Azg and Labero dancing around at necro.
posted by Prosit
2000-11-01 02:04:37
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Me and Drow follow some orc tracks in necro.
Logged by *Prosit the Dwarf*

## Me and Drow wandering around arda, been tharbad. Khuzur noc and everywhere. ##
## when we find hungry tracks at windswept leading west. We tracked them into ##
## necro. We know that Orc is with Bn but thats all we know.		##
##When we come to Stondoor we meet these two					##
## We had no key and nothign and had no clue how many they where.       ##


* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
*Azg the Orc* is standing here.
*Labero the Black Númenórean* is resting here.
Exits: South West.

* C>hit *man*

* C *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.

* C *Labero the Black Númenórean*:Fine>close $door  / IF they many!

*Labero the Black Númenórean* lightly pierces your body and tickles it.

* C HP:Fine *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* unlocks the Oakendoor.

*Labero the Black Númenórean* opens the Oakendoor.

* C HP:Fine *Labero the Black Númenórean*:Fine>
Ok.
*Azg the Orc* opens the Oakendoor.
You smite *Labero the Black Númenórean*'s left foot very hard.

* C HP:Fine *Labero the Black Númenórean*:Fine>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* leaves << WEST <<.

* C HP:Fine>hit *man*

They aren't here.

* C HP:Fine>west

*Azg the Orc* leaves vv SOUTH vv.

* C HP:Fine>hit *man*

The Ledge of Theddin's Deep
A coach ticket lies on the ground.
*Labero the Black Númenórean* is standing here.
Exits: East West Down.

* C HP:Fine>east
* C HP:Fine *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.

* C HP:Fine *Labero the Black Númenórean*:Fine>
Drow begins some strange incantations...

* C HP:Fine>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* leaves >> EAST >>.

* C HP:Fine>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
*Labero the Black Númenórean* is standing here.
Exits: South West.
Drow begins some strange incantations...

* C HP:Fine>close $door
hit *man*

 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* leaves vv SOUTH vv.
Ok.

* C HP:Fine>They aren't here.

* C HP:Fine>
You hear a *click* in a lock. <- Tada, we are outside they inside and we no key.

* C HP:Fine>l
whe
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C HP:Fine>Players in your zone
--------------------
Drow                 - The Ledge Before the Door
Prosit               - The Ledge Before the Door

* C HP:Fine>west
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.

* C HP:Fine>tt *orc*
#   $target is now set to {*orc*}.
trt
You carefully examine the ground around you, looking for tracks...

Drow says 'heh'

You see some tracks of *an Orc* leading east
 (done less than 2 hours ago).

* C>west
The Ledge of Theddin's Deep
Exits: East South Down.

east
You see some tracks of *an Orc* leading east
 (done less than 3 hours ago).

* C>The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.

east
You see some tracks of *an Orc* leading east
 (done less than 2 hours ago).

* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* C>l s
The Oakendoor is closed.

* C>tra
l
You stop tracking your victim.

* C>whe
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C>l
Players in your zone
--------------------
Drow                 - The Ledge Before the Door
Prosit               - The Ledge Before the Door

* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C>stat
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit

- novoid

* C>tell forin necro nyckel?    (Asking if he got necro key)
Ok.

* C>stat
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- a light wound at the right foot.
- novoid

* C>tell forin labero inne med azg
Ok.

* C>whois azg
Azg the War Grinder is a level thirty-two Orkish Weaponsmaster.
Drow begins some strange incantations...

* C>whois labero
Labero the Mad is a Man.

                       For millions of years
                 mankind lived just like the animals.

                       Then something happened,
              which unleashed the power of our imagination
                       - we learned to talk.


* C>
Drow utters the word 'ghafz'

* C>
Drow begins some strange incantations...

* C>
Drow utters the word 'ghafz'

* C>dorr oakendoor
#   $door is now set to {oakendoor}.
cma
#   $name is now set to {Forin}.

Forin tells you 'jag har' (I have!)

* C>l
cha mood agg
Ok.

* C>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C>ap KOM (Come)
Ok.

* C>' forin kommer
Ok.

* C>' han har nyckel
Ok.

* C>stat
Drow nods solemnly.
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- a light wound at the right foot.
- novoid
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head>       a strange black helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a ring
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a water skin

* C>tell forin SPAMMA <- Really want him here fast so they dont walk out backway.
Ok.

* C>dorr oakendoor
#   $door is now set to {oakendoor}.
cma
eq
cha mood agg
Ok.

* C>
Drow begins some strange incantations...

* C>
Drow utters the words 'qfzahz yaae'
Drow magically creates a mushroom.
A magic mushroom suddenly appears.

* C>
Drow eats a magic mushroom.

* C>st
You are already standing.

* C>whe
Players in your zone
--------------------
Drow                 - The Ledge Before the Door
Prosit               - The Ledge Before the Door

* C>cma
cha mood agg
Ok.

* C>woh leg
Arglebargle, glop-glyf!?!

* C>
Saving Prosit.

* C>tell forin kommer du?
Ok.

* C>cma
cha mood agg
Ok.

* C>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head>       a strange black helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a ring
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a water skin

* C>whois labero
Labero the Mad is a Man.

                       For millions of years
                 mankind lived just like the animals.

                       Then something happened,
              which unleashed the power of our imagination
                       - we learned to talk.


* C>yel amen
Ok.

* C>yel nyckel
Ok.

* C>yel ge 
Ok.

* C>yel mig
Ok.

* C>who dsj
Ainur
-----
 [ M] Araw the Hunter 
 [ M] Smokey the White 
 [Ms] MaraJade the Quasi-Available, Semi-Aloof Immortal  (Idle)
 [Ms] Deor ! 
 [Ms] Yants . 
 [Mb] Mezmeree .com 
 [ M] Humala - Fountain of Divine Wisdom  (Idle)

7 players on.

* C>cma
cha mood agg
Ok.

* C>stat
eq
OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 438,265 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- noquit
- a light wound at the left foot.
- novoid

* C>
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head>       a strange black helmet (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a ring
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a water skin

* C>
Drow looks around slowly as if looking for something hidden in the room.

* C>
Drow says 'obvious no?'

* C>l
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C>tra
You carefully examine the ground around you, looking for tracks...

Drow says 'eller så drar dom backdoor direkt nu'

You see:
   - a track of an Elf coming from the west (done less than 2 hours ago).
   - a track of a Dwarf coming from the west (done less than 2 hours ago).
   - two tracks of an Elf leading west (done less than 2 hours ago).
   - two tracks of a Dwarf leading west (done less than 2 hours ago).
   - a track of *a Man* leading south (done less than 2 hours ago).
   - a track of *a Man* coming from the west (done less than 2 hours ago).
   - a track of *an Orc* leading south (done less than 2 hours ago).
   - a track of *a Man* leading west (done less than 2 hours ago).
   - a track of *a Man* coming from the south (done less than 2 hours ago).
   - a track of *an Orc* coming from the west (done less than 4 hours ago).
   - a track of *an Orc* leading west (done less than 4 hours ago).
   - a track of *an Orc* coming from the south (done less than 4 hours ago).

You hear a *click* in a lock.

The Oakendoor is opened from the other side.

*Labero the Black Númenórean* has arrived from the south.
*Azg the Orc* has arrived from the south.
You stop searching, you don't seem to find anything else.


// FIGHT //

* C>
*Labero the Black Númenórean* begins some strange incantations...

* C>

The Oakendoor closes quietly.

* C>close $door
* C>hit *man*

It's already closed!
Drow begins some strange incantations...

* C>* C *Labero the Black Númenórean*:Fine>
You strongly smite *Labero the Black Númenórean*'s body and tickle it.

* C *Labero the Black Númenórean*:Fine>
*Labero the Black Númenórean* begins some strange incantations...

* C *Labero the Black Númenórean*:Fine>
Drow utters the word 'yufzbarr'
row throws a fireball at *Labero the Black Númenórean*, completely enveloping
him in flames.

* C *Labero the Black Númenórean*:Fine>close $door
It's already closed!

* C *Labero the Black Númenórean*:Fine>hit *man*


*Labero the Black Númenórean* utters the word 'yufzbarr'
*Labero the Black Númenórean* throws a fireball at Drow, completely enveloping
her in flames.

// Fireballing fight //
    but where is azg?

* C *Labero the Black Númenórean*:Fine>
You're already fighting!
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* leaves << WEST <<.

* C>close $door
hit *man*

It's already closed!

* C>west
They aren't here.

* C>The Ledge of Theddin's Deep
A coach ticket lies on the ground.
*Labero the Black Númenórean* is standing here.
Exits: East West Down.

* C>hit *man*

* C *Labero the Black Númenórean*:Fine>
You approach *Labero the Black Númenórean*, trying to smite him.

* C *Labero the Black Númenórean*:Fine>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* panics, but can't stop fighting to flee.

* C *Labero the Black Númenórean*:Fine>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* panics, but can't stop fighting to flee.

* C *Labero the Black Númenórean*:Fine>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* tries to climb down, but he slips.

* C>hit *man*

They aren't here.

* C>east
hit *man*

The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is here, fighting *Azg the Orc*.
*Azg the Orc* is here, fighting Drow.
Exits: South West.

* C>They aren't here.

* C>hit *orc*
* C *Azg the Orc*:Fine Drow:Fine>
You smite *Azg the Orc*'s body extremely hard.
 Drow -- tries to E S C A P E -- 
Drow leaves << WEST <<.

* C *Azg the Orc*:Fine>close $door
open $door
It's already closed!

* C *Azg the Orc*:Fine>
Ok.

* C *Azg the Orc*:Fine>
*Azg the Orc* pounds your head extremely hard.

* C HP:Fine *Azg the Orc*:Fine>
You smite *Azg the Orc*'s head extremely hard.
Your victim is shocked by your hit!

* C HP:Fine *Azg the Orc*:Fine>bash
 *Azg the Orc* -- tries to E S C A P E -- 

 *Azg the Orc* -- tries to E S C A P E -- 
*Azg the Orc* panics, but can't stop fighting to flee.

 *Azg the Orc* -- tries to E S C A P E -- 
Your victim has disappeared!
*Azg the Orc* leaves << WEST <<.

* C HP:Fine>nar drow kom
You try to narrate, but your voice is swallowed by the thick air surrounding
you.

* C HP:Fine>west
hit *orc*
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Drow the Elf is standing here.
*Azg the Orc* is standing here.
Exits: East West Down.

* C HP:Fine>* C HP:Fine *Azg the Orc*:Fine>
You approach *Azg the Orc*, trying to smite him.

* C HP:Fine *Azg the Orc*:Fine>
Drow leaves >> EAST >>.
*Azg the Orc* pounds your right leg extremely hard.

* C HP:Fine *Azg the Orc*:Fine>
Drow has arrived from the east.

* C HP:Fine>
 *Azg the Orc* -- tries to E S C A P E -- 
*Azg the Orc* leaves << WEST <<.

bash
*Azg the Orc* has arrived from the west.

* C HP:Fine>*Azg the Orc* leaves >> EAST >>.
Bash what or whom?

* C HP:Fine>west
hit *orc*
The Ledge of Theddin's Deep
Exits: East South Down.

* C HP:Fine>east
They aren't here.

* C HP:Fine>hit *orc*
east
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.

* C HP:Fine>hit *orc*
They aren't here.

* C HP:Fine>The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.

* C HP:Fine>They aren't here.

* C HP:Fine>south
Research Chamber
*Azg the Orc* is standing here.
Exits: North.
The Necromancer begins some strange incantations...

// YEY! necromancer to //

* C HP:Fine>
Drow begins some strange incantations...

* C HP:Fine>hit *orc*
* C HP:Fine *Azg the Orc*:Fine>
You smite *Azg the Orc*'s body extremely hard.

close $door
* C HP:Fine *Azg the Orc*:Fine>
*Azg the Orc* pounds your right hand extremely hard.

* C HP:Fine *Azg the Orc*:Fine>
A Skeletal Warrior stabs your left arm and tickles it.

Drow utters the words 'qahijf gsfal'
Drow sprays *Azg the Orc* with painfully bright, concentrated rays of light.

* C HP:Fine *Azg the Orc*:Hurt>
Ok.
Drow begins some strange incantations...

* C HP:Fine *Azg the Orc*:Hurt>close $door
It's already closed!
A Skeletal Warrior barely slashes your left foot and tickles it.

* C HP:Fine *Azg the Orc*:Hurt>close $door

The Necromancer utters the word 'gaiqhjabral'
The Necromancer is surrounded by a white aura.

* C HP:Fine *Azg the Orc*:Hurt>It's already closed!

* C HP:Fine *Azg the Orc*:Hurt>close $door
close $door
It's already closed!
Drow utters the words 'qahijf gsfal'
Drow sprays *Azg the Orc* with painfully bright, concentrated rays of light.

* C HP:Fine *Azg the Orc*:Wounded>close $door
It's already closed!

* C HP:Fine *Azg the Orc*:Wounded>It's already closed!
The Necromancer pierces *Azg the Orc*'s body extremely hard.

* C HP:Fine *Azg the Orc*:Wounded>close $door
close $door
It's already closed!

* C HP:Fine *Azg the Orc*:Wounded>It's already closed!

* C HP:Fine *Azg the Orc*:Wounded>close $door
close $door
It's already closed!
A Skeletal Warrior strongly slashes your right leg and tickles it.
A Skeletal Warrior lightly stabs your head and tickles it.
 *Azg the Orc* -- tries to E S C A P E -- 

* C HP:Fine *Azg the Orc*:Wounded>close $door
It's already closed!
You smite *Azg the Orc*'s left leg extremely hard and shatter it.

* C HP:Fine *Azg the Orc*:Bad>It's already closed!
Drow utters the words 'qahijf gsfal'
The Necromancer pierces *Azg the Orc*'s right hand extremely hard and shatters
it.
*Azg the Orc* pounds your body extremely hard.
You feel a strong ache there!

* C HP:Hurt *Azg the Orc*:Awful>close $door

Drow begins some strange incantations...

* C HP:Hurt *Azg the Orc*:Awful>It's already clos
* C HP:Hurt *Azg the Orc*:Awful>It's already closed!

* C HP:Hurt *Azg the Orc*:Awful>
*Azg the Orc* opens the Oakendoor.

* C HP:Hurt *Azg the Orc*:Awful>
The Necromancer pierces *Azg the Orc*'s body extremely hard and shatters it.
*Azg the Orc* is mortally wounded and will die soon if not aided.

* C HP:Hurt *Azg the Orc*:Dying>
A Skeletal Warrior strongly stabs your body and tickles it.

* C HP:Hurt *Azg the Orc*:Dying>close $door

Drow begins some strange incantations...

* C HP:Hurt *Azg the Orc*:Dying>
Ok.
A Skeletal Warrior slashes your left foot hard and tickles it.

* C HP:Hurt *Azg the Orc*:Dying>
The Necromancer pierces *Azg the Orc*'s head extremely hard and shatters it.
Your blood freezes as you hear *Azg the Orc*'s death cry.
*Azg the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Azg the Orc*.

// NOOOOOOOOOo //

* C HP:Hurt a Skeletal Warrior:Healthy>The icy grasp of a shadow blocks your attempt!

* C HP:Hurt a Skeletal Warrior:Healthy>gl
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The Necromancer approaches Drow, trying to pierce her.

* C HP:Hurt a Skeletal Warrior:Healthy>open $door
flee
Ok.
A Skeletal Warrior lightly stabs your left leg and tickles it.

* C HP:Hurt a Skeletal Warrior:Healthy>PANIC!! <<-- KAN INTE FLY -- >>
A Skeletal Warrior slashes your right leg and tickles it.

* C HP:Hurt a Skeletal Warrior:Healthy>flee
You flee head over heels.
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Exits: South West.
*Labero the Black Númenórean* has arrived from the west.

* C HP:Hurt>hit *orc*
hit *man*

They aren't here.
*Labero the Black Númenórean* leaves vv SOUTH vv.

### Fighted some there but he gets out. ##
##  			ZZAAAAAAPpp								##

			At this time Labero is wounded/bad

*******

Drow ponders life, the universe, and everything.
Forin tells you 'stonedoor' <- THIS is kinda fun!

* C HP:Fine Mana:Cold>l
The Ledge Before the Door
A soft pouch, made from leather, has been left here.
The corpse of a living statue is lying here.
Drow the Elf is standing here.

* C HP:Fine Mana:Cold>west
west
The Ledge of Theddin's Deep
A coach ticket lies on the ground.
Exits: East West Down.

* C HP:Fine Mana:Cold>The Ledge of Theddin's Deep
Exits: East South Down.

* C HP:Fine Mana:Cold>south
The Ledge of Theddin's Deep
Exits: North South West Down.

* C HP:Fine Mana:Cold>south
south
The Ledge of Theddin's Deep
Exits: North East Down.

* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>west
#   $name is now set to {Forin}.

Forin tells you 'implithura oxo'

* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>End of the Ledge
Exits: West Down.

* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>down
You need to swim to go there.

* C HP:Fine Mana:Cold>
Drow says 'warm'

* C HP:Fine Mana:Cold>ap kommer
west
Ok.

* C HP:Fine Mana:Cold>north
The Ledge of Theddin's Deep
Exits: North East Down.

* C HP:Fine Mana:Cold>west
The Ledge of Theddin's Deep
Exits: North South West Down.

* C HP:Fine Mana:Cold>west
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
Before Athoin's Vault
Exits: North East.

* C HP:Fine Mana:Cold>south
east
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>south
The Hewn Passageway Bends
A sturdy pack horse is standing here.
Exits: South West.

* C HP:Fine Mana:Cold>Hewn Passageway
Exits: North South.

* C HP:Fine Mana:Cold>down
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>south
A Junction
Exits: North East South.

* C HP:Fine Mana:Cold>down
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>
Drow says 'ge mig mana så dör necro' / He dont know whats going on, so he want to loot the orc.
							I have no time to tell him. he just have to come.
* C HP:Fine Mana:Cold>south
down
Landing on the Long Stair
Exits: North Down.

* C HP:Fine Mana:Cold>down
The Long Passageway
Exits: South Up.

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>south
east
End of Orchabal's Fissure
Exits: North East.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
Exits: East West.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: East West.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: South West.

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>' stonedoor <- Im just to nice.
Ok.

* C HP:Fine Mana:Cold>south
east
Bridge across the Fissure
Exits: North East.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many,
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* C HP:Fine Mana:Cold>east
Orchabal's Fissure
Exits: East West.

* C HP:Fine Mana:Cold>east
east
Orchabal's Fissure
Exits: East West.

* C HP:Fine Mana:Cold>east
End of Orchabal's Fissure
Exits: South West.

* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>south
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>east
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.

* C HP:Fine Mana:Cold>east
Bend in the Long Tunnel
Exits: East South West.

* C HP:Fine Mana:Cold>east
A Narrow Crawlway
Exits: North West.

* C HP:Fine Mana:Cold>east
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>north
east
A Great, Dirty Cave
Bathmhûrz the ancient troll lunges at you with iron-nails.
A powerful young troll stares at you.
A powerful young troll stares at you.
Exits: South Up Down.

* C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>up
#   $door is now set to {The slab}.
The slab seems to be closed.
A young troll lightly hits your right arm and tickles it.

* C HP:Fine Mana:Cold a young troll:Healthy>
A young troll leaves \\ DOWN \\.

* C HP:Fine Mana:Cold a young troll:Healthy>open $door
Ok.

* C HP:Fine Mana:Cold a young troll:Healthy>flee
You flee head over heels.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South Down.

* C HP:Fine Mana:Cold>tell drow KOM
Ok.

* C HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Drow                 - A Great, Dirty Cave
Prosit               - A Break in the Great Hedge
Forin                - Hallway

* C HP:Fine Mana:Cold>l

Drow has arrived from below.

* C HP:Fine Mana:Cold>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Drow the Elf is standing here.

* C HP:Fine Mana:Cold>south
south
An Old Trail by a Fortress
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.

* C HP:Fine Mana:Cold>south
south
Before the Castle Gate
Exits: North East South West.

* C HP:Fine Mana:Cold>south
south
Old Castle Gate
Exits: North South.

* C HP:Fine Mana:Cold>Castle Yard
Exits: North East South Up.

* C HP:Fine Mana:Cold>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.

* C HP:Fine Mana:Cold>Entrance to the Castle Keep
Exits: North East South West.

* C HP:Fine Mana:Cold>east
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here trying to concentrate.
Exits: East South West.

* C HP:Fine Mana:Warm>l e
The stonedoor is closed.

* C HP:Fine Mana:Warm>l
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here trying to concentrate.
Drow the Elf is standing here.

* C HP:Fine Mana:Warm>stat

Forin utters the word 'bless'

* C HP:Fine Mana:Warm>OB: 146%, DB: 18%, PB: 18%, Armour: 67%. Wimpy: 200. Mood: aggressive.
Needed: 435,929 xp, 180 tp. Gold: 215. Alert: normal.
Affected by:
- a light wound at the body.
- noquit
- novoid

* C HP:Fine Mana:Warm>' vi går in?
Ok.

* C HP:Fine Mana:Warm>
Using his lockpicks, Forin tries to pick the stonedoor's lock...


* C HP:Fine Mana:Warm>dorr stonedoor
#   $door is now set to {stonedoor}.

Drow nods solemnly.

* C HP:Fine Mana:Warm>cma
cha mood agg
Ok.

* C HP:Fine Mana:Warm>l
Izpized narrates 'glad u got the message :)'
Hallway
The corpse of the chief thug is lying here.
The corpse of a thug is lying here.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Forin is standing here picking a lock.
Drow the Elf is standing here.

* C HP:Fine Mana:Warm>east
#   $door is now set to {The stonedoor}.
The stonedoor seems to be closed.
Drow says 'veest'

* C HP:Fine Mana:Warm>
Forin skillfully picks the lock of the stonedoor.

* C HP:Fine Mana:Warm>
Forin opens the stonedoor.

* C HP:Fine Mana:Warm>
Forin leaves >> EAST >>.

* C HP:Fine Mana:Warm>open $door
east
It's already open!

* C HP:Fine Mana:Warm>close $door
You suddenly notice a mean brigand.
*Implithura the Black Númenórean* has arrived from the east.
Stairs Leading Down
The corpse of *a Half-Elf* is lying here. <- Somone died there.
The corpse of a ruffian is lying here.
A large warhorse is standing here, clad in mail.
*Labero the Black Númenórean* is here, fighting Forin.
The shadow of *a Half-Elf* is floating here.
Forin is here, fighting *Labero the Black Númenórean*.
Exits: West Down.

* C HP:Fine Mana:Warm>
Ok.

* C HP:Fine Mana:Warm>hit *man*


Drow begins some strange incantations...

* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *Labero the Black Númenórean*:Bad Forin:Healthy>
You smite *Labero the Black Númenórean*'s body extremely hard and shatter it.

// AIGHT! //

close $door
* C HP:Fine Mana:Warm *Labero the Black Númenórean*:Bad Forin:Healthy>
 *Labero the Black Númenórean* -- tries to E S C A P E -- 
*Labero the Black Númenórean* leaves \\ DOWN \\.

* C HP:Fine Mana:Warm>close $door
It's already closed!

* C HP:Fine Mana:Warm>close $door
It's already closed!
Vegas narrates 'k, i'm gonna continue doing homework now'

* C HP:Fine Mana:Warm>down
It's already closed!
* C HP:Fine Mana:Warm>hit *man*

The Dungeon
The corpse of a prison guard is lying here.
*Labero the Black Númenórean* is standing here.
Exits: East Up.

* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm>
Forin cleaves *Labero the Black Númenórean*'s right hand extremely hard and
shatters it.
*Labero the Black Númenórean* is incapacitated and will slowly die, if not
aided.
Alas! 
You failed to reach him through the melee.
Drow begins some strange incantations...

* C HP:Fine Mana:Warm>
Drow begins some strange incantations...

* C HP:Fine Mana:Warm>hit *man*

* C HP:Fine Mana:Warm>
Alas! 
You failed to reach him through the melee.

* C HP:Fine Mana:Warm>
Drow begins some strange incantations...

hit *man*

* C HP:Fine Mana:Warm>
Drow utters the words 'diesilla barh'
A lightning bolt from Drow shatters *Labero the Black Númenórean*.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Labero the Black Númenórean*'s death cry.
*Labero the Black Númenórean* is dead! R.I.P.
A shadow slowly rises above the corpse of *Labero the Black Númenórean*.

* C HP:Fine Mana:Warm>
As Forin greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!

* C HP:Fine Mana:Warm>They aren't here.

## Both of them had good eq. So me and drow went back to loot azg. ##
## 		Now after this Im getting flamed for calling for FOrin. ##
## I just wanted the DAMN KEY! 						  ##
Top of Page Down to last comment


Forin2000-11-01 02:11:42
A few mins later Implithura trapped himself behind stonedoor again, but got
away approximately 1 hit from dying; then Prosit refused to spam Windswept,
so Implithura managed to spam away and ported some east of Fordable.
Prosit2000-11-01 02:17:08
I guess I did the right thing. Else I would be flamed by Tram that I tried to kill him to.. Since forin was there.
Mayavi2000-11-01 02:50:17

Nice killings!
Azg2000-11-01 02:58:04
My plan was to lure them inside necromancer room then flee and close/lock door on them. Unfortunately my door variable messed up giving a prompt instead of oakendoor, when i manually fixed it i spammed open/flee and got a lag spurt. After a few seconds I see me go incap, then commands go through. Interesting enough i had wimpy 300 and oakendoor was open the whole time. Not particularly exciting, just a mixture of my bad luck and all mobs targetting me.
Azg2000-11-01 02:59:22
Just looked again, door was closed, and my spam went in at awful, not incap.
Prosit2000-11-01 03:13:20
I was SPAMMING . close oakendoor. :)
someone2000-11-01 03:20:55
U fuckers mobripped poor Azg but oh well, since he doesnt mind .. :)
Unknown2000-11-01 03:21:26
He didnt mobdie. DUMBASS! with the new system
Shala2000-11-01 08:59:45
Now this is what a real dwarf looks like: 146ob without fur or leather.
Clap on kills...
Brawn2000-11-01 09:07:52
Depends on the sapphire. If it is 10db, then that OB is truely dwarven. If 10ob, then it is normal.
Daevia2000-11-01 09:34:52
With 18db I'm somehow thinking he doesn't have 10db ring...
Daevia II2000-11-01 09:38:52
Fairly normal ob: 100+20+20+10-3+2=149
give or take a few for off-warrior stuff
Glader2000-11-01 10:45:01
Dumb place to go afk, Labero?
Unknown2000-11-01 11:50:52
Wonder if you're that spammy rl too Prosit. Can't belive how anyone would ever
follow a newbie like you. And it's not very rare that you call backup, like
moste of nsl, is it?
Prosit2000-11-01 12:08:18
Is it rare that everyone that flames, does it like Unkown?

Why? Because they are afraid.
Tiá2000-11-01 12:10:31
* C HP:Fine Mana:Cold>up
# $door is now set to {The slab}.
The slab seems to be closed.
A young troll lightly hits your right arm and tickles it.

* C HP:Fine Mana:Cold a young troll:Healthy>
A young troll leaves / DOWN /.

* C HP:Fine Mana:Cold a young troll:Healthy>open $door
Ok.

Someone gonna bite into you for that one. Man, like someone
said before, if you wanna have triggers to set door variables,
at least don't show that in your logs or so! :)
[I don't agree that that's an 'illegal' trigger but some gods do
so..*shrug*]
Labero2000-11-01 12:14:32
Well I was HP:Bad when I heard the prison guard yelling about Selina killing
him. I scouted, fireballed Selina (warrior) once on bad, looted key and locked
her in. Then I checked where and saw Implithura so I made him follow me in there
and we killed Selina. Then the other 3 entered and I died in 3 hits.
AFK? No. Had just spammed cures for all mana, was on 100 hp when they enterred.
2 hits later -> incap. Yes, armour died on first smite.

And my "flame" wasn't really a flame, I just find it pathetetic that two
good-linked, PK whities call for help vs Orc + BN. Any decent whitie warrior
can handle 2 BNs solo. 2on2 is easily won by whities. 3on2? *snicker* Weak.
Tindomerel2000-11-01 12:40:39

Didnt he just say he called because of necro key?
grunge2000-11-01 12:56:46
i just think its crazy to enter necro room while he is still alive....
if you don't have key, after spending mana on one dead orc, if necro decided to
lock, would be 2 dead pukes....
Labero2000-11-01 13:06:48
Yes, he just said that. But when I "flamed" (I just said I think it's low to
call for backup in a situation like that) him yesterday, this log did not
exist. *peer tindo*
Hannibal2000-11-01 13:09:14
tia u ass, that aint illegal..
Unknown2000-11-01 15:36:28
This is WAR kill darkies 30 on 1 if you have too.
Korf2000-11-02 01:54:06
that variable is not illegal
Tiá2000-11-02 04:20:04
I never SAID that was illegal, i said SOME GOD DO
are you guys daft?
people have gotten demoted for that shit, i wouldnt say it otherwise
geez :)
Azg2000-11-02 22:42:59
Tia, you're wrong. ppl have gotten demoted for the action or trigger that automatically opens doors, setting a door name to a variable and then doing 'open @door' or whatever isn't illegal.
Jocke2000-11-07 12:11:06
Pretty interesting log to read though. No fear for trap so nice work from pukes.
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