Barkdoor fight
posted by Nazgum
2000-10-27 08:17:16
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4 pukes vs 3 darkies at barkdoor (Brokk Glendale Elmo and Ethar vs Nazgum Grugl
### Got jumped by lotsa pukes fornost, so moved s to bree and
ran into 4-5 near golden, so start to move e some ###

o W C HP:Fine>sa stand
comm snorts 'stand'
Ok.

o W C HP:Fine>
Grugluk giggles.

o W C HP:Fine>
Grugluk stops resting, and clambers on his feet.

o W C HP:Fine>
Grugluk starts following you.

o W C HP:Fine>n
Black Forest
There are three dark coloured flasks here.
A fine pelt lies here, soft and smooth.
Exits: North East South West.
Grugluk has arrived from the south riding a hungry warg.

o W C HP:Fine>e
Black Forest
Exits: North South West.
Grugluk has arrived from the west riding a hungry warg.

o W C HP:Fine>s
Black Forest
A wolf spider is here, among the trees.
Exits: North East South.
Grugluk has arrived from the north riding a hungry warg.

o W C HP:Fine>e
Black Forest
Exits: *North* East West.
Grugluk has arrived from the west riding a hungry warg.

o W C HP:Fine>
Grugluk says 'degroup'

o W C HP:Fine>gr
Your group consists of:
     Zigûrakhôr (Head of group)
     Nazgúm

o W C HP:Fine>gr nazgum
You leave the group.

o W C HP:Fine>raise

You are now a member of Grugluk's group.

o W C HP:Fine>e
You raise your hand.

o W C HP:Fine>Black Forest
A mass of wriggling vines drops on you from the trees.
Exits: North *South* West.
Grugluk has arrived from the west riding a hungry warg.

o W C HP:Fine>n
Black Forest
Exits: *North* East South.
Grugluk has arrived from the south riding a hungry warg.

o W C HP:Fine>n
You blink and feel weaker under the cruel light of the sun.
Medium Woods
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* *East* South.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>n
Light Woods
Exits: *East* *South*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>
Grugluk says 'where ya goin?'

* W C HP:Fine>e
Light Woods
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the west riding a hungry warg.

* W C HP:Fine>n
Light Woods
Exits: *North* *East* *South*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>n
Grassy Plains
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>n
Grassy Plains
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>n
* W C HP:Fine>Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* *East* *South*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>n
Grove of Trees
A hooded brass lantern has been left here.
The corpse of a little boy is lying here.
Exits: *North* *East* *South* *West*.
Grugluk has arrived from the south riding a hungry warg.

* W C HP:Fine>sa lead
comm snorts 'lead'
Ok.

* W C HP:Fine>
Grugluk dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Grugluk.

* W C HP:Fine>n

The sun slowly disappears in the west.
You feel bolder.

* W C HP:Fine>
Grugluk shrugs indifferently.

* W C HP:Fine>Bottom of Big Oak
Exits: South Up.
Grugluk has arrived from the south.
A hungry warg has arrived from the south.

* W C HP:Fine>pick barkdoor
/Using your lockpicks, you try to pick the lock...

-\|open barkd
/-The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>I see no barkd here.

* W C HP:Fine>pick bark

Grugluk says 'ah'

* W C HP:Fine>|
Using your lockpicks, you try to pick the lock...

/-\|/-\Grugluk says 'zbm?'

|/-\|The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>
Grugluk says 'er zbn luring?'

* W C HP:Fine>sa naw they chase me
comm snorts 'naw they chase me'  ### fools ###
Ok.

* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.

* W C HP:Fine>whoi ethar
Ethar Tar-Minyatur is a level twenty-eight Dúnadan Wizard.
Has been known to waste mana.

* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.

* W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.

* W C HP:Fine>
Grugluk opens the bark.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>
Grugluk closes the bark.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>gr nazgum
You leave the group.

* W C HP:Fine>raise

Grugluk disbands his group.

* W C HP:Fine>
You raise your hand.

* W C HP:Fine>
Grugluk raises his hand.

* W C HP:Fine>
You are now a member of Zigûrakhôr (zig)'s group.

* W C HP:Fine>
Grugluk is now a group member.

* W C HP:Fine>
A hungry warg is now a group member.

* W C HP:Fine>sa ethar dwarf coming here
comm snorts 'ethar dwarf coming here'
Ok.

* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.

* W C HP:Fine>sa prolly
comm snorts 'prolly'
Ok.

* W C HP:Fine>l
wim
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.

* W C HP:Fine>sco
cha mood wim
Ok.

* W C HP:Fine>332/405 hit, 41/41 mana, and 90/155 moves.

* W C HP:Fine>l n
You see something strange.

* W C HP:Fine>
Grugluk says 'glendale around'

* W C HP:Fine>cha wim 250
Wimpy set to: 250

* W C HP:Fine>whe
Players in your zone
--------------------
Grugluk              - Bottom of Big Oak
Zigûrakhôr           - Bottom of Big Oak
Nazgúm               - Bottom of Big Oak

* W C HP:Fine>nod

Grugluk stops using a forest green cloak.

* W C HP:Fine>
Grugluk wears a cave-bear fur about his body.

* W C HP:Fine>
You nod solemnly.

* W C HP:Fine>
The night has begun. 
You feel stronger in the dark!

* W C HP:Fine>
Grugluk says 'ya gonna open bark when they come right?'

* W C HP:Fine>open bark
open barkdoor
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>close bark
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>
Saving Nazgúm.

* W C HP:Fine>close barkdoor
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>nod zig
You nod in agreement with him.

* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here searching for something.
A sturdy trained horse is standing here.

* W C HP:Fine>l
Bottom of Big Oak
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Zigûrakhôr the Black Númenórean (zig) is standing here.
A sturdy trained horse is standing here.

* W C HP:Fine>
Zigûrakhôr leaves south.
The trained horse leaves south.

o W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.

* W C HP:Fine>
Grugluk tells you 'what he say?'

* W C HP:Fine>
Zigûrakhôr (zig) says 'dwarf glendale'

* W C HP:Fine>
Zigûrakhôr (zig) says 's'

* W C HP:Fine>t grugluk target dwarf
Ok.

* W C HP:Fine>k *man*
They aren't here.

* W C HP:Fine>
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.

open bark
open barkdoor
* W C HP:Fine>
Grugluk crushes *a Dwarf* (one)'s right leg extremely hard.

* W C HP:Fine>k *man*
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>k *man*
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'
*a Dwarf* (one) smites Grugluk's left leg extremely hard.

* W C HP:Fine>k *man*
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You lightly pierce *Ethar the Dúnadan Man*'s body and tickle it.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*a Dwarf* (one) panics, and attempts to flee.
*a Dwarf* leaves west.
You swiftly dodge *Ethar the Dúnadan Man*'s attempt to smite you.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Glendale the Eriadorian Man* has arrived from the south.
The trained horse has arrived from the south.
*a Dwarf* has arrived from the south.
A mountain mule has arrived from the south.

### So it's Brokk Elmo Glendale and Ethar against
Me Grugluk and Zbn ###

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...
Grugluk approaches *a Dwarf*, trying to crush him.

w
* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*Glendale the Eriadorian Man* stabs your body extremely hard and tickles it.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You're already fighting!

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
You're already fighting!
*a Dwarf* (one) has arrived from the west.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>No way! 
You are fighting for your life!
You lightly pierce *Ethar the Dúnadan Man*'s left foot and tickle it.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
*a Dwarf* leaves south.
A mountain mule leaves south.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
Zigûrakhôr (zig) utters the word 'yufzbarr'

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>
The squirrel has arrived from the south.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>open bark
open barkdoor

You pierce *Ethar the Dúnadan Man*'s head and tickle it.

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>It's already open!

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*
It's already open!

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*
*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* panics, but can't stop fighting to flee.
You're already fighting!

* W C HP:Fine *Ethar the Dúnadan Man*:Fine>k *man*

*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* leaves up.
The barkdoor closes quietly.
You hear a *click* in a lock.

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You're already fighting!

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
Grugluk crushes *a Dwarf*'s head extremely hard.

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>k *man*
You're already fighting!
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You barely pierce *Glendale the Eriadorian Man*'s left foot and tickle it.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *man*

Zigûrakhôr (zig) utters the word 'yufzbarr'

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*

*Ethar the Dúnadan Man* has arrived from above.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*
You're already fighting!
*a Dwarf* leaves up.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* leaves south.
The warhorse leaves south.
Zigûrakhôr (zig) begins some strange incantations...

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You're already fighting!

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stops resting, and clambers on his feet.
The bark closes quietly.
You hear a *click* in a lock.

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
Grugluk crushes *a Dwarf* (one)'s body extremely hard.
*Glendale the Eriadorian Man* stabs your right foot extremely hard.

* W C HP:Fine *Glendale the Eriadorian Man*:Healthy>
You strongly pierce *Glendale the Eriadorian Man*'s head and tickle it.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>open bark
open barkdoor
It seems to be locked.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>It seems to be locked.
Zigûrakhôr (zig) begins some strange incantations...

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...
*Ethar the Dúnadan Man* begins some strange incantations...

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You barely pierce *Glendale the Eriadorian Man*'s body and tickle it.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*Ethar the Dúnadan Man* utters the words 'qahijf gsfal'
*Ethar the Dúnadan Man* tries to smite Zigûrakhôr (zig), but he parries
successfully.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) begins some strange incantations...
The squirrel leaves south.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr (zig) tries to slash *Ethar the Dúnadan Man*, but he parries
successfully.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>bash

Grugluk sends *a Dwarf* (one) sprawling with a powerful bash.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*a Dwarf* has arrived from above.
Zigûrakhôr (zig) begins some strange incantations...

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.

*Ethar the Dúnadan Man* begins some strange incantations...

Grugluk crushes *a Dwarf* (one)'s left arm extremely hard.

Zigûrakhôr (zig) panics, and attempts to flee.
Zigûrakhôr leaves south.

Zigûrakhôr (zig) has arrived from the south.

### Btw this whole concept of fighting at doors is more then
just trapping, people get scared to flee, spam doors closed
instead of cast/bash, or do something silly like glendale does ###

*Glendale the Eriadorian Man* says 'open'

Zigûrakhôr leaves south.
The trained horse leaves south.
You swiftly dodge *Glendale the Eriadorian Man*'s attempt to stab you.

*Glendale the Eriadorian Man* stops resting, and clambers on his feet.

*Glendale the Eriadorian Man* panics, and attempts to flee.
Your victim has disappeared!
*Glendale the Eriadorian Man* leaves south.

* W C HP:Fine>
Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
Grugluk crushes *a Dwarf* (one)'s body extremely hard.

* W C HP:Fine>
Zigûrakhôr (zig) begins some strange incantations...

* W C HP:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...

* W C HP:Fine>
*a Dwarf* (one) seems to have recovered his senses.
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* staggers back as the lightning bolt sent by Zigûrakhôr (zig) hits
him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* W C HP:Fine>
*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man* throws a fireball at Zigûrakhôr (zig), completely
enveloping him in flames.
*Ethar the Dúnadan Man* tries to smite Zigûrakhôr (zig), but he parries
successfully.

* W C HP:Fine>pick bark

Zigûrakhôr (zig) slashes *Ethar the Dúnadan Man*'s head and tickles it.

* W C HP:Fine>|
Zigûrakhôr (zig) panics, and attempts to flee.
Zigûrakhôr leaves south.
Using your lockpicks, you try to pick the lock...
Grugluk sends *a Dwarf* (one) sprawling with a powerful bash.

/-\|*Ethar the Dúnadan Man* panics, and attempts to flee.

open bark
/-\Grugluk crushes *a Dwarf* (one)'s right leg extremely hard.

|/k *dwarf*
-*Ethar the Dúnadan Man* panics, and attempts to flee.
*Ethar the Dúnadan Man* leaves up.

\|Zigûrakhôr (zig) has arrived from the south.
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

* W C HP:Fine>* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
You pierce *a Dwarf* (one)'s right arm hard and tickle it.

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Glendale the Eriadorian Man* has arrived from the south.
*a Dwarf* has arrived from the south.
*Ethar the Dúnadan Man* has arrived from above.

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Ethar the Dúnadan Man* begins some strange incantations...

w
k *dwarf*
* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
*Glendale the Eriadorian Man* stabs your right arm extremely hard.

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>No way! 
You are fighting for your life!

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>f
You're already fighting!

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
Zigûrakhôr leaves north.

* W C HP:Fine *a Dwarf* (one):Hurt Grugluk:Fine>
You flee head over heels.
Inside a huge Tree
A doorkeep stands here ready to obey his master's wishes.
Zigûrakhôr the Black Númenórean (zig) is standing here.
Exits: North South Up.

* W C HP:Fine>n

Zigûrakhôr leaves south.

* W C HP:Fine>k *dwarf*
Mekin's Stable
Exits: South West Up.

o W C HP:Fine>k *dwarf*
They aren't here.

o W C HP:Fine>They aren't here.

o W C HP:Fine>s
k *dwarf*
Zigûrakhôr (zig) has arrived from the south.
Inside a huge Tree
A doorkeep stands here ready to obey his master's wishes.
Exits: North South Up.

* W C HP:Fine>e
They aren't here.

* W C HP:Fine>s
Alas, you cannot go that way...

* W C HP:Fine>k *dwarf*
Bottom of Big Oak
Grugluk is here, fighting *Glendale the Eriadorian Man*.
A hungry warg stands here, sniffing around for flesh.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A sturdy trained horse is standing here.
*Glendale the Eriadorian Man* is sitting here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a k *dwarf*
Dwarf* (one) is standing here.
Exits: North South Up.

* W C HP:Fine>
*a Dwarf* pounds Grugluk's left leg extremely hard.
*a Dwarf* (one) smites Grugluk's left arm extremely hard.

* W C HP:Fine>* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
Zigûrakhôr (zig) has arrived from the north.
*Ethar the Dúnadan Man* begins some strange incantations...
You barely pierce *a Dwarf*'s body and tickle it.

* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
Zigûrakhôr leaves south.
The trained horse leaves south.

* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>
The bark closes quietly.
You hear a *click* in a lock.

k *dwarf*
* W C HP:Fine *a Dwarf*:Wounded Grugluk:Hurt>k *dwarf*

Grugluk panics, and attempts to flee.
Grugluk leaves south.

* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!

* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!
You strongly pierce *a Dwarf*'s body and tickle it.

* W C HP:Fine *a Dwarf*:Wounded>
You're already fighting!

* W C HP:Fine *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf* (one)'s attempt to smite you.

* W C HP:Fine *a Dwarf*:Wounded>f

Grugluk has arrived from the south.

* W C HP:Fine *a Dwarf*:Wounded>Grugluk leaves south.
A hungry warg leaves south.
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine *a Dwarf*:Wounded>
You dodge a bash from *a Dwarf* who loses his balance and falls.
You pierce *a Dwarf*'s left hand hard.

* W C HP:Fine *a Dwarf*:Wounded>f

*Glendale the Eriadorian Man* seems to have recovered his senses.

* W C HP:Fine *a Dwarf*:Wounded>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

o W C HP:Fine>n

A hungry warg stops following Grugluk.
Grugluk picks up a hungry warg's reins, and starts riding it.

o W C HP:Fine>k *dwarf*
Bottom of Big Oak
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a Dwarf* (one) is standing here.
Exits: South Up.
ACK! Grugluk didn't follow you, you lost him.

* W C HP:Fine>k *dwarf*
k *dwarf*
You cannot attack and flee at the same time.

* W C HP:Fine>
*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>k *dwarf*
*a Dwarf* (one) quickly approaches, trying to smite you.
You're already fighting!
You barely pierce *Glendale the Eriadorian Man*'s right arm and tickle it.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>f
You're already fighting!

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
Alas! 
You failed to reach him through the melee.

* W C HP:Fine *Glendale the Eriadorian Man*:Fine>
*a Dwarf* (one) smites your body extremely hard.

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f
*a Dwarf* tries to pound you, but your parry is successful.
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.
PANIC! 
You can't quit the fight!

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
You barely pierce *Glendale the Eriadorian Man*'s left foot and tickle it.

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f

Zigûrakhôr leaves south.
The trained horse leaves south.

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.

o W C HP:Hurt>
Grugluk narrates 'come?'

o W C HP:Hurt>cha wim 200
d
Wimpy set to: 200

o W C HP:Hurt>Bottom of Big Oak
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*a Dwarf* is standing here.
*Ethar the Dúnadan Man* is standing here.
*a Dwarf* (one) is standing here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.

* W C HP:Hurt>k dwarf

Zigûrakhôr (zig) has arrived from the south.
The trained horse has arrived from the south.

* W C HP:Hurt>k dwarf
Zigûrakhôr (zig) begins some strange incantations...
You cannot attack and flee at the same time.

* W C HP:Hurt>
*a Dwarf* approaches Grugluk, trying to pound him.

* W C HP:Hurt>k dwarf
* W C HP:Hurt>
Alas! 
You failed to reach him through the melee.
Grugluk crushes *a Dwarf*'s left hand extremely hard and shatters it.

k dwarf
* W C HP:Hurt>
*Glendale the Eriadorian Man* stabs Grugluk's body extremely hard.
Grugluk panics, and attempts to flee.
Grugluk panics, but can't stop fighting to flee.

* W C HP:Hurt>
*a Dwarf* (one) smites Grugluk's left leg extremely hard.

k dwarf
* W C HP:Hurt>
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* staggers back as the lightning bolt sent by Zigûrakhôr (zig) hits
him.
*a Dwarf* pounds Grugluk's left arm extremely hard and shatters it.

k dwarf
k dwarf
* W C HP:Hurt>
Zigûrakhôr (zig) begins some strange incantations...

k dwarf
Grugluk panics, and attempts to flee.
Grugluk leaves up.

* W C HP:Hurt>* W C HP:Hurt *a Dwarf*:Bad>
You lightly pierce *a Dwarf*'s right foot.

* W C HP:Hurt *a Dwarf*:Bad>
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
Zigûrakhôr (zig) utters the words 'diesilla barh'

k dwarf
* W C HP:Hurt *a Dwarf*:Awful>
*a Dwarf* leaves up.

* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Awful>k dwarf
You're already fighting!
You pierce *a Dwarf*'s right arm hard and shatter it.

* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Awful>k dwarf
k dwarf
You're already fighting!

* W C HP:Hurt *a Dwarf*:Awful>
You're already fighting!
Zigûrakhôr (zig) utters the words 'diesilla barh'
*a Dwarf* is incapacitated and will slowly die, if not aided.

* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>k dwarf
k dwarf
You're already fighting!
A little boy yells 'In Orc ys here at Tree House!'

* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>k dwarf
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>k dwarf
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>ga
You're already fighting!

* W C HP:Hurt *a Dwarf*:Dying>
Zigûrakhôr (zig) slashes *a Dwarf*'s body extremely hard and shatters it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
*Glendale the Eriadorian Man* sends you sprawling with a powerful bash.

### Brokk dies ###

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>f

*Ethar the Dúnadan Man* utters the word 'yufzbarr'
*Ethar the Dúnadan Man*'s fireball completely envelops you, causing infernal
pain.

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
As Zigûrakhôr (zig) greedily kneels down towards the corpse, the icy grasp of
a shadow stops him!
As *Ethar the Dúnadan Man* greedily kneels down towards the corpse, the icy
grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr leaves south.
The trained horse leaves south.

* W C HP:Hurt *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stabs your left arm extremely hard.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Halfway Up The Oak
Grugluk is here, fighting *a Dwarf* (one).
*a Dwarf* (one) is here, fighting Grugluk.
Exits: Up Down.

* W C HP:Wounded>get all all.corpse
You don't see any corpse to get things from.

* W C HP:Wounded>
You flee head over heels.
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

* W C HP:Wounded>
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!

* W C HP:Wounded>kd

As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded>
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded>u
k *dwarf*
They aren't here.
As *Glendale the Eriadorian Man* greedily kneels down towards the corpse, the
icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded>
*Glendale the Eriadorian Man* stabs your body hard.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>No way! 
You are fighting for your life!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Zigûrakhôr tells you 'Icy'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Grugluk narrates 'u'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You pierce *Glendale the Eriadorian Man*'s left foot hard and tickle it.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f

A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
PANIC! 
You can't quit the fight!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Zigûrakhôr the Black Númenórean (zig) is here, riding the trained horse.
Exits: North East South West.

* W C HP:Wounded>
Zigûrakhôr (zig) dismounts from the trained horse, and stops riding him.
The trained horse now follows Zigûrakhôr (zig).

* W C HP:Wounded>
Zigûrakhôr leaves north.
The trained horse leaves north.

o W C HP:Wounded>
Zigûrakhôr (zig) has arrived from the north.
The trained horse has arrived from the north.

* W C HP:Wounded>
The trained horse stops following Zigûrakhôr (zig).
Zigûrakhôr (zig) picks up the trained horse's reins, and starts riding him.

* W C HP:Wounded>cha wim 100
Wimpy set to: 100

* W C HP:Wounded>get all.horn 2.sable
You get a crude orkish horn from a sable pouch.
You get a crude orkish horn from a sable pouch.
You get a crude orkish horn from a sable pouch.

* W C HP:Wounded>blow horn
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!
You take a deep breath and blow in a crude orkish horn.
A long, screaming high-pitched noise suddenly reverberates around you!
Hearing the horn blow, you feel your urge to battle increase!

* W C HP:Wounded>

* W C HP:Wounded>n
kd
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is standing here.
*Ethar the Dúnadan Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here.
Exits: South Up.

* W C HP:Wounded>* W C HP:Wounded *a Dwarf* (one):Wounded>
k *dwarf*
You barely pierce *a Dwarf* (one)'s body and tickle it.

* W C HP:Wounded *a Dwarf* (one):Wounded>
A little boy yells 'An Orc is here at Tree Hoose!'

* W C HP:Wounded *a Dwarf* (one):Wounded>f

*a Dwarf* (one) tries to smite you, but your parry is successful.

* W C HP:Wounded *a Dwarf* (one):Wounded>
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
Zigûrakhôr the Black Númenórean (zig) is here, riding the trained horse.
Exits: North East South West.

* W C HP:Wounded>n
k *dwarf*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
*Glendale the Eriadorian Man* is here, fighting Grugluk.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Grugluk is here, fighting *Glendale the Eriadorian Man*.
Exits: South Up.
*a Dwarf* (one) has arrived from above.
*Ethar the Dúnadan Man* has arrived from above.

* W C HP:Wounded>*a Dwarf* (one) approaches Grugluk, trying to smite him.
You cannot attack and flee at the same time.

* W C HP:Wounded>
*a Dwarf* (one) smites Grugluk's right foot extremely hard and shatters it.

* W C HP:Wounded>
Grugluk crushes *Glendale the Eriadorian Man*'s head extremely hard.

* W C HP:Wounded>
Grugluk panics, and attempts to flee.
Grugluk leaves up.

* W C HP:Wounded>
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
Zigûrakhôr tells you 'nup'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You lightly pierce *Glendale the Eriadorian Man*'s left leg and tickle it.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f

*Ethar the Dúnadan Man* begins some strange incantations...

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>*a Dwarf* leaves up.
*Ethar the Dúnadan Man* leaves up.
You flee head over heels.
Halfway Up The Oak
Grugluk is standing here.
*a Dwarf* (one) is standing here.
*Ethar the Dúnadan Man* is standing here.
Exits: Up Down.
Grugluk leaves down.

* W C HP:Wounded>
*a Dwarf* leaves down.
*Ethar the Dúnadan Man* leaves down.

o W C HP:Wounded>u
Tree House
There are three piles of pine nuts here.
A little boy is here, running around.
Exits: Down.
A little boy yells 'An Orc is here at Tree Hoose!'

* W C HP:Wounded>d
d
Halfway Up The Oak
Exits: Up Down.

o W C HP:Wounded>pick bark
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
*Glendale the Eriadorian Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

* W C HP:Wounded>open bark
*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
No way! 
You are fighting for your life!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>That's impossible, I'm afraid.
You pierce *Glendale the Eriadorian Man*'s body and tickle it.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* stabs your right foot extremely hard.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f

You strongly pierce *Glendale the Eriadorian Man*'s body and tickle it.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You swiftly dodge *a Dwarf* (one)'s attempt to smite you.
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

o W C HP:Wounded>n
pick bark
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A sturdy trained horse is standing here.
A stocky mountain mule is here, waiting to serve.
*Glendale the Eriadorian Man* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here.
A large warhorse is standing here, clad in mail.
Exits: South Up.

open bark
* W C HP:Wounded>
*Glendale the Eriadorian Man* leaves south.
The trained horse leaves south.
*Ethar the Dúnadan Man* tries to smite you, but your parry is successful.

* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>No way! 
You are fighting for your life!
You try to pierce *Ethar the Dúnadan Man*, but he parries successfully.

* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>f
*Glendale the Eriadorian Man* has arrived from the south.
The trained horse has arrived from the south.
That's impossible, I'm afraid.

* W C HP:Wounded *Ethar the Dúnadan Man*:Fine>*Glendale the Eriadorian Man* quickly approaches, trying to stab you.
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.

o W C HP:Wounded>f
You flee head over heels.
Tree House
There are three piles of pine nuts here.
A little boy is here, running around.
Exits: Down.
A little boy yells 'An Urc is here at Tree House!'

* W C HP:Wounded>
Grugluk has arrived from below.

* W C HP:Wounded>
Grugluk panics, and attempts to flee.
Grugluk leaves down.

* W C HP:Wounded>d
Halfway Up The Oak
Exits: Up Down.

o W C HP:Wounded>d
pick barkdoor
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: South Up.

* W C HP:Wounded>open barkdoor

You swiftly dodge *Glendale the Eriadorian Man*'s attempt to stab you.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>No way! 
You are fighting for your life!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>It seems to be locked.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You try to pierce *Glendale the Eriadorian Man*, but he parries successfully.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
Grugluk tells you 'me awful'

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>wim
cha mood wim
Ok.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>bash
You dodge a bash from *Glendale the Eriadorian Man* who loses his balance and
falls.

*Glendale the Eriadorian Man* stops resting, and clambers on his feet.
As *Glendale the Eriadorian Man* avoids your bash, you topple over and fall to
the ground.
You fall to the ground.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You try to pierce *Glendale the Eriadorian Man*, but he parries successfully.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>st

*a Dwarf* (one) has arrived from the south.
A mountain mule has arrived from the south.
*Ethar the Dúnadan Man* has arrived from the south.
The warhorse has arrived from the south.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You stop resting, and stand up.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f

*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>PANIC! 
You can't quit the fight!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f

*a Dwarf* (one) smites your body extremely hard and shatters it.
Your attempt to pierce *Glendale the Eriadorian Man* fails.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>d
You swiftly dodge *Ethar the Dúnadan Man*'s attempt to smite you.
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

o W C HP:Wounded>
Alas, you cannot go that way...

o W C HP:Wounded>e
Grassy Plains
Exits: East South West.

o W C HP:Wounded>tz nod
sco
t zigurakhor nod
Ok.

o W C HP:Wounded>128/405 hit, 41/41 mana, and 112/155 moves.

o W C HP:Wounded>e
Narrow Trail
Exits: East South West.

o W C HP:Wounded>cha wim 120
Wimpy set to: 120

o W C HP:Wounded>sneak
Ok, you'll try to move silently for a while.

o W S C HP:Wounded>draw
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

### SIGH, this fight was real late my time, i thought i was crushing
up til here and i switched weapons to go for stab, nice and bright-
like ###

o W S C HP:Wounded>w
Grassy Plains
Exits: East South West.

o W S C HP:Wounded>w
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>n

Zigûrakhôr tells you 'elmo bad'

* W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (one) is standing here searching for tracks.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here searching for something.
A large warhorse is standing here, clad in mail.
Exits: South Up.

* W S C HP:Wounded>back *dwarf*

*Ethar the Dúnadan Man* passes dangerously close to your hiding place.

* W S C HP:Wounded>Only piercing weapons can be used for backstabbing.

### bleh ###

* W S C HP:Wounded>
*a Dwarf* leaves south.
A mountain mule leaves south.
*Ethar the Dúnadan Man* leaves south.
The warhorse leaves south.

o W S C HP:Wounded>s
e
o W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
*a Dwarf* (one) is standing here.
A stocky mountain mule is here, waiting to serve.
*Ethar the Dúnadan Man* is standing here searching for something.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
The squirrel leaves south.

* W S C HP:Wounded>*Glendale the Eriadorian Man* says 'bob me1'

draw
Grassy Plains
Exits: East South West.

o W S C HP:Wounded>
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Wounded>draw
w
Zigûrakhôr (zig) has arrived from the east riding the trained horse.
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

* W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>n
k *dwarf*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>They aren't here.

o W S C HP:Wounded>u
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>u
Tree House
On the ground, there are three piles of pine nuts.
A little boy is here, running around.
Exits: Down.

* W S C HP:Wounded>d
d
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>pick barkdoor
open barkdoor
/Using your lockpicks, you try to pick the lock...

-\|/-\|/-\|/exa corpse
The lock finally yields to your skill.
A voice calls from the inside: 'Strangers aren't welcome here!'

o W S C HP:Wounded>
Ok.
A voice calls from the inside: 'Strangers aren't welcome here!'

o W S C HP:Wounded>corpse (here) : 
a pile of coins
a leather backpack
a lantern
a belt pouch
a hunting knife (brand new)
a fragrant-smelling bag
a plain leather belt
an ornate, steel-shafted warhammer
a leather backpack
a black warg fur (brand new)
a metal wall shield (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a great helm (brand new)
a metal breastplate (brand new)
a ring
a hooded brass lantern
a large skin
a large sack
a stone
a small piece of raw meat
a piece of raw meat
a large piece of raw meat
a large piece of raw meat
a ring
a rigid leather breastplate (used)
a falchion (dented)
a warhammer

o W S C HP:Wounded>search t
\You begin to search ...

|/-\|/-\|o W S C HP:Wounded>s

The barkdoor closes quietly.
You hear a *click* in a lock.

o W S C HP:Wounded>Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.

* W S C HP:Wounded>
*Glendale the Eriadorian Man* leaves east riding the trained horse.

o W S C HP:Wounded>e
Grassy Plains
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: East South West.
*Glendale the Eriadorian Man* leaves west riding the trained horse.

o W S C HP:Wounded>w
Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.

* W S C HP:Wounded>back *man*
*Glendale the Eriadorian Man* dismounts from the trained horse, and stops
riding him.
The trained horse now follows *Glendale the Eriadorian Man*.
Only piercing weapons can be used for backstabbing.

* W S C HP:Wounded>e

*Glendale the Eriadorian Man* leaves north.
The trained horse leaves north.

o W S C HP:Wounded>Grassy Plains
Exits: East South West.

o W S C HP:Wounded>draw
w
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.

o W S C HP:Wounded>back *man*
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: South Up.

* W S C HP:Wounded>\
You begin to move silently to the back of your victim...

|/-\|/-\|/-\|/-sneak
\|/draw
Your victim has disappeared!
*Glendale the Eriadorian Man* leaves south.
The trained horse leaves south.

o W S C HP:Wounded>
You stop sneaking.

o W C HP:Wounded>
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
*Glendale the Eriadorian Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W C HP:Wounded>k *man*
k *man*
* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
*Glendale the Eriadorian Man* tries to keep you at bay, but fails.
You pound *Glendale the Eriadorian Man*'s body extremely hard.

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>
You're already fighting!

* W C HP:Wounded *Glendale the Eriadorian Man*:Fine>f
You flee head over heels.
Grove of Trees
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South.

o W C HP:Wounded>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W C HP:Wounded>
*Glendale the Eriadorian Man* has arrived from the north.
The trained horse has arrived from the north.

* W C HP:Wounded>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.

o W S C HP:Wounded>n
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>u
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>sco
141/405 hit, 41/41 mana, and 89/155 moves.

o W S C HP:Wounded>cha wim 130
Wimpy set to: 130

o W S C HP:Wounded>tz good shit in shadow
d
t zigurakhor good shit in shadow
Ok.

o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

o W S C HP:Wounded>s
Grove of Trees
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South.

* W S C HP:Wounded>back *man*
-You begin to move silently to the back of your victim...

\|/-

\|/-\|/-\|/-\|/*Glendale the Eriadorian Man* makes a strange sound, as you place a black
runed dagger in his back.

* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>
*Glendale the Eriadorian Man* tries to stab you, but your parry is successful.

* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>k *man*
You're already fighting!

* W S C HP:Wounded *Glendale the Eriadorian Man*:Wounded>draw
*Glendale the Eriadorian Man* panics, and attempts to flee.
*Glendale the Eriadorian Man* leaves east riding the trained horse.
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W S C HP:Wounded>k *man*
They aren't here.

o W S C HP:Wounded>e
k *man*
Bend in the Trail
*Glendale the Eriadorian Man* is here, riding the trained horse.
Exits: North East South West.
*Glendale the Eriadorian Man* leaves south riding the trained horse.

o W S C HP:Wounded>k *man*
They aren't here.

o W S C HP:Wounded>s
k *man*
They aren't here.

o W S C HP:Wounded>s
Trail along the Marsh
Exits: North East South West.

o W S C HP:Wounded>k *man*
They aren't here.

o W S C HP:Wounded>Wet Trail
Exits: North East South West.

o W S C HP:Wounded>w
They aren't here.

o W S C HP:Wounded>n
Grassy Plains
Exits: North East South West.

o W S C HP:Wounded>e
Saving Nazgúm.

n
Grassy Plains
Exits: North East South West.

o W S C HP:Wounded>w
Trail along the Marsh
Exits: North East South West.

o W S C HP:Wounded>Bend in the Trail
A swarm of midges is here, humming around you.
Exits: North East South West.

o W S C HP:Wounded>n
Grove of Trees
Exits: North East South.

o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.

o W S C HP:Wounded>n
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South Up.

o W S C HP:Wounded>
Alas, you cannot go that way...

o W S C HP:Wounded>exa corpse
corpse (here) : 
a pile of coins
a leather backpack
a lantern
a belt pouch
a hunting knife (brand new)
a fragrant-smelling bag
a plain leather belt
an ornate, steel-shafted warhammer
a leather backpack
a black warg fur (brand new)
a metal wall shield (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a great helm (brand new)
a metal breastplate (brand new)
a ring
a hooded brass lantern
a large skin
a large sack
a stone
a small piece of raw meat
a piece of raw meat
a large piece of raw meat
a large piece of raw meat
a ring
a rigid leather breastplate (used)
a falchion (dented)
a warhammer

o W S C HP:Wounded>tz glendale eats stab
u
t zigurakhor glendale eats stab
Ok.

o W S C HP:Wounded>Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>search t
-You begin to search ...

\|/-\|/-\

|/-\|/-\|o W S C HP:Wounded>d
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: South Up.

o W S C HP:Wounded>s
Grove of Trees
A hooded brass lantern has been left here.
Exits: North East South West.

o W S C HP:Wounded>s
Grove of Trees
Exits: North East South.

o W S C HP:Wounded>e
Bend in the Trail
A swarm of midges is here, humming around you.
Exits: North East South West.

o W S C HP:Wounded>s
Trail along the Marsh
Exits: North East South West.

o W S C HP:Wounded>s
Wet Trail
Exits: North East South West.

o W S C HP:Wounded>w
Grassy Plains
Exits: North East South West.

o W S C HP:Wounded>n
n
Grassy Plains
Exits: North East South West.

o W S C HP:Wounded>Grove of Trees
Exits: North East South.

o W S C HP:Wounded>n
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

o W S C HP:Wounded>n
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>Only piercing weapons can be used for backstabbing.

o W S C HP:Wounded>draw
u
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Wounded>d
back shadow
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded>/
You begin to move silently to the back of your victim...

-\|/-\|/-\|/-\|/-\|get hammer corpse
o W S C HP:Wounded a shadow:Healthy>
Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'It wys yoor last mistake Nazgúm! A wall remember yuu!'

o W S C HP:Wounded a shadow:Healthy>
A shadow tries to hit you, but your parry is successful.

o W S C HP:Wounded a shadow:Healthy>f
The icy grasp of a shadow blocks your attempt!

o W S C HP:Wounded a shadow:Healthy>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded>f
You flee head over heels.
Tree House
On the ground, there are three piles of pine nuts.
A little boy is here, running around.
Exits: Down.
A little boy yells 'In Urc as here at Tree House!'

* W S C HP:Wounded Move:Tired>u
Alas, you cannot go that way...

* W S C HP:Wounded>d
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded Move:Tired>
You feel your newfound strength leaving you again.

o W S C HP:Wounded Move:Tired>d
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...

\|/-\|/-Grugluk narrates 'come for shadow?'

\|/-\|/-\|/A shadow makes a strange sound, as you place a black runed dagger in its back.
A shadow says 'It wis your last mystake Nazgom! I wyll remember you!'

o W S C HP:Wounded Move:Tired a shadow:Wounded>
A shadow tries to hit you, but your parry is successful.

o W S C HP:Wounded Move:Tired a shadow:Wounded>f
You flee head over heels.
Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

o W S C HP:Wounded Move:Tired>
Grugluk has arrived from the east.
A hungry warg has arrived from the east.

o W S C HP:Wounded Move:Tired>
Grugluk leaves north.
A hungry warg leaves north.

o W S C HP:Wounded Move:Tired>t grugluk i got it
Ok.

o W S C HP:Wounded Move:Tired>n
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.

o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...

\|/-\|/-Grugluk passes dangerously close to your hiding place.

\|/-s
\o W S C HP:Wounded Move:Tired>n
back shadow

Grugluk leaves south.
A hungry warg leaves south.

o W S C HP:Wounded Move:Tired>Grove of Trees
A hooded brass lantern has been left here.
A squirrel scampers around here, looking for nuts from the trees.
Grugluk is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

o W S C HP:Wounded Move:Tired>A hungry warg stops following Grugluk.
Grugluk picks up a hungry warg's reins, and starts riding it.

Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.
ACK! Grugluk didn't follow you, you lost him.

o W S C HP:Wounded Move:Tired>-
You begin to move silently to the back of your victim...

\|/-\|/-\|/-\|/-Grugluk tells you 'sorry'

\get hammer corpse
|/o W S C HP:Wounded Move:Tired a shadow:Wounded>
Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'At was your last mystike Nazgom! I wall remember yuo!'

o W S C HP:Wounded Move:Tired a shadow:Wounded>
A shadow tries to hit you, but your parry is successful.

o W S C HP:Wounded Move:Tired a shadow:Wounded>f
The icy grasp of a shadow blocks your attempt!
Grugluk tells you 'do your work'

o W S C HP:Wounded Move:Tired a shadow:Wounded>
You flee head over heels.
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded Move:Tired>f
You flee head over heels.
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded Move:Tired>
A shadow whispers 'I won't allow the looting of my fallen body!'

o W S C HP:Wounded Move:Tired>u
Halfway Up The Oak
Exits: Up Down.

o W S C HP:Wounded Move:Tired>d
back shadow
Bottom of Big Oak
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
Exits: South Up.

o W S C HP:Wounded Move:Tired>|
You begin to move silently to the back of your victim...

/-\|/-\|/-\|/-\|get hammer corpse
/-\A shadow makes a strange sound but is suddenly very silent, as you place a
black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.

o W S C HP:Wounded Move:Tired>
You get an ornate, steel-shafted warhammer from the corpse of *a Dwarf*.

### Fun fight all in all, i made A LOT of mistakes there
tho and perhaps more shoulda died, was just too exhausted
rl to think :p ###
Top of Page Down to last comment


Glendale2000-10-27 08:43:22
Was 1:00ish my time to. Lots here. Was my ornate in corpse, I gave to brokk and switched to stab :(. All my door keys where screwed and I had never been in that home before. Was actually thinking it was a different area all together..then was going back for corpse and getting loads of tells and I did not think that you would come back for stab ( that was a sweet stab). Once I was stabbed and moveless I had to get out. Sorry Brokk :( Elmo and Ethar stayed and fought, a bit more organization and we get ya next time. Fun fight gentlemen.
Glader2000-10-27 09:01:47
I kind like, "bah Glendale is getting sort of annoying here, lets put a stab and he'll run"-part.
Nerf2000-10-27 09:03:50
Kick ass on the 3 ork horns, evil brother of Sauron@@@@@@@!!!!!!!!!
*yes i drunk r/l....some hot chick asked me out tongight fer the weekend...*
Oh, glendale, excuses are like assholes........everyones got one...u still rock though.
Ainagul2000-10-27 10:28:21
*clap darkies*

3 vs 4 always fun. winning, even more.
bloodmare2000-10-27 12:16:12
wow a nazgum log without a mayavi post, damn is he on vacation (not that im complaining),
Unknown2000-10-27 12:29:57
comm snorts 'naw they chase me' ### fools ###

One of the funniest remarks ever?

And what kind of greedy fuck keeps all 3 horns?
Dragóth2000-10-27 13:32:31
Nazgum, love ya. Suddenly he eat stab. HAHA
Rocking
Nerak2000-10-27 14:07:16
Search, Glendale, search :-)
Slidar2000-10-27 15:01:10
Pound, Glendale, pound :-)
Bup2000-10-27 16:26:29
Die, Glendale, die. :-)

{Nothing personal)
Glendale2000-10-27 16:47:10
I thought that I would unretire Glendale to add some more Bup's to my belt..Damn texans. Actually that stab did rock, I really didn't think that Naz would come back for more..I am impressed. Anyways, I rerolled and (I actually think I made Glendale's stats worse) became a stabber because human warriors just arent as tought as dwarf or orc warriors. Any thoughts on the switch would be appreciated.
Nerak2000-10-27 18:04:34
Cast, Glendale, cast! *nod self*
Grugluk2000-10-27 20:22:42
Ah, I got it now. You two must be icq'ing when you're online playing mume. I was
wondering why you both were nodding to each other on and off and not saying ONE
word to each other. At first, I thought you two were mind-readers, *snicker*.
Glendale2000-10-27 20:31:53
What now? Who was icq'ing?
Nazgum2000-10-27 23:25:50
this log was edited and most tells were cut out
Unknown2000-10-27 23:40:09

Do the horns add extra ob every time?
Unknown2000-10-28 00:21:42
Maybe Deor was icq'ing Nazgum again with important information.
grunge2000-10-28 01:32:33
hurm......stab is gay (weaponstab)
Eglath2000-10-28 03:01:29
The reason you three werent rock is cause Elmo and co. were try to be greedy bastards and thought they could take you all alone. Me and Nuemar (a few others) were traking but only got there in time to get what what left of Brokks stuff. We keeped narating where? but no one would answer. Remember the group that was owned by the orcs..superior numbers win the day.
Glendale2000-10-28 07:06:29
For fucks sake Grunge you smelly bollocks.
Ethar2000-10-28 08:58:04
bah i fireballed nazgum PEEEEEEEEER SELF wtf was i doing fireballing orc :P musta had it stored or smth or target got fucked *shrug* and musta been lotta my spells got cut out in spam reduction cause i know i did more dmg than that :)
Ethar2000-10-28 12:13:10
and eglath go the hell it was a fun 4v3 there it would have been fucking gay to have you and your tagalong nuemar there, greed bastards? no trying to be fair bastards asshole
Glendale2000-10-29 06:54:25
Who the hell is eglath? Me and Brokk were together and Elmo and Ethar were seperate groups. Eglath was not involved at all...so s.t.f.u.
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