Shake in moria (2nd part)
posted by Shake
2000-10-26 13:20:33
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o HP:Fine Mana:Burning>sc
234/302 hit, 73/95 mana, and 109/134 moves.

o HP:Fine Mana:Burning>n
wUnderground Intersection
Exits: North East South West.

o HP:Fine Mana:Burning>
wBend in an Underground Road
Exits: North East.

o HP:Fine Mana:Burning>
Alas, you cannot go that way...

o HP:Fine Mana:Burning>n
w
Underground Square
Exits: South West.

o HP:Fine Mana:Burning>w
Narrow Way
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West.

* HP:Fine Mana:Burning>w
Narrow Way
Exits: East West.

o HP:Fine Mana:Burning>Intersection of Roads
Exits: North East West Up Down.

o HP:Fine Mana:Burning>w
Level Tunnel
Exits: East West Down.

o HP:Fine Mana:Burning>sc
236/302 hit, 74/95 mana, and 103/134 moves.

o HP:Fine Mana:Burning>i

*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.

* HP:Fine Mana:Burning>
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal

* HP:Fine Mana:Burning>d

*Engelbert the Silvan Elf* begins some strange incantations...

* HP:Fine Mana:Burning>
*Nator the Dwarf* tries to pound you, but your parry is successful.
No way! 
You are fighting for your life!

* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
Scaramanga tells you 'btw, i don't know moria that good'

* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* utters the words 'lightning bolt'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.

* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>
You try to slash *Nator the Dwarf*, but he parries successfully.

* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>f

You flee head over heels.
Level Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>
You flee head over heels.
Intersection of Four Ways
Exits: North East South West.

o HP:Hurt Mana:Burning>w
w
East-West Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>East-West Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>w
East-West Tunnel
Exits: East South West.

o HP:Hurt Mana:Burning>e
eEast-West Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>
East-West Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>e
e
Intersection of Four Ways
*Engelbert the Silvan Elf* is standing here searching for tracks.
*Nator the Dwarf* is standing here.
Exits: North East South West.

* HP:Hurt Mana:Burning>Level Tunnel
Exits: East West.

o HP:Hurt Mana:Burning>e
Level Tunnel
Exits: East West Down.

o HP:Hurt Mana:Burning>d
*Engelbert the Silvan Elf* has arrived from the west.
*Nator the Dwarf* has arrived from the west.

* HP:Hurt Mana:Burning>
You swiftly dodge *Engelbert the Silvan Elf*'s attempt to pierce you.
No way! 
You are fighting for your life!

* HP:Hurt Mana:Burning *Engelbert the Silvan Elf*:Fine>f
You flee head over heels.
Intersection of Roads
Exits: North East West Up Down.

o HP:Hurt Mana:Burning>w
d
Level Tunnel
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West Down.

* HP:Hurt Mana:Burning>Down a Fissure
The small bat is standing here.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
The small bat is standing here.
The small bat is standing here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: Up Down.

o HP:Hurt Mana:Burning>d
The small bat fails to hit you.

o HP:Hurt Mana:Burning the small bat:Healthy>
You slash the small bat's body extremely hard and shatter it.
The small bat is mortally wounded and will die soon if not aided.

o HP:Hurt Mana:Burning the small bat:Dying>
The large bat tries to hit you, but your parry is successful.

o HP:Hurt Mana:Burning the small bat:Dying>
You swiftly dodge the small bat's attempt to hit you.

o HP:Hurt Mana:Burning the small bat:Dying>
You flee head over heels.
You are falling through space.....
Exits: Down.

o HP:Hurt Mana:Burning>
You land with a splash!
Underground Lake
You hear the water of the lake lapping all around you.

o HP:Hurt Mana:Burning>st
You stand up.

o HP:Hurt Mana:Burning>l
Underground Lake
You hear the water of the lake lapping all around you.

o HP:Hurt Mana:Burning>sc
186/302 hit, 79/95 mana, and 90/134 moves.

o HP:Hurt Mana:Burning>0
cha moo wimp
Ok.

o HP:Hurt Mana:Burning>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid

o HP:Hurt Mana:Burning>cure
cast 'cure seri'
You start to concentrate...

cure
You begin to see scars fade away and a feeling of health comes over you.

o HP:Hurt Mana:Hot>cast 'cure seri'
You start to concentrate...

cure
sw
Scaramanga tells you '2 pukes dt'

You begin to see scars fade away and a feeling of health comes over you.

o HP:Fine Mana:Hot>cast 'cure seri'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o HP:Fine Mana:Warm>
Ok. from now you'll try to swim.

o W HP:Fine Mana:Warm>sc
254/302 hit, 35/95 mana, and 94/134 moves.

o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.

o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid

o W HP:Fine Mana:Warm>sc
255/302 hit, 36/95 mana, and 95/134 moves.

o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake                - Underground Lake

o W HP:Fine Mana:Warm>0
cha moo wimp
Ok.

o W HP:Fine Mana:Warm>
o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.

o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake                - Underground Lake

o W HP:Fine Mana:Warm>ex
exit
South - Underground Stream
West  - Underground Lake

o W HP:Fine Mana:Warm>sc
256/302 hit, 37/95 mana, and 97/134 moves.

o W HP:Fine Mana:Warm>
Saving Shake.

o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid

o W HP:Fine Mana:Warm>r
s
You sit down and rest your tired bones.

o W HP:Fine Mana:Warm>c
257/302 hit, 37/95 mana, and 98/134 moves.

o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake                - Underground Lake

o W HP:Fine Mana:Warm>who l
Legends
-------
      Assa Deja Vu 
      Drax the Shadowdancer 
      Turk Turzar, Bodyguard of Bolg 
      Xagor from Eliminators clan 
      Shake the Ghost 

5 players on.

o W HP:Fine Mana:Warm>tell scaramanga u dt ?
Ok.

o W HP:Fine Mana:Warm>whe
scPlayers in your zone
--------------------
Shake                - Underground Lake

o W HP:Fine Mana:Warm>
259/302 hit, 40/95 mana, and 101/134 moves.

o W HP:Fine Mana:Warm>i
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal

o W HP:Fine Mana:Warm>
Scaramanga tells you 'nod'

o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 102/134 moves.

o W HP:Fine Mana:Warm>;
k *elf*
Nah... 
You feel too relaxed to do that..

o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 103/134 moves.

o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid

o W HP:Fine Mana:Warm>eq
You are using:
<wielded>            a great black scimitar (brand new)
<worn as shield>     a metal wall shield (used)
<worn on head>       a black hood (brand new)
<worn on body>       a black shirt (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a pair of soft leather sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on wrist>      a keyring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone
<worn on belt>       a set of lock picks

o W HP:Fine Mana:Warm>sc
261/302 hit, 42/95 mana, and 105/134 moves.

o W HP:Fine Mana:Warm>]

A form hurtles down from above and lands with a splash!
A form hurtles down from above and lands with a splash!

* W HP:Fine Mana:Warm>stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid

* W HP:Fine Mana:Warm>sc
st262/302 hit, 43/95 mana, and 106/134 moves.

* W HP:Fine Mana:Hot>
l
You stop resting, and stand up.

* W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is sitting here.
*Engelbert the Silvan Elf* is sitting here.

* W HP:Fine Mana:Hot>
*Nator the Dwarf* clambers on his feet.

* W HP:Fine Mana:Hot>;
*Engelbert the Silvan Elf* clambers on his feet.

* W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.

* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f

Your attempt to slash *Engelbert the Silvan Elf* fails.

* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>0
You flee head over heels.
PANIC! 
You couldn't escape!

* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>cha moo wimp
Ok.

* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W HP:Fine Mana:Hot>sc
263/302 hit, 44/95 mana, and 103/134 moves.

o W HP:Fine Mana:Hot>n
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.

* W HP:Fine Mana:Hot>
wUnderground Lake
You hear the water of the lake lapping all around you.
Exits: South West.

o W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.

o W HP:Fine Mana:Hot>s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W HP:Fine Mana:Hot>n
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.

o W HP:Fine Mana:Hot>
You swiftly dodge the orm's attempt to hit you.

o W HP:Fine Mana:Hot the orm:Healthy>e
You slash the orm's body extremely hard and tickle it.

o W HP:Fine Mana:Hot the orm:Fine>
fNo way! 
You are fighting for your life!

o W HP:Fine Mana:Hot the orm:Fine>
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.

o W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.

* W HP:Fine Mana:Hot>w

*Nator the Dwarf* pounds your left leg very hard and tickles it.
*Engelbert the Silvan Elf* leaves west.

* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>No way! 
You are fighting for your life!

* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W HP:Fine Mana:Hot>e
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: South West.

o W HP:Fine Mana:Hot>w
0Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W HP:Fine Mana:Hot>
cha moo wimp
Ok.

o W HP:Fine Mana:Hot>n
wUnderground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is standing here.
Exits: South West.

* W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.

o W HP:Fine Mana:Hot>s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W HP:Fine Mana:Hot>sc
249/302 hit, 47/95 mana, and 84/134 moves.

o W HP:Fine Mana:Hot>n
e
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
*Nator the Dwarf* is standing here.
Exits: East South.
Your magical shield wears off.

* W HP:Fine Mana:Hot>=
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.

o W HP:Fine Mana:Hot>;cha moo agg
Ok.

o W HP:Fine Mana:Hot>
k *elf*
They aren't here.

o W HP:Fine Mana:Hot>0
scha moo wimp
Ok.

o W HP:Fine Mana:Hot>
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.

o W HP:Fine Mana:Hot>sh
cast 'shield'
You start to concentrate...

n\
w|
;
You feel protected.

o W HP:Fine Mana:Cold>
Underground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is standing here.
Exits: South West.

* W HP:Fine Mana:Cold>=
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.

o W HP:Fine Mana:Cold>k *elf*
They aren't here.

o W HP:Fine Mana:Cold>cha moo agg
Ok.

o W HP:Fine Mana:Cold>e

*Nator the Dwarf* has arrived from the east.

* W HP:Fine Mana:Cold>;
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.

o W HP:Fine Mana:Cold>k *elf*
They aren't here.

o W HP:Fine Mana:Cold>4
k *dwarf*
They aren't here.

o W HP:Fine Mana:Cold>0
wcha moo wimp
Ok.

o W HP:Fine Mana:Cold>
5Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
*Nator the Dwarf* is standing here.
Exits: East South.
The orm tries to hit *Nator the Dwarf*, but he parries successfully.

* W HP:Fine Mana:Cold>4
4
Arglebargle, glop-glyf!?!
*Nator the Dwarf* pounds the orm's body extremely hard and tickles it.

* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold>
k *dwarf*
Alas! 
You failed to reach him through the melee.

* W HP:Fine Mana:Cold>4
4

*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold>
k *dwarf*
Alas! 
You failed to reach him through the melee.

* W HP:Fine Mana:Cold>4
4

The orm hits *Nator the Dwarf*'s right foot extremely hard.

* W HP:Fine Mana:Cold>
*Nator the Dwarf* panics, and attempts to flee.

*Nator the Dwarf* pounds the orm's body extremely hard and tickles it.

* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
k *dwarf*
You slash *Nator the Dwarf*'s right foot extremely hard.

=
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>b
*Nator the Dwarf* panics, and attempts to flee.
k *dwarf*
You're already fighting!

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>k *dwarf*
You're already fighting!

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>cha moo agg
Ok.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>*Nator the Dwarf* panics, and attempts to flee.
bash

st*Nator the Dwarf* panics, and attempts to flee.


The orm hits *Nator the Dwarf*'s right foot extremely hard.

Scaramanga tells you 'playing some with em'
*Nator the Dwarf* pounds the orm's body extremely hard.

The orm strongly hits *Nator the Dwarf*'s body.

As *Nator the Dwarf* avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
You stop resting, and stand up.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>st
You are already standing.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
You slash *Nator the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
The orm hits *Nator the Dwarf*'s body extremely hard and shatters it.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad the orm:Fine>
The orm says 'Un sis yoar lovh mostego Notel! I wall lewumKel yee!'
*Nator the Dwarf* sends the orm sprawling with a powerful bash.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* pounds your body very hard.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
You slash *Nator the Dwarf*'s left hand extremely hard and shatter it.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
The orm seems to have recovered its senses.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* panics, but can't stop fighting to flee.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>nod
You nod solemnly.

* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>=

*Nator the Dwarf* pounds your left foot extremely hard.

* W HP:Hurt Mana:Cold *Nator the Dwarf*:Bad>cha moo agg
Ok.
The orm hits *Nator the Dwarf*'s body extremely hard and shatters it.

* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
You slash *Nator the Dwarf*'s head extremely hard and shatter it.

* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
Scaramanga tells you 'you many in moria?'

* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
*Nator the Dwarf* panics, and attempts to flee.
The orm hits *Nator the Dwarf*'s left foot extremely hard and shatters it.
*Nator the Dwarf* is incapacitated and will slowly die, if not aided.

* W HP:Hurt Mana:Cold *Nator the Dwarf*:Dying>
You gained some renown in this battle!
Your blood freezes as you hear *Nator the Dwarf*'s death cry.
*Nator the Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Nator the Dwarf*.

o W HP:Hurt Mana:Cold>gc
get all corpse
The icy grasp of a shadow blocks your attempt!

o W HP:Hurt Mana:Cold>f
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W HP:Hurt Mana:Cold>tell scaramanga 1 rip :)
n
Ok.

o W HP:Hurt Mana:Cold>
wUnderground Lake
You hear the water of the lake lapping all around you.
The corpse of *a Dwarf* is lying here.
The vast grey bulk of an orm is floating here.
The shadow of *a Dwarf* is floating here.
Exits: East South.

o W HP:Hurt Mana:Cold>
Alas, you cannot go that way...

o W HP:Hurt Mana:Cold>
The orm tries to hit you, but your parry is successful.

o W HP:Hurt Mana:Cold the orm:Fine>e
No way! 
You are fighting for your life!

o W HP:Hurt Mana:Cold the orm:Fine>f
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.

o W HP:Hurt Mana:Cold>0
echa moo wimp
Ok.

o W HP:Hurt Mana:Coldw
ecUnderground Lake
You hear the water of the lake lapping all around you.
The corpse of *a Dwarf* is lying here.
The vast grey bulk of an orm is floating here.
The shadow of *a Dwarf* is floating here.
Exits: East South.

o W HP:Hurt Mana:Cold>
s
exa corpse
corpse (here) : 
a pile of coins
a leather backpack
a large skin
a gem-inlaid knife (brand new)
a hunting horn
a sable pouch
a sable pouch
a gleaming belt
an ornate, steel-shafted warhammer
a wolfskin wristband (brand new)
a keyring with a key and some sets of lock picks
a leather backpack
a black warg fur (brand new)
an ancient dwarven shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a red ruby; it has a soft glowing aura
a bright red amulet
a sapphire ring
a ring

o W HP:Hurt Mana:Warm>Scaramanga tells you 'ohw =)'
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.

o W HP:Hurt Mana:Warm>tell scaramanga come help shadow!
Ok.

o W HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.

#hehe thats all .. later i won eq too cos drax and scaramanga came help with shadow
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Duvel2000-10-26 13:31:15
Cough, that area with orms is nasty, I failed flees there a lot too and nearly drowned once =P
Nator2000-10-26 13:59:41
well, this is what happens when i'm left alone in Moria for more than 10 secs. *sigh*. i guess should have this and that and mebbe something else too. but the truth is: I'M JUST A GODDAMN NEWBIE WHO KNOWS NOTHING ABOUT PK, or anything else for that matter *shrug*. and loosing the best set i ever had *cry*.
oh well, life goes.
Garth2000-10-26 14:07:31
Methinks that Shake shows you don't need 10 on 1 to get a kill. Me likes seeing dead dwarfs too. *nod self*
engelbert2000-10-26 14:25:15
Was my mistake actually, I shouldn't have gone swimming with 15% swim...
and when i was already swimming, i had to get outta there fast, otherwise i wouldv
just drowned, and that was what shake was expecting...
Othrod2000-10-26 14:54:06
Where the hell did that dwarf get that shield *frown* Luckily it will now be turned into something usefull :)
Shadrach2000-10-26 14:54:37
Keep the gleaming for me shakie?
Brawn2000-10-26 15:12:12
Shame on you Nator.

Rule no 1: NEVER follow elves! They let you down.
Rule no 2: See rule no 1.

We need to send you back to the training area.
Horus2000-10-26 15:24:40
Remember log when shake kill flees elf against group of 4
Ariala2000-10-26 16:08:16
Nator huh interesting how are you get this eq without and idea about pk ???
Duvel2000-10-26 16:16:03
Wtf? Ancient Dwarven shield, ornate, etc.... must be either in a lab like NSL or other ones like KTH or you have very good pkfriends =)

Good he died =P
Jane2000-10-26 16:56:43
Jane2000-10-26 16:57:30
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NAAAAAAAAAAAAAAAAAATOOOOOOOOOOOOOOOOOOR!!!!!!!!!! *CRY*
Holy2000-10-26 17:52:57
Nice to see another puke goes down, no matter how it happens...
Bubla2000-10-26 17:58:33
My favourite orcie is back! Go go Shake!
Nator2000-10-26 18:40:51
Ok, so i'm not totally clueless, nor am i a part of NSL or any other lab. *stare*
however, when it comes to Moria, i get lost there pretty easy. and in this case i was lost and paniced. *slap self*
Pampalini2000-10-26 19:55:56
Comforts Nator. Shake can do good job with your eq, so you dont need
to be sad.
Zhagrat2000-10-26 20:33:50
Nice comment Pampalini :)
Lalin2000-10-26 21:54:02
comfs, i wouldn't go moria now for a while...mebbe=)
Ginlon2000-10-26 22:00:53
What are stats on ancient dwarven shield?
Glori2000-10-27 07:54:01
How come you failed so many fless Nator? Moveless or bad swimmer or low dex or?
Nator2000-10-27 11:33:26
failed flees 'coz i didn't have swim on
grunge2000-10-27 19:14:35
you still look like good xps to me shake, and if you want, we can swim in the whirlpool
anytime...

nator won first roll in balrog group, thank god he chose that shield instead of
my shining! :)
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