Me and Drow follow some orc tracks in necro.
Logged by *Prosit the Dwarf*
## Me and Drow wandering around arda, been tharbad. Khuzur noc and everywhere. ##
## when we find hungry tracks at windswept leading west. We tracked them into ##
## necro. We know that Orc is with Bn but thats all we know. ##
##When we come to Stondoor we meet these two ##
## We had no key and nothign and had no clue how many they where. ##
* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
*Azg the Orc* is standing here.
*Labero the Black Númenórean* is resting here.
Exits: South West.
* C>hit *man*
* C *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.
* C *Labero the Black Númenórean*:Fine>close $door / IF they many!
*Labero the Black Númenórean* lightly pierces your body and tickles it.
* C HP:Fine *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* unlocks the Oakendoor.
*Labero the Black Númenórean* opens the Oakendoor.
* C HP:Fine *Labero the Black Númenórean*:Fine>
Ok.
*Azg the Orc* opens the Oakendoor.
You smite *Labero the Black Númenórean*'s left foot very hard.
* C HP:Fine *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* leaves << WEST <<.
* C HP:Fine>hit *man*
They aren't here.
* C HP:Fine>west
*Azg the Orc* leaves vv SOUTH vv.
* C HP:Fine>hit *man*
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
*Labero the Black Númenórean* is standing here.
Exits: East West Down.
* C HP:Fine>east
* C HP:Fine *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.
* C HP:Fine *Labero the Black Númenórean*:Fine>
Drow begins some strange incantations...
* C HP:Fine>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* leaves >> EAST >>.
* C HP:Fine>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
*Labero the Black Númenórean* is standing here.
Exits: South West.
Drow begins some strange incantations...
* C HP:Fine>close $door
hit *man*
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* leaves vv SOUTH vv.
Ok.
* C HP:Fine>They aren't here.
* C HP:Fine>
You hear a *click* in a lock. <- Tada, we are outside they inside and we no key.
* C HP:Fine>l
whe
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C HP:Fine>Players in your zone
--------------------
Drow - The Ledge Before the Door
Prosit - The Ledge Before the Door
* C HP:Fine>west
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.
* C HP:Fine>tt *orc*
# $target is now set to {*orc*}.
trt
You carefully examine the ground around you, looking for tracks...
Drow says 'heh'
You see some tracks of *an Orc* leading east
(done less than 2 hours ago).
* C>west
The Ledge of Theddin's Deep
Exits: East South Down.
east
You see some tracks of *an Orc* leading east
(done less than 3 hours ago).
* C>The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.
east
You see some tracks of *an Orc* leading east
(done less than 2 hours ago).
* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.
You see some tracks of *an Orc* leading south
(done less than 1 hour ago).
* C>l s
The Oakendoor is closed.
* C>tra
l
You stop tracking your victim.
* C>whe
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C>l
Players in your zone
--------------------
Drow - The Ledge Before the Door
Prosit - The Ledge Before the Door
* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C>stat
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- novoid
* C>tell forin necro nyckel? (Asking if he got necro key)
Ok.
* C>stat
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- a light wound at the right foot.
- novoid
* C>tell forin labero inne med azg
Ok.
* C>whois azg
Azg the War Grinder is a level thirty-two Orkish Weaponsmaster.
Drow begins some strange incantations...
* C>whois labero
Labero the Mad is a Man.
For millions of years
mankind lived just like the animals.
Then something happened,
which unleashed the power of our imagination
- we learned to talk.
* C>
Drow utters the word 'ghafz'
* C>
Drow begins some strange incantations...
* C>
Drow utters the word 'ghafz'
* C>dorr oakendoor
# $door is now set to {oakendoor}.
cma
# $name is now set to {Forin}.
Forin tells you 'jag har' (I have!)
* C>l
cha mood agg
Ok.
* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C>ap KOM (Come)
Ok.
* C>' forin kommer
Ok.
* C>' han har nyckel
Ok.
* C>stat
Drow nods solemnly.
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- a light wound at the right foot.
- novoid
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head> a strange black helmet (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a necklace
<worn around neck> a pale blue stone
<worn on wrist> a keyring with a couple of keys and a set of lock picks
<worn on finger> a ring
<worn on finger> a sapphire ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a water skin
* C>tell forin SPAMMA <- Really want him here fast so they dont walk out backway.
Ok.
* C>dorr oakendoor
# $door is now set to {oakendoor}.
cma
eq
cha mood agg
Ok.
* C>
Drow begins some strange incantations...
* C>
Drow utters the words 'qfzahz yaae'
Drow magically creates a mushroom.
A magic mushroom suddenly appears.
* C>
Drow eats a magic mushroom.
* C>st
You are already standing.
* C>whe
Players in your zone
--------------------
Drow - The Ledge Before the Door
Prosit - The Ledge Before the Door
* C>cma
cha mood agg
Ok.
* C>woh leg
Arglebargle, glop-glyf!?!
* C>
Saving Prosit.
* C>tell forin kommer du?
Ok.
* C>cma
cha mood agg
Ok.
* C>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head> a strange black helmet (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a necklace
<worn around neck> a pale blue stone
<worn on wrist> a keyring with a couple of keys and a set of lock picks
<worn on finger> a ring
<worn on finger> a sapphire ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a water skin
* C>whois labero
Labero the Mad is a Man.
For millions of years
mankind lived just like the animals.
Then something happened,
which unleashed the power of our imagination
- we learned to talk.
* C>yel amen
Ok.
* C>yel nyckel
Ok.
* C>yel ge
Ok.
* C>yel mig
Ok.
* C>who dsj
Ainur
-----
[ M] Araw the Hunter
[ M] Smokey the White
[Ms] MaraJade the Quasi-Available, Semi-Aloof Immortal (Idle)
[Ms] Deor !
[Ms] Yants .
[Mb] Mezmeree .com
[ M] Humala - Fountain of Divine Wisdom (Idle)
7 players on.
* C>cma
cha mood agg
Ok.
* C>stat
eq
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- novoid
* C>
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head> a strange black helmet (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a fine pair of chain mail leggings (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a necklace
<worn around neck> a pale blue stone
<worn on wrist> a keyring with a couple of keys and a set of lock picks
<worn on finger> a ring
<worn on finger> a sapphire ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a water skin
* C>
Drow looks around slowly as if looking for something hidden in the room.
* C>
Drow says 'obvious no?'
* C>l
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C>tra
You carefully examine the ground around you, looking for tracks...
Drow says 'eller så drar dom backdoor direkt nu'
You see:
- a track of an Elf coming from the west (done less than 2 hours ago).
- a track of a Dwarf coming from the west (done less than 2 hours ago).
- two tracks of an Elf leading west (done less than 2 hours ago).
- two tracks of a Dwarf leading west (done less than 2 hours ago).
- a track of *a Man* leading south (done less than 2 hours ago).
- a track of *a Man* coming from the west (done less than 2 hours ago).
- a track of *an Orc* leading south (done less than 2 hours ago).
- a track of *a Man* leading west (done less than 2 hours ago).
- a track of *a Man* coming from the south (done less than 2 hours ago).
- a track of *an Orc* coming from the west (done less than 4 hours ago).
- a track of *an Orc* leading west (done less than 4 hours ago).
- a track of *an Orc* coming from the south (done less than 4 hours ago).
You hear a *click* in a lock.
The Oakendoor is opened from the other side.
*Labero the Black Númenórean* has arrived from the south.
*Azg the Orc* has arrived from the south.
You stop searching, you don't seem to find anything else.
// FIGHT //
* C>
*Labero the Black Númenórean* begins some strange incantations...
* C>
The Oakendoor closes quietly.
* C>close $door
* C>hit *man*
It's already closed!
Drow begins some strange incantations...
* C>* C *Labero the Black Númenórean*:Fine>
You strongly smite *Labero the Black Númenórean*'s body and tickle it.
* C *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* begins some strange incantations...
* C *Labero the Black Númenórean*:Fine>
Drow utters the word 'yufzbarr'
row throws a fireball at *Labero the Black Númenórean*, completely enveloping
him in flames.
* C *Labero the Black Númenórean*:Fine>close $door
It's already closed!
* C *Labero the Black Númenórean*:Fine>hit *man*
*Labero the Black Númenórean* utters the word 'yufzbarr'
*Labero the Black Númenórean* throws a fireball at Drow, completely enveloping
her in flames.
// Fireballing fight //
but where is azg?
* C *Labero the Black Númenórean*:Fine>
You're already fighting!
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* leaves << WEST <<.
* C>close $door
hit *man*
It's already closed!
* C>west
They aren't here.
* C>The Ledge of Theddin's Deep
A coach ticket lies on the ground.
*Labero the Black Númenórean* is standing here.
Exits: East West Down.
* C>hit *man*
* C *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.
* C *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
* C *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* panics, but can't stop fighting to flee.
* C *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* tries to climb down, but he slips.
* C>hit *man*
They aren't here.
* C>east
hit *man*
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is here, fighting *Azg the Orc*.
*Azg the Orc* is here, fighting Drow.
Exits: South West.
* C>They aren't here.
* C>hit *orc*
* C *Azg the Orc*:Fine Drow:Fine>
You smite *Azg the Orc*'s body extremely hard.
Drow -- tries to E S C A P E --
Drow leaves << WEST <<.
* C *Azg the Orc*:Fine>close $door
open $door
It's already closed!
* C *Azg the Orc*:Fine>
Ok.
* C *Azg the Orc*:Fine>
*Azg the Orc* pounds your head extremely hard.
* C HP:Fine *Azg the Orc*:Fine>
You smite *Azg the Orc*'s head extremely hard.
Your victim is shocked by your hit!
* C HP:Fine *Azg the Orc*:Fine>bash
*Azg the Orc* -- tries to E S C A P E --
*Azg the Orc* -- tries to E S C A P E --
*Azg the Orc* panics, but can't stop fighting to flee.
*Azg the Orc* -- tries to E S C A P E --
Your victim has disappeared!
*Azg the Orc* leaves << WEST <<.
* C HP:Fine>nar drow kom
You try to narrate, but your voice is swallowed by the thick air surrounding
you.
* C HP:Fine>west
hit *orc*
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Drow the Elf is standing here.
*Azg the Orc* is standing here.
Exits: East West Down.
* C HP:Fine>* C HP:Fine *Azg the Orc*:Fine>
You approach *Azg the Orc*, trying to smite him.
* C HP:Fine *Azg the Orc*:Fine>
Drow leaves >> EAST >>.
*Azg the Orc* pounds your right leg extremely hard.
* C HP:Fine *Azg the Orc*:Fine>
Drow has arrived from the east.
* C HP:Fine>
*Azg the Orc* -- tries to E S C A P E --
*Azg the Orc* leaves << WEST <<.
bash
*Azg the Orc* has arrived from the west.
* C HP:Fine>*Azg the Orc* leaves >> EAST >>.
Bash what or whom?
* C HP:Fine>west
hit *orc*
The Ledge of Theddin's Deep
Exits: East South Down.
* C HP:Fine>east
They aren't here.
* C HP:Fine>hit *orc*
east
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.
* C HP:Fine>hit *orc*
They aren't here.
* C HP:Fine>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.
* C HP:Fine>They aren't here.
* C HP:Fine>south
Research Chamber
*Azg the Orc* is standing here.
Exits: North.
The Necromancer begins some strange incantations...
// YEY! necromancer to //
* C HP:Fine>
Drow begins some strange incantations...
* C HP:Fine>hit *orc*
* C HP:Fine *Azg the Orc*:Fine>
You smite *Azg the Orc*'s body extremely hard.
close $door
* C HP:Fine *Azg the Orc*:Fine>
*Azg the Orc* pounds your right hand extremely hard.
* C HP:Fine *Azg the Orc*:Fine>
A Skeletal Warrior stabs your left arm and tickles it.
Drow utters the words 'qahijf gsfal'
Drow sprays *Azg the Orc* with painfully bright, concentrated rays of light.
* C HP:Fine *Azg the Orc*:Hurt>
Ok.
Drow begins some strange incantations...
* C HP:Fine *Azg the Orc*:Hurt>close $door
It's already closed!
A Skeletal Warrior barely slashes your left foot and tickles it.
* C HP:Fine *Azg the Orc*:Hurt>close $door
The Necromancer utters the word 'gaiqhjabral'
The Necromancer is surrounded by a white aura.
* C HP:Fine *Azg the Orc*:Hurt>It's already closed!
* C HP:Fine *Azg the Orc*:Hurt>close $door
close $door
It's already closed!
Drow utters the words 'qahijf gsfal'
Drow sprays *Azg the Orc* with painfully bright, concentrated rays of light.
* C HP:Fine *Azg the Orc*:Wounded>close $door
It's already closed!
* C HP:Fine *Azg the Orc*:Wounded>It's already closed!
The Necromancer pierces *Azg the Orc*'s body extremely hard.
* C HP:Fine *Azg the Orc*:Wounded>close $door
close $door
It's already closed!
* C HP:Fine *Azg the Orc*:Wounded>It's already closed!
* C HP:Fine *Azg the Orc*:Wounded>close $door
close $door
It's already closed!
A Skeletal Warrior strongly slashes your right leg and tickles it.
A Skeletal Warrior lightly stabs your head and tickles it.
*Azg the Orc* -- tries to E S C A P E --
* C HP:Fine *Azg the Orc*:Wounded>close $door
It's already closed!
You smite *Azg the Orc*'s left leg extremely hard and shatter it.
* C HP:Fine *Azg the Orc*:Bad>It's already closed!
Drow utters the words 'qahijf gsfal'
The Necromancer pierces *Azg the Orc*'s right hand extremely hard and shatters
it.
*Azg the Orc* pounds your body extremely hard.
You feel a strong ache there!
* C HP:Hurt *Azg the Orc*:Awful>close $door
Drow begins some strange incantations...
* C HP:Hurt *Azg the Orc*:Awful>It's already clos
* C HP:Hurt *Azg the Orc*:Awful>It's already closed!
* C HP:Hurt *Azg the Orc*:Awful>
*Azg the Orc* opens the Oakendoor.
* C HP:Hurt *Azg the Orc*:Awful>
The Necromancer pierces *Azg the Orc*'s body extremely hard and shatters it.
*Azg the Orc* is mortally wounded and will die soon if not aided.
* C HP:Hurt *Azg the Orc*:Dying>
A Skeletal Warrior strongly stabs your body and tickles it.
* C HP:Hurt *Azg the Orc*:Dying>close $door
Drow begins some strange incantations...
* C HP:Hurt *Azg the Orc*:Dying>
Ok.
A Skeletal Warrior slashes your left foot hard and tickles it.
* C HP:Hurt *Azg the Orc*:Dying>
The Necromancer pierces *Azg the Orc*'s head extremely hard and shatters it.
Your blood freezes as you hear *Azg the Orc*'s death cry.
*Azg the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Azg the Orc*.
// NOOOOOOOOOo //
* C HP:Hurt a Skeletal Warrior:Healthy>The icy grasp of a shadow blocks your attempt!
* C HP:Hurt a Skeletal Warrior:Healthy>gl
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The Necromancer approaches Drow, trying to pierce her.
* C HP:Hurt a Skeletal Warrior:Healthy>open $door
flee
Ok.
A Skeletal Warrior lightly stabs your left leg and tickles it.
* C HP:Hurt a Skeletal Warrior:Healthy>PANIC!! <<-- KAN INTE FLY -- >>
A Skeletal Warrior slashes your right leg and tickles it.
* C HP:Hurt a Skeletal Warrior:Healthy>flee
You flee head over heels.
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.
*Labero the Black Númenórean* has arrived from the west.
* C HP:Hurt>hit *orc*
hit *man*
They aren't here.
*Labero the Black Númenórean* leaves vv SOUTH vv.
### Fighted some there but he gets out. ##
## ZZAAAAAAPpp ##
At this time Labero is wounded/bad
*******
Drow ponders life, the universe, and everything.
Forin tells you 'stonedoor' <- THIS is kinda fun!
* C HP:Fine Mana:Cold>l
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.
* C HP:Fine Mana:Cold>west
west
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.
* C HP:Fine Mana:Cold>The Ledge of Theddin's Deep
Exits: East South Down.
* C HP:Fine Mana:Cold>south
The Ledge of Theddin's Deep
Exits: North South West Down.
* C HP:Fine Mana:Cold>south
south
The Ledge of Theddin's Deep
Exits: North East Down.
* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>west
# $name is now set to {Forin}.
Forin tells you 'implithura oxo'
* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>End of the Ledge
Exits: West Down.
* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>down
You need to swim to go there.
* C HP:Fine Mana:Cold>
Drow says 'warm'
* C HP:Fine Mana:Cold>ap kommer
west
Ok.
* C HP:Fine Mana:Cold>north
The Ledge of Theddin's Deep
Exits: North East Down.
* C HP:Fine Mana:Cold>west
The Ledge of Theddin's Deep
Exits: North South West Down.
* C HP:Fine Mana:Cold>west
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
Before Athoin's Vault
Exits: North East.
* C HP:Fine Mana:Cold>south
east
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>south
The Hewn Passageway Bends
A sturdy pack horse is standing here.
Exits: South West.
* C HP:Fine Mana:Cold>Hewn Passageway
Exits: North South.
* C HP:Fine Mana:Cold>down
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>south
A Junction
Exits: North East South.
* C HP:Fine Mana:Cold>down
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>
Drow says 'ge mig mana så dör necro' / He dont know whats going on, so he want to loot the orc.
I have no time to tell him. he just have to come.
* C HP:Fine Mana:Cold>south
down
Landing on the Long Stair
Exits: North Down.
* C HP:Fine Mana:Cold>down
The Long Passageway
Exits: South Up.
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>south
east
End of Orchabal's Fissure
Exits: North East.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: East West.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: South West.
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>' stonedoor <- Im just to nice.
Ok.
* C HP:Fine Mana:Cold>south
east
Bridge across the Fissure
Exits: North East.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many,
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: East West.
* C HP:Fine Mana:Cold>east
east
Orchabal's Fissure
Exits: East West.
* C HP:Fine Mana:Cold>east
End of Orchabal's Fissure
Exits: South West.
* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>east
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* C HP:Fine Mana:Cold>east
Bend in the Long Tunnel
Exits: East South West.
* C HP:Fine Mana:Cold>east
A Narrow Crawlway
Exits: North West.
* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>north
east
A Great, Dirty Cave
Bathmhûrz the ancient troll lunges at you with iron-nails.
A powerful young troll stares at you.
A powerful young troll stares at you.
Exits: South Up Down.
* C HP:Fine Mana:Cold>
Alas, you cannot go that way...
* C HP:Fine Mana:Cold>up
# $door is now set to {The slab}.
The slab seems to be closed.
A young troll lightly hits your right arm and tickles it.
* C HP:Fine Mana:Cold a young troll:Healthy>
A young troll leaves \\ DOWN \\.
* C HP:Fine Mana:Cold a young troll:Healthy>open $door
Ok.
* C HP:Fine Mana:Cold a young troll:Healthy>flee
You flee head over heels.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South Down.
* C HP:Fine Mana:Cold>tell drow KOM
Ok.
* C HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Drow - A Great, Dirty Cave
Prosit - A Break in the Great Hedge
Forin - Hallway
* C HP:Fine Mana:Cold>l
Drow has arrived from below.
* C HP:Fine Mana:Cold>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Drow the Elf is standing here.
* C HP:Fine Mana:Cold>south
south
An Old Trail by a Fortress
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* C HP:Fine Mana:Cold>south
south
Before the Castle Gate
Exits: North East South West.
* C HP:Fine Mana:Cold>south
south
Old Castle Gate
Exits: North South.
* C HP:Fine Mana:Cold>Castle Yard
Exits: North East South Up.
* C HP:Fine Mana:Cold>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.
* C HP:Fine Mana:Cold>Entrance to the Castle Keep
Exits: North East South West.
* C HP:Fine Mana:Cold>east
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here trying to concentrate.
Exits: East South West.
* C HP:Fine Mana:Warm>l e
The stonedoor is closed.
* C HP:Fine Mana:Warm>l
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here trying to concentrate.
Drow the Elf is standing here.
* C HP:Fine Mana:Warm>stat
Forin utters the word 'bless'
* C HP:Fine Mana:Warm>OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 435,929 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid
* C HP:Fine Mana:Warm>' vi går in?
Ok.
* C HP:Fine Mana:Warm>
Using his lockpicks, Forin tries to pick the stonedoor's lock...
* C HP:Fine Mana:Warm>dorr stonedoor
# $door is now set to {stonedoor}.
Drow nods solemnly.
* C HP:Fine Mana:Warm>cma
cha mood agg
Ok.
* C HP:Fine Mana:Warm>l
Izpized narrates 'glad u got the message :)'
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here picking a lock.
Drow the Elf is standing here.
* C HP:Fine Mana:Warm>east
# $door is now set to {The stonedoor}.
The stonedoor seems to be closed.
Drow says 'veest'
* C HP:Fine Mana:Warm>
Forin skillfully picks the lock of the stonedoor.
* C HP:Fine Mana:Warm>
Forin opens the stonedoor.
* C HP:Fine Mana:Warm>
Forin leaves >> EAST >>.
* C HP:Fine Mana:Warm>open $door
east
It's already open!
* C HP:Fine Mana:Warm>close $door
You suddenly notice a mean brigand.
*Implithura the Black Númenórean* has arrived from the east.
Stairs Leading Down
The corpse of *a Half-Elf* is lying here. <- Somone died there.
The corpse of a ruffian is lying here.
A large warhorse is standing here, clad in mail.
*Labero the Black Númenórean* is here, fighting Forin.
The shadow of *a Half-Elf* is floating here.
Forin is here, fighting *Labero the Black Númenórean*.
Exits: West Down.
* C HP:Fine Mana:Warm>
Ok.
* C HP:Fine Mana:Warm>hit *man*
Drow begins some strange incantations...
* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *Labero the Black Númenórean*:Bad Forin:Healthy>
You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.
// AIGHT! //
close $door
* C HP:Fine Mana:Warm *Labero the Black Númenórean*:Bad Forin:Healthy>
*Labero the Black Númenórean* -- tries to E S C A P E --
*Labero the Black Númenórean* leaves \\ DOWN \\.
* C HP:Fine Mana:Warm>close $door
It's already closed!
* C HP:Fine Mana:Warm>close $door
It's already closed!
Vegas narrates 'k, i'm gonna continue doing homework now'
* C HP:Fine Mana:Warm>down
It's already closed!
* C HP:Fine Mana:Warm>hit *man*
The Dungeon
The corpse of a prison guard is lying here.
*Labero the Black Númenórean* is standing here.
Exits: East Up.
* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm>
Forin cleaves *Labero the Black Númenórean*'s right hand extremely hard and
shatters it.
*Labero the Black Númenórean* is incapacitated and will slowly die, if not
aided.
Alas!
You failed to reach him through the melee.
Drow begins some strange incantations...
* C HP:Fine Mana:Warm>
Drow begins some strange incantations...
* C HP:Fine Mana:Warm>hit *man*
* C HP:Fine Mana:Warm>
Alas!
You failed to reach him through the melee.
* C HP:Fine Mana:Warm>
Drow begins some strange incantations...
hit *man*
* C HP:Fine Mana:Warm>
Drow utters the words 'diesilla barh'
A lightning bolt from Drow shatters *Labero the Black Númenórean*.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Labero the Black Númenórean*'s death cry.
*Labero the Black Númenórean* is dead! R.I.P.
A shadow slowly rises above the corpse of *Labero the Black Númenórean*.
* C HP:Fine Mana:Warm>
As Forin greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
* C HP:Fine Mana:Warm>They aren't here.
## Both of them had good eq. So me and drow went back to loot azg. ##
## Now after this Im getting flamed for calling for FOrin. ##
## I just wanted the DAMN KEY! ##
away approximately 1 hit from dying; then Prosit refused to spam Windswept,
so Implithura managed to spam away and ported some east of Fordable.