Hmp ... name of log . o ( Nator dies, Du
posted by Durcano
2000-10-28 12:11:56
<- Back Down to comments Down to last comment
nator rips, thats it.
o C>t grino u near?? i enter
Ok.
o C>dn
Intersection
Exits: North Up Down.
o C>w
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.
o C>w
A Dark Tunnel
Exits: East West.
o C>w
A Dark Tunnel
Exits: East West.
o C>w
A Dark Tunnel
Exits: East South.
Grino narrates 'just 2?'
o C>
Alas, you cannot go that way...
o C>s
A Dark Tunnel
Exits: North West.
o C>w
w
#Ok. $reply is now set to {Grino}.
Grino tells you 'sec'
Battered Tunnel
Exits: East West.
o C>w
w
Battered Tunnel
A grey-skinned mountain troll stands here.
A grey-skinned mountain troll stands here.
Exits: East South West.
o C>w
A Large Pile of Rocks
The corpse of the demon wolf is lying here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: East West.
o C>A Little Cavern
Exits: North East.
o C>
Alas, you cannot go that way...
o C>nn
A Smelly Tunnel
Exits: North East South.
o C>A Smelly Tunnel
Exits: South Up.
o C>u
Dark Dreary Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: East South Down.
o C>e
Dark Dreary Forest
A tall troll, its skin crawling with lice and ticks, is roaming around in here.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.
o C>e
e
Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: East South West.
o C>Dreary Forest
Exits: East *South* West.
o C>sn
You blink and feel weaker under the cruel light of the sun.
Old Ruins
A stocky mountain mule is here, waiting to serve.
*Bohemond the Dwarf* is standing here.
*Nator the Dwarf* (hi) is standing here.
Exits: North *East* *South* West Down.
* C>
You feel so much better hiding in the shadows!
Dreary Forest
Exits: East *South* West.
o C>e
qDreary Forest
Exits: East *South* West.
o C>
Players in your zone
--------------------
Grino                - Rough Ground
Durcano              - Dreary Forest
o C>whois bohemond
Bohemond Bloodblade is a level twenty-eight Dwarven Sage.
34/1
o C>t grino ready to come?
Ok.
o C>q
Players in your zone
--------------------
Grino                - Dark Dreary Forest
Durcano              - Dreary Forest
o C>cmw
Ok.
o C>
Saving Durcano.
o C>200
Wimpy set to: 200
o C>q
Players in your zone
--------------------
Grino                - Small Trail
Durcano              - Dreary Forest
o C>q
Players in your zone
--------------------
Durcano              - Dreary Forest
o C>w
Dreary Forest
Exits: East *South* West.
o C>q
Players in your zone
--------------------
Durcano              - Dreary Forest
o C>sn
You blink and feel weaker under the cruel light of the sun.
Old Ruins
A stocky mountain mule is here, waiting to serve.
*Bohemond the Dwarf* is standing here.
*Nator the Dwarf* (hi) is standing here.
Exits: North *East* *South* West Down.
* C>
You feel so much better hiding in the shadows!
Dreary Forest
Exits: East *South* West.
o C>q
Players in your zone
--------------------
Durcano              - Dreary Forest
o C>t grino are you ready? and fball bohemond
Ok.
o C>whois#Ok. $reply is now set to {Grino}.

Grino tells you 'yes'
o C> bohemi
whois bohemond
Bohemond Bloodblade is a level twenty-eight Dwarven Sage.
34/1
o C>v bohemond
#Ok. $target is now set to {bohemond}.
sd
You blink and feel weaker under the cruel light of the sun.
Old Ruins
A stocky mountain mule is here, waiting to serve.
*Bohemond the Dwarf* is standing here.
*Nator the Dwarf* (hi) is standing here.
Exits: North *East* *South* West Down.
* C>
You feel so much better hiding in the shadows!
An Abandoned Cellar
The corpse of an orkish scout is lying here.
The corpse of the orkish soldier is lying here.
Exits: *Up*.
o C>1
#Ok. {z} aliases {kill}.
yel f
*Bohemond the Dwarf* has arrived from above.
*Nator the Dwarf* (hi) has arrived from above.
* C>uck
*Nator the Dwarf* (hi) strongly pounds your left foot and tickles it.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
Ok.
You pound *Nator the Dwarf* (hi)'s head very hard and tickle it.
* C HP:Fine *Nator the Dwarf* (hi):Fine>0
You're already fighting!
* C HP:Fine *Nator the Dwarf* (hi):Fine>mnar 
*Bohemond the Dwarf* utters the words 'qahijf gsfal'
*Bohemond the Dwarf* sprays you with piercing rays of many-coloured light.
* C HP:Fine *Nator the Dwarf* (hi):Fine>

*Bohemond the Dwarf* barely cleaves your body and tickles it.
* C HP:Fine *Nator the Dwarf* (hi):Fine>Arglebargle, glop-glyf!?!
* C HP:Fine *Nator the Dwarf* (hi):Fine>sanc
n
You get a purple scroll from a sable pouch.
* C HP:Fine *Nator the Dwarf* (hi):Fine>ar
You recite a purple scroll which dissolves.
You start glowing.
Durcano creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
* C HP:Fine *Nator the Dwarf* (hi):Fine> come
*Bohemond the Dwarf* begins some strange incantations...
* C HP:Fine *Nator the Dwarf* (hi):Fine>
Ok.
* C HP:Fine *Nator the Dwarf* (hi):Fine>cmw
Ok.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
*Nator the Dwarf* (hi) pounds your right arm hard and tickles it.
* C HP:Fine *Nator the Dwarf* (hi):Fine>nar come

You pound *Nator the Dwarf* (hi)'s body extremely hard and tickle it.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
Ok.
* C HP:Fine *Nator the Dwarf* (hi):Fine>!
c
Ok.
* C HP:Fine *Nator the Dwarf* (hi):Fine>mw

*Bohemond the Dwarf* utters the words 'qahijf gsfal'
*Bohemond the Dwarf* sprays you with piercing rays of many-coloured light.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
Ok.
*Bohemond the Dwarf* begins some strange incantations...
* C HP:Fine *Nator the Dwarf* (hi):Fine>
You dodge a bash from *Nator the Dwarf* (hi) who loses his balance and falls.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
*Nator the Dwarf* (hi) stops resting, and clambers on his feet.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
Grino has arrived from above.
* C HP:Fine *Nator the Dwarf* (hi):Fine>gig
You giggle.
* C HP:Fine *Nator the Dwarf* (hi):Fine>sa hi

Grino utters the words 'diesilla barh'
* C HP:Fine *Nator the Dwarf* (hi):Fine>*Bohemond the Dwarf* begins some strange incantations...
emote whispers 'hi'
Ok.
* C HP:Fine *Nator the Dwarf* (hi):Fine>s
You pound *Nator the Dwarf* (hi)'s left foot extremely hard.
* C HP:Fine *Nator the Dwarf* (hi):Fine>a u fucke
*Nator the Dwarf* (hi) sends you sprawling with a powerful bash.
Grino utters the words 'diesilla barh'
d
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* begins some strange incantations...
s* C HP:Hurt *Nator the Dwarf* (hi):Fine>a u
sa  
Grino utters the words 'diesilla barh'

* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* begins some strange incantations...
* C HP:Hurt *Nator the Dwarf* (hi):Fine>azu

*Nator the Dwarf* (hi) strongly pounds your right arm and tickles it.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* panics, and attempts to flee.
*Bohemond the Dwarf* panics, but can't stop fighting to flee.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
Grino utters the words 'diesilla barh'
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
Grino raises his hand.
*Bohemond the Dwarf* begins some strange incantations...
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
Grishnack narrates 'i would if i could'
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
Your head stops stinging.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>emote whispers 'u fucked'
Ok.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
You get an azure scroll from a sable pouch.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
*Bohemond the Dwarf* panics, and attempts to flee.
* C HP:Fine *Nator the Dwarf* (hi):Fine>Grino is now a group member.
* C HP:Fine *Nator the Dwarf* (hi):Fine>gig
*Bohemond the Dwarf* utters the words 'qahijf gsfal'
*Bohemond the Dwarf* sprays you with piercing rays of many-coloured light.
Grino utters the words 'diesilla barh'
* C HP:Fine *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* begins some strange incantations...
You giggle.
* C HP:Fine *Nator the Dwarf* (hi):Fine>cm
Grino utters the words 'diesilla barh'
You pound *Nator the Dwarf* (hi)'s right leg extremely hard.
* C HP:Fine *Nator the Dwarf* (hi):Fine>a
*Nator the Dwarf* (hi) sends you sprawling with a powerful bash.
* C HP:Fine *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* begins some strange incantations...
;* C HP:Fine *Nator the Dwarf* (hi):Fine>b
*Bohemond the Dwarf* panics, and attempts to flee.
*Bohemond the Dwarf* panics, but can't stop fighting to flee.

* C HP:Fine *Nator the Dwarf* (hi):Fine>
*Nator the Dwarf* (hi) pounds your left leg extremely hard.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>1
*Bohemond the Dwarf* utters the words 'qahijf gsfal'
*Bohemond the Dwarf* sprays Grino with painfully bright, concentrated rays of
light.

#Ok. {z} aliases {kill}.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* gets a twisted rock fragment from a leather backpack.
b
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* stops using a blackened dwarven axe.
*Bohemond the Dwarf* holds a twisted rock fragment.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
As *Bohemond the Dwarf* throws a twisted rock fragment at the cask, there is
an explosion.
The cask seems to blur for a while.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
*Bohemond the Dwarf* opens the cask.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>uks 
*Bohemond the Dwarf* panics, and attempts to flee.
*Bohemond the Dwarf* leaves east.
ca* C HP:Hurt *Nator the Dwarf* (hi):Fine>sk
#Ok. $uks is now set to {cask}.

*Nator the Dwarf* (hi) lightly pounds your body and tickles it.
c* C HP:Hurt *Nator the Dwarf* (hi):Fine>c

Grino closes the cask.



c* C HP:Hurt *Nator the Dwarf* (hi):Fine>c
Your head stops stinging.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
c
Ok.
A vicious olog-hai yells 'A Dwarf is here at A Steep Tunnel!'
* C HP:Hurt *Nator the Dwarf* (hi):Fine>cbash

* C HP:Hurt *Nator the Dwarf* (hi):Fine>cc
bash
c* C HP:Hurt *Nator the Dwarf* (hi):Fine>c
It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>c* C HP:Hurt *Nator the Dwarf* (hi):Fine>c
It's already closed!
Grino begins some strange incantations...
* C HP:Hurt *Nator the Dwarf* (hi):Fine>ccIt's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>cIt's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>c
It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>cIt's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>c
ccIt's already closed!
Grino utters the words 'braqt eaaf'
The exit east seems to blur for a while.
* C HP:Hurt *Nator the Dwarf* (hi):Fine>It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Fine>
zIt's already closed!
You pound *Nator the Dwarf* (hi)'s head extremely hard.
* C HP:Hurt *Nator the Dwarf* (hi):Hurt>z
* C HP:Hurt *Nator the Dwarf* (hi):Hurt>
It's already closed!
*Nator the Dwarf* (hi) sends you sprawling with a powerful bash.
* C HP:Hurt *Nator the Dwarf* (hi):Hurt>
*Nator the Dwarf* (hi) pounds your right leg extremely hard.
* C HP:Hurt *Nator the Dwarf* (hi):Hurt>
Grino utters the word 'yufzbarr'
Grino throws a fireball at *Nator the Dwarf* (hi), completely enveloping him
in flames.
* C HP:Hurt *Nator the Dwarf* (hi):Hurt>
Grino utters the word 'yufzbarr'
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>
*Nator the Dwarf* (hi) pounds your right foot extremely hard.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>
Your head stops stinging.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>n
It's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>arGrino joins your fight.
It's already closed!
Grino barely pierces *Nator the Dwarf* (hi)'s head and tickles it.
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded> naIt's already closed!
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>tass insane
No way! 
You are fighting for your life!
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>or rip
Ok.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>b
Grino barely pierces *Nator the Dwarf* (hi)'s body and tickles it.
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>
cbash
ma
1
#Ok. {z} aliases {kill}.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>
*Nator the Dwarf* (hi) sends you sprawling with a powerful bash.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>uks c
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Hurt *Nator the Dwarf* (hi):Wounded>ask
#Ok. $uks is now set to {cask}.
b
Grino barely pierces *Nator the Dwarf* (hi)'s left arm and tickles it.
*Nator the Dwarf* (hi) pounds your left arm extremely hard.

* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
*Nator the Dwarf* (hi) panics, and attempts to flee.
b* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
Fatbelly narrates 'clap'

* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
Grino closes the hatch.
b
* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
Grishnack narrates 'clap!:)'
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Wounded>b
b
b
The hatch is opened from the other side.

* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
Your head stops stinging.
* C HP:Wounded *Nator the Dwarf* (hi):Wounded>
Ok.
*Nator the Dwarf* (hi) panics, and attempts to flee.
You pound *Nator the Dwarf* (hi)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Wounded *Nator the Dwarf* (hi):Bad>bash
b
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
b
Grino barely pierces *Nator the Dwarf* (hi)'s body and tickles it.
#Ok. $reply is now set to {Fatbelly}.
Fatbelly tells you 'miskit ead shieldi on?'
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
*Nator the Dwarf* (hi) sends you sprawling with a powerful bash.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
*Nator the Dwarf* (hi) bleeds from open wounds.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
*Nator the Dwarf* (hi) pounds your left leg extremely hard.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
PANIC! 
You can't quit the fight!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>b
b

Grishnack narrates 'bring his heavy vambs here,snicker'
* C HP:Wounded *Nator the Dwarf* (hi):Bad>b

The hatch is opened from the other side.
*Nator the Dwarf* (hi) pounds your right leg extremely hard and shatters it.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
Grino closes the hatch.
b* C HP:Wounded *Nator the Dwarf* (hi):Bad>
The hatch is opened from the other side.

* C HP:Wounded *Nator the Dwarf* (hi):Bad>
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>b

Grino closes the hatch.
b
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
The hatch is opened from the other side.
Your head stops stinging.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>bash
Grino closes the hatch.
The hatch is opened from the other side.
Grino closes the hatch.
b
The hatch is opened from the other side.
Grino closes the hatch.
Grino barely pierces *Nator the Dwarf* (hi)'s right leg and tickles it.
The hatch is opened from the other side.
bGrino closes the hatch.

The hatch is opened from the other side.
Grino closes the hatch.
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
The hatch is opened from the other side.
*Nator the Dwarf* (hi) pounds your right leg hard.
Grino closes the hatch.
The hatch is opened from the other side.
Grino closes the hatch.
The hatch is opened from the other side.
Grino closes the hatch.
*Nator the Dwarf* (hi) panics, and attempts to flee.
Your bash at *Nator the Dwarf* (hi) sends him sprawling.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>bash
Bash someone already bashed? Aren't we funny?
The hatch is opened from the other side.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>bash
Bash someone already bashed? Aren't we funny?
Grino barely pierces *Nator the Dwarf* (hi)'s right hand and tickles it.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>nbash
Bash someone already bashed? Aren't we funny?
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>The hatch is opened from the other side.
bash
Bash someone already bashed? Aren't we funny?
* C HP:Wounded *Nator the Dwarf* (hi):Bad>arbash
Bash someone already bashed? Aren't we funny?
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad> nbash
Bash someone already bashed? Aren't we funny?
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>oThe hatch is opened from the other side.
bash
Bash someone already bashed? Aren't we funny?
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>w hebash
Bash someone already bashed? Aren't we funny?
* C HP:Wounded *Nator the Dwarf* (hi):Bad> ribash
Bash someone already bashed? Aren't we funny?
* C HP:Wounded *Nator the Dwarf* (hi):Bad>p bash
Bash someone already bashed? Aren't we funny?
The hatch is opened from the other side.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>:Grino closes the hatch.
bash
Bash someone already bashed? Aren't we funny?
* C HP:Wounded *Nator the Dwarf* (hi):Bad>P
bash
Bash someone already bashed? Aren't we funny?
* C HP:Wounded *Nator the Dwarf* (hi):Bad>/
The hatch is opened from the other side.
Grino closes the hatch.
bash
Bash someone already bashed? Aren't we funny?
You pound *Nator the Dwarf* (hi)'s body extremely hard and shatter it.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>The hatch is opened from the other side.
bash
Bash someone already bashed? Aren't we funny?
Grino closes the hatch.
Grino barely pierces *Nator the Dwarf* (hi)'s right arm and tickles it.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
Ok.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
The hatch is opened from the other side.
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>e
The hatch is opened from the other side.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>xc
Grino closes the hatch.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
corpse (here) : 
Nothing.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Wounded *Nator the Dwarf* (hi):Bad>
You pound *Nator the Dwarf* (hi)'s body extremely hard and shatter it.
* C HP:Wounded *Nator the Dwarf* (hi):Awful>
<< *Nator the Dwarf* (hi) stans up again! >>
* C HP:Wounded *Nator the Dwarf* (hi):Awful>.1
*Nator the Dwarf* (hi) pounds your right arm.
* C HP:Bad *Nator the Dwarf* (hi):Awful>
You flee head over heels.
PANIC! 
You couldn't escape!
*Nator the Dwarf* (hi) panics, and attempts to flee.
* C HP:Bad *Nator the Dwarf* (hi):Awful>
Grino lightly pierces *Nator the Dwarf* (hi)'s right foot and shatters it.
* C HP:Bad *Nator the Dwarf* (hi):Awful>
You pound *Nator the Dwarf* (hi)'s head extremely hard and shatter it.
*Nator the Dwarf* (hi) is mortally wounded and will die soon if not aided.
* C HP:Bad *Nator the Dwarf* (hi):Dying>
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>
You flee head over heels.
PANIC! 
You couldn't escape!
* C HP:Bad *Nator the Dwarf* (hi):Dying>!
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>!
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>!
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>!
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>!
You can't find anything in the corpse.
* C HP:Bad *Nator the Dwarf* (hi):Dying>
You flee head over heels.
PANIC! 
You couldn't escape!
You pound *Nator the Dwarf* (hi)'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Nator the Dwarf* (hi)'s death cry.
*Nator the Dwarf* (hi) is dead! R.I.P.
A shadow slowly rises above the corpse of *Nator the Dwarf* (hi).
* C HP:Bad>!The icy grasp of a shadow blocks your attempt!
* C HP:Bad>
As Grino greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
* C HP:Bad>exc
corpse (here) : 
a pile of coins
a gem-inlaid knife (dented)
a City Key
a sable pouch
a large skin
a broad silver belt
an ornate, steel-shafted warhammer
a leather backpack
a black warg fur (brand new)
a large metal wall shield (brand new)
a heavy pair of vambraces (used)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (used)
a pair of greaves (used)
a great helm (used)
a thick metal breastplate (used)
a red ruby; it has a soft glowing aura
a ring
A shadow whispers 'I won't allow the looting of my fallen body!'
* C HP:Bad>op cask
That's impossible, I'm afraid.
* C HP:Bad>
Grino opens the hatch.
* C HP:Bad>sa o
Grino leaves up.
o C HP:Bad>ut
emote whispers 'out'
Ok.
o C HP:Bad>un
You blink and feel weaker under the cruel light of the sun.
Old Ruins
*Bohemond the Dwarf* is here, riding a mountain mule.
Exits: North *East* *South* West Down.
* C HP:Bad>
You feel so much better hiding in the shadows!
Top of Page Down to last comment


Salmar2000-10-28 12:21:09
Nice but I can't understand why Bohemond started panicing. If he stayed and nuked Grino, instead of throwing colours on sanced Durcano, it would been different ending :P
Nator2000-10-28 12:23:53
If bohe had stayed you would have ripped, both of ya *sigh*
Unknown2000-10-28 12:27:53
you'd of ripped if bohemond would have re-entered
Darkangel2000-10-28 12:46:36
No Durcano wouldn't have ripped at least, he got rockfrags and tons of scrolls.
Glader2000-10-28 12:58:44
Darkangel made a make-sense comment. Clap.
Bohemond2000-10-28 13:01:03
What sucked was that i was engaged with durcano , so i couldn't cast as fast as grino, was my fault to hit durcano. I should have reentered and nuked grino , had some 50 mana and 70 hps left.
Durcano2000-10-28 13:03:47
well Darkangel ... no comments :P
Lalin2000-10-28 13:48:25
durcano, ye got that huge black mace stil (eff vs dwarves)? if so, no commetns:D
Jocke2000-10-28 14:01:50
Yes Durcano and Grino would have died if bohemond would have stayed. The BN would die
rather fast, then .. doesn't matter if you have lots of scrolls, when you are
two on one you allways win, if it's just 1 room. Durcano can't heal himself fast
enough to deal with both spells and bashes.
Tindomerel2000-10-28 14:53:38

Jocke, whoever that is, fogot all the twisted rocks.
Shala2000-10-28 15:21:16
Ever thought of typing dise instead of fleeing Bohemond?
Unknown2000-10-28 15:21:25
George Clooney2000-10-28 15:24:56
I am gay
Unknown2000-10-28 15:28:01
Mammoth2000-10-28 16:10:52
Jocke have you seen the log where Durcano gets trapped
behind bar(barbaras area) with 2 whities?
They were 2 and they didn't win.
And Barbaras ain't warrens


Zoone2000-10-28 17:02:26
i havent seen that mammoth. where's it?
Mammoth2000-10-28 17:18:13
Barbaras castle->stonedoor->bars
cple east of cloakroom
Adorable2000-10-28 17:36:20
Mammoth, I think Zoone meant the log.
Mammoth2000-10-28 18:06:00
figured that out too 8P
I typed stop shortly after save.. was too late it seems
well easy to find that log just click on Durcanos name on this page
and his other log is the one
Unknown2000-10-28 20:59:36
Nice actionflee durcano
Galadon2000-10-28 21:39:59
Yes, I too find your fleeing-attempts very odd. Would you actually defend yourself when it's obvious that you had no plans of fleeing when he was incap though you tried doing it? Demote the fucker.
Glader2000-10-28 21:40:33
Actionflee? where?
Juston2000-10-28 21:54:17
What's flee?
Steele2000-10-28 21:56:40
Ya know, I have never used a client. But come on guys, why make it even easier
for yourself to win? It's unfair when you set triggers like that. Get a CLUE!
Durcano2000-10-28 22:53:48
actionflee? what ya mean?
ever heard about change wimpy command?
Salmar2000-10-29 00:03:06
Bohemond, I actually can't see in the log where did u exactly get engaged with Durcano? You didn't hit him, did you? And disengage command is pretty useful, yes. Seemed more like panicing to me. *shrug*
Jane2000-10-29 02:41:15
NOOOO NOT NATOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *CRY*
Torkild2000-10-29 05:32:11
hmms every1 seems to flee when durcano arrives, because of that i ripped a few times to him, grin.
not mention any coward legend names.
James2000-10-29 08:40:30
not much to do vs him,
he hits hard, plays the best and i die :(
Bohemond2000-10-29 15:38:20
I didn't flee because i saw durcano. darkies in warrens have much better ob and faster spells, or i have to remind you a log where Elle and Arium died in cellar to Zhagrat and Wreth.At least I'm sure now that reentering would have killed me.
Tarzan2000-10-29 17:29:48
*Wink* Jane
Whity2000-10-29 20:54:45
But, Bohemond, once more Salmars question: You DO know the DISENGAGE
command, dont you? Your comments sound as if you dont.

Just to be sure
Durcano2000-10-29 22:27:18
darkies have faster spells in warrens????????
man, u dont know what u'r are talkin
Fildur2000-10-30 23:31:31
You havent staff?
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