Ghost Mud
posted by Nazgum
2000-11-11 10:33:08
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A quick log in before bed, on a friday night which I remember as one of the bet
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Nazgum2000-11-11 10:36:14
Major point to this is, a lot of people who quit, quit by themselves,
usually out of frustration over their latest death, while everyone else
continues to play. But when you quit, and many others quit around the
same time, knowing those people (friends) will not be there leaves less
desire to return, and I think MANY people who are quitting here will
not be back, and MUME is going to suffer greatly because of this.
Transe2000-11-11 10:37:10
*sigh* that does suck:(
Lalin2000-11-11 11:14:14
retired not only for 30 months, maybe til gods want something to work (btw, i don't quit cuz i died lately-no, got more eq than ever, just...boring). Btw, i'm darkie too:) (You are totally corrupted by the Evilness of Morgoth! *wink/ vaina)
Lalin2000-11-11 11:14:48
months? wanted to type years:(
Unknown2000-11-11 11:47:52
yeah it feeds back on itself
cause the less darkies play the harder it gets for the few that stick it out
you go down abr and find that like 3 groups of pukes are hunting there for darkies cause there are none
on line atall adn u get huge group overkilled
i really hope it all gets sorted out
boycott dark side till noc/warrens get sorted out and poss other changes ?
maybe that would get something done > seems to me maybe changes that effect all players
and that ppl are supposed to hate ie removal of wp's ect could easily have been
voted on to see if it is what ppl wanted.
hope this trend doesnt continue .
Evan2000-11-11 11:57:53
From what im told Everquest is quite boring
Im told by friends
If u really wanna play a paygame "Acherons Call" is the place to be
its in constant development, has a continuing storyline. like cities can
be destroyed.. Something about flying towers and even some cities surviving
cause alotta players defended the city when attacked, every month there something
new happens. One thing which might be "boring" is that quickest way to move
around there is by portals. Without one u have to "walk/run" around, no mounts
are implemented as it is.

Still i stick here !

Unknown2000-11-11 12:53:50
Is nazgum trying to convice others to quit mume? If so, why? Is he bitter because everyone flamed him so much he had to leave? And now try to make others leave? This is obviously a fake log, or a log taken instantly after a crash. why bother? Grow up.
Reef2000-11-11 13:10:26
I was on for about 5 hours today as troll and there were 2 other trolls on total in that time. Two bns and maybe 1-2 orcs. Thats quite pathetic. I went to goblin caves just to exp a bit and ohh guess what, I met a group of 6 pukes and inst-died. Im not whining, I expect to get killed these days, its just that its hell boring. As an aside I dont think I can remember a time when DT was white so often...its friggin always puke owned these days! I was talking to Dreadnought later on and we were trying to think of a way of getting more people to play darkies....and came up blank. Why would anyone want to play a troll or orc when you know that your home is going to get raided and you are the only person on? Why would you play when you know if you go to eregion that you will run across a group of 6-7 pukes and be spammed to death? Wheres the fun any more?
Enforcer2000-11-11 13:11:19
cant u ppl grow some balls and post with real name...
Toe2000-11-11 13:39:11
hihi.. I've got really small balls, and still use my name, so I wonder how the Unknowns are equipped!
Pampalini2000-11-11 13:48:23
I remeber good story from p(Wry). It was about 'Last orc'. Too bad it's in Czech,
but i am afraid it's becoming true.
Falenir2000-11-11 13:51:07
The Dark Age Of Camelot or Horizons is the way to go. Although Horizons will come out much later.

P.S. I got into Camelot beta testing, so UP YOURS MUME!
Unknown2000-11-11 13:57:25
http://www.thedarkageofcamelot.com/shots/forest.jpg --- exploring
http://www.thedarkageofcamelot.com/shots/shenge.jpg --- A briton cleric and a celt champion about to duke it out.
Rackhir2000-11-11 14:05:51
Maybe its becuase well i dont mind dieing at all but its the re eq part that makes me mad.

If you die ass puke Well life goes on pray rdell and you are equiped in an hours tops.

And if you die as a darkie You start re eq Your self all nude no cash no nothing.
Rackhir2000-11-11 14:08:09
I have never been warlord but i guess some warlords get really pissed of when they die as darkie casue they know 4-6 noname legend newbis gets them on trophy
Skojardu2000-11-11 14:12:47
Darkies quit because of the fact that even maxeqd and in maxevil zones - there are pukes you can hit or hardly hurt.
And who wana play something that sucks ass?
Skojardu2000-11-11 14:14:26
Shoulda been can't hit not can -- baah cant even type.
But as i looks today im certainly feeling like taking a break from the dark side
Rza2000-11-11 14:53:08
Fuck mume and everquest, just grab yourself 30 or so beers
Námo2000-11-11 14:55:04
If you want to discuss this, start a serious discussion about problems connected with improvements to a board in MUME. People quitting is not a good reason to change something, a structural problem in MUME is.
Othrod2000-11-11 14:55:17
To Skojardu. The way it SHOULD be is.

All inexperienced players play Whitey, and have it abit easier because whitey characters are generaly better (stats, pracs etc)

Experienced players play Darkies, who have worse stats, less pracs but make this up by being better players.

This is how it used to be. Basicly the only thing that differed from this is trolls, the average troll player sucks ass. I dont know why that race attracts so many newbies but thats how it is. Also, lots of experienced players have realized that its way better to play whitey since they are better as characters. Lastly, darkie characters arent though enough nowadays so anyone can play them (and whine when they get beaten by the above mentioned chars).

If the gods were to change the game so that darkies are TOUGH to play and whiteys are somewhat tougher than today, then perhaps the ballance would come back. As it is now it just sucks.
Fredde2000-11-11 15:16:07
Sigh. this is the first mud i ever played and i like it alot. tho under the last six months all changes have sucked! and i mean really sucked!
as i played troll alot before i prayed like everyday for better defense and better stuff to the dark side. but the ainurs said, darkie side is for experienced players.. blaha blaha! and then they make rangers go to neni. and then enter doors and stuff. son the rangers will be walking to guardpost n n e n from takhr, and they will be equipped with magnum 44. rocket launchers and be riding sportscars.
i cant understand why the management is ruining this game. if they wanna make it so noone else play why dont you just shut it down?!!
pukes should have some adventage but not that much. like when a troll cant hit a fakking hobbit, and the hobbit kills the troll in one to one combat on ford. yeah that is very tolkenish. if we look at the troll as mike tyson and the hobbit as prince nazem or wtf his name is. who would have won?! would prince nazem stand a chance without sneaking up to tyson and stabb him while he was asleep? or with foreman and douglas as buffers?

and when pukes abuse call lightning the dont do shit, and when bns get lucky with their quake traps they are instantly tuned down!

now if management wanna make this fun again, start mume 8 with the mume 6 codes and stuff.

*daydream mume 6* as i started in mume six i only know that it rocked this shit alot.

Falenir2000-11-11 15:33:37
There can't be a balance as long as there are expert players who can take advantage of the puke side bonuses. White races should have it easier than evil sides, but it shouldn't be connected with pk. (*point at quick foci staff bolts and sprays*)
Rackhir to fred2000-11-11 16:06:35
But that little hobbit maybe got max defence and to get a max defence puke you turn down a lot of other nice things like being able to do dam I mean Im sure you can do a 170 defence orc warrior to if you really want and you can stand on ford and parry and doge eachothers blows till sun comes up where you move to dark forest
Fredde2000-11-11 16:26:17
Well a gat damn troll. like 3 meter 290 pounds. you just dont kill it if you are a loafer like the furry asses are.
Falenir2000-11-11 16:33:58
Everyone should have the same chance at staves. If you can enchant then you can make yourself a staff that helps you. Focus should be left for other things. Remove the speed increase from staves, introduce spellcost decreasing or your own mana increasing foci amulets or something.
Unknown2000-11-11 16:42:14
Or maybe it is time to introduce something new to MUME ? A new race that stands on its own, a third side in war maybe ?

Tolkien specialists scan the book and look for options.

Ghosts come into my mind right now (not really a race, but there will always be someone dying and therefore new ghosts are made)
Falenir2000-11-11 16:58:07
heheh, if they were perminvis (lvl 15 players see invis right ? lvl 7 or 8 for aggro mobs or whenever they start seeing the strange shroud). Hated/feared everywhere (except other undeads maybe) and after death INSTAPOP with awful hps, in random spot anywhere in ALL Arda. No eq mend, wear what you can find or loot. Well.. I would play one for sure.
Tuen2000-11-11 17:44:41
The way i see things turning out is that if your a puke and you want to pk you HAVE to be in a group of 6+ because the only way you can pk now days is to raid warrens or noc. This blows because it used to be you could just run ford, find 2-3 solo darkies around there and fight them. BTW I REPEAT WE SHOULD MAKE A SEPERATE PORT WITH ALL THE NEW CHANGES SUGGESTED AND LET'S SEE WHICH ONE IS PLAYED MORE?
nod tuen2000-11-11 17:58:12
Juston to Fredd2000-11-11 19:12:49
Rangers walking around with rocket launchers and riding in sportscars? sounds like you've been listening to my ideas! btw, mebbe i should try to learn muddle and make "Juston's MUME: The Version That Doesn't Suck"
Lalin2000-11-11 19:20:42
okey, läeb stoniasse lööb dorpa laiax, kes viicib veel tulla? saab mult draco:P
Moonglum to Nam2000-11-11 20:41:35
Namo (If it was really you) I have NO motivation to log on a puke and try to provide game feedback on some discussion board. The gods have continued to make changes that mostly affect darkies in negative ways. I found it interesting when lightning bolts suddenly started to give REALLY HURT! messages at full spells/hps/etc - then rumors spread that the spell was made effective vs BNs. We complained, questioned, and got NO fucking answers. Darkies question and complain - but are NOT listened to in any shape or from. The pukes laugh. The gods snicker. The darkies die. Moonglum was an awesome character on MUME 6. I continued to try and play him on MUME 7 but as you can see in his history - the deaths started to rack up. One can only provide feedback for so long before he/she becomes completely disenchanted. The gods can figure out for themselves what they have fucked up - it shouldn't be that fucking hard.
Moonglum to Nam2000-11-11 21:10:39
Namo (If it was really you) I have NO motivation to log on a puke and try to provide game feedback on some discussion board. The gods have continued to make changes that mostly affect darkies in negative ways. I found it interesting when lightning bolts suddenly started to give REALLY HURT! messages at full spells/hps/etc - then rumors spread that the spell was made effective vs BNs. We complained, questioned, and got NO fucking answers. Darkies question and complain - but are NOT listened to in any shape or from. The pukes laugh. The gods snicker. The darkies die. Moonglum was an awesome character on MUME 6. I continued to try and play him on MUME 7 but as you can see in his history - the deaths started to rack up. One can only provide feedback for so long before he/she becomes completely disenchanted. The gods can figure out for themselves what they have fucked up - it shouldn't be that fucking hard.
Darkangel2000-11-11 21:37:28
Ahem, what are you talking about, Skojardu? Trolls can't hit in maxevil zones?
*Stare* Everytime I've fought Meteor/Duvel solo it has always ended the same way: I'm bad/awful with 2 crits in body, and Meteor/Duvel is only wounded, and I doubt he got any wounds at all. I run to Rivendell and almost die of bloodlack. 600 hps and 180-200 (?) OB sure helps alot while fighting solo :O(
To Tuen2000-11-11 21:42:58
If your buying into this complete bullshit that you have to be in a
group of 5-6 whities and raid warrens/noc to get any pkills you must not
be a very good player. Since my introduction to MUME I've tried to play solo
and with my pkill characters I still have over 50% of pkills on my
trophy as solo kills. I just got a solo kill yesterday on legend orc.
Don't give in to the propoganda. If your pkilling in groups its your
choice, and it doesnt take a fucking monkey to see how many shitty
players will join groups just because they want to ass kiss the group
leader because he's a big name (Look at the heavy ass kissing by Galarin
over this last year to be Ginlon's son - lets see Galarin ONCE e of NENI
looking to solo pkill without his 'Dad'). If you want to make a difference
don't join these groups. In my last 6 months of playing (mostly) solo,
2 of my major legend pkillers have only been killed twice by large groups
and none by any solo players. But I CAN remember lots of near deaths by
poisoning norsu/mammoth groups that I got away from and survived. You
can too.
Also...2000-11-11 21:44:18
I play on 28.8 modem with steady 300+ ms link. So don't give me any of
that shit as an excuse either. I lose link and get bad lag/freezes all the time.
Ghostly2000-11-11 22:17:22
Check the yearly stats at http://mume.pvv.org/Plots/index.html, and you can see mume population is pretty steady.

Yeah, there are many things wrong atm. I'm going to do something about trapping sometime soon though, maybe that'll help.
Ghostly2000-11-11 22:20:52
Oh and btw Moonglum, I fail to see how you can compare M7 bns negatively to M6 bns. Hps are 33% greater for bn mages in M7, and defence is higher. I remember MouthOfSauron dying from full (shield/armour new) in _three_ smites. Also, "Really hurt" messages are nothing new for lightning bolts. They have always been extra damaging for bns (which is why Vayu uses them)
Moonglum2000-11-11 22:38:36
Ghostly - on mume 7 I had 198 hit points, I now have 165. I lost like 5-6 statsum, sanctuary spell, megamoves, etc. etc.
Moonglum2000-11-11 22:39:03
Ack, I meant on mume 6 I had 198 hit points.
Skojardu2000-11-11 22:39:15
Dear darkangel try fight a unarmed troll and you will laugh.
And yes as a smiter you should LOSE against a troll.
If you hadent i would retired and quited mume long time ago.
Moonglum2000-11-11 22:42:36
Ghostly - some advice. Remove all locate spells. To get a roomkey for teleport, or watch or whatever, you have to actually VISIT the room and perform an action called 'study room' (not a spell or skill). The longer you study the room, the more 'powerful' the roomkey is that you 'learn'. Powerful = greater range and longer time before the roomkey decays. This in itself would reduce trapping. This idea probably needs some more thought but I really think it would help.
Moonglum2000-11-11 22:49:16
Ghostly - more ideas - upon death, any and all doors that are currently blocked by the deceased, shatter into shards as if they were destroyed by a break door spell. Same duration for repop of the door as if they were broken by the spell. Pretty easy to figure out how this might reduce trapping.
Moonglum2000-11-11 22:57:24
Ghostly - another thought - the more 'overkilled' someone is the STRONGER their shadow becomes - some shadows being nearly impossible to kill. If the kill was EXTREME overkill (whatever the criteria might be) the shadow gathers up the dead players equipment and teleports off to the dead player - returning all the loot. If the overkill was was less than extreme, the dead player can 'call' to his shadow from several rooms away and the shadow will deliver the equipment to the caller. The 'overkill ratio' would also severly affect exp awarded and war points given, in most cases ZERO of either being awarded.
Moonglum2000-11-11 23:00:38
Ghostly - yet another idea - utilize the 'overkill ratio' to actually REMOVE war points from the killing group memebers. (ie you are not a brave representative of your race but rather wimpy in your deeds.) And as probably 90% of MUME players have asked - put the warlord list back to the way it used to be - so it has some meaning.
Moonglum2000-11-11 23:18:22
Replace the call lightning spell with Chain Lightning spell. It would not require bad weather to cast. It would be a bolt of lightning that, when cast, would bounce from opponent to opponent (and/or friends). The damage would INCREASE as the bolt bounced around the room. Design the damage of the spell such that, it would only make sense to use it vs groups of larger size, in all other cases lightning bolt would be more economical to use. This idea JUST came to me so it's not too well formulated. But you get the idea, another 'group buster' type of spell like Earthquake but a little different.
grunge to namo/2000-11-12 00:10:16
there is a serious balance issue.........
I have _NO_ idea how to fix it...some people have suggested removing all
super eq....

I was much closer to warlording/being effective in the pkwars when my chars had
the capacity to solo opponents...
Earthquake spell and its (brief but powerful) use was an example of perhaps how
ppl would like to be able to solo other ppl....since those using it were
trying to solo kill groups or bust traps in closeable rooms...

like i said, i don't know _HOW_ but i do know there is a balance issue.
Moonglum2000-11-12 00:13:49
Ghostly - to make darkies more playable, let orcs/trolls/bns all communicate and group - without bns having to be 'in the middle'. Allow BNs to enter and wander NOC freely - but somehow make the mobs worth NO experience to BNs if there is still a concern of BNs exping in there. Although, it might not be so bad lettng BNs exp in there somewhat - I can't imagine trying to exp a BN these days - has to be nearly impossible. Let trolls into NOC. Let BNs and Orcs hang out at Grinder - would help make the warrens more defensible. Add more aggo mobs at stairs and nexus. Make these new 'protector' mobs NO experience for darkies that kill them. More ideas to come.
Ethar2000-11-12 00:14:26
great ideas, too bad they will never be imped :(
Voile2000-11-12 01:28:46
Nah.. exping a bn these days arent nearly impossible, you just have to be able to walk around til you can camp-rent for some time before you log on again. Ie.. kill one mob, rent, kill another one, rent... Ok.. i admit it sucks.
But since i didnt have a bn from mume 6 i guess i am stuck with lvling my 3 little fellas here in this quite unfriendly bn environment on mume7.
And seriously guys.. its about time the experienced players out there start playing darkie again. Whats the fun part of owerkilling darkies doomed to die because they are to few since almost everyone plays puke these days ?
When darkies cant even defend grinder, something is wrong.
Alun2000-11-12 03:00:27
Played dwarf. Level 16 no deaths. Played BN. Level 4 27 deaths (24 pk'ed, I luv the OER, 3 mobs). If you want a more balanced game you should consider a nursery area for orcs and bn's. If darkies could make it up to low teens on their home ground in a fun play area then there might be some point to playing them (other than as puke fodder). Game area not large enough with travel spamming lvl 40's. U can travel from end to end of the map in less than 10 minutes. With over 80 or so whities on and 10 - 20 darkies no wonder darkies become roadkill. Can't blame the whities for hunting in groups - there isn't that many rooms and very few darkies to kill.
Alun2000-11-12 03:00:36
Played dwarf. Level 16 no deaths. Played BN. Level 4 27 deaths (24 pk'ed, I luv the OER, 3 mobs). If you want a more balanced game you should consider a nursery area for orcs and bn's. If darkies could make it up to low teens on their home ground in a fun play area then there might be some point to playing them (other than as puke fodder). Game area not large enough with travel spamming lvl 40's. U can travel from end to end of the map in less than 10 minutes. With over 80 or so whities on and 10 - 20 darkies no wonder darkies become roadkill. Can't blame the whities for hunting in groups - there isn't that many rooms and very few darkies to kill.
Mid-level BN2000-11-12 03:20:38
You know what BN's/Darkies need? ==Lores!== That's right, get the BN's something
that they can use like aldereon's walking lore. Pukes gulping down miruvor are
just impossible to lose, especially with 'tattered' boots. :/ If you've ever seen
'Cowboy Bebop' There's a drug called bloody eye. using it, the chemical reactions
that send electrical impulses around the brain are sped up tremendously, making
the person go berserk, but practically lets them dodge bullets. these are just
ideas... but we need some stuff to help our race out a bit; to dodge those
groups since you can't parry 10 pukes anyway, to run away since you _won't_
survive fighting them. Remember: LORES!
btw, i thought all of moonie's ideas were good, and, if i could imp, at least
one of them would get in. I liked the idea of a new spell against hugegroups.
if not letting orcs and trolls group with a BN in the middle, at least combine
their narrate channels, and make them not appear as enemies. We ARE, after all,
our dark master's loyal minions, serving Him as a whole.
Armisael2000-11-12 04:05:14
Alun, just _shut_UP_ right now. not mume's fault you suck, or mine. no fucking nursery areas, this is MUME not Midgaard and the hundred acre wood. no smurfs here, this mud is/was good, and we're not about to put in fucking newbie areas. Maybe a tour guide aroud GH, but they'd have to muddle in some diapers for it to carry around. I got pk'd a lot (poke tasslehoff) w/ my first BN, and w/ my second. I am the third. I'm doing okay, now that I know where at least one of the GM's is pretty well. anyway, 27 deaths in 4 levels Is a bit high. but if it's your first BN, i'd say that you probably just didn't know the areas that you loaded in, and got prayed to the wrong place at the wrong time.
speaking of wrong place, I do think a good change for lowbie BN's would be the option to get prayed to a GM while they're under level five, just like and instead of a newbie kit (ooh, i have clothes now! and look, some silver! i think i'll just go and ram it up my ass now, since it does just as much good there! whupppiiieeee!). just type 'pray mentor' or something, and since Sauron realizes the value of well trained troops, He unhappily obliges. :|
I DO REALLY agree with mid-level BN there though... I want a walking lore.
I've seen cowboy bebop. it's a kick-ass anime.^_^' Bloody eye is just like he sez, but i don't know how the effects of that could be ... explained, muddled, done? DB plus A FUCKING LOT (maybe 30 even), increased wil, 1-pt. decreased per, mood berserk, small OB drop from berserk. duration maybe 3-4 ticks unless you take more... serious affects afterwards: strengh minuses, maybe get slept as per spell, definitely get slept after 2 usues within 6 ticks, minus to most stats i guess, imagine a hangover on Kahlua, ice-cream, and marigold seeds (i saw an idiot friend that tried to get high off marigold seeds(don't know how) but he was _seriously_ fucked, the kahlua, ice-cream was me, and i went running that night too, and unexpected ly got laid ;) next day i decided that my grandmother died, so i couldn't go in to classes :P)
Word up to all of us being one army under sauron, i'm only level six and i've been asked a jillion times to narrate something like '10 pukes warrens' or 'all high orcs defend your home' ... i was asked to group once with some orcs and trolls, but i declined. i don't wanna. let them group without me, gods, please.
Respect to mid-level, moonie, any other low, mid, or high BN's bleedin it out while the rest of them beat around.
gods, key points we(i?) asking: lores, anti-hugegroup SOMETHING, not a baby shit-pit but a free pray to a GM, anti-hugegroup ANYTHING, our voices heard. Thanks.
Nabiki2000-11-12 04:14:44
Heh.... hi arimasael.... kinda long, but I had patience :)

listen to the bn, you stupid gods :) anti-hugegroup's fine with me, even though I a mage. I was a bn, recently deleted. i'm retired myself right now because my con is like 9 so i suck unless i have buffer and i don't trsdt anyone to that but a friend, p(tabris among others) i maybe just reroll and keep playing but its school season anyway, so if you've read the tales board, i demonstrate the 'Mume playing makes grades die' thing perfect. :) btw i know the whole liquor sex and too much ice cream hangover almost all too well. once my granny almost had to die for it too ;c)
Unknown2000-11-12 04:16:11
shit aramisael, you name's long, you post's long, and the way you know what you atlking about i'd judge your shlong's long too. listen up imps!
Zhagrat2000-11-12 11:29:54
I totally agree with Moony.
Rydia2000-11-12 13:48:07
People can you not see whats happening to mume?! its only the puke race who has the players! i ain't a good player but i just think that more experience players should start on darkies (or ply darkies again) else this could go wrong
with MUME the less darkies the less fun its gonna be, you know people like the playerkill option in mume right? then go and have lots players on both sides! this way you have some more fun! just go with and try... i can try play darkie but i must admit... I SUCK! i'm not a good player and i will probly never be a good player... for those who are good, try playing more darkie... ok?
Hannibal2000-11-12 14:21:28
how about this, make bns get wanted in noc if they hit a mob!
Haazheel2000-11-12 16:29:24
Moonglum has always had nice ideas...
Axel2000-11-12 19:28:45
If you know the zones and eq-load-places BNs are ok to play - if you dont know
em dont play BNs ... I like most of Moonglums points - BNs entering NOC would
be really nice for AFK and communication reasons, but as others said, dont let
BNs xp there. Eventhough it will be a major pain in the ass to imp I also liked
his "overkill and shadow leaves with eq" idea. Maybe no wps for that either :>
Graendal2000-11-13 00:21:17
Ghostly, I have the same con in mume 7 as I did in mume 6 and my hps did not increase 33%, rather they stayed almost the same. But on the plus side my bn has more defense, more mana, and has depression a whole lot less than in mume 6.

Personally, I think Moonglum is rather clueless if he thinks bns are worse now than in mume 6. IMHO Minions, with the possible exceptions of trolls, gained in relation to their puke counterparts with the advent of mume 7. The balance between the races is the best it has EVER been on mume.



galarin2000-11-13 03:59:48
To Tuen ----> Put your name down u idiot if u gonna insult people. Though u appear to have some ideas of whom I am, u are way off. My chars have gone east once or twice without Ginlon. And btw, nobody in their right fucking minds makes a noldo smiter. If u want to talk shit, put your name. Nuff said.
Shadrach2000-11-13 09:27:19
I HAVNT QUIT!
Ghostly2000-11-13 13:31:40
Bn hps depend very much on how you stat them of course, but the several balanced ones I have made all had a lot more hps. /Statting many bns gave me that rough 33% figure.

As for other minions, only shamans suck imo. I still haven't made (or seen anyone else make) one I consider any use.
tindomerel2000-11-13 17:39:55
I play mostly puke because of the freaking sun. I like play casters but being
shaman in sun is so damn boring, you cannot do anything. I don't agree with
Ghostly that shamans are useless, their harms are really rocking, especially
at higher levels. Remove the sun or make it less harmful to orcs, and I will
play darkie.

Also, darkies need to be able to HUNT pukes better than today. I think that is a
reason why darkies always overkill/trap/envenom their enemies. Pukes can run
safe really quick from anywhere with new moves etc. It the HUNT that makes and
always made mume fun for me, but these days its really hard to nail experienced
players without using some kind of overkilltactics.

Another idea would be to limit the global communication when it comes to pk.
if it was forbidden to call for help over the narrate channel etc, there would
be alot more fun fights and chases.

just some ideas! mume is still fun sometimes
Graendal2000-11-13 17:59:36
Nod Tindomerel. Shamans are much improved since mume 6 (even if they still are about the worst characters). Shamans in mume 6 had much lower defense and spell reliability than they do today.

Part of the reason 4 of the 6 of my darkies are retired is something Tindo mentions. I hate waiting 12 ticks doing nothing for the damn sun to go down.
Of course you cant really change orcs and trolls sun weakness and remain tolkienish. IF only darkness occurred more often... or if there was alot more fog around like in the old days.

I agree with Tindo about some limit on Global communications as well.

Finally I hope there will be some sort of orc and troll rent places down southish.
Not necessarily a big fortress but something like bonelock, uruglor, or the small dt tower a zone N of Broggha.
Roadkill2000-11-13 18:07:55
Are we to believe that you guys (Ghostly and Graendal esp.) don't think trolls are weak as is? You think it's normal that a fully equipped troll with max attack stats and max barehanded can't hit pukes in an evil zone? This was not the case in mume 6. Let me tell you, 'cos I -know-.
Roadkill2000-11-13 18:08:49
Oh, and it makes me sad that I didn't make Nazgum's 'recently departed' list :-(
Roadkill2000-11-13 18:10:51
...does this mean I suck? :-(
Graendal2000-11-13 21:47:48
Look at my first post roadkill :) I said minions with the POSSIBLE EXCEPTION OF TROLLS! have improved relative to pukes since mume 6.
I would agree that trolls have been relatively downgraded since 6, but they arent too shabby if you smite and barehand both.
Personally since warrens moved I haven't seen much point in playing troll tho.
Roadkill2000-11-13 22:01:39
Heh, I didn't see that one. Sorry. I agree with you that the balance between races is not too bad. There's room for improvement, though, especially regarding access to areas but also for some classes. And, of course, Trolls as a whole.
Ghostly2000-11-14 11:29:14
Trolls have found it hard to hit maxeq pukes for 3-4 years now, that's nothing new. It hasn't stopped people making warlord trolls at times though (yeah, I've done it too *wiggle*)
Roadkill2000-11-14 15:19:50
Right you are, Ghostly. I even warlorded once. Point is though, that it only happens as you say 'from time to time'. If the balance was better, you'd see equal proportions of classes and races on the warlords list. Or at least months wouldn't pass between seeing trolls on the list. Right?
Ghostly2000-11-14 17:52:33
Not necessarily. People don't play a race/class for a number of reasons, and its "power" is only one.

Having said that, the sight of defence trolls is a bit off.
Roadkill2000-11-14 18:16:43
So you're saying that troll warrior types do as well in combat as, say, orc warrior types? That doesn't seem to be the case if you take a look at warlords for the last few months for example.
Roadkill2000-11-14 18:17:25
If you meant something else, I'm sorry to say I didn't get it. You didn't put a lot of effort into explaining what you were trying to say. ;-)
Roadkill2000-11-14 18:17:52
You have to explain these things to me like I'm a five year old ;-)
Manatark2000-11-14 22:32:18
Well I wrote a whole damn book of suggestions on the Ainur board, zero feedback besides one remark about a totally unimportant point :).
Meteor2000-11-28 14:01:12
Yeah that is the point you can give imput but it is just your luck if some ainu who likes u reads it and implements something to the game you suggested.
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