what doesnt kill, makes stronger!
posted by Drax
2000-10-27 11:57:45
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... too damn close ...
# Drax, 27. oct. 2000
# cutted only score spam
# this log is not very good pk example, but GOOD lesson!


Small dirt path
Exits: East West.
* R W C Mana:Burning>Nobody here by that name.
* R W C Mana:Burning>east
cast 'fireball' 1.*dwarf*
Road to Grey Havens
Exits: North South West.
* R W C Mana:Burning>Nobody here by that name.
* R W C Mana:Burning>south
Bend in the Road
A large arrow lies on the ground.
*a Dwarf* is here, riding a mountain mule.
Exits: North East West.
* R W C Mana:Burning>cast 'fireball' 1.*dwarf*
You quickly recall your stored spell...
You feel yourself exposed.
*a Dwarf* barely pounds your right leg and tickles it.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* R W C HP:Fine Mana:Burning *a Dwarf*:Wounded>cast 'fireball' 1.*dwarf*
You quickly recall your stored spell...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves >> EAST >> riding a mountain mule.
* R W C HP:Fine Mana:Burning>east
cast 'lightning bolt' 1.*dwarf*
Road to Grey Havens
*a Dwarf* is here, riding a mountain mule.
Exits: East South West.
* R W C HP:Fine Mana:Burning>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves << WEST << riding a mountain mule.
* R W C HP:Fine Mana:Burning>west
cast 'lightning bolt' 1.*dwarf*
Bend in the Road
A large arrow lies on the ground.
Exits: North East West.
* R W C HP:Fine Mana:Burning>Nobody here by that name.
* R W C HP:Fine Mana:Burning>west
cast 'shock' 1.*dwarf*
cast 'lightning bolt' 1.*dwarf*
High grass
Exits: East West.
* R W C HP:Fine Mana:Burning>west
Nobody here by that name.
* R W C HP:Fine Mana:Burning>cast 'lightning bolt' 1.*dwarf*
Nobody here by that name.
* R W C HP:Fine Mana:Hot>west
The small path
A brigand, looking at your nice purse, is sneaking here.
Exits: East South West.
* R W C HP:Fine Mana:Hot>cast 'lightning bolt' 1.*dwarf*
west
cast 'lightning bolt' 1.*dwarf*
*a Dwarf* has arrived from the west riding a mountain mule.
You start to concentrate...
Saving Drax.
west
Your victim has disappeared!
*a Dwarf* leaves >> EAST >> riding a mountain mule.
* R W C HP:Fine Mana:Hot>The small path
The corpse of a mean brigand is lying here.
Exits: East West.
* R W C HP:Fine Mana:Hot>Nobody here by that name.
* R W C HP:Fine Mana:Hot>east
The small path
Exits: East West.
* R W C HP:Fine Mana:Hot>Nobody here by that name.
* R W C HP:Fine Mana:Hot>east
Path in hills
Exits: East West.
* R W C HP:Fine Mana:Hot>east
The small path
Exits: East West.
* R W C HP:Fine Mana:Hot>east
The small path
The corpse of a mean brigand is lying here.
Exits: East West.
* R W C HP:Fine Mana:Hot>east
The small path
A brigand, looking at your nice purse, is sneaking here.
Exits: East South West.
* R W C HP:Fine Mana:Hot>cast 'lightning bolt' 1.*dwarf*
High grass
Exits: East West.
* R W C HP:Fine Mana:Hot>east
cast 'lightning bolt' 1.*dwarf*
Bend in the Road
A large arrow lies on the ground.
Exits: North East West.
* R W C HP:Fine Mana:Hot>Nobody here by that name.
* R W C HP:Fine Mana:Hot>Road to Grey Havens
Exits: East South West.
* R W C Mana:Hot>Nobody here by that name.
* R W C Mana:Hot>east
Road to Grey Havens
Exits: East West.
* R W C Mana:Hot>east
The Road to Grey Havens
Exits: East South West.
* R W C Mana:Hot>west
Road to Grey Havens
Exits: East West.
* R W C Mana:Hot Move:Tired>west
Road to Grey Havens
Exits: East South West.
* R W C Mana:Hot Move:Tired>tr mule
You carefully examine the ground around you, looking for tracks...
cast normal 'store' fireball
You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>
You start to concentrate...
east
You stored it.
* R W C Mana:Hot>Road to Grey Havens
Exits: East West.
You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>east
The Road to Grey Havens
Exits: East South West.
You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>east
Bend in the Road
Exits: North East South West.
You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>east
Trees
The corpse of the bee is lying here.
The corpse of the bee is lying here.
Exits: North East South West.
You see some tracks of a mountain mule leading north
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>north
Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North South West.
You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>west
Some Trees
Exits: North East South.
You see some tracks of a mountain mule leading north
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>north
k 1.*dwarf*
cast 'fireball' 1.*dwarf*
In Front of a Giant Beehive
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the drone bee is lying here.
An angry bee is here, collecting nectar from all the flowers of the garden.
Exits: North East South.
You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).
* R W C Mana:Hot Move:Tired>They aren't here.
* R W C Mana:Hot Move:Tired>Nobody here by that name.
* R W C Mana:Hot Move:Tired>lead
You stop riding a pack horse.                    # only and almost fatal mistake,
A pack horse starts following you.               # lesson: DONT DISMOUNT, when hard-ons near!
* W C Mana:Hot Move:Tired>east
Knee-Deep Mud
An elven bee-keeper is standing here, peacefully watching his bees.
*a Dwarf* is resting here.
A stocky mountain mule is here, waiting to serve.
Exits: South West.
Aha, you have found your victim!
* W C Mana:Hot Move:Tired>k 1.*dwarf*

Xagor narrates 'sorcress green hills'
* W C Mana:Hot Move:Tired>cast 'fireball' 1.*dwarf*
* W C Mana:Hot Move:Tired *a Dwarf*:Fine>
You lightly slash *a Dwarf*'s body and tickle it.
* W C Mana:Hot Move:Tired *a Dwarf*:Fine>
*a Dwarf* strongly pounds your right hand and tickles it.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Fine>
The hardened ranger has arrived from the south.
The hardened ranger has arrived from the south.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Fine>
You suddenly notice the hardened ranger.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Fine>
You quickly recall your stored spell...
You suddenly notice the hardened ranger.
The hardened ranger barely hits your head and tickles it.
cast 'fireball' 1.*dwarf*
Ok.
Your fireball completely envelops *a Dwarf* in flames.
The hardened ranger barely hits your left foot and tickles it.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>
You start to concentrate...
The hardened ranger joins the hardened ranger's fight.
The hardened ranger joins the hardened ranger's fight.
The hardened ranger barely hits your left arm and tickles it.
Aye! 
You cannot concentrate any more...
The hardened ranger barely hits your body and tickles it.
*a Dwarf* pounds your right hand and tickles it.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>cast 'fireball' 1.*dwarf*
You start to concentrate...
The hardened ranger barely hits your body and tickles it.
Aye! 
You cannot concentrate any more...
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>flee

       - - - - - ARMOUR DOWN - - - - -                     # AIA!
The hardened ranger barely hits your body and tickles it.
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!
flee
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>PANIC! 
You can't quit the fight!
flee
* W C HP:Fine Mana:Hot Move:Tired *a Dwarf*:Wounded>
You flee head over heels.
In Front of a Giant Beehive
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the bee is lying here.
The corpse of the drone bee is lying here.
An angry bee is here, collecting nectar from all the flowers of the garden.
Exits: North East South.
* W C HP:Fine Mana:Hot Move:Tired>
You suddenly notice the hardened ranger.
* W C HP:Fine Mana:Hot Move:Tired>south
Some Trees
Exits: North East South.
* W C HP:Fine Mana:Hot Move:Tired>south
Bend in the Road
Exits: North East South West.
* W C HP:Fine Mana:Hot Move:Slow>south
Bend in the Road
Exits: North East.
* W C HP:Fine Mana:Hot Move:Slow>east
The Road to the Grey Havens
*an Elf* is standing here.
A beautiful and docile horse is standing here.
*an Elf* is here, riding the horse.
Exits: North East West.
* W C HP:Fine Mana:Hot Move:Slow>west
west
Bend in the Road
Exits: North East.
* W C HP:Fine Mana:Hot Move:Slow>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot Move:Slow>north
west
Bend in the Road
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
The hardened ranger hits your head very hard.
The hardened ranger hits your right foot and tickles it.
The hardened ranger lightly hits your left foot and tickles it.
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>west
No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>flee

You flee head over heels.
Bend in the Road
Exits: North East.
* W C HP:Hurt Mana:Hot Move:Slow>west
You flee head over heels.
Bend in the Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
The hardened ranger strongly hits your body.
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>west
No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>flee

The hardened ranger says 'Ah! There you are!'
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>west
You flee head over heels.
The Road to Grey Havens
Exits: East South West.
* W C HP:Hurt Mana:Hot Move:Slow>west
Road to Grey Havens
Exits: East West.
* W C HP:Hurt Mana:Hot Move:Slow>west
Road to Grey Havens
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
The hardened ranger hits your left hand very hard.
The hardened ranger lightly hits your right leg.
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot Move:Slow the hardened ranger:Healthy>
The hardened ranger barely hits your body and tickles it.
You flee head over heels.
The small path
Exits: North East West.
* W C HP:Hurt Mana:Hot Move:Weak>flee
You flee head over heels.
Road to Grey Havens
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
The hardened ranger hits your body.
The hardened ranger quickly approaches, trying to hit you.
* W C HP:Wounded Mana:Hot Move:Weak the hardened ranger:Healthy>     # worst moment nr.1: armour down, wounded, weak, hard-ons on me...
The hardened ranger strongly hits your body.
* W C HP:Wounded Mana:Hot Move:Weak the hardened ranger:Healthy>flee
west
You flee head over heels.
Bend in the Road
A large arrow lies on the ground.
Exits: North East West.
* W C HP:Wounded Mana:Hot Move:Weak>High grass
Exits: East West.
You suddenly notice a mean brigand.
* W C HP:Wounded Mana:Hot Move:Fainting>west
The small path
Exits: East South West.
* W C HP:Wounded Mana:Hot Move:Exhausted>cast normal 'breath of briskness'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Wounded Mana:Warm>west
The small path
The corpse of a mean brigand is lying here.
Exits: East West.
* W C HP:Wounded Mana:Warm>west
The small path
Exits: East West.
* W C HP:Wounded Mana:Warm>west
Path in hills
Exits: East West.
* W C HP:Wounded Mana:Warm>west
Small hills
Exits: East West.
* W C HP:Wounded Mana:Warm>west
Small hills
Exits: North South.
* W C HP:Wounded Mana:Warm>south
Small hills
The butchered corpse of the boar is lying here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South.
* W C HP:Wounded Mana:Warm>south
Forest hills
A squirrel scampers around here, looking for nuts from the trees.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East South.
* W C HP:Wounded Mana:Warm>south
Forest hills
A fierce boar is here, grunting at you.
A huge, black wolf is here, ready to devour.
Exits: North East South.
* W C HP:Wounded Mana:Warm>east

The huge, black wolf tries to hit you, but your parry is successful.
* W C HP:Wounded Mana:Warm the huge, black wolf:Healthy>No way! 
You are fighting for your life!
* W C HP:Wounded Mana:Warm the huge, black wolf:Healthy>
You flee head over heels.
Forest hills
A squirrel scampers around here, looking for nuts from the trees.
A black wolf is here, glaring hungrily for its next meal.
Exits: North East South.
* W C HP:Wounded Mana:Warm Move:Tired>cast normal 'shroud'
You start to concentrate...
The huge, black wolf has arrived from the south.
The boar has arrived from the south.
You are surrounded by a misty shroud.
* W C HP:Wounded Mana:Warm Move:Tired>south
Forest hills
Exits: North East South.
* W C HP:Wounded Mana:Warm Move:Tired>
The huge, black wolf has arrived from the north.
* W C HP:Wounded Mana:Warm Move:Tired>east
Forest hills
Exits: North East South West.
* W C HP:Wounded Mana:Warm Move:Tired>south
Forest hills
An opossum stands here, sniffing around the ground.
The snake slithers towards you.
Exits: North East South West.
* W C HP:Wounded Mana:Warm Move:Tired>south
A path through the forests
A grey wolf is here, snarling aggressively.
A black wolf is here, glaring hungrily for its next meal.
A huge, black wolf is here, ready to devour.
A fallow deer is grazing peacefully here.
Exits: North East West.
* W C HP:Wounded Mana:Warm Move:Tired>east
east
The small path
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Tired>The small path
A grey wolf is here, snarling aggressively.
Exits: South West.
* W C HP:Wounded Mana:Warm Move:Tired>south
High grass
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South.
* W C HP:Wounded Mana:Warm Move:Tired>
A bandit has arrived from the south.
A bandit bodyguard has arrived from the south.
* W C HP:Wounded Mana:Warm Move:Tired>east
The small path
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Tired>east
Path in hills
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Slow>score
58/150 hit, 52/133 mana, and 28/98 moves.
* W C HP:Wounded Mana:Warm Move:Slow>east
Small hills
Exits: North East South West.
* W C HP:Wounded Mana:Warm Move:Slow>north
Small hills
Exits: South.
* W C HP:Wounded Mana:Warm Move:Slow>rest
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Warm Move:Slow>score
59/150 hit, 53/133 mana, and 23/98 moves.
* W C HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.
* W C HP:Wounded Mana:Warm Move:Slow>cast normal 'breath of briskness'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Wounded Mana:Warm>cast normal 'cure serious'
You start to concentrate...
rest
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Cold>
You sit down and rest your tired bones.
* W C HP:Hurt Mana:Cold>score
97/150 hit, 21/133 mana, and 98/98 moves.
* W C HP:Hurt Mana:Cold>score
97/150 hit, 21/133 mana, and 98/98 moves.
* W C HP:Hurt Mana:Cold>score
97/150 hit, 22/133 mana, and 98/98 moves.
* W C HP:Hurt Mana:Cold>score
97/150 hit, 22/133 mana, and 98/98 moves.
* W C HP:Hurt Mana:Cold>score
97/150 hit, 23/133 mana, and 98/98 moves.
* W C HP:Hurt Mana:Cold>st
You stop resting, and stand up.
* W C HP:Hurt Mana:Cold>i
You are carrying:
a canoe
a wooden pipe                             # about to take a smoke...
* W C HP:Hurt Mana:Cold>
You suddenly notice the hardened ranger.  # *GRRRR!*
* W C HP:Hurt Mana:Cold>wi pipe
You stop using a dark broadsword.         
You hold a wooden pipe.                   # ... if only they had gives me 5 seconds more...
* W C HP:Hurt Mana:Cold>
             - - - - - S H I E L D   D O W N - - - - -   # and seems bad things come in a row!
* W C HP:Hurt Mana:Cold>flee

You suddenly notice the hardened ranger.
You feel yourself exposed.
The hardened ranger lightly hits your left arm and tickles it.
* W C HP:Hurt Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Small hills
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.
The hardened ranger hits your head very hard.
The hardened ranger hits your head.
You flee head over heels.
Small hills
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: South.
* W C HP:Hurt Mana:Cold>
The hardened ranger lightly hits your head and tickles it.
* W C HP:Hurt Mana:Cold the hardened ranger:Healthy>flee
east
east
You flee head over heels.
PANIC! 
You couldn't escape!
The hardened ranger has arrived from the south.
The hardened ranger has arrived from the south.
The hardened ranger strongly hits your body.
* W C HP:Wounded Mana:Cold the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!
* W C HP:Wounded Mana:Cold the hardened ranger:Healthy>No way! 
You are fighting for your life!
* W C HP:Wounded Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Small hills
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
You suddenly notice the hardened ranger.
The hardened ranger barely hits your right foot and tickles it.
The hardened ranger hits your right foot extremely hard and shatters it.
* W C HP:Wounded Mana:Cold the hardened ranger:Healthy>flee
east
You flee head over heels.
Small hills
A hardened ranger is walking around, looking for tracks.        # OW!
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: South.
The hardened ranger strongly hits your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your right leg hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger quickly approaches, trying to hit you.
You flee head over heels.
Small hills
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
* W C HP:Awful Mana:Cold>Small hills              # worst moment nr.2: armour and shield down, hps almost 0,
Exits: North East West.                           # mana cold, mountless, wielding a pipe, 6+ hard-ons after me
* W C HP:Awful Mana:Cold>east
Small hills
Exits: North East South West.
* W C HP:Awful Mana:Cold>east
Small Hills
Exits: South West.
* W C HP:Awful Mana:Cold>south
south
Steep Hillside
Exits: North East South West.
* W C HP:Awful Mana:Cold>Moving up the slope is really hard.
Tower Hills
A cute young hawk is standing here.
Exits: North East.
* W C HP:Awful Mana:Cold>cast normal 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Mana:Cold>east
east
Tower Hills
Exits: North East West.
* W C HP:Bad Mana:Cold Move:Tired>north
Tower Hills
A cute young hawk is standing here.
Exits: North West Down.
* W C HP:Bad Mana:Cold Move:Tired>In Front of the Tower Hills
sage shrub (670/225)(soothing/clearth.)
Exits: North East Up.
* W C HP:Bad Mana:Cold Move:Tired>north
Rocky Land
Exits: North East South.
* W C HP:Bad Mana:Cold Move:Tired>cast normal 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Wounded Mana:Icy Move:Tired>east
Rolling Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
* W C HP:Wounded Mana:Icy Move:Tired>east
Large Hill
A beautiful and docile horse is standing here.     # * ** LIFESAVER!!!!!!! ** *  (bells and whistles irl!)
Exits: North East South West.
* W C HP:Wounded Mana:Icy Move:Tired>ride docile
You pick up the horse's reins, and start riding him.
* R W C HP:Wounded Mana:Icy Move:Tired>north
Brushwood
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Brushwood
A woodpecker is here, tapping on a tree.
A fierce boar is here, grunting at you.
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Grasslands
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Stand of Oak Trees
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Grasslands
Exits: North South West.
You suddenly notice an elven hunter.
* R W C HP:Wounded Mana:Icy Move:Tired>north
Grasslands
An apple tree with bright green leaves grows here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Grasslands
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Rough Field
A restless rabbit bounces around.
A tall stag is here, grazing peacefully.
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Rough Field
Exits: North East West.
You suddenly notice an elven hunter.
An elven hunter says 'Yh! There you are!'
* R W C HP:Wounded Mana:Icy Move:Tired>east
Rough Field
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Tired>east
Road to the Grey Havens
Exits: North East West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
The Road to the Grey Havens
Exits: East West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Road to the Grey Havens
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Road to the Grey Havens
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
east
Quiet Fields
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Quiet Fields
A brown fox is here, looking for some rabbits to chew up.
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Quiet Fields
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>north
Tall Grass
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
east
Dense Vegetation
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>Grassy Plains
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Edge of the Far Downs
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>Far Downs
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Far Downs Scarp Edge
blackberries shrub (antidote)
Exits: North South West.
* R W C HP:Wounded Mana:Icy Move:Slow>north
Far Downs Scarp Edge
Exits: North South West.
* R W C HP:Wounded Mana:Icy Move:Slow>north
east
End of the Scarp
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>Far Downs
A huge, hungry-looking rat sits here.
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Far Downs
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>east
Bleak Vale
Exits: East South West.
* R W C HP:Wounded Mana:Icy Move:Slow>south
south
Far Downs
A grey wolf is here, snarling aggressively.
Exits: North East South West.
* R W C HP:Wounded Mana:Icy Move:Weak>A Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Weak>rest
You sit down and rest your tired bones.
* R W C HP:Wounded Mana:Cold Move:Weak>score
64/150 hit, 14/133 mana, and 13/98 moves.
* R W C HP:Wounded Mana:Cold Move:Weak>driw
drink water
You drink the water.
You are not thirsty anymore.
* R W C HP:Wounded Mana:Cold Move:Weak>pws
pour water skin
There is no room for more.
* R W C HP:Wounded Mana:Cold Move:Weak>score
65/150 hit, 16/133 mana, and 14/98 moves.
* R W C HP:Wounded Mana:Cold Move:Weak>score
65/150 hit, 17/133 mana, and 15/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
65/150 hit, 17/133 mana, and 15/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
65/150 hit, 18/133 mana, and 15/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
65/150 hit, 18/133 mana, and 15/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
65/150 hit, 18/133 mana, and 15/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
66/150 hit, 19/133 mana, and 16/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
66/150 hit, 19/133 mana, and 16/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
66/150 hit, 20/133 mana, and 16/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
66/150 hit, 21/133 mana, and 17/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
66/150 hit, 22/133 mana, and 17/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>score
67/150 hit, 25/133 mana, and 19/98 moves.
* R W C HP:Wounded Mana:Cold Move:Slow>st
You stop resting, and stand up.
* R W C HP:Wounded Mana:Cold Move:Slow>east
cast normal 'breath of briskness'
Far Downs
The wild ox seems ready to charge you.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Slow>
You muster all of your concentration...
The wild ox barely hits your body and tickles it.
Aye! 
You cannot concentrate any more...
* R W C HP:Wounded Mana:Cold Move:Slow the wild ox:Healthy>flee
You flee head over heels.
A Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Slow>south
east
Far Downs
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Slow>east
Far Downs
A grey wolf is here, snarling aggressively.
A huge, hungry-looking rat sits here.
Exits: North East South West.
The great rat tries to hit you, but your parry is successful.
* R W C HP:Wounded Mana:Cold Move:Weak the great rat:Healthy>cast normal 'breath of briskness'
The grey wolf leaves ^^ NORTH ^^.
No way! 
You are fighting for your life!
* R W C HP:Wounded Mana:Cold Move:Weak the great rat:Healthy>flee
Impossible! 
You can't concentrate enough.
* R W C HP:Wounded Mana:Cold Move:Weak the great rat:Healthy>PANIC! 
You can't quit the fight!
flee
* R W C HP:Wounded Mana:Cold Move:Weak the great rat:Healthy>
You flee head over heels.
The Road to the Grey Havens
Exits: North East South West.
* R W C HP:Wounded Mana:Cold Move:Weak>cast normal 'breath of briskness'
You start to concentrate...
south
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Wounded Mana:Icy>The Road to the Grey Havens
Exits: North East South West.
The young ranger has arrived from the west.
* R W C HP:Wounded Mana:Icy>east
Far Downs
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>east
Far Downs
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>east
Far Downs Pass
Exits: North South West.
* R W C HP:Wounded Mana:Icy>east
Alas, you cannot go that way...
* R W C HP:Wounded Mana:Icy>north
north
Road to the Grey Havens
Exits: North East South West.
* R W C HP:Wounded Mana:Icy>north
Far Downs Pass
A fallow deer is grazing peacefully here.
Exits: North South West.
* R W C HP:Wounded Mana:Icy>Far Downs Pass
A grey wolf is here, thin from starvation.
Exits: North South West.
The starved grey wolf fails to hit you.
* R W C HP:Wounded Mana:Icy the starved grey wolf:Healthy>north
No way! 
You are fighting for your life!
* R W C HP:Wounded Mana:Icy the starved grey wolf:Healthy>
You barely hit the starved grey wolf's left hindleg and tickle it.
* R W C HP:Wounded Mana:Icy the starved grey wolf:Fine>flee
You flee head over heels.
Far Downs Pass
Exits: North South.
* R W C HP:Wounded Mana:Icy>north
north
Far Downs Pass
A tall stag is here, grazing peacefully.
Exits: North South.
* R W C HP:Wounded Mana:Icy>east
Far Downs Pass
A fallow deer is grazing peacefully here.
Exits: North East South.
* R W C HP:Wounded Mana:Icy>Far Downs Pass
Exits: East South West.
* R W C HP:Wounded Mana:Icy>east
Far Downs Pass
Exits: North East West.
* R W C HP:Hurt Mana:Icy>east
Prairie
Exits: East South West.
* R W C HP:Hurt Mana:Icy>south
Prairie
The wild ox seems ready to charge you.
Exits: North East South West.
Saving Drax.
* R W C HP:Hurt Mana:Icy>south
east
Prairie
Exits: North East South.
* R W C HP:Hurt Mana:Icy>Prairie
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>rest
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy>info
score
You are a male Black Numenorean.
You are 85 years and 20 days old.
You have played 9 days and 6 hours (real time).
This ranks you as Drax the Dragon (level 30).
You are six feet two and weigh thirteen stone and four pounds.
Perception: vision 30, hearing -17, smell -50. Alertness: normal.			# I still dont understand how can someones hearing and vision be negative... but thats another story
You are totally corrupted by the Evilness of Morgoth!
You are carrying 159 pounds of equipment. Every single move is sheer torture...
Your base abilities are: Str:10 Int:18 Wis:17 Dex:11 Con:12 Wil:13 Per:13.
Offensive Bonus: 15%, Dodging Bonus: -44%, Parrying Bonus: 27%.
Your armour protects 90% of your body.
You have 68/150 hit, 11/133 mana, and 84/98 movement points.
You will flee if your hit points go below 120. 
Your mood is wimpy.
You have scored 11,030,178 experience points and you have 136,501 travel points.
You have gained some renown in battles for the forces of the Dark Lord.
You need 169,822 exp. points and 0 travel points to reach the next level.
You have 122 gold coins, 3 silver pennies, and 60 copper pennies.
You are speaking Morbeth.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- panic
- noquit
- novoid
* R W C HP:Hurt Mana:Icy>68/150 hit, 11/133 mana, and 84/98 moves.
* R W C HP:Hurt Mana:Icy>score
68/150 hit, 12/133 mana, and 84/98 moves.
* R W C HP:Hurt Mana:Icy>score
69/150 hit, 14/133 mana, and 86/98 moves.
* R W C HP:Hurt Mana:Cold>stat
OB: 15%, DB: -44%, PB: 27%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 169,822 xp, 0 tp. Gold: 122. Alert: normal.
Affected by:
- panic
- noquit
- novoid
* R W C HP:Hurt Mana:Cold>score
69/150 hit, 15/133 mana, and 86/98 moves.
* R W C HP:Hurt Mana:Cold>score
69/150 hit, 16/133 mana, and 87/98 moves.
* R W C HP:Hurt Mana:Cold>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Cold>cast normal 'cure serious'
You start to concentrate...
rest
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Hurt Mana:Icy>
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy>score
94/150 hit, 3/133 mana, and 88/98 moves.
* R W C HP:Hurt Mana:Icy>score
95/150 hit, 7/133 mana, and 91/98 moves.
* R W C HP:Hurt Mana:Icy>time
According to the Dunadan calendar, it is:
2pm on Mersday, the 24th of Halimath, Year 3021 of the Third Age.
Night at 7 hours...  Sun has been up for 9 hours.         # hard-ons quite in my tail at least 7 ticks more ...
According to the sun, it must be early in the afternoon.  # ... so keep moving Drax boy! and fast!
Real time is Fri Oct 27 08:49:23 2000 GMT.
Last reboot due to a crash at Thu Oct 26 11:25:59 2000 GMT
* R W C HP:Hurt Mana:Icy>wi pipe
You don't have a pipe.
* R W C HP:Hurt Mana:Icy>smoke
Aahhh. Good Old Toby's!
You feel oddly charged.            # ... finished my smoke, not much gain though...
* R W C HP:Hurt Mana:Cold>wi sword
You stop using a wooden pipe.
You awkwardly wield a dark broadsword, ready to defend yourself.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 14/133 mana, and 93/98 moves.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 15/133 mana, and 93/98 moves.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 15/133 mana, and 94/98 moves.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 16/133 mana, and 94/98 moves.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 17/133 mana, and 94/98 moves.
* R W C HP:Hurt Mana:Cold>score
95/150 hit, 17/133 mana, and 95/98 moves.
* R W C HP:Hurt Mana:Cold>score
96/150 hit, 17/133 mana, and 95/98 moves.
The wild ox has arrived from the east.
* R W C HP:Hurt Mana:Cold>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Cold>east
Prairie
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>rest
score
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Cold>96/150 hit, 19/133 mana, and 95/98 moves.
* R W C HP:Hurt Mana:Cold>score
96/150 hit, 20/133 mana, and 95/98 moves.
* R W C HP:Hurt Mana:Cold>
Xagor narrates 'bn loseithel?'
* R W C HP:Hurt Mana:Cold>score
96/150 hit, 20/133 mana, and 96/98 moves.
* R W C HP:Hurt Mana:Cold>score
96/150 hit, 21/133 mana, and 96/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 21/133 mana, and 96/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 22/133 mana, and 97/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 22/133 mana, and 97/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 22/133 mana, and 97/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 23/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 24/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 24/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 24/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
97/150 hit, 25/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 25/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 26/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 26/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 26/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 27/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 27/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 27/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 28/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 28/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 29/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
98/150 hit, 29/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
99/150 hit, 29/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>
Xagor narrates 'bn was loseithel?'
* R W C HP:Hurt Mana:Cold>score
99/150 hit, 30/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
99/150 hit, 31/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
99/150 hit, 31/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
99/150 hit, 31/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Cold>cast normal 'armour'
You start to concentrate...
rest
Mirjam narrates 'ye'
A blue transparent wall slowly appears around you.
* R W C HP:Hurt Mana:Icy>
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy>score
99/150 hit, 3/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Icy>score
99/150 hit, 3/133 mana, and 98/98 moves.
It starts to rain. (2)
You feel bolder.
Timer now at 60 secs.
* R W C HP:Hurt Mana:Icy>score
99/150 hit, 3/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Icy>score
99/150 hit, 3/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Icy>time
According to the Dunadan calendar, it is:
3pm on Mersday, the 24th of Halimath, Year 3021 of the Third Age.
Night at 6 hours...  Sun has been up for 10 hours.
The light begins to decrease.
Real time is Fri Oct 27 08:50:14 2000 GMT.
Last reboot due to a crash at Thu Oct 26 11:25:59 2000 GMT
* R W C HP:Hurt Mana:Icy>score

Xagor narrates 'was tracks'
* R W C HP:Hurt Mana:Icy>99/150 hit, 5/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Icy>score
99/150 hit, 5/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
102/150 hit, 16/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>stat
OB: 28%, DB: -44%, PB: 38%, Armour: 95%. Wimpy: 120. Mood: wimpy.
Needed: 169,822 xp, 0 tp. Gold: 122. Alert: normal.
Affected by:
- armour
- noquit
- novoid
* R W C HP:Hurt Mana:Cold>score
102/150 hit, 17/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
102/150 hit, 17/133 mana, and 98/98 moves.
* R W C HP:Hurt Mana:Cold>score
103/150 hit, 19/133 mana, and 98/98 moves.
You suddenly notice the hardened ranger.
* R W C HP:Hurt Mana:Cold>score
103/150 hit, 19/133 mana, and 98/98 moves.
You suddenly notice the hardened ranger.                       # well ... final rest interrupted before crossing michel
The hardened ranger lightly hits your left arm and tickles it. # delving, where most probably all shirrifs spamming 'KILL DRAX'!
* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>st
s
s
Do you not consider fighting as standing?
* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
flee
The hardened ranger barely hits your body and tickles it.
* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
Prairie
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>south
Prairie
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>south

Lignite narrates 'Hi Mirjam'
* R W C HP:Hurt Mana:Cold>Road to the Grey Havens
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>south
Prairie
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>south
Prairie
Exits: North East West.
* R W C HP:Hurt Mana:Cold>east
Prairie
Exits: North East West.
* R W C HP:Hurt Mana:Cold>east
Prairie
Exits: North East West.
* R W C HP:Hurt Mana:Cold>east
Chalk Hills Trail
Exits: East West.
* R W C HP:Hurt Mana:Cold>west
north
Prairie
Exits: North East West.
* R W C HP:Hurt Mana:Cold>Prairie
Exits: North South West.
* R W C HP:Hurt Mana:Cold>north
east
Road to the Grey Havens
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>north
Road to the Grey Havens
Exits: North West.
* R W C HP:Hurt Mana:Cold>east
Road to the Grey Havens
Exits: East South.
* R W C HP:Hurt Mana:Cold>east
east
Road to the Grey Havens
Exits: East West.
* R W C HP:Hurt Mana:Cold>south
Road to the Grey Havens
Exits: East West.
* R W C HP:Hurt Mana:Cold>south                 # tryed to spam south from west of MD, to avoid evil shirriffs...
Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: East South West.
A Bounder fails to pierce you.
A Bounder joins a Bounder's fight.
A Bounder barely pierces your right leg and tickles it.
PANIC! 
You can't quit the fight!
* R W C HP:Hurt Mana:Cold a Bounder:Healthy>south
No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold a Bounder:Healthy>flee
No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold a Bounder:Healthy>No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold a Bounder:Healthy>
You flee head over heels.
A Gorge                                         # LUCKY FLEE! to the best direction... tried to go there myself anyway... :)
A strip of leather with a buckle is lying here.
A lone hawk soars high above you.
Exits: South.
* R W C HP:Hurt Mana:Cold>south
south
A Gorge
Exits: North South.
* R W C HP:Hurt Mana:Cold>A Gorge
Exits: North East.
* R W C HP:Hurt Mana:Cold>east
A Gorge
Exits: East West.
* R W C HP:Hurt Mana:Cold>east
east
The Path to Sarn Ford
Exits: North East West.
* R W C HP:Hurt Mana:Cold>east
The Path to Sarn Ford
A cute rabbit is here.
Exits: East South West.
* R W C HP:Hurt Mana:Cold>east
Outside an Old, Ruined Cottage
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>east
A Ploughed Field
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>east
A Field
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>east
Wasteland
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>east
Wasteland
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>Wasteland
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>
A sparrow has arrived from the north.
* R W C HP:Hurt Mana:Cold>north
Wasteland
Exits: North East South West.
* R W C HP:Hurt Mana:Cold>
The moon rises in the east.
Timer now at 60 secs.
It starts to rain. (2)
* R W C HP:Hurt Mana:Cold>give canoe docile             # hoped that bounders dont swim and I can rest some...
Ok.
* R W C HP:Hurt Mana:Cold>lead
You stop riding the horse.
The horse starts following you.
* W C HP:Hurt Mana:Cold>east
east
A Bird Pond
A placid pond is here, inviting you to take a refreshing drink.
A swan swims gracefully on the surface of the water.
A swan swims gracefully on the surface of the water.
A duck is here, quacking happily.
Exits: East South West.
The rain has stopped. (3)
The horse has arrived from the west.
* W C HP:Hurt Mana:Cold>A Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: East South West.
The horse has arrived from the west.
* W C HP:Hurt Mana:Cold>ride
The horse stops following you.
You pick up the horse's reins, and start riding him.
* R W C HP:Hurt Mana:Cold>east
A Well-tended Plain 
tarragon plant (20/225)(travel./draught)
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
Exits: North South West.
* R W C HP:Hurt Mana:Cold>south
A Well-tended Plain 
A fallow deer is grazing peacefully here.
Exits: North South West.
* R W C HP:Hurt Mana:Cold>
A fallow deer leaves vv SOUTH vv.
* R W C HP:Hurt Mana:Warm>ope stalks  

The brown fox has arrived from the south.
* R W C HP:Hurt Mana:Warm>
Ok.
* R W C HP:Hurt Mana:Warm>close stalks  
Ok.
* R W C HP:Hurt Mana:Warm>rest
score
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Warm>101/150 hit, 35/133 mana, and 65/98 moves.
* R W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Warm>cast 'block door' stalks  
You muster all of your concentration...
rest
A fallow deer has arrived from the west.
The exit east seems to blur for a while.              # defending my back so they cant come around as well...
* R W C HP:Hurt Mana:Icy>
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy>
A fallow deer has arrived from the south.
* R W C HP:Hurt Mana:Icy>score
102/150 hit, 6/133 mana, and 66/98 moves.
* R W C HP:Hurt Mana:Icy>
The brown fox leaves vv SOUTH vv.
* R W C HP:Hurt Mana:Icy>stat

A Bounder has arrived from the west.
* R W C HP:Hurt Mana:Icy>OB: 16%, DB: -47%, PB: 27%, Armour: 95%. Wimpy: 120. Mood: wimpy.
Needed: 169,822 xp, 0 tp. Gold: 122. Alert: normal.
Affected by:
- panic
- armour
- noquit
- novoid
* R W C HP:Hurt Mana:Icy>
The brown fox has arrived from the south.
* R W C HP:Hurt Mana:Icy>
A Bounder has arrived from the west.                  # but seems bounders can swim afterall *POUT*
A Bounder has arrived from the west.
* R W C HP:Hurt Mana:Icy>
A Bounder barely pierces your body and tickles it.
A Bounder joins a Bounder's fight.
A Bounder barely pierces your right leg and tickles it.
You flee head over heels.
A Well-tended Plain
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South.
* R W C HP:Hurt Mana:Icy>north

A Bounder has arrived from the north.
* R W C HP:Hurt Mana:Icy>A Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: East South West.
* R W C HP:Hurt Mana:Icy>lead
You stop riding the horse.
The horse starts following you.
* W C HP:Hurt Mana:Icy>west
west
A Bird Pond
A placid pond is here, inviting you to take a refreshing drink.
A swan swims gracefully on the surface of the water.
A swan swims gracefully on the surface of the water.
A duck is here, quacking happily.
Exits: East South West.
The horse has arrived from the east.
* W C HP:Hurt Mana:Icy>Wasteland
Exits: North East South West.
It starts to rain. (2)
The horse has arrived from the east.
* W C HP:Hurt Mana:Icy>ride
The horse stops following you.
You pick up the horse's reins, and start riding him.
* R W C HP:Hurt Mana:Icy>north
An Overgrown Garden
Exits: North South West.
* R W C HP:Hurt Mana:Icy>north
Wasteland
Exits: North South West.
* R W C HP:Hurt Mana:Icy>north
east
The East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
The East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
The East Road
Exits: East West.
* R W C HP:Hurt Mana:Icy>east
The East Road
Exits: North East West.
* R W C HP:Hurt Mana:Icy>east
The East Road
Exits: East South West.
* R W C HP:Hurt Mana:Icy>east
Bend in the East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>Plains
Exits: North East West.
* R W C HP:Hurt Mana:Icy>east
Plains
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.
A Bounder barely pierces your body and tickles it.
* R W C HP:Hurt Mana:Icy a Bounder:Healthy>
A Bounder fails to pierce you.
* R W C HP:Hurt Mana:Icy a Bounder:Healthy>north
No way! 
You are fighting for your life!
You flee head over heels.
Plains
Exits: North East West.
* R W C HP:Hurt Mana:Icy Move:Tired>flee
You flee head over heels.
Bend in the East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Icy Move:Tired>east
Plains
Exits: North East West.
* R W C HP:Hurt Mana:Icy Move:Tired>north
north
The East Road
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Tired>
A Bounder has arrived from the west.
* R W C HP:Hurt Mana:Cold Move:Tired>east
east
The East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>Bend in the East Road
A young man in ranger's attire is here, travelling the roads.
Exits: North South West.
The young ranger yells 'A Man is here at Bend in the East Road!'
* R W C HP:Hurt Mana:Cold Move:Tired>north
Bend in the East Road
Exits: North East South.
* R W C HP:Hurt Mana:Cold Move:Tired>
The young ranger has arrived from the south.
* R W C HP:Hurt Mana:Cold Move:Tired>north
A Small Pond
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>east
Plains
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>east
Plains
Exits: South West.
* R W C HP:Hurt Mana:Cold Move:Tired>south
east
The East Road
Exits: North East West.
* R W C HP:Hurt Mana:Cold Move:Tired>The East Road
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>east
The East Road
A sparrow is flapping around on the ground.
A squirrel scampers around here, looking for nuts from the trees.
A rabbit is here eyeing your presence warily.
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>north
Grasslands
Exits: North East South.
* R W C HP:Hurt Mana:Cold Move:Tired>north
A Small Path
A sparrow is flapping around on the ground.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South.
* R W C HP:Hurt Mana:Cold Move:Tired>north
The Border Road
Exits: North East South.
* R W C HP:Hurt Mana:Cold Move:Tired>east
The Border Road
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Cold Move:Tired>score
101/150 hit, 18/133 mana, and 34/98 moves.
* R W C HP:Hurt Mana:Cold Move:Tired>score
103/150 hit, 24/133 mana, and 37/98 moves.
* R W C HP:Hurt Mana:Cold Move:Tired>score

A Bounder has arrived from the south.
* R W C HP:Hurt Mana:Cold Move:Tired>103/150 hit, 24/133 mana, and 37/98 moves.
* R W C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.
* R W C HP:Hurt Mana:Cold Move:Tired>
A Bounder barely pierces your body and tickles it.
* R W C HP:Hurt Mana:Cold Move:Tired a Bounder:Healthy>east
No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired a Bounder:Healthy>flee
north
PANIC! 
You can't quit the fight!
flee
* R W C HP:Hurt Mana:Cold Move:Tired a Bounder:Healthy>No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired a Bounder:Healthy>PANIC! 
You can't quit the fight!
flee
* R W C HP:Hurt Mana:Cold Move:Tired a Bounder:Healthy>
You flee head over heels.
The Border Road
Exits: North East South.
* R W C HP:Hurt Mana:Cold Move:Tired>north
The Border Road
A hobbit is here walking around.
Exits: North East South.
A Bounder has arrived from the east.
* R W C HP:Hurt Mana:Cold Move:Tired>
A hobbit fails to hit you.
* R W C HP:Hurt Mana:Cold Move:Tired a hobbit:Healthy>north
No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired a hobbit:Healthy>
A Bounder fails to pierce you.
* R W C HP:Hurt Mana:Cold Move:Tired a hobbit:Healthy>flee
You flee head over heels.
Cultivated Fields
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>north
A Small Pond
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>east
Rolling Pastures
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>south
east
Fields North of the Road
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Slow>A Corner Field
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Slow>cast normal 'breath of briskness'
You start to concentrate...
The hobbit child has arrived from the east.
east
An energy begins to flow within your legs as your body becomes lighter.
The hobbit child fails to hit you.
A Bounder has arrived from the west.
A Bounder leaves vv SOUTH vv.
* R W C HP:Hurt Mana:Icy the hobbit child:Healthy>No way! 
You are fighting for your life!
* R W C HP:Hurt Mana:Icy the hobbit child:Healthy>
Saving Drax.
* R W C HP:Hurt Mana:Icy the hobbit child:Healthy>flee
east
You flee head over heels.
A Field of Hay
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>A Small Field
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
The East Road
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
east
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>south
Cultivated Landscape
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
Pasture-Land
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
Countryside
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
Rolling Pasture-Land
The healthy cow stands here grazing on the bright green grass.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>A Well-Farmed Field
Exits: North East West.
* R W C HP:Hurt Mana:Icy>east
A Furrowed Field
A worm is here slithering around.
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>east
A Track
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>rest
You sit down and rest your tired bones.
* R W C HP:Hurt Mana:Icy>score
104/150 hit, 9/133 mana, and 86/98 moves.
* R W C HP:Hurt Mana:Icy>score
104/150 hit, 9/133 mana, and 86/98 moves.
* R W C HP:Hurt Mana:Icy>score
104/150 hit, 10/133 mana, and 87/98 moves.
* R W C HP:Hurt Mana:Icy>score
104/150 hit, 10/133 mana, and 87/98 moves.
* R W C HP:Hurt Mana:Icy>score
104/150 hit, 11/133 mana, and 87/98 moves.
* R W C HP:Hurt Mana:Icy>score
105/150 hit, 12/133 mana, and 88/98 moves.
* R W C HP:Fine Mana:Icy>score
105/150 hit, 13/133 mana, and 89/98 moves.
* R W C HP:Fine Mana:Icy>st
You stop resting, and stand up.
* R W C HP:Fine Mana:Icy>south
south
Clear Forest
A hobbit is here walking around.
Exits: North South West.
* R W C HP:Fine Mana:Cold>south
On the Side of the Road
Exits: North East South West.
* R W C HP:Fine Mana:Cold>Stock Road
Exits: North East South West.
* R W C HP:Fine Mana:Cold>east
Stock Road
Exits: North East West.
* R W C HP:Fine Mana:Cold>east
east
Stock Road
Exits: North East South West.
* R W C HP:Fine Mana:Cold>Stock Road
A grey wolf is here, snarling aggressively.
Exits: East West.
* R W C HP:Fine Mana:Cold>east
Stock Road
Exits: East South West.
* R W C HP:Fine Mana:Cold>east
Stock Road
Exits: East South West.
* R W C HP:Fine Mana:Cold>east
east
Stock Road
Exits: North East West.
* R W C HP:Fine Mana:Cold>east
Stock Road
Exits: North East West.
* R W C HP:Fine Mana:Cold>Bend in Stock Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>south
The Source of Stockbrook
A mole is looking out of a mole-hill here.
A tiny spider is here, eating a tiny bug.
Exits: North East South.
* R W C HP:Fine Mana:Cold>south
A Shortcut
A hobbit is here walking around.
A sparrow is flapping around on the ground.
A fallow deer is grazing peacefully here.
A rabbit is here eyeing your presence warily.
Exits: North East South.
* R W C HP:Fine Mana:Cold>east
east
A Shortcut
The frog is standing here.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>A Shortcut
Exits: North West.
* R W C HP:Fine Mana:Cold>north
A Shortcut
Exits: East South West.
* R W C HP:Fine Mana:Cold>east
A Shortcut
A small grasshopper clings to a blade of grass, ready to spring.
Exits: East West.
* R W C HP:Fine Mana:Cold>east
A Shortcut
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East West.
* R W C HP:Fine Mana:Cold>east
A Shortcut
A hobbit is here walking around.
A fat rabbit sits here, chewing on some grass.
Exits: East West.
A hobbit fails to hit you.
* R W C HP:Fine Mana:Cold a hobbit:Healthy>east
east
No way! 
You are fighting for your life!
* R W C HP:Fine Mana:Cold a hobbit:Healthy>No way! 
You are fighting for your life!
* R W C HP:Fine Mana:Cold a hobbit:Healthy>flee
You flee head over heels.
A Shortcut
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East West.
* R W C HP:Fine Mana:Cold>east
A Shortcut
A hobbit is here walking around.
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* R W C HP:Fine Mana:Cold>east
A Turnip Field
Exits: East West.
* R W C HP:Fine Mana:Cold>east

You feel bolder.
Timer now at 60 secs.
* R W C HP:Fine Mana:Cold>Maggot's Lane
Exits: North East West.
* R W C HP:Fine Mana:Cold>east
The Causeway
Exits: North East South West.
* R W C HP:Fine Mana:Cold>south
Bend in the Causeway
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>
       - - - - - ARMOUR DOWN - - - - -
A Bounder barely pierces your body and tickles it.
* R W C HP:Fine Mana:Cold a Bounder:Healthy>north
No way! 
You are fighting for your life!
* R W C HP:Fine Mana:Cold a Bounder:Healthy>flee
You flee head over heels.
You can't go into deep water!
You can't go into deep water!
The Causeway
Exits: North East South West.
* R W C HP:Fine Mana:Cold>north
Bend in the Causeway
Exits: North East South.
* R W C HP:Fine Mana:Cold>east
The Causeway
Exits: North East South West.
* R W C HP:Fine Mana:Cold>east
The Causeway
Exits: North East South West.
* R W C HP:Fine Mana:Cold>east
The Causeway
Exits: North East South West.
* R W C HP:Fine Mana:Cold>lead
You stop riding the horse.
The horse starts following you.
* W C HP:Fine Mana:Cold>east
east
Brandywine
Exits: North East South West.
The horse has arrived from the west.
* W C HP:Fine Mana:Cold>Road to Standelf
A colourful butterfly is fluttering around here.
Exits: North East South West.
The horse has arrived from the west.
* W C HP:Fine Mana:Cold>ride
The horse stops following you.
You pick up the horse's reins, and start riding him.
* R W C HP:Fine Mana:Cold>
The butterfly leaves >> EAST >>.
* R W C HP:Fine Mana:Cold>group docile
The horse is now a group member.
* R W C HP:Fine Mana:Cold>east
Fields
A hobbit is here walking around.
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>
A hobbit fails to hit you.
You flee head over heels.
Fields
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>
A Bounder tries to pierce you, but your parry is successful.
* R W C HP:Fine Mana:Cold a Bounder:Healthy>flee
east
You flee head over heels.
Fields
A hobbit is here walking around.
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>Fields
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
* R W C HP:Fine Mana:Cold>east
The High Hay
Exits: North East South West.
* R W C HP:Fine Mana:Cold>north
Fields of Crickhollow
Exits: North East South West.
* R W C HP:Fine Mana:Cold>north
Crickhollow
Exits: North East South West.
* R W C HP:Fine Mana:Cold>score
107/150 hit, 28/133 mana, and 50/98 moves.
* R W C HP:Fine Mana:Cold>cast normal 'cure serious'
You start to concentrate...
north
north
You begin to see scars fade away and a feeling of health comes over you.
* R W C HP:Fine Mana:Cold>Dusty Road
Exits: North South West.
* R W C HP:Fine Mana:Cold>Dusty Road
Exits: North South.
* R W C HP:Fine Mana:Cold>north
Dusty Road
Exits: North East South.
* R W C HP:Fine Mana:Cold Move:Tired>north
Behind the North-Gate of Buckland
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A hobbit guard is here, watching over Buckland's north gate.
Exits: North South.
* R W C HP:Fine Mana:Cold Move:Tired>
A Bounder strongly pierces your left leg.
* R W C HP:Fine Mana:Cold Move:Tired a Bounder:Healthy>south
No way! 
You are fighting for your life!
You slash a Bounder's body hard and tickle it.
* R W C HP:Fine Mana:Cold Move:Tired a Bounder:Fine>flee
south
You flee head over heels.
East of the Bridge
Exits: North East South West.
* R W C HP:Fine Mana:Cold Move:Tired>Behind the North-Gate of Buckland
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A hobbit guard is here, watching over Buckland's north gate.
Exits: North South.
A hobbit gatekeeper strongly pierces your left arm.
A Bounder fails to pierce you.
* R W C HP:Hurt Mana:Cold Move:Tired a hobbit gatekeeper:Healthy>flee

A Bounder quickly approaches, trying to pierce you.
* R W C HP:Hurt Mana:Cold Move:Tired a hobbit gatekeeper:Healthy>
You flee head over heels.
East of the Bridge
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>ope gate north
east
I see no gate there.
* R W C HP:Hurt Mana:Cold Move:Tired>north
Old East Road
Exits: North East West.
* R W C HP:Hurt Mana:Cold Move:Tired>Old East Road
Exits: North East South West.




and out I am (someone had opened the gate just for me)! *shiver*
so whoever BN tries to go west:
1 lesson: be sure you know the area! better than any average white-pukes even!
2 lesson: use all your mana and moves to spam through shire and the thin
          roads and bottlenecks on road to grey havens to reach BM!
3 lesson: on this spam to BM, NEVER EVER dismount, unless really needed (crossing rivers)
4 lesson: have canoe and one in your mount!
5 lesson: dont underestimate Bounders ... yes, they are weak and stupid, but they SWIM sometimes! ;)

hints:
* and if you go to travel around GH then having call lightning doesnt hurt eighter...
* and since around gh the weather is all the time raining then any bree legend
  that tries to track you down, shall lose your tracks quite soon in certain zones... :)
Top of Page Down to last comment


dorfl2000-10-27 12:09:00
lesson 5: You are carrying 159 pounds of equipment. Every single move is sheer torture...

not good for moves methinks *ponder*
Drax2000-10-27 12:11:18
to Dorfl: metal eq + canoe weights something methinks... and those are proven themselves must items on trips to far west...
dorfl2000-10-27 12:16:36
sure, i dont say you don't need those items, i just
notice it's quite heavy :P
Focus2000-10-27 13:05:16
MetalBNs is the new trend? Years ago there were metal clerics...they became distinct thou. Now metal mages pop up....strange stuff.

Well, I wouldnt mind wearing full shining thou :)
Silicon2000-10-27 13:09:33
This canoe almost killed you. Next time try swim better.
Asanda2000-10-27 13:16:22
Bounders carry canoes, duh.

I think anyway.


Mew.
PITA2000-10-27 14:06:07
Swimming rules :o)

Would have been nice with some spaces between the lines once in a while.

*PITA*
Almacar2000-10-27 15:25:14
metal eq is some -5 dodge, but gives very good absorb with armour spell.
You can even buff trolls and trees.. not mention some lousy puke warriors.
When this is compared with DB banded and other DB gear... well *dream*

Urchin2000-10-27 17:48:22
It starts to rain. (2)
The rain has stopped. (3)

Why are you triggering these? To notice when the weather is right for calls?
Lalin2000-10-27 20:42:17
fuck ye argh...:/ i've died 7 times frozen, 1linkless and only 1st time i died due my low level and foolinesh...sucks to live and die by link:(
Lalin2000-10-27 20:44:08
ofcourse comment there want nothing to do with log, i'm just pissed that all ppl apologize after yer killing but are not trying to avoid it:( (and stay away from BM, can't exp my newbies so)
Duril2000-10-27 22:21:20
For the record, I was the level 16 dwarf in the log. I have to give you
credit for starting a storefire with rangers hitting you.
Nice escape, though I guess I woulda gotten wps if you had died.
Ethar2000-10-28 12:03:18
god lalin im getting sick of hearing about your linkless deaths, i nkow it sucks but come on (btw i dont kill linkless so dont think i say that because i am linkles killer or smth!)
Lalin2000-10-28 12:11:21
hehe, okey i wont bitch about my link, tho it's so nifty;/
Nat2000-10-28 14:15:31
yes bounders carry rafts, i take them from their bloody corpses all the time
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