// fight began at ford then moved e of rdell where i wanted trap inside wooden
// Wooden was empty, so my idea was ruin and cast protection from evil and try
// fight together with shadows, but i had no mana.
* R W C HP:Wounded Mana:Cold>e
Southern bank
A swamp iris grows here.
A bear is here, covered with coarse black fur.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>cast 'armour'
You start to concentrate...
A blue transparent wall slowly appears around you.
The black bear leaves south.
* R W C HP:Wounded Mana:Icy>w
Hill at the Bank of the River
Exits: North East West.
Zink narrates 'Niya where are u?'
* R W C HP:Wounded Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the north riding the trained horse.
* R W C HP:Wounded Mana:Icy>w
*Zigûrakhôr the Black Númenórean* lightly slashes your left hand.
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Southern bank
A swamp iris grows here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>s
Small clearing
A bear is here, covered with coarse black fur.
Exits: North.
* R W C HP:Wounded Mana:Icy>w
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Icy>n
Southern bank
A swamp iris grows here.
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>w
Hill at the Bank of the River
Exits: North East West.
* R W C HP:Wounded Mana:Icy>w
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Icy>The South Fork of the Bruinen
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Icy>
*Zigûrakhôr the Black Númenórean* slashes your right foot.
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>l s
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
The South Fork of the Bruinen
Exits: East South West.
* R W C HP:Wounded Mana:Icy>
Arelia narrates '*Balzak the Black Nmenrean* leaves east riding *Cele the Hill Troll*.'
* R W C HP:Wounded Mana:Icy>s
At the Riverside
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>s
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
A wolf cub happily plays here.
Exits: North East West.
* R W C HP:Wounded Mana:Icy>w
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>l s
The wooden is open.
* R W C HP:Wounded Mana:Icy>open wooden
It's already open!
* R W C HP:Wounded Mana:Icy>
Niya narrates 'near Forlond why?'
* R W C HP:Wounded Mana:Icy>drink water
You drink the water.
You do not feel thirsty anymore.
* R W C HP:Wounded Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Icy>
A fat rabbit has arrived from the west.
* R W C HP:Wounded Mana:Icy>w
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* R W C HP:Wounded Mana:Icy>w
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Icy>On a Plateau
A large, loyal falcon is circling above.
Exits: North East West Down.
* R W C HP:Wounded Mana:Icy>w
Cliff at the Bruinen
Exits: East West.
* R W C HP:Wounded Mana:Icy>w
Asmandeus narrates 'thats what trolls are for'
* R W C HP:Wounded Mana:Icy>Path to the High Pass
Exits: East South West.
* R W C HP:Wounded Mana:Icy>s
Path to the High Pass
Exits: North South.
* R W C HP:Wounded Mana:Icy>s
Path to the High Pass
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>s
The Intersection
The corpse of a black snake is lying here.
Exits: North South West.
* R W C HP:Wounded Mana:Icy>s
Trail to the Misty Mountains
Exits: North East.
* R W C HP:Wounded Mana:Icy>e
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>s
Wasteland
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
A wolf cub happily plays here.
Exits: North East West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
Exits: East West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
Exits: North East West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
A black snake hurries towards you with sly intentions.
Exits: East West.
* R W C HP:Wounded Mana:Cold>e
Trail to the Misty Mountains
Exits: East West.
* R W C HP:Wounded Mana:Cold Move:Tired>e
Bend in the Trail
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Tired>e
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Move:Tired>s
Light Forest
A fat rabbit sits here, chewing on some grass.
Exits: North East.
* R W C HP:Wounded Mana:Cold Move:Tired>e
Light Forest
A restless rabbit bounces around.
Exits: East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>e
Light Forest
A white wolf is here.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>e
The white wolf fails to hit you.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Healthy>No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Healthy>f
You flee head over heels.
Light Forest
A restless rabbit bounces around.
Exits: East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>e
e
e
Light Forest
A white wolf is here.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>Outside a Deserted Hut
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Move:Tired>
The white wolf has arrived from the south.
* R W C HP:Wounded Mana:Cold Move:Tired>n
Oops!
You cannot go there riding!
* R W C HP:Wounded Mana:Cold Move:Tired>
The white wolf tries to hit you, but your parry is successful.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Healthy>f
You flee head over heels.
Oops!
You cannot go there riding!
Oops!
You cannot go there riding!
Oops!
You cannot go there riding!
Oops!
You cannot go there riding!
PANIC!
You couldn't escape!
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Healthy>
You pierce the white wolf's left foreleg.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>f
PANIC!
You can't quit the fight!
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>f
The white wolf lightly hits your head and tickles it.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>PANIC!
You can't quit the fight!
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>f
You flee head over heels.
Grassy Plains
A small patch of clover grows here.
A placid pond is here, inviting you to take a refreshing drink.
A fat rabbit sits here, chewing on some grass.
Exits: North East West.
* R W C HP:Wounded Mana:Cold Move:Tired>n
Outside a Deserted Hut
A white wolf is here.
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Tired>n
Oops!
You cannot go there riding!
* R W C HP:Wounded Mana:Cold Move:Tired>
The white wolf fails to hit you.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>
You pierce the white wolf's left hindleg.
* R W C HP:Wounded Mana:Cold Move:Tired the white wolf:Fine>f
You flee head over heels.
Grassy Plains
A small patch of clover grows here.
A placid pond is here, inviting you to take a refreshing drink.
A fat rabbit sits here, chewing on some grass.
A fallow deer is grazing peacefully here.
Exits: North East West.
* R W C HP:Wounded Mana:Cold Move:Tired>n
The white wolf has arrived from the north.
* R W C HP:Wounded Mana:Cold Move:Tired>Outside a Deserted Hut
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Tired>n
Oops!
You cannot go there riding!
* R W C HP:Wounded Mana:Cold Move:Tired>w
Light Forest
A restless rabbit bounces around.
Exits: North East South West.
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* R W C HP:Wounded Mana:Cold Move:Tired>
You swiftly dodge *Zigûrakhôr the Black Númenórean*'s attempt to slash you.
* R W C HP:Wounded Mana:Cold Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>n
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Cold Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>
A fat rabbit has arrived from the west.
* R W C HP:Wounded Mana:Cold Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Outside a Deserted Hut
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Tired>n
Oops!
You cannot go there riding!
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* R W C HP:Wounded Mana:Cold Move:Tired>w
Light Forest
A restless rabbit bounces around.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>w
n
Light Forest
Exits: East South West.
* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Move:Tired>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Cold Move:Tired>w
Light Forest
Exits: North East.
* R W C HP:Wounded Mana:Cold Move:Tired>n
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
You swiftly dodge *Zigûrakhôr the Black Númenórean*'s attempt to slash you.
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Cold Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>n
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Cold Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Bend in the Trail
Exits: North South West.
* R W C HP:Wounded Mana:Cold Move:Slow>n
Trail to the Misty Mountains
Exits: North South.
* R W C HP:Wounded Mana:Cold Move:Slow>n
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Slow>n
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Slow>w
Light Vegetation
Exits: North East South.
* R W C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Move:Slow>cast 'breath of br'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Wounded Mana:Icy>sc
63/162 hit, 7/143 mana, and 100/100 moves.
* R W C HP:Wounded Mana:Icy>l
Light Vegetation
* R W C HP:Wounded Mana:Icy>i
sc
You are carrying:
a nasty orkish fang (brand new)
a longsword (dented)
a butcher knife (dented)
a receipt for a black warg fur
a plain hood (brand new)
a receipt for a large metal wall shield
a ring
a heavy chain mail hauberk (used)
a pair of iron-shod boots (used)
a serrated scimitar (brand new)
a bastard sword (brand new)
a ring
a ring
a large sack
a corpse
a dark shield (used)
a large sack
a thin pair of soft leather boots (used)
* R W C HP:Wounded Mana:Icy>63/162 hit, 8/143 mana, and 100/100 moves.
* R W C HP:Wounded Mana:Icy>l
Light Vegetation
* R W C HP:Wounded Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* R W C HP:Wounded Mana:Icy>sc
63/162 hit, 9/143 mana, and 100/100 moves.
* R W C HP:Wounded Mana:Icy>e
*Zigûrakhôr the Black Númenórean* tries to slash you, but your parry is successful.
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>
You lightly pierce *Zigûrakhôr the Black Númenórean*'s right leg and tickle it.
* R W C HP:Wounded Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>e
Sloping Plains
Exits: South West.
* R W C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Icy>s
Sloping Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>s
Saving Rumcajs.
* R W C HP:Wounded Mana:Icy>Lightly Forested Slope
A large thorny branched shrub is growing here.
A cockroach is scuttling across the floor carrying some debris.
Exits: North East South.
A cockroach panics, and attempts to flee.
A cockroach leaves south.
A cockroach has arrived from the south.
* R W C HP:Wounded Mana:Icy>e
Dense Woods
Exits: North East West.
* R W C HP:Wounded Mana:Icy>e
Dense Woods
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
A tall stag is here, grazing peacefully.
Exits: North East West.
* R W C HP:Wounded Mana:Icy>e
Dense Woods
Exits: North East West.
* R W C HP:Wounded Mana:Icy>e
Dense Woods
A restless rabbit bounces around.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>e
Edge of a Dark Forest
Exits: North South West.
* R W C HP:Wounded Mana:Icy>s
Dense Forest
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
Your mount refuses to follow your orders!
* R W C HP:Wounded Mana:Cold>n
Edge of a Dark Forest
Exits: North South West.
* R W C HP:Wounded Mana:Cold>n
Your mount refuses to follow your orders!
* R W C HP:Wounded Mana:Cold>n
Edge of a Dark Forest
A bear is here, covered with coarse black fur.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
High Hills
Exits: South West.
* R W C HP:Wounded Mana:Cold>w
Top of a High Hill
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
High Hills
A cute rabbit is here.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
Tall Woods
A cockroach is scuttling across the floor carrying some debris.
Exits: South West.
A cockroach panics, and attempts to flee.
A cockroach leaves south.
* R W C HP:Wounded Mana:Cold Mount:Tired>
The cute rabbit has arrived from the south.
* R W C HP:Wounded Mana:Cold>w
Tall Woods
A large thorny branched shrub is growing here.
Exits: East South.
* R W C HP:Wounded Mana:Cold Mount:Tired>n
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Mount:Tired>e
Tall Woods
A cute rabbit is here.
Exits: South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Tall Woods
A large thorny branched shrub is growing here.
Exits: East South.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Tall Woods
Exits: North East South West.
The brown fox has arrived from the west.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Dense Woods
Exits: East South.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Dense Woods
A ferocious warg is here, snarling angrily.
A black wolf is here, glaring hungrily for its next meal.
A tall stag is here, grazing peacefully.
Exits: North East South.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Dense Woods
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>gr pony
A pony is now a group member.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Your mount refuses to follow your orders!
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Dense Woods
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Dense Woods
Exits: North East West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Lightly Forested Slope
A large thorny branched shrub is growing here.
Exits: North East South.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Light Forest
A man walks stealthily here, enshrouded in a grey woollen cloak.
Exits: North East.
* R W C HP:Wounded Mana:Cold Mount:Tired>e
Light Forest
Exits: South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Light Forest
A fat rabbit sits here, chewing on some grass.
A white wolf is here.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Grassy Plains
Exits: North East West.
* R W C HP:Wounded Mana:Cold Mount:Tired>
You feel bolder.
You begin to feel hungry.
* R W C HP:Wounded Mana:Cold Mount:Tired>cast 'create food'
eat food
You start to concentrate...
A magic mushroom suddenly appears.
* R W C HP:Wounded Mana:Cold Mount:Tired>
You eat the mushroom.
You are full.
* R W C HP:Wounded Mana:Cold Mount:Tired>s
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Grassy Plains
Exits: North East.
* R W C HP:Wounded Mana:Cold Mount:Tired>n
Light Forest
A restless rabbit bounces around.
A fat rabbit sits here, chewing on some grass.
Exits: East South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Light Forest
Exits: North East.
* R W C HP:Wounded Mana:Cold Mount:Tired>n
Bend in the Trail
Exits: North South West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Gothmog narrates 'Bye bye people!'
* R W C HP:Wounded Mana:Cold Mount:Tired>Trail to the Misty Mountains
Exits: East West.
* R W C HP:Wounded Mana:Cold Mount:Tired>w
Trail to the Misty Mountains
Exits: East West.
* R W C HP:Wounded Mana:Cold Mount:Slow>e
Trail to the Misty Mountains
Exits: East West.
* R W C HP:Wounded Mana:Warm Mount:Tired>e
Restafi narrates 'bye'
* R W C HP:Wounded Mana:Warm Mount:Tired>Bend in the Trail
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: North South West.
* R W C HP:Wounded Mana:Warm Mount:Tired>n
*Zigûrakhôr the Black Númenórean* tries to slash you, but your parry is successful.
* R W C HP:Wounded Mana:Warm Mount:Tired *Zigûrakhôr the Black Númenórean*:Fine>No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Warm Mount:Tired *Zigûrakhôr the Black Númenórean*:Fine>n
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Warm Mount:Tired *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Trail to the Misty Mountains
Exits: North South.
* R W C HP:Wounded Mana:Warm Mount:Tired>n
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Tired>n
Trail to the Misty Mountains
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>n
Bend in the Trail
A ferocious warg is here, snarling angrily.
A black wolf is here, glaring hungrily for its next meal.
A huge, black wolf is here, ready to devour.
Exits: East South.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Bend in the Trail
Exits: North West.
* R W C HP:Wounded Mana:Warm Mount:Slow>n
Bend in the Trail
A hungry warg stands here, sniffing around for flesh.
Exits: North East South.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Bend in the Trail
Exits: North West.
* R W C HP:Wounded Mana:Warm Mount:Slow>n
Bend in the Trail
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Bend in the Trail
Exits: North East West.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Riverbank
Exits: North East West.
* R W C HP:Wounded Mana:Warm Mount:Slow>n
South Fork of the Bruinen
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>n
Riverbank
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Riverbank
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Your mount refuses to follow your orders!
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Riverbank
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Slow>e
Riverbank
You see two handfuls of clover on the ground.
Exits: North East West.
* R W C HP:Wounded Mana:Warm Mount:Weak>e
Rocky Flats
Exits: North West.
* R W C HP:Wounded Mana:Warm Mount:Weak>n
Old Trail
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>
You swiftly dodge the huge, black wolf's attempt to hit you.
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Healthy>w
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Healthy>
You strongly pierce the huge, black wolf's right foreleg.
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Fine>f
You flee head over heels.
Old Trail
A squirrel scampers around here, looking for nuts from the trees.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: East South West.
The huge, black wolf lightly hits your right leg and tickles it.
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Healthy>f
You flee head over heels.
Old Trail
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>
You swiftly dodge the huge, black wolf's attempt to hit you.
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Healthy>w
No way!
You are fighting for your life!
* R W C HP:Wounded Mana:Warm Mount:Weak the huge, black wolf:Healthy>f
You flee head over heels.
Old Trail
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: East South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>w
Old Trail
A squirrel scampers around here, looking for nuts from the trees.
Exits: East South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>w
Old Trail
A huge, black wolf is here, ready to devour.
A grey wolf is here, snarling aggressively.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>w
Old Trail
A grey wolf is here, snarling aggressively.
Exits: East South West.
* R W C HP:Wounded Mana:Warm Mount:Weak>cast 'breath of br'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Wounded Mana:Cold>w
Old Trail
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>n
Shallows
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>
Zink narrates 'HAha!'
* R W C HP:Wounded Mana:Cold>n
Birches
Exits: North South West.
* R W C HP:Wounded Mana:Cold>n
Rocky Hill
A ferocious warg is here, snarling angrily.
Exits: North East South West.
The ferocious warg leaves west.
* R W C HP:Wounded Mana:Cold>w
Birches
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold>w
Birches
Exits: North East West.
* R W C HP:Wounded Mana:Cold>n
Old Wall
Exits: East South.
* R W C HP:Wounded Mana:Cold>
Saving Rumcajs.
* R W C HP:Wounded Mana:Cold>e
Ruins
Exits: South West.
* R W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.
* R W C HP:Wounded Mana:Cold>open hole
Nah...
You feel too relaxed to do that..
* R W C HP:Wounded Mana:Cold>sc
71/162 hit, 35/143 mana, and 81/100 moves.
* R W C HP:Wounded Mana:Cold>st
You stop resting, and stand up.
* R W C HP:Wounded Mana:Warm>open hole
Ok.
* R W C HP:Wounded Mana:Warm>sc
71/162 hit, 36/143 mana, and 82/100 moves.
* R W C HP:Wounded Mana:Warm>re
You sit down and rest your tired bones.
* R W C HP:Wounded Mana:Warm>sc
72/162 hit, 37/143 mana, and 82/100 moves.
* R W C HP:Wounded Mana:Warm>stat
OB: 39%, DB: -35%, PB: 48%, Armour: 32%. Wimpy: 0. Mood: wimpy.
Needed: 430,161 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- armour
- noquit
- novoid
* R W C HP:Wounded Mana:Warm>
Ajax narrates 'later all, back to work for me '
* R W C HP:Wounded Mana:Warm>l
Ruins
* R W C HP:Wounded Mana:Warm>sc
72/162 hit, 40/143 mana, and 84/100 moves.
* R W C HP:Wounded Mana:Warm>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Warm>d
Oops!
You cannot go there riding!
* R W C HP:Hurt Mana:Warm>ld
lead
You stop riding a pony.
A pony starts following you.
* W C HP:Hurt Mana:Warm>d
Tunnel
Exits: West Up.
* W C HP:Hurt Mana:Warm>w
Dark Cave
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East.
* W C HP:Hurt Mana:Warm>e
Tunnel
Exits: West Up.
* W C HP:Hurt Mana:Warm>u
Ruins
Exits: South West Down.
* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.
* W C HP:Hurt Mana:Warm>sc
73/162 hit, 45/143 mana, and 82/100 moves.
* W C HP:Hurt Mana:Warm>pr
You have 8 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Bad Very easy General
Ride Fair Very easy General
Swim Poor Very easy General
Track Average Normal General
Wilderness Awful Normal General
Armour Excellent Hard Mage 30, Very short
Block door Very good Normal Mage 31, Very short
Create light Average Easy Mage 6, Very short
Detect invisibility Average Normal Mage 5, Very short
Lightning bolt Very good Hard Mage 11, Very short
Shield Excellent Hard Mage 34, Very short
Shroud Average Hard Mage 5, Short
Bless Average Normal Cleric 5, Very short
Blindness Excellent Hard Cleric 10, Very short
Breath of briskness Excellent Hard Cleric 26, Short
Create food Good Normal Cleric 5, Very short
Cure critic Average Normal Cleric 31, Normal
Cure serious Excellent Normal Cleric 15, Very short
Protection from evil Average Hard Cleric 23, Very short
Remove poison Average Normal Cleric 8, Normal
Sanctuary Bad Very hard Cleric Unusable
Strength Good Hard Cleric 21, Short
Word of recall Good Very hard Cleric 6, Short
Dodge Bad Hard Thief
Endurance Bad Very hard Warrior
Parry Poor Normal Warrior
* W C HP:Hurt Mana:Warm>
Ánubus narrates 'HA HA sick day!!'
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.
* W C HP:Hurt Mana:Warm>d
*Zigûrakhôr the Black Númenórean* tries to slash you, but your parry is successful.
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>No way!
You are fighting for your life!
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>
Derwin narrates 'ha ha shut the hell up'
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Old Wall
Exits: East South.
* W C HP:Hurt Mana:Warm>e
Ruins
A domesticated pony, beast of burden to many, stands here.
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: South West Down.
* W C HP:Hurt Mana:Warm>d
Tunnel
Exits: West Up.
* W C HP:Hurt Mana:Warm>w
Dark Cave
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East.
* W C HP:Hurt Mana:Warm>e
Tunnel
Exits: West Up.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from above.
The trained horse has arrived from above.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* leaves up.
The trained horse leaves up.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
Nobody here by that name.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from above.
The trained horse has arrived from above.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Hurt Mana:Warm>u
Ruins
Exits: South West Down.
* W C HP:Hurt Mana:Warm>d
*Zigûrakhôr the Black Númenórean* has arrived from below.
The trained horse has arrived from below.
* W C HP:Hurt Mana:Warm>Tunnel
Exits: West Up.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
Nobody here by that name.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from above.
The trained horse has arrived from above.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
You start to concentrate...
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>
Ok.
The lightning bolt hits *Zigûrakhôr the Black Númenórean* with full impact.
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
PANIC!
You can't quit the fight!
* W C HP:Hurt Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Dark Cave
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East.
* W C HP:Hurt Mana:Warm>e
Tunnel
A domesticated pony, beast of burden to many, stands here.
*Zigûrakhôr the Black Númenórean* is standing here.
A sturdy trained horse is standing here.
Exits: West Up.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
You cannot attack and flee at the same time.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
You cannot attack and flee at the same time.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
You cannot attack and flee at the same time.
* W C HP:Hurt Mana:Warm>
*Zigûrakhôr the Black Númenórean* leaves up.
The trained horse leaves up.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
Nobody here by that name.
* W C HP:Hurt Mana:Warm>u
Ruins
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
A ferocious warg is here, snarling angrily.
Exits: South West Down.
* W C HP:Hurt Mana:Warm>cast 'li' *man*
You start to concentrate...
The ferocious warg leaves south.
*Zigûrakhôr the Black Númenórean* slashes your head.
Aye!
You cannot concentrate any more...
* W C HP:Wounded Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Old Wall
Exits: East South.
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Wounded Mana:Warm>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Wounded Mana:Warm>e
*Zigûrakhôr the Black Númenórean* utters the words 'lightning bolt'
*Zigûrakhôr the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
* W C HP:Wounded Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>No way!
You are fighting for your life!
*Zigûrakhôr the Black Númenórean* lightly slashes your body.
* W C HP:Bad Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>d
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Ruins
A domesticated pony, beast of burden to many, stands here.
Exits: South West Down.
* W C HP:Bad Mana:Warm>d
Tunnel
Exits: West Up.
* W C HP:Bad Mana:Warm>cast 'cure serious'
You start to concentrate...
*Zigûrakhôr the Black Númenórean* has arrived from above.
The trained horse has arrived from above.
*Zigûrakhôr the Black Númenórean* leaves up.
The trained horse leaves up.
*Zigûrakhôr the Black Númenórean* has arrived from above.
The trained horse has arrived from above.
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Wounded Mana:Cold>close hole
Ok.
* W C HP:Wounded Mana:Cold>w
Dark Cave
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east.
The trained horse has arrived from the east.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Wounded Mana:Cold>e
Tunnel
Exits: West Up.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the west.
The trained horse has arrived from the west.
* W C HP:Wounded Mana:Cold>open hole
Ok.
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Wounded Mana:Cold>u
Ruins
Exits: South West Down.
* W C HP:Wounded Mana:Cold>close hole
Ok.
* W C HP:Wounded Mana:Cold>close hole
It's already closed!
* W C HP:Wounded Mana:Cold>close hole
It's already closed!
* W C HP:Wounded Mana:Cold>close hole
It's already closed!
* W C HP:Wounded Mana:Cold>close hole
close hole
It's already closed!
The hole is opened from the other side.
* W C HP:Wounded Mana:Cold>close hole
*Zigûrakhôr the Black Númenórean* has arrived from below.
The trained horse has arrived from below.
Ok.
* W C HP:Wounded Mana:Cold>close hole
It's already closed!
* W C HP:Wounded Mana:Cold>close hole
It's already closed!
* W C HP:Wounded Mana:Cold>It's already closed!
The trained horse stops following *Zigûrakhôr the Black Númenórean*.
*Zigûrakhôr the Black Númenórean* picks up the trained horse's reins, and starts riding him.
* W C HP:Wounded Mana:Cold>ce
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Cold>w
Old Wall
Exits: East South.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Wounded Mana:Cold>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Wounded Mana:Cold>cast 'li' *man*
You start to concentrate...
*Zigûrakhôr the Black Númenórean* utters the words 'lightning bolt'
*Zigûrakhôr the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
Aye!
You cannot concentrate any more...
*Zigûrakhôr the Black Númenórean* slashes your left arm.
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Ruins
Exits: South West.
* W C HP:Bad Mana:Cold>cast 'li' *man*
Nobody here by that name.
* W C HP:Bad Mana:Cold>cast 'li' *man*
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Bad Mana:Cold>cast 'li' *man*
You cannot attack and flee at the same time.
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Bad Mana:Cold>cast 'li' *man*
You cannot attack and flee at the same time.
* W C HP:Bad Mana:Cold>
You cannot attack and flee at the same time.
* W C HP:Bad Mana:Cold>
You see some light north.
*Zigûrakhôr the Black Númenórean* utters the words 'mosailla paieg'
*Zigûrakhôr the Black Númenórean* burns you.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Fine>s
w
No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Fine>f
No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Fine>
You flee head over heels.
Birches
A ferocious warg is here, snarling angrily.
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Tired>w
Birches
A ferocious warg is here, snarling angrily.
Exits: North East West.
* W C HP:Bad Mana:Warm Move:Tired>n
Old Wall
A domesticated pony, beast of burden to many, stands here.
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: East South.
* W C HP:Bad Mana:Warm Move:Tired>cast 'li' *man*
You cannot attack and flee at the same time.
* W C HP:Bad Mana:Warm Move:Tired>
You feel less protected.
*Zigûrakhôr the Black Númenórean* slashes your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Move:Tired *Zigûrakhôr the Black Númenórean*:Fine>
You pierce *Zigûrakhôr the Black Númenórean*'s body extremely hard.
* W C HP:Bad Mana:Warm Move:Tired *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Birches
A ferocious warg is here, snarling angrily.
Exits: North East West.
* W C HP:Bad Mana:Warm Move:Tired>e
Birches
A ferocious warg is here, snarling angrily.
Exits: North East South West.
* W C HP:Bad Mana:Warm Move:Tired>s
Birches
Exits: North East South.
* W C HP:Bad Mana:Warm Move:Tired>e
Birches
Exits: North South West.
* W C HP:Bad Mana:Warm Move:Tired>e
Alas, you cannot go that way...
* W C HP:Bad Mana:Warm Move:Tired>s
Shallows
Exits: North East South West.
The water is frozen solid.
* W C HP:Bad Mana:Warm Move:Tired>s
Old Trail
Exits: North East South West.
The ground is frozen solid.
* W C HP:Bad Mana:Warm Move:Tired>e
Old Trail
A squirrel scampers around here, looking for nuts from the trees.
Exits: East South West.
* W C HP:Bad Mana:Warm Move:Tired>e
Old Trail
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* W C HP:Bad Mana:Warm Move:Tired>s
Riverbank
Exits: North East South West.
* W C HP:Bad Mana:Warm Move:Tired>
The grey wolf has arrived from the north.
* W C HP:Bad Mana:Warm Move:Tired>w
Riverbank
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* W C HP:Bad Mana:Warm Move:Tired>
The grey wolf leaves east.
* W C HP:Bad Mana:Warm Move:Tired>s
You carefully try to walk on the frozen water.
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: North East South West.
The water is frozen solid.
* W C HP:Bad Mana:Warm Move:Tired>cast 'breath of br'
You start to concentrate...
* W C HP:Bad Mana:Warm Move:Tired>sc
20/162 hit, 43/143 mana, and 32/100 moves.
* W C HP:Bad Mana:Warm Move:Tired>cast 'armour'
You start to concentrate...
The brook trout leaves west.
A blue transparent wall slowly appears around you.
* W C HP:Bad Mana:Cold Move:Tired>cast 'breath of br'
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Cold Move:Tired>sc
20/162 hit, 16/143 mana, and 34/100 moves.
* W C HP:Bad Mana:Cold Move:Tired>cha spell nor
Ok.
* W C HP:Bad Mana:Cold Move:Tired>search quickly
You begin to search ...
* W C HP:Bad Mana:Cold Move:Tired>
The sun rises above the Misty Mountains in the east.
* W C HP:Bad Mana:Cold Move:Tired>sc
20/162 hit, 18/143 mana, and 34/100 moves.
* W C HP:Bad Mana:Cold Move:Tired>
*Zigûrakhôr the Black Númenórean* has arrived from the north riding the trained horse.
* W C HP:Bad Mana:Cold Move:Tired>w
You carefully try to walk on the frozen water.
Under the Bridge
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits: East South West.
* W C HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* W C HP:Bad Mana:Cold Move:Tired>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Cold Move:Tired>w
You carefully try to walk on the frozen water.
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Slow>w
You carefully try to walk on the frozen water.
South Fork of the Bruinen
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Slow>s
You carefully try to walk on the frozen water.
Southern bank
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
On the ground, there are two swamp irises.
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Slow>s
Saving Rumcajs.
* W C HP:Bad Mana:Cold Move:Slow>Bend in the Trail
Exits: North East South.
The ground is frozen solid.
* W C HP:Bad Mana:Cold Move:Slow>e
Bend in the Trail
A hungry warg stands here, sniffing around for flesh.
Exits: North West.
* W C HP:Bad Mana:Cold Move:Slow>n
Bend in the Trail
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Slow>e
Bend in the Trail
Exits: North East West.
* W C HP:Bad Mana:Cold Move:Slow>e
Riverbank
Exits: North East West.
* W C HP:Bad Mana:Cold Move:Slow>e
Rocky Riverbank
A cute rabbit is here.
Exits: North East West.
* W C HP:Bad Mana:Cold Move:Slow>
A bouncing rabbit has arrived from the east.
* W C HP:Bad Mana:Cold Move:Slow>n
You carefully try to walk on the frozen water.
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: North East South West.
The water is frozen solid.
* W C HP:Bad Mana:Cold Move:Weak>n
You carefully try to walk on the frozen water.
Riverbank
Exits: North East South West.
The ground is frozen solid.
* W C HP:Bad Mana:Cold Move:Weak>n
Old Trail
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* W C HP:Bad Mana:Cold Move:Weak>n
Mountain
Exits: North South West.
* W C HP:Bad Mana:Cold Move:Weak>n
Mountain
Exits: North South.
* W C HP:Bad Mana:Cold Move:Weak>n
You carefully try to walk on the frozen water.
Rapid Water
Exits: North South West.
The water is frozen solid.
* W C HP:Bad Mana:Cold Move:Fainting>n
You carefully try to walk on the frozen water.
Lake
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South Up.
* W C HP:Bad Mana:Cold Move:Exhausted>cast 'breath of br'
You muster all of your concentration...
cha spell nor
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Bad Mana:Icy>
Ok.
* W C HP:Bad Mana:Icy>u
You carefully try to walk on the frozen water.
Cliffs
Exits: North East West Down.
The ground is frozen solid.
* W C HP:Bad Mana:Icy>n
Camp Fire
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West.
* W C HP:Bad Mana:Icy>w
Rocky Flats
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: East South West.
* W C HP:Bad Mana:Icy>w
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: North East West.
* W C HP:Bad Mana:Icy>w
Under an Overhang
A small campfire burns here, its low flames giving off only a little light.
Exits: East South West.
* W C HP:Bad Mana:Icy>s
A Damp Cave
A black metal shield has been left here.
The corpse of Eoghha is lying here.
The corpse of Eoghha is lying here.
A case, made for quarrels, lies on the ground.
Exits: North.
* W C HP:Bad Mana:Icy>re
You sit down and rest your tired bones.
* W C HP:Bad Mana:Icy>sc
23/162 hit, 6/143 mana, and 65/100 moves.
* W C HP:Bad Mana:Icy>exam corpse
corpse (carried) :
Nothing.
* W C HP:Bad Mana:Icy>sc
24/162 hit, 9/143 mana, and 68/100 moves.
* W C HP:Bad Mana:Icy>i
You are carrying:
a nasty orkish fang (brand new)
a longsword (dented)
a butcher knife (dented)
a receipt for a black warg fur
a plain hood (brand new)
a receipt for a large metal wall shield
a ring
a heavy chain mail hauberk (used)
a pair of iron-shod boots (used)
a serrated scimitar (brand new)
a bastard sword (brand new)
a ring
a ring
a large sack
a corpse
a dark shield (used)
a large sack
a thin pair of soft leather boots (used)
* W C HP:Bad Mana:Icy>
Nightwolf narrates 'any darkie news?'
* W C HP:Bad Mana:Icy>sc
25/162 hit, 13/143 mana, and 70/100 moves.
* W C HP:Bad Mana:Icy>sc
25/162 hit, 16/143 mana, and 72/100 moves.
* W C HP:Bad Mana:Cold>sc
26/162 hit, 16/143 mana, and 72/100 moves.
* W C HP:Bad Mana:Cold>sc
26/162 hit, 17/143 mana, and 72/100 moves.
* W C HP:Bad Mana:Cold>sc
26/162 hit, 17/143 mana, and 73/100 moves.
* W C HP:Bad Mana:Cold>
The day has begun.
You feel bolder.
* W C HP:Bad Mana:Cold>l
A Damp Cave
A black metal shield has been left here.
The corpse of Eoghha is lying here.
The corpse of Eoghha is lying here.
A case, made for quarrels, lies on the ground.
* W C HP:Bad Mana:Cold>sc
26/162 hit, 20/143 mana, and 74/100 moves.
* W C HP:Bad Mana:Cold>eq
You are using:
<wielded> a sharp thorn (brand new)
<worn as shield> a large metal shield (used)
<worn on head> a green hood (used)
<worn on body> a plain shirt (used)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a plain pair of pants (used)
<worn on feet> a pair of soft leather boots (worn out)
<worn on finger> a ring
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern
* W C HP:Bad Mana:Cold>i
You are carrying:
a nasty orkish fang (brand new)
a longsword (dented)
a butcher knife (dented)
a receipt for a black warg fur
a plain hood (brand new)
a receipt for a large metal wall shield
a ring
a heavy chain mail hauberk (used)
a pair of iron-shod boots (used)
a serrated scimitar (brand new)
a bastard sword (brand new)
a ring
a ring
a large sack
a corpse
a dark shield (used)
a large sack
a thin pair of soft leather boots (used)
* W C HP:Bad Mana:Cold>sc
26/162 hit, 23/143 mana, and 76/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 24/143 mana, and 77/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 25/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 25/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 25/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 26/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 26/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 27/143 mana, and 79/100 moves.
* W C HP:Bad Mana:Cold>cha wim 0
Wimpy set to: 0
* W C HP:Bad Mana:Cold>sc
27/162 hit, 28/143 mana, and 79/100 moves.
* W C HP:Bad Mana:Cold>sc
27/162 hit, 28/143 mana, and 79/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 28/143 mana, and 80/100 moves.
* W C HP:Bad Mana:Cold>cha spell nor
Ok.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 29/143 mana, and 80/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 30/143 mana, and 81/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 30/143 mana, and 81/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 31/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 31/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 32/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 32/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 32/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
28/162 hit, 33/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
29/162 hit, 33/143 mana, and 83/100 moves.
*Zigûrakhôr the Black Númenórean* has arrived from the north.
The trained horse has arrived from the north.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* strongly slashes your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Hurt>st
Do you not consider fighting as standing?
* W C HP:Bad Mana:Cold *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Under an Overhang
A small campfire burns here, its low flames giving off only a little light.
A ferocious warg is here, snarling angrily.
Exits: East South West.
* W C HP:Bad Mana:Cold>w
Under an Overhang
Exits: East West.
* W C HP:Bad Mana:Cold>w
Under an Overhang
Exits: East South West.
* W C HP:Bad Mana:Cold>e
cast 'li' *man*
Under an Overhang
Exits: East West.
* W C HP:Bad Mana:Cold>Nobody here by that name.
* W C HP:Bad Mana:Cold>cast 'li' *man*
Nobody here by that name.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* leaves west riding the trained horse.
* W C HP:Bad Mana:Cold>e
Under an Overhang
A small campfire burns here, its low flames giving off only a little light.
A ferocious warg is here, snarling angrily.
Exits: East South West.
* W C HP:Bad Mana:Cold>cast 'li' *man*
Nobody here by that name.
* W C HP:Bad Mana:Cold>w
cast 'li' *man*
Under an Overhang
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: East West.
* W C HP:Bad Mana:Cold>
You start to concentrate...
Your victim has disappeared!
*Zigûrakhôr the Black Númenórean* leaves east riding the trained horse.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Cold>w
Under an Overhang
Exits: East South West.
* W C HP:Bad Mana:Cold>e
cast 'li' *man*
Under an Overhang
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: East West.
* W C HP:Bad Mana:Cold>*Zigûrakhôr the Black Númenórean* leaves west riding the trained horse.
Nobody here by that name.
* W C HP:Bad Mana:Cold>
The ferocious warg has arrived from the east.
* W C HP:Bad Mana:Cold>w
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Bad Mana:Cold>Under an Overhang
Exits: East South West.
* W C HP:Bad Mana:Cold>cast 'li' *man*
Nobody here by that name.
* W C HP:Bad Mana:Cold>w
Dark Hill
Exits: East South West.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Cold>cast 'li' *man*
You start to concentrate...
Your victim has disappeared!
*Zigûrakhôr the Black Númenórean* leaves east riding the trained horse.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Cold>
*Zigûrakhôr the Black Númenórean* lightly slashes your left arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold *Zigûrakhôr the Black Númenórean*:Hurt>w
No way!
You are fighting for your life!
* W C HP:Awful Mana:Cold *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Under an Overhang
Exits: East South West.
* W C HP:Awful Mana:Cold>
The ferocious warg has arrived from the east.
* W C HP:Awful Mana:Cold>w
Dark Hill
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: East South West.
* W C HP:Awful Mana:Cold>w
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
Rolling Hills
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* W C HP:Awful Mana:Cold>w
Rolling Hills
Exits: North East West.
* W C HP:Awful Mana:Cold>n
Loudwater Plains
A cute rabbit is here.
A rabbit is here eyeing your presence warily.
Exits: North East South West.
* W C HP:Awful Mana:Cold>w
Loudwater Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W C HP:Awful Mana:Cold Move:Tired>w
Bend in the path
Exits: North East South West.
* W C HP:Awful Mana:Cold Move:Tired>n
Bend in the path
Exits: East South West.
* W C HP:Awful Mana:Cold Move:Tired>w
You carefully try to walk on the frozen water.
Bend in the Bruinen
Exits: North East South West.
The water is frozen solid.
* W C HP:Awful Mana:Cold Move:Tired>n
You carefully try to walk on the frozen water.
The River Bruinen
Exits: East South.
* W C HP:Awful Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold Move:Tired>e
You carefully try to walk on the frozen water.
The River Bruinen
A bass swims here.
Exits: East West.
* W C HP:Awful Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold Move:Tired>e
You carefully try to walk on the frozen water.
Bend in the River Bruinen
A bass swims here.
Exits: North East West.
* W C HP:Awful Mana:Warm Move:Tired>n
You carefully try to walk on the frozen water.
The River Bruinen
A white wolf is here.
Exits: North East South.
* W C HP:Awful Mana:Warm Move:Tired>n
You carefully try to walk on the frozen water.
Bend in the River Bruinen
Exits: East South.
* W C HP:Awful Mana:Warm Move:Slow>n
e
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm Move:Slow>
You carefully try to walk on the frozen water.
Ford in the River Bruinen
Exits: North East South West.
* W C HP:Awful Mana:Warm Move:Slow>n
Bend in the Trail
Exits: East South West.
The ground is frozen solid.
* W C HP:Awful Mana:Warm Move:Slow>n
Alas, you cannot go that way...
* W C HP:Bad Mana:Warm Move:Slow>w
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>w
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>w
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>w
w
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>w
w
w
Trail under the Cliffs
Exits: North East West.
* W C HP:Bad Mana:Warm Move:Slow>w
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>Junction in the Trail
Exits: North East West.
* W C HP:Bad Mana:Warm Move:Slow>w
Trail
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East.
* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* W C HP:Bad Mana:Warm Move:Slow>e
Junction in the Trail
Exits: North East West.
* W C HP:Bad Mana:Warm Move:Slow>n
Path near the Cliffs
Exits: North South.
* W C HP:Bad Mana:Warm Move:Slow>n
Bend in the Path
Exits: North East South.
* W C HP:Bad Mana:Warm Move:Weak>n
n
Barren Plain
Exits: North East South.
* W C HP:Bad Mana:Warm Move:Weak>Barren Plain
Exits: North East South.
* W C HP:Bad Mana:Warm Move:Weak>n
Barren Plain
Exits: North South.
* W C HP:Bad Mana:Warm Move:Weak>n
Barren Plain
Exits: East South West.
* W C HP:Bad Mana:Warm Move:Fainting>w
Barren Plain
Exits: East West.
* W C HP:Bad Mana:Warm Move:Exhausted>w
You are too exhausted.
* W C HP:Bad Mana:Warm Move:Exhausted>
Saving Rumcajs.
* W C HP:Bad Mana:Warm Move:Exhausted>cast 'breath of br'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Bad Mana:Cold>w
Entrance to the Hillmen Village
Exits: North East.
* W C HP:Bad Mana:Cold>n
The gate seems to be closed.
* W C HP:Bad Mana:Cold>pick gate
You begin to try to pick the lock...
You seem to be unable to pick this lock.
* W C HP:Bad Mana:Cold>search quickly
You begin to search ...
* W C HP:Bad Mana:Cold>sc
18/162 hit, 21/143 mana, and 78/100 moves.
* W C HP:Bad Mana:Cold>l
Entrance to the Hillmen Village
* W C HP:Bad Mana:Cold>stat
OB: 39%, DB: 15%, PB: 49%, Armour: 32%. Wimpy: 0. Mood: wimpy.
Needed: 430,161 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- armour
- noquit
- novoid
* W C HP:Bad Mana:Cold>re
You sit down and rest your tired bones.
* W C HP:Bad Mana:Cold>sc
19/162 hit, 23/143 mana, and 80/100 moves.
* W C HP:Bad Mana:Cold>i
You are carrying:
a nasty orkish fang (brand new)
a longsword (dented)
a butcher knife (dented)
a receipt for a black warg fur
a plain hood (brand new)
a receipt for a large metal wall shield
a ring
a heavy chain mail hauberk (used)
a pair of iron-shod boots (used)
a serrated scimitar (brand new)
a bastard sword (brand new)
a ring
a ring
a large sack
a corpse
a dark shield (used)
a large sack
a thin pair of soft leather boots (used)
* W C HP:Bad Mana:Cold>sc
20/162 hit, 27/143 mana, and 82/100 moves.
* W C HP:Bad Mana:Cold>sc
20/162 hit, 29/143 mana, and 84/100 moves.
* W C HP:Bad Mana:Cold>sc
20/162 hit, 30/143 mana, and 84/100 moves.
* W C HP:Bad Mana:Cold>sc
20/162 hit, 30/143 mana, and 84/100 moves.
* W C HP:Bad Mana:Cold>sc
20/162 hit, 30/143 mana, and 84/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 31/143 mana, and 85/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 31/143 mana, and 85/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 31/143 mana, and 85/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 31/143 mana, and 85/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 33/143 mana, and 86/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 33/143 mana, and 86/100 moves.
* W C HP:Bad Mana:Cold>stat
OB: 39%, DB: -35%, PB: 49%, Armour: 32%. Wimpy: 0. Mood: wimpy.
Needed: 430,161 xp, 0 tp. Lauren: 0. Alert: normal.
Affected by:
- panic
- armour
- noquit
- novoid
* W C HP:Bad Mana:Cold>sc
21/162 hit, 34/143 mana, and 87/100 moves.
* W C HP:Bad Mana:Cold>sc
21/162 hit, 35/143 mana, and 87/100 moves.
* W C HP:Bad Mana:Cold>sc
sc
21/162 hit, 35/143 mana, and 87/100 moves.
* W C HP:Bad Mana:Cold>22/162 hit, 35/143 mana, and 87/100 moves.
* W C HP:Bad Mana:Cold>sc
22/162 hit, 36/143 mana, and 88/100 moves.
* W C HP:Bad Mana:Warm>sc
22/162 hit, 36/143 mana, and 88/100 moves.
* W C HP:Bad Mana:Warm>sc
22/162 hit, 36/143 mana, and 88/100 moves.
* W C HP:Bad Mana:Warm>sc
22/162 hit, 37/143 mana, and 88/100 moves.
* W C HP:Bad Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Warm>
*Zigûrakhôr the Black Númenórean* lightly slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm *Zigûrakhôr the Black Númenórean*:Hurt>st
Do you not consider fighting as standing?
* W C HP:Bad Mana:Warm *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Barren Plain
Exits: East West.
* W C HP:Bad Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Bad Mana:Warm>e
Barren Plain
Exits: East South West.
* W C HP:Bad Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Bad Mana:Warm>cast 'li' *man*
You cannot attack and flee at the same time.
You swiftly dodge *Zigûrakhôr the Black Númenórean*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Barren Plain
Exits: North South.
* W C HP:Bad Mana:Warm>s
Barren Plain
Exits: North East South.
* W C HP:Bad Mana:Warm>s
Barren Plain
Exits: North East South.
* W C HP:Bad Mana:Warm>
*Zigûrakhôr the Black Númenórean* has arrived from the north riding the trained horse.
* W C HP:Bad Mana:Warm>cast 'li' *man*
You start to concentrate...
*Zigûrakhôr the Black Númenórean* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
Ok.
The lightning bolt hits *Zigûrakhôr the Black Númenórean* with full impact.
*Zigûrakhôr the Black Númenórean* slashes your head and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold *Zigûrakhôr the Black Númenórean*:Wounded>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Awful Mana:Cold *Zigûrakhôr the Black Númenórean*:Wounded>f
You flee head over heels.
Bend in the Path
Exits: North East South.
* W C HP:Awful Mana:Cold>s
Path near the Cliffs
Exits: North South.
* W C HP:Awful Mana:Cold>w
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>s
Junction in the Trail
Exits: North East West.
* W C HP:Awful Mana:Cold>s
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>w
Trail
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East.
* W C HP:Awful Mana:Cold>cast 'cure serious'
You start to concentrate...
Dentarg narrates 'hello all wassup hows it going?'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Mana:Cold>
Botesia narrates 'oh improvement on praccing :)'
* W C HP:Bad Mana:Cold>e
Junction in the Trail
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: North East West.
* W C HP:Bad Mana:Cold>cast 'li' *man*
You start to concentrate...
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Bad Mana:Icy *Zigûrakhôr the Black Númenórean*:Bad>
Ok.
The lightning bolt hits *Zigûrakhôr the Black Númenórean* with full impact.
* W C HP:Bad Mana:Icy *Zigûrakhôr the Black Númenórean*:Bad>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
f
* W C HP:Bad Mana:Icy *Zigûrakhôr the Black Númenórean*:Bad>
You flee head over heels.
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Icy>e
Trail under the Cliffs
Exits: North East West.
* W C HP:Bad Mana:Icy>e
Trail under the Cliffs
Exits: East West.
* W C HP:Bad Mana:Icy>sc
29/162 hit, 12/143 mana, and 64/100 moves.
* W C HP:Bad Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Bad Mana:Icy>w
Trail under the Cliffs
Exits: North East West.
* W C HP:Bad Mana:Icy>cast 'li' *man*
Nobody here by that name.
* W C HP:Bad Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Bad Mana:Icy>cast 'li' *man*
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
You muster all of your concentration...
*Zigûrakhôr the Black Númenórean* utters the words 'lightning bolt'
*Zigûrakhôr the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
*Zigûrakhôr the Black Númenórean* lightly slashes your right hand and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy *Zigûrakhôr the Black Númenórean*:Fine>f
You flee head over heels.
Trail under the Cliffs
Exits: East West.
* W C HP:Awful Mana:Icy>w
Trail under the Cliffs
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: North East West.
* W C HP:Awful Mana:Icy>w
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
Trail under the Cliffs
Exits: East West.
* W C HP:Awful Mana:Icy>w
Junction in the Trail
Exits: North East West.
* W C HP:Awful Mana:Icy>w
Trail
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East.
* W C HP:Awful Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
* W C HP:Awful Mana:Cold>
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Awful Mana:Cold>e
Junction in the Trail
Exits: North East West.
* W C HP:Awful Mana:Cold>cast 'li' *man*
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Awful Mana:Cold>*Zigûrakhôr the Black Númenórean* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You start to concentrate...
cast 'li' *man*
You wish that your wounds would stop BLEEDING so much!
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
Ok.
The lightning bolt hits *Zigûrakhôr the Black Númenórean* with full impact.
* W C HP:Awful Mana:Icy *Zigûrakhôr the Black Númenórean*:Hurt>Alas, not enough mana flows through you...
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Awful Mana:Icy *Zigûrakhôr the Black Númenórean*:Hurt>f
You flee head over heels.
Trail under the Cliffs
Exits: East West.
* W C HP:Awful Mana:Icy>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Awful Mana:Icy>w
*Zigûrakhôr the Black Númenórean* quickly approaches, trying to slash you.
No way!
You are fighting for your life!
* W C HP:Awful Mana:Icy *Zigûrakhôr the Black Númenórean*:Hurt>w
f
No way!
You are fighting for your life!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy *Zigûrakhôr the Black Númenórean*:Hurt>
You flee head over heels.
Trail under the Cliffs
Exits: North East West.
* W C HP:Awful Mana:Icy>w
Trail under the Cliffs
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: East West.
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Awful Mana:Icy>w
Junction in the Trail
Exits: North East West.
* W C HP:Awful Mana:Icy>w
Trail
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: East.
* W C HP:Awful Mana:Icy>e
Junction in the Trail
*Zigûrakhôr the Black Númenórean* is here, riding the trained horse.
Exits: North East West.
* W C HP:Awful Mana:Icy>n
*Zigûrakhôr the Black Númenórean* begins some strange incantations...
* W C HP:Awful Mana:Icy>Path near the Cliffs
Exits: North South.
* W C HP:Awful Mana:Icy Move:Tired>n
Bend in the Path
Exits: North East South.
* W C HP:Awful Mana:Icy Move:Tired>n
Barren Plain
Exits: North East South.
* W C HP:Awful Mana:Icy Move:Tired>e
Barren Plain
Exits: North South West.
* W C HP:Awful Mana:Icy Move:Tired>e
Alas, you cannot go that way...
* W C HP:Awful Mana:Icy Move:Tired>s
Rocky Path
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Tired>e
Rocky and foggy Path
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Tired>
Metsavana narrates 'hmm.. is there a place near bree where one might find a heavy morningstar?'
* W C HP:Awful Mana:Icy Move:Tired>re
You sit down and rest your tired bones.
* W C HP:Awful Mana:Icy Move:Tired>sc
2/162 hit, 8/143 mana, and 39/100 moves.
* W C HP:Awful Mana:Icy Move:Tired>st
You stop resting, and stand up.
* W C HP:Awful Mana:Icy Move:Tired>search quickly
Night narrates 'lord'
* W C HP:Awful Mana:Icy Move:Tired>
You begin to search ...
* W C HP:Awful Mana:Icy Move:Tired>sc
3/162 hit, 11/143 mana, and 40/100 moves.
* W C HP:Awful Mana:Icy Move:Tired>search quickly
You begin to search ...
* W C HP:Awful Mana:Icy Move:Tired>
*Zigûrakhôr the Black Númenórean* has arrived from the west riding the trained horse.
* W C HP:Awful Mana:Icy Move:Tired>w
Rocky Path
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Tired>cast 'li' *man*
*Zigûrakhôr the Black Númenórean* has arrived from the east riding the trained horse.
You muster all of your concentration...
cast 'li' *man*
*Zigûrakhôr the Black Númenórean* strongly slashes your left hand and shatters it.
Aye!
You cannot concentrate any more...
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Icy Move:Tired *Zigûrakhôr the Black Númenórean*:Hurt>
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Icy Move:Tired *Zigûrakhôr the Black Númenórean*:Hurt>f
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Icy Move:Tired *Zigûrakhôr the Black Númenórean*:Hurt>
You feel a strong ache there!
You are dead! Sorry...
o W C HP:Awful Mana:Icy Move:Tired>
Saving Rumcajs.