* HP:Wounded Mana:Cold Move:Tired>
*a noble Elf* has arrived from the east riding a horse.
* HP:Wounded Mana:Cold Move:Tired>
s
s
Light Forest
A bear is here, covered with coarse black fur.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Tired>
Light Forest near a Stream
Exits: North East South West.
It starts to rain.
* HP:Wounded Mana:Cold Move:Tired>
* HP:Wounded Mana:Cold Move:Tired>
s
You need to swim to go there.
* HP:Wounded Mana:Cold Move:Tired>
e
Outskirts of the Forest
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Tired>
e
Light Forest
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
e
Watery Forest
A tall plant grows here, with grey-green leaves and grey flowers.
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
s
You need to swim to go there.
The tree-snake tries to hit you, but your parry is successful.
* HP:Wounded Mana:Cold Move:Slow the tree-snake:Healthy>
e
f
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold Move:Slow the tree-snake:Healthy>
You flee head over heels.
Light Forest
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
e
Watery Forest
A tall plant grows here, with grey-green leaves and grey flowers.
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
e
Rising Forest
A dense carpet of blue flowers dip their heads in the breeze.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
e
Outskirts of the Forest
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>
e
It takes some energy to make your way into these high plains.
High Plains
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Weak>
e
High Plains
Exits: East South West.
* HP:Wounded Mana:Cold Move:Weak>
s
High Plains
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Weak>
r
You sit down and rest your tired bones.
* HP:Wounded Mana:Cold Move:Weak>
sc
21/74 hit, 21/93 mana, and 12/112 moves.
* HP:Wounded Mana:Cold Move:Weak>
stat
OB: 20%, DB: -26%, PB: 39%, Armour: 4%. Wimpy: 20. Mood: wimpy.
Needed: 10,204 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression
- panic
- novoid
- a light wound at the body.
- noquit
- a deep wound at the left arm.
* HP:Wounded Mana:Cold Move:Weak>
sc
22/74 hit, 22/93 mana, and 13/112 moves.
* HP:Wounded Mana:Cold Move:Weak>
s
*a noble Elf* has arrived from the north riding a horse.
* HP:Wounded Mana:Cold Move:Weak>
tat
OB: 20%, DB: -26%, PB: 39%, Armour: 4%. Wimpy: 20. Mood: wimpy.
Needed: 10,204 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression
- panic
- novoid
- a light wound at the body.
- noquit
- a deep wound at the left arm.
* HP:Wounded Mana:Cold Move:Weak>
*a noble Elf* begins some strange incantations...
* HP:Wounded Mana:Cold Move:Weak>
w
aNah...
You feel too relaxed to do that..
* HP:Wounded Mana:Cold Move:Weak>
w
f
You stop resting, and stand up.
*a noble Elf* utters the words 'burning hands'
*a noble Elf* burns you.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
o HP:Awful Mana:Cold Move:Weak>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.
Arglebargle, glop-glyf!?!
* HP:Awful Mana:Cold Move:Weak>
f
Nah...
You feel too relaxed to do that..
why should he autotrack?