### Got jumped by lotsa pukes fornost, so moved s to bree and
ran into 4-5 near golden, so start to move e some ###
o W C HP:Fine>sa stand
comm snorts 'stand'
Ok.
o W C HP:Fine>
Grugluk giggles.
o W C HP:Fine>
Grugluk stops resting, and clambers on his feet.
o W C HP:Fine>
Grugluk starts following you.
o W C HP:Fine>n
Black Forest
There are three dark coloured flasks here.
A fine pelt lies here, soft and smooth.
Exits: North East South West.
Grugluk has arrived from the south riding a hungry warg.
o W C HP:Fine>e
Black Forest
Exits: North South West.
Grugluk has arrived from the west riding a hungry warg.
o W C HP:Fine>s
Black Forest
A wolf spider is here, among the trees.
Exits: North East South.
Grugluk has arrived from the north riding a hungry warg.
o W C HP:Fine>e
Black Forest
Exits: *North* East West.
Grugluk has arrived from the west riding a hungry warg.
o W C HP:Fine>
Grugluk says 'degroup'
o W C HP:Fine>gr
Your group consists of:
Zigûrakhôr (Head of group)
Nazgúm
o W C HP:Fine>gr nazgum
You leave the group.
o W C HP:Fine>raise
You are now a member of Grugluk's group.
o W C HP:Fine>e
You raise your hand.
o W C HP:Fine>Black Forest
A mass of wriggling vines drops on you from the trees.
Exits: North *South* West.
Grugluk has arrived from the west riding a hungry warg.
o W C HP:Fine>n
Black Forest
Exits: *North* East South.
Grugluk has arrived from the south riding a hungry warg.
o W C HP:Fine>n
You blink and feel weaker under the cruel light of the sun.
Medium Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* *East* South.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>n
Light Woods
Exits: *East* *South*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>
Grugluk says 'where ya goin?'
* W C HP:Fine>e
Light Woods
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the west riding a hungry warg.
* W C HP:Fine>n
Light Woods
Exits: *North* *East* *South*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>n
Grassy Plains
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>n
Grassy Plains
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>n
* W C HP:Fine>Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* *East* *South*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>n
Grove of Trees
A hooded brass lantern has been left here.
The corpse of a little boy is lying here.
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.
* W C HP:Fine>sa lead
comm snorts 'lead'
Ok.
* W C HP:Fine>
Grugluk dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Grugluk.
* W C HP:Fine>n
The sun slowly disappears in the west.
You feel bolder.
* W C HP:Fine>
Grugluk shrugs indifferently.
* W C HP:Fine>Bottom of Big Oak
Exits: South Up.
Grugluk has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Fine>pick barkdoor
/Using your lockpicks, you try to pick the lock...
-\|open barkd
/-The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>I see no barkd here.
* W C HP:Fine>pick bark
Grugluk says 'ah'
* W C HP:Fine>|
Using your lockpicks, you try to pick the lock...
/-\|/-\Grugluk says 'zbm?'
|/-\|The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>
Grugluk says 'er zbn luring?'
* W C HP:Fine>sa naw they chase me
comm snorts 'naw they chase me' ### fools ###
Ok.
* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
* W C HP:Fine>whoi ethar
Ethar Tar-Minyatur is a level twenty-eight Dúnadan Wizard.
Has been known to waste mana.
* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
* W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
* W C HP:Fine>
Grugluk opens the bark.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>
Grugluk closes the bark.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>gr nazgum
You leave the group.
* W C HP:Fine>raise
Grugluk disbands his group.
* W C HP:Fine>
You raise your hand.
* W C HP:Fine>
Grugluk raises his hand.
* W C HP:Fine>
You are now a member of Zigûrakhôr (zig)'s group.
* W C HP:Fine>
Grugluk is now a group member.
* W C HP:Fine>
A hungry warg is now a group member.
* W C HP:Fine>sa ethar dwarf coming here
comm snorts 'ethar dwarf coming here'
Ok.
* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.
* W C HP:Fine>sa prolly
comm snorts 'prolly'
Ok.
* W C HP:Fine>l
wim
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.
* W C HP:Fine>sco
cha mood wim
Ok.
* W C HP:Fine>332/405 hit, 41/41 mana, and 90/155 moves.
* W C HP:Fine>l n
You see something strange.
* W C HP:Fine>
Grugluk says 'glendale around'
* W C HP:Fine>cha wim 250
Wimpy set to: 250
* W C HP:Fine>whe
Players in your zone
--------------------
Grugluk - Bottom of Big Oak
Zigûrakhôr - Bottom of Big Oak
Nazgúm - Bottom of Big Oak
* W C HP:Fine>nod
Grugluk stops using a forest green cloak.
* W C HP:Fine>
Grugluk wears a cave-bear fur about his body.
* W C HP:Fine>
You nod solemnly.
* W C HP:Fine>
The night has begun.
You feel stronger in the dark!
* W C HP:Fine>
Grugluk says 'ya gonna open bark when they come right?'
* W C HP:Fine>open bark
open barkdoor
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>close bark
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>
Saving Nazgúm.
* W C HP:Fine>close barkdoor
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>nod zig
You nod in agreement with him.
* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here searching for something.
A sturdy trained horse is standing here.
* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.
* W C HP:Fine>
Zigûrakhôr leaves south.
The trained horse leaves south.
o W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
* W C HP:Fine>
Grugluk tells you 'what he say?'
* W C HP:Fine>
Zigûrakhôr (zig) says 'dwarf glendale'
* W C HP:Fine>
Zigûrakhôr (zig) says 's'
* W C HP:Fine>t grugluk target dwarf
Ok.
* W C HP:Fine>k *man*
They aren't here.
* W C HP:Fine>
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.
open bark
open barkdoor
* W C HP:Fine>
Grugluk crushes *a Dwarf* (one)'s right leg extremely hard.
* W C HP:Fine>k *man*
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>k *man*
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
*a Dwarf* (one) smites Grugluk's left leg extremely hard.
* W C HP:Fine>k *man*
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You lightly pierce *Ethar the Dúnadan Man*'s body and tickle it.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*a Dwarf* (one) panics, and attempts to flee.
*a Dwarf* leaves west.
You swiftly dodge *Ethar the Dúnadan Man*'s attempt to smite you.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Glendale the Eriadorian Man* has arrived from the south.
The trained horse has arrived from the south.
*a Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
### So it's Brokk Elmo Glendale and Ethar against
Me Grugluk and Zbn ###
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
Grugluk approaches *a Dwarf*, trying to crush him.
w
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Glendale the Eriadorian Man* stabs your body extremely hard and tickles it.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You're already fighting!
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You're already fighting!
*a Dwarf* (one) has arrived from the west.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>No way!
You are fighting for your life!
You lightly pierce *Ethar the Dúnadan Man*'s left foot and tickle it.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*a Dwarf* leaves south.
A mountain mule leaves south.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
Zigûrakhôr (zig) utters the word 'yufzbarr'
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
The squirrel has arrived from the south.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>open bark
open barkdoor
You pierce *Ethar the Dúnadan Man*'s head and tickle it.
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>It's already open!
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*
It's already open!
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*
*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* panics, but can't stop fighting to flee.
You're already fighting!
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*
*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* leaves up.
The barkdoor closes quietly.
You hear a *click* in a lock.
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You're already fighting!
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
Grugluk crushes *a Dwarf*'s head extremely hard.
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>k *man*
You're already fighting!
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You barely pierce *Glendale the Eriadorian Man*'s left foot and tickle it.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *man*
Zigûrakhôr (zig) utters the word 'yufzbarr'
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*
*Ethar the Dúnadan Man* has arrived from above.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*
You're already fighting!
*a Dwarf* leaves up.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* leaves south.
The warhorse leaves south.
Zigûrakhôr (zig) begins some strange incantations...
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stops resting, and clambers on his feet.
The bark closes quietly.
You hear a *click* in a lock.
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
Grugluk crushes *a Dwarf* (one)'s body extremely hard.
*Glendale the Eriadorian Man* stabs your right foot extremely hard.
* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You strongly pierce *Glendale the Eriadorian Man*'s head and tickle it.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>open bark
open barkdoor
It seems to be locked.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>It seems to be locked.
Zigûrakhôr (zig) begins some strange incantations...
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...
*Ethar the Dúnadan Man* begins some strange incantations...
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You barely pierce *Glendale the Eriadorian Man*'s body and tickle it.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* utters the words 'qahijf gsfal'
*Ethar the Dúnadan Man* tries to smite Zigûrakhôr (zig), but he parries
successfully.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...
The squirrel leaves south.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) tries to slash *Ethar the Dúnadan Man*, but he parries
successfully.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>bash
Grugluk sends *a Dwarf* (one) sprawling with a powerful bash.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*a Dwarf* has arrived from above.
Zigûrakhôr (zig) begins some strange incantations...
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.
*Ethar the Dúnadan Man* begins some strange incantations...
Grugluk crushes *a Dwarf* (one)'s left arm extremely hard.
Zigûrakhôr (zig) panics, and attempts to flee.
Zigûrakhôr leaves south.
Zigûrakhôr (zig) has arrived from the south.
### Btw this whole concept of fighting at doors is more then
just trapping, people get scared to flee, spam doors closed
instead of cast/bash, or do something silly like glendale does ###
*Glendale the Eriadorian Man* says 'open'
Zigûrakhôr leaves south.
The trained horse leaves south.
You swiftly dodge *Glendale the Eriadorian Man*'s attempt to stab you.
*Glendale the Eriadorian Man* stops resting, and clambers on his feet.
*Glendale the Eriadorian Man* panics, and attempts to flee.
Your victim has disappeared!
*Glendale the Eriadorian Man* leaves south.
* W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
Grugluk crushes *a Dwarf* (one)'s body extremely hard.
* W C HP:Fine>
Zigûrakhôr (zig) begins some strange incantations...
* W C HP:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
* W C HP:Fine>
*a Dwarf* (one) seems to have recovered his senses.
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* staggers back as the lightning bolt sent by Zigûrakhôr (zig) hits
him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
* W C HP:Fine>
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man* throws a fireball at Zigûrakhôr (zig), completely
enveloping him in flames.
*Ethar the Dúnadan Man* tries to smite Zigûrakhôr (zig), but he parries
successfully.
* W C HP:Fine>pick bark
Zigûrakhôr (zig) slashes *Ethar the Dúnadan Man*'s head and tickles it.
* W C HP:Fine>|
Zigûrakhôr (zig) panics, and attempts to flee.
Zigûrakhôr leaves south.
Using your lockpicks, you try to pick the lock...
Grugluk sends *a Dwarf* (one) sprawling with a powerful bash.
/-\|*Ethar the Dúnadan Man* panics, and attempts to flee.
open bark
/-\Grugluk crushes *a Dwarf* (one)'s right leg extremely hard.
|/k *dwarf*
-*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* leaves up.
\|Zigûrakhôr (zig) has arrived from the south.
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
* W C HP:Fine>* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
You pierce *a Dwarf* (one)'s right arm hard and tickle it.
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Glendale the Eriadorian Man* has arrived from the south.
*a Dwarf* has arrived from the south.
*Ethar the Dúnadan Man* has arrived from above.
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
w
k *dwarf*
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Glendale the Eriadorian Man* stabs your right arm extremely hard.
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>No way!
You are fighting for your life!
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>f
You're already fighting!
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
Zigûrakhôr leaves north.
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
You flee head over heels.
Inside a huge Tree
A doorkeep stands here ready to obey his master's wishes.
Zigûrakhôr the Black Númenórean (zig) is standing here.
Exits: North South Up.
* W C HP:Fine>n
Zigûrakhôr leaves south.
* W C HP:Fine>k *dwarf*
Mekin's Stable
Exits: South West Up.
o W C HP:Fine>k *dwarf*
They aren't here.
o W C HP:Fine>They aren't here.
o W C HP:Fine>s
k *dwarf*
Zigûrakhôr (zig) has arrived from the south.
Inside a huge Tree
A doorkeep stands here ready to obey his master's wishes.
Exits: North South Up.
* W C HP:Fine>e
They aren't here.
* W C HP:Fine>s
Alas, you cannot go that way...
* W C HP:Fine>k *dwarf*
Bottom of Big Oak
Grugluk is here, fighting *Glendale the Eriadorian Man*.
A hungry warg stands here, sniffing around for flesh.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A sturdy trained horse is standing here.
*Glendale the Eriadorian Man* is sitting here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a k *dwarf*
Dwarf* (one) is standing here.
Exits: North South Up.
* W C HP:Fine>
*a Dwarf* pounds Grugluk's left leg extremely hard.
*a Dwarf* (one) smites Grugluk's left arm extremely hard.
* W C HP:Fine>* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
Zigûrakhôr (zig) has arrived from the north.
*Ethar the Dúnadan Man* begins some strange incantations...
You barely pierce *a Dwarf*'s body and tickle it.
* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
Zigûrakhôr leaves south.
The trained horse leaves south.
* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
The bark closes quietly.
You hear a *click* in a lock.
k *dwarf*
* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>k *dwarf*
Grugluk panics, and attempts to flee.
Grugluk leaves south.
* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
You strongly pierce *a Dwarf*'s body and tickle it.
* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
* W C HP:Fine *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf* (one)'s attempt to smite you.
* W C HP:Fine *a Dwarf*:Wounded>f
Grugluk has arrived from the south.
* W C HP:Fine *a Dwarf*:Wounded>Grugluk leaves south.
A hungry warg leaves south.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *a Dwarf*:Wounded>
You dodge a bash from *a Dwarf* who loses his balance and falls.
You pierce *a Dwarf*'s left hand hard.
* W C HP:Fine *a Dwarf*:Wounded>f
*Glendale the Eriadorian Man* seems to have recovered his senses.
* W C HP:Fine *a Dwarf*:Wounded>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
o W C HP:Fine>n
A hungry warg stops following Grugluk.
Grugluk picks up a hungry warg's reins, and starts riding it.
o W C HP:Fine>k *dwarf*
Bottom of Big Oak
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a Dwarf* (one) is standing here.
Exits: South Up.
ACK! Grugluk didn't follow you, you lost him.
* W C HP:Fine>k *dwarf*
k *dwarf*
You cannot attack and flee at the same time.
* W C HP:Fine>
*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*
*a Dwarf* (one) quickly approaches, trying to smite you.
You're already fighting!
You barely pierce *Glendale the Eriadorian Man*'s right arm and tickle it.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>f
You're already fighting!
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Alas!
You failed to reach him through the melee.
* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*a Dwarf* (one) smites your body extremely hard.
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f
*a Dwarf* tries to pound you, but your parry is successful.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
PANIC!
You can't quit the fight!
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
You barely pierce *Glendale the Eriadorian Man*'s left foot and tickle it.
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f
Zigûrakhôr leaves south.
The trained horse leaves south.
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.
o W C HP:Hurt>
Grugluk narrates 'come?'
o W C HP:Hurt>cha wim 200
d
Wimpy set to: 200
o W C HP:Hurt>Bottom of Big Oak
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a Dwarf* (one) is standing here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.
* W C HP:Hurt>k dwarf
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
* W C HP:Hurt>k dwarf
Zigûrakhôr (zig) begins some strange incantations...
You cannot attack and flee at the same time.
* W C HP:Hurt>
*a Dwarf* approaches Grugluk, trying to pound him.
* W C HP:Hurt>k dwarf
* W C HP:Hurt>
Alas!
You failed to reach him through the melee.
Grugluk crushes *a Dwarf*'s left hand extremely hard and shatters it.
k dwarf
* W C HP:Hurt>
*Glendale the Eriadorian Man* stabs Grugluk's body extremely hard.
Grugluk panics, and attempts to flee.
Grugluk panics, but can't stop fighting to flee.
* W C HP:Hurt>
*a Dwarf* (one) smites Grugluk's left leg extremely hard.
k dwarf
* W C HP:Hurt>
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* staggers back as the lightning bolt sent by Zigûrakhôr (zig) hits
him.
*a Dwarf* pounds Grugluk's left arm extremely hard and shatters it.
k dwarf
k dwarf
* W C HP:Hurt>
Zigûrakhôr (zig) begins some strange incantations...
k dwarf
Grugluk panics, and attempts to flee.
Grugluk leaves up.
* W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Bad>
You lightly pierce *a Dwarf*'s right foot.
* W C HP:Hurt *a Dwarf*:Bad>
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
Zigûrakhôr (zig) utters the words 'diesilla barh'
k dwarf
* W C HP:Hurt *a Dwarf*:Awful>
*a Dwarf* leaves up.
* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Awful>k dwarf
You're already fighting!
You pierce *a Dwarf*'s right arm hard and shatter it.
* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Awful>k dwarf
k dwarf
You're already fighting!
* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* is incapacitated and will slowly die, if not aided.
* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>k dwarf
k dwarf
You're already fighting!
A little boy yells 'In Orc ys here at Tree House!'
* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>k dwarf
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>k dwarf
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>ga
You're already fighting!
* W C HP:Hurt *a Dwarf*:Dying>
Zigûrakhôr (zig) slashes *a Dwarf*'s body extremely hard and shatters it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
*Glendale the Eriadorian Man* sends you sprawling with a powerful bash.
### Brokk dies ###
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man*'s fireball completely envelops you, causing infernal
pain.
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
As Zigûrakhôr (zig) greedily kneels down towards the corpse, the icy grasp of
a shadow stops him!
As *Ethar the Dúnadan Man* greedily kneels down towards the corpse, the icy
grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr leaves south.
The trained horse leaves south.
* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stabs your left arm extremely hard.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Halfway Up The Oak
Grugluk is here, fighting *a Dwarf* (one).
*a Dwarf* (one) is here, fighting Grugluk.
Exits: Up Down.
* W C HP:Wounded>get all all.corpse
You don't see any corpse to get things from.
* W C HP:Wounded>
You flee head over heels.
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
* W C HP:Wounded>
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
* W C HP:Wounded>kd
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Wounded>
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Wounded>u
k *dwarf*
They aren't here.
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Wounded>
*Glendale the Eriadorian Man* stabs your body hard.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr tells you 'Icy'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Grugluk narrates 'u'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You pierce *Glendale the Eriadorian Man*'s left foot hard and tickle it.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
PANIC!
You can't quit the fight!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Zigûrakhôr the Black Númenórean (zig) is here, riding the trained horse.
Exits: North East South West.
* W C HP:Wounded>
Zigûrakhôr (zig) dismounts from the trained horse, and stops riding him.
The trained horse now follows Zigûrakhôr (zig).
* W C HP:Wounded>
Zigûrakhôr leaves north.
The trained horse leaves north.
o W C HP:Wounded>
Zigûrakhôr (zig) has arrived from the north.
The trained horse has arrived from the north.
* W C HP:Wounded>
The trained horse stops following Zigûrakhôr (zig).
Zigûrakhôr (zig) picks up the trained horse's reins, and starts riding him.
* W C HP:Wounded>cha wim 100
Wimpy set to: 100
* W C HP:Wounded>get all.horn 2.sable
You get a crude orkish horn from a sable pouch.
You get a crude orkish horn from a sable pouch.
You get a crude orkish horn from a sable pouch.
* W C HP:Wounded>blow horn
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!
* W C HP:Wounded>
* W C HP:Wounded>n
kd
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here.
Exits: South Up.
* W C HP:Wounded>* W C HP:Wounded *a Dwarf* (one):Wounded>
k *dwarf*
You barely pierce *a Dwarf* (one)'s body and tickle it.
* W C HP:Wounded *a Dwarf* (one):Wounded>
A little boy yells 'An Orc is here at Tree Hoose!'
* W C HP:Wounded *a Dwarf* (one):Wounded>f
*a Dwarf* (one) tries to smite you, but your parry is successful.
* W C HP:Wounded *a Dwarf* (one):Wounded>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Zigûrakhôr the Black Númenórean (zig) is here, riding the trained horse.
Exits: North East South West.
* W C HP:Wounded>n
k *dwarf*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is here, fighting Grugluk.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Grugluk is here, fighting *Glendale the Eriadorian Man*.
Exits: South Up.
*a Dwarf* (one) has arrived from above.
*Ethar the Dúnadan Man* has arrived from above.
* W C HP:Wounded>*a Dwarf* (one) approaches Grugluk, trying to smite him.
You cannot attack and flee at the same time.
* W C HP:Wounded>
*a Dwarf* (one) smites Grugluk's right foot extremely hard and shatters it.
* W C HP:Wounded>
Grugluk crushes *Glendale the Eriadorian Man*'s head extremely hard.
* W C HP:Wounded>
Grugluk panics, and attempts to flee.
Grugluk leaves up.
* W C HP:Wounded>
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
Zigûrakhôr tells you 'nup'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You lightly pierce *Glendale the Eriadorian Man*'s left leg and tickle it.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
*Ethar the Dúnadan Man* begins some strange incantations...
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>*a Dwarf* leaves up.
*Ethar the Dúnadan Man* leaves up.
You flee head over heels.
Halfway Up The Oak
Grugluk is standing here.
*a Dwarf* (one) is standing here.
*Ethar the Dúnadan Man* is standing here.
Exits: Up Down.
Grugluk leaves down.
* W C HP:Wounded>
*a Dwarf* leaves down.
*Ethar the Dúnadan Man* leaves down.
o W C HP:Wounded>u
Tree House
There are three piles of pine nuts here.
A little boy is here, running around.
Exits: Down.
A little boy yells 'An Orc is here at Tree Hoose!'
* W C HP:Wounded>d
d
Halfway Up The Oak
Exits: Up Down.
o W C HP:Wounded>pick bark
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
*Glendale the Eriadorian Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
* W C HP:Wounded>open bark
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
No way!
You are fighting for your life!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>That's impossible, I'm afraid.
You pierce *Glendale the Eriadorian Man*'s body and tickle it.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stabs your right foot extremely hard.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
You strongly pierce *Glendale the Eriadorian Man*'s body and tickle it.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You swiftly dodge *a Dwarf* (one)'s attempt to smite you.
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o W C HP:Wounded>n
pick bark
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
*Glendale the Eriadorian Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here.
A large warhorse is standing here, clad in mail.
Exits: South Up.
open bark
* W C HP:Wounded>
*Glendale the Eriadorian Man* leaves south.
The trained horse leaves south.
*Ethar the Dúnadan Man* tries to smite you, but your parry is successful.
* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>No way!
You are fighting for your life!
You try to pierce *Ethar the Dúnadan Man*, but he parries successfully.
* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>f
*Glendale the Eriadorian Man* has arrived from the south.
The trained horse has arrived from the south.
That's impossible, I'm afraid.
* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.
o W C HP:Wounded>f
You flee head over heels.
Tree House
There are three piles of pine nuts here.
A little boy is here, running around.
Exits: Down.
A little boy yells 'An Urc is here at Tree House!'
* W C HP:Wounded>
Grugluk has arrived from below.
* W C HP:Wounded>
Grugluk panics, and attempts to flee.
Grugluk leaves down.
* W C HP:Wounded>d
Halfway Up The Oak
Exits: Up Down.
o W C HP:Wounded>d
pick barkdoor
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: South Up.
* W C HP:Wounded>open barkdoor
You swiftly dodge *Glendale the Eriadorian Man*'s attempt to stab you.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>It seems to be locked.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You try to pierce *Glendale the Eriadorian Man*, but he parries successfully.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Grugluk tells you 'me awful'
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>wim
cha mood wim
Ok.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>bash
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.
*Glendale the Eriadorian Man* stops resting, and clambers on his feet.
As *Glendale the Eriadorian Man* avoids your bash, you topple over and fall to
the ground.
You fall to the ground.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You try to pierce *Glendale the Eriadorian Man*, but he parries successfully.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>st
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You stop resting, and stand up.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>PANIC!
You can't quit the fight!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
*a Dwarf* (one) smites your body extremely hard and shatters it.
Your attempt to pierce *Glendale the Eriadorian Man* fails.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>d
You swiftly dodge *Ethar the Dúnadan Man*'s attempt to smite you.
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o W C HP:Wounded>
Alas, you cannot go that way...
o W C HP:Wounded>e
Grassy Plains
Exits: East South West.
o W C HP:Wounded>tz nod
sco
t zigurakhor nod
Ok.
o W C HP:Wounded>128/405 hit, 41/41 mana, and 112/155 moves.
o W C HP:Wounded>e
Narrow Trail
Exits: East South West.
o W C HP:Wounded>cha wim 120
Wimpy set to: 120
o W C HP:Wounded>sneak
Ok, you'll try to move silently for a while.
o W S C HP:Wounded>draw
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
### SIGH, this fight was real late my time, i thought i was crushing
up til here and i switched weapons to go for stab, nice and bright-
like ###
o W S C HP:Wounded>w
Grassy Plains
Exits: East South West.
o W S C HP:Wounded>w
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.
* W S C HP:Wounded>n
Zigûrakhôr tells you 'elmo bad'
* W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here searching for tracks.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here searching for something.
A large warhorse is standing here, clad in mail.
Exits: South Up.
* W S C HP:Wounded>back *dwarf*
*Ethar the Dúnadan Man* passes dangerously close to your hiding place.
* W S C HP:Wounded>Only piercing weapons can be used for backstabbing.
### bleh ###
* W S C HP:Wounded>
*a Dwarf* leaves south.
A mountain mule leaves south.
*Ethar the Dúnadan Man* leaves south.
The warhorse leaves south.
o W S C HP:Wounded>s
e
o W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
*a Dwarf* (one) is standing here.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here searching for something.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
The squirrel leaves south.
* W S C HP:Wounded>*Glendale the Eriadorian Man* says 'bob me1'
draw
Grassy Plains
Exits: East South West.
o W S C HP:Wounded>
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.
o W S C HP:Wounded>draw
w
Zigûrakhôr (zig) has arrived from the east riding the trained horse.
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
* W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.
* W S C HP:Wounded>n
k *dwarf*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>They aren't here.
o W S C HP:Wounded>u
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>u
Tree House
On the ground, there are three piles of pine nuts.
A little boy is here, running around.
Exits: Down.
* W S C HP:Wounded>d
d
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>pick barkdoor
open barkdoor
/Using your lockpicks, you try to pick the lock...
-\|/-\|/-\|/exa corpse
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'
o W S C HP:Wounded>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
o W S C HP:Wounded>corpse (here) :
a pile of coins
a leather backpack
a lantern
a belt pouch
a hunting knife (brand new)
a fragrant-smelling bag
a plain leather belt
an ornate, steel-shafted warhammer
a leather backpack
a black warg fur (brand new)
a metal wall shield (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a great helm (brand new)
a metal breastplate (brand new)
a ring
a hooded brass lantern
a large skin
a large sack
a stone
a small piece of raw meat
a piece of raw meat
a large piece of raw meat
a large piece of raw meat
a ring
a rigid leather breastplate (used)
a falchion (dented)
a warhammer
o W S C HP:Wounded>search t
\You begin to search ...
|/-\|/-\|o W S C HP:Wounded>s
The barkdoor closes quietly.
You hear a *click* in a lock.
o W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.
* W S C HP:Wounded>
*Glendale the Eriadorian Man* leaves east riding the trained horse.
o W S C HP:Wounded>e
Grassy Plains
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: East South West.
*Glendale the Eriadorian Man* leaves west riding the trained horse.
o W S C HP:Wounded>w
Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.
* W S C HP:Wounded>back *man*
*Glendale the Eriadorian Man* dismounts from the trained horse, and stops
riding him.
The trained horse now follows *Glendale the Eriadorian Man*.
Only piercing weapons can be used for backstabbing.
* W S C HP:Wounded>e
*Glendale the Eriadorian Man* leaves north.
The trained horse leaves north.
o W S C HP:Wounded>Grassy Plains
Exits: East South West.
o W S C HP:Wounded>draw
w
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.
o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.
o W S C HP:Wounded>back *man*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: South Up.
* W S C HP:Wounded>\
You begin to move silently to the back of your victim...
|/-\|/-\|/-\|/-sneak
\|/draw
Your victim has disappeared!
*Glendale the Eriadorian Man* leaves south.
The trained horse leaves south.
o W S C HP:Wounded>
You stop sneaking.
o W C HP:Wounded>
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
o W C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.
* W C HP:Wounded>k *man*
k *man*
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* tries to keep you at bay, but fails.
You pound *Glendale the Eriadorian Man*'s body extremely hard.
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You're already fighting!
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
You flee head over heels.
Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.
o W C HP:Wounded>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.
o W C HP:Wounded>
*Glendale the Eriadorian Man* has arrived from the north.
The trained horse has arrived from the north.
* W C HP:Wounded>sneak
Ok, you'll try to move silently for a while.
* W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.
o W S C HP:Wounded>n
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>u
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>sco
141/405 hit, 41/41 mana, and 89/155 moves.
o W S C HP:Wounded>cha wim 130
Wimpy set to: 130
o W S C HP:Wounded>tz good shit in shadow
d
t zigurakhor good shit in shadow
Ok.
o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o W S C HP:Wounded>s
Grove of Trees
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South.
* W S C HP:Wounded>back *man*
-You begin to move silently to the back of your victim...
\|/-
\|/-\|/-\|/-\|/*Glendale the Eriadorian Man* makes a strange sound, as you place a black
runed dagger in his back.
* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>
*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.
* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>k *man*
You're already fighting!
* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>draw
*Glendale the Eriadorian Man* panics, and attempts to flee.
*Glendale the Eriadorian Man* leaves east riding the trained horse.
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
o W S C HP:Wounded>k *man*
They aren't here.
o W S C HP:Wounded>e
k *man*
Bend in the Trail
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.
*Glendale the Eriadorian Man* leaves south riding the trained horse.
o W S C HP:Wounded>k *man*
They aren't here.
o W S C HP:Wounded>s
k *man*
They aren't here.
o W S C HP:Wounded>s
Trail along the Marsh
Exits: North East South West.
o W S C HP:Wounded>k *man*
They aren't here.
o W S C HP:Wounded>Wet Trail
Exits: North East South West.
o W S C HP:Wounded>w
They aren't here.
o W S C HP:Wounded>n
Grassy Plains
Exits: North East South West.
o W S C HP:Wounded>e
Saving Nazgúm.
n
Grassy Plains
Exits: North East South West.
o W S C HP:Wounded>w
Trail along the Marsh
Exits: North East South West.
o W S C HP:Wounded>Bend in the Trail
A swarm of midges is here, humming around you.
Exits: North East South West.
o W S C HP:Wounded>n
Grove of Trees
Exits: North East South.
o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.
o W S C HP:Wounded>n
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South Up.
o W S C HP:Wounded>
Alas, you cannot go that way...
o W S C HP:Wounded>exa corpse
corpse (here) :
a pile of coins
a leather backpack
a lantern
a belt pouch
a hunting knife (brand new)
a fragrant-smelling bag
a plain leather belt
an ornate, steel-shafted warhammer
a leather backpack
a black warg fur (brand new)
a metal wall shield (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a great helm (brand new)
a metal breastplate (brand new)
a ring
a hooded brass lantern
a large skin
a large sack
a stone
a small piece of raw meat
a piece of raw meat
a large piece of raw meat
a large piece of raw meat
a ring
a rigid leather breastplate (used)
a falchion (dented)
a warhammer
o W S C HP:Wounded>tz glendale eats stab
u
t zigurakhor glendale eats stab
Ok.
o W S C HP:Wounded>Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>search t
-You begin to search ...
\|/-\|/-\
|/-\|/-\|o W S C HP:Wounded>d
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South Up.
o W S C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.
o W S C HP:Wounded>s
Grove of Trees
Exits: North East South.
o W S C HP:Wounded>e
Bend in the Trail
A swarm of midges is here, humming around you.
Exits: North East South West.
o W S C HP:Wounded>s
Trail along the Marsh
Exits: North East South West.
o W S C HP:Wounded>s
Wet Trail
Exits: North East South West.
o W S C HP:Wounded>w
Grassy Plains
Exits: North East South West.
o W S C HP:Wounded>n
n
Grassy Plains
Exits: North East South West.
o W S C HP:Wounded>Grove of Trees
Exits: North East South.
o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o W S C HP:Wounded>n
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>Only piercing weapons can be used for backstabbing.
o W S C HP:Wounded>draw
u
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.
o W S C HP:Wounded>d
back shadow
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded>/
You begin to move silently to the back of your victim...
-\|/-\|/-\|/-\|/-\|get hammer corpse
o W S C HP:Wounded a shadow:Healthy>
Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'It wys yoor last mistake Nazgúm! A wall remember yuu!'
o W S C HP:Wounded a shadow:Healthy>
A shadow tries to hit you, but your parry is successful.
o W S C HP:Wounded a shadow:Healthy>f
The icy grasp of a shadow blocks your attempt!
o W S C HP:Wounded a shadow:Healthy>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded>f
You flee head over heels.
Tree House
On the ground, there are three piles of pine nuts.
A little boy is here, running around.
Exits: Down.
A little boy yells 'In Urc as here at Tree House!'
* W S C HP:Wounded Move:Tired>u
Alas, you cannot go that way...
* W S C HP:Wounded>d
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded Move:Tired>
You feel your newfound strength leaving you again.
o W S C HP:Wounded Move:Tired>d
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...
\|/-\|/-Grugluk narrates 'come for shadow?'
\|/-\|/-\|/A shadow makes a strange sound, as you place a black runed dagger in its back.
A shadow says 'It wis your last mystake Nazgom! I wyll remember you!'
o W S C HP:Wounded Move:Tired a shadow:Wounded>
A shadow tries to hit you, but your parry is successful.
o W S C HP:Wounded Move:Tired a shadow:Wounded>f
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
o W S C HP:Wounded Move:Tired>
Grugluk has arrived from the east.
A hungry warg has arrived from the east.
o W S C HP:Wounded Move:Tired>
Grugluk leaves north.
A hungry warg leaves north.
o W S C HP:Wounded Move:Tired>t grugluk i got it
Ok.
o W S C HP:Wounded Move:Tired>n
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.
o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...
\|/-\|/-Grugluk passes dangerously close to your hiding place.
\|/-s
\o W S C HP:Wounded Move:Tired>n
back shadow
Grugluk leaves south.
A hungry warg leaves south.
o W S C HP:Wounded Move:Tired>Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
o W S C HP:Wounded Move:Tired>A hungry warg stops following Grugluk.
Grugluk picks up a hungry warg's reins, and starts riding it.
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
ACK! Grugluk didn't follow you, you lost him.
o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...
\|/-\|/-\|/-\|/-Grugluk tells you 'sorry'
\get hammer corpse
|/o W S C HP:Wounded Move:Tired a shadow:Wounded>
Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'At was your last mystike Nazgom! I wall remember yuo!'
o W S C HP:Wounded Move:Tired a shadow:Wounded>
A shadow tries to hit you, but your parry is successful.
o W S C HP:Wounded Move:Tired a shadow:Wounded>f
The icy grasp of a shadow blocks your attempt!
Grugluk tells you 'do your work'
o W S C HP:Wounded Move:Tired a shadow:Wounded>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded Move:Tired>f
You flee head over heels.
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded Move:Tired>
A shadow whispers 'I won't allow the looting of my fallen body!'
o W S C HP:Wounded Move:Tired>u
Halfway Up The Oak
Exits: Up Down.
o W S C HP:Wounded Move:Tired>d
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
o W S C HP:Wounded Move:Tired>|
You begin to move silently to the back of your victim...
/-\|/-\|/-\|/-\|get hammer corpse
/-\A shadow makes a strange sound but is suddenly very silent, as you place a
black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.
o W S C HP:Wounded Move:Tired>
You get an ornate, steel-shafted warhammer from the corpse of *a Dwarf*.
### Fun fight all in all, i made A LOT of mistakes there
tho and perhaps more shoulda died, was just too exhausted
rl to think :p ###