Quite long... maybe not all that fun for it's size, you be the judge! I promise
*Pandion the man* 001107
[We were sitting in rd when ....]
Zaber tells you 'spamma necro, dom e inne, jag har nycklarna'
[Translation:spam necro they in, i have keys]
[was some trolls at bree, obviously they went necro (word was 3 trolls...levels]
[unknown...)]
*>
Zaber tells you 'eller?'
Zaber tells you 'så tar vi dom du jag nowyr å bresh'
[translation: we take them, you me nowyr and bresh]
*>tel zaber e säkert en fälla
Ok.
[T: probably a trap]
*>
Zaber tells you 'nedå'
[T: nah!]
*>'trolls obviously in necro
Benny narrates 'I spammed in a huge circle to get away, let them towards bree
then I ran to halamor's ghost'
*>
Ok.
*>'lets run
Ok.
*>
Bresh has lost his link.
mmbop, we get prosit instead, and run there...]
[SNIP! closing on necro]
* R>west
The Hedge-Trail
Exits: South West.
* R>The Hedge-Trail
Exits: East South West.
* R>west
whe
An Old Trail by a Fortress
Exits: North East South West.
* R>Players in your zone
--------------------
Gelion - Plains
Zaber - A Break in the Great Hedge
Shigalanka - A Break in the Great Hedge
Perim - A Break in the Great Hedge
Pandion - An Old Trail by a Fortress
Nowyr - An Old Trail by a Fortress
Prosit - An Old Trail by a Fortress
Terrance - Plains
Kerdórf - A Break in the Great Hedge
[WHAT THE FUCK!]
* R>south
* R>Before the Castle Gate
Exits: North East South West.
* R>
Prosit says 'vill inte dö med min nya shining i en jobbig fälla'
* R>
Nowyr says 'nobreak'
* R>tel zaber kom all s så går vi in själva
[T: come all s, we go in alone]
Ok.
* R>south
south
Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.
* R>south
Benny narrates '*a cunning hobbit* panics and attempts to flee! :D'
Castle Yard
Exits: North East South Up.
* R>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.
* R>south
Oops!
You cannot go there riding!
* R>dism
You stop riding a pony.
*>
Zaber has arrived from the north riding a warhorse.
*>
Nowyr stops resting, and clambers on his feet.
*>
Nowyr dismounts from a pony, and stops riding him.
*>
Zaber dismounts from a warhorse, and stops riding him.
*>
Trunks narrates 'hehe'
*>group zaber
Zaber starts following you.
Zaber is now a group member.
*>south
Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.
*>
Nowyr says 'vi e många'
*>west
Corridor
A dirty ruffian draped in rags advances towards you.
Exits: East South.
You suddenly notice a ruffian.
*>
Zaber removes a metal key from his keyring.
*>south
south
Corridor
Exits: North South.
*>End of Corridor
Exits: North East.
*>
Zaber removes a small key carved from ebony from his keyring.
*>east
Banquetting Hall
Exits: East South West.
*>
Perim narrates 'ppl coming necro?'
[Heh]
*>
Zaber gives you a small key carved from ebony.
*>op stonedoor
Ok.
Zaber gives you a metal key.
*>south
Mahyr narrates '*a wussy hobbit* even'
*>The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North.
*>d
Alas, you cannot go that way...
*>
A bandit bodyguard tries to pierce you, but your parry is successful.
* a bandit bodyguard:Healthy>
You strongly slash a bandit bodyguard's body.
* a bandit bodyguard:Fine>op throne
Ok.
* a bandit bodyguard:Fine>'d
'd
'd
Ok.
A bandit bodyguard tries to pierce you, but your parry is successful.
* a bandit bodyguard:Fine>Zaber leaves down.
Ok.
* a bandit bodyguard:Fine>flee
Ok.
* a bandit bodyguard:Fine>Prosit leaves down.
You flee head over heels.
Banquetting Hall
Exits: East South West.
*>south
d
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.
*>A Secret Chamber
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
Exits: Up.
*>op picture
Brillobur narrates 'yeah my *troll* color red trigger went all freaky'
*>
Ok.
*>north
north
End of the Long Tunnel
Exits: North South.
*>Long Tunnel
Exits: North South.
*>north
Bend in the Long Tunnel
Exits: East South West.
*>
Zaber says 'gav dig nycklarna'
*>t
track
You carefully examine the ground around you, looking for tracks...
Nowyr says 'protect me all'
You see:
- a track of *a Troll* leading west (done less than 4 hours ago).
- a track of *a Troll* leading west (done less than 4 hours ago).
- a track of *a Troll* coming from the east (done less than 4 hours ago).
- a track of *a Troll* coming from the east (done less than 4 hours ago).
- a track of *a Troll* leading east (done less than 5 hours ago).
- a track of *a Troll* leading east (done less than 5 hours ago).
- a track of *a Troll* leading west (done less than 4 hours ago).
- a track of *a Troll* coming from the east (done less than 4 hours ago).
- a track of *a Troll* leading west (done less than 4 hours ago).
- a track of *a Troll* coming from the east (done less than 4 hours ago).
- a track of *a Troll* leading east (done less than 5 hours ago).
- a track of a Man coming from the south (done less than 1 hour ago).
- a track of a Dwarf coming from the south (done less than 1 hour ago).
- a track of a Half-Elf coming from the south (done less than 1 hour ago).
- a track of a Man coming from the south (done less than 1 hour ago).
Nowyr says 'so I can blind'
You stop searching, you don't seem to find anything else.
*>
Zaber says 'natt snart solmath så suger'
*>
WARNING: inactivity timeout in 5 seconds.
*>433/433 hit, 73/73 mana, and 108/149 moves.
*>
Prosit says 'vad e exiten east där inne?'
*>unlock oakendoor;open oakendoor
I see no oakendoor here.
*>I see no oakendoor here.
*>close oakendoor;lock oakendoor
[Testing bindings]
I see no oakendoor here.
*>I see no oakendoor here.
Zaber says 'board'
*>*>west
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
*>north
Prosit says 'ajuste'
End of Orchabal's Fissure
Exits: South West.
*>west
west
Orchabal's Fissure
Exits: East West.
*>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
Nowyr says 'jag blockar där inne?'
*>west
Orchabal's Fissure
Exits: East West.
*>west
Bridge across the Fissure
Exits: North East.
*>west
west
Alas, you cannot go that way...
*>north
Alas, you cannot go that way...
*>Orchabal's Fissure
Exits: South West.
*>north
Alas, you cannot go that way...
*>west
west
Orchabal's Fissure
Exits: East West.
*>west
Orchabal's Fissure
Exits: East South West.
*>Orchabal's Fissure
Exits: East West.
*>west
End of Orchabal's Fissure
Exits: North East.
*>west
Alas, you cannot go that way...
*>north
The Long Passageway
Exits: South Up.
*>u
Landing on the Long Stair
Exits: North Down.
*>north
north
A Junction
Exits: North East South.
*>Hewn Passageway
Exits: North South.
*>eq
You are using:
<wielded> an engraved broadsword (brand new)
<worn as shield> a bejewelled shield (ragged)
<worn on head> a great helm (brand new)
<worn on body> a shining breastplate (brand new)
<worn about body> a fine grey cloak (used)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a shining pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> an icy ring
<worn on finger> a sapphire ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a fragrant-smelling bag
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a gem-inlaid knife (rusted)
<worn on belt> a stone
<worn on belt> a sable pouch
*>north
The Hewn Passageway Bends
Exits: South West.
*>west
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
The water is frozen solid.
*>north
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
*>east
east
The Vault of Athoin
Exits: East West.
*>east
The Ledge of Theddin's Deep
Exits: North South West Down.
The ground is frozen solid.
*>
Alas, you cannot go that way...
*>north
The Ledge of Theddin's Deep
Exits: East South Down.
*>east
The Ledge of Theddin's Deep
Exits: East West Down.
*>l
The Ledge of Theddin's Deep
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
*>whe
Players in your zone
--------------------
Zaber - The Ledge of Theddin's Deep
Pandion - The Ledge of Theddin's Deep
Nowyr - The Ledge of Theddin's Deep
Prosit - The Ledge of Theddin's Deep
*>east
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
*>t
track
You carefully examine the ground around you, looking for tracks...
You see:
- two tracks of *a Troll* leading south (done less than 4 hours ago).
- a track of *a Troll* coming from the south (done less than 4 hours ago).
- a track of *a Troll* leading south (done less than 4 hours ago).
- a track of *a Troll* coming from the south (done less than 4 hours ago).
- two tracks of *a Troll* coming from the west (done less than 4 hours ago).
- a track of *a Troll* leading west (done less than 4 hours ago).
- a track of *a Troll* coming from the west (done less than 4 hours ago).
- a track of *a Troll* leading south (done less than 3 hours ago).
- a track of *a Troll* coming from the south (done less than 4 hours ago).
- a track of *a Troll* leading south (done less than 4 hours ago).
- a track of *a Troll* coming from the south (done less than 4 hours ago).
- a track of *a Troll* coming from the west (done less than 4 hours ago).
- a track of *a Troll* coming from the west (done less than 4 hours ago).
Prosit begins some strange incantations...
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a Dwarf coming from the west (done less than 1 hour ago).
- a track of a Half-Elf coming from the west (done less than 1 hour ago).
- a track of a Man coming from the west (done less than 1 hour ago).
Nowyr says 'blindar ni spamclosar'
'jaha ska vi gå in då?
Nowyr says 'o bashar'
You stop searching, you don't seem to find anything else.
*>
Ok.
*>
Prosit utters the word 'bless'
*>'sanca mig eller?
Ok.
*>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
*>
Nowyr says 'ja'
*>
Nowyr begins some strange incantations...
*>
Zaber says 'sanca'
*>
Zaber nods solemnly.
*>
Nowyr utters the word 'gaiqhjabral'
You start glowing.
*>
Nowyr says 'använd pbs'
*>l
Nowyr says 'på mig'
The Ledge Before the Door
The corpse of a living statue is lying here.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
*>'ok
Ok.
*>use pale nowyr
You attempt to direct a pale blue stone's powers towards Nowyr.
You feel bolder.
Prosit draws upon the power of a pale blue stone.
'ok vi går
Nowyr glows briefly as healing energy flows into him.
*>
Ok.
*>
Prosit nods solemnly.
*>unlock oakendoor;open oakendoor
south
*click*
*>
Ok.
*>close oakendoor;lock oakendoor
Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North.
*>
Ok.
*>*click*
*>*>op board
It seems to be locked.
*>'hora
Ok.
*>
Nowyr says 'e?'
*>'dom har låst sig bakom board
Ok.
*>'hehe
Ok.
*>l n
The Oakendoor is closed.
*>close oakendoor;lock oakendoor
It's already closed!
Zaber says 'du har nyckeln'
*>It's already locked!
*>l
*>Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
*>
Nowyr says 'har vi inte nyckeln?'
*>
Nowyr says 'aha'
*>'blocka oakendoor
Ok.
*>
You hear a knock on the other side of the Oakendoor.
*>'så tar vi
Ok.
*>
Nowyr begins some strange incantations...
*>'blocka
Ok.
*>
Nowyr utters the words 'braqt eaaf'
[obviously oakendoor is noblock now...]
*>
Nowyr says 'kan inte'
*>
Zaber says 'noblock?'
*>unlock board;open board
*click*
*>east
Ok.
*>kill *troll*
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Grul the Cave Troll* is sleeping here.
*a Troll* is standing here.
*a Troll* is resting here.
*Konde the Hill Troll* is resting here.
Exits: West Down.
[Nonames are LOTTA and GHNOMB, both level 25.]
[Grul and konde are legends ofcourse :)]
[Basically, we're a tad bit fucked here...]
*>* *Grul the Cave Troll*:Fine>
You slash *Grul the Cave Troll*'s left leg extremely hard.
Your victim is shocked by your hit!
* *Grul the Cave Troll*:Fine>bash
Zaber pounds *Grul the Cave Troll*'s left foot extremely hard.
* *Grul the Cave Troll*:Fine>*a Troll* stops resting, and clambers on her feet.
Nowyr begins some strange incantations...
*a Troll* joins *Grul the Cave Troll*'s fight.
*a Troll* hits your right leg very hard and tickles it.
Nowyr utters the word 'noselacri'
*Grul the Cave Troll* closes the board.
*Grul the Cave Troll* locks the board.
*a Troll* smites your right foot very hard and tickles it.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
*Grul the Cave Troll* unlocks the board.
*Grul the Cave Troll* opens the board.
Zaber pounds *Grul the Cave Troll*'s right foot extremely hard.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Your bash at *Grul the Cave Troll* sends him sprawling.
[No want to tank no more eh?]
* HP:Fine *Grul the Cave Troll*:Hurt>
Nowyr utters the word 'noselacri'
You slash *Grul the Cave Troll*'s body hard and tickle it.
* HP:Fine *Grul the Cave Troll*:Hurt>
Prosit smites *Grul the Cave Troll*'s left leg extremely hard.
* HP:Fine *Grul the Cave Troll*:Hurt>l
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Grul the Cave Troll* is here, fighting YOU.
*a Troll* is here, fighting YOU.
*a Troll* is here, fighting YOU.
*Konde the Hill Troll* is resting here.
Zaber the Half-Elf is here, fighting *Grul the Cave Troll*.
Prosit the Dwarf is here, fighting *Grul the Cave Troll*.
Nowyr is standing here.
* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* has BASHED you.
* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* hits your left leg hard and tickles it.
* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* seems to have recovered his senses.
* HP:Fine *a Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.
* HP:Fine *a Troll*:Hurt>
*a Troll* smites your right arm very hard and tickles it.
* HP:Fine *a Troll*:Hurt>
Your head stops stinging.
* HP:Fine *a Troll*:Hurt>
Zaber sends *Konde the Hill Troll* sprawling with a powerful bash.
* HP:Fine *a Troll*:Hurt>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>
Zaber pounds *a Troll*'s body extremely hard.
* HP:Fine>
*a Troll* sends Prosit sprawling with a powerful bash.
* HP:Fine>
*Konde the Hill Troll* seems to have recovered his senses.
*a Troll* hits Prosit's head extremely hard.
* HP:Fine>clo boarD;lock boar
Ok.
[Wish i had more key bindings before going in :) stoopid me huh]
* HP:Fine>I see no boar here.
* HP:Fine>
*a Troll* panics, and attempts to flee.
* HP:Fine>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.
* HP:Fine>
You hear a *click* in a lock.
* HP:Fine>
You hear a *click* in a lock.
* HP:Fine>
The board is opened from the other side.
* HP:Fine>
*a Troll* panics, and attempts to flee.
* HP:Fine>
Nowyr closes the board.
Zaber sends *a Troll* sprawling with a powerful bash.
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>clo board;lock board
It's already closed!
* HP:Fine>*click*
* HP:Fine>
You hear a *click* in a lock.
Zaber pounds *a Troll*'s body extremely hard.
* HP:Fine>kill *troll*
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
Alas!
You failed to reach her through the melee.
clo board;lock board
* HP:Fine>
Prosit seems to have recovered his senses.
* HP:Fine>clo board;lock board
The board is opened from the other side.
Nowyr closes the board.
clo board;lock board
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
The board is opened from the other side.
* HP:Fine>clo board;lock board
Nowyr closes the board.
It's already closed!
The board is opened from the other side.
* HP:Fine>
You have to close it first, I'm afraid.
*Konde the Hill TROLL* leaves -WEST-.
Nowyr closes the board.
* HP:Fine>clo board;lock board
The board is opened from the other side.
Ok.
* HP:Fine>clo board;lock board
clo board;lock board
The board is opened from the other side.
You have to close it first, I'm afraid.
* HP:Fine>
Ok.
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>clo board;lock board
clo board;lock board
*click*
* HP:Fine>clo board;lock board
It's already closed!
* HP:Fine>clo board;lock board
It's already locked!
* HP:Fine>It's already closed!
* HP:Fine>
You hear a *click* in a lock.
*click*
* HP:Fine>west
It's already closed!
* HP:Fine>It's already locked!
You hear a *click* in a lock.
* HP:Fine>It's already closed!
The board is opened from the other side.
* HP:Fine>
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* seems to have recovered her senses.
Prosit smites *a Troll*'s body extremely hard.
* HP:Fine>The board is opened from the other side.
*a Troll* panics, and attempts to flee.
Ok.
*a Troll* hits Prosit's right hand extremely hard.
* HP:Fine>*click*
*a Troll* panics, and attempts to flee.
You hear a *click* in a lock.
* HP:Fine>*a Troll* panics, and attempts to flee.
It's already closed!
The board is opened from the other side.
* HP:Fine>kill *troll*
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* panics, and attempts to flee.
* HP:Fine>*a Troll* panics, and attempts to flee.
It's already closed!
The board is opened from the other side.
* HP:Fine>
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* panics, and attempts to flee.
* HP:Fine>It's already closed!
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>kill *troll*
*click*
*a Troll* panics, and attempts to flee.
* HP:Fine>
Alas, you cannot go that way...
* HP:Fine>* HP:Fine>
You hear a *click* in a lock.
The board is opened from the other side.
Alas!
You failed to reach her through the melee.
* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
Nowyr closes the board.
kill *troll*
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
* HP:Fine>The board is opened from the other side.
They aren't here.
* HP:Fine>Nowyr closes the board.
They aren't here.
* HP:Fine>ounlock board;open board
west
Prosit says 'hehe'
Arglebargle, glop-glyf!?!
* HP:Fine>Nowyr says 'igen'
Ok.
* HP:Fine>Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.
* HP:Fine>
Zaber says 'ta lotta'
* HP:Fine>north
The Ledge Before the Door
The corpse of a living statue is lying here.
Siriala the Half-Elf is here, fighting *a Troll*.
*Grul the Cave Troll* is here, fighting Siriala.
*a Troll* is here, fighting Siriala.
*Konde the Hill Troll* is standing here.
*a Troll* is standing here.
Exits: South West.
*a Troll* hits Siriala's right arm extremely hard and shatters it.
[Siriala was the one who knocked on door, level 13...hehe]
* HP:Fine>
Siriala pierces *a Troll*'s left arm and tickles it.
* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Wounded>
Nowyr begins some strange incantations...
You try to slash *Grul the Cave Troll*, but he parries successfully.
* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Wounded>
*Grul the Cave Troll* closes the Oakendoor.
*Grul the Cave Troll* hits Siriala's body very hard and shatters it.
* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Bad>
*Grul the Cave Troll* locks the Oakendoor.
* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Bad>
*a Troll* smites Siriala's right arm extremely hard and shatters it.
Your blood freezes as you hear Siriala's death cry.
Siriala is dead! R.I.P.
* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* approaches Zaber, trying to hit him.
Prosit gets a pile of coins from the corpse of *a Half-Elf*.
* HP:Fine *Grul the Cave Troll*:Hurt>Prosit smites *a Troll*'s left arm extremely hard.
You can't find a coins in the corpse.
Zaber pounds *a Troll*'s body extremely hard.
* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.
* HP:Fine>bash
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
Bash what or whom?
Nowyr begins some strange incantations...
* HP:Fine>
*Grul the Cave Troll* gets a ring from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a spiked collar from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain shirt from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a silk cap from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain pair of pants from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a black pair of padded boots from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a thin pair of leather gloves from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a pair of cotton sleeves from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a gilted rounded shield from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a forest green cloak from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a leather backpack from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a double edged eket from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain leather belt from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a large skin from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a stone from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a lantern from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a hunting knife from the corpse of *a Half-Elf*.
* HP:Fine>kill *troll*
*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.
* HP:Fine>* HP:Fine *Konde the Hill Troll*:Fine>
You slash *Konde the Hill Troll*'s left foot extremely hard and tickle it.
* HP:Fine *Konde the Hill Troll*:Fine>kill *troll*
Zaber approaches *Konde the Hill Troll*, trying to pound him.
* HP:Fine *Konde the Hill Troll*:Fine>
You're already fighting!
* HP:Fine *Konde the Hill Troll*:Fine>bash
Zaber pounds *Konde the Hill Troll*'s body extremely hard and tickles it.
Nowyr begins some strange incantations...
* HP:Fine *Konde the Hill Troll*:Fine>
*Konde the Hill Troll* has BASHED you.
* HP:Fine *Konde the Hill Troll*:Fine>
*Konde the Hill Troll* says 'i was afk :('
* HP:Fine *Konde the Hill Troll*:Fine>
Zaber sends *Konde the Hill Troll* sprawling with a powerful bash.
Zaber pounds *Konde the Hill Troll*'s right foot extremely hard.
* HP:Fine *Konde the Hill Troll*:Fine>
Your head stops stinging.
* HP:Fine *Konde the Hill Troll*:Fine>
You hear some apparently very close noise coming from the west.
* HP:Fine *Konde the Hill Troll*:Fine>
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
* HP:Fine *Konde the Hill Troll*:Fine>unlock oakendoor;open oakendoor
*Grul the Cave Troll* unlocks the Oakendoor.
* HP:Fine *Konde the Hill Troll*:Fine>*Grul the Cave Troll* opens the Oakendoor.
It isn't even closed!
* HP:Fine *Konde the Hill Troll*:Fine>It's already open!
Zaber pounds *Konde the Hill Troll*'s head extremely hard.
* HP:Fine *Konde the Hill Troll*:Fine>
*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.
You slash *Konde the Hill Troll*'s right arm very hard and tickle it.
* HP:Fine *Konde the Hill Troll*:Fine>bash
Bash someone already bashed? Aren't we funny?
* HP:Fine *Konde the Hill Troll*:Fine>
You slash *Konde the Hill Troll*'s left foot very hard and tickle it.
* HP:Fine *Konde the Hill Troll*:Fine>
Zaber pounds *Konde the Hill Troll*'s right arm extremely hard.
* HP:Fine *Konde the Hill Troll*:Hurt>
*Konde the Hill Troll* seems to have recovered his senses.
* HP:Fine *Konde the Hill Troll*:Hurt>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -WEST-.
* HP:Fine>south
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
kill *troll*
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.
* HP:Fine>They aren't here.
* HP:Fine>north
The Ledge Before the Door
The corpse of *a Half-Elf* is lying here.
The corpse of a living statue is lying here.
Exits: South West.
* HP:Fine>west
The Ledge of Theddin's Deep
*Konde the Hill Troll* is standing here.
Exits: East West Down.
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -EAST-.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>
*Konde the Hill Troll* has arrived from the east.
Prosit smites *Konde the Hill Troll*'s body extremely hard.
Zaber approaches *Konde the Hill Troll*, trying to pound him.
Nowyr begins some strange incantations...
* HP:Fine>kill *troll*
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -WEST-.
They aren't here.
* HP:Fine>0
cha mood agg
Ok.
* HP:Fine>west
The Ledge of Theddin's Deep
Exits: East South Down.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>south
The Ledge of Theddin's Deep
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*Konde the Hill Troll* is standing here.
Exits: North South West Down.
*Konde the Hill TROLL* leaves -WEST-.
* HP:Fine>kill *troll*
Nowyr begins some strange incantations...
*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.
They aren't here.
* HP:Fine>west
*a Troll* has arrived from the west.
The Vault of Athoin
*Konde the Hill Troll* is standing here.
Exits: East West.
The water is frozen solid.
* HP:Fine>kill *troll*
*Konde the Hill TROLL* leaves -EAST-.
They aren't here.
* HP:Fine>east
kill *troll*
The Ledge of Theddin's Deep
*a Troll* is standing here.
Exits: North South West Down.
The ground is frozen solid.
* HP:Fine>* HP:Fine *a Troll*:Hurt>
You strongly slash *a Troll*'s right leg and tickle it.
* HP:Fine *a Troll*:Hurt>
Prosit approaches *a Troll*, trying to smite her.
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>west
kill *troll*
The Vault of Athoin
Exits: East West.
The water is frozen solid.
* HP:Fine>They aren't here.
* HP:Fine>west
kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* HP:Fine>They aren't here.
* HP:Fine>south
south
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Troll* is standing here.
Exits: North East.
* HP:Fine>Zaber pounds *a Troll*'s body extremely hard.
Alas, you cannot go that way...
* HP:Fine>east
The Hewn Passageway Bends
Exits: South West.
The ground is frozen solid.
* HP:Fine>west
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Zaber the Half-Elf is standing here.
Exits: North East.
The water is frozen solid.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Troll* is standing here.
Exits: East South.
Zaber approaches *a Troll*, trying to pound her.
* HP:Fine>* HP:Fine *a Troll*:Hurt Zaber:Fine>
You slash *a Troll*'s body extremely hard.
* HP:Fine *a Troll*:Wounded Zaber:Fine>
Prosit smites *a Troll*'s body extremely hard.
* HP:Fine *a Troll*:Wounded Zaber:Fine>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.
* HP:Fine *a Troll*:Wounded Zaber:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -EAST-.
* HP:Fine>east
kill *troll*
The Vault of Athoin
*a Troll* is standing here.
Exits: East West.
Prosit approaches *a Troll*, trying to smite her.
* HP:Fine>* HP:Fine *a Troll*:Wounded Prosit:Fine>
You approach *a Troll*, trying to slash her.
*a Troll* hits Prosit's right leg extremely hard.
* HP:Fine *a Troll*:Wounded Prosit:Hurt>
Nowyr slashes *a Troll*'s right hand hard and tickles it.
* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>
*Konde the Hill Troll* has arrived from the east.
west
*Konde the Hill TROLL* leaves -WEST-.
* HP:Fine>kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*Konde the Hill Troll* is standing here.
Exits: East South.
Prosit approaches *Konde the Hill Troll*, trying to smite him.
* HP:Fine>east
kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Prosit:Hurt>
You slash *Konde the Hill Troll*'s left leg very hard and tickle it.
* HP:Fine *Konde the Hill Troll*:Hurt Prosit:Hurt>
*Konde the Hill Troll* hits Prosit's head hard and tickles it.
* HP:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -SOUTH-.
* HP:Fine>The Vault of Athoin
Exits: East West.
* HP:Fine>They aren't here.
* HP:Fine>obb
Ok.
* HP:Fine>
You get a great warsword from a leather backpack.
* HP:Fine>
You stop using a bejewelled shield.
* HP:Fine>west
You remove an engraved broadsword.
You masterfully wield a great warsword, ready to fight evil.
* HP:Fine>
You get a metal buckler from a leather backpack.
* HP:Fine>south
You fasten a metal buckler on your arm, becoming very impressive.
* HP:Fine>kill *troll*
You put an engraved broadsword in a leather backpack.
* HP:Fine>
You put a bejewelled shield in a leather backpack.
* HP:Fine>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* HP:Fine>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
* HP:Fine>They aren't here.
* HP:Fine>east
kill *troll*
The Hewn Passageway Bends
Exits: South West.
The ground is frozen solid.
* HP:Fine>south
Nowyr says 'blocka hole?'
They aren't here.
* HP:Fine>east
Hewn Passageway
Exits: North South.
* HP:Fine>east
Alas, you cannot go that way...
* HP:Fine>kill *troll*
Alas, you cannot go that way...
* HP:Fine>They aren't here.
* HP:Fine>op door
I see no door here.
* HP:Fine>south
A Junction
Exits: North East South.
* HP:Fine>east
east
An Ancient Tunnel
A pair of black padded boots lie on the ground here.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: East West.
* HP:Fine>End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* HP:Fine>west
kill *troll*
An Ancient Tunnel
A pair of black padded boots lie on the ground here.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
Zaber pounds *Grul the Cave Troll*'s body extremely hard and tickles it.
A cockroach panics, and attempts to flee.
A cockroach leaves east.
* HP:Fine>* HP:Fine *Grul the Cave Troll*:Hurt Zaber:Fine>
You smite *Grul the Cave Troll*'s left leg extremely hard.
* HP:Fine *Grul the Cave Troll*:Hurt Zaber:Fine>
Nowyr begins some strange incantations...
* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.
* HP:Fine>
Prosit smites *a Troll*'s body extremely hard.
Nowyr begins some strange incantations...
* HP:Fine>kill *troll*
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>east
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach panics, and attempts to flee.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>alias a close door
Ok.
Prosit begins some strange incantations...
* HP:Fine>op door
Ok.
* HP:Fine>north
The Sacked Chamber
Exits: South West.
* HP:Fine>a
close door
Ok.
* HP:Fine>west
The Tomb of Ralgûnd
Exits: East.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>east
The Sacked Chamber
Exits: South West.
* HP:Fine>op door
Ok.
* HP:Fine>south
west
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
Exits: North West.
* HP:Fine>west
An Ancient Tunnel
A pair of black padded boots lie on the ground here.
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
A cockroach panics, and attempts to flee.
A cockroach leaves east.
* HP:Fine>A Junction
Exits: North East South.
* HP:Fine>south
Landing on the Long Stair
Exits: North Down.
* HP:Fine>south
Alas, you cannot go that way...
* HP:Fine>d
The Long Passageway
Exits: South Up.
* HP:Fine>south
End of Orchabal's Fissure
Exits: North East.
* HP:Fine>east
east
Orchabal's Fissure
Exits: East West.
* HP:Fine>east
Orchabal's Fissure
Shigalanka the Dwarf is standing here.
Hrune the Dwarf is standing here.
Haufner is standing here.
Kerdórf the Half-Elf is standing here.
Exits: East South West.
* HP:Fine>east
Orchabal's Fissure
Exits: East West.
* HP:Fine>east
Orchabal's Fissure
Exits: South West.
* HP:Fine>
Alas, you cannot go that way...
* HP:Fine>south
east
Bridge across the Fissure
Exits: North East.
* HP:Fine>east
east
east
Orchabal's Fissure
Exits: East West.
* HP:Fine>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* HP:Fine>Orchabal's Fissure
Exits: East West.
* HP:Fine>End of Orchabal's Fissure
Exits: South West.
* HP:Fine>north
Alas, you cannot go that way...
* HP:Fine>south
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* HP:Fine>east
east
Bend in the Long Tunnel
Perim the Hobbit is here, fighting *Grul the Cave Troll*.
*Grul the Cave Troll* is here, fighting Perim.
*a Troll* is here, fighting Perim.
Exits: East South West.
Perim panics, and attempts to flee.
Perim leaves west.
* HP:Fine>A Narrow Crawlway
Exits: North West.
* HP:Fine>west
kill *troll*
Bend in the Long Tunnel
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: East South West.
*Grul the Cave TROLL* leaves -SOUTH-.
*a TROLL* leaves -SOUTH-.
* HP:Fine>They aren't here.
* HP:Fine>
Perim has arrived from the west.
* HP:Fine>south
south
Long Tunnel
Exits: North South.
* HP:Fine>kill *troll*
End of the Long Tunnel
Exits: North South.
* HP:Fine>They aren't here.
* HP:Fine>south
A Secret Chamber
Exits: North Up.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>u
kill *troll*
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North Down.
Prosit smites *Grul the Cave Troll*'s left arm extremely hard.
*Grul the Cave Troll* opens the stonedoor.
Zaber pounds *Grul the Cave Troll*'s body extremely hard.
* HP:Fine>* HP:Fine>
Alas!
You failed to reach him through the melee.
*Grul the Cave Troll* hits Prosit's left arm extremely hard.
* HP:Fine>
Nowyr begins some strange incantations...
* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -DOWN-.
* HP:Fine>d
Nowyr begins some strange incantations...
* HP:Fine>
Prosit approaches *a Troll*, trying to smite him.
Barbaras lightly slashes *a Troll*'s left arm and tickles it.
* HP:Fine>kill *troll*
A Secret Chamber
Exits: North Up.
* HP:Fine>They aren't here.
* HP:Fine>
Zaber closes the picture.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>
The picture is opened from the other side.
* HP:Fine>op panel
Prosit has arrived from above.
* HP:Fine>It's already open!
* HP:Fine>
Prosit panics, and attempts to flee.
Prosit leaves up.
* HP:Fine>
*Grul the Cave Troll* has arrived from the north.
* HP:Fine>u
kill *troll*
Nowyr closes the picture.
Prosit has arrived from above.
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.
* HP:Fine>They aren't here.
* HP:Fine>d
kill *troll*
A Secret Chamber
*Grul the Cave Troll* is standing here.
Exits: Up.
* HP:Fine>* HP:Fine *Grul the Cave Troll*:Wounded>
You smite *Grul the Cave Troll*'s head extremely hard.
Your victim is shocked by your hit!
* HP:Fine *Grul the Cave Troll*:Wounded>
Prosit leaves up.
Zaber closes the panel.
* HP:Fine *Grul the Cave Troll*:Wounded>
*Grul the Cave Troll* hits your head very hard and tickles it.
* HP:Fine *Grul the Cave Troll*:Wounded>bash
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
* HP:Fine *Grul the Cave Troll*:Wounded>*Grul the Cave Troll* opens the picture.
Nowyr closes the picture.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* opens the picture.
Nowyr closes the picture.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* opens the panel.
Kerdórf yells 'come here trollie lets play a bit'
Saving Pandion.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Your bash at *Grul the Cave Troll* sends him sprawling.
* HP:Fine *Grul the Cave Troll*:Wounded>smi
You smile happily.
* HP:Fine *Grul the Cave Troll*:Wounded>
You smite *Grul the Cave Troll*'s body extremely hard.
Your victim is shocked by your hit!
* HP:Fine *Grul the Cave Troll*:Wounded>
Nowyr says 'block?'
* HP:Fine *Grul the Cave Troll*:Wounded>
Zaber nods solemnly.
Frok narrates 'how do i call a warhorse to me?'
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
Nowyr begins some strange incantations...
* HP:Fine *Grul the Cave Troll*:Wounded>It's already closed!
*Grul the Cave Troll* seems to have recovered his senses.
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
You smite *Grul the Cave Troll*'s right leg extremely hard and shatter it.
* HP:Fine *Grul the Cave Troll*:Bad>clo picture
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -UP-.
It's already closed!
Zaber closes the panel.
* HP:Fine>clo picture
clo picture
It's already closed!
* HP:Fine>clo picture
It's already closed!
* HP:Fine>It's already closed!
Nowyr utters the words 'braqt eaaf'
The exit north seems to blur for a while.
* HP:Fine>clo picture
clo picture
It's already closed!
* HP:Fine>clo picture
It's already closed!
* HP:Fine>It's already closed!
* HP:Fine>u
Zaber opens the panel.
* HP:Fine>kill *troll*
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.
* HP:Fine>They aren't here.
* HP:Fine>north
Banquetting Hall
Prosit the Dwarf is standing here.
Exits: East South West.
* HP:Fine>kill *troll*
They aren't here.
Frok narrates 'from somewhere else in zone'
* HP:Fine>east
kill *troll*
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
A large rough-looking man walks towards you, eyeing you critically.
*a Troll* is standing here.
*a Troll* is standing here.
*Grul the Cave Troll* is standing here.
Exits: North West.
* HP:Fine>* HP:Fine *a Troll*:Hurt>
You approach *a Troll*, trying to smite him.
* HP:Fine *a Troll*:Hurt>
Zaber pounds *a Troll*'s right foot extremely hard.
* HP:Fine *a Troll*:Hurt>
*a TROLL* leaves -WEST-.
*Grul the Cave Troll* opens the door.
* HP:Fine *a Troll*:Hurt>
*Grul the Cave TROLL* leaves -NORTH-.
Prosit leaves west.
* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>west
kill *troll*
The door closes quietly.
Banquetting Hall
*a Troll* is standing here.
Exits: East South West.
* HP:Fine>west
* HP:Fine *a Troll*:Hurt>
You smite *a Troll*'s head extremely hard.
Your victim is shocked by your hit!
Zaber approaches *a Troll*, trying to pound him.
kill *troll*
* HP:Fine *a Troll*:Hurt>
*a Troll* smites your head extremely hard.
You feel a strong ache there!
* HP:Fine *a Troll*:Hurt>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.
Zaber pounds *a Troll*'s body extremely hard.
* HP:Fine *a Troll*:Wounded>
Prosit has arrived from the west.
* HP:Fine *a Troll*:Wounded>No way!
You are fighting for your life!
* HP:Fine *a Troll*:Wounded>
You're already fighting!
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
* HP:Fine>west
kill *troll*
End of Corridor
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
*a Troll* is standing here.
Exits: North East.
* HP:Fine>* HP:Fine>
Zaber approaches *a Troll*, trying to pound him.
Alas!
You failed to reach him through the melee.
Nowyr begins some strange incantations...
* HP:Fine>
Prosit smites *a Troll*'s left foot extremely hard and shatters it.
*a Troll* panics, and attempts to flee.
* HP:Fine>kill *troll*
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -NORTH-.
* HP:Fine>They aren't here.
* HP:Fine>north
*a Troll* has arrived from the north.
Corridor
Exits: North South.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
kill *troll*
Corridor
Exits: East South.
* HP:Fine>east
They aren't here.
* HP:Fine>kill *troll*
Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>east
kill *troll*
Hallway
*Grul the Cave Troll* is standing here.
Exits: East South West.
* HP:Fine>* HP:Fine *Grul the Cave Troll*:Wounded>
You try to smite *Grul the Cave Troll*, but he parries successfully.
south
* HP:Fine *Grul the Cave Troll*:Bad>
Zaber pounds *Grul the Cave Troll*'s right arm extremely hard.
* HP:Fine *Grul the Cave Troll*:Bad>
Nowyr begins some strange incantations...
Prosit smites *Grul the Cave Troll*'s right hand extremely hard and shatters
it.
* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -SOUTH-.
* HP:Fine>kill *troll*
south
End of Hallway
*Konde the Hill Troll* is standing here.
*Grul the Cave Troll* is standing here.
Exits: North South.
Zaber approaches *Konde the Hill Troll*, trying to pound him.
* HP:Fine>kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
You approach *Konde the Hill Troll*, trying to smite him.
Prosit approaches *Konde the Hill Troll*, trying to smite him.
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
*Grul the Cave Troll* opens the door.
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
*Konde the Hill Troll* pounds Zaber's head very hard and tickles it.
* HP:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -SOUTH-.
Nowyr begins some strange incantations...
* HP:Fine>
*Grul the Cave TROLL* leaves -SOUTH-.
* HP:Fine>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
A large rough-looking man walks towards you, eyeing you critically.
Exits: North West.
* HP:Fine>south
kill *troll*
They aren't here.
* HP:Fine>
Alas, you cannot go that way...
* HP:Fine>north
They aren't here.
* HP:Fine>kill *troll*
End of Hallway
Exits: North South.
* HP:Fine>They aren't here.
* HP:Fine>west
Alas, you cannot go that way...
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
kill *troll*
Hallway
Exits: East South West.
* HP:Fine>They aren't here.
* HP:Fine>east
kill *troll*
The stonedoor seems to be closed.
* HP:Fine>They aren't here.
* HP:Fine>west
Entrance to the Castle Keep
A coach ticket lies on the ground.
You see eight tickets on the ground.
Exits: North East South West.
Prosit says 'bob'
* HP:Fine>
Zaber says 'bobba'
* HP:Fine>west
Corridor
Exits: East South.
* HP:Fine>south
Corridor
Exits: North South.
* HP:Fine>south
End of Corridor
*a Troll* is standing here.
Exits: North East.
* HP:Fine>east
Banquetting Hall
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: East South West.
A young ruffian fails to hit you.
* HP:Fine a young ruffian:Healthy>
You smite a young ruffian's right arm extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine a young ruffian:Wounded>flee
You flee head over heels.
End of Corridor
Exits: North East.
* HP:Fine>
Zaber has arrived from the east.
* HP:Fine>
Prosit has arrived from the east.
* HP:Fine>
Nowyr has arrived from the east.
* HP:Fine>
Nowyr begins some strange incantations...
* HP:Fine>
Zaber begins some strange incantations...
* HP:Fine>
Nowyr utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Fine>op stonedoor
Nowyr draws upon the power of a pale blue stone.
I see no stonedoor here.
* HP:Fine>
Zaber utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Fine>east
kill *troll*
Banquetting Hall
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
A large rough-looking man walks towards you, eyeing you critically.
Exits: East South West.
* HP:Fine>They aren't here.
You swiftly dodge a ruffian's attempt to pierce you.
* HP:Fine a ruffian:Healthy>op stonedoor
It's already open!
* HP:Fine a ruffian:Healthy>
You swiftly dodge a young ruffian's attempt to hit you.
* HP:Fine a ruffian:Healthy>
You smite a ruffian's left leg extremely hard and shatter it.
* HP:Fine a ruffian:Hurt>bd
bash disengage
Nowyr draws upon the power of a pale blue stone.
A ruffian says 'Prepare to die, Pandion!'
Your bash at a ruffian sends him sprawling.
* HP:Fine a young ruffian:Wounded>
Prosit joins your fight.
A young ruffian says 'It was your last mistake Prosit! I will remember you!'
Prosit smites a young ruffian's body extremely hard and shatters it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.
* HP:Fine>bd
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.
* HP:Fine>bash disengage
I see no disengage here.
* HP:Fine>east
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
Nowyr gets a pile of coins from the corpse of a thug.
* HP:Fine>north
north
End of Hallway
Exits: North South.
* HP:Fine>Hallway
Exits: East South West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>west
Entrance to the Castle Keep
A coach ticket lies on the ground.
On the ground, there are eight tickets.
Exits: North East South West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>op cloakroom
Ok.
* HP:Fine>south
kill *troll*
Cloak Room
A grotesque thong lies on the ground.
A brass lantern has been set on the ground.
A ticket has been forgotten here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: North.
* HP:Fine>They aren't here.
* HP:Fine>north
Entrance to the Castle Keep
A coach ticket lies on the ground.
You see eight tickets on the ground.
Exits: North East South West.
* HP:Fine>west
Donald narrates 'trolls are grul and noname'
* HP:Fine>Corridor
Exits: East South.
* HP:Fine>south
south
Corridor
Exits: North South.
* HP:Fine>End of Corridor
Exits: North East.
* HP:Fine>east
Banquetting Hall
The corpse of a young ruffian is lying here.
A ruffian is sneaking around here, looking for some mischief to do.
A large rough-looking man walks towards you, eyeing you critically.
Exits: East South West.
* HP:Fine>south
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.
* HP:Fine>d
A Secret Chamber
Exits: Up.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Zaber says 'är det dag?'
Alas, you cannot go that way...
* HP:Fine>u
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.
* HP:Fine>north
Banquetting Hall
The corpse of a young ruffian is lying here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: East South West.
* HP:Fine>east
north
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* HP:Fine>End of Hallway
Exits: North South.
Nowyr says 'dem ute?'
* HP:Fine>north
Hallway
Exits: East South West.
* HP:Fine>west
Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.
* HP:Fine>north
The Castle Square
A crumbling fountain is in the middle of the place.
A domesticated pony, beast of burden to many, stands here.
A warhorse is here, fighting *Konde the Hill Troll*.
*Konde the Hill Troll* is here, fighting a warhorse.
Exits: North South.
* HP:Fine>kill *troll*
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -NORTH-.
They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Castle Yard
Exits: North East South Up.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>south
Castle Yard
Exits: North East South Up.
* HP:Fine>
A raider has arrived from above.
* HP:Fine>u
u
On the Castle Walls
Exits: Up Down.
*Konde the Hill Troll* yells 'vave :('
* HP:Fine>kill *troll*
In the Tower
The corpse of a mountain mule is lying here.
Exits: Down.
* HP:Fine>They aren't here.
* HP:Fine>d
Nowyr says 'fuck'
* HP:Fine>d
On the Castle Walls
Exits: Up Down.
* HP:Fine>north
Castle Yard
A raider is here, looking for plunder.
Exits: North East South Up.
* HP:Fine>Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.
* HP:Fine>t grul
track grul
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>'HORA
Ok.
* HP:Fine>
Donald has arrived from the north riding a warhorse.
* HP:Fine>north
Before the Castle Gate
*a Troll* is standing here.
*Konde the Hill Troll* is standing here.
Exits: North East South West.
Donald has arrived from the south riding a warhorse.
*Konde the Hill Troll* pounds Zaber's right leg very hard and tickles it.
Nowyr begins some strange incantations...
*a Troll* approaches Zaber, trying to smite him.
Donald leaves north riding a warhorse.
You stop tracking your victim.
Zaber pounds *a Troll*'s right foot extremely hard.
* HP:Fine>kill *troll*
* HP:Fine>
Alas!
You failed to reach him through the melee.
* HP:Fine>
Prosit smites *a Troll*'s right arm extremely hard and shatters it.
* HP:Fine>
*Konde the Hill Troll* says 'opos'
* HP:Fine>kill *troll*
Nowyr utters the words 'eugszr zzur'
Nowyr cries 'Elbereth Gilthoniel' and makes *a Troll* shiver in pain.
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
Nowyr begins some strange incantations...
* HP:Fine>* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
You smite *Konde the Hill Troll*'s left leg extremely hard.
Your victim is shocked by your hit!
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
You hear some apparently very close noise coming from the north.
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill Troll* panics, but can't stop fighting to flee.
kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill Troll* panics, but can't stop fighting to flee.
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
Nowyr utters the words 'eugszr zzur'
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>bash
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -EAST-.
They aren't here.
* HP:Fine>Bash what or whom?
* HP:Fine>east
kill *troll*
Plains
Exits: North East West.
* HP:Fine>
You hear some apparently very close noise coming from the north.
They aren't here.
* HP:Fine>east
west
The Hedge-Trail
Exits: North East South West.
*a Troll* has arrived from the north.
*Konde the Hill Troll* has arrived from the north.
* HP:Fine>Prosit smites *a Troll*'s right leg extremely hard and shatters it.
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -EAST-.
*Konde the Hill Troll* swiftly dodges Nowyr's attempt to slash him.
Plains
Exits: North East West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>west
kill *troll*
Before the Castle Gate
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>east
[They run..some tracking later..]
In The Brush
A small, naked humanoid creature glares at you.
Exits: North East West.
You see some tracks of *a Troll* leading east
(done less than 2 hours ago).
* HP:Fine>east
In the Brush
Exits: North East West.
You see some tracks of *a Troll* leading north
(done less than 2 hours ago).
* HP:Fine>north
In the Brush
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North East South West.
*Grul the Cave TROLL* leaves -EAST-.
*a TROLL* leaves -EAST-.
kill *troll*
east
You stop tracking your victim.
* HP:Fine>east
They aren't here.
* HP:Fine>kill *troll*
In the Brush
Exits: North East South West.
* HP:Fine>east
A Tall Stand of Weeds
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North East South West.
* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Wounded>
*Grul the Cave Troll* swiftly dodges your attempt to smite him.
* HP:Fine *Grul the Cave Troll*:Bad>
Zaber pounds *Grul the Cave Troll*'s body extremely hard and shatters it.
* HP:Fine *Grul the Cave Troll*:Bad>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Nowyr begins some strange incantations...
*Grul the Cave Troll* hits your body extremely hard and tickles it.
* HP:Fine *Grul the Cave Troll*:Bad>
Tyrael narrates 'konde west wswpt'
*a TROLL* leaves -NORTH-.
* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -SOUTH-.
* HP:Fine>Dark Clump of Trees
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>west
A Tall Stand of Weeds
Exits: North East South West.
* HP:Fine>south
kill *troll*
A Tall Stand of Weeds
The corpse of a giant rat is lying here.
Exits: North East West.
* HP:Fine>They aren't here.
Jaek narrates 'OLEY!'
* HP:Fine>east
The Flats
Exits: North East West.
* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
The Flats
Exits: North East West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Jaek narrates 'hi everyone'
The Flats
Exits: North East West.
east
You stop tracking your victim.
* HP:Fine>east
east
In The Brush
Exits: North East West.
* HP:Fine>east
The Flats
Exits: North East West.
* HP:Fine>The Flats
Exits: North East West.
* HP:Fine>east
east
east
Rolling Plains
Exits: North East West.
* HP:Fine>east
Rolling Plains
Exits: North East West.
* HP:Fine>Rolling Plains
Exits: North East West.
* HP:Fine>Broken Plains
Exits: North East West.
* HP:Fine>Broken Plains
Exits: North East West.
* HP:Fine>alias a track grul
Ok.
* HP:Fine>east
Desolate Plains
Exits: North East West.
* HP:Fine>east
east
Irregular Ground
Exits: North East West.
* HP:Fine>Above the River
Kerdórf the Half-Elf is standing here.
*Grul the Cave Troll* is standing here.
Exits: North West.
* HP:Fine>
*Grul the Cave Troll* hits Kerdórf's left hand extremely hard.
[Grul finds something to hit on :) afraid we have to interrupt]
* HP:Fine>kill *troll*
* HP:Fine>
Alas!
You failed to reach him through the melee.
Nowyr begins some strange incantations...
Prosit smites *Grul the Cave Troll*'s body extremely hard and shatters it.
* HP:Fine>
Zaber pounds *Grul the Cave Troll*'s body extremely hard and shatters it.
* HP:Fine>kill *troll*
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -NORTH-.
* HP:Fine>They aren't here.
* HP:Fine>north
Above a River Canyon
Exits: North South West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Broken Plains
Exits: North South West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Broken Plains
Exits: North South West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
Broken Plains
Exits: North West.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>north
*Grul the Cave Troll* has arrived from the west.
* HP:Fine>kill *troll*
A Stand of Stunted Trees
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>kill *troll*
*Grul the Cave Troll* has arrived from the south.
* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Awful>
You smite *Grul the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
Prosit approaches *Grul the Cave Troll*, trying to smite him.
* HP:Fine *Grul the Cave Troll*:Awful>
Nowyr begins some strange incantations...
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
*Grul the Cave Troll* hits your body hard and tickles it.
* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.
* HP:Fine>kill *troll*
west
They aren't here.
* HP:Fine>kill *troll*
They aren't here.
*Grul the Cave Troll* has arrived from the south.
* HP:Fine>Zaber pounds *Grul the Cave Troll*'s right arm extremely hard and shatters it.
*Grul the Cave Troll* is incapacitated and will slowly die, if not aided.
Broken Plains
Exits: North South.
* HP:Fine>They aren't here.
* HP:Fine>kill *troll*
east
They aren't here.
* HP:Fine>kill *troll*
Alas, you cannot go that way...
* HP:Fine>They aren't here.
* HP:Fine>south
Broken Plains
Exits: East South.
* HP:Fine>east
Elestir tells you 'btw, what happened with hvy cavalry? :P'
Broken Plains
Exits: North West.
* HP:Fine>north
kill *troll*
A Stand of Stunted Trees
Zaber the Half-Elf is here, fighting *Grul the Cave Troll*.
*Grul the Cave Troll* is lying here, incapacitated.
Exits: North East South West.
Prosit smites *Grul the Cave Troll*'s left arm extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Grul the Cave Troll*'s death cry.
*Grul the Cave Troll* is dead! R.I.P.
* HP:Fine>Zaber gets a gilted rounded shield from the corpse of *a Troll*.
Zaber gets a pair of cotton sleeves from the corpse of *a Troll*.
Zaber gets a thin pair of leather gloves from the corpse of *a Troll*.
Zaber gets a plain shirt from the corpse of *a Troll*.
Zaber gets a ring from the corpse of *a Troll*.
Zaber gets a small key carved from ebony from the corpse of *a Troll*.
Zaber gets a purple scroll from the corpse of *a Troll*.
Zaber gets a metal key from the corpse of *a Troll*.
Zaber gets a ring from the corpse of *a Troll*.
Zaber gets a thin, soft leather jerkin from the corpse of *a Troll*.
Zaber gets a soft leather cap from the corpse of *a Troll*.
Zaber gets a thin pair of soft leather trousers from the corpse of *a Troll*.
Zaber gets a pair of smooth, black boots from the corpse of *a Troll*.
Zaber gets a thin pair of leather gloves from the corpse of *a Troll*.
Zaber gets a forest green cloak from the corpse of *a Troll*.
Zaber gets a leather backpack from the corpse of *a Troll*.
Zaber gets a plain leather belt from the corpse of *a Troll*.
Zaber gets a water skin from the corpse of *a Troll*.
Zaber gets a pile of coins from the corpse of *a Troll*.
They aren't here.
* HP:Fine>
You can't find a coins in the corpse.
* HP:Fine>
Zaber throws back his head and cackles with insane glee!
* HP:Fine>nar grul dies
Ok.
* HP:Fine>ec
exa corpse
corpse (here) :
Nothing.
* HP:Fine>
Nowyr says 'fint'
* HP:Fine>
Prosit narrates 'yeah.'
* HP:Fine>
Benny narrates 'clap'
* HP:Fine>
Zaber puts a metal key on his keyring.
* HP:Fine>
Zaber puts a small key carved from ebony on his keyring.
Jaek narrates 'clap'
* HP:Fine>north
north
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.
* HP:Fine>Wendle narrates 'claps'
Old East Road
Exits: North East South West.
* HP:Fine>east
Old East Road
Exits: North East South West.
* HP:Fine>east
east
Old East Road
Exits: North East South West.
* HP:Fine>east
Old East Road
Exits: North East South West.
* HP:Fine>Old East Road
Exits: North East South West.
* HP:Fine>north
Old East Road
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* HP:Fine>east
east
Old East Road
Exits: North East South West.
* HP:Fine>east
Old East Road
Exits: North East West.
* HP:Fine>Old East Road
Exits: North East South West.
* HP:Fine Move:Tired>t
track
You carefully examine the ground around you, looking for tracks...
Nowyr begins some strange incantations...
You see:
- a track of *a Troll* leading east (done less than 1 hour ago).
- a track of *a Troll* coming from the west (done less than 1 hour ago).
- a track of *a Troll* leading east (done less than 1 hour ago).
- a track of *a Troll* coming from the west (done less than 1 hour ago).
Zaber says 'tur ni hade som kom in igen =p'
Nowyr utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a Dwarf coming from the west (done less than 1 hour ago).
- a track of a Half-Elf coming from the west (done less than 1 hour ago).
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of *a Troll* leading east (done less than 1 hour ago).
- a track of *a Troll* coming from the west (done less than 1 hour ago).
- a track of a Man leading east (done less than 1 hour ago).
- a track of a Dwarf leading east (done less than 1 hour ago).
- a track of a Dwarf leading east (done less than 1 hour ago).
- a track of a Hobbit leading east (done less than 1 hour ago).
- a track of a Dwarf coming from the west (done less than 1 hour ago).
- a track of a Dwarf coming from the west (done less than 1 hour ago).
- a track of a Hobbit coming from the west (done less than 1 hour ago).
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a mountain mule leading east (done less than 1 hour ago).
- a track of a trained horse leading east (done less than 1 hour ago).
- a track of a pack horse leading west (done less than 1 hour ago).
- a track of a Man leading west (done less than 2 hours ago).
- a track of a Man coming from the east (done less than 2 hours ago).
- a track of a warhorse leading west (done less than 2 hours ago).
- a track of a warhorse leading east (done less than 2 hours ago).
- a track of a mountain mule leading west (done less than 3 hours ago).
- a track of a trained horse leading west (done less than 3 hours ago).
- a track of a Dwarf leading south (done less than 9 hours ago).
- a track of a pony leading south (done less than 9 hours ago).
- a track of a Dwarf coming from the east (done less than 9 hours ago).
- a track of a pony leading west (done less than 10 hours ago).
You stop searching, you don't seem to find anything else.
* HP:Fine>* HP:Fine>east
east
Old East Road
Exits: East South West.
* HP:Fine>east
Nowyr nods solemnly.
Old East Road
Exits: East South West.
* HP:Fine>Old East Road
Exits: East South West.
* HP:Fine>east
east
east
Old East Road
Exits: East West.
* HP:Fine>Old East Road
Exits: East West.
* HP:Fine>Old East Road
Exits: East South West.
* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
Siriala tells you 'Hade han min eq? Jag fick en superfreeze precis utanför
necro dörren'
You see some tracks of *a Troll* leading south
(done less than 1 hour ago).
* HP:Fine>
Prosit begins some strange incantations...
* HP:Fine>south
Country Path
A rabbit is here eyeing your presence warily.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: North South.
You stop tracking your victim.
* HP:Fine>south
Country Path
Exits: North South.
* HP:Fine>south
east
Country Path
A rabbit is here eyeing your presence warily.
Exits: North East.
* HP:Fine>south
kill *troll*
Country Path
A black snake, with red markings, is lying here.
Exits: South West.
A garden snake has arrived from the south.
* HP:Fine>Country Path
Exits: North East West.
* HP:Fine>They aren't here.
* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Along the Path
Exits: North East West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Light Forest
Exits: East West.
You stop tracking your victim.
* HP:Fine>east
Light Forest
Exits: North East West.
* HP:Fine>east
east
Hilly Forest
Exits: North East West.
* HP:Fine>Hilly Forest
A waist-high evergreen shrub grows here, with thick, reaching branches.
Exits: North East West.
You feel a hidden presence.
* HP:Fine>east
east
A Light Forest
Exits: North East West.
* HP:Fine>Nowyr says 'det va 80k exp'
tt
Barren Plains
Exits: North East West.
* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Barren Plains
A small and tough weed grows here.
Exits: North East West.
You stop tracking your victim.
* HP:Fine>east
east
east
You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East South West.
The water is frozen solid.
* HP:Fine>
You carefully try to walk on the frozen water.
Riverbank
Exits: North East West.
The ground is frozen solid.
* HP:Fine>tt
Rocky Plains
Exits: North East West.
* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Rocky Plains
Exits: North East West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Rocky Plains
A large marmot is here, scurrying in between the rocks.
*a Troll* is resting here.
*a Troll* is resting here.
Exits: North East West.
Aha, you have found your victim!
* HP:Fine>kill *troll*
* HP:Fine *a Troll*:Awful>
You smite *a Troll*'s body extremely hard and shatter it.
* HP:Fine *a Troll*:Awful>
Zaber pounds *a Troll*'s body extremely hard and shatters it.
*a Troll* says 'fled wrjnk piu'
* HP:Fine *a Troll*:Awful>
Nowyr begins some strange incantations...
* HP:Fine *a Troll*:Awful>
*a Troll* stops resting, and clambers on her feet.
* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -NORTH-.
Nowyr begins some strange incantations...
* HP:Fine>north
kill *troll*
*a TROLL* leaves -WEST-.
With great effort you traversed the stone wall.
Old Fields
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>kill *troll*
They aren't here.
* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>north
Old Fields
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves south.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>north
Riverbank
Exits: North East South West.
Bad narrates 'konda wounded'
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>
Saving Pandion.
* HP:Fine>east
Edge of an Old Wheat Field
Exits: East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Edge of the Road
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Edge of the Road
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Edge of the Forest
Exits: North East South West.
Prosit narrates 'konde you mean'
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Edge of the Forest
Exits: North East South West.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>east
Old East Road
Exits: North East South West.
Zaber says 'ghnomb awful =p'
You stop tracking your victim.
* HP:Fine>west
north
Edge of the Forest
Exits: North East South West.
* HP:Fine>tt
Old East Road
A wolf cub happily plays here.
Exits: North East South West.
* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
Bad narrates 'near lb or was'
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>north
Light Pine Forest
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
On the Old Tracks
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Rocky Plains
Exits: North East South West.
Nowyr says 'fan dem kunde dödat oss'
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* HP:Fine>north
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Nowyr says 'vi stormade ju typ 7 pers'
Edge of the Forest
Exits: North East South West.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* HP:Fine>east
Black Forest
*a Troll* is sleeping here.
Exits: North East South West.
Aha, you have found your victim!
* HP:Fine>kill *troll*
* HP:Fine>
Zaber pounds *a Troll*'s body extremely hard and shatters it.
Nowyr begins some strange incantations...
You smite *a Troll*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Troll*'s death cry.
*a Troll* is dead! R.I.P.
* HP:Fine>
Nowyr gets a pile of coins from the corpse of *a Troll*.
* HP:Fine>ec
Nowyr giggles.
You can't find a coins in the corpse.
* HP:Fine>exa corpse
corpse (here) :
a plain leather belt
a forest green cloak (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a thin pair of soft leather trousers (used)
a thin, soft leather jerkin (brand new)
a diamond ring
a water skin
Zaber snores loudly.
* HP:Fine>
Zaber gets a water skin from the corpse of *a Troll*.
Zaber gets a diamond ring from the corpse of *a Troll*.
Zaber gets a thin, soft leather jerkin from the corpse of *a Troll*.
Zaber gets a thin pair of soft leather trousers from the corpse of *a Troll*.
* HP:Fine>'fint
Prosit gets a pair of smooth, black boots from the corpse of *a Troll*.
Prosit gets a thin pair of leather gloves from the corpse of *a Troll*.
Prosit gets a pair of soft leather sleeves from the corpse of *a Troll*.
Prosit gets a forest green cloak from the corpse of *a Troll*.
Prosit gets a plain leather belt from the corpse of *a Troll*.
Ok.
* HP:Fine>
Zaber says 'joja'
* HP:Fine>'diamond
Prosit says 'HEY'
Ok.
* HP:Fine>'hehe
Ok.
* HP:Fine>south
south
Edge of the Forest
Exits: North East South West.
* HP:Fine>south
Prosit says 'DIMOND'
Rocky Grounds
Exits: North East South West.
* HP:Fine>Moving up the slope is really hard.
On the Ridge of Hills
Exits: North East South West.
*>trophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Ghnomb | 1, 0%, #Grul |
[Konde was obviously afk just when we ented necro, but came back after about 3 seconds]
[and the trolls was down some (grul hurt after 2-3 hits already...)]
[but 4 ologs... they woulda eaten us!]