Labero and Neo duke it out in Tharbad.
* W C HP:Fine Mana:Burning>e
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* W C HP:Fine Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 1 hour ago).
- a track of *a Dwarf* coming from the north (done less than 1 hour ago).
- a track of a Man leading west (done less than 1 hour ago).
- a track of a Man coming from the north (done less than 1 hour ago).
- a track of a Man leading north (done less than 1 hour ago).
- a track of a Man coming from the east (done less than 1 hour ago).
- a track of a woman leading west (done less than 1 hour ago).
- a track of *a Dwarf* leading north (done less than 2 hours ago).
- a track of a warhorse leading north (done less than 2 hours ago).
- a track of *a Dwarf* coming from the south (done less than 3 hours ago).
- a track of a Citizen Mercenary leading south (done less than 3 hours ago).
- a track of a woman leading east (done less than 3 hours ago).
- a track of a woman leading south (done less than 4 hours ago).
- a track of *a Dwarf* leading south (done less than 5 hours ago).
# Snip, cut some tracking in Tharbad.
Main Street
Exits: North South.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* W C HP:Fine>
Main Street
Exits: East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W C HP:Fine>
Shadows' Street
An Assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an Assassin.
Exits: North East West.
Aha, you have found your victim!
* W C HP:Fine>
You start to concentrate...
An Assassin says 'I'll rip you to pieces, scum!'
*a Dwarf* sends an Assassin sprawling with a powerful bash.
*a Dwarf* cleaves an Assassin's left arm extremely hard and shatters it.
Ok.
You feel yourself exposed.
The lightning bolt hits *a Dwarf* with full impact.
* W C HP:Fine Mana:Burning>
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves west.
* W C HP:Fine Mana:Burning>
Nobody here by that name.
* W C HP:Fine Mana:Burning>
Shadows' Street
*a Dwarf* is standing here.
Exits: East South.
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You strongly pierce *a Dwarf*'s body and tickle it.
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
*a Dwarf* cleaves your left foot hard.
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You flee head over heels.
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
* W C HP:Fine Mana:Burning>
Shadows' Street
*a Dwarf* is standing here.
Exits: East South.
* W C HP:Fine Mana:Burning>
*a Dwarf* leaves east.
* W C HP:Fine Mana:Burning>
*a Dwarf* has arrived from the east.
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
* W C HP:Fine Mana:Burning>Nobody here by that name.
* W C HP:Fine Mana:Burning>
Shadows' Street
*a Dwarf* is standing here.
Exits: East South.
* W C HP:Fine Mana:Burning>
You cannot attack and flee at the same time.
* W C HP:Fine Mana:Burning>
*a Dwarf* leaves east.
* W C HP:Fine Mana:Burning>
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: North East West.
* W C HP:Fine Mana:Burning>Shadows' Street
Exits: East South.
* W C HP:Fine Mana:Burning>
Nobody here by that name.
* W C HP:Fine Mana:Burning>
Shadows' Street
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: North East West.
* W C HP:Fine Mana:Burning>
You start to concentrate...
*a Dwarf* cleaves your head hard.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You barely pierce *a Dwarf*'s left leg and tickle it.
* W C HP:Fine Mana:Burning *a Dwarf*:Fine>
You quickly recall your stored spell...
*a Dwarf* coughs loudly.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
You flee head over heels.
A Small Yard
Exits: East South.
* W C HP:Fine Mana:Hot>
Blackfoot narrates 'any orcs on to help me with grand and his 600 hps'
* W C HP:Fine Mana:Hot>o brick
Ok.
*a Dwarf* has arrived from the south.
* W C HP:Fine Mana:Hot>
*a Dwarf* cleaves your right arm and tickles it.
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east.
* W C HP:Fine Mana:Hot>
The Weapon Shop
A Weaponsmith stands here.
A Guard is here looking for someone to abuse.
*a Dwarf* is standing here.
Exits: West.
* W C HP:Fine Mana:Hot>cd <--- close door
Ok.
* W C HP:Fine Mana:Hot>
You start to concentrate...
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
You barely pierce *a Dwarf*'s body and tickle it.
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
A Weaponsmith screams 'Neo and Labero stop fighting!'
A Weaponsmith tries to stop the fight, but fails...
* W C HP:Fine Mana:Hot *a Dwarf*:Hurt>
You quickly recall your stored spell...
*a Dwarf* opens the door.
cd <--- close door
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
Ok.
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
You start to concentrate...
cd <- close door
*a Dwarf* strongly cleaves your left hand.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>It's already closed!
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* opens the door.
A guard screams 'Neo and Labero stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>cd <--- well you know what it is
Ok.
* W C HP:Fine Mana:Hot *a Dwarf*:Wounded>
You start to concentrate...
cd
Ok.
The lightning bolt hits *a Dwarf* with full impact.
A Weaponsmith screams 'Neo and Labero stop fighting!'
A Weaponsmith tries to stop the fight, but fails...
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Bad>It's already closed!
* W C HP:Fine Mana:Hot *a Dwarf*:Bad>
You start to concentrate...
Deor is keeping an eye on you. <--- curious shaper!
cd
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Bad>
*a Dwarf* sends you sprawling with a powerful bash. <--- finally a good move
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Hot *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot *a Dwarf*:Bad>
*a Dwarf* strongly cleaves your right leg.
* W C HP:Hurt Mana:Hot *a Dwarf*:Bad>
A guard screams 'Neo and Labero stop fighting!'
A guard tries to stop the fight, but fails...
* W C HP:Hurt Mana:Hot *a Dwarf*:Bad>
*a Dwarf* opens the door.
* W C HP:Hurt Mana:Hot>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
* W C HP:Hurt Mana:Hot>
Your head stops stinging.
* W C HP:Hurt Mana:Hot>
Ok.
* W C HP:Hurt Mana:Hot>The door seems to be closed.
* W C HP:Hurt Mana:Hot>od
Ok.
* W C HP:Hurt Mana:Hot>w
A Small Yard
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A Guard is here looking for someone to abuse.
Exits: East South West.
* W C HP:Hurt Mana:Hot>w
Thieves Guild
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A citizen-mercenary is here, waiting for a job.
Exits: East.
* W C HP:Hurt Mana:Hot>
Blackfoot narrates 'grand the afk-at caved-in orc slayer.'
* W C HP:Hurt Mana:Hot>e
A Small Yard
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A Guard is here looking for someone to abuse.
Exits: East South West.
* W C HP:Hurt Mana:Hot>s
Shadows' Street
Exits: North East West.
* W C HP:Hurt Mana:Hot>trd
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* W C HP:Hurt Mana:Hot>
Main Street
Exits: East South West.
You stop tracking your victim.
* W C HP:Hurt Mana:Hot>
Main Street
Exits: North West.
* W C HP:Hurt Mana:Hot>
Main Street
A domesticated pony, beast of burden to many, stands here.
Exits: North East South.
* W C HP:Hurt Mana:Hot>
On the Bridge
The corpse of a bandit is lying here.
Exits: North South.
* W C HP:Hurt Mana:Hot>Main Street
Exits: North South.
* W C HP:Hurt Mana:Hot>Main Street
Exits: North South West.
* W C HP:Hurt Mana:Hot>
Main Street
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East South.
* W C HP:Hurt Mana:Hot>
Main Street
Exits: North South West.
* W C HP:Hurt Mana:Hot>
Snake Alley
A citizen-mercenary is here, waiting for a job.
Exits: East South West.
* W C HP:Hurt Mana:Hot>Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East.
* W C HP:Hurt Mana:Hot>
Snake Alley
Exits: East South West.
* W C HP:Hurt Mana:Hot>
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.
* W C HP:Hurt Mana:Hot>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a Dwarf* is standing here.
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves west.
* W C HP:Hurt Mana:Hot>
The door seems to be closed.
* W C HP:Hurt Mana:Hot>
*a Dwarf* opens the door.
* W C HP:Hurt Mana:Hot>
*a Dwarf* leaves south.
* W C HP:Hurt Mana:Hot>cd
Ok.
* W C HP:Hurt Mana:Hot>od
Ok.
* W C HP:Hurt Mana:Hot>s
The Entrance
*a Dwarf* is standing here.
Exits: North South Up.
* W C HP:Hurt Mana:Hot>
*a Dwarf* leaves up.
* W C HP:Hurt Mana:Hot>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
* W C HP:Hurt Mana:Hot>
You start to concentrate...
* W C HP:Hurt Mana:Hot>The Entrance
Exits: North South Up.
* W C HP:Hurt Mana:Hot>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.
* W C HP:Hurt Mana:Hot>
Nobody here by that name.
* W C HP:Hurt Mana:Hot>
The Entrance
*a Dwarf* is standing here.
Exits: North South Up.
* W C HP:Hurt Mana:Hot>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves up.
* W C HP:Hurt Mana:Hot>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
* W C HP:Hurt Mana:Hot>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves down.
* W C HP:Hurt Mana:Hot>
The Entrance
*a Dwarf* is standing here.
Exits: North South Up.
*a Dwarf* leaves up.
* W C HP:Hurt Mana:Hot>
Nobody here by that name.
* W C HP:Hurt Mana:Hot>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
* W C HP:Hurt Mana:Hot>
You start to concentrate...
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad>
A mercenary-guard cleaves your left leg.
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad>
The shady innkeeper pierces your right arm extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad>
PANIC!
You can't quit the fight!
* W C HP:Hurt Mana:Warm *a Dwarf*:Bad>
You flee head over heels.
The Entrance
Exits: North South Up.
* W C HP:Hurt Mana:Warm>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* W C HP:Hurt Mana:Warm>shiv
Brrrrrrrrr.
* W C HP:Hurt Mana:Warm>stat
OB: 48%, DB: 65%, PB: 51%, Armour: 51%. Wimpy: 80. Mood: wimpy.
Needed: 53,809 xp, 0 tp. Gold: 254. Alert: normal.
Affected by:
- a deep wound at the right arm.
- panic
- noquit
- shield
- armour
- novoid
* W C HP:Hurt Mana:Warm>'jesus
Ok.
* W C HP:Hurt Mana:Warm>score
80/169 hit, 52/131 mana, and 76/105 moves.
* W C HP:Hurt Mana:Warm>l
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
* W C HP:Hurt Mana:Warm>
The Entrance
A Guard is here looking for someone to abuse.
Exits: North South Up.
* W C HP:Hurt Mana:Warm>sc
You bleed from open wounds.
* W C HP:Hurt Mana:Warm>78/169 hit, 53/131 mana, and 76/105 moves.
* W C HP:Hurt Mana:Warm>ccs
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Warm>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: South Down.
*a Dwarf* begins some strange incantations...
* W C HP:Hurt Mana:Warm>
You start to concentrate...
* W C HP:Hurt Mana:Cold *a Dwarf*:Awful>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
You barely pierce *a Dwarf*'s right leg and tickle it.
* W C HP:Hurt Mana:Cold *a Dwarf*:Awful>
You feel less protected.
*a Dwarf* cleaves your left leg hard.
<---- spam flee
* W C HP:Hurt Mana:Cold *a Dwarf*:Awful>
A mercenary-guard cleaves your body hard.
* W C HP:Hurt Mana:Cold *a Dwarf*:Awful>
You flee head over heels.
The Entrance
A Guard is here looking for someone to abuse.
Exits: North South Up.
* W C HP:Hurt Mana:Cold>
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* W C HP:Hurt Mana:Cold>
You flee head over heels.
The Mail Office
A hooded brass lantern has been left here.
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
* W C HP:Hurt Mana:Cold>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* W C HP:Hurt Mana:Cold>
The Entrance
Exits: North South Up.
* W C HP:Hurt Mana:Cold>sc
84/169 hit, 23/131 mana, and 72/105 moves.
* W C HP:Hurt Mana:Cold>l
The Entrance
* W C HP:Hurt Mana:Cold>'fakk
Ok.
* W C HP:Hurt Mana:Cold>l
The Entrance
* W C HP:Hurt Mana:Cold>
Tharbad's Reception
A guardsman's shirt is lying on the ground.
A pair of guardsman's pants lies here.
A pair of rigid leather boots are on the ground.
A ring, with a runic inscription. It looks very old.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*a Dwarf* is standing here trying to concentrate.
Exits: South Down.
* W C HP:Hurt Mana:Cold>
You start to concentrate...
* W C HP:Hurt Mana:Icy *a Dwarf*:Awful>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* is incapacitated and will slowly die, if not aided.
You pierce *a Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
YOU GAIN A LEVEL!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* W C HP:Hurt Mana:Icy>
A mercenary-guard tries to cleave you, but your parry is successful.
* W C HP:Hurt Mana:Icy a mercenary-guard:Healthy>
The shady innkeeper pierces your head extremely hard and shatters it.
That really HURT!
* W C HP:Wounded Mana:Icy a mercenary-guard:Healthy>
#
# And I'm out. It was Neo (lv26 Dwarf Warrior).
# He got shadow so I didn't bother risking mobdeath for metal set and MDA.
#