Some action necro
posted by Pandion
2000-11-07 22:28:06
<- Back Down to comments Down to last comment
Quite long... maybe not all that fun for it's size, you be the judge! I promise
*Pandion the man* 001107

[We were sitting in rd when ....]

Zaber tells you 'spamma necro, dom e inne, jag har nycklarna'
[Translation:spam necro they in, i have keys]
[was some trolls at bree, obviously they went necro (word was 3 trolls...levels]
[unknown...)]

*>
Zaber tells you 'eller?'

Zaber tells you 'så tar vi dom du jag nowyr å bresh'
[translation: we take them, you me nowyr and bresh]

*>tel zaber e säkert en fälla
Ok.
[T: probably a trap]

*>
Zaber tells you 'nedå'
[T: nah!]


*>'trolls obviously in necro

Benny narrates 'I spammed in a huge circle to get away, let them towards bree
then I ran to halamor's ghost'

*>
Ok.


*>'lets run
Ok.

*>
Bresh has lost his link.
mmbop, we get prosit instead, and run there...]


[SNIP! closing on necro]


* R>west

The Hedge-Trail
Exits: South West.

* R>The Hedge-Trail
Exits: East South West.

* R>west

whe
An Old Trail by a Fortress
Exits: North East South West.

* R>Players in your zone
--------------------
Gelion               - Plains
Zaber                - A Break in the Great Hedge
Shigalanka           - A Break in the Great Hedge
Perim                - A Break in the Great Hedge
Pandion              - An Old Trail by a Fortress
Nowyr                - An Old Trail by a Fortress
Prosit               - An Old Trail by a Fortress
Terrance             - Plains
Kerdórf              - A Break in the Great Hedge

[WHAT THE FUCK!]


* R>south

* R>Before the Castle Gate
Exits: North East South West.

* R>
Prosit says 'vill inte dö med min nya shining i en jobbig fälla'

* R>
Nowyr says 'nobreak'

* R>tel zaber kom all s så går vi in själva
[T: come all s, we go in alone]
Ok.

* R>south
south
Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.

* R>south
Benny narrates '*a cunning hobbit* panics and attempts to flee! :D'

Castle Yard
Exits: North East South Up.

* R>The Castle Square
A crumbling fountain is in the middle of the place.
Exits: North South.

* R>south
Oops! 
You cannot go there riding!

* R>dism
You stop riding a pony.

*>
Zaber has arrived from the north riding a warhorse.

*>
Nowyr stops resting, and clambers on his feet.

*>
Nowyr dismounts from a pony, and stops riding him.

*>
Zaber dismounts from a warhorse, and stops riding him.

*>
Trunks narrates 'hehe'

*>group zaber
Zaber starts following you.
Zaber is now a group member.

*>south
Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.

*>
Nowyr says 'vi e många'

*>west

Corridor
A dirty ruffian draped in rags advances towards you.
Exits: East South.
You suddenly notice a ruffian.

*>
Zaber removes a metal key from his keyring.

*>south
south
Corridor
Exits: North South.

*>End of Corridor
Exits: North East.

*>
Zaber removes a small key carved from ebony from his keyring.

*>east

Banquetting Hall
Exits: East South West.

*>
Perim narrates 'ppl coming necro?'
[Heh]

*>
Zaber gives you a small key carved from ebony.

*>op stonedoor
Ok.
Zaber gives you a metal key.

*>south

Mahyr narrates '*a wussy hobbit* even'

*>The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North.

*>d
Alas, you cannot go that way...

*>
A bandit bodyguard tries to pierce you, but your parry is successful.

* a bandit bodyguard:Healthy>
You strongly slash a bandit bodyguard's body.

* a bandit bodyguard:Fine>op throne
Ok.

* a bandit bodyguard:Fine>'d
'd
'd
Ok.
A bandit bodyguard tries to pierce you, but your parry is successful.

* a bandit bodyguard:Fine>Zaber leaves down.
Ok.

* a bandit bodyguard:Fine>flee
Ok.

* a bandit bodyguard:Fine>Prosit leaves down.
You flee head over heels.
Banquetting Hall
Exits: East South West.

*>south
d
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.

*>A Secret Chamber
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.
Exits: Up.

*>op picture

Brillobur narrates 'yeah my *troll* color red trigger went all freaky'

*>
Ok.

*>north
north
End of the Long Tunnel
Exits: North South.

*>Long Tunnel
Exits: North South.

*>north
Bend in the Long Tunnel
Exits: East South West.

*>
Zaber says 'gav dig nycklarna'

*>t
track
You carefully examine the ground around you, looking for tracks...

Nowyr says 'protect me all'
You see:
   - a track of *a Troll* leading west (done less than 4 hours ago).
   - a track of *a Troll* leading west (done less than 4 hours ago).
   - a track of *a Troll* coming from the east (done less than 4 hours ago).
   - a track of *a Troll* coming from the east (done less than 4 hours ago).
   - a track of *a Troll* leading east (done less than 5 hours ago).
   - a track of *a Troll* leading east (done less than 5 hours ago).

   - a track of *a Troll* leading west (done less than 4 hours ago).
   - a track of *a Troll* coming from the east (done less than 4 hours ago).
   - a track of *a Troll* leading west (done less than 4 hours ago).
   - a track of *a Troll* coming from the east (done less than 4 hours ago).
   - a track of *a Troll* leading east (done less than 5 hours ago).

   - a track of a Man coming from the south (done less than 1 hour ago).
   - a track of a Dwarf coming from the south (done less than 1 hour ago).
   - a track of a Half-Elf coming from the south (done less than 1 hour ago).
   - a track of a Man coming from the south (done less than 1 hour ago).

Nowyr says 'so I can blind'

You stop searching, you don't seem to find anything else.

*>
Zaber says 'natt snart solmath så suger'

*>
WARNING: inactivity timeout in 5 seconds.

*>433/433 hit, 73/73 mana, and 108/149 moves.

*>
Prosit says 'vad e exiten east där inne?'

*>unlock oakendoor;open oakendoor
I see no oakendoor here.

*>I see no oakendoor here.

*>close oakendoor;lock oakendoor
[Testing bindings]

I see no oakendoor here.

*>I see no oakendoor here.
Zaber says 'board'

*>*>west

Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.

*>north
Prosit says 'ajuste'
End of Orchabal's Fissure
Exits: South West.

*>west

west

Orchabal's Fissure
Exits: East West.

*>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
Nowyr says 'jag blockar där inne?'

*>west

Orchabal's Fissure
Exits: East West.

*>west

Bridge across the Fissure
Exits: North East.

*>west

west

Alas, you cannot go that way...

*>north
Alas, you cannot go that way...

*>Orchabal's Fissure
Exits: South West.

*>north
Alas, you cannot go that way...

*>west

west

Orchabal's Fissure
Exits: East West.

*>west

Orchabal's Fissure
Exits: East South West.

*>Orchabal's Fissure
Exits: East West.

*>west

End of Orchabal's Fissure
Exits: North East.

*>west

Alas, you cannot go that way...

*>north
The Long Passageway
Exits: South Up.

*>u
Landing on the Long Stair
Exits: North Down.

*>north
north
A Junction
Exits: North East South.

*>Hewn Passageway
Exits: North South.

*>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a bejewelled shield (ragged)
<worn on head>       a great helm (brand new)
<worn on body>       a shining breastplate (brand new)
<worn about body>    a fine grey cloak (used)
<worn on arms>       a shining pair of vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a shining pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on finger>     an icy ring
<worn on finger>     a sapphire ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a gem-inlaid knife (rusted)
<worn on belt>       a stone
<worn on belt>       a sable pouch

*>north
The Hewn Passageway Bends
Exits: South West.

*>west

Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.
The water is frozen solid.

*>north
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.

*>east

east

The Vault of Athoin
Exits: East West.

*>east

The Ledge of Theddin's Deep
Exits: North South West Down.
The ground is frozen solid.

*>
Alas, you cannot go that way...

*>north
The Ledge of Theddin's Deep
Exits: East South Down.

*>east

The Ledge of Theddin's Deep
Exits: East West Down.

*>l
The Ledge of Theddin's Deep
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.

*>whe
Players in your zone
--------------------
Zaber                - The Ledge of Theddin's Deep
Pandion              - The Ledge of Theddin's Deep
Nowyr                - The Ledge of Theddin's Deep
Prosit               - The Ledge of Theddin's Deep

*>east

The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.

*>t
track
You carefully examine the ground around you, looking for tracks...

You see:
   - two tracks of *a Troll* leading south (done less than 4 hours ago).
   - a track of *a Troll* coming from the south (done less than 4 hours ago).
   - a track of *a Troll* leading south (done less than 4 hours ago).
   - a track of *a Troll* coming from the south (done less than 4 hours ago).
   - two tracks of *a Troll* coming from the west (done less than 4 hours ago).
   - a track of *a Troll* leading west (done less than 4 hours ago).
   - a track of *a Troll* coming from the west (done less than 4 hours ago).

   - a track of *a Troll* leading south (done less than 3 hours ago).
   - a track of *a Troll* coming from the south (done less than 4 hours ago).
   - a track of *a Troll* leading south (done less than 4 hours ago).
   - a track of *a Troll* coming from the south (done less than 4 hours ago).
   - a track of *a Troll* coming from the west (done less than 4 hours ago).
   - a track of *a Troll* coming from the west (done less than 4 hours ago).

Prosit begins some strange incantations...
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of a Dwarf coming from the west (done less than 1 hour ago).
   - a track of a Half-Elf coming from the west (done less than 1 hour ago).
   - a track of a Man coming from the west (done less than 1 hour ago).

Nowyr says 'blindar ni spamclosar'

'jaha ska vi gå in då?
Nowyr says 'o bashar'

You stop searching, you don't seem to find anything else.

*>
Ok.

*>
Prosit utters the word 'bless'

*>'sanca mig eller?
Ok.

*>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.

*>
Nowyr says 'ja'

*>
Nowyr begins some strange incantations...

*>
Zaber says 'sanca'

*>
Zaber nods solemnly.

*>
Nowyr utters the word 'gaiqhjabral'
You start glowing.

*>
Nowyr says 'använd pbs'

*>l
Nowyr says 'på mig'
The Ledge Before the Door
The corpse of a living statue is lying here.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.

*>'ok
Ok.

*>use pale nowyr
You attempt to direct a pale blue stone's powers towards Nowyr.

You feel bolder.

Prosit draws upon the power of a pale blue stone.

'ok vi går
Nowyr glows briefly as healing energy flows into him.

*>
Ok.

*>
Prosit nods solemnly.

*>unlock oakendoor;open oakendoor
south
*click*

*>
Ok.

*>close oakendoor;lock oakendoor


Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North.

*>
Ok.

*>*click*

*>*>op board
It seems to be locked.

*>'hora
Ok.

*>
Nowyr says 'e?'

*>'dom har låst sig bakom board
Ok.

*>'hehe
Ok.

*>l n
The Oakendoor is closed.

*>close oakendoor;lock oakendoor


It's already closed!
Zaber says 'du har nyckeln'

*>It's already locked!

*>l
*>Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Zaber the Half-Elf is standing here.
Prosit the Dwarf is standing here.
Nowyr is standing here.

*>
Nowyr says 'har vi inte nyckeln?'

*>
Nowyr says 'aha'

*>'blocka oakendoor
Ok.

*>
You hear a knock on the other side of the Oakendoor.

*>'så tar vi
Ok.

*>
Nowyr begins some strange incantations...

*>'blocka
Ok.

*>
Nowyr utters the words 'braqt eaaf'
[obviously oakendoor is noblock now...]

*>
Nowyr says 'kan inte'

*>
Zaber says 'noblock?'

*>unlock board;open board
*click*

*>east

Ok.

*>kill *troll*
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Grul the Cave Troll* is sleeping here.
*a Troll* is standing here.
*a Troll* is resting here.
*Konde the Hill Troll* is resting here.
Exits: West Down.
[Nonames are LOTTA and GHNOMB, both level 25.]
[Grul and konde are legends ofcourse :)]
[Basically, we're a tad bit fucked here...]

*>* *Grul the Cave Troll*:Fine>
You slash *Grul the Cave Troll*'s left leg extremely hard.
Your victim is shocked by your hit!

* *Grul the Cave Troll*:Fine>bash

Zaber pounds *Grul the Cave Troll*'s left foot extremely hard.

* *Grul the Cave Troll*:Fine>*a Troll* stops resting, and clambers on her feet.
Nowyr begins some strange incantations...

*a Troll* joins *Grul the Cave Troll*'s fight.
*a Troll* hits your right leg very hard and tickles it.

Nowyr utters the word 'noselacri'

*Grul the Cave Troll* closes the board.

*Grul the Cave Troll* locks the board.

*a Troll* smites your right foot very hard and tickles it.
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.

*Grul the Cave Troll* unlocks the board.

*Grul the Cave Troll* opens the board.
Zaber pounds *Grul the Cave Troll*'s right foot extremely hard.

*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Your bash at *Grul the Cave Troll* sends him sprawling.
[No want to tank no more eh?]

* HP:Fine *Grul the Cave Troll*:Hurt>
Nowyr utters the word 'noselacri'
You slash *Grul the Cave Troll*'s body hard and tickle it.

* HP:Fine *Grul the Cave Troll*:Hurt>
Prosit smites *Grul the Cave Troll*'s left leg extremely hard.

* HP:Fine *Grul the Cave Troll*:Hurt>l
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Grul the Cave Troll* is here, fighting YOU.
*a Troll* is here, fighting YOU.
*a Troll* is here, fighting YOU.
*Konde the Hill Troll* is resting here.
Zaber the Half-Elf is here, fighting *Grul the Cave Troll*.
Prosit the Dwarf is here, fighting *Grul the Cave Troll*.
Nowyr is standing here.

* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* has BASHED you.

* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* hits your left leg hard and tickles it.

* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* seems to have recovered his senses.

* HP:Fine *a Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.

* HP:Fine *a Troll*:Hurt>
*a Troll* smites your right arm very hard and tickles it.

* HP:Fine *a Troll*:Hurt>
Your head stops stinging.

* HP:Fine *a Troll*:Hurt>
Zaber sends *Konde the Hill Troll* sprawling with a powerful bash.

* HP:Fine *a Troll*:Hurt>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>
Zaber pounds *a Troll*'s body extremely hard.

* HP:Fine>
*a Troll* sends Prosit sprawling with a powerful bash.

* HP:Fine>
*Konde the Hill Troll* seems to have recovered his senses.
*a Troll* hits Prosit's head extremely hard.

* HP:Fine>clo boarD;lock boar
Ok.
[Wish i had more key bindings before going in :) stoopid me huh]

* HP:Fine>I see no boar here.

* HP:Fine>
*a Troll* panics, and attempts to flee.

* HP:Fine>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.

* HP:Fine>
You hear a *click* in a lock.

* HP:Fine>
You hear a *click* in a lock.

* HP:Fine>
The board is opened from the other side.

* HP:Fine>
*a Troll* panics, and attempts to flee.

* HP:Fine>
Nowyr closes the board.
Zaber sends *a Troll* sprawling with a powerful bash.

* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.

* HP:Fine>clo board;lock board
It's already closed!

* HP:Fine>*click*

* HP:Fine>
You hear a *click* in a lock.
Zaber pounds *a Troll*'s body extremely hard.

* HP:Fine>kill *troll*
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.
Alas! 
You failed to reach her through the melee.

clo board;lock board
* HP:Fine>
Prosit seems to have recovered his senses.

* HP:Fine>clo board;lock board

The board is opened from the other side.
Nowyr closes the board.

clo board;lock board
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.

The board is opened from the other side.

* HP:Fine>clo board;lock board
Nowyr closes the board.
It's already closed!
The board is opened from the other side.

* HP:Fine>
You have to close it first, I'm afraid.
*Konde the Hill TROLL* leaves -WEST-.
Nowyr closes the board.

* HP:Fine>clo board;lock board
The board is opened from the other side.
Ok.

* HP:Fine>clo board;lock board
clo board;lock board
The board is opened from the other side.
You have to close it first, I'm afraid.

* HP:Fine>
Ok.
The board is opened from the other side.
Nowyr closes the board.

* HP:Fine>clo board;lock board
clo board;lock board
*click*

* HP:Fine>clo board;lock board
It's already closed!

* HP:Fine>clo board;lock board
It's already locked!

* HP:Fine>It's already closed!

* HP:Fine>
You hear a *click* in a lock.
*click*

* HP:Fine>west

It's already closed!

* HP:Fine>It's already locked!
You hear a *click* in a lock.

* HP:Fine>It's already closed!
The board is opened from the other side.

* HP:Fine>
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* seems to have recovered her senses.
Prosit smites *a Troll*'s body extremely hard.

* HP:Fine>The board is opened from the other side.
*a Troll* panics, and attempts to flee.
Ok.
*a Troll* hits Prosit's right hand extremely hard.

* HP:Fine>*click*
*a Troll* panics, and attempts to flee.
You hear a *click* in a lock.

* HP:Fine>*a Troll* panics, and attempts to flee.
It's already closed!
The board is opened from the other side.

* HP:Fine>kill *troll*
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* panics, and attempts to flee.

* HP:Fine>*a Troll* panics, and attempts to flee.
It's already closed!
The board is opened from the other side.

* HP:Fine>
You have to close it first, I'm afraid.
Nowyr closes the board.
*a Troll* panics, and attempts to flee.

* HP:Fine>It's already closed!
The board is opened from the other side.
Nowyr closes the board.

* HP:Fine>kill *troll*
*click*
*a Troll* panics, and attempts to flee.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>* HP:Fine>
You hear a *click* in a lock.
The board is opened from the other side.
Alas! 
You failed to reach her through the melee.

* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
Nowyr closes the board.

kill *troll*
* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.

* HP:Fine>
The board is opened from the other side.
Nowyr closes the board.

* HP:Fine>
The board is opened from the other side.

Nowyr closes the board.

* HP:Fine>The board is opened from the other side.
They aren't here.

* HP:Fine>Nowyr closes the board.
They aren't here.

* HP:Fine>ounlock board;open board
west

Prosit says 'hehe'
Arglebargle, glop-glyf!?!

* HP:Fine>Nowyr says 'igen'
Ok.

* HP:Fine>Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.

* HP:Fine>
Zaber says 'ta lotta'

* HP:Fine>north
The Ledge Before the Door
The corpse of a living statue is lying here.
Siriala the Half-Elf is here, fighting *a Troll*.
*Grul the Cave Troll* is here, fighting Siriala.
*a Troll* is here, fighting Siriala.
*Konde the Hill Troll* is standing here.
*a Troll* is standing here.
Exits: South West.
*a Troll* hits Siriala's right arm extremely hard and shatters it.
[Siriala was the one who knocked on door, level 13...hehe]

* HP:Fine>
Siriala pierces *a Troll*'s left arm and tickles it.

* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Wounded>
Nowyr begins some strange incantations...
You try to slash *Grul the Cave Troll*, but he parries successfully.

* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Wounded>
*Grul the Cave Troll* closes the Oakendoor.
*Grul the Cave Troll* hits Siriala's body very hard and shatters it.

* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Bad>
*Grul the Cave Troll* locks the Oakendoor.

* HP:Fine *Grul the Cave Troll*:Hurt Siriala:Bad>
*a Troll* smites Siriala's right arm extremely hard and shatters it.
Your blood freezes as you hear Siriala's death cry.
Siriala is dead! R.I.P.

* HP:Fine *Grul the Cave Troll*:Hurt>
*a Troll* approaches Zaber, trying to hit him.
Prosit gets a pile of coins from the corpse of *a Half-Elf*.

* HP:Fine *Grul the Cave Troll*:Hurt>Prosit smites *a Troll*'s left arm extremely hard.
You can't find a coins in the corpse.
Zaber pounds *a Troll*'s body extremely hard.

* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.

* HP:Fine *Grul the Cave Troll*:Hurt>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.

* HP:Fine>bash
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
Bash what or whom?
Nowyr begins some strange incantations...

* HP:Fine>
*Grul the Cave Troll* gets a ring from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a spiked collar from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain shirt from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a silk cap from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain pair of pants from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a black pair of padded boots from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a thin pair of leather gloves from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a pair of cotton sleeves from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a gilted rounded shield from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a forest green cloak from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a leather backpack from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a double edged eket from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a plain leather belt from the corpse of *a
Half-Elf*.
*Grul the Cave Troll* gets a large skin from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a stone from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a lantern from the corpse of *a Half-Elf*.
*Grul the Cave Troll* gets a hunting knife from the corpse of *a Half-Elf*.

* HP:Fine>kill *troll*

*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.

* HP:Fine>* HP:Fine *Konde the Hill Troll*:Fine>
You slash *Konde the Hill Troll*'s left foot extremely hard and tickle it.

* HP:Fine *Konde the Hill Troll*:Fine>kill *troll*

Zaber approaches *Konde the Hill Troll*, trying to pound him.

* HP:Fine *Konde the Hill Troll*:Fine>
You're already fighting!

* HP:Fine *Konde the Hill Troll*:Fine>bash
Zaber pounds *Konde the Hill Troll*'s body extremely hard and tickles it.

Nowyr begins some strange incantations...

* HP:Fine *Konde the Hill Troll*:Fine>
*Konde the Hill Troll* has BASHED you.

* HP:Fine *Konde the Hill Troll*:Fine>
*Konde the Hill Troll* says 'i was afk :('

* HP:Fine *Konde the Hill Troll*:Fine>
Zaber sends *Konde the Hill Troll* sprawling with a powerful bash.
Zaber pounds *Konde the Hill Troll*'s right foot extremely hard.

* HP:Fine *Konde the Hill Troll*:Fine>
Your head stops stinging.

* HP:Fine *Konde the Hill Troll*:Fine>
You hear some apparently very close noise coming from the west.

* HP:Fine *Konde the Hill Troll*:Fine>
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.

* HP:Fine *Konde the Hill Troll*:Fine>unlock oakendoor;open oakendoor

*Grul the Cave Troll* unlocks the Oakendoor.

* HP:Fine *Konde the Hill Troll*:Fine>*Grul the Cave Troll* opens the Oakendoor.
It isn't even closed!

* HP:Fine *Konde the Hill Troll*:Fine>It's already open!
Zaber pounds *Konde the Hill Troll*'s head extremely hard.

* HP:Fine *Konde the Hill Troll*:Fine>
*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.
You slash *Konde the Hill Troll*'s right arm very hard and tickle it.

* HP:Fine *Konde the Hill Troll*:Fine>bash
Bash someone already bashed? Aren't we funny?

* HP:Fine *Konde the Hill Troll*:Fine>
You slash *Konde the Hill Troll*'s left foot very hard and tickle it.

* HP:Fine *Konde the Hill Troll*:Fine>
Zaber pounds *Konde the Hill Troll*'s right arm extremely hard.

* HP:Fine *Konde the Hill Troll*:Hurt>
*Konde the Hill Troll* seems to have recovered his senses.

* HP:Fine *Konde the Hill Troll*:Hurt>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -WEST-.

* HP:Fine>south
*Grul the Cave Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
Research Chamber
A shiny gold ring has been abandoned here.
A large, hide-bound book is here.
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A ring, with a runic inscription. It looks very old.
The corpse of the Necromancer is lying here.
kill *troll*
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: North East.

* HP:Fine>They aren't here.

* HP:Fine>north
The Ledge Before the Door
The corpse of *a Half-Elf* is lying here.
The corpse of a living statue is lying here.
Exits: South West.

* HP:Fine>west

The Ledge of Theddin's Deep
*Konde the Hill Troll* is standing here.
Exits: East West Down.
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -EAST-.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>
*Konde the Hill Troll* has arrived from the east.
Prosit smites *Konde the Hill Troll*'s body extremely hard.
Zaber approaches *Konde the Hill Troll*, trying to pound him.
Nowyr begins some strange incantations...

* HP:Fine>kill *troll*
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -WEST-.
They aren't here.

* HP:Fine>0
cha mood agg
Ok.

* HP:Fine>west

The Ledge of Theddin's Deep
Exits: East South Down.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>south
The Ledge of Theddin's Deep
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
*Konde the Hill Troll* is standing here.
Exits: North South West Down.
*Konde the Hill TROLL* leaves -WEST-.

* HP:Fine>kill *troll*
Nowyr begins some strange incantations...
*Grul the Cave TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
*a TROLL* leaves -WEST-.
You hear some apparently very close noise coming from the west.
They aren't here.

* HP:Fine>west

*a Troll* has arrived from the west.
The Vault of Athoin
*Konde the Hill Troll* is standing here.
Exits: East West.
The water is frozen solid.

* HP:Fine>kill *troll*
*Konde the Hill TROLL* leaves -EAST-.
They aren't here.

* HP:Fine>east

kill *troll*
The Ledge of Theddin's Deep
*a Troll* is standing here.
Exits: North South West Down.
The ground is frozen solid.

* HP:Fine>* HP:Fine *a Troll*:Hurt>
You strongly slash *a Troll*'s right leg and tickle it.

* HP:Fine *a Troll*:Hurt>
Prosit approaches *a Troll*, trying to smite her.
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>west

kill *troll*
The Vault of Athoin
Exits: East West.
The water is frozen solid.

* HP:Fine>They aren't here.

* HP:Fine>west

kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.

* HP:Fine>They aren't here.

* HP:Fine>south
south
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Troll* is standing here.
Exits: North East.

* HP:Fine>Zaber pounds *a Troll*'s body extremely hard.
Alas, you cannot go that way...

* HP:Fine>east

The Hewn Passageway Bends
Exits: South West.
The ground is frozen solid.

* HP:Fine>west

Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Zaber the Half-Elf is standing here.
Exits: North East.
The water is frozen solid.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Troll* is standing here.
Exits: East South.
Zaber approaches *a Troll*, trying to pound her.

* HP:Fine>* HP:Fine *a Troll*:Hurt Zaber:Fine>
You slash *a Troll*'s body extremely hard.

* HP:Fine *a Troll*:Wounded Zaber:Fine>
Prosit smites *a Troll*'s body extremely hard.

* HP:Fine *a Troll*:Wounded Zaber:Fine>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.

* HP:Fine *a Troll*:Wounded Zaber:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -EAST-.

* HP:Fine>east

kill *troll*
The Vault of Athoin
*a Troll* is standing here.
Exits: East West.
Prosit approaches *a Troll*, trying to smite her.

* HP:Fine>* HP:Fine *a Troll*:Wounded Prosit:Fine>
You approach *a Troll*, trying to slash her.
*a Troll* hits Prosit's right leg extremely hard.

* HP:Fine *a Troll*:Wounded Prosit:Hurt>
Nowyr slashes *a Troll*'s right hand hard and tickles it.

* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>
*Konde the Hill Troll* has arrived from the east.

west

*Konde the Hill TROLL* leaves -WEST-.

* HP:Fine>kill *troll*
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*Konde the Hill Troll* is standing here.
Exits: East South.
Prosit approaches *Konde the Hill Troll*, trying to smite him.

* HP:Fine>east

kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Prosit:Hurt>
You slash *Konde the Hill Troll*'s left leg very hard and tickle it.

* HP:Fine *Konde the Hill Troll*:Hurt Prosit:Hurt>
*Konde the Hill Troll* hits Prosit's head hard and tickles it.

* HP:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -SOUTH-.

* HP:Fine>The Vault of Athoin
Exits: East West.

* HP:Fine>They aren't here.

* HP:Fine>obb
Ok.

* HP:Fine>
You get a great warsword from a leather backpack.

* HP:Fine>
You stop using a bejewelled shield.

* HP:Fine>west

You remove an engraved broadsword.
You masterfully wield a great warsword, ready to fight evil.

* HP:Fine>
You get a metal buckler from a leather backpack.

* HP:Fine>south
You fasten a metal buckler on your arm, becoming very impressive.

* HP:Fine>kill *troll*
You put an engraved broadsword in a leather backpack.

* HP:Fine>
You put a bejewelled shield in a leather backpack.

* HP:Fine>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.

* HP:Fine>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: North East.

* HP:Fine>They aren't here.

* HP:Fine>east

kill *troll*
The Hewn Passageway Bends
Exits: South West.
The ground is frozen solid.

* HP:Fine>south
Nowyr says 'blocka hole?'
They aren't here.

* HP:Fine>east

Hewn Passageway
Exits: North South.

* HP:Fine>east

Alas, you cannot go that way...

* HP:Fine>kill *troll*
Alas, you cannot go that way...

* HP:Fine>They aren't here.

* HP:Fine>op door
I see no door here.

* HP:Fine>south
A Junction
Exits: North East South.

* HP:Fine>east

east

An Ancient Tunnel
A pair of black padded boots lie on the ground here.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: East West.

* HP:Fine>End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

* HP:Fine>west

kill *troll*
An Ancient Tunnel
A pair of black padded boots lie on the ground here.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
Zaber pounds *Grul the Cave Troll*'s body extremely hard and tickles it.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

* HP:Fine>* HP:Fine *Grul the Cave Troll*:Hurt Zaber:Fine>
You smite *Grul the Cave Troll*'s left leg extremely hard.

* HP:Fine *Grul the Cave Troll*:Hurt Zaber:Fine>
Nowyr begins some strange incantations...

* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.

* HP:Fine>
Prosit smites *a Troll*'s body extremely hard.
Nowyr begins some strange incantations...

* HP:Fine>kill *troll*

*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>east

End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach panics, and attempts to flee.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>alias a close door
Ok.
Prosit begins some strange incantations...

* HP:Fine>op door
Ok.

* HP:Fine>north
The Sacked Chamber
Exits: South West.

* HP:Fine>a
close door
Ok.

* HP:Fine>west

The Tomb of Ralgûnd
Exits: East.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>east

The Sacked Chamber
Exits: South West.

* HP:Fine>op door
Ok.

* HP:Fine>south
west

End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
Exits: North West.

* HP:Fine>west

An Ancient Tunnel
A pair of black padded boots lie on the ground here.
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

* HP:Fine>A Junction
Exits: North East South.

* HP:Fine>south
Landing on the Long Stair
Exits: North Down.

* HP:Fine>south
Alas, you cannot go that way...

* HP:Fine>d
The Long Passageway
Exits: South Up.

* HP:Fine>south
End of Orchabal's Fissure
Exits: North East.

* HP:Fine>east

east

Orchabal's Fissure
Exits: East West.

* HP:Fine>east

Orchabal's Fissure
Shigalanka the Dwarf is standing here.
Hrune the Dwarf is standing here.
Haufner is standing here.
Kerdórf the Half-Elf is standing here.
Exits: East South West.

* HP:Fine>east

Orchabal's Fissure
Exits: East West.

* HP:Fine>east

Orchabal's Fissure
Exits: South West.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>south
east

Bridge across the Fissure
Exits: North East.

* HP:Fine>east

east

east

Orchabal's Fissure
Exits: East West.

* HP:Fine>Orchabal's Fissure
A soft pouch, made from leather, has been left here.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: East West.

* HP:Fine>Orchabal's Fissure
Exits: East West.

* HP:Fine>End of Orchabal's Fissure
Exits: South West.

* HP:Fine>north
Alas, you cannot go that way...

* HP:Fine>south
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.

* HP:Fine>east

east

Bend in the Long Tunnel
Perim the Hobbit is here, fighting *Grul the Cave Troll*.
*Grul the Cave Troll* is here, fighting Perim.
*a Troll* is here, fighting Perim.
Exits: East South West.
Perim panics, and attempts to flee.
Perim leaves west.

* HP:Fine>A Narrow Crawlway
Exits: North West.

* HP:Fine>west

kill *troll*
Bend in the Long Tunnel
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: East South West.
*Grul the Cave TROLL* leaves -SOUTH-.
*a TROLL* leaves -SOUTH-.

* HP:Fine>They aren't here.

* HP:Fine>
Perim has arrived from the west.

* HP:Fine>south
south
Long Tunnel
Exits: North South.

* HP:Fine>kill *troll*
End of the Long Tunnel
Exits: North South.

* HP:Fine>They aren't here.

* HP:Fine>south
A Secret Chamber
Exits: North Up.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>u
kill *troll*
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North Down.
Prosit smites *Grul the Cave Troll*'s left arm extremely hard.
*Grul the Cave Troll* opens the stonedoor.
Zaber pounds *Grul the Cave Troll*'s body extremely hard.

* HP:Fine>* HP:Fine>
Alas! 
You failed to reach him through the melee.
*Grul the Cave Troll* hits Prosit's left arm extremely hard.

* HP:Fine>
Nowyr begins some strange incantations...

* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -DOWN-.

* HP:Fine>d

Nowyr begins some strange incantations...

* HP:Fine>
Prosit approaches *a Troll*, trying to smite him.
Barbaras lightly slashes *a Troll*'s left arm and tickles it.

* HP:Fine>kill *troll*
A Secret Chamber
Exits: North Up.

* HP:Fine>They aren't here.

* HP:Fine>
Zaber closes the picture.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>
The picture is opened from the other side.

* HP:Fine>op panel

Prosit has arrived from above.

* HP:Fine>It's already open!

* HP:Fine>
Prosit panics, and attempts to flee.
Prosit leaves up.

* HP:Fine>
*Grul the Cave Troll* has arrived from the north.

* HP:Fine>u
kill *troll*
Nowyr closes the picture.
Prosit has arrived from above.
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.

* HP:Fine>They aren't here.

* HP:Fine>d
kill *troll*
A Secret Chamber
*Grul the Cave Troll* is standing here.
Exits: Up.

* HP:Fine>* HP:Fine *Grul the Cave Troll*:Wounded>
You smite *Grul the Cave Troll*'s head extremely hard.
Your victim is shocked by your hit!

* HP:Fine *Grul the Cave Troll*:Wounded>
Prosit leaves up.
Zaber closes the panel.

* HP:Fine *Grul the Cave Troll*:Wounded>
*Grul the Cave Troll* hits your head very hard and tickles it.

* HP:Fine *Grul the Cave Troll*:Wounded>bash

*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.

* HP:Fine *Grul the Cave Troll*:Wounded>*Grul the Cave Troll* opens the picture.
Nowyr closes the picture.

*Grul the Cave Troll* panics, and attempts to flee.

*Grul the Cave Troll* panics, and attempts to flee.

*Grul the Cave Troll* panics, and attempts to flee.

*Grul the Cave Troll* opens the picture.

Nowyr closes the picture.
*Grul the Cave Troll* panics, and attempts to flee.

*Grul the Cave Troll* opens the panel.
Kerdórf yells 'come here trollie lets play a bit'
Saving Pandion.

*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Your bash at *Grul the Cave Troll* sends him sprawling.

* HP:Fine *Grul the Cave Troll*:Wounded>smi
You smile happily.

* HP:Fine *Grul the Cave Troll*:Wounded>
You smite *Grul the Cave Troll*'s body extremely hard.
Your victim is shocked by your hit!

* HP:Fine *Grul the Cave Troll*:Wounded>
Nowyr says 'block?'

* HP:Fine *Grul the Cave Troll*:Wounded>
Zaber nods solemnly.
Frok narrates 'how do i call a warhorse to me?'

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture

Nowyr begins some strange incantations...

* HP:Fine *Grul the Cave Troll*:Wounded>It's already closed!
*Grul the Cave Troll* seems to have recovered his senses.

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.

* HP:Fine *Grul the Cave Troll*:Wounded>clo picture
It's already closed!
You smite *Grul the Cave Troll*'s right leg extremely hard and shatter it.

* HP:Fine *Grul the Cave Troll*:Bad>clo picture
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -UP-.
It's already closed!
Zaber closes the panel.

* HP:Fine>clo picture
clo picture
It's already closed!

* HP:Fine>clo picture
It's already closed!

* HP:Fine>It's already closed!
Nowyr utters the words 'braqt eaaf'
The exit north seems to blur for a while.

* HP:Fine>clo picture
clo picture
It's already closed!

* HP:Fine>clo picture
It's already closed!

* HP:Fine>It's already closed!

* HP:Fine>u

Zaber opens the panel.

* HP:Fine>kill *troll*
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.

* HP:Fine>They aren't here.

* HP:Fine>north
Banquetting Hall
Prosit the Dwarf is standing here.
Exits: East South West.

* HP:Fine>kill *troll*
They aren't here.
Frok narrates 'from somewhere else in zone'

* HP:Fine>east

kill *troll*
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
A large rough-looking man walks towards you, eyeing you critically.
*a Troll* is standing here.
*a Troll* is standing here.
*Grul the Cave Troll* is standing here.
Exits: North West.

* HP:Fine>* HP:Fine *a Troll*:Hurt>
You approach *a Troll*, trying to smite him.

* HP:Fine *a Troll*:Hurt>
Zaber pounds *a Troll*'s right foot extremely hard.

* HP:Fine *a Troll*:Hurt>
*a TROLL* leaves -WEST-.
*Grul the Cave Troll* opens the door.

* HP:Fine *a Troll*:Hurt>
*Grul the Cave TROLL* leaves -NORTH-.
Prosit leaves west.

* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>west

kill *troll*
The door closes quietly.
Banquetting Hall
*a Troll* is standing here.
Exits: East South West.

* HP:Fine>west

* HP:Fine *a Troll*:Hurt>
You smite *a Troll*'s head extremely hard.
Your victim is shocked by your hit!
Zaber approaches *a Troll*, trying to pound him.

kill *troll*
* HP:Fine *a Troll*:Hurt>
*a Troll* smites your head extremely hard.
You feel a strong ache there!

* HP:Fine *a Troll*:Hurt>
*a Troll* panics, and attempts to flee.
*a Troll* panics, but can't stop fighting to flee.
Zaber pounds *a Troll*'s body extremely hard.

* HP:Fine *a Troll*:Wounded>
Prosit has arrived from the west.

* HP:Fine *a Troll*:Wounded>No way! 
You are fighting for your life!

* HP:Fine *a Troll*:Wounded>
You're already fighting!
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.

* HP:Fine>west

kill *troll*
End of Corridor
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
*a Troll* is standing here.
Exits: North East.

* HP:Fine>* HP:Fine>
Zaber approaches *a Troll*, trying to pound him.
Alas! 
You failed to reach him through the melee.
Nowyr begins some strange incantations...

* HP:Fine>
Prosit smites *a Troll*'s left foot extremely hard and shatters it.
*a Troll* panics, and attempts to flee.

* HP:Fine>kill *troll*

*a Troll* panics, and attempts to flee.
*a TROLL* leaves -NORTH-.

* HP:Fine>They aren't here.

* HP:Fine>north
*a Troll* has arrived from the north.
Corridor
Exits: North South.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
kill *troll*
Corridor
Exits: East South.

* HP:Fine>east

They aren't here.

* HP:Fine>kill *troll*
Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.

* HP:Fine>They aren't here.

* HP:Fine>east

kill *troll*
Hallway
*Grul the Cave Troll* is standing here.
Exits: East South West.

* HP:Fine>* HP:Fine *Grul the Cave Troll*:Wounded>
You try to smite *Grul the Cave Troll*, but he parries successfully.

south
* HP:Fine *Grul the Cave Troll*:Bad>
Zaber pounds *Grul the Cave Troll*'s right arm extremely hard.

* HP:Fine *Grul the Cave Troll*:Bad>
Nowyr begins some strange incantations...
Prosit smites *Grul the Cave Troll*'s right hand extremely hard and shatters
it.

* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -SOUTH-.

* HP:Fine>kill *troll*
south
End of Hallway
*Konde the Hill Troll* is standing here.
*Grul the Cave Troll* is standing here.
Exits: North South.
Zaber approaches *Konde the Hill Troll*, trying to pound him.

* HP:Fine>kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
You approach *Konde the Hill Troll*, trying to smite him.
Prosit approaches *Konde the Hill Troll*, trying to smite him.

* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
*Grul the Cave Troll* opens the door.

* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Healthy>
*Konde the Hill Troll* pounds Zaber's head very hard and tickles it.

* HP:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -SOUTH-.
Nowyr begins some strange incantations...

* HP:Fine>
*Grul the Cave TROLL* leaves -SOUTH-.

* HP:Fine>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
A large rough-looking man walks towards you, eyeing you critically.
Exits: North West.

* HP:Fine>south
kill *troll*
They aren't here.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>north
They aren't here.

* HP:Fine>kill *troll*
End of Hallway
Exits: North South.

* HP:Fine>They aren't here.

* HP:Fine>west

Alas, you cannot go that way...

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
kill *troll*
Hallway
Exits: East South West.

* HP:Fine>They aren't here.

* HP:Fine>east

kill *troll*
The stonedoor seems to be closed.

* HP:Fine>They aren't here.

* HP:Fine>west

Entrance to the Castle Keep
A coach ticket lies on the ground.
You see eight tickets on the ground.
Exits: North East South West.
Prosit says 'bob'

* HP:Fine>
Zaber says 'bobba'

* HP:Fine>west

Corridor
Exits: East South.

* HP:Fine>south
Corridor
Exits: North South.

* HP:Fine>south
End of Corridor
*a Troll* is standing here.
Exits: North East.

* HP:Fine>east

Banquetting Hall
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: East South West.
A young ruffian fails to hit you.

* HP:Fine a young ruffian:Healthy>
You smite a young ruffian's right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine a young ruffian:Wounded>flee
You flee head over heels.
End of Corridor
Exits: North East.

* HP:Fine>
Zaber has arrived from the east.

* HP:Fine>
Prosit has arrived from the east.

* HP:Fine>
Nowyr has arrived from the east.

* HP:Fine>
Nowyr begins some strange incantations...

* HP:Fine>
Zaber begins some strange incantations...

* HP:Fine>
Nowyr utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* HP:Fine>op stonedoor
Nowyr draws upon the power of a pale blue stone.
I see no stonedoor here.

* HP:Fine>
Zaber utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* HP:Fine>east

kill *troll*
Banquetting Hall
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
A large rough-looking man walks towards you, eyeing you critically.
Exits: East South West.

* HP:Fine>They aren't here.
You swiftly dodge a ruffian's attempt to pierce you.

* HP:Fine a ruffian:Healthy>op stonedoor
It's already open!

* HP:Fine a ruffian:Healthy>
You swiftly dodge a young ruffian's attempt to hit you.

* HP:Fine a ruffian:Healthy>
You smite a ruffian's left leg extremely hard and shatter it.

* HP:Fine a ruffian:Hurt>bd
bash disengage

Nowyr draws upon the power of a pale blue stone.

A ruffian says 'Prepare to die, Pandion!'
Your bash at a ruffian sends him sprawling.

* HP:Fine a young ruffian:Wounded>
Prosit joins your fight.
A young ruffian says 'It was your last mistake Prosit! I will remember you!'
Prosit smites a young ruffian's body extremely hard and shatters it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.

* HP:Fine>bd
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.

* HP:Fine>bash disengage
I see no disengage here.

* HP:Fine>east

The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
Nowyr gets a pile of coins from the corpse of a thug.

* HP:Fine>north
north
End of Hallway
Exits: North South.

* HP:Fine>Hallway
Exits: East South West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>west

Entrance to the Castle Keep
A coach ticket lies on the ground.
On the ground, there are eight tickets.
Exits: North East South West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>op cloakroom
Ok.

* HP:Fine>south
kill *troll*
Cloak Room
A grotesque thong lies on the ground.
A brass lantern has been set on the ground.
A ticket has been forgotten here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: North.

* HP:Fine>They aren't here.

* HP:Fine>north
Entrance to the Castle Keep
A coach ticket lies on the ground.
You see eight tickets on the ground.
Exits: North East South West.

* HP:Fine>west


Donald narrates 'trolls are grul and noname'

* HP:Fine>Corridor
Exits: East South.

* HP:Fine>south
south
Corridor
Exits: North South.

* HP:Fine>End of Corridor
Exits: North East.

* HP:Fine>east

Banquetting Hall
The corpse of a young ruffian is lying here.
A ruffian is sneaking around here, looking for some mischief to do.
A large rough-looking man walks towards you, eyeing you critically.
Exits: East South West.

* HP:Fine>south
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.

* HP:Fine>d
A Secret Chamber
Exits: Up.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Zaber says 'är det dag?'
Alas, you cannot go that way...

* HP:Fine>u
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: North Down.

* HP:Fine>north
Banquetting Hall
The corpse of a young ruffian is lying here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: East South West.

* HP:Fine>east

north
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
The corpse of a thug is lying here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.

* HP:Fine>End of Hallway
Exits: North South.
Nowyr says 'dem ute?'

* HP:Fine>north
Hallway
Exits: East South West.

* HP:Fine>west

Entrance to the Castle Keep
A coach ticket lies on the ground.
There are eight tickets here.
Exits: North East South West.

* HP:Fine>north
The Castle Square
A crumbling fountain is in the middle of the place.
A domesticated pony, beast of burden to many, stands here.
A warhorse is here, fighting *Konde the Hill Troll*.
*Konde the Hill Troll* is here, fighting a warhorse.
Exits: North South.

* HP:Fine>kill *troll*
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -NORTH-.
They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Castle Yard
Exits: North East South Up.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>south
Castle Yard
Exits: North East South Up.

* HP:Fine>
A raider has arrived from above.

* HP:Fine>u
u
On the Castle Walls
Exits: Up Down.
*Konde the Hill Troll* yells 'vave :('

* HP:Fine>kill *troll*
In the Tower
The corpse of a mountain mule is lying here.
Exits: Down.

* HP:Fine>They aren't here.

* HP:Fine>d

Nowyr says 'fuck'

* HP:Fine>d
On the Castle Walls
Exits: Up Down.

* HP:Fine>north
Castle Yard
A raider is here, looking for plunder.
Exits: North East South Up.

* HP:Fine>Old Castle Gate
The corpse of a pack horse is lying here.
Exits: North South.

* HP:Fine>t grul
track grul
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>'HORA
Ok.

* HP:Fine>
Donald has arrived from the north riding a warhorse.

* HP:Fine>north
Before the Castle Gate
*a Troll* is standing here.
*Konde the Hill Troll* is standing here.
Exits: North East South West.

Donald has arrived from the south riding a warhorse.
*Konde the Hill Troll* pounds Zaber's right leg very hard and tickles it.

Nowyr begins some strange incantations...
*a Troll* approaches Zaber, trying to smite him.
Donald leaves north riding a warhorse.


You stop tracking your victim.
Zaber pounds *a Troll*'s right foot extremely hard.

* HP:Fine>kill *troll*
* HP:Fine>
Alas! 
You failed to reach him through the melee.

* HP:Fine>
Prosit smites *a Troll*'s right arm extremely hard and shatters it.

* HP:Fine>
*Konde the Hill Troll* says 'opos'

* HP:Fine>kill *troll*

Nowyr utters the words 'eugszr zzur'
Nowyr cries 'Elbereth Gilthoniel' and makes *a Troll* shiver in pain.

*a Troll* panics, and attempts to flee.
*a TROLL* leaves -WEST-.
Nowyr begins some strange incantations...

* HP:Fine>* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
You smite *Konde the Hill Troll*'s left leg extremely hard.
Your victim is shocked by your hit!

* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
You hear some apparently very close noise coming from the north.
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill Troll* panics, but can't stop fighting to flee.

kill *troll*
* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill Troll* panics, but can't stop fighting to flee.

* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>
Nowyr utters the words 'eugszr zzur'

* HP:Fine *Konde the Hill Troll*:Hurt Zaber:Fine>bash
*Konde the Hill Troll* panics, and attempts to flee.
*Konde the Hill TROLL* leaves -EAST-.
They aren't here.

* HP:Fine>Bash what or whom?

* HP:Fine>east

kill *troll*
Plains
Exits: North East West.

* HP:Fine>
You hear some apparently very close noise coming from the north.
They aren't here.

* HP:Fine>east

west

The Hedge-Trail
Exits: North East South West.
*a Troll* has arrived from the north.
*Konde the Hill Troll* has arrived from the north.

* HP:Fine>Prosit smites *a Troll*'s right leg extremely hard and shatters it.
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -EAST-.

*Konde the Hill Troll* swiftly dodges Nowyr's attempt to slash him.
Plains
Exits: North East West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>west

kill *troll*
Before the Castle Gate
Exits: North East South West.

* HP:Fine>They aren't here.

* HP:Fine>east


[They run..some tracking later..]


In The Brush
A small, naked humanoid creature glares at you.
Exits: North East West.

You see some tracks of *a Troll* leading east
 (done less than 2 hours ago).

* HP:Fine>east

In the Brush
Exits: North East West.

You see some tracks of *a Troll* leading north
 (done less than 2 hours ago).

* HP:Fine>north
In the Brush
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North East South West.

*Grul the Cave TROLL* leaves -EAST-.
*a TROLL* leaves -EAST-.

kill *troll*
east


You stop tracking your victim.

* HP:Fine>east

They aren't here.

* HP:Fine>kill *troll*
In the Brush
Exits: North East South West.

* HP:Fine>east

A Tall Stand of Weeds
*Grul the Cave Troll* is standing here.
*a Troll* is standing here.
Exits: North East South West.

* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Wounded>
*Grul the Cave Troll* swiftly dodges your attempt to smite him.

* HP:Fine *Grul the Cave Troll*:Bad>
Zaber pounds *Grul the Cave Troll*'s body extremely hard and shatters it.

* HP:Fine *Grul the Cave Troll*:Bad>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
Nowyr begins some strange incantations...
*Grul the Cave Troll* hits your body extremely hard and tickles it.

* HP:Fine *Grul the Cave Troll*:Bad>
Tyrael narrates 'konde west wswpt'
*a TROLL* leaves -NORTH-.

* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -SOUTH-.

* HP:Fine>Dark Clump of Trees
Exits: North East South West.

* HP:Fine>They aren't here.

* HP:Fine>west

A Tall Stand of Weeds
Exits: North East South West.

* HP:Fine>south
kill *troll*
A Tall Stand of Weeds
The corpse of a giant rat is lying here.
Exits: North East West.

* HP:Fine>They aren't here.
Jaek narrates 'OLEY!'

* HP:Fine>east

The Flats
Exits: North East West.

* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

The Flats
Exits: North East West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Jaek narrates 'hi everyone'
The Flats
Exits: North East West.


east

You stop tracking your victim.

* HP:Fine>east

east

In The Brush
Exits: North East West.

* HP:Fine>east

The Flats
Exits: North East West.

* HP:Fine>The Flats
Exits: North East West.

* HP:Fine>east

east

east

Rolling Plains
Exits: North East West.

* HP:Fine>east

Rolling Plains
Exits: North East West.

* HP:Fine>Rolling Plains
Exits: North East West.

* HP:Fine>Broken Plains
Exits: North East West.

* HP:Fine>Broken Plains
Exits: North East West.

* HP:Fine>alias a track grul
Ok.

* HP:Fine>east

Desolate Plains
Exits: North East West.

* HP:Fine>east

east

Irregular Ground
Exits: North East West.

* HP:Fine>Above the River
Kerdórf the Half-Elf is standing here.
*Grul the Cave Troll* is standing here.
Exits: North West.

* HP:Fine>
*Grul the Cave Troll* hits Kerdórf's left hand extremely hard.
[Grul finds something to hit on :) afraid we have to interrupt]

* HP:Fine>kill *troll*
* HP:Fine>
Alas! 
You failed to reach him through the melee.
Nowyr begins some strange incantations...
Prosit smites *Grul the Cave Troll*'s body extremely hard and shatters it.

* HP:Fine>
Zaber pounds *Grul the Cave Troll*'s body extremely hard and shatters it.

* HP:Fine>kill *troll*

*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -NORTH-.

* HP:Fine>They aren't here.

* HP:Fine>north
Above a River Canyon
Exits: North South West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Broken Plains
Exits: North South West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Broken Plains
Exits: North South West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north
Broken Plains
Exits: North West.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>north

*Grul the Cave Troll* has arrived from the west.

* HP:Fine>kill *troll*
A Stand of Stunted Trees
Exits: North East South West.

* HP:Fine>They aren't here.

* HP:Fine>kill *troll*

*Grul the Cave Troll* has arrived from the south.

* HP:Fine>kill *troll*
* HP:Fine *Grul the Cave Troll*:Awful>
You smite *Grul the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
Prosit approaches *Grul the Cave Troll*, trying to smite him.

* HP:Fine *Grul the Cave Troll*:Awful>
Nowyr begins some strange incantations...
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave Troll* panics, but can't stop fighting to flee.
*Grul the Cave Troll* hits your body hard and tickles it.

* HP:Fine>
*Grul the Cave Troll* panics, and attempts to flee.
*Grul the Cave TROLL* leaves -WEST-.

* HP:Fine>kill *troll*
west

They aren't here.

* HP:Fine>kill *troll*
They aren't here.
*Grul the Cave Troll* has arrived from the south.

* HP:Fine>Zaber pounds *Grul the Cave Troll*'s right arm extremely hard and shatters it.
*Grul the Cave Troll* is incapacitated and will slowly die, if not aided.
Broken Plains
Exits: North South.

* HP:Fine>They aren't here.

* HP:Fine>kill *troll*
east

They aren't here.

* HP:Fine>kill *troll*
Alas, you cannot go that way...

* HP:Fine>They aren't here.

* HP:Fine>south
Broken Plains
Exits: East South.

* HP:Fine>east

Elestir tells you 'btw, what happened with hvy cavalry? :P'

Broken Plains
Exits: North West.

* HP:Fine>north
kill *troll*
A Stand of Stunted Trees
Zaber the Half-Elf is here, fighting *Grul the Cave Troll*.
*Grul the Cave Troll* is lying here, incapacitated.
Exits: North East South West.
Prosit smites *Grul the Cave Troll*'s left arm extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Grul the Cave Troll*'s death cry.
*Grul the Cave Troll* is dead! R.I.P.


* HP:Fine>Zaber gets a gilted rounded shield from the corpse of *a Troll*.
Zaber gets a pair of cotton sleeves from the corpse of *a Troll*.
Zaber gets a thin pair of leather gloves from the corpse of *a Troll*.
Zaber gets a plain shirt from the corpse of *a Troll*.
Zaber gets a ring from the corpse of *a Troll*.
Zaber gets a small key carved from ebony from the corpse of *a Troll*.
Zaber gets a purple scroll from the corpse of *a Troll*.
Zaber gets a metal key from the corpse of *a Troll*.
Zaber gets a ring from the corpse of *a Troll*.
Zaber gets a thin, soft leather jerkin from the corpse of *a Troll*.
Zaber gets a soft leather cap from the corpse of *a Troll*.
Zaber gets a thin pair of soft leather trousers from the corpse of *a Troll*.
Zaber gets a pair of smooth, black boots from the corpse of *a Troll*.
Zaber gets a thin pair of leather gloves from the corpse of *a Troll*.
Zaber gets a forest green cloak from the corpse of *a Troll*.
Zaber gets a leather backpack from the corpse of *a Troll*.
Zaber gets a plain leather belt from the corpse of *a Troll*.
Zaber gets a water skin from the corpse of *a Troll*.
Zaber gets a pile of coins from the corpse of *a Troll*.
They aren't here.

* HP:Fine>
You can't find a coins in the corpse.

* HP:Fine>
Zaber throws back his head and cackles with insane glee!

* HP:Fine>nar grul dies
Ok.

* HP:Fine>ec
exa corpse
corpse (here) : 
Nothing.

* HP:Fine>
Nowyr says 'fint'

* HP:Fine>
Prosit narrates 'yeah.'

* HP:Fine>
Benny narrates 'clap'

* HP:Fine>
Zaber puts a metal key on his keyring.

* HP:Fine>
Zaber puts a small key carved from ebony on his keyring.
Jaek narrates 'clap'

* HP:Fine>north
north
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.

* HP:Fine>Wendle narrates 'claps'

Old East Road
Exits: North East South West.

* HP:Fine>east

Old East Road
Exits: North East South West.

* HP:Fine>east

east

Old East Road
Exits: North East South West.

* HP:Fine>east

Old East Road
Exits: North East South West.

* HP:Fine>Old East Road
Exits: North East South West.

* HP:Fine>north
Old East Road
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Fine>east

east

Old East Road
Exits: North East South West.

* HP:Fine>east

Old East Road
Exits: North East West.

* HP:Fine>Old East Road
Exits: North East South West.

* HP:Fine Move:Tired>t
track
You carefully examine the ground around you, looking for tracks...

Nowyr begins some strange incantations...

You see:
   - a track of *a Troll* leading east (done less than 1 hour ago).
   - a track of *a Troll* coming from the west (done less than 1 hour ago).
   - a track of *a Troll* leading east (done less than 1 hour ago).
   - a track of *a Troll* coming from the west (done less than 1 hour ago).

Zaber says 'tur ni hade som kom in igen =p'

Nowyr utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of a Dwarf coming from the west (done less than 1 hour ago).
   - a track of a Half-Elf coming from the west (done less than 1 hour ago).
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of *a Troll* leading east (done less than 1 hour ago).
   - a track of *a Troll* coming from the west (done less than 1 hour ago).
   - a track of a Man leading east (done less than 1 hour ago).
   - a track of a Dwarf leading east (done less than 1 hour ago).
   - a track of a Dwarf leading east (done less than 1 hour ago).
   - a track of a Hobbit leading east (done less than 1 hour ago).
   - a track of a Dwarf coming from the west (done less than 1 hour ago).
   - a track of a Dwarf coming from the west (done less than 1 hour ago).
   - a track of a Hobbit coming from the west (done less than 1 hour ago).
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of a mountain mule leading east (done less than 1 hour ago).
   - a track of a trained horse leading east (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 1 hour ago).
   - a track of a Man leading west (done less than 2 hours ago).
   - a track of a Man coming from the east (done less than 2 hours ago).
   - a track of a warhorse leading west (done less than 2 hours ago).
   - a track of a warhorse leading east (done less than 2 hours ago).
   - a track of a mountain mule leading west (done less than 3 hours ago).
   - a track of a trained horse leading west (done less than 3 hours ago).
   - a track of a Dwarf leading south (done less than 9 hours ago).
   - a track of a pony leading south (done less than 9 hours ago).
   - a track of a Dwarf coming from the east (done less than 9 hours ago).
   - a track of a pony leading west (done less than 10 hours ago).


You stop searching, you don't seem to find anything else.

* HP:Fine>* HP:Fine>east

east

Old East Road
Exits: East South West.

* HP:Fine>east

Nowyr nods solemnly.
Old East Road
Exits: East South West.

* HP:Fine>Old East Road
Exits: East South West.

* HP:Fine>east

east

east

Old East Road
Exits: East West.

* HP:Fine>Old East Road
Exits: East West.

* HP:Fine>Old East Road
Exits: East South West.

* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...

Siriala tells you 'Hade han min eq? Jag fick en superfreeze precis utanför
necro dörren'

You see some tracks of *a Troll* leading south
 (done less than 1 hour ago).

* HP:Fine>
Prosit begins some strange incantations...

* HP:Fine>south

Country Path
A rabbit is here eyeing your presence warily.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: North South.

You stop tracking your victim.

* HP:Fine>south
Country Path
Exits: North South.

* HP:Fine>south
east

Country Path
A rabbit is here eyeing your presence warily.
Exits: North East.

* HP:Fine>south
kill *troll*
Country Path
A black snake, with red markings, is lying here.
Exits: South West.
A garden snake has arrived from the south.

* HP:Fine>Country Path
Exits: North East West.

* HP:Fine>They aren't here.

* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Along the Path
Exits: North East West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Light Forest
Exits: East West.


You stop tracking your victim.

* HP:Fine>east

Light Forest
Exits: North East West.

* HP:Fine>east

east

Hilly Forest
Exits: North East West.

* HP:Fine>Hilly Forest
A waist-high evergreen shrub grows here, with thick, reaching branches.
Exits: North East West.
You feel a hidden presence.

* HP:Fine>east

east

A Light Forest
Exits: North East West.

* HP:Fine>Nowyr says 'det va 80k exp'

tt
Barren Plains
Exits: North East West.

* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Barren Plains
A small and tough weed grows here.
Exits: North East West.


You stop tracking your victim.

* HP:Fine>east

east

east

You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East South West.
The water is frozen solid.

* HP:Fine>
You carefully try to walk on the frozen water.
Riverbank
Exits: North East West.
The ground is frozen solid.

* HP:Fine>tt
Rocky Plains
Exits: North East West.

* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Rocky Plains
Exits: North East West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Rocky Plains
A large marmot is here, scurrying in between the rocks.
*a Troll* is resting here.
*a Troll* is resting here.
Exits: North East West.
Aha, you have found your victim!

* HP:Fine>kill *troll*
* HP:Fine *a Troll*:Awful>
You smite *a Troll*'s body extremely hard and shatter it.

* HP:Fine *a Troll*:Awful>
Zaber pounds *a Troll*'s body extremely hard and shatters it.
*a Troll* says 'fled wrjnk piu'

* HP:Fine *a Troll*:Awful>
Nowyr begins some strange incantations...

* HP:Fine *a Troll*:Awful>
*a Troll* stops resting, and clambers on her feet.

* HP:Fine>
*a Troll* panics, and attempts to flee.
*a TROLL* leaves -NORTH-.
Nowyr begins some strange incantations...

* HP:Fine>north
kill *troll*
*a TROLL* leaves -WEST-.
With great effort you traversed the stone wall.
Old Fields
Exits: North East South West.

* HP:Fine>They aren't here.

* HP:Fine>kill *troll*
They aren't here.

* HP:Fine>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>north
Old Fields
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves south.

You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>north
Riverbank
Exits: North East South West.

Bad narrates 'konda wounded'

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>
Saving Pandion.

* HP:Fine>east

Edge of an Old Wheat Field
Exits: East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Edge of the Road
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Edge of the Road
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Edge of the Forest
Exits: North East South West.

Prosit narrates 'konde you mean'

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Edge of the Forest
Exits: North East South West.

You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>east

Old East Road
Exits: North East South West.


Zaber says 'ghnomb awful =p'

You stop tracking your victim.

* HP:Fine>west

north
Edge of the Forest
Exits: North East South West.

* HP:Fine>tt
Old East Road
A wolf cub happily plays here.
Exits: North East South West.

* HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...

Bad narrates 'near lb or was'

You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>north
Light Pine Forest
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

On the Old Tracks
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Rocky Plains
Exits: North East South West.

Nowyr says 'fan dem kunde dödat oss'

You see some tracks of *a Troll* leading north
 (done less than 1 hour ago).

* HP:Fine>north
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Nowyr says 'vi stormade ju typ 7 pers'
Edge of the Forest
Exits: North East South West.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* HP:Fine>east

Black Forest
*a Troll* is sleeping here.
Exits: North East South West.
Aha, you have found your victim!

* HP:Fine>kill *troll*
* HP:Fine>
Zaber pounds *a Troll*'s body extremely hard and shatters it.
Nowyr begins some strange incantations...
You smite *a Troll*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Troll*'s death cry.
*a Troll* is dead! R.I.P.

* HP:Fine>
Nowyr gets a pile of coins from the corpse of *a Troll*.

* HP:Fine>ec
Nowyr giggles.
You can't find a coins in the corpse.

* HP:Fine>exa corpse
corpse (here) : 
a plain leather belt
a forest green cloak (worn out)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a thin pair of soft leather trousers (used)
a thin, soft leather jerkin (brand new)
a diamond ring
a water skin
Zaber snores loudly.

* HP:Fine>
Zaber gets a water skin from the corpse of *a Troll*.
Zaber gets a diamond ring from the corpse of *a Troll*.
Zaber gets a thin, soft leather jerkin from the corpse of *a Troll*.
Zaber gets a thin pair of soft leather trousers from the corpse of *a Troll*.

* HP:Fine>'fint
Prosit gets a pair of smooth, black boots from the corpse of *a Troll*.
Prosit gets a thin pair of leather gloves from the corpse of *a Troll*.
Prosit gets a pair of soft leather sleeves from the corpse of *a Troll*.
Prosit gets a forest green cloak from the corpse of *a Troll*.
Prosit gets a plain leather belt from the corpse of *a Troll*.
Ok.

* HP:Fine>
Zaber says 'joja'

* HP:Fine>'diamond
Prosit says 'HEY'
Ok.

* HP:Fine>'hehe
Ok.

* HP:Fine>south
south
Edge of the Forest
Exits: North East South West.

* HP:Fine>south
Prosit says 'DIMOND'

Rocky Grounds
Exits: North East South West.

* HP:Fine>Moving up the slope is really hard.
On the Ridge of Hills
Exits: North East South West.


*>trophy #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Ghnomb                   |   1,  0%,  #Grul                     |


[Konde was obviously afk just when we ented necro, but came back after about 3 seconds]
[and the trolls was down some (grul hurt after 2-3 hits already...)]
[but 4 ologs... they woulda eaten us!]
Top of Page Down to last comment


Pandion2000-11-07 22:34:23
As duvel can see, we hugegrouped on the trolls, and when they realised they couldnt beat a group of our superior size, they wisely ran.. or something *burp duvel*
Nowyr2000-11-07 22:36:38
In my log I blined konde when you bashed grul first time must be spam reduction
on your screen.
Zaber2000-11-07 22:37:51
And i bash dised him for no good!!!!
Grul2000-11-07 22:40:23
Dear Pandion, how do you suppose that 4 trolls could kill the 4 of you?
When bashed we tickle your sancted butt.
You also had a blinder, and initiative. Get real.
Of course we ran.
Prosit2000-11-07 22:41:44
Only pandion was sanced, and me you hit quite hard.
Siriala2000-11-07 22:45:51
As you might already have seen in my log below, I got a rather nasty
freeze outside oakendoor...
Pandion2000-11-07 22:45:55
What we had, that won the fight quite instant, was initiative and a will to fight. The side that starts fleeing first loses 95% of all battles...

Looking back at the log, i see you start fleeing before i was even bashed. Did you really have time to look and see me sanced there, or did you see it now in the log and claim it as a reason? *wink wink*
Pandion2000-11-07 22:47:10
Well enough whining already, don't want to start sounding like the people i quit reading this page for :) Was fun in the end, from our view!
Skojardu2000-11-07 23:08:33
*a Troll* hits your right leg very hard and tickles it.
*a Troll* smites your right foot very hard and tickles it.
*a Troll* hits your left leg hard and tickles it.
*a Troll* smites your right arm very hard and tickles it.
Yeah trolls are powerful pandion they sure are
I think they should be downgraded :]

Skojardu




Skojardu2000-11-07 23:09:34
hmm nice cut and past i hate explorer
Galadon2000-11-07 23:11:42
*>tel zaber e säkert en fälla
Ok.

*cough cough*
Annars ingenting att anmärka förutom att det typ var en vanlig jaganertrollentillsdedör logga?
Fredde2000-11-07 23:13:55
jamen iofs borde ju 4 troll some inte är full moves och inga scroll ta tre defense snubbar å en mage när en är sanctad! JA men varför inte!
äggskallar.
Khwaj2000-11-08 00:00:07
Hmm was konde blind too ?
Zaber2000-11-08 00:03:17
Sen när var jag defense? =p
Unknown2000-11-08 00:12:47
You trying too prove something pandion ?
Prosit2000-11-08 00:22:00
Smite=defence?
Fredde2000-11-08 00:22:42
men du crush är fan defense å pandion körde fan engr sword från början å prosit är bah gay

tihi tihi
Prosit2000-11-08 00:31:26
Bra där!
Baazunga2000-11-08 00:36:25
Vem fan vill hora vad du har att saga Galadon?
"Annars ingenting att anmarka"... skamtar du med oss eller?
Tror du andra spelare sitter och tanker sahar nar de laser
en logg... hm... undra vad Galadon har att saga om detta?
Vetefan om de andra gamla spelarna har ratt, men det verkar
som du ar nuets totala skamt av en newbie med link och lab.
Fredde2000-11-08 01:55:40
Hahaha baazunga äger!
Fubar2000-11-08 01:57:38
well thats 60 seconds of my life gone reading this long spammy log.
whiiiiiiiiiiiine.
:)
Konde2000-11-08 02:01:25
i was afk and when i came back i was already blinded :)
Pandion is a Co2000-11-08 02:38:28
Unknown2000-11-08 07:07:31
speak english you socialist fucks
Duvel2000-11-08 08:15:49
Listen pandion.

Grul is a sucky buffer. Konde was resting afk and came back when Grul already fled. YOU were sancted with nice buffer eq, you had caster with u and 2 trolls were unarmed what actually sucks dick.

YOu try to prove here that you can be brave? *cough Pandion*

If you were brave you had fought them solo. I fought 7 pukes with Murghaz in necro, 2 vs 7, we could have gone home but we stayed for fight and killed Anolad.

_THAT_ is brave not this sancted 4 vs 4 shit. And you know that.

Still I htink if they had targeted a caster or something they could have killed some pukes, it was 4 vs 4 but they fucked it badly themselves too.
Jocke2000-11-08 08:54:41
Those kills were totaly ok. The trolls fucked themselves up. As you say, they can
only tickle a sanced and slashing Pandion, but he was not alone in there. There
is allways the possibility to target and bash a smiter or a caster ( wich do not
stand a chance against an olog.). Trolls should still have won i think.
Nowyr2000-11-08 09:01:36
Well, kinda stupid to afk there so I don't really care.
Nowyr2000-11-08 09:04:33
btw duvel so we should have stopped to think oh those trolls might be unarmed
they might not hit so hard maybe better for me to stay outside and not blind those
600+ hps trolls. Usually 4 trolls would beat up 4 pukes quite easily and if you
go necro its not hard to try and believe its a trap since it has happened there
a zillion times...
Wimpy trolls ar2000-11-08 10:42:29
Dicknibbler2000-11-08 13:16:44
If the person behind the keyboard is a wuss, race or class wont matter.
1 2 3 många2000-11-08 13:19:28
Nowyr says 'fan dem kunde dödat oss'
Nowyr says 'vi stormade ju typ 7 pers'
Nowyr2000-11-08 13:29:18
jag såg dubbelt vi gick in i deras rum precis som dem gick ut.
gick ut?2000-11-08 15:09:58
*Grul the Cave Troll* is sleeping here.
*a Troll* is standing here.
*a Troll* is resting here.
*Konde the Hill Troll* is resting here.
Nowyr2000-11-08 15:22:36
Inte då ditt mongo när dem gick ut.
eftersom dem unlockade oakdendoor gick in o ut o grejer trodde jag dem callade
efter fler men sen såg jag att det inte var så.
Duvel2000-11-08 15:24:57
I don't say they should get out I wrote my comment on reaction on the first comment done by Pandion.

Your IQ sucks too isn't it Nowyr? Or how old are you?
nsl hatare2000-11-08 15:37:11
fader Pandion
Son Nowyr.

Sådan fader sådan son.
Unknown2000-11-08 16:11:47
Zaber yer autoloot reaaallllyyyy sucks!
Zaber2000-11-08 17:22:10
No it rocks! And its no autoloot!!!!
Mammoth2000-11-08 17:25:54
*C R I N G E* 433/433 hit

Neat to see a decent fight by whities... sucks to see trollies start fleeing so
soon - it was fuckin clear you go down once pukes dare to enter;)
and once they enter every d2mn troll should just do one thing - mood berserk ! kill hobbit/kill elf

well perhaps not berserk so you could still bash dise those megabuffs but
at least cha wimpy 0

Trolls ain't SO powerful at all with most of the fighters having 70+ resc

But yes.. what happened to the -> kill hobbit ???!!!!
Assisting really blows in some cases. Yes you get on one target
but which target? themegashininglowingbuffer 8)
Unknown2000-11-08 17:43:00
Humour to see that you still are a fucking newbie Pandion. Oakendoor has been noblock for AGES but of course you wouldnt know since you dont dismount very often.
Niccolo2000-11-08 23:04:30
I agree with Jocke!
Tempest2000-11-08 23:58:17
I see a dwarf, an elf, and 2 men. All the trolls targetted the sancted buffer man. Wee, can't figure out why they lost this one :/
Unknown2000-11-09 06:48:41
9 vs 4 eh pansyass and you wine when we charged ya with 11 vs 9 god your a moron and if you had half a fucking clue 11 vs 9 when 8 are ologs is a advantage to your side but you suck ya panicked ya dont know how to fight for shit when it's even odds and y died :p you suck :) better get larger grups pansyfuck
Lotta2000-11-10 12:27:06
As you figured out yourself, Konde was afk and not even grouped, he just happened to be there at the same time. And he got blinded straight away anyway, so we were talking about 3 ologs vs. 4 of you.

OK, now let's see what we had there. I assisted Grul, and saw my first hit "very hard tickle", typed bash, and then look, and saw you saced. Next thing I did was dise and hit dwarf (figured that caster man was being protected by Pandion or Zaber anyway, and since dwarf was smiting, he seemed the most appropriate target). Hit on dwarf was "extremely hard", allright. So, now I got my little brain working -- what kind of chances might we have here... Pandion is sanced with 400 hps and no doubt twice that amount of hps at top of that in form of scrolls. Caster is protected and will be rescued, Zaber can go defence, recite scrolls and finally be rescued by Pandion. So, our only chance really is to bash dwarf and get all 3 of us on his ass, and HOPE that Pandion will not rescue him before we can cream his ass. However, it is far more likely, that he WILL be rescued, and in the meantime a few more of us will get blinded.

So, once I got that thinking done, I saw that Grul had apparently reached the same decision a bit faster, and I was alone in the room, buffing all 4 of you. Huge thanks to Grul for getting my ass out of there.

But I really don't see in which way were you guys a tad bit fucked there. I would be glad to take on your ologs (say, Zed with two lvl 25 trolls) in the same circumstances with Burst, Nain, Elessar and Muck.
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