3 v 1 ... im doing good... uh, am I?
posted by Rivet
2000-10-26 10:58:29
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I was just tricked..
... log starts when rivet did scare a hobbit away from priest ...

The evil priest looks pretty hurt.
The evil priest is using: 
<wielded>            a nasty orkish fang (dented)
<held>               a purple scroll
<worn on body>       a fine tunic (used)
<worn on arms>       a black arm wrapping (used)
<worn on legs>       a black pair of pants (used)
<worn on feet>       a pair of rigid leather boots (worn out)
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn as belt>       a plain silken sash
<worn on belt>       a belt pouch

You attempt to peek at the inventory:
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow

o S C HP:Fine>kill man
o S C HP:Fine the evil priest:Wounded>
You try to pierce the evil priest, but he parries successfully.
The evil priest says 'I will rir yoor heart dut, Rivet!'

o S C HP:Fine the evil priest:Wounded>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.

o S C HP:Fine the evil priest:Wounded>cha mood aggr
Ok.

o S C HP:Fine the evil priest:Wounded>close curtain

The evil priest pierces your left arm extremely hard.
You feel a strong ache there!

o S C HP:Fine the evil priest:Wounded>
Ok.

o S C HP:Fine the evil priest:Wounded>l s
The door is open.

o S C HP:Fine the evil priest:Wounded>close door

You pierce the evil priest's right foot hard.

o S C HP:Fine the evil priest:Wounded>
Ok.

o S C HP:Fine the evil priest:Wounded>

o S C HP:Fine the evil priest:Wounded>l s
The door is open.

o S C HP:Fine the evil priest:Wounded>close door

You pierce the evil priest's right foot hard.

o S C HP:Fine the evil priest:Wounded>
Ok.

o S C HP:Fine the evil priest:Wounded>
You pierce the evil priest's body very hard.

o S C HP:Fine the evil priest:Bad>l
The Priest's Study
An arrow made from a grey wood lies here.
A soft pouch, made from leather, has been left here.
A large bookshelf sits against the wall.
The evil priest is here, fighting YOU (Glowing).

o S C HP:Fine the evil priest:Bad>
The evil priest begins some strange incantations...

o S C HP:Fine the evil priest:Bad>
You pierce the evil priest's body hard.

o S C HP:Fine the evil priest:Bad>l
The Priest's Study
An arrow made from a grey wood lies here.
A soft pouch, made from leather, has been left here.
A large bookshelf sits against the wall.
The evil priest is here, fighting YOU (Glowing).

o S C HP:Fine the evil priest:Bad>
You pierce the evil priest's right arm extremely hard and shatter it.

o S C HP:Fine the evil priest:Bad>
You bleed from open wounds.

o S C HP:Fine the evil priest:Bad>
The evil priest pierces your right leg extremely hard.

o S C HP:Hurt the evil priest:Bad>
You flee head over heels.
PANIC! 
You couldn't escape!

o S C HP:Hurt the evil priest:Bad>
You pierce the evil priest's right leg extremely hard and shatter it.

o S C HP:Hurt the evil priest:Awful>wim 200
Wimpy set to: 200

o S C HP:Hurt the evil priest:Awful>
The evil priest strongly pierces your left hand and tickles it.

o S C HP:Hurt the evil priest:Awful>wim 100
Wimpy set to: 100
The evil priest begins some strange incantations...

o S C HP:Hurt the evil priest:Awful>
The evil priest utters the word 'saugai'
The evil priest creates a noxious cloud around you!
You ignore the effects.

o S C HP:Hurt the evil priest:Awful>
You pierce the evil priest's body extremely hard and shatter it.

o S C HP:Hurt the evil priest:Awful>
The evil priest pierces your body extremely hard.
You feel a strong ache there!

o S C HP:Hurt the evil priest:Awful>
You pierce the evil priest's body very hard and shatter it.
The evil priest is incapacitated and will slowly die, if not aided.

o S C HP:Hurt the evil priest:Awful>
You pierce the evil priest's right leg extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear the evil priest's death cry.
The evil priest is dead! R.I.P.

You get a pile of coins from the corpse of the evil priest.
There was 16 silver pennies.

o S C HP:Hurt>get scroll corpse
You get a purple scroll from the corpse of the evil priest.

o S C HP:Hurt>s
The door seems to be closed.

o S C HP:Hurt>open door
Ok.

o S C HP:Hurt>s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

o S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

o S C HP:Hurt>w
Domed Chamber
Exits: East West.

o S C HP:Hurt>w
The Guardroom
A studded leather belt has been left here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
A harness, made from leather, lies here.
The corpse of the orkish bodyguard is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East *West*.

* S C HP:Hurt>w
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
Exits: *North* East *South* *West*.

* S C HP:Hurt>w
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: *North* *East* *South* *West*.

* S C HP:Hurt>n
Rocky Plains
Exits: *East* *South* *West*.

* S C HP:Hurt>w
Rocky Plains
Exits: *East* *South* *West*.

* S C HP:Hurt>w

The sun slowly disappears in the west.
You bleed from open wounds.

* S C HP:Hurt>
You need to swim to go there.

* S C HP:Hurt>s
Light Forest
A stocky mountain mule is here, waiting to serve.
*an Elf* is here, riding a pack horse (Shrouded).
*a Hobbit* is standing here.
Exits: North East South West.

* S C HP:Hurt>s
Edge of the Forest
Exits: North East South West.

* S C HP:Hurt>tar hobbit
--> hobbit <--
* S C HP:Hurt>n
backstab hobbit
Light Forest
*an Elf* is here, riding a pack horse (Shrouded).
*a Hobbit* is here, riding a mountain mule.
Exits: North East South West.

* S C HP:Hurt>
You begin to move silently to the back of your victim...

*a Hobbit* sniffs sadly.

*a Hobbit* passes dangerously close to your hiding place.


* S C HP:Hurt>e
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* S C HP:Hurt>s
Light Pine Forest
Exits: North East South West.

* S C HP:Hurt>sw
You stop using a gilted rounded shield.

* S C HP:Hurt>
You stop using a black runed dagger.
You confidently wield a great warsword, looking very evil-minded.
You are too weak to use this warsword effectively.
        <-- khmm.. wounds have lowered str!

* S C HP:Hurt>
Ok.

* S C HP:Hurt>n
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* S C HP:Hurt>e
Forest by the Temple Wall
*a Hobbit* is here searching for something, riding a mountain mule.
*an Elf* is here, riding a pack horse (Shrouded).
Exits: North East South West.

* S C HP:Hurt>
*a Hobbit* passes dangerously close to your hiding place.

* S C HP:Hurt>n
Forested Slope
Exits: East South West.

* S C HP:Hurt>tar elf
--> elf <--
* S C HP:Hurt>s
Forest by the Temple Wall
*a Hobbit* is here searching for something, riding a mountain mule.
*an Elf* is here, riding a pack horse (Shrouded).
Exits: North East South West.

* S C HP:Hurt>kill elf
* S C HP:Hurt *an Elf*:Hurt>
You smite *an Elf*'s right hand extremely hard and shatter it.

* S C HP:Hurt *an Elf*:Hurt>flee
You flee head over heels.
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* S C HP:Hurt>n
Rocky Plains
Exits: East South West.

* S C HP:Hurt>w
Rocky Plains
Exits: East South West.

* S C HP:Hurt>s
Light Forest
Exits: North East South West.

* S C HP:Hurt>w
You need to swim to go there.

* S C HP:Hurt>s
Edge of the Forest
Exits: North East South West.

* S C HP:Hurt>e
Light Pine Forest
Exits: North East South West.

* S C HP:Hurt>n
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
The butterfly leaves east.

* S C HP:Hurt>
*an Elf* yells 'that wass mean'


* S C HP:Hurt>e      
Forest by the Temple Wall
*a Hobbit* is here, riding a mountain mule.
*an Elf* is here searching for something, riding a pack horse.
A colourful butterfly is fluttering around here.
*a Dwarf* is standing here.
Exits: North East South West.

* S C HP:Hurt>
*a Hobbit* passes dangerously close to your hiding place.

* S C HP:Hurt>kill elf
* S C HP:Hurt *an Elf*:Wounded>
You smite *an Elf*'s right arm extremely hard and shatter it.

* S C HP:Hurt *an Elf*:Wounded>
*an Elf* smites your right arm extremely hard.

* S C HP:Hurt *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a pack horse.

* S C HP:Hurt>
*a Hobbit* sends you sprawling with a powerful bash.
*a Hobbit* slashes your right foot very hard.
* S C HP:Wounded *a Hobbit*:Fine>
*a Dwarf* cleaves your body extremely hard and shatters it.
You feel a strong ache there!

flee
* S C HP:Wounded *a Hobbit*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Forested Slope
*an Elf* is here, riding a pack horse.
Exits: North East South West.

* S C HP:Wounded>*an Elf* begins some strange incantations...
You flee head over heels. 
  <-- bit of panic her

The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
Exits: North South West Down.

* S C HP:Wounded>n
The Entrance Hall of the Temple
Exits: South.

o S C HP:Wounded>ek
You stop using a great warsword.
You skillfully wield a black runed dagger, looking very evil-minded.

o S C HP:Wounded>wimp
You fasten a gilted rounded shield on your arm, becoming very impressive.

o S C HP:Wounded>cha mood wimpy
Ok.

o S C HP:Wounded>sc
144/332 hit, 53/53 mana, and 54/144 moves.

o S C HP:Wounded>wim 100
Wimpy set to: 100

o S C HP:Wounded>
o S C HP:Wounded>s
Among the Ruins
Exits: North South West Down.

* S C HP:Wounded>w
Forested Slope
*a Dwarf* is standing here.
Exits: North East South West.

* S C HP:Wounded>w
Light Pine Forest
Exits: North East South West.

* S C HP:Wounded>tar dwarf
--> dwarf <--
* S C HP:Wounded>e
backstab dwarf
Forested Slope
Exits: North East South West.

* S C HP:Wounded Move:Tired>Backstab whom?

* S C HP:Wounded Move:Tired>e
backstab dwarf
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
*a Dwarf* is standing here.
Exits: North South West Down.

* S C HP:Wounded Move:Tired>
You begin to move silently to the back of your
vict
im...

Your victim has disappeared!
*a Dwarf* leaves west.

* S C HP:Wounded Move:Tired>w
backstab dwarf
Forested Slope
*a Dwarf* is standing here.
Exits: North East South West.

* S C HP:Wounded Move:Tired>
You begin to move silently to the back of your
vict
im...

Your victim has disappeared!
*a Dwarf* leaves east.

* S C HP:Wounded Move:Tired>e
backstab dwarf
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
*a Dwarf* is standing here.
Exits: North South West Down.

* S C HP:Wounded Move:Tired>
You begin to move silently to the back of your
vict
im...

*an Elf* has arrived from the south riding a pack horse.


* S C HP:Wounded Move:Tired>w
Forested Slope
Exits: North East South West.

* S C HP:Wounded Move:Tired>e
backstab dwarf
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
*a Dwarf* is standing here.
*an Elf* is here, riding a pack horse.
Exits: North South West Down.

* S C HP:Wounded Move:Tired>
You begin to move silently to the back of your
vict
im...

Your victim has disappeared!
*a Dwarf* leaves west.

* S C HP:Wounded Move:Tired>
*an Elf* leaves west riding a pack horse.

* S C HP:Wounded Move:Tired>n
The Entrance Hall of the Temple
Exits: South.

o S C HP:Wounded Move:Tired>sc
149/332 hit, 53/53 mana, and 30/144 moves.

o S C HP:Wounded Move:Tired>time
According to the Dúnadan calendar, it is:
9pm on Trewsday, the 19th of Afterlithe, Year 3021 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Araw.
Real time is Thu Oct 26 08:29:27 2000 GMT.
Last reboot due to a crash at Sat Oct 21 09:52:15 2000 GMT

o S C HP:Wounded Move:Tired>
You bleed from open wounds.

o S C HP:Wounded Move:Tired>stat

OB: 70%, DB: 57%, PB: 85%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 63957 xp and 0 tp. Wp: involved in skirmishes. Gold: 30.
Exp: 0 from last score, 0 from start of session
Affected by:
- panic
- a deep wound at the body.
- a deep wound at the left arm.
- noquit
- novoid


o S C HP:Wounded Move:Tired>l
The Entrance Hall of the Temple

o S C HP:Wounded Move:Tired>sc
146/332 hit, 53/53 mana, and 33/144 moves.

o S C HP:Wounded Move:Tired>flush qui
You begin to search ...

*a Dwarf* has arrived from the south.

You didn't find anyone.

* S C HP:Wounded Move:Tired>
*a Dwarf* tries to cleave you, but your parry is successful.

* S C HP:Wounded Move:Tired *a Dwarf*:Healthy>
You barely pierce *a Dwarf*'s body and tickle it.

* S C HP:Wounded Move:Tired *a Dwarf*:Fine>tar dwarf
--> dwarf <--
* S C HP:Wounded Move:Tired *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
       A light wound at the left leg.
*a Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a great helm (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on finger>     a ring of silver
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a lantern
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (brand new)

You attempt to peek at the inventory:
a coach ticket

* S C HP:Wounded Move:Tired *a Dwarf*:Fine>flee
You flee head over heels.
Among the Ruins
Exits: North South West Down.

o S C HP:Wounded Move:Slow>w
Forested Slope
A finch flies low above the ground.
Exits: North East South West.

o S C HP:Wounded Move:Slow>s
Pine Forest
Exits: North East South West.

o S C HP:Wounded Move:Slow>e
Light Pine Forest
Exits: North East South West.

o S C HP:Wounded Move:Slow>n
Among the Ruins
*a Dwarf* is standing here searching for tracks.
Exits: North South West Down.

* S C HP:Wounded Move:Slow>tar dwarf
--> dwarf <--
* S C HP:Wounded Move:Slow>backstab dwarf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves south.

o S C HP:Wounded Move:Slow>s
backstab dwarf
Light Pine Forest
*a Dwarf* is standing here.
Exits: North East South West.

* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your
victi
m...

Your victim has disappeared!
*a Dwarf* leaves north.

o S C HP:Hurt Move:Slow>n
Among the Ruins
*a Dwarf* is standing here.
Exits: North South West Down.

* S C HP:Hurt Move:Slow>n
The Entrance Hall of the Temple
Exits: South.

o S C HP:Hurt Move:Slow>sc
151/332 hit, 53/53 mana, and 17/144 moves.

o S C HP:Hurt Move:Slow>
*a Dwarf* has arrived from the south.

* S C HP:Hurt Move:Slow>
Saving Rivet.

* S C HP:Hurt Move:Slow>
*a Dwarf* tries to cleave you, but your parry is successful.

* S C HP:Hurt Move:Slow *a Dwarf*:Healthy>kill dwarf
You're already fighting!
You lightly pierce *a Dwarf*'s body and tickle it.

* S C HP:Hurt Move:Slow *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
       A light wound at the left leg.
*a Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a great helm (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on finger>     a ring of silver
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a lantern
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (brand new)

You attempt to peek at the inventory:
a coach ticket

* S C HP:Hurt Move:Slow *a Dwarf*:Fine>flee
You flee head over heels.
  <-- better safe than sorry, he might bash and call others.
Among the Ruins
Exits: North South West Down.

o S C HP:Hurt Move:Slow>d
*a Dwarf* has arrived from the north.
Forest under the Ridge
Exits: North East South West Up.

o S C HP:Hurt Move:Weak>u
backstab dwarf
Moving up the slope is really hard.
Among the Ruins
*a Dwarf* is standing here.
Exits: North South West Down.
*a Dwarf* leaves down.

o S C HP:Hurt Move:Weak>Backstab whom?

o S C HP:Hurt Move:Weak>d
backstab dwarf
Forest under the Ridge
*a Dwarf* is standing here.
Exits: North East South West Up.

* S C HP:Hurt Move:Weak>
You begin to move silently to the back of your
victim..
.

*a Dwarf* carefully examines the ground around him, looking for tracks...

*a Dwarf* makes a strange sound, as you place a black runed dagger in his
back.

* S C HP:Hurt Move:Weak *a Dwarf*:Wounded>exa dwarf
You see nothing special about him.
*a Dwarf* has some big nasty scratches.
*a Dwarf* seems to have:
       A deep wound at the right arm,
       A light wound at the left leg.
*a Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a great helm (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on finger>     a ring of silver
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a lantern
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (brand new)

You attempt to peek at the inventory:
a coach ticket

* S C HP:Hurt Move:Weak *a Dwarf*:Wounded>
You pierce *a Dwarf*'s right foot.

* S C HP:Hurt Move:Weak *a Dwarf*:Wounded>flee
You flee head over heels.
 <-- ONLY deep wound.. blah:(
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

o S C HP:Hurt Move:Weak>
*a Dwarf* has arrived from the north.

* S C HP:Hurt Move:Weak>e
Edge of the Forest
Exits: North East South West.

o S C HP:Hurt Move:Fainting>e
*a Dwarf* has arrived from the west.
Black Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

o S C HP:Hurt Move:Fainting>mov
You get a flask of orkish draught from a sable pouch.

o S C HP:Hurt Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o S C HP:Wounded Move:Tired>e
Burned Clearing
A fierce boar is here, grunting at you.
Exits: North East South West.

o S C HP:Wounded Move:Tired>sc
149/332 hit, 53/53 mana, and 32/144 moves.

o S C HP:Wounded Move:Tired>w
Black Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
The boar has arrived from the east.

o S C HP:Hurt Move:Tired>w

The brown fox leaves east.

o S C HP:Hurt Move:Tired>backstab dwarf
Edge of the Forest
Exits: North East South West.

o S C HP:Hurt Move:Slow>Backstab whom?

o S C HP:Hurt Move:Slow>w
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

o S C HP:Hurt Move:Slow>backstab dwarf
Backstab whom?

o S C HP:Hurt Move:Slow>w
Light Pine Forest
Exits: North East South West.

o S C HP:Hurt Move:Slow>w
Pine Forest
Exits: North East South West.

o S C HP:Hurt Move:Slow>n
Forested Slope
Exits: North East South West.

o S C HP:Hurt Move:Slow>e
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
Exits: North South West Down.

o S C HP:Hurt Move:Slow>d
Forest under the Ridge
*a Hobbit* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: North East South West Up.

* S C HP:Hurt Move:Weak>backstab dwarf
Backstab whom?

* S C HP:Hurt Move:Weak>
*a Hobbit* leaves south riding a mountain mule.
*an Elf* leaves south riding a pack horse.

o S C HP:Hurt Move:Weak>tar elf
--> elf <--
o S C HP:Hurt Move:Weak>s
backstab elf

You bleed from open wounds.

Mossy Clearing
A swarm of mosquitoes is here, humming around you.
*a Hobbit* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: North East South West.

* S C HP:Wounded Move:Weak>
You begin to move silently to the back of your
victi
m...

*a Hobbit* leaves west riding a mountain mule.
Your victim has disappeared!
*an Elf* leaves west riding a pack horse.

o S C HP:Wounded Move:Weak>n
Forest under the Ridge
Exits: North East South West Up.

o S C HP:Wounded Move:Weak>aid rivet
first rivet

You try to bind your wounds.

w
You successfully bind your wound.

Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A domesticated pony, beast of burden to many, stands here.
Exits: East Up Down.

o S C HP:Hurt Move:Weak>e
Forest under the Ridge
*a Hobbit* is here, riding a mountain mule.
*an Elf* is standing here.
Exits: North East South West Up.

* S C HP:Hurt Move:Weak>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

o S C HP:Hurt Move:Weak>
*a Hobbit* has arrived from the north riding a mountain mule.
*an Elf* has arrived from the north.
*an Elf* mounts on a mountain mule, and begins riding him.

* S C HP:Hurt Move:Weak>e
Edge of the Forest
Exits: North East South West.

o S C HP:Hurt Move:Weak>sw
*a Hobbit* and *an Elf* have arrived from the west riding a mountain mule.
You stop using a gilted rounded shield.

* S C HP:Hurt Move:Weak>tar elf
--> elf <--
* S C HP:Hurt Move:Weak>
You stop using a black runed dagger.
You confidently wield a great warsword, looking very evil-minded.
You are too weak to use this warsword effectively.
*a Hobbit* tries to slash you, but your parry is successful.

* S C HP:Hurt Move:Weak *a Hobbit*:Fine>
Ok.
You smite *a Hobbit*'s body extremely hard.

* S C HP:Hurt Move:Weak *a Hobbit*:Fine>flee
You flee head over heels.
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

o S C HP:Hurt Move:Weak>n
Forest under the Ridge
Exits: North East South West Up.

o S C HP:Hurt Move:Fainting>sw
You aren't wearing a shield.

o S C HP:Hurt Move:Fainting>mov
tar elf
--> elf <--
You don't have a sword.

o S C HP:Hurt Move:Weak>
Ok.

o S C HP:Hurt Move:Weak>
You get a flask of orkish draught from a sable
pouch.

o S C HP:Hurt Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o S C HP:Wounded Move:Tired>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
*a Hobbit* is here, riding a mountain mule.
*an Elf* is here, riding a mountain mule driven by *a Hobbit*.
Exits: North East South West.

* S C HP:Wounded Move:Tired>kill elf
* S C HP:Wounded Move:Tired *an Elf*:Hurt>
You smite *an Elf*'s body extremely hard and shatter it.

* S C HP:Wounded Move:Tired *an Elf*:Hurt>
*a Hobbit* and *an Elf* leave south riding a mountain mule.

o S C HP:Wounded Move:Tired>
*a Hobbit* and *an Elf* have arrived from the south riding a mountain mule.

* S C HP:Wounded Move:Tired>n

*a Hobbit* slashes your body extremely hard.

* S C HP:Wounded Move:Tired *a Hobbit*:Fine>No way! 
You are fighting for
your l
ife!

* S C HP:Wounded Move:Tired *a Hobbit*:Fine>
*an Elf* giggles.

* S C HP:Wounded Move:Tired *a Hobbit*:Fine>
*an Elf* joins *a Hobbit*'s fight.

* S C HP:Wounded Move:Tired *a Hobbit*:Fine>flee
You flee head over heels.
Forest under the Ridge
*a Dwarf* is standing here.
Exits: North East South West Up.

* S C HP:Wounded Move:Tired>e
Forest under the Ridge
Exits: East South West.

o S C HP:Wounded Move:Tired>s
Edge of the Forest
Exits: North East South West.

o S C HP:Wounded Move:Slow>tar elf
--> elf <--
o S C HP:Wounded Move:Slow>w
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

o S C HP:Wounded Move:Slow>n
Forest under the Ridge
*a Dwarf* is standing here searching for something.
Exits: North East South West Up.

* S C HP:Wounded Move:Slow>
*a Hobbit* and *an Elf* have arrived from the north riding a mountain mule.

* S C HP:Wounded Move:Slow>kill elf
* S C HP:Wounded Move:Slow *an Elf*:Awful>  <-- eh, elf is a newbie:(
You smite *an Elf*'s left hand extremely hard and shatter it.
*an Elf* dismounts from a mountain mule, and stops riding him.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

* S C HP:Wounded Move:Slow *a Hobbit*:Fine>
*a Hobbit* slashes your left arm extremely hard.

* S C HP:Wounded Move:Slow *a Hobbit*:Fine>flee
You flee head over heels.
Moving up the slope is really hard.
Among the Ruins
*an Elf* is standing here.
Exits: North South West Down.

* S C HP:Wounded Move:Slow>e
Alas, you cannot go that way...

* S C HP:Wounded Move:Slow>d
Forest under the Ridge
*a Dwarf* is standing here.
*a Hobbit* is here, riding a mountain mule.
Exits: North East South West Up.
*a Dwarf* leaves up.
*a Hobbit* leaves up riding a mountain mule.

o S C HP:Wounded Move:Slow>e
Forest under the Ridge
Exits: East South West.

o S C HP:Wounded Move:Slow>w
Forest under the Ridge
Exits: North East South West Up.

o S C HP:Wounded Move:Weak>u
Moving up the slope is really hard.
Among the Ruins
Exits: North South West Down.

o S C HP:Wounded Move:Weak>
*a Dwarf* has arrived from the west.

* S C HP:Wounded Move:Weak>w
Forested Slope
*a Hobbit* is here, riding a mountain mule.
*an Elf* is standing here.
Exits: North East South West.

* S C HP:Wounded Move:Weak>kill elf
* S C HP:Wounded Move:Weak>
You smite *an Elf*'s left leg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

* S C HP:Wounded Move:Weak>
*a Dwarf* has arrived from the east.

* S C HP:Wounded Move:Weak *a Dwarf*:Hurt>
*a Dwarf* cleaves your left foot very hard.

* S C HP:Wounded Move:Weak *a Dwarf*:Hurt>
You swiftly dodge *a Hobbit*'s attempt to slash you.
PANIC! 
You can't quit the fight!

* S C HP:Wounded Move:Weak *a Dwarf*:Hurt>.
You get a pile of coins from the corpse of *an Elf*.
There was 4 gold coins, 19 silver pennies, and 97 copper pennies.

* S C HP:Wounded Move:Weak *a Dwarf*:Hurt>
You get a hemlock plant from the
corp
se of *an Elf*.
You get a hemlock plant from the corpse of *an Elf*.
You get a hemlock plant from the corpse of *an Elf*.
You get a dark coloured flask from the corpse of *an Elf*.
You get a wooden pipe from the corpse of *an Elf*.
You get a ring from the corpse of *an Elf*.
You get a ring of silver from the corpse of *an Elf*.
You get a spiked collar from the corpse of *an Elf*.
You get a metal breastplate from the corpse of *an Elf*.
You get a full metal helmet from the corpse of *an Elf*.
You get a pair of greaves from the corpse of *an Elf*.
You get a pair of smooth, black boots from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a pair of vambraces from the corpse of *an Elf*.
You can't get a metal buckler, you are carrying too many items already.

* S C HP:Wounded Move:Weak *a Dwarf*:Hurt>flee
You flee head over heels.
Pine Forest
A sturdy pack horse is standing here.
Exits: North East South West.

o S C HP:Wounded Move:Fainting>w
Flowery Mound
Exits: North East South West.

o S C HP:Wounded Move:Exhausted>ek
You can't carry that many items.

o S C HP:Wounded Move:Fainting>
You are already holding too much.

o S C HP:Wounded Move:Fainting>wwimp
mov
Arglebargle, glop-glyf!?!

o S C HP:Wounded Move:Fainting>
You can't get a flask of orkish draught, you
are
 carrying too many items
already.

o S C HP:Wounded Move:Fainting>
You can only quaff potions.

o S C HP:Wounded Move:Fainting>n
Light Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.

o S C HP:Wounded Move:Fainting>n
You are too exhausted.
*a Dwarf* has arrived from the east.

* S C HP:Wounded Move:Fainting>i
You are carrying:
a pair of vambraces (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a pair of greaves (brand new)
a full metal helmet (brand new)
a metal breastplate (brand new)
a spiked collar (brand new)
a ring of silver
a ring
a wooden pipe
a dark coloured flask
a hemlock plant
a hemlock plant
a hemlock plant
a black runed dagger (brand new)
a gilted rounded shield (used)
an ash arrow
an ash arrow
an ash arrow
a small bottle

* S C HP:Wounded Move:Fainting>
You bleed from open wounds.
*a Dwarf* bleeds from open wounds.

* S C HP:Wounded Move:Fainting>
You swiftly dodge *a Dwarf*'s attempt to cleave you.

* S C HP:Wounded Move:Fainting *a Dwarf*:Hurt>
You smite *a Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* S C HP:Wounded Move:Fainting *a Dwarf*:Wounded>drop as
You don't have an as.

* S C HP:Wounded Move:Fainting *a Dwarf*:Wounded>
PANIC! 
You can't quit the fight!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o S C HP:Wounded Move:Fainting>drop ash
You drop the arrow.

o S C HP:Wounded Move:Fainting>drop ash
mov
You drop the arrow.

o S C HP:Wounded Move:Fainting>
You get a flask of orkish draught from a
sable p
ouch.

o S C HP:Wounded Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o S C HP:Bad Move:Tired>n
Heathery Slope
Exits: North East South West.

o S C HP:Bad Move:Tired>n
Rocky Plains
Exits: East South West.

o S C HP:Bad Move:Tired>
*a Dwarf* has arrived from the west.

* S C HP:Bad Move:Tired>e
Forested Slope
Exits: East South West.

o S C HP:Bad Move:Tired>ek
You stop using a great warsword.
You skillfully wield a black runed dagger, looking very evil-minded.

o S C HP:Bad Move:Tired>wimp
You fasten a gilted rounded shield on your arm, becoming very impressive.

o S C HP:Bad Move:Tired>cha mood wimpy
Ok.


--- OK, i started to move torwards warrens
--- Rested moves inside old tower, door moobs where dead, patrol only
--- alive. Mybe they follow?

--- Hobbit did.

o C HP:Wounded Move:Slow>sc
101/332 hit, 53/53 mana, and 18/144 moves.

o C HP:Wounded Move:Slow>st
You stop resting, and stand up.

* C HP:Wounded Move:Slow>hide ring
Ok.

* C HP:Wounded Move:Slow>u
Guardroom
A large stone fireplace with a roaring fire warms the room.
A wooden shield is on the ground.
A small oaken table has been set here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A robin is here, carrying small pieces of wood to its nest.
Exits: Up Down.
You suddenly notice *a Hobbit*.

* C HP:Wounded Move:Slow>
You feel bolder.
o C HP:Wounded Move:Slow>
You stop using a black runed dagger.
You confidently wield a great warsword, looking very evil-minded.
You are too weak to use this warsword effectively.

o C HP:Wounded Move:Slow>l
Ok.

Stairway
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A very strong orkish leader is here on patrol.
A small rat runs about, oblivious to your presence.

o C HP:Wounded Move:Slow>sc
102/332 hit, 53/53 mana, and 20/144 moves.

o C HP:Wounded Move:Slow>sc
102/332 hit, 53/53 mana, and 20/144 moves.

* C HP:Wounded Move:Slow>sc
102/332 hit, 53/53 mana, and 21/144 moves.

* C HP:Wounded Move:Slow>
You suddenly notice *a Hobbit*.

* C HP:Wounded Move:Slow>flush qui

*a Hobbit* leaves down.

o C HP:Wounded Move:Slow>
You begin to search ...


o C HP:Wounded Move:Slow>sc
103/332 hit, 53/53 mana, and 20/144 moves.

o C HP:Wounded Move:Slow>
Saving Rivet.

o C HP:Wounded Move:Slow>sc
103/332 hit, 53/53 mana, and 20/144 moves.
o C HP:Wounded Move:Slow>d
In an Old Kitchen
Exits: East Up.
You suddenly notice *a Hobbit*.

* C HP:Wounded Move:Slow>kill dwarf
They aren't here.

* C HP:Wounded Move:Slow>
*a Hobbit* slashes your head extremely hard and shatters it.

* C HP:Wounded Move:Slow *a Hobbit*:Healthy>tar hobbit
--> hobbit <--
* C HP:Wounded Move:Slow *a Hobbit*:Healthy>flee
You flee head over heels.
A Dirty Livingroom
A large stone fireplace with a roaring fire warms the room.
A large piece of plain cloth is on the ground.
A strip of leather with a buckle is lying here.
A ring, with a runic inscription. It looks very old.
The corpse of an uruk-hai orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a vicious olog-hai is lying here.
A half-rotten corpse is hanging here.
Exits: East West.

* C HP:Wounded Move:Slow>w
In an Old Kitchen
Exits: East Up.

o C HP:Wounded Move:Slow>u
Stairway
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A very strong orkish leader is here on patrol.
A small rat runs about, oblivious to your presence.
Exits: Up Down.

o C HP:Wounded Move:Slow>sc
83/332 hit, 53/53 mana, and 17/144 moves.

o C HP:Wounded Move:Slow>sc
83/332 hit, 53/53 mana, and 18/144 moves.

o C HP:Wounded Move:Slow>sc
84/332 hit, 53/53 mana, and 18/144 moves.
You suddenly notice *a Hobbit*.
*a Hobbit* slashes your body hard.

* C HP:Bad Move:Slow *a Hobbit*:Healthy>
You smite *a Hobbit*'s head extremely hard.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
*a Hobbit* swiftly dodges the orkish soldier's attempt to cleave her.

* C HP:Bad Move:Slow *a Hobbit*:Fine>flee
You flee head over heels.
Guardroom
A large stone fireplace with a roaring fire warms the room.
A wooden shield is on the ground.
A small oaken table has been set here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A robin is here, carrying small pieces of wood to its nest.
Exits: Up Down.

o C HP:Bad Move:Slow>d
Stairway
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A very strong orkish leader is here on patrol.
A small rat runs about, oblivious to your presence.
Exits: Up Down.

o C HP:Bad Move:Slow>sc
71/332 hit, 53/53 mana, and 15/144 moves.

o C HP:Bad Move:Slow>
*a Hobbit* has arrived from below.

* C HP:Bad Move:Slow>ek
You stop using a great warsword.
You skillfully wield a black runed dagger, looking very evil-minded.

* C HP:Bad Move:Slow>*a Hobbit* leaves up.
You fasten a gilted rounded shield on your arm, becoming very impressive.

o C HP:Bad Move:Slow>wimp
cha mood wimpy
Ok.

o C HP:Bad Move:Slow>sc
72/332 hit, 53/53 mana, and 16/144 moves.

* C HP:Bad Move:Slow>
You suddenly notice *a Hobbit*.
*a Hobbit* tries to slash you, but your parry is successful.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
An orkish patrol-leader strongly slashes *a Hobbit*'s left hand and tickles
it.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
You pierce *a Hobbit*'s head extremely hard.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
An orkish patrol-leader slashes *a Hobbit*'s body and tickles it.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
The orkish soldier fails to cleave *a Hobbit*.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
The orkish soldier tries to cleave *a Hobbit*, but she parries successfully.

* C HP:Bad Move:Slow *a Hobbit*:Fine>
You pierce *a Hobbit*'s head and tickle it.

* C HP:Bad Move:Slow *a Hobbit*:Hurt>
*a Hobbit* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Move:Slow *a Hobbit*:Hurt>
The orkish soldier barely cleaves *a Hobbit*'s right leg and tickles it.
An orkish patrol-leader strongly slashes *a Hobbit*'s body and tickles it.

* C HP:Bad Move:Slow *a Hobbit*:Hurt>
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves down.

o C HP:Bad Move:Slow>wim 0
Wimpy set to: 0 <-- we safe anyway, ok?

o C HP:Bad Move:Slow>sneak
Ok, you'll try to move silently for a while.

o S C HP:Bad Move:Slow>d
In an Old Kitchen
Exits: East Up.

o S C HP:Bad Move:Slow>backstab hobbit
Backstab whom?

* S C HP:Bad Move:Slow>e
A Dirty Livingroom
A large stone fireplace with a roaring fire warms the room.
A large piece of plain cloth is on the ground.
A strip of leather with a buckle is lying here.
A ring, with a runic inscription. It looks very old.
The corpse of an uruk-hai orc is lying here.
The corpse of a brown-skinned Orc is lying here.
The corpse of a vicious olog-hai is lying here.
A half-rotten corpse is hanging here.
Exits: East West.

* S C HP:Bad Move:Slow>backstab hobbit
Backstab whom?

* S C HP:Bad Move:Slow>e
Outside an Old Tower
The ferocious warg is here, fighting *a Hobbit*.
*a Hobbit* is here, fighting the ferocious warg.
Exits: North East South West.

* S C HP:Bad Move:Slow>backstab hobbit
You can't backstab a fighting person!

* S C HP:Bad Move:Slow>sw
You stop using a gilted rounded shield.

* S C HP:Bad Move:Slow>kill hobbit
You stop using a black runed dagger.
You confidently wield a great warsword, looking very evil-minded.
You are too weak to use this warsword effectively.

* S C HP:Bad Move:Slow>
Ok.

* S C HP:Bad Move:Slow>* S C HP:Bad Move:Slow *a Hobbit*:Hurt the ferocious
war
g:Fine>
You smite *a Hobbit*'s right hand extremely hard and shatter it.

* S C HP:Bad Move:Slow *a Hobbit*:Hurt>
The ferocious warg says 'It ras yogr ldst miskabe WhiLy! I will rfvembeJ
you!'
*a Hobbit* sends the ferocious warg sprawling with a powerful bash.

* S C HP:Bad Move:Slow *a Hobbit*:Hurt>kill hobbit
You're already fighting!

* S C HP:Bad Move:Slow *a Hobbit*:Hurt>
You smite *a Hobbit*'s body extremely hard and shatter it.

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
The ferocious warg seems to have recovered its senses.

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* sends you sprawling with a powerful bash.
  <-- HOLY marcomony, this was smart... SHIIIiitt....

You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* swiftly dodges the ferocious warg's attempt to hit her.

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* slashes your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!


* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* sheathes a broadsword into a weapon sheath.
*a Hobbit* swiftly draws a black horn shortbow from across her back.

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* nocks a missile in a black horn shortbow.

* S C HP:Bad Move:Slow *a Hobbit*:Wounded>
*a Hobbit* shoots your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Awful Move:Slow *a Hobbit*:Wounded>
*a Hobbit* nocks a missile in a black horn shortbow.

* S C HP:Awful Move:Slow *a Hobbit*:Wounded>flee
flee

*a Hobbit* shoots your left foot extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* S C HP:Dying Move:Slow *a Hobbit*:Wounded>

You are dead! Sorry...


... well
Top of Page Down to last comment


Unknown2000-10-26 11:13:26
great going by that hobbit!
Whity2000-10-26 11:41:06
Well..*BLUSH*..I was lucky in several places. 1st of all Rivet
was still carrying around all of Khellendros (lvl 10elf) metal,
which sucked his moves like hell I guess. Then I was lucky
that Erath and Scrape had cleared tower... Then I was lucky that
I already had started my BASH DIS on this warg when Rivet
engaged.

Moreover: It took me 5 ticks to finally find out HOW many *orcs*
were there..*PONDER*. I thought it was two and was about to
lead Khellendros to Rivendell like promised to not further
endanger his live. When you killed him I felt ashamed and
enraged...NOBODY KILLS MY NEWBIES!!!!



Rivet2000-10-26 11:50:26
What orcs are you talking about?
I didnt call anybody, didnt see any orcs in area.
And metal didnt encrumble my moves, i had draughts also as u noticed.
Could have easily fled warrens, but i was just waiting you or dwarf there.
Whity2000-10-26 12:02:10
Sorry, Rivet, I didnt want to imply that you had called for help.
It wanted to point out that I was too silly to see that you were
solo. I was doin priest, you enter, i flee out of room, we fight
some, I leave, I talk to Khellendros to stay out, go in, track...
well..and there I found tracks which interpreted wrong. Your
two weapon classes did their share as well to confuse me.

Please not, that I didnt call for help either, although at one point
there were 5 or 6 ppl in priest zone as i saw on my WHERE (including
Erath and Scrape).

To That Dwarf involved: Who were you again? Didnt log and you looted
some of Khellendros eq (although Khellendros got compensated from
loot).

Duvel2000-10-26 12:17:13
I would say: that was good playing at the side of that *hobbit* =)))))

Way to go =)
Khelledros2000-10-26 12:21:50
*an Elf* smites your right arm extremely hard. Hehe *clap self*, tho you finished me off kinda quicker than i hoped.(OB% 67, 95/95 hit).

fyi: Dwarf was Aglar
Unknown2000-10-26 13:26:56
Ariala2000-10-26 13:34:22
Hobbits who bash and elfs who smite .....
heh i think it was possible only in mume6 :)
Ariala2000-10-26 13:34:22
Hobbits who bash and elfs who smite .....
heh i think it was possible only in mume6 :)
Tony2000-10-26 14:56:05
Good work Ando better luck next time man

*comfort*
Tryksh2000-10-26 17:06:17
Nice log, but why loot crap after you realise Elf is a newbie?
Khellendros2000-10-26 18:03:47
Lowbie, big difference, i hate being called a newbie. He had rights to looting it... after all he killed me.
Ethar2000-10-26 18:37:21
MY NAME iS ETHAR NOT ERATH GODDAMNIT ya me and scrape just had gotten done clearing tower :P
Whity2000-10-26 22:27:48
I deeply regret calling you Erath, Erath.
Ethar2000-10-27 00:32:19
FUCCKKKK YOUUUUUU WHITY
Mayavi2000-10-27 00:32:33
get a clue trapgum :p
Vai2000-10-27 04:03:08
Smiting Thiefs and bashing/sneaking Hobbits, what will this world end to?
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