o HP:Fine Mana:Burning>sc
234/302 hit, 73/95 mana, and 109/134 moves.
o HP:Fine Mana:Burning>n
wUnderground Intersection
Exits: North East South West.
o HP:Fine Mana:Burning>
wBend in an Underground Road
Exits: North East.
o HP:Fine Mana:Burning>
Alas, you cannot go that way...
o HP:Fine Mana:Burning>n
w
Underground Square
Exits: South West.
o HP:Fine Mana:Burning>w
Narrow Way
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West.
* HP:Fine Mana:Burning>w
Narrow Way
Exits: East West.
o HP:Fine Mana:Burning>Intersection of Roads
Exits: North East West Up Down.
o HP:Fine Mana:Burning>w
Level Tunnel
Exits: East West Down.
o HP:Fine Mana:Burning>sc
236/302 hit, 74/95 mana, and 103/134 moves.
o HP:Fine Mana:Burning>i
*Engelbert the Silvan Elf* has arrived from the east.
*Nator the Dwarf* has arrived from the east.
* HP:Fine Mana:Burning>
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal
* HP:Fine Mana:Burning>d
*Engelbert the Silvan Elf* begins some strange incantations...
* HP:Fine Mana:Burning>
*Nator the Dwarf* tries to pound you, but your parry is successful.
No way!
You are fighting for your life!
* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
Scaramanga tells you 'btw, i don't know moria that good'
* HP:Fine Mana:Burning *Nator the Dwarf*:Hurt>
*Engelbert the Silvan Elf* utters the words 'lightning bolt'
*Engelbert the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>
You try to slash *Nator the Dwarf*, but he parries successfully.
* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>* HP:Hurt Mana:Burning *Nator the Dwarf*:Hurt>f
You flee head over heels.
Level Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>
You flee head over heels.
Intersection of Four Ways
Exits: North East South West.
o HP:Hurt Mana:Burning>w
w
East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>w
East-West Tunnel
Exits: East South West.
o HP:Hurt Mana:Burning>e
eEast-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>
East-West Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>e
e
Intersection of Four Ways
*Engelbert the Silvan Elf* is standing here searching for tracks.
*Nator the Dwarf* is standing here.
Exits: North East South West.
* HP:Hurt Mana:Burning>Level Tunnel
Exits: East West.
o HP:Hurt Mana:Burning>e
Level Tunnel
Exits: East West Down.
o HP:Hurt Mana:Burning>d
*Engelbert the Silvan Elf* has arrived from the west.
*Nator the Dwarf* has arrived from the west.
* HP:Hurt Mana:Burning>
You swiftly dodge *Engelbert the Silvan Elf*'s attempt to pierce you.
No way!
You are fighting for your life!
* HP:Hurt Mana:Burning *Engelbert the Silvan Elf*:Fine>f
You flee head over heels.
Intersection of Roads
Exits: North East West Up Down.
o HP:Hurt Mana:Burning>w
d
Level Tunnel
*Engelbert the Silvan Elf* is standing here.
*Nator the Dwarf* is standing here.
Exits: East West Down.
* HP:Hurt Mana:Burning>Down a Fissure
The small bat is standing here.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
The small bat is standing here.
The small bat is standing here.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: Up Down.
o HP:Hurt Mana:Burning>d
The small bat fails to hit you.
o HP:Hurt Mana:Burning the small bat:Healthy>
You slash the small bat's body extremely hard and shatter it.
The small bat is mortally wounded and will die soon if not aided.
o HP:Hurt Mana:Burning the small bat:Dying>
The large bat tries to hit you, but your parry is successful.
o HP:Hurt Mana:Burning the small bat:Dying>
You swiftly dodge the small bat's attempt to hit you.
o HP:Hurt Mana:Burning the small bat:Dying>
You flee head over heels.
You are falling through space.....
Exits: Down.
o HP:Hurt Mana:Burning>
You land with a splash!
Underground Lake
You hear the water of the lake lapping all around you.
o HP:Hurt Mana:Burning>st
You stand up.
o HP:Hurt Mana:Burning>l
Underground Lake
You hear the water of the lake lapping all around you.
o HP:Hurt Mana:Burning>sc
186/302 hit, 79/95 mana, and 90/134 moves.
o HP:Hurt Mana:Burning>0
cha moo wimp
Ok.
o HP:Hurt Mana:Burning>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o HP:Hurt Mana:Burning>cure
cast 'cure seri'
You start to concentrate...
cure
You begin to see scars fade away and a feeling of health comes over you.
o HP:Hurt Mana:Hot>cast 'cure seri'
You start to concentrate...
cure
sw
Scaramanga tells you '2 pukes dt'
You begin to see scars fade away and a feeling of health comes over you.
o HP:Fine Mana:Hot>cast 'cure seri'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
o HP:Fine Mana:Warm>
Ok. from now you'll try to swim.
o W HP:Fine Mana:Warm>sc
254/302 hit, 35/95 mana, and 94/134 moves.
o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>sc
255/302 hit, 36/95 mana, and 95/134 moves.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>0
cha moo wimp
Ok.
o W HP:Fine Mana:Warm>
o W HP:Fine Mana:Warm>l
Underground Lake
You hear the water of the lake lapping all around you.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>ex
exit
South - Underground Stream
West - Underground Lake
o W HP:Fine Mana:Warm>sc
256/302 hit, 37/95 mana, and 97/134 moves.
o W HP:Fine Mana:Warm>
Saving Shake.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 58%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>r
s
You sit down and rest your tired bones.
o W HP:Fine Mana:Warm>c
257/302 hit, 37/95 mana, and 98/134 moves.
o W HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>who l
Legends
-------
Assa Deja Vu
Drax the Shadowdancer
Turk Turzar, Bodyguard of Bolg
Xagor from Eliminators clan
Shake the Ghost
5 players on.
o W HP:Fine Mana:Warm>tell scaramanga u dt ?
Ok.
o W HP:Fine Mana:Warm>whe
scPlayers in your zone
--------------------
Shake - Underground Lake
o W HP:Fine Mana:Warm>
259/302 hit, 40/95 mana, and 101/134 moves.
o W HP:Fine Mana:Warm>i
You are carrying:
a pair of snowshoes (brand new)
a canoe
a forest green cloak (used)
a large sack
a lustrous opal
o W HP:Fine Mana:Warm>
Scaramanga tells you 'nod'
o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 102/134 moves.
o W HP:Fine Mana:Warm>;
k *elf*
Nah...
You feel too relaxed to do that..
o W HP:Fine Mana:Warm>sc
260/302 hit, 41/95 mana, and 103/134 moves.
o W HP:Fine Mana:Warm>]
stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
o W HP:Fine Mana:Warm>eq
You are using:
<wielded> a great black scimitar (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a black pair of pants (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn on wrist> a keyring
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a water skin
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a stone
<worn on belt> a set of lock picks
o W HP:Fine Mana:Warm>sc
261/302 hit, 42/95 mana, and 105/134 moves.
o W HP:Fine Mana:Warm>]
A form hurtles down from above and lands with a splash!
A form hurtles down from above and lands with a splash!
* W HP:Fine Mana:Warm>stat
OB: 85%, DB: 8%, PB: 90%, Armour: 11%. Wimpy: 200. Mood: wimpy.
Needed: 124,450 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- noquit
- shield
- novoid
* W HP:Fine Mana:Warm>sc
st262/302 hit, 43/95 mana, and 106/134 moves.
* W HP:Fine Mana:Hot>
l
You stop resting, and stand up.
* W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is sitting here.
*Engelbert the Silvan Elf* is sitting here.
* W HP:Fine Mana:Hot>
*Nator the Dwarf* clambers on his feet.
* W HP:Fine Mana:Hot>;
*Engelbert the Silvan Elf* clambers on his feet.
* W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* tries to pierce you, but your parry is successful.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f
Your attempt to slash *Engelbert the Silvan Elf* fails.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>0
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>cha moo wimp
Ok.
* W HP:Fine Mana:Hot *Engelbert the Silvan Elf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>sc
263/302 hit, 44/95 mana, and 103/134 moves.
o W HP:Fine Mana:Hot>n
*Engelbert the Silvan Elf* has arrived from the north.
*Nator the Dwarf* has arrived from the north.
* W HP:Fine Mana:Hot>
wUnderground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Hot>s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W HP:Fine Mana:Hot>n
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Hot>
You swiftly dodge the orm's attempt to hit you.
o W HP:Fine Mana:Hot the orm:Healthy>e
You slash the orm's body extremely hard and tickle it.
o W HP:Fine Mana:Hot the orm:Fine>
fNo way!
You are fighting for your life!
o W HP:Fine Mana:Hot the orm:Fine>
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Hot>
*Engelbert the Silvan Elf* has arrived from the south.
*Nator the Dwarf* has arrived from the south.
* W HP:Fine Mana:Hot>w
*Nator the Dwarf* pounds your left leg very hard and tickles it.
*Engelbert the Silvan Elf* leaves west.
* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>No way!
You are fighting for your life!
* W HP:Fine Mana:Hot *Nator the Dwarf*:Hurt>f
You flee head over heels.
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>e
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: South West.
o W HP:Fine Mana:Hot>w
0Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>
cha moo wimp
Ok.
o W HP:Fine Mana:Hot>n
wUnderground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is standing here.
Exits: South West.
* W HP:Fine Mana:Hot>
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Hot>s
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W HP:Fine Mana:Hot>sc
249/302 hit, 47/95 mana, and 84/134 moves.
o W HP:Fine Mana:Hot>n
e
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
*Nator the Dwarf* is standing here.
Exits: East South.
Your magical shield wears off.
* W HP:Fine Mana:Hot>=
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Hot>;cha moo agg
Ok.
o W HP:Fine Mana:Hot>
k *elf*
They aren't here.
o W HP:Fine Mana:Hot>0
scha moo wimp
Ok.
o W HP:Fine Mana:Hot>
Underground Stream
The water of the stream rushes swiftly over the rocks.
Exits: North East.
o W HP:Fine Mana:Hot>sh
cast 'shield'
You start to concentrate...
n\
w|
;
You feel protected.
o W HP:Fine Mana:Cold>
Underground Lake
You hear the water of the lake lapping all around you.
*Nator the Dwarf* is standing here.
Exits: South West.
* W HP:Fine Mana:Cold>=
Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
Exits: East South.
o W HP:Fine Mana:Cold>k *elf*
They aren't here.
o W HP:Fine Mana:Cold>cha moo agg
Ok.
o W HP:Fine Mana:Cold>e
*Nator the Dwarf* has arrived from the east.
* W HP:Fine Mana:Cold>;
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Fine Mana:Cold>k *elf*
They aren't here.
o W HP:Fine Mana:Cold>4
k *dwarf*
They aren't here.
o W HP:Fine Mana:Cold>0
wcha moo wimp
Ok.
o W HP:Fine Mana:Cold>
5Underground Lake
You hear the water of the lake lapping all around you.
The vast grey bulk of an orm is floating here.
*Nator the Dwarf* is standing here.
Exits: East South.
The orm tries to hit *Nator the Dwarf*, but he parries successfully.
* W HP:Fine Mana:Cold>4
4
Arglebargle, glop-glyf!?!
*Nator the Dwarf* pounds the orm's body extremely hard and tickles it.
* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold>
k *dwarf*
Alas!
You failed to reach him through the melee.
* W HP:Fine Mana:Cold>4
4
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold>
k *dwarf*
Alas!
You failed to reach him through the melee.
* W HP:Fine Mana:Cold>4
4
The orm hits *Nator the Dwarf*'s right foot extremely hard.
* W HP:Fine Mana:Cold>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* pounds the orm's body extremely hard and tickles it.
* W HP:Fine Mana:Cold>* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
k *dwarf*
You slash *Nator the Dwarf*'s right foot extremely hard.
=
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>b
*Nator the Dwarf* panics, and attempts to flee.
k *dwarf*
You're already fighting!
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>k *dwarf*
You're already fighting!
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>cha moo agg
Ok.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>*Nator the Dwarf* panics, and attempts to flee.
bash
st*Nator the Dwarf* panics, and attempts to flee.
The orm hits *Nator the Dwarf*'s right foot extremely hard.
Scaramanga tells you 'playing some with em'
*Nator the Dwarf* pounds the orm's body extremely hard.
The orm strongly hits *Nator the Dwarf*'s body.
As *Nator the Dwarf* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
You stop resting, and stand up.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>st
You are already standing.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
You slash *Nator the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine Mana:Cold *Nator the Dwarf*:Wounded the orm:Fine>
The orm hits *Nator the Dwarf*'s body extremely hard and shatters it.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad the orm:Fine>
The orm says 'Un sis yoar lovh mostego Notel! I wall lewumKel yee!'
*Nator the Dwarf* sends the orm sprawling with a powerful bash.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* pounds your body very hard.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
You slash *Nator the Dwarf*'s left hand extremely hard and shatter it.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
The orm seems to have recovered its senses.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>
*Nator the Dwarf* panics, and attempts to flee.
*Nator the Dwarf* panics, but can't stop fighting to flee.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>nod
You nod solemnly.
* W HP:Fine Mana:Cold *Nator the Dwarf*:Bad>=
*Nator the Dwarf* pounds your left foot extremely hard.
* W HP:Hurt Mana:Cold *Nator the Dwarf*:Bad>cha moo agg
Ok.
The orm hits *Nator the Dwarf*'s body extremely hard and shatters it.
* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
You slash *Nator the Dwarf*'s head extremely hard and shatter it.
* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
Scaramanga tells you 'you many in moria?'
* W HP:Hurt Mana:Cold *Nator the Dwarf*:Awful>
*Nator the Dwarf* panics, and attempts to flee.
The orm hits *Nator the Dwarf*'s left foot extremely hard and shatters it.
*Nator the Dwarf* is incapacitated and will slowly die, if not aided.
* W HP:Hurt Mana:Cold *Nator the Dwarf*:Dying>
You gained some renown in this battle!
Your blood freezes as you hear *Nator the Dwarf*'s death cry.
*Nator the Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Nator the Dwarf*.
o W HP:Hurt Mana:Cold>gc
get all corpse
The icy grasp of a shadow blocks your attempt!
o W HP:Hurt Mana:Cold>f
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W HP:Hurt Mana:Cold>tell scaramanga 1 rip :)
n
Ok.
o W HP:Hurt Mana:Cold>
wUnderground Lake
You hear the water of the lake lapping all around you.
The corpse of *a Dwarf* is lying here.
The vast grey bulk of an orm is floating here.
The shadow of *a Dwarf* is floating here.
Exits: East South.
o W HP:Hurt Mana:Cold>
Alas, you cannot go that way...
o W HP:Hurt Mana:Cold>
The orm tries to hit you, but your parry is successful.
o W HP:Hurt Mana:Cold the orm:Fine>e
No way!
You are fighting for your life!
o W HP:Hurt Mana:Cold the orm:Fine>f
You flee head over heels.
Underground Lake
You hear the water of the lake lapping all around you.
Exits: South West.
o W HP:Hurt Mana:Cold>0
echa moo wimp
Ok.
o W HP:Hurt Mana:Coldw
ecUnderground Lake
You hear the water of the lake lapping all around you.
The corpse of *a Dwarf* is lying here.
The vast grey bulk of an orm is floating here.
The shadow of *a Dwarf* is floating here.
Exits: East South.
o W HP:Hurt Mana:Cold>
s
exa corpse
corpse (here) :
a pile of coins
a leather backpack
a large skin
a gem-inlaid knife (brand new)
a hunting horn
a sable pouch
a sable pouch
a gleaming belt
an ornate, steel-shafted warhammer
a wolfskin wristband (brand new)
a keyring with a key and some sets of lock picks
a leather backpack
a black warg fur (brand new)
an ancient dwarven shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a red ruby; it has a soft glowing aura
a bright red amulet
a sapphire ring
a ring
o W HP:Hurt Mana:Warm>Scaramanga tells you 'ohw =)'
Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W HP:Hurt Mana:Warm>tell scaramanga come help shadow!
Ok.
o W HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.
#hehe thats all .. later i won eq too cos drax and scaramanga came help with shadow