You carefully examine the ground around you, looking for tracks...
You hear some apparently close noise coming from the north.
You hear some apparently very close noise coming from the north.
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o HP:Fine Mana:Burning>e
Azaghal's Way
Exits: South West.
e
You stop tracking your victim.
o HP:Fine Mana:Burning>
Alas, you cannot go that way...
o HP:Fine Mana:Burning>s
e
eAzaghal's Way
Exits: North East.
o HP:Fine Mana:Burning>
eAzaghal's Way
Exits: East West.
o HP:Fine Mana:Burning>
e
Azaghal's Way
Exits: East West.
You hear some apparently very far noise coming from the west.
o HP:Fine Mana:Burning>e
Durin's Chimney
Exits: East West.
o HP:Fine Mana:Burning>Durin's Chimney
Exits: East West.
o HP:Fine Mana:Burning>Azaghal's Way
Exits: North West.
o HP:Fine Mana:Burning>nr
e
Azaghal's Way
Exits: North East South.
o HP:Fine Mana:Burning>e
Azaghal's Way
Exits: East West.
o HP:Fine Mana:Burning>e
eAzaghal's Way
Exits: East West.
o HP:Fine Mana:Burning>
Azaghal's Way
Exits: East West.
o HP:Fine Mana:Burning>Azaghal's Way
Exits: North East South West.
o HP:Fine Mana:Burning>tr elf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o HP:Fine Mana:Burning>e
Azaghal's Way
Exits: East South West.
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o HP:Fine Mana:Burning>e
Azaghal's Way
Exits: East West.
e/
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o HP:Fine Mana:Burning>Azaghal's Way
Exits: North East South West.
You see some tracks of *an Elf* leading south
(done less than 2 hours ago).
o HP:Fine Mana:Burning>s
Small Plaza
A crumbling fountain is in the middle of the place.
Exits: North.
You see some tracks of *an Elf* leading down
(done less than 2 hours ago).
o HP:Fine Mana:Burning>l d
There could be something hidden behind the large tile.
o HP:Fine Mana:Burning>ex
exit
North - Azaghal's Way
o Mana:Burning>op tile
Ok.
o Mana:Burning>ex
exit
North - Azaghal's Way
Down - A Dark Road
o Mana:Burning>d
A Dark Road
Exits: East South Up.
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o Mana:Burning>ex
eexit
East - On a Dark Road
South - Dark Road
Up - Small Plaza
o Mana:Burning>
On a Dark Road
Exits: East West.
You see some tracks of *an Elf* leading east
(done less than 2 hours ago).
o Mana:Burning>e
Road of Narvi
Exits: North East West.
ex|
You see some tracks of *an Elf* leading north
(done less than 2 hours ago).
o Mana:Burning>exit
North - Road of Narvi
East - Narrow Passage
West - On a Dark Road
o Mana:Burning>n
Road of Narvi
Exits: North South.
n-
You see some tracks of *an Elf* leading north
(done less than 2 hours ago).
o Mana:Burning>Road of Narvi
A stone-grey troll advances toward you, with fury in its eyes.
A large bat is here, hanging in the darkness.
Exits: North South.
n-
Aye!
You cannot concentrate any more...
You stop tracking your victim.
The large bat tries to hit you, but your parry is successful.
o Mana:Burning the large bat:Healthy>No way!
You are fighting for your life!
You slash the large bat's body extremely hard and shatter it.
o Mana:Burning the large bat:Hurt>f
You flee head over heels.
Road of Narvi
A half-rotten corpse is hanging here.
Exits: North South West.
o Mana:Burning>tr elf
You carefully examine the ground around you, looking for tracks...
The large bat has arrived from the south.
You see some tracks of *an Elf* leading west
(done less than 3 hours ago).
o Mana:Burning>w
Durin's Alley
Exits: East South West.
You see some tracks of *an Elf* leading south
(done less than 3 hours ago).
o Mana:Burning>
Saving Shake.
o Mana:Burning>tr
tr
You stop tracking your victim.
o Mana:Burning>
You carefully examine the ground around you, looking for tracks...
=
You see:
- a track of an Orc coming from the east (done less than 1 hour ago).
- a track of *a Dwarf* leading south (done less than 3 hours ago).
- a track of *an Elf* leading south (done less than 3 hours ago).
- a track of *a Dwarf* coming from the east (done less than 3 hours ago).
- a track of *an Elf* coming from the east (done less than 3 hours ago).
You stop searching, you don't seem to find anything else.
o>cha moo agg
Ok.
o>tr
You carefully examine the ground around you, looking for tracks...
/
s
You stop searching.
o>Rough-hewn Room
Exits: North South Down.
o>l s
The irondoor is closed.
o>alias , op irondoor
al
Ok.
o>ias . clo irondoor
Ok.
o>sc
302/302 hit, 95/95 mana, and 82/134 moves.
o>=
acha moo agg
Ok.
o>lias
Scaramanga tells you 'back, again'
o> ; k *elf*
Ok.
o>n
Durin's Alley
Exits: East South West.
o>tell scaramanga 2 pukes in moria
Ok.
o>sc
302/302 hit, 95/95 mana, and 87/134 moves.
o>s
Rough-hewn Room
Exits: North South Down.
o>sc
302/302 hit, 95/95 mana, and 88/134 moves.
o>l s
The irondoor is closed.
o>,
Scaramanga tells you 'want me to come?'
o>
s
op irondoor
Ok.
o>n
Bloody Chamber
The corpse of a blood-drenched orc is lying here.
*Engelbert the Silvan Elf* is standing here.
Exits: North East.
You feel bolder.
*>Rough-hewn Room
Exits: North South Down.
o>
*Engelbert the Silvan Elf* has arrived from the south.
*>=
.
cha moo agg
Ok.
*>clo irondoor
Ok.
*>
*Engelbert the Silvan Elf* leaves north.
o>;
k *elf*
They aren't here.
o>.
nclo irondoor
It's already closed!
o>
.
Durin's Alley
Exits: East South West.
o>clo irondoor
I see no irondoor here.
o>;
k *elf*
They aren't here.
o>tr elf
*Engelbert the Silvan Elf* has arrived from the east.
You carefully examine the ground around you, looking for tracks...
*Engelbert the Silvan Elf* leaves south.
/
s
You stop searching.
o>
.
Rough-hewn Room
*Engelbert the Silvan Elf* is standing here.
Exits: North South Down.
*>;l
clo irondoor
It's already closed!
*>;
*Engelbert the Silvan Elf* opens the irondoor.
k *elf*l
They aren't here.
*>* *Engelbert the Silvan Elf*:Fine>
k *elf*
You slash *Engelbert the Silvan Elf*'s right foot and tickle it.
* *Engelbert the Silvan Elf*:Fine>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.
c
* *Engelbert the Silvan Elf*:Fine>
*Engelbert the Silvan Elf* panics, and attempts to flee.
*Engelbert the Silvan Elf* panics, but can't stop fighting to flee.
* *Engelbert the Silvan Elf*:Fine>
*Nator the Dwarf* has arrived from the south.
*Engelbert the Silvan Elf* panics, and attempts to flee.
*Engelbert the Silvan Elf* leaves north.
*>.
Cast what which where?
*>clo irondoor
Ok.
*>=
cha moo agg
Ok.
*>;
;
k *elf*
They aren't here.
*>=
k *elf*
They aren't here.
*>ncha moo agg
Ok.
*>
Durin's Alley
Exits: East South West.
o>;
.
k *elf*
They aren't here.
*Nator the Dwarf* has arrived from the south.
*>clo irondoor
I see no irondoor here.
*>.
clo irondoor
I see no irondoor here.
*Nator the Dwarf* leaves west.
o>.
sclo irondoor
I see no irondoor here.
o>
.
Rough-hewn Room
Exits: North South Down.
o>nclo irondoor
It's already closed!
o>
.Durin's Alley
Exits: East South West.
o>
clo irondoor
I see no irondoor here.
o>tr dwarf
You carefully examine the ground around you, looking for tracks...
alias z k *dwarf*-
tell scaraman
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
o>g
Ok.
o>a nod
w
Ok.
o>Durin's Alley
Exits: East West.
=-
w\
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
o>cha moo agg
Ok.
o>Large Dome
A crumbling fountain is in the middle of the place.
Exits: North East South.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
o>s
White Colonnade
Exits: North South.
s\
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
o>White Colonnade
Exits: North South.
s
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
o>Golden Crossing
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: North South West.
Aha, you have found your victim!
*>
You hear some apparently rather far noise coming from the south.
*>
*Engelbert the Silvan Elf* says 'ma nuken teda'
*>z
* *Nator the Dwarf*:Hurt>
k *dwarf*
*Nator the Dwarf* swiftly dodges your attempt to slash him.
* *Nator the Dwarf*:Hurt>
You swiftly dodge *Nator the Dwarf*'s attempt to pound you.
* *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* utters the words 'lightning bolt'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Fine *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine *Nator the Dwarf*:Hurt>0
fcha moo wimp
Ok.
* HP:Fine *Nator the Dwarf*:Hurt>
You flee head over heels.
Dimrill Road
A stone-grey troll advances toward you, with fury in its eyes.
A large bat is here, hanging in the darkness.
Exits: East West.
o HP:Fine>=
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine>
*Engelbert the Silvan Elf* begins some strange incantations...
cha moo agg
Ok.
* HP:Fine>w
Dimrill Road
A large bat is here, hanging in the darkness.
Exits: North East.
o HP:Fine>
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine>
*Nator the Dwarf* pounds your left arm very hard and tickles it.
*Engelbert the Silvan Elf* leaves north.
* HP:Fine *Nator the Dwarf*:Hurt>e
No way!
You are fighting for your life!
* HP:Fine *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* has arrived from the north.
* HP:Fine *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* begins some strange incantations...
You slash *Nator the Dwarf*'s left leg extremely hard.
* HP:Fine *Nator the Dwarf*:Hurt>f
You flee head over heels.
Dimrill Road
Exits: North South.
o HP:Fine>
Scaramanga tells you 'i be redhorn in a while'
o HP:Fine>n
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* HP:Fine>*Engelbert the Silvan Elf* begins some strange incantations...
Azaghal's Way
Exits: North East South West.
o HP:Fine>
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* HP:Fine>w
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine>w
Azaghal's Way
Exits: East West.
o HP:Fine>
Azaghal's Way
Exits: East West.
o HP:Fine>w
Azaghal's Way
Exits: East West.
o HP:Fine>w
Azaghal's Way
Exits: North East South.
o HP:Fine>
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine>s
Azaghal's Way
Exits: North West.
o HP:Fine>
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.
* HP:Fine>
*Engelbert the Silvan Elf* leaves west.
*Nator the Dwarf* leaves west.
o HP:Fine>w
*Engelbert the Silvan Elf* has arrived from the west.
*Nator the Dwarf* has arrived from the west.
* HP:Fine>
*Nator the Dwarf* pounds your body very hard and tickles it.
* HP:Fine *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* utters the words 'lightning bolt'
You feel less protected.
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Fine *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* begins some strange incantations...
You try to slash *Nator the Dwarf*, but he parries successfully.
* HP:Fine *Nator the Dwarf*:Hurt>f
You flee head over heels.
Azaghal's Way
Exits: North East South.
o HP:Fine>0
w
cha moo wimp
Ok.
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* HP:Fine>s*Engelbert the Silvan Elf* begins some strange incantations...
Alas, you cannot go that way...
* HP:Fine>
w
Azaghal's Way
Exits: North West.
o HP:Fine>Durin's Chimney
Exits: East West.
o HP:Fine>w
wDurin's Chimney
Exits: East West.
o HP:Fine>
Azaghal's Way
Exits: East West.
o HP:Fine>w
Azaghal's Way
Exits: East West.
o HP:Fine>w
wAzaghal's Way
Exits: North East.
o HP:Fine>
Alas, you cannot go that way...
o HP:Fine>n
Azaghal's Way
Exits: South West.
o HP:Fine>w
Narvi's Smelting Hall
Exits: North East South.
o HP:Fine>w
Alas, you cannot go that way...
o HP:Fine>tell scaraman
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine>a
*Engelbert the Silvan Elf* leaves south.
*Nator the Dwarf* leaves south.
o HP:Fine>k
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* HP:Fine>go
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine>i
*Nator the Dwarf* tries to pound you, but your parry is successful.
* HP:Fine *Nator the Dwarf*:Hurt>n
f
No-one by that name here...
* HP:Fine *Nator the Dwarf*:Hurt>
You flee head over heels.
Stair Chamber
Exits: North South Down.
o HP:Fine>
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.
* HP:Fine>s
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine>Dark Passage
A huge stone troll looms overhead, ready to crush your body.
Exits: North South.
o HP:Fine>
The huge stone troll tries to hit you, but your parry is successful.
o HP:Fine the huge stone troll:Healthy>
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.
* HP:Fine the huge stone troll:Healthy>n
f
No way!
You are fighting for your life!
*Engelbert the Silvan Elf* leaves south.
*Nator the Dwarf* leaves south.
You try to slash the huge stone troll, but it parries successfully.
o HP:Fine the huge stone troll:Healthy>n
You flee head over heels.
Stair Chamber
Exits: North South Down.
o HP:Fine>n
Narvi's Smelting Hall
Exits: North East South.
o HP:Fine>
Azaghal's Way
Exits: South West.
o HP:Fine>w
wAzaghal's Way
Exits: East West.
o HP:Fine>
wAzaghal's Way
Exits: East West.
o HP:Fine>
w
Azaghal's Way
Exits: East South.
o HP:Fine>s
Alas, you cannot go that way...
o HP:Fine>
w
Cavern of Silence
A lurg leader of the Uruk-moragog looks at you from a bloody helm.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
An Uruk-moragog warrior glares around him, ready for enemies.
Exits: North South West.
o HP:Fine>w
Azaghal's Way
Exits: East West.
o HP:Fine>w
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>w
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>w
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>w
wThe Chamber of Rainbows
Exits: North East South West.
o HP:Fine Move:Tired>
wAzaghal's Way
Exits: East West.
o HP:Fine Move:Tired>
wAzaghal's Way
Exits: East West.
o HP:Fine Move:Tired>
w
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>w
A Huge Glittering Cavern
Exits: East South West.
o HP:Fine Move:Tired>w
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>w
wAzaghal's Way
Exits: East West.
o HP:Fine Move:Tired>
Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>Azaghal's Way
Exits: East West.
o HP:Fine Move:Tired>bbAzaghal's Way
Exits: East South West.
o HP:Fine Move:Tired>b
cast 'breath of brisk'
You start to concentrate...
tell scaramanga ok gAn energy begins to flow within your legs as your body becomes lighter.
o HP:Fine Mana:Hot>o in e gate
Ok.
o HP:Fine Mana:Hot>tell scaramanga barricade is open
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* leaves west.
*Nator the Dwarf* leaves west.
o HP:Fine Mana:Hot>
Ok.
o HP:Fine Mana:Hot>w
wSwitchbacks
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West.
* HP:Fine Mana:Hot>
wSwitchbacks
Exits: East West.
o HP:Fine Mana:Burning>
w
Switchbacks
Exits: East Down.
o HP:Fine Mana:Burning>0
Alas, you cannot go that way...
o HP:Fine Mana:Burning>cha moo wimp
Ok.
o HP:Fine Mana:Burning>d
Intersection of Roads
Exits: North East West Up Down.
o HP:Fine Mana:Burning>e
e
Narrow Way
Exits: East West.
o HP:Fine Mana:Burning>e
Narrow Way
Exits: East West.
o HP:Fine Mana:Burning>i
Underground Square
Exits: South West.
o HP:Fine Mana:Burning>
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal
o HP:Fine Mana:Burning>s
eBend in an Underground Road
Exits: North East.
o HP:Fine Mana:Burning>
Underground Intersection
Exits: North East South West.
o HP:Fine Mana:Burning>s
Dark Road
Exits: North South.
o HP:Fine Mana:Burning>sc
234/302 hit, 73/95 mana, and 109/134 moves.
o HP:Fine Mana:Burning>n
wUnderground Intersection
Exits: North East South West.
o HP:Fine Mana:Burning>
wBend in an Underground Road
Exits: North East.
o HP:Fine Mana:Burning>
Alas, you cannot go that way...
o HP:Fine Mana:Burning>n
w
Underground Square
Exits: South West.
o HP:Fine Mana:Burning>w
Narrow Way
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West.
* HP:Fine Mana:Burning>w
Narrow Way
Exits: East West.
o HP:Fine Mana:Burning>Intersection of Roads
Exits: North East West Up Down.
o HP:Fine Mana:Burning>w
Level Tunnel
Exits: East West Down.
o HP:Fine Mana:Burning>sc
236/302 hit, 74/95 mana, and 103/134 moves.
o HP:Fine Mana:Burning>i
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine Mana:Burning>
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal
* HP:Fine Mana:Burning>d
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine Mana:Burning>
*Nator the Dwarf* tries to pound you, but your parry is successful.
No way!
You are fighting for your life!
* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
Scaramanga tells you 'btw, i don't know moria that good'
* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* utters the words 'lightning bolt'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>
You try to slash *Nator the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>f
You flee head over heels.
Level Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>
You flee head over heels.
Intersection of Four Ways
Exits: North East South West.
o HP:Hurt Mana:Burning>w
w
East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>w
East-West Tunnel
Exits: East South West.
o HP:Hurt Mana:Burning>e
eEast-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>
East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>e
e
Intersection of Four Ways
*Engelbert the Silvan Elf* is standing here searching for tracks.
*Nator the Dwarf* is standing here.
Exits: North East South West.
* HP:Hurt Mana:Burning>Level Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>e
Level Tunnel
Exits: East West Down.
o HP:Hurt Mana:Burning>d
*Engelbert the Silvan Elf* has arrived from the west.
*Nator the Dwarf* has arrived from the west.
* HP:Hurt Mana:Burning>
You swiftly dodge *Engelbert the Silvan Elf*'s attempt to pierce you.
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Engelbert the Silvan Elf*:Fine>f
You flee head over heels.
Intersection of Roads
Exits: North East West Up Down.
o HP:Hurt Mana:Burning>w
d
Level Tunnel
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West Down.
* HP:Hurt Mana:Burning>Down a Fissure
The small bat is standing here.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
The small bat is standing here.
The small bat is standing here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: Up Down.
o HP:Hurt Mana:Burning>d
The small bat fails to hit you.
o HP:Hurt Mana:Burning the small bat:Healthy>
You slash the small bat's body extremely hard and shatter it.
The small bat is mortally wounded and will die soon if not aided.
o HP:Hurt Mana:Burning the small bat:Dying>
The large bat tries to hit you, but your parry is successful.
o HP:Hurt Mana:Burning the small bat:Dying>
You swiftly dodge the small bat's attempt to hit you.
o HP:Hurt Mana:Burning the small bat:Dying>
You flee head over heels.
You are falling through space.....
Exits: Down.
o HP:Hurt Mana:Burning>
You land with a splash!
Underground Lake
You hear the water of the lake lapping all around you.
o HP:Hurt Mana:Burning>st
You stand up.
o HP:Hurt Mana:Burning>l
Underground Lake
You hear the water of the lake lapping all around you.
o HP:Hurt Mana:Burning>sc
186/302 hit, 79/95 mana, and 90/134 moves.
o HP:Hurt Mana:Burning>0
cha moo wimp
Ok.
o HP:Hurt Mana:Burning>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o HP:Hurt Mana:Burning>cure
cast 'cure seri'
You start to concentrate...
cure
You begin to see scars fade away and a feeling of health comes over you.
o HP:Hurt Mana:Hot>cast 'cure seri'
You start to concentrate...
cure
sw
Scaramanga tells you '2 pukes dt'
You begin to see scars fade away and a feeling of health comes over you.
o HP:Fine Mana:Hot>cast 'cure seri'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
o HP:Fine Mana:Warm>
Ok. from now you'll try to swim.
o W HP:Fine Mana:Warm>sc
254/302 hit, 35/95 mana, and 94/134 moves.
o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>sc
255/302 hit, 36/95 mana, and 95/134 moves.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>0
cha moo wimp
Ok.
o W HP:Fine Mana:Warm>
o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>ex
exit
South - Underground Stream
West - Underground Lake
o W HP:Fine Mana:Warm>sc
256/302 hit, 37/95 mana, and 97/134 moves.
o W HP:Fine Mana:Warm>
Saving Shake.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>r
s
You sit down and rest your tired bones.
o W HP:Fine Mana:Warm>c
257/302 hit, 37/95 mana, and 98/134 moves.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>who l
Legends
-------
Assa Deja Vu
Drax the Shadowdancer
Turk Turzar, Bodyguard of Bolg
Xagor from Eliminators clan
Shake the Ghost
5 players on.
o W HP:Fine Mana:Warm>tell scaramanga u dt ?
Ok.
o W HP:Fine Mana:Warm>whe
scPlayers in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>
259/302 hit, 40/95 mana, and 101/134 moves.
o W HP:Fine Mana:Warm>i
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal
o W HP:Fine Mana:Warm>
Scaramanga tells you 'nod'
o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 102/134 moves.
o W HP:Fine Mana:Warm>;
k *elf*
Nah...
You feel too relaxed to do that..
o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 103/134 moves.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>eq
You are using:
<wielded> a great black scimitar (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a black pair of pants (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn on wrist> a keyring
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a water skin
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a stone
<worn on belt> a set of lock picks
o W HP:Fine Mana:Warm>sc
261/302 hit, 42/95 mana, and 105/134 moves.
o W HP:Fine Mana:Warm>]
A form hurtles down from above and lands with a splash!
A form hurtles down from above and lands with a splash!
* W HP:Fine Mana:Warm>stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
* W HP:Fine Mana:Warm>sc
st262/302 hit, 43/95 mana, and 106/134 moves.
* W HP:Fine Mana:Hot>
l
You stop resting, and stand up.
* W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is sitting here.
*Engelbert the Silvan Elf* is sitting here.
* W HP:Fine Mana:Hot>
*Nator the Dwarf* clambers on his feet.
* W HP:Fine Mana:Hot>;
*Engelbert the Silvan Elf* clambers on his feet.
* W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f
Your attempt to slash *Engelbert the Silvan Elf* fails.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>0
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>cha moo wimp
Ok.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>sc
263/302 hit, 44/95 mana, and 103/134 moves.
o W HP:Fine Mana:Hot>n
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.
* W HP:Fine Mana:Hot>
wUnderground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Hot>s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W HP:Fine Mana:Hot>n
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Hot>
You swiftly dodge the orm's attempt to hit you.
o W HP:Fine Mana:Hot the orm:Healthy>e
You slash the orm's body extremely hard and tickle it.
o W HP:Fine Mana:Hot the orm:Fine>
fNo way!
You are fighting for your life!
o W HP:Fine Mana:Hot the orm:Fine>
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* W HP:Fine Mana:Hot>w
*Nator the Dwarf* pounds your left leg very hard and tickles it.
*Engelbert the Silvan Elf* leaves west.
* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>No way!
You are fighting for your life!
* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>e
Underground Stream
The water of the stream rushes swiftly over the rocks.
i put 2nd part than :)