Siriala and Galarin meet Nushenak at Barbaras' castle.
* Mana:Burning>
Bresh narrates 'nushenak heading necro'
* Mana:Burning>u
On the Castle Walls
A raider is here, looking for plunder.
A ruffian is sneaking around here, looking for some mischief to do.
A trained horse (Mine) is standing here.
Exits: Up Down.
* Mana:Burning>sgtt
[cast n 'shocking g' raider]
You cannot attack and flee at the same time.
* Mana:Burning>u
In the Tower
A stocky mountain mule is here, waiting to serve.
Exits: Down.
* Mana:Burning>d
On the Castle Walls
A raider is here, looking for plunder.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: Up Down.
* Mana:Burning>sgtt
[cast n 'shocking g' raider]
You start to concentrate...
A ruffian tries to pierce you, but your parry is successful.
Galarin narrates 'who making raiders yell?'
A raider stabs your right hand and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Burning a ruffian:Healthy>flee
You flee head over heels.
Castle Yard
The corpse of a raider is lying here.
Exits: North East South Up.
* HP:Fine Mana:Burning>
A raider yells 'Raiders to the rescue!'
* HP:Fine Mana:Burning>na I am
Ok.
* HP:Fine Mana:Burning>u
On the Castle Walls
A raider is here, looking for plunder.
A ruffian is sneaking around here, looking for some mischief to do.
A trained horse (Mine) is standing here.
Exits: Up Down.
* HP:Fine Mana:Burning>sgtt
[cast n 'shocking g' raider]
You start to concentrate...
sgtt
[cast n 'shocking g' raider]
* HP:Fine Mana:Burning a raider:Wounded>
Ok.
You grasp at a raider, shocking him.
A raider yells 'Raiders ho!'
A raider says 'I'll rip you to pieces, scum!'
* HP:Fine Mana:Burning a raider:Wounded>
You start to concentrate...
A ruffian pierces your left leg and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Burning a raider:Wounded>
A raider yells 'Raiders to the rescue!'
* HP:Fine Mana:Burning a raider:Wounded>flee
You flee head over heels.
Castle Yard
The corpse of a raider is lying here.
Exits: North East South Up.
* HP:Fine Mana:Burning>
Galarin narrates 'what nushie on?'
* HP:Fine Mana:Burning>
*a grim Man* has arrived from the north riding a pack horse.
* HP:Fine Mana:Burning>u
On the Castle Walls
A raider is here, looking for plunder.
A ruffian is sneaking around here, looking for some mischief to do.
A trained horse (Mine) is standing here.
Exits: Up Down.
* HP:Fine Mana:Burning>u
In the Tower
A stocky mountain mule is here, waiting to serve.
Exits: Down.
* HP:Fine Mana:Burning>d
d
On the Castle Walls
A raider is here, looking for plunder.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: Up Down.
* HP:Fine Mana:Burning>n
Castle Yard
The corpse of a raider is lying here.
*a grim Man* is here, riding a pack horse.
Exits: North East South Up.
/* Hello there! */
* HP:Fine Mana:Burning>ride
Old Castle Gate
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Exits: North South.
* HP:Fine Mana:Burning>A trained horse (Mine) stops following you.
You pick up a trained horse (Mine)'s reins, and start riding him.
* R HP:Fine Mana:Burning>na pack
Ok.
*a grim Man* has arrived from the south riding a pack horse.
* R HP:Fine Mana:Burning Move:Tired>
*a grim Man* begins some strange incantations...
/* Low mps, I should not fight */
* R HP:Fine Mana:Burning Move:Tired>n
Before the Castle Gate
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>n
An Old Trail by a Fortress
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>
Whity narrates 'pack i ld say then'
* R HP:Fine Mana:Burning Move:Tired>ttm
TARGET: *man*
* R HP:Fine Mana:Burning Move:Tired>
*a grim Man* has arrived from the south riding a pack horse.
* R HP:Fine Mana:Burning Move:Tired>n
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Galarin the Elf is here searching for tracks, riding a warhorse.
Exits: North East South Down.
*a grim Man* has arrived from the south riding a pack horse.
* R HP:Fine Mana:Burning Move:Tired>s
*a grim Man* begins some strange incantations...
* R HP:Fine Mana:Burning Move:Tired>s
An Old Trail by a Fortress
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>Before the Castle Gate
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>
Bresh narrates 'pack s part brush'
* R HP:Fine Mana:Burning Move:Tired>n
n
An Old Trail by a Fortress
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>Galarin has arrived from the north riding a
warhorse.
sgtt
[cast n 'shocking g' *man*]
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Exits: North East South Down.
* R HP:Fine Mana:Burning Move:Tired>Nobody here by that name.
* R HP:Fine Mana:Burning Move:Tired>n
Galarin has arrived from the south riding a warhorse.
Plains
Exits: North East South West.
* R HP:Fine Mana:Burning Move:Tired>
Galarin has arrived from the south riding a warhorse.
* R HP:Fine Mana:Burning Move:Tired>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Exits: North East South Down.
* R HP:Fine Mana:Burning Move:Tired>score
119/129 hit, 108/131 mana, and 44/111 moves.
* R HP:Fine Mana:Burning Move:Tired>
Galarin has arrived from the north riding a warhorse.
* R HP:Fine Mana:Burning Move:Tired>
Galarin carefully examines the ground around him, looking for tracks...
* R HP:Fine Mana:Burning Move:Tired>t galarin low mps
Ok.
* R HP:Fine Mana:Burning Move:Tired>gr me
Group disbanded.
* R HP:Fine Mana:Burning Move:Tired>say bob pls
[emote says 'bob pls']
Ok.
* R HP:Fine Mana:Burning Move:Tired>
*a grim Man* has arrived from the north riding a pack horse.
* R HP:Fine Mana:Burning Move:Tired>
*a grim Man* leaves south riding a pack horse.
* R HP:Fine Mana:Burning Move:Tired>sgtt
[cast n 'shocking g' *man*]
Nobody here by that name.
* R HP:Fine Mana:Burning Move:Tired>
Galarin narrates 'ahha he came by '
* R HP:Fine Mana:Burning Move:Tired>whoi galarin
Galarin the Elven Fighter is a level twenty-two Noldorin Fighter.
Is playing from *.org.
* R HP:Fine Mana:Burning Move:Tired>say ack you warrior
[emote says 'ack you warrior']
Ok.
* R HP:Fine Mana:Burning>
A trained horse (Mine) is now a group member.
You are now a member of Galarin's group.
* R HP:Fine Mana:Burning>gr galarin
Galarin is a group leader!
* R HP:Fine Mana:Burning>
Galarin stops using a rough staff.
Galarin skillfully draws a great warsword.
* R HP:Fine Mana:Burning>sco
122/129 hit, 114/131 mana, and 51/111 moves.
* R HP:Fine Mana:Burning>gr
Your group consists of:
Galarin (Head of group)
Siriala
A trained horse (Mine)
A warhorse
* R HP:Fine Mana:Burning>score
122/129 hit, 115/131 mana, and 52/111 moves.
Galarin begins some strange incantations...
* R HP:Fine Mana:Burning>smi
You smile happily.
* R HP:Fine Mana:Burning>
Galarin utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
/* Bobbing warriors rock :) */
* R HP:Fine Mana:Burning>score
123/129 hit, 117/131 mana, and 111/111 moves.
* R HP:Fine Mana:Burning>
Galarin leaves south riding a warhorse.
* R HP:Fine Mana:Burning>trph
track pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Fine Mana:Burning>s
An Old Trail by a Fortress
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Fine Mana:Burning>s
Before the Castle Gate
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Fine Mana:Burning>
A raider yells 'Raiders to the rescue!'
* R HP:Fine Mana:Burning>s
Old Castle Gate
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Exits: North South.
Aha, you have found your victim!
* R HP:Fine Mana:Burning>
Your blood freezes as you hear a death cry.
* R HP:Fine Mana:Burning>s
Castle Yard
The corpse of a raider is lying here.
The corpse of a raider is lying here.
A ruffian is sneaking around here, looking for some mischief to do.
Galarin the Elf is here, riding a warhorse.
Exits: North East South Up.
* R HP:Fine Mana:Burning>
*a grim Man* has arrived from the south riding a pack horse.
* R HP:Fine Mana:Burning>
*a grim Man* begins some strange incantations...
* R HP:Fine Mana:Burning>
Galarin narrates 'he inside castle'
* R HP:Fine Mana:Burning>sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
* R HP:Fine Mana:Burning>sgtt
[cast n 'shocking g' *man*]
Nobody here by that name.
* R HP:Fine Mana:Burning>
Galarin approaches a ruffian, trying to smite him.
A ruffian says 'It was your last mistake Galarin! I will remember you!'
* R HP:Fine Mana:Burning>n
Old Castle Gate
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Exits: North South.
* R HP:Fine Mana:Burning>ktt
[kill *man*]
They aren't here.
* R HP:Fine Mana:Burning>n
ktt
[kill *man*]
Before the Castle Gate
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
* R HP:Fine Mana:Burning>* R HP:Fine Mana:Burning *a grim Man*:Healthy>
*a grim Man* swiftly dodges your attempt to pierce him.
* R HP:Fine Mana:Burning *a grim Man*:Healthy>sgtt
[cast n 'shocking g' *man*]
sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
sgtt
[cast n 'shocking g' *man*]
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west riding a pack horse.
* R HP:Fine Mana:Burning>Nobody here by that name.
* R HP:Fine Mana:Burning>Nobody here by that name.
* R HP:Fine Mana:Burning>w
Plains
*a grim Man* is here, riding a pack horse.
Exits: North East.
* R HP:Fine Mana:Burning>ktt
[kill *man*]
* R HP:Fine Mana:Burning *a grim Man*:Healthy>
You try to pierce *a grim Man*, but he parries successfully.
* R HP:Fine Mana:Burning *a grim Man*:Healthy>sgtt
[cast n 'shocking g' *man*]
Hochimin narrates 'who what castle?'
sgtt
[cast n 'shocking g' *man*]
* R HP:Fine Mana:Burning *a grim Man*:Healthy>
You start to concentrate...
*a grim Man* panics, and attempts to flee.
*a grim Man* begins some strange incantations...
Ok.
You grasp at *a grim Man*, shocking him.
* R HP:Fine Mana:Burning *a grim Man*:Fine>*a grim Man* begins some strange inc
antations...
You start to concentrate...
sgtt
[cast n 'shocking g' *man*]
sgtt
[cast n 'shocking g' *man*]
*a grim Man* utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* hits you, causing some pain.
Aye!
You cannot concentrate any more...
/* Bastard! */
* R HP:Fine Mana:Burning *a grim Man*:Fine>
You start to concentrate...
Galarin narrates 'and out :)'
*a grim Man* begins some strange incantations...
Galarin has arrived from the east riding a warhorse.
*a grim Man* utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* hits you, causing some pain.
Aye!
You cannot concentrate any more...
* R HP:Fine Mana:Burning *a grim Man*:Fine>
You start to concentrate...
*a grim Man* begins some strange incantations...
sgtt
[cast n 'shocking g' *man*]
sgtt
[cast n 'shocking g' *man*]
Galarin smites *a grim Man*'s left arm extremely hard.
Ok.
You grasp at *a grim Man*, shocking him.
* R HP:Fine Mana:Burning *a grim Man*:Fine>
You start to concentrate...
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves east riding a pack horse.
Nobody here by that name.
* R HP:Fine Mana:Burning>e
ktt
[kill *man*]
Before the Castle Gate
Exits: North East South West.
* R HP:Fine Mana:Burning>They aren't here.
* R HP:Fine Mana:Burning>
Galarin has arrived from the west riding a warhorse.
* R HP:Fine Mana:Burning>e
Plains
Exits: North East West.
* R HP:Fine Mana:Burning>w
Before the Castle Gate
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
* R HP:Fine Mana:Burning>trph
track pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Fine Mana:Burning>
*a grim Man* has arrived from the east riding a pack horse.
* R HP:Fine Mana:Burning>e
*a grim Man* begins some strange incantations...
* R HP:Fine Mana:Burning>Plains
Exits: North East West.
*a grim Man* has arrived from the west riding a pack horse.
*a grim Man* begins some strange incantations...
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Fine Mana:Burning>ktt
[kill *man*]
* R HP:Fine Mana:Burning *a grim Man*:Fine>
You try to pierce *a grim Man*, but he parries successfully.
* R HP:Fine Mana:Burning *a grim Man*:Fine>sgtt
[cast n 'shocking g' *man*]
sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
*a grim Man* utters the words 'diesilla barh'
Spell Down: armour
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
Aye!
You cannot concentrate any more...
That really HURT!
/* Ow! That's why lowbies should not pk! */
* R HP:Hurt Mana:Burning *a grim Man*:Fine>
You start to concentrate...
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
* R HP:Hurt Mana:Burning>n
The Hedge-Trail
A giant rat patters against you, squeaking maliciously.
A grey hare stands alert, looking and listening for predators.
Exits: East South West.
sgtt
[cast n 'shocking g' *man*]
Aye!
You cannot concentrate any more...
You stop tracking your victim.
A giant rat tries to hit you, but your parry is successful.
* R HP:Hurt Mana:Burning a giant rat:Healthy>Nobody here by that name.
* R HP:Hurt Mana:Burning a giant rat:Healthy>
You strongly pierce a giant rat's right hindleg.
* R HP:Hurt Mana:Burning a giant rat:Fine>flee
You flee head over heels.
Plains
Galarin the Elf is here, riding a warhorse.
Exits: North East West.
* R HP:Hurt Mana:Burning>
Galarin leaves west riding a warhorse.
* R HP:Hurt Mana:Burning>arm
[cast 'armour']
You start to concentrate...
A blue transparent wall slowly appears around you.
* R HP:Hurt Mana:Hot>w
Before the Castle Gate
Exits: North East South West.
* R HP:Hurt Mana:Hot>trph
track pack
You carefully examine the ground around you, looking for tracks...
Galarin tells you 'come in '
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
Plains
Exits: North East West.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
*a grim Man* has arrived from the east riding a pack horse.
* R HP:Hurt Mana:Hot>
*a grim Man* leaves west riding a pack horse.
* R HP:Hurt Mana:Hot>ktt
[kill *man*]
They aren't here.
* R HP:Hurt Mana:Hot>
*a grim Man* has arrived from the west riding a pack horse.
* R HP:Hurt Mana:Hot>w
Before the Castle Gate
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
*a grim Man* has arrived from the east riding a pack horse.
*a grim Man* begins some strange incantations...
sgtt
[cast n 'shocking g' *man*]
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
You start to concentrate...
sgtt
[cast n 'shocking g' *man*]
Galarin smites *a grim Man*'s head extremely hard and shatters it.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
* R HP:Hurt Mana:Hot>Nobody here by that name.
* R HP:Hurt Mana:Hot>n
Galarin leaves north riding a warhorse.
An Old Trail by a Fortress
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
sgtt
[cast n 'shocking g' *man*]
Morthe narrates 'is possible to bash with staff?'
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>Nobody here by that name.
* R HP:Hurt Mana:Hot>trph
track pack
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
Galarin begins some strange incantations...
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>n
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Exits: North East South Down.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>n
Plains
Exits: North East South West.
*a grim Man* yells 'damn that hurts'
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
Plains
Exits: North East South West.
Galarin narrates 'nushie is hurt'
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>s
Plains
Exits: North East West.
Galarin yells 'blink'
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Exits: North East South Down.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>s
An Old Trail by a Fortress
Ness the Elf is standing here.
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
A giant rat patters against you, squeaking maliciously.
A grey hare stands alert, looking and listening for predators.
Perim the Hobbit is standing here.
*a grim Man* is here, riding a pack horse.
Exits: East South West.
Aha, you have found your victim!
* R HP:Hurt Mana:Hot>
Galarin has arrived from the west riding a warhorse.
Perim tries to sneak behind *a grim Man*...
* R HP:Hurt Mana:Hot>sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
Your victim has disappeared!
*a grim Man* leaves east riding a pack horse.
Perim leaves east.
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
*a grim Man* is here, riding a pack horse.
Exits: South West.
You suddenly notice Perim.
* R HP:Hurt Mana:Hot>ktt
[kill *man*]
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* swiftly dodges your attempt to pierce him.
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
Galarin has arrived from the west riding a warhorse.
sgtt
[cast n 'shocking g' *man*]
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a pack horse.
* R HP:Hurt Mana:Hot>Nobody here by that name.
* R HP:Hurt Mana:Hot>
Galarin leaves south riding a warhorse.
* R HP:Hurt Mana:Hot>s
ktt
[kill *man*]
The Hedge-Trail
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
* R HP:Hurt Mana:Hot>They aren't here.
* R HP:Hurt Mana:Hot>
Galarin carefully examines the ground around him, looking for tracks...
* R HP:Hurt Mana:Hot>trph
track pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
Galarin leaves west riding a warhorse.
* R HP:Hurt Mana:Hot>w
Plains
Galarin the Elf is here, riding a warhorse.
Exits: North East West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
Before the Castle Gate
Exits: North East South West.
Galarin has arrived from the east riding a warhorse.
*a grim Man* has arrived from the south riding a pack horse.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
*a grim Man* leaves west riding a pack horse.
* R HP:Hurt Mana:Hot>sgtt
[cast n 'shocking g' *man*]
Nobody here by that name.
* R HP:Hurt Mana:Hot>w
Plains
Exits: North East.
sgtt
[cast n 'shocking g' *man*]
Galarin has arrived from the east riding a warhorse.
n
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>Nobody here by that name.
* R HP:Hurt Mana:Hot>The Hedge-Trail
Exits: North East South West.
Galarin has arrived from the south riding a warhorse.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>n
The Hedge-Trail
*a grim Man* is here, riding a pack horse.
Exits: South West.
Aha, you have found your victim!
* R HP:Hurt Mana:Hot>sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
*a grim Man* begins some strange incantations...
Galarin has arrived from the south riding a warhorse.
sgtt
[cast n 'shocking g' *man*]
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
Ok.
You grasp at *a grim Man*, shocking him.
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* begins some strange incantations...
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
Galarin smites *a grim Man*'s head extremely hard and shatters it.
*a grim Man* begins some strange incantations...
* R HP:Hurt Mana:Hot *a grim Man*:Wounded>
*a grim Man* utters the words 'waouq wuggurz'
A magic missile sent by *a grim Man* hits you, causing some pain.
* R HP:Hurt Mana:Hot *a grim Man*:Wounded>sgtt
[cast n 'shocking g' *man*]
You start to concentrate...
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west riding a pack horse.
* R HP:Hurt Mana:Hot>Nobody here by that name.
* R HP:Hurt Mana:Hot>w
The Hedge-Trail
A lone hawk soars high above you.
Ness the Elf is standing here.
Exits: East South West.
* R HP:Hurt Mana:Hot>ktt
[kill *man*]
They aren't here.
* R HP:Hurt Mana:Hot>
Galarin has arrived from the east riding a warhorse.
* R HP:Hurt Mana:Hot>w
The Hedge-trail
Exits: East South West.
* R HP:Hurt Mana:Hot>ktt
[kill *man*]
They aren't here.
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
Ness the Elf is standing here.
Galarin the Elf is here, riding a warhorse.
Exits: East South West.
* R HP:Hurt Mana:Hot>trph
track pack
You carefully examine the ground around you, looking for tracks...
Galarin carefully examines the ground around him, looking for tracks...
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
The Hedge-trail
Exits: East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
Galarin has arrived from the east riding a warhorse.
* R HP:Hurt Mana:Hot>s
Sparse Plains
Exits: North East South.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>
Galarin has arrived from the north riding a warhorse.
* R HP:Hurt Mana:Hot>e
Plains
A lone hawk soars high above you.
Exits: North East West.
Galarin has arrived from the west riding a warhorse.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
Exits: North East South West.
You feel bolder.
Galarin has arrived from the west riding a warhorse.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
An Old Trail by a Fortress
Exits: North East South West.
*a grim Man* yells '4 to 1'
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
A grey hare stands alert, looking and listening for predators.
A giant rat patters against you, squeaking maliciously.
Exits: East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
The Hedge-Trail
Exits: South West.
s
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>The Hedge-Trail
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
Plains
Exits: North East West.
Hochimin narrates 'did everyone just lose link or just me?'
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
Before the Castle Gate
Exits: North East South West.
*a grim Man* has arrived from the west riding a pack horse.
sgtt
[cast n 'shocking g' *man*]
*a grim Man* leaves east riding a pack horse.
*a grim Man* has arrived from the east riding a pack horse.
*a grim Man* begins some strange incantations...
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
You start to concentrate...
You suddenly notice Whity.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
Aye!
You cannot concentrate any more...
That really HURT!
*a grim Man* lightly slashes your right leg.
* R HP:Wounded Mana:Hot *a grim Man*:Hurt>No way!
You are fighting for your lif
e!
* R HP:Wounded Mana:Hot *a grim Man*:Hurt>ktt
[kill *man*]
You're already fighting!
* R HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a pack horse.
* R HP:Wounded Mana:Hot>sg
[cast n 'shocking g' ]
Who should the spell be cast upon?
* R HP:Wounded Mana:Hot>sg
[cast n 'shocking g' ]
Who should the spell be cast upon?
* R HP:Wounded Mana:Hot>n
An Old Trail by a Fortress
Exits: North East South West.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Wounded Mana:Hot>score
55/129 hit, 88/131 mana, and 81/111 moves.
* R HP:Wounded Mana:Hot>stat
OB: 34%, DB: 21%, PB: 51%, Armour: 26%. Wimpy: 55. Mood: wimpy.
Needed: 53,989 xp, 0 tp. Lauren: 14. Alert: normal.
Grasp: n Fball: n Blind: n Door: cloakroom Target: *man*
Affected by:
- armour
- novoid
- noquit
/* I'm surprised my armour is still up! */
* R HP:Wounded Mana:Hot>ccl
[cast 'cure light' ]
You start to concentrate...
Terrance narrates 'just you'
Your scratches and bruises disappear.
* R HP:Hurt Mana:Hot>
Vinas narrates 'what does a ruby do ?'
* R HP:Hurt Mana:Hot>
Galarin has arrived from the south riding a warhorse.
* R HP:Hurt Mana:Hot>yel me level 13 :)
Ok.
A lones-hare has arrived from the east.
* R HP:Hurt Mana:Hot>ccl
[cast 'cure light' ]
You start to concentrate...
Galarin leaves north riding a warhorse.
Your scratches and bruises disappear.
* R HP:Hurt Mana:Hot>trph
track pack
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
*a grim Man* yells 'heh'
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>n
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Galarin the Elf is here, riding a warhorse.
Exits: North East South Down.
Galarin leaves north riding a warhorse.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>n
Plains
A grey hare stands alert, looking and listening for predators.
Galarin the Elf is here, riding a warhorse.
Exits: North East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>e
Plains
Exits: North East South West.
Galarin has arrived from the west riding a warhorse.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>s
Plains
Exits: North East West.
Galarin has arrived from the north riding a warhorse.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R HP:Hurt Mana:Hot>w
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
Exits: North East South Down.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
*a grim Man* has arrived from the north riding a pack horse.
* R HP:Hurt Mana:Hot>
*a grim Man* leaves south riding a pack horse.
* R HP:Hurt Mana:Hot>sgtt
[cast n 'shocking g' *man*]
Nobody here by that name.
* R HP:Hurt Mana:Hot>s
ktt
[kill *man*]
An Old Trail by a Fortress
A grey hare stands alert, looking and listening for predators.
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
Aha, you have found your victim!
* R HP:Hurt Mana:Hot>* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
You try to pierce *a grim Man*, but he parries successfully.
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* slashes your body hard.
sg
[cast n 'shocking g' ]
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>sg
[cast n 'shocking g' ]
You start to concentrate...
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
Who should the spell be cast upon?
A prison guard yells 'HELP! Whity is trying to kill me in The Dungeon!'
* R HP:Hurt Mana:Hot>sg
[cast n 'shocking g' ]
Who should the spell be cast upon?
Saving Siriala.
* R HP:Hurt Mana:Hot>n
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
A long, wooden staff lies here.
*a grim Man* is here, riding a pack horse.
Exits: North East South Down.
* R HP:Hurt Mana:Hot>ktt
[kill *man*]
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* swiftly dodges your attempt to pierce him.
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>sgtt
[cast n 'shocking g' *man*]
sgtt
[cast n 'shocking g' *man*]
*a grim Man* begins some strange incantations...
* R HP:Hurt Mana:Hot *a grim Man*:Hurt>
You start to concentrate...
*a grim Man* utters the word 'yufzbarr'
Spell Down: armour
*a grim Man*'s fireball completely envelops you, causing infernal pain.
Aye!
You cannot concentrate any more...
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* R HP:Awful Mana:Hot *a grim Man*:Hurt>
You start to concentrate...
*a grim Man* begins some strange incantations...
/* OW OW OW! */
You flee head over heels.
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* R HP:Awful Mana:Hot>flee
You flee head over heels.
Old East Road
Exits: North East South West.
* R HP:Awful Mana:Hot>n
Plains
A raider is here, looking for plunder.
Exits: North East South West.
* R HP:Awful Mana:Hot>n
Plains
A fallow deer is grazing peacefully here.
Exits: East South West.
* R HP:Awful Mana:Hot>w
w
Plains
Exits: East South West.
* R HP:Awful Mana:Hot>Plains
Exits: North East South West.
* R HP:Awful Mana:Hot>na me out awful :(
Ok.