wall here.
Exits: East.

* W C HP:Awful>
Yants tells you 'what /'

* W C HP:Awfultell yants hardons j
Granvil tells you 'did you die?'

* W C HP:Bad>ust killed me 5 zones s of mortha
Ok.

* W C HP:Bad>tell yants why is it they chase there now?
pra
Ok.

* W C HP:Bad>y
You kneel down and worship the Dark Lord.
You are frozen to death by the might of the unnamable power you summoned.

* W C HP:Bad>
In response to your plea, you feel your soul probed by a scrutinising Red Eye.
At once your body is engulfed within the Black Lord's will and there is nothing
left but a consuming darkness...

* W C HP:Bad>
Elistan tells you 'yes?'

* W C HP:Bad>
The pain stops, your vision clears and you realize that you are elsewhere.
Edge of the Bruinen Moors

* W C HP:Bad>m
           Map of Nearby Zones
      -----------------------------
     |                         ??  |
     |                         ??  |
     |                 ^ ^^^O  ??  |
     |           W   ~*~^^^^^???   |
     |:         ****X*~      ???   |
     |:~:::::=:~***~R:*            |
     |            ?^               |
     |            ?:               |
     |            ~^               |
     |            *                |
     |            ~                |
     |            ^                |
     |           ~^^^    ?         |
     |          *^MM^? ????    N   |
     |:%::    ~~~   ^:*????        |
      -----------------------------

* W C HP:Bad>rest
nar 
You sit down and rest your tired bones.

* W C HP:Bad>FUC
*an Elf* has arrived from the south.

* W C HP:Bad>KKIJNG
st
Ok.

* W C HP:Bad>n
You stop resting, and stand up.
*an Elf* leaves south.

* W C HP:Bad>Hill in the Moor
Exits: North East South.

* W C HP:Bad>
Saving Oscarmeyer.

* W C HP:Bad>n
Bruinen Moor
Exits: North East South West.

* W C HP:Bad>w
narTrail through the Moor
A ferocious warg is here, snarling angrily.
Exits: North East West.

* W C HP:Bad> fucking hardons just killed me 5 zones s o
The ferocious warg leaves west.

* W C HP:Baouth of mo
Yants tells you 'did you or another darkie go north of morthan ?'

* W C HP:Bad>rthan
Ok.

* W C HP:Bad>w
tell Border Trail
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: North East South.

* W C HP:Bad>yants yes, but they hadn't seen me for at LEAST 6 zones
s
Ok.

* W C HP:Bad>Worn Hills
Exits: North South West.

* W C HP:Bad>s

Vlas narrates 'fuck, comf'

* W C HP:Bad>Worn Hills
Exits: North South West.

* W C HP:Bad>s
Brooding Hills
Exits: North South West Down.

* W C HP:Bad>
Revan narrates 'cowf:('

* W C HP:Bad>s
Brooding Hills
Exits: North South.

* W C HP:Bad>s
Cragged River Bank
Exits: North West.

* W C HP:Bad>w
Northern Wall of a Green Valley
Exits: East South West.

* W C HP:Bad>s
A Secluded, Green Valley
Exits: North East South West.

* W C HP:Bad>nar and fucking p
Revan narrates 'thala ure way ho many rangerh'

* W C HP:Bad>(morht
Girando tells you 'u got stuff?'

* W C HP:Badolth)
The voice of Humala whispers to you 'hardons tracked you zillions of zones
south of morthan more than a year ago already'

* W C HP:Bad>got kill on me
Yants tells you 'shrug mail a valur -- personally i have no sympathy'

* W C HP:Bad>
Ok.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
Bend in the North Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: North East South West.
The water is frozen solid.
Vlas tells you 'got your eq back?'

* W C HP:Bad>tell humala
The brook trout leaves south.

* W C HP:Bad> even though they hadn't seen me for 6 zones?
Ok.
A salmon has arrived from the east.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
Near the Meeting of the Branches
A trout swims here.
A crayfish is here, snapping its claws at you.
A brook trout is here, swimming in the current.
Exits: North South West.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
Meeting of the Forks
A salmon swims here.
Exits: North East West.

* W C HP:Bad>e
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: East West.

* W C HP:Bad>e
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: East West Up.

* W C HP:Bad>e
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: North East West.

* W C HP:Bad>e

The sun slowly disappears in the west.

* W C HP:Bad>
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: North East West.

* W C HP:Bad Move:Tired>rest
m
You sit down and rest your tired bones.

* W C HP:Bad Move:Tired>           Map of Nearby Zones
      -----------------------------
     |                         ??  |
     |                         ??  |
     |                 ^ ^^^O  ??  |
     |           W   ~*~^^^^^???   |
     |:         ****:*~      ???   |
     |:~:::::=:~***~X:*            |
     |            ?^               |
     |            ?:               |
     |            ~^               |
     |            *                |
     |            ~                |
     |            ^                |
     |           ~^^^    ?         |
     |          *^MM^? ????    N   |
     |:%::    ~~~   ^:*????        |
      -----------------------------

* W C HP:Bad Move:Tired>score
40/243 hit, 34/34 mana, and 49/125 moves.

* W C HP:Bad Move:Tired>view warlord

*** Warlords hall of fame ***

    Armies of the West

 1  Elestir the Silvan Ranger.
 2  Fingéror the Sindarin Wizard.
 3  Isolde the Eriadorian Weaponsmistress.
 4  Zaber the Half-Elven Rider.
 5  Butter the Dwarven Veteran.
 6  Tolman the Harfoot Adventurer.
 7  Mahyr the Silvan Hunter.
 8  Lothlahn the Silvan Wizard.
 9  Alvedon the Sindarin Sage.
10  Teolin the Half-Elven Battlemaster.

    Forces of the Dark Lord

 1  Durcano the Orkish Fighter.
 2  Dragóth the Orkish Soldier.
 3  Zigûrakhôr the Black Númenórean Wizard.
 4  Vridush the Orkish Weaponsmaster.

*** Return: continue, b: back one page, r: redisplay, q:quit (73%) ***
 5  Diamonium the Orkish Necromancer.
 6  Nazgúm the Orkish Champion.
 7  Norsu the Orkish Warrior.
 8  Drengist the Orkish Warrior.
 9  Shake the Orkish Veteran.
10  Oscarmeyer the Black Númenórean Scout.

* W C HP:Bad>whois butter
Butter Uzbad, one of the Otso is a level forty-one Dwarven Veteran [Retired].


          War doesn't determine who's right,
                    just who's left

* W C HP:Bad>score
43/243 hit, 34/34 mana, and 57/125 moves.

* W C HP:Bad>eq
Donutello narrates '*sigh* someone just told me i'm more than twice their age
:('
You are using:
<worn as shield>     a small wooden shield (used)
<worn across back>   a quiver

* W C HP:Bad>s
Humala tells you 'even though, apparently?'

* W C HP:Bad>core
45/243 hit, 34/34 mana, and 61/125 moves.

* W C HP:Bad>tell humala that is bull, to be honest
Ok.

* W C HP:Bad>tell hu
Vlas narrates 'How old are ya?'

* W C HP:Bad>mala
Donutello narrates 'we should disallow people under 13 on mume so i don't get
depressed'

* W C HP:Bad> what is reason for them to track for 6 zones? I have NO defense at
gainst that as bn thief
Ok.

* W C HP:Bad>score
51/243 hit, 34/34 mana, and 76/125 moves.

* W C HP:Bad>st
w
You stop resting, and stand up.

* W C HP:Bad>
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: North East West.

* W C HP:Bad>w
You carefully try to walk on the frozen water.
South Fork of the Bruinen
A salmon swims here.
Exits: East West Up.

* W C HP:Bad>w

The night has begun.

* W C HP:Bad>
You carefully try to walk on the frozen water.
South Fork of the Bruinen

A brook trout is here, swimming in the current.
Exits: East West.

* W C HP:Bad>w
You carefully try to walk on the frozen water.
Meeting of the Forks

A crayfish is here, snapping its claws at you.
Exits: North East West.

* W C HP:Bad>w
You carefully try to walk on the frozen water.
A Bend in the River Bruinen

Exits: North East South West.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
Bend in the Bruinen

Exits: North South West.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
Sloping River Bank

Exits: North East South.
The ground is frozen solid.

* W C HP:Bad>s

Saving Oscarmeyer.

* W C HP:Bad>A Path along a Steep, Brown Bank

Exits: North East South West.

* W C HP:Bad>s
A Rock-bristled Riverside

Exits: North East South West.

* W C HP:Bad>s
Trail Approaching the River

Exits: North East South West.

* W C HP:Bad>s
Trail Along the River

Exits: North South West.
The water is frozen solid.

* W C HP:Bad>s
Trail Along the River

Exits: North East South West.

* W C HP:Bad>s
At the River Bank

Exits: North West.
The ground is frozen solid.

* W C HP:Bad>w
You carefully try to walk on the frozen water.
The River Bruinen

Exits: North East West.
The water is frozen solid.

* W C HP:Bad>
Gyshild narrates 'poor warhorse named ebola ate it'

* W C HP:Bad>w
Elistan tells you 'you ok?'

* W C HP:Bad>
t
You carefully try to walk on the frozen water.
The River Bruinen

Exits: East West.

* W C HP:Bad>ell elistan no :(
w
Ok.

* W C HP:Bad>hois elistan
w
Elistan Songweaver, Servant of Gothmog is a Maia.

* W C HP:Bad>
You carefully try to walk on the frozen water.
The Rapids

Exits: East South.

* W C HP:Bad>s
You carefully try to walk on the frozen water.
The Deafening Rapids
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* W C HP:Bad>
Elistan tells you '*Comf*'

* W C HP:Bad>rest
te
You sit down and rest your tired bones.

* W C HP:Bad>ll elistan I
Elistan tells you 'what happened?'

* W C HP:Bad> just ripped to hardons some 4-5 zones south of morthann
Ok.

* W C HP:Wounded>score
61/243 hit, 34/34 mana, and 58/125 moves.

* W C HP:Wounded>inv
You are carrying:
a large sack
an arrow

* W C HP:Wounded>nar nice fuckin time for my draught to decay :P
Ok.

* W C HP:Wounded>score
64/243 hit, 34/34 mana, and 62/125 moves.

* W C HP:Wounded>inv
You are carrying:
a large sack
an arrow

* W C HP:Wounded>look in sack
You can't see in a large sack.

* W C HP:Wounded>score
st
66/243 hit, 34/34 mana, and 66/125 moves.

* W C HP:Wounded>
You stop resting, and stand up.

* W C HP:Wounded>e
You carefully try to walk on the frozen water.
The River Bruinen

Exits: East West.

* W C HP:Wounded>n
Alas, you cannot go that way...

* W C HP:Wounded>e
You carefully try to walk on the frozen water.
The River Bruinen

Exits: North East West.

* W C HP:Wounded>e
s
You carefully try to walk on the frozen water.
At the River Bank

Exits: North West.
The ground is frozen solid.

* W C HP:Wounded>n
Alas, you cannot go that way...

* W C HP:Wounded>e
Trail Along the River

Exits: North East South West.
The water is frozen solid.

* W C HP:Wounded>On a Trail

Exits: South West.
The ground is frozen solid.

* W C HP:Wounded>s
On a Trail

Exits: North South.

* W C HP:Wounded>s
Bend in the Trail

Exits: North West.

* W C HP:Wounded>w
On a Trail

Exits: East West.

* W C HP:Wounded>w
On a Trail

Exits: East West.

* W C HP:Wounded>w
Bend in the Trail

Exits: East South.

* W C HP:Wounded>s
s
A Grassy Trail

Exits: North South West.

* W C HP:Wounded>A Grassy Trail

Exits: North South West.

* W C HP:Wounded>s
s
A Grassy Trail

Exits: North South West.

* W C HP:Wounded>A Grassy Trail

Exits: North South.

* W C HP:Wounded>s
s
Switchback

Exits: North West.

* W C HP:Wounded>
Alas, you cannot go that way...

* W C HP:Wounded>w
s
Switchback

Exits: East South.

* W C HP:Wounded>A Dangerous Trail

Exits: North South.

* W C HP:Wounded Move:Tired>s
s
A Dangerous Trail

Exits: North South.

* W C HP:Wounded Move:Tired>A Dangerous Trail

Exits: North East South West.

* W C HP:Wounded Move:Tired>s
s
A Dangerous Trail

Exits: North South West.

* W C HP:Wounded Move:Tired>The Trail Across the River

A very strong, orkish patrol-leader is looking for enemies here.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
Exits: North East South West.
You suddenly notice an orkish scout.
The water is frozen solid.

* W C HP:Wounded Move:Tired>s
An Obscured Trail

Exits: North West.
The ground is frozen solid.

* W C HP:Wounded Move:Tired>s
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>w
s
An Obscured Trail

The snake slithers towards you.
Exits: East South.

* W C HP:Wounded Move:Tired>s
An Obscured Trail

Exits: North.

* W C HP:Wounded Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>op bushes
s
cloI see no bushes here.

* W C HP:Wounded Move:Tired>se 
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>
opClose what?

* W C HP:Wounded Move:Tired> thornbushes
s
c
Ok.

* W C HP:Wounded Move:Tired>lose
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>
w
Close what?

* W C HP:Wounded Move:Tired>clTrail Through the Bushes

Exits: East South.

* W C HP:Wounded Move:Tired>ose thornbushes
s
Ok.

* W C HP:Wounded Move:Tired>
Trail Through the Bushes

Exits: North West.

* W C HP:Wounded Move:Tired>w
Trail Through the Bushes

Exits: East South West.

* W C HP:Wounded Move:Tired>s
Trail Through the Bushes

Exits: North South West.

* W C HP:Wounded Move:Tired>s
In the Bushes

Exits: North East South West.

* W C HP:Wounded Move:Tired>e
In the Bushes

Exits: North East South West.

* W C HP:Wounded Move:Tired>info
You are a male Black Númenórean.
You are 41 years, 8 months, and 24 days old.
You have played 18 days and 23 hours (real time).
This ranks you as Oscarmeyer changed his title b/c Draught was PO'd (level 34).
You are six feet four and weigh fourteen stone and eight pounds.
Perception: vision 52, hearing 13, smell -29. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying thirteen pounds of equipment. A tad uncomfortable, but no
problem.
Your base abilities are: Str:15 Int:9 Wis:8 Dex:19 Con:16 Wil:9 Per:18.
Offensive Bonus: 46%, Dodging Bonus: 57%, Parrying Bonus: 36%.
You are not wearing any armour.
You have 72/243 hit, 34/34 mana, and 40/125 movement points.
You will flee if your hit points go below 230. 
Your mood is wimpy.
You have scored 14,996,983 experience points and you have 491,225 travel
points.
You are one of the greatest chieftains of the forces of the Dark Lord.
You need 3,017 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*** Return: continue, b: back one page, r: redisplay, q:quit (92%) ***

You are subjected to the following temporary effects:
- novoid
- shroud
- depression

* W C HP:Wounded Move:Tired>s
Grassy Plains

Exits: North East West.

* W C HP:Wounded Move:Tired>w
Grassy Plains

Exits: North East West.

* W C HP:Wounded Move:Tired>w
sIn the Bushes

Exits: North East West.

* W C HP:Wounded Move:Tired>
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>w
s
Trail Through the Bushes

Exits: North East South.
You suddenly notice the bloodthirsty bat.

* W C HP:Wounded Move:Tired>An Ancient Broken Road

Exits: North South West.
You begin to see some clouds.

* W C HP:Wounded Move:Tired>s
An Ancient Broken Road

Exits: North South West.

* W C HP:Wounded Move:Tired>s
A rocky path

Exits: North East.

* W C HP:Wounded Move:Tired>e
s
A rocky path

Exits: South West.

* W C HP:Wounded Move:Tired>A rocky path

Exits: North East South.

* W C HP:Wounded Move:Tired>s
A rocky path

Exits: North South.

* W C HP:Wounded Move:Tired>s
A slowly slanting path

Exits: North South.

* W C HP:Wounded Move:Tired>s
A ledge through the rocks

Exits: North South West.

* W C HP:Wounded Move:Slow>rest
You sit down and rest your tired bones.

* W C HP:Wounded Move:Tired>tell granvil well, spam farmer grey s of morthan
tell gran
Ok.

* W C HP:Wounded Move:Tired>vil some newbie dwarf thief there with fullset and n
Saving Oscarmeyer.

* W C HP:Wounded Move:Tired>ice wps
Ok.

* W C HP:Wounded Move:Tired>score
83/243 hit, 34/34 mana, and 46/125 moves.

* W C HP:Wounded Move:Tired>score
85/243 hit, 34/34 mana, and 50/125 moves.

* W C HP:Wounded>
*Botesia the Dúnadan Man* has arrived from the north riding the trained horse.
*Brumm the Dwarf* has arrived from the north riding a mountain mule.
*Stumpy the Dwarf* has arrived from the north riding a mountain mule.

* W C HP:Wounded>inf
*Botesia the Dúnadan Man* leaves south riding the trained horse.
*Brumm the Dwarf* leaves south riding a mountain mule.
*Stumpy the Dwarf* leaves south riding a mountain mule.

* W C HP:Wounded>
st
You are a male Black Númenórean.
You are 41 years, 8 months, and 24 days old.
You have played 18 days and 23 hours (real time).
This ranks you as Oscarmeyer changed his title b/c Draught was PO'd (level 34).
You are six feet four and weigh fourteen stone and eight pounds.
Perception: vision 57, hearing 13, smell -29. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying thirteen pounds of equipment. A tad uncomfortable, but no
problem.
Your base abilities are: Str:15 Int:9 Wis:8 Dex:19 Con:16 Wil:9 Per:18.
Offensive Bonus: 46%, Dodging Bonus: 7%, Parrying Bonus: 36%.
You are not wearing any armour.
You have 85/243 hit, 34/34 mana, and 51/125 movement points.
You will flee if your hit points go below 230. 
Your mood is wimpy.
You have scored 14,996,983 experience points and you have 491,225 travel
points.
You are one of the greatest chieftains of the forces of the Dark Lord.
You need 3,017 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*** Return: continue, b: back one page, r: redisplay, q:quit (92%) ***
s

You are subjected to the following temporary effects:
- novoid
- shroud
- depression

* W C HP:Wounded>*Botesia the Dúnadan Man* has arrived from the south riding the
 trained horse.
*Brumm the Dwarf* has arrived from the south riding a mountain mule.
*Stumpy the Dwarf* has arrived from the south riding a mountain mule.
Nah... 
You feel too relaxed to do that..

* W C HP:Wounded>n

*Botesia the Dúnadan Man* leaves north riding the trained horse.
*Brumm the Dwarf* leaves north riding a mountain mule.
*Stumpy the Dwarf* leaves north riding a mountain mule.

* W C HP:Wounded>st
n
Nah... 
You feel too relaxed to do that..

* W C HP:Wounded>*Botesia the Dúnadan Man* has arrived from the north riding the
 trained horse.
*Brumm the Dwarf* has arrived from the north riding a mountain mule.
*Stumpy the Dwarf* has arrived from the north riding a mountain mule.
You stop resting, and stand up.

* W C HP:Wounded>sn
You swiftly dodge *Botesia the Dúnadan Man*'s attempt to slas
h you.
No way! 
You are fighting for your life!

* W C HP:Wounded *Botesia the Dúnadan Man*:Healthy>
You feel yourself exposed.
*Brumm the Dwarf* smites your left leg extremely hard and shatters it.

* W C HP:Bad *Botesia the Dúnadan Man*:Healthy>eak

You flee head over heels.
It is pitch black...
You are in a forest.

o W C HP:Bad Move:Tired>fle
Ok. you'll try to move silently for a while.

o W S C HP:Bad Move:Tired>
n
n
You flee head over heels.
It is pitch black...
You are in a forest.
The clouds begin to disappear.

o W S C HP:Bad Move:Tired>
It is pitch black...
You are in a forest.

o W S C HP:Bad Move:Tired>
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>e
Alas, you cannot go that way...

o W S C HP:Bad Move:Tired>w
w
An Ancient Broken Road
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: North East South West.
You suddenly notice the thief.

* W S C HP:Bad Move:Tired>The gate seems to be closed.

* W S C HP:Bad Move:Tired>s
An Ancient Broken Road

Exits: North East South West.

* W S C HP:Bad Move:Tired>s
An Ancient Broken Road

Exits: North East South West.

* W S C HP:Bad Move:Tired>w
An Ancient Broken Road

Exits: North East South West.

* W S C HP:Bad Move:Tired>w
Rocky Hills

A very strong, orkish patrol-leader is looking for enemies here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.

* W S C HP:Bad Move:Tired>s
Path to the Road

Exits: North East South West.

* W S C HP:Bad Move:Tired>s
Rocky Hills

Exits: North.

* W S C HP:Bad Move:Tired>n
w
Path to the Road

Exits: North East South West.

* W S C HP:Bad Move:Tired>Rocky Hills

The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North East South West.

* W S C HP:Bad Move:Slow>w

Donutello narrates 'it makes me feel better to know that at least i'm too old
to get into trouble with daddy because of playing on mume ;)'

* W S C HP:Bad Move:Slow>Rocky Hills

A grey wolf is here, snarling aggressively.
Exits: North East South West.

* W S C HP:Bad Move:Slow>s
s
Rocky Hills

The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North West.

* W S C HP:Bad Move:Slow>
Alas, you cannot go that way...

* W S C HP:Bad Move:Slow>w
Rocky Hills

Exits: North East West.
You suddenly notice the Assassin.

* W S C HP:Wounded Move:Slow>w
Rocky Hills

Exits: North East West.

* W S C HP:Wounded Move:Slow>w
Rocky Hills

Exits: North East.

* W S C HP:Wounded Move:Slow>n
Cliffs to a Perch

Exits: North East South Up.

* W S C HP:Wounded Move:Weak>ex
loNorth - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
Up    - 
You can't distinguish a lot of details.

* W S C HP:Wounded Move:Weak>ok u
* W S C HP:Wounded Move:Weak>cl
u
You won't climb anymore.

* W S HP:Wounded Move:Slow>Vultures Perch

A big, nasty vulture is sitting here, protecting its nest.
A big, nasty vulture is sitting here, protecting its nest.
Exits: West Down.

* W S HP:Wounded Move:Weak>w
High Hills

Exits: North Down.

* W S HP:Wounded Move:Weak>cl
Lugnut narrates 'why woeld enyone get into droubla?'

* W S HP:Wounded Move:Weakcl
n
Ok, from now you'll climb if necessary.

* W S C HP:Wounded Move:Weak>High Hills

Exits: North South.

* W S C HP:Wounded Move:Weak>n
High Hills

Exits: East South.

* W S C HP:Wounded Move:Fainting>e
It is pitch black...
You are on a mountain.
A grey-skinned mountain troll stands here.

o W S C HP:Wounded Move:Fainting>w
You are too exhausted.

o W S C HP:Wounded Move:Fainting>w
You are too exhausted.

o W S C HP:Wounded Move:Fainting>w
You are too exhausted.

o W S C HP:Wounded Move:Fainting>w

Donutello narrates 'well, you would if you were 12...'

o W S C HP:Wounded Move:Fainting>
You are too exhausted.

o W S C HP:Wounded Move:Fainting>w
High Hills

Exits: East South.

* W S C HP:Wounded Move:Exhausted>tellg ranvil
tell Arglebargle, glop-glyf!?!

* W S C HP:Wounded Move:Fainting>granvil I rip agai
Revan narrates 'gig'

* W S C HP:Wounded Move:Fainting>n now to botesia and co :(
rest
Ok.

* W S C HP:Wounded Move:Fainting>
You sit down and rest your tired bones.

* W S C HP:Wounded Move:Fainting>score
st67/243 hit, 34/34 mana, and 4/125 moves.

* W S C HP:Wounded Move:Fainting>at
OB: 43%, DB: -3%, PB: 34%, Armour: 0%. Wimpy: 230. Mood: wimpy.
Needed: 3,017 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- depression

* W S C HP:Wounded Move:Fainting>st
inv
You stop resting, and stand up.

* W S C HP:Wounded Move:Weak>is
cast 'shroud'
You start to concentrate...

Granvil tells you 'ick.. big comf'

tell granvil soon
You are surrounded by a misty shroud.

* W S C HP:Wounded Mana:Burning Move:Weak> at least
st
Ok.

* W S C HP:Wounded Mana:Burning Move:Weak>
You are already standing.

* W S C HP:Wounded Mana:Burning Move:Weak>e
It is pitch black...
You are on a mountain.
A grey-skinned mountain troll stands here.

o W S C HP:Wounded Mana:Burning Move:Weak>ex
You grope around for exits:
North - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

o W S C HP:Wounded Mana:Burning Move:Fainting>
Lugnut narrates 'i toft, aand am only 15'

o W S C HP:Wounded Mana:Burning Move:Fainting>n
You are too exhausted.

o W S C HP:Wounded Mana:Burning Move:Fainting>n
You are too exhausted.

o W S C HP:Wounded Mana:Burning Move:Fainting>n
You are too exhausted.

o W S C HP:Wounded Mana:Burning Move:Fainting>n
You are too exhausted.

o W S C HP:Wounded Mana:Burning Move:Fainting>
You feel yourself exposed.
The mountain troll crushes your body very hard and shatters it.

o W S C HP:Bad Mana:Burning Move:Fainting the mountain troll:Healthy>n
No way! 
You are fighting for your life!

o W S C HP:Bad Mana:Burning Move:Fainting the mountain troll:Healthy>fle
You flee head over heels.
High Hills

Exits: East South.

* W S C HP:Bad Mana:Burning Move:Exhausted>wimp
cha mood wimp
Ok.

* W S C HP:Bad Mana:Burning Move:Fainting>score
54/243 hit, 30/34 mana, and 1/125 moves.

* W S C HP:Bad Mana:Burning Move:Fainting>stat
OB: 43%, DB: 47%, PB: 34%, Armour: 0%. Wimpy: 230. Mood: wimpy.
Needed: 3,017 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- depression

* W S C HP:Bad Mana:Burning Move:Fainting>rest
You sit down and rest your tired bones.

* W S C HP:Bad Mana:Burning Move:Fainting>score
54/243 hit, 31/34 mana, and 3/125 moves.

* W S C HP:Bad Mana:Burning Move:Fainting>inv
You are carrying:
a large sack
an arrow

* W S C HP:Bad Mana:Burning Move:Weak>sneak
You stop sneaking.

* W C HP:Bad Mana:Burning Move:Weak>eq
You are using:
<worn as shield>     a small wooden shield (used)
<worn across back>   a quiver

* W C HP:Bad Mana:Burning Move:Weak>score
57/243 hit, 33/34 mana, and 8/125 moves.

* W C HP:Bad Mana:Burning Move:Weak>
*Botesia the Dúnadan Man* has arrived from the south riding the trained horse.
*Stumpy the Dwarf* has arrived from the south riding a mountain mule.

* W C HP:Bad Move:Weak>sigh

*Botesia the Dúnadan Man* tries to slash you, but your parry is successful.

* W C HP:Bad Move:Weak *Botesia the Dúnadan Man*:Healthy>wa
You sigh.

* W C HP:Bad Move:Weak *Botesia the Dúnadan Man*:Healthy>ve
You wave.

* W C HP:Bad Move:Weak *Botesia the Dúnadan Man*:Healthy>wiener
emote has just wienered you!
Ok.

* W C HP:Bad Move:Weak *Botesia the Dúnadan Man*:Healthy>
You flee head over heels.
It is pitch black...
You are on a mountain.
A grey-skinned mountain troll stands here.

o W C HP:Bad Move:Weak>
The mountain troll crushes your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

o W C HP:Bad Move:Weak the mountain troll:Healthy>
*Botesia the Dúnadan Man* has arrived from the west riding the trained horse.
*Stumpy the Dwarf* has arrived from the west riding a mountain mule.

* W C HP:Bad Move:Weak the mountain troll:Healthy>
*Stumpy the Dwarf* begins some strange incantations...

* W C HP:Bad Move:Weak the mountain troll:Healthy>fle
You flee head over heels.
Rocky Hills

Exits: East South.

* W C HP:Bad Move:Exhausted>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

* W C HP:Bad Move:Fainting>s
*Botesia the Dúnadan Man* has suddenly arrived riding the trained horse.
*Stumpy the Dwarf* has suddenly arrived riding a mountain mule.

* W C HP:Bad Move:Fainting>
You are too exhausted.
*Botesia the Dúnadan Man* begins some strange incantations...

* W C HP:Bad Move:Fainting>
*Stumpy the Dwarf* begins some strange incantations...

* W C HP:Bad Move:Fainting>wiener
emote has just wienered you!
Ok.
*Botesia the Dúnadan Man* utters the words 'qahijf gsfal'
You die as *Botesia the Dúnadan Man* sprays you with bright light.
You lost some renown in this battle!

You are dead! Sorry...


o W C HP:Awful Mana:Hot Move:Fainting>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

* W C HP:Awful Move:Fainting>stat
OB: 95%, DB: -3%, PB: 0%, Armour: 0%. Wimpy: 230. Mood: wimpy.
Needed: 152,986 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression

* W C HP:Awful Move:Fainting>view warlord

*** Warlords hall of fame ***

    Armies of the West

 1  Elestir the Silvan Ranger.
 2  Fingéror the Sindarin Wizard.
 3  Isolde the Eriadorian Weaponsmistress.
 4  Zaber the Half-Elven Rider.
 5  Butter the Dwarven Veteran.
 6  Tolman the Harfoot Adventurer.
 7  Mahyr the Silvan Hunter.
 8  Lothlahn the Silvan Wizard.
 9  Alvedon the Sindarin Sage.
10  Teolin the Half-Elven Battlemaster.

    Forces of the Dark Lord

 1  Durcano the Orkish Fighter.
 2  Dragóth the Orkish Soldier.
 3  Zigûrakhôr the Black Númenórean Wizard.
 4  Vridush the Orkish Weaponsmaster.

*** Return: continue, b: back one page, r: redisplay, q:quit (73%) ***
 5  Diamonium the Orkish Necromancer.
 6  Nazgúm the Orkish Champion.
 7  Norsu the Orkish Warrior.
 8  Drengist the Orkish Warrior.
 9  Shake the Orkish Veteran.
10  Oscarmeyer the Black Númenórean Scout.
Saving Oscarmeyer.

* W C HP:Awful Move:Weak>                                                      
Top of Page Down to last comment


Oscarmeyer2000-10-25 00:37:38
Btw, I hope you all now see exactly why I only pk tbad/eregion?
Rackhir2000-10-25 01:04:25
whine whine whine
Lalin2000-10-25 01:29:32
hmrph
Tiá2000-10-25 01:39:43
*comf comf comf OM* :(
I would've just said fuckit and logged on wimpy puke after
that first one :(
Oscarmeyer2000-10-25 01:51:55
Well, I only kept playing because I wanted to bitch at gods for this moronic change (Humala says it's been a year, but they've only chased THAT far for a month or 2) How is it playable when a full hp bn can't run 6 zones from a mob and be safe? I mean, this is insane when they track you to the fucking north gate of tbad, etc.
thonr2000-10-25 01:56:26
yes really badluck, enyway i was goin to kill you (you have luck with sensed stab btw), what i coudl say thank for eq.
Rackhir2000-10-25 02:03:24
LOL luck for sense stab?

You didnt even sneak

a Dwarf* has arrived from the west.

* W C HP:Fine Mana:Hot Move:Wesk>
*a Dwarf* tries to sneak behind you!

You surprise *a Dwarf*.

Tabris2000-10-25 02:37:57
a sealed letter
a sealed letter
a sealed letter

Why???
Wendle2000-10-25 03:31:44
Whats up with dwarf thieves?
Enforcer2000-10-25 03:35:55
ugh, Thonr/Blysk - rocking exp source 0)
grunge2000-10-25 03:53:20
a thickbushes is closed....
that is a door or something, that is locked, i think yo could've gone inside
and picked it shut :)
Iranon2000-10-25 04:12:00
The hardons have chased south of morthan ever since the change to mudlle that made them even more hardcore around Bree, about 4 months ago?
Mayavi2000-10-25 04:22:45

LOL serves you right, OM, you naz-testicle.
Fuinur2000-10-25 04:58:54
It grieves me to see this happen to a fellow bn thief. Maybe hardons should only track until the Crossroad at the south end of the Greenway?
As for the 2nd death, you were pretty silly not waiting for full hps before praying. Not that it would have helped that much. BN scouts are dead when they run out of moves.
Oh and your hp regen sucks, but no surprise there. Mine does too :)
Unknown2000-10-25 07:41:04
It's great with rangers that hunts some, they have been too easy to avoid.
Johan2000-10-25 09:07:16
How can you be so stupid and pray out of hidden island before at full hps,
the second time you die are because you played stupid. The ranger thing, learn
to deal with it or play puke!!!
Bashy2000-10-25 09:22:42
Hrm, water, pickable/blockable doors and cities are the ways away from rangers. Why not just go and rest on a river? Or if rivers are frozen learn some pickable doors around tbad and rest there.
madcat2000-10-25 09:43:24
To Unknown: Maybe try playing darkie thief once? Or maybe try playing darkie some time?

Anyways, comfs OM, I knew sooner or later this is gonna happen to you :(
Jocke2000-10-25 10:01:09
hehe GREED.
Hardons track you SOUTH of morthan if they jump you in daylight NORth of morthan.
If they find you at night njorth of morthan, they don't follow you south of Morthan.
This has been the case for a long time, wich you would know if you didn't only,
as you say, play tbad and eregion. :)
Focus2000-10-25 10:04:47
BN life...
Silicon2000-10-25 10:18:13
Stop playing bn thief, its insane in m7. Make a scout and have much more fun. Btw rangers chase to North gate of Tharbad now at daytimes.
Durcano2000-10-25 10:50:46
ouch,
nasty luck :( *comf*
Duvel2000-10-25 11:44:10
Cough, that sucked =(

Keep up the good work, I like you seeing in the Warlord list as bn thief =)
Khantar2000-10-25 11:48:42
Farmer Grey's wife yells 'The Black Númenórean Oscarmeyer rushed into my house!'

That bitch has posters of every darkie in her cabin? Crappy Diku feature.
Duvel2000-10-25 12:01:14
*lol Khantar*
Pampalini2000-10-25 13:25:20
*Fuck* farmers wife
Skojardu2000-10-25 13:25:44
Farmer Grey's wife just want my boddie so i dont dare to go there :(
Ginlon2000-10-25 13:57:57
You're still gonna be the Master Baiter to us!
thonr2000-10-25 16:05:37
to Rackhir, yes maybe my sneak isnt perfect (moslty thieves see when others try stab them) but he sensed 1 stab when he was resting. Enyway he will be ok if he hide thoro there not rest. 1. rangers didnt get him, 2. he could get stab so easy (not in this case ut in future).
thonr2000-10-25 16:07:03
To Enforcercome on log Ragface and eat some metal (i remeber this but it was 2-3 years ago)
Grumm2000-10-25 18:47:23
Hardons are overpowered....there ended my 1 minute Sauron career.
nushenak2000-10-25 22:15:07
well ok that rangers hunt fast and all over but they shouldnt enter vosables or dark rooms, and go in bree to their wifes and eat soup or something when night
even the best need sleep ypou know =)
Cambion2000-10-25 22:40:25
Morholth is a dwarf thief! Now I've seen everything!
Zoone2000-10-26 02:32:42
dwarf thief? you expect to stab anything, and have any defence? come visit
zoone, i'd be happy to kick your ass all over arda for you, finally
planting your fat dwarven anus in the halls of mandos. dwarf thief,
pfffffffttt...almost as bad as warsword wobbits!

Zoone Zaramir
Oscarmeyer2000-10-26 03:22:29
First, I never ONCE complained about 2nd death. That one was entirely to my own stupidity (like how I told Granvil I was dying to Bohemia etc 1 tick before I died? That's how pathetic bn moves are, and I didn't run fast enough to lose noquit)

Also, I play bn thief because they are more FUN than scouts (more challenging). Not that scouts are 'easy', they are far from it (and I do have one, I just never play it).

Finally, now that every fucking mob and it's shadow on a cloudy day search, it is really ineffective to hide thorough against hardons. I don't even bother now, since I have seen this message: "The mosquito swarm passes dangerously close to your hiding place."
Enough said :P
Re: sealed lett2000-10-27 20:22:42
BECAUSE I CAN!
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