########
Okay here's the story, because of all this darkie/whitie nonsense I decided to start an all RP
evil-hobbit character. I made sure I told no one of who my other character were, and did not
talk to anyone for about 8 levels. I have an obvious desc and whois that shows I am evil, as well as hissing instead of saying and making darkiesque emotes. Finally getting steal, I decided to try it on some lowbie at SPPI, I stole a whopping 2 silver and didn't get caught.
I then figure its kewl and go afw to read some logs on MUME.net . I come back to this shit. Now please note up until now all my says tells and narrates were in RP.
ALSO:
This is not a whine log, but this is the prime example why RP will never happen here. This exploitation of zMUD roomname function has been known for awhile, in fact I remember Deor saying anyone he catches exploiting will be punished. I find it funny that I have no regards since I play a pStealer that the frequently-cheating Daevia will get away with this shit. I'm also sad that Aschit took part in this too (and as you'll see later used tells to make me hit mobs to try and mobdie me).
Also, take careful note what the gods say in response to my prays.
So RPing is ruined for me, and since I bet some of you will pay no attention to me thinking I'm just a newbie,
my chars are Azg, Celorfilas, Grakk, Dragor, etc.
#######
Dàevìa tells you 'The ;narrate I'm a pthief seems to be closed. '
Variable: door Rottendoor
narrate I'm a pthief
[ Door Variable Set to ;narrate I'm a pthief ]
#######
90% of MUMEs legends use this sort of doorname function, just because some idiots want
to mess with it means i need to change my linebreak in zMUD, which i've used for past 4 years, to something other than a semi-colon?
#######
* S>
Ok.
* S>
Adroit tells you 'how would i got about getting it to send me text when triggered'
* S>
Dàevìa tells you 'The ;rem all seems to be closed. '
Variable: door Rottendoor
rem all
[ Door Variable Set to ;rem all ]
* S>
You stop using a lantern.
You stop using a hunting knife.
You stop using a moneybag.
You stop using a set of lock picks.
You stop using a water skin.
You stop using a plain silken sash.
You stop using a quiver.
You stop using a leather backpack.
You stop using a ring of silver.
You stop using a ring.
You stop using a thin pair of soft leather boots.
You can't carry that many items.
A Bree Guard has arrived from the west.
* S>
Dàevìa tells you 'The ;drop all seems to be closed. '
Variable: door Rottendoor
drop all
[ Door Variable Set to ;drop all ]
* S>
You drop the note.
You drop the ring.
You drop the flask.
You drop the bag.
You drop the stone.
You drop the ticket.
You drop the pelt.
You drop the bow.
You drop the eket.
You drop the lantern.
You drop the knife.
You drop the moneybag.
You drop the lockpicks.
You drop the skin.
You drop the sash.
You drop the quiver.
You drop the backpack.
You drop the ring.
You drop the ring.
You drop the boots.
Dàevìa tells you 'The ;flee seems to be closed. '
Variable: door Rottendoor
flee
[ Door Variable Set to ;flee ]
* S>Darkangel narrates 'zobycamf zmk vmnbrk'
Nah...
You feel too relaxed to do that..
* S>
A Bree Guard leaves east.
* S>
Dàevìa tells you 'The ;flee seems to be closed. '
Variable: door Rottendoor
flee
[ Door Variable Set to ;flee ]
* S>l
Nah...
You feel too relaxed to do that..
* S>stand
At the Sign of The Prancing Pony
A pewter candlestick is standing here.
A coach ticket lies on the ground.
There are two dark coloured flasks here.
A short, broad stabbing blade lies here.
A fine pelt lies here, soft and smooth.
A fragrant smelling bag is lying here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A large fountain, made from grey stone, pours water from its centre.
A note lies here.
A long strip of plain silk lies here.
A ring, with a runic inscription. It looks very old.
There are two rings of silver here.
A set of tools, wrapped in black leather, lies here.
A shortbow has been left here.
A little stone lies on the ground.
There is an old street-lamp on the border of the street.
A thin pair of soft leather boots are on the ground.
There is a water skin lying on the ground.
A sturdy leather backpack has been left here.
A quiver lies on the ground.
A moneybag made of rough leather is lying here.
The butchered corpse of a rattlesnake is lying here.
Hawkwind the Elf is here, riding a pack horse.
Filas the Half-Elf is standing here.
Marwain the Dwarf is here, riding a mountain mule.
* S>
Dàevìa tells you 'The ;flee seems to be closed. '
Variable: door Rottendoor
flee
[ Door Variable Set to ;flee ]
* S>
You stop resting, and stand up. ### This is where I came back from AFW
Dàevìa tells you 'The ;flee seems to be closed. '
Variable: door Rottendoor
flee
[ Door Variable Set to ;flee ]
Hawkwind gets a set of lock picks.
* S>get all
Dàevìa tells you 'The ;flee seems to be closed. '
Variable: door Rottendoor
flee
[ Door Variable Set to ;flee ]
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.
* S>
You flee head over heels.
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A lamp-lighter is here, holding a big lantern in his hand.
Exits: North East South.
* S>
You can't take a street-lamp.
* S>
You flee head over heels.
PANIC!
You couldn't escape!
* S>
The lamp-lighter lights a street-lamp.
* S>
Galarin narrates 'westrong darkangel'
The lamp-lighter leaves south.
* S>
Darkangel narrates '?'
* S>pray daevia is fucking with my stats
###
dunno why i said this, when i type things fast it doesn't come out right. i meant to say he's fucking with my doorname functions.
###
e
Dàevìa tells you 'The ;narrate actions are fun seems to be closed. '
Variable: door Rottendoor
narrate actions are fun
[ Door Variable Set to ;narrate actions are fun ]
* S>e
You send your prayer to the Ainur.
* S>The oakdoor seems to be closed.
[ Door Variable Set to oakdoor ]
* S>
Ok.
* S>The oakdoor seems to be closed.
[ Door Variable Set to oakdoor ]
* S>e
The oakdoor seems to be closed.
[ Door Variable Set to oakdoor ]
* S>
Darkangel narrates 'sorry'
* S>e
e
The oakdoor seems to be closed.
* S>The oakdoor seems to be closed.
* S>
The night has begun.
* S>ps
A Bree Guard puts a lantern on his belt.
A Bree Guard lights a lantern.
* S>od
Arglebargle, glop-glyf!?!
Darkangel narrates 'bodycast and noname'
* S>Arglebargle, glop-glyf!?!
* S>ex
North - Main Street
East - A closed 'oakdoor'
South - Main Street
* S>n
e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S>Bree Hill
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: North South West.
* S>
Alas, you cannot go that way...
* S>
Galarin narrates 'where?'
Darkangel narrates 'come hatch'
* S>w
n
Delamien tells you 'yep'
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S>At the Sign of The Prancing Pony
A pewter candlestick is standing here.
A coach ticket lies on the ground.
On the ground, there are two dark coloured flasks.
A short, broad stabbing blade lies here.
A fine pelt lies here, soft and smooth.
A fragrant smelling bag is lying here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
A large fountain, made from grey stone, pours water from its centre.
A note lies here.
A long strip of plain silk lies here.
A ring, with a runic inscription. It looks very old.
There is an old street-lamp on the border of the street.
A thin pair of soft leather boots are on the ground.
There is a water skin lying on the ground.
A quiver lies on the ground.
A moneybag made of rough leather is lying here.
The butchered corpse of a rattlesnake is lying here.
Hawkwind the Elf is here, riding a pack horse.
Filas the Half-Elf is standing here.
An old man is walking around, cleaning up.
Legithrawyn the Elf is standing here.
A beautiful and docile horse is standing here.
Exits: North East South West.
An Old Man leaves north.
* S>get all
You can't take a large grey fountain.
You can't take a street-lamp.
You get a dark coloured flask.
You get a candlestick.
You get the corpse of a rattlesnake.
You get a piece of paper.
You get a dark coloured flask.
You get a fragrant-smelling bag.
You get a coach ticket.
You get a fine pelt.
You get a double edged eket.
You get a lantern.
You get a hunting knife.
You get a moneybag.
You get a water skin.
You get a plain silken sash.
You get a quiver.
You get a ring.
You get a thin pair of soft leather boots.
* S>
Torsun has arrived from the south.
* S>
The Ainulindalë whispers to you 'and how is daevia fucking with your stats ?'
* S>
The lamp-lighter has arrived from the south.
* S>
The lamp-lighter says 'Hello everybody!'
* S>
Darkangel narrates 'hatch! :D'
* S>
The lamp-lighter leaves west.
* S>
Torsun leaves north.
Dàevìa narrates 'heheh if anybody is near bree i think he may have just dropped all his eq'
###
sigh
###
* S>
The voice of Humala whispers to you 'don't forget to use protection'
* S>pray he's setting off my actions
You send your prayer to the Ainur.
###
Again, I mean to say something else, meant doorname variables.
###
* S>
The coach from Tharbad rolls noisily westwards.
* S>
Thumallina has arrived from the south.
* S>l
Dàevìa narrates 'near stile even'
* S>At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Hawkwind the Elf is here, riding a pack horse.
Filas the Half-Elf is standing here.
Legithrawyn the Elf is standing here.
A beautiful and docile horse is standing here.
Thumallina the Elf is standing here.
* S>
Thumallina drinks water from a large grey fountain.
* S>
Canon narrates 'who?'
* S>
Legithrawyn puts a shortbow on her back.
* S>
Hawkwind puts a ring of silver in a large sack.
Hawkwind puts a ring of silver in a large sack.
* S>The Ainulindalë whispers to you 'well turn off your actions'
You are using:
<worn as shield> a large metal shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a forest green cloak (worn out)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a black pair of pants (brand new)
* S>
Ginlon narrates 'If you say hatch without that stupid smile on your face, we might come'
* S>
Darkangel narrates 'twiddle'
The coach to Tharbad rolls noisily southwards.
Saving Stile.
* S>
Hawkwind puts a leather backpack on his back.
* S>i
Thumallina leaves north.
* S>
You are carrying:
a thin pair of soft leather boots (worn out)
a ring
a quiver
a plain silken sash
a water skin
a moneybag
a hunting knife (brand new)
a lantern
a double edged eket (brand new)
a fine pelt
a coach ticket
a fragrant-smelling bag
a dark coloured flask
a piece of paper
the corpse of a rattlesnake
a candlestick
a dark coloured flask
* S>eq
You are using:
<worn as shield> a large metal shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a forest green cloak (worn out)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a black pair of pants (brand new)
* S>stare
You stare at the sky.
* S>wear all
You hold a dark coloured flask.
You are already holding too much.
You are already holding too much.
You are not wearing a belt.
You are not wearing a belt.
You are already holding too much.
You are already holding too much.
You are not wearing a belt.
You are not wearing a belt.
You are not wearing a belt.
You are not wearing a belt.
You wear a plain silken sash about your waist.
You put a quiver over your shoulder.
You put a ring on your right finger.
You wear a thin pair of soft leather boots on your feet.
* S>
Hawkwind gets a war arrow from a leather backpack.
Hawkwind gets a war arrow from a leather backpack.
* S>
Legithrawyn drinks water from a large grey fountain.
* S>
Hawkwind drops a war arrow.
Hawkwind drops a war arrow.
* S>
A Bree Guard has arrived from the east.
* S>
A Bree Guard puts a lantern on his belt.
A Bree Guard lights a lantern.
* S>
Legithrawyn leaves south.
A horse leaves south.
* S>get all
Darkangel narrates 'dont come then.'
You can't take a large grey fountain.
You can't take a street-lamp.
You get a war arrow.
You get a war arrow.
* S>
Hawkwind gets a small fluid-sack from a leather backpack.
* S>
Filas begins searching the surroundings.
* S>
Ginlon narrates '
Ok.#039;
* S>
Filas stops searching.
* S>
Galarin narrates 'aha a good invitation'
* S>t daevia thats illegal. i logged it. good job.
Ok.
* S>
Ginlon narrates 'for once she didnt use a smiley'
* S>
Legithrawyn has arrived from the south.
A horse has arrived from the south.
* S>
Legithrawyn leaves east.
A horse leaves east.
* S>
Galarin narrates 'yep yep'
* S>
Hawkwind puts a stone in a large sack.
* S>
Dàevìa tells you 'no it isnt'
The storyteller yells 'Hoho. Come to the Prancing Pony and donate'
* S>
A Bree Guard leaves south.
* S>
Hawkwind puts a set of lock picks in a large sack.
* S>
Ardent has arrived from the west.
* S>
The storyteller yells 'whatever you can for my stories.'
* S>
Ardent beams a smile at Hawkwind.
* S>
Legithrawyn has arrived from the east.
A horse has arrived from the east.
* S>
Legithrawyn leaves south.
A horse leaves south.
* S>
Dàevìa tells you '*hug*'
* S>
Ardent drinks water from a large grey fountain.
* S>
Galarin narrates 'reverse psychology!'
* S>
Hawkwind gives a small fluid-sack to Ardent.
* S>
Hawkwind drinks water from a large grey fountain.
* S>
Ardent thanks Hawkwind heartily.
* S>
Delamien has arrived from the west.
A mountain mule has arrived from the west.
* S>
Hawkwind puts a large sack in a leather backpack.
Hawkwind puts a large sack in a leather backpack.
Hawkwind puts a large sack in a leather backpack.
Hawkwind puts a large sack in a leather backpack.
* S>
Delamien leaves east.
A mountain mule leaves east.
* S>
You suddenly notice Adroit.
Delamien has arrived from the east.
A mountain mule has arrived from the east.
* S>
Adroit leaves north.
* S>remove eket
You aren't wearing an eket.
* S>
Ardent prays: Damn, won't fit.
* S>i
Delamien leaves north.
A mountain mule leaves north.
* S>
You are carrying:
a war arrow
a war arrow
a water skin
a moneybag
a hunting knife (brand new)
a lantern
a double edged eket (brand new)
a fine pelt
a coach ticket
a fragrant-smelling bag
a dark coloured flask
a piece of paper
the corpse of a rattlesnake
a candlestick
* S>eq
You are using:
<held> a dark coloured flask
<worn as shield> a large metal shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a forest green cloak (worn out)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a black pair of pants (brand new)
<worn on feet> a thin pair of soft leather boots (worn out)
<worn on finger> a ring
<worn across back> a quiver
<worn as belt> a plain silken sash
* S>
Dàevìa narrates 'Stile tells you 'thats illegal. i logged it. good job. *giggle*'
Dàevìa tells you 'If you knew anything you'd know that using your shitty actions isn't illegal'
Dàevìa tells you 'Only way its illegal is if i make you do something illegal' <- Like what, trying to mobdie me?
You'd think a cheater like Daevia would understand the rules by now.
######
Here is where I start logging it, before was cut and paste....
######
* S>
The voice of Humala whispers to you 'why not fix your actions yourself'
* S>
The Ainulindalë whispers to you 'I told ya turn off your trigger and then there would be nothign for him to abuse ?'
* S>pray its not an illegal action, why should i turn it off?
You send your prayer to the Ainur.
###
Here's where i get it right.
###
* S>
Legithrawyn says 'any spare gold?'
* S>
Filas tells you 'you there?'
* S>
Ginlon narrates 'meet deers'
* S>
Legithrawyn eats an apple tart.
* S>
Legithrawyn eats an apple tart.
* S>pray its illegal for him to use them against me.
You send your prayer to the Ainur.
* S>
The Ainulindalë whispers to you 'because you are having trouble with someone 'screwing' with you. that is why.'
###
I said 'fucking' actually.
###
* S>eq
You are using:
<held> a dark coloured flask
<worn as shield> a large metal shield (used)
<worn on head> a black hood (brand new)
<worn on body> a black shirt (brand new)
<worn about body> a forest green cloak (worn out)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a black pair of pants (brand new)
<worn on feet> a thin pair of soft leather boots (worn out)
<worn on finger> a ring
<worn across back> a quiver
<worn as belt> a plain silken sash
* S>
Dàevìa tells you 'The ;tell mayavi Hope you don't mind that I stole some gold from you seems to be closed.'
Variable: door oakdoor
tell mayavi Hope you don't mind that I stole some gold from you
[ Door Variable Set to ;tell mayavi Hope you don't mind that I stole some gold from you ]
* S>
Dàevìa tells you 'The ;narrate i suck seems to be closed.'
Variable: door oakdoor
narrate i suck
[ Door Variable Set to ;narrate i suck ]
* S>
Ok.
* S>t mayavi OOC: sorry, daevia is messing with my room variables and i refuse to remove them until gods do something about him.
Ok.
* S>
You are thirsty.
You will be known as Stile the Scout.
###
Was cut-throat before, and non-incognito
###
* S>
A Man has arrived from the north.
* S>
A Man puts a lantern on his belt.
A Man lights a lantern.
* S>cha class
info
You may choose among the following titles:
Scout
Pickpocket
Mercenary
A Man leaves west.
* S>
Someone says 'what is your align stile?'
* S>
Thumallina narrates 'any finnish on??'
* S>
Someone begins some strange incantations...
A Bree Guard leaves north.
* S>
Thumallina narrates 'give me a tell'
* S>
Someone utters the words 'oculoinfra zzur'
* S>
Iff narrates 'they standing hatch'
* S>
Filas tells you 'hello????'
* S>
Filas tells you 'hello????'
* S>
Filas tells you 'hello????'
####
I didn't respond to your first 1000 tells retard, why would i respond to this one.
####
* S>
Galarin narrates 'stab bodycast'
* S>
Koljat narrates 'yaw, 5 sittin in hatch '
* S>
Kaldae narrates 'coming'
* S>
Galarin narrates 'bodycast is hurt'
* S>
Someone peers closely at you. Guard your secrets carefully.
####
Its called RP.
####
Legithrawyn leaves west.
A horse leaves west.
* S>
A Bree Guard has arrived from the south.
* S>
A little dog leaves east.
* S>
Legithrawyn has arrived from the west.
A horse has arrived from the west.
* S>
Legithrawyn leaves west.
A horse leaves west.
* S>
Dàevìa tells you 'The ;sing Everybody, wants somebody! seems to be closed.'
Variable: door oakdoor
sing Everybody, wants somebody!
[ Door Variable Set to ]
* S>
Ok.
* S>
Aschit has arrived from the south riding a pack horse.
* S>
The corpse of a rattlesnake decays in your hands.
* S>
Dàevìa tells you 'The ;sing Backstreet's back, alright! seems to be closed.'
Variable: door oakdoor
sing Backstreet's back, alright!
[ Door Variable Set to ]
* S>
Ok.
* S>
The lamp-lighter has arrived from the west.
* S>
The lamp-lighter says 'Hello everybody!'
* S>
The lamp-lighter snuffs a street-lamp.
* S>
A Bree Guard leaves east.
* S>
The lamp-lighter leaves south.
* S>
Aschit tells you 'the ;kill aschit seems to be closed'
###
Aschit doesn't get it right first time, but he keeps trying. Now if any of this is illegal this HAS to be.
###
* S>pray fine. i guess the whole line about RPing i see at beginning of game each time i log on means nothing. Thats only conclusion i can make when a known cheater is illegally acting off my door setup and gods won't do anything about it.
You send your prayer to the Ainur.
###
Here I step onto the soapbox
###
* S>
Aschit snickers softly.
* S>
A Bree Guard has arrived from the east.
* S>
Filas tells you 'why wont you answer me?'
* S>pray and aschit just used an illegal action too.
You send your prayer to the Ainur.
* S>
The Ainulindalë whispers to you 'you call using triggers rp'ing ?'
###
Sigh, its not illegal
###
* S>
Brogan has arrived from the west riding a pack horse.
A Bree Guard bows before Brogan.
* S>
The Ainulindalë whispers to you 'having actions is what you refer to as RP?'
###
Stare...
###
* S>
The day has begun.
+++++ Armour DOWN +++++
You are thirsty.
* S>
Brogan grins evilly.
* S>
Torsun has arrived from the north.
Hawkwind has arrived from the north.
A pack horse has arrived from the north.
* S>
Brogan beams a smile at Aschit.
* S>
The Ainulindalë whispers to you 'stop using arguments out of your ass'
###
Stare...
###
* S>
Someone begins some strange incantations...
A pack horse stops following Hawkwind.
* S>
The lamp-lighter has arrived from the south.
* S>
The lamp-lighter says 'Hello everybody!'
* S>
Someone utters the words 'oculoinfra zzur'
A Bree Guard leaves west.
* S>
A townsman has arrived from the south.
* S>
A little dog has arrived from the east.
* S>
The lamp-lighter leaves west.
* S>
Legithrawyn has arrived from the west.
A horse has arrived from the west.
* S>
Legithrawyn slashes a little dog's right hindfoot and shatters it.
* S>
A little dog fails to hit Legithrawyn.
* S>
A townsman leaves south.
Legithrawyn fails to slash a little dog.
* S>
Torsun spits over his left shoulder.
A little dog tries to hit Legithrawyn, but she parries successfully.
* S>
Aschit tells you 'the ;kill aschit seems to be closed'
A Bree Guard has arrived from the north.
* S>
Legithrawyn strongly slashes a little dog's head and shatters it.
A little dog is mortally wounded and will die soon if not aided.
* S>
A Bree Guard has arrived from the north.
* S>
Torsun drinks water from a large grey fountain.
* S>pray every legend in this game uses the same exact doorname setup i do.
You send your prayer to the Ainur.
###
See?
###
* S>
Legithrawyn slashes a little dog's right forefoot extremely hard and shatters it.
Your blood freezes as you hear a little dog's death cry.
A little dog is dead! R.I.P.
get coins all.corpse
* S>
You can't find a coins in any corpse.
* S>
A Bree Guard leaves west.
* S>
A Man has arrived from the west.
* S>
A Bree Guard leaves west.
* S>
Legithrawyn leaves east.
A horse leaves east.
* S>
Adroit narrates 'orc dreadful and macros necro'
* S>
A wise barn-owl has arrived from the east.
* S>
Legithrawyn has arrived from the east.
A horse has arrived from the east.
* S>
Legithrawyn approaches a wise barn-owl, trying to slash him.
* S>
A wise barn-owl tries to hit Legithrawyn, but she parries successfully.
* S>
A wise barn-owl panics, and attempts to flee.
A wise barn-owl leaves north.
* S>
A Bree Guard has arrived from the west.
* S>
A Man leaves north.
* S>
Legithrawyn leaves north.
A horse leaves north.
* S>
The Ainulindalë whispers to you 'bullshit. not every legend is having the problem you are having.'
Torsun mounts on a pack horse, and begins riding him.
* S>pray it doesn't matter to me, i'll post this on mume.net and the community will decide who is right.
You send your prayer to the Ainur.
* S>
Koljat narrates 'prolly sharmak '
* S>
Aschit tells you 'the ;kill brogan seems to be closed.'
Variable: door oakdoor
kill brogan
[ Door Variable Set to ;kill brogan ]
###
Another illegal action, this time set correctly.
###
* S>* S Brogan:Healthy>
Brogan swiftly dodges your attempt to hit him.
Torsun dismounts from a pack horse, and stops riding him.
* S Brogan:Healthy>
Brogan pierces your body hard.
* S HP:Fine Brogan:Healthy>
A Bree Guard heroically rescues Brogan.
* S HP:Fine a Bree Guard:Healthy>f
You swiftly dodge a Bree Guard's attempt to pierce you.
* S HP:Fine a Bree Guard:Healthy>Torsun sighs loudly.
You flee head over heels.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
A rugged-looking Man is standing here.
A wise barn-owl is sitting in his nest, watching for signs of mice.
Legithrawyn the Elf is standing here.
A beautiful and docile horse is standing here.
Exits: South West Up.
* S HP:Fine>
The Ainulindalë whispers to you 'No they don't.
You're full of shit. If you were here to roleplay I'm sure you wouldn't have some silly door actions.'
###
Stare...
###
* S HP:Fine>
Legithrawyn leaves west.
A horse leaves west.
* S HP:Fine>
Nebula narrates 'yeah, is shaman'
* S HP:Fine>s
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
Someone is standing here.
Rippin the Fallohid is here, riding a mountain mule.
Aschit the Man is here, riding a pack horse.
Brogan the Man is here, riding a pack horse.
A sturdy pack horse is standing here.
A Guard of Bree stands here.
A citizen-mercenary is here, waiting for a job.
Exits: North East South West.
* S HP:Fine>
Brogan stares at the sky.
* S HP:Fine>
A townsman has arrived from the south.
* S HP:Fine>
You are thirsty.
* S HP:Fine>
Rippin spits over his left shoulder.
* S HP:Fine>
Rippin says 'okie'
* S HP:Fine>
Galarin narrates 'so 2 total or 3?'
* S HP:Fine>
Rippin says 'stop tthis'
* S HP:Fine>
A Citizen Mercenary leaves north.
* S HP:Fine>
Rippin says 'first one to hit some1'
* S HP:Fine>
A townsman leaves east.
* S HP:Fine>
Saving Stile.
* S HP:Fine>
Rippin says 'gets taken outside'
* S HP:Fine>
A Bree Guard leaves north.
* S HP:Fine>
Aschit dismounts from a pack horse, and stops riding him.
A pack horse now follows Aschit.
* S HP:Fine>
The coach from Tharbad rolls noisily westwards.
* S HP:Fine>
Galarin narrates 'is it orc and dreadful?'
* S HP:Fine>
Aschit leaves north.
A pack horse leaves north.
* S HP:Fine>
Rippin drinks water from a large grey fountain.
* S HP:Fine>
Galarin narrates 'or just dreadful orc?'
* S HP:Fine>
Nebula narrates 'one other orcie around'
* S HP:Fine>
The coach to Tharbad rolls noisily southwards.
* S HP:Fine>
Adroit narrates '3 total'
* S HP:Fine>
Nebula narrates 'but not always with'
* S HP:Fine>
Galarin narrates 'nods'
* S HP:Fine>
Rippin struts proudly.
* S HP:Fine>
A Citizen Mercenary has arrived from the north.
* S HP:Fine>pray they're not ILLEGAL! thats it aschit just used illegal action. i'm logging off and posting it. i've lost most of my respect of gods. at least ones online and the one who is still wizinvis, who are you btw.
###
Step on soapbox again.
###
Adroit narrates 'one is a noname one dreadful and macros'
* S HP:Fine>
You send your prayer to the Ainur.
* S HP:Fine>
Iff narrates 'p charlie on?'
* S HP:Fine>
A pack horse has arrived from the north.
* S HP:Fine>
Rippin begins some strange incantations...
* S HP:Fine>
A Citizen Mercenary leaves south.
* S HP:Fine>
You suddenly notice Aschit.
* S HP:Fine>
Adroit narrates 'the noname is not in group with the other two'
* S HP:Fine>
Rippin utters the word 'fido'
* S HP:Fine>
The voice of Humala whispers to you '"community will decide who is right" muuuauahahahahhaaaa!!!!!!!!! :)'
* S HP:Fine>
Brogan blinks his eyes innocently.
* S HP:Fine>
Nebula narrates 'I am not seeing them necro'
* S HP:Fine>
Eldarion narrates 'trading +5 ob banded ring, bejewelled shield, thick metal breastplate and boots for an iron or copper ring!'
* S HP:Fine>
Aschit tells you 'the ;kill mercenary seems to be closed.'
Variable: door oakdoor
kill mercenary
[ Door Variable Set to ;kill mercenary ]
###
Another illegal one.
###
* S HP:Fine>They aren't here.
* S HP:Fine>
Rippin sits down and rests.
* S HP:Fine>
Pipp has arrived from the north.
* S HP:Fine>
A Bree Guard has arrived from the north.
* S HP:Fine>
The Ainulindalë whispers to you 'we didnt' say it was illegal'
* S HP:Fine>
Nebula narrates 'was on their tracks, went to necro, no tracks'
* S HP:Fine>
Cortok has arrived from the west.
* S HP:Fine>
Brogan peers closely at you. Guard your secrets carefully.
Cortok leaves north.
* S HP:Fine>
Aschit tells you 'the ;kill mercenary seems to be closed.'
Variable: door oakdoor
kill mercenary
[ Door Variable Set to ;kill mercenary ]
* S HP:Fine>They aren't here.
* S HP:Fine>
Dàevìa tells you 'The ;narrate Anybody here like the Spice Girls? Or Boyz to Men? seems to be closed.'
Variable: door oakdoor
narrate Anybody here like the Spice Girls? Or Boyz to Men?
[ Door Variable Set to ;narrate Anybody here like the Spice 1 to Men? ]
* S HP:Fine>
You feel bolder.
You are thirsty.
* S HP:Fine>t aschit sorry dude, but what you just did is illegal.
Ok.
* S HP:Fine>
Ok.
* S HP:Fine>
A Bree Guard leaves north.
* S HP:Fine>n
The Ainulindalë whispers to you 'we said you are responsible for them working correclty'
* S HP:Fine>u
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Cortok the Man is resting here.
A Guard of Bree stands here.
Exits: South West Up.
* S HP:Fine>The Inn's Rooms
A black and silver key is lying here.
A key is lying here.
A large steel key has been left here.
A large bulletin board is mounted on a wall here.
A metal key lies on the ground here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
A rugged-looking Man is standing here.
A wise barn-owl is here, fighting Legithrawyn.
Legithrawyn the Elf is here, fighting a wise barn-owl.
A beautiful and docile horse is standing here.
Exits: Down.
* S HP:Fine>offer
Barliman says 'I don't deal with people I can't see!'
A wise barn-owl tries to hit Legithrawyn, but she parries successfully.
* S HP:Fine>
A wise barn-owl panics, and attempts to flee.
A wise barn-owl panics, but can't stop fighting to flee.
A wise barn-owl swiftly dodges Legithrawyn's attempt to slash him.
* S HP:Fine>offer
Barliman says 'I am sorry, but you can't rent now...'
Adroit narrates 'just w of necro when i saw them'
* S HP:Fine>
A wise barn-owl tries to hit Legithrawyn, but she parries successfully.
* S HP:Fine>
Aschit tells you 'so is using actions :)'
* S HP:Fine>d
s
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Cortok the Man is resting here.
A Guard of Bree stands here.
Exits: South West Up.
* S HP:Fine>Eldarion narrates 'if they do, they should do so on the sing channel'
Ardent narrates 'Hmm... I'm trading a blue scroll for a copper ring... (and if possible bsb/chunk)'
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
Someone is standing here.
Rippin the Fallohid is here, resting on a mountain mule.
Brogan the Man is here, riding a pack horse.
A sturdy pack horse is standing here.
Aschit the Man is standing here.
A sturdy pack horse is standing here.
Pipp the Elf is standing here.
Urien the Elf is standing here.
Exits: North East South West.
* S HP:Fine>w
Urien drinks water from a large grey fountain.
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: East South.
* S HP:Fine>s
Alas, you cannot go that way...
* S HP:Fine>
Cortok yells 'anyone around level 13 wanna group?'
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
Adroit the Elf is here, riding a pony.
Exits: North West.
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>w
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: East West.
* S HP:Fine>West of Bree
Exits: East South West.
* S HP:Fine>e
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: East West.
* S HP:Fine>info
You are a male Stoor.
You are 40 years, 6 months, and 5 days old.
You have played 17 hours (real time).
This ranks you as Stile the Hobbit Scout (level 10).
You are two feet five and weigh three stone and four pounds.
Perception: vision 35, hearing -8, smell -25. Alertness: normal.
You find a form of beauty in other's pains.
You are welcome in Fornost.
You are carrying sixty pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:9 Int:17 Wis:14 Dex:18 Con:15 Wil:12 Per:18.
Offensive Bonus: 17%, Dodging Bonus: 45%, Parrying Bonus: 31%.
Your armour protects 1% of your body.
You have 97/107 hit, 108/108 mana, and 101/111 movement points.
Your mood is wimpy.
You will flee if your hit points go below 30.
You have scored 344,583 experience points and you have 3,091 travel points.
You are not known for any acts of war.
You need 160,417 exp. points and 0 travel points to reach the next level.
You have 3 gold coins, 1 silver penny, and 11 copper pennies.
You are speaking Westron.
You are thirsty.
You are trying to sneak.
You are subjected to the following temporary effects:
- noquit
* S HP:Fine>stat
e
OB: 17%, DB: 45%, PB: 31%, Armour: 1%. Wimpy: 30. Mood: wimpy.
Needed: 160,417 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- noquit
* S HP:Fine>e
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>n
Main Street
There is an old street-lamp on the border of the street.
Adroit the Elf is here, riding a pony.
A Guard of Bree stands here.
Exits: North West.
* S HP:Fine>e
Main Street
There is an old street-lamp on the border of the street.
Exits: East South.
* S HP:Fine>e
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>n
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
Someone is standing here.
Rippin the Fallohid is here, resting on a mountain mule.
Brogan the Man is here, riding a pack horse.
A sturdy pack horse is standing here.
Aschit the Man is standing here.
A sturdy pack horse is standing here.
Pipp the Elf is standing here.
Urien the Elf is standing here.
Exits: North East South West.
* S HP:Fine>A townsman has arrived from the east.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Cortok the Man is resting here.
A Guard of Bree stands here.
A wise barn-owl is here, fighting Legithrawyn.
Legithrawyn the Elf is here, fighting a wise barn-owl.
A beautiful and docile horse is standing here.
Exits: South West Up.
* S HP:Fine>
Fezz narrates 'Nice lag eh?'
* S HP:Fine>
A Barman heroically rescues Legithrawyn.
* S HP:Fine>
A wise barn-owl panics, and attempts to flee.
A wise barn-owl panics, but can't stop fighting to flee.
A Barman hits a wise barn-owl's body extremely hard and shatters it.
* S HP:Fine>
A Bree Guard joins a Barman's fight.
A wise barn-owl panics, and attempts to flee.
A wise barn-owl leaves south.
* S HP:Fine>
A Bree Guard leaves up.
* S HP:Fine>
Aschit tells you 'the ;kill man seems to be closed.'
Variable: door oakdoor
kill man
[ Door Variable Set to ;kill man ]
* S HP:Fine>* S HP:Fine the storyteller:Healthy>
Your attempt to hit the storyteller fails.
* S HP:Fine the storyteller:Healthy>
The storyteller pierces your right leg.
* S HP:Fine the storyteller:Healthy>f
You flee head over heels.
The Inn's Rooms
A black and silver key is lying here.
A key is lying here.
A large steel key has been left here.
A large bulletin board is mounted on a wall here.
A metal key lies on the ground here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
A rugged-looking Man is standing here.
A Guard of Bree stands here.
Exits: Down.
* S HP:Fine>d
s
The Prancing Pony Inn
The storyteller is standing here.
A barman watches you calmly, while skillfully mixing a drink.
Cortok the Man is resting here.
Legithrawyn the Elf is standing here.
A beautiful and docile horse is standing here.
Exits: South West Up.
* S HP:Fine>w
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
Someone is standing here.
Rippin the Fallohid is here, resting on a mountain mule.
Brogan the Man is here, riding a pack horse.
A sturdy pack horse is standing here.
Pipp the Elf is standing here.
Urien the Elf is standing here.
A man passes by, intent on his business.
A wise barn-owl is sitting in his nest, watching for signs of mice.
Exits: North East South West.
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>w
w
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: East South.
* S HP:Fine>
Alas, you cannot go that way...
* S HP:Fine>w
Alas, you cannot go that way...
* S HP:Fine>s
Alas, you cannot go that way...
* S HP:Fine>w
Main Street
There is an old street-lamp on the border of the street.
Adroit the Elf is here, riding a pony.
Eldarion the Half-Elf is here, riding a pack horse.
Exits: North West.
* S HP:Fine>w
Adroit leaves north riding a pony.
Eldarion leaves north riding a pack horse.
* S HP:Fine>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.
* S HP:Fine>w
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A sturdy pack horse is standing here.
Exits: East West.
You suddenly notice Aschit.
* S HP:Fine>w
West of Bree
Exits: East South West.
* S HP:Fine>s
Large Road
A duck is here, quacking happily.
Exits: East West.
* S HP:Fine>
Dàevìa tells you 'The ;narrate Justin Timberlake is SOOOOOO hot! seems to be closed.'
Variable: door oakdoor
narrate Justin Timberlake is SOOOOOO hot!
[ Door Variable Set to ]
* S HP:Fine>
Alas, you cannot go that way...
* S HP:Fine>
Ok.
* S HP:Fine>w
s
Old East Road Meets Greenway
A colourful butterfly is fluttering around here.
Exits: North East South West.
* S HP:Fine>s
Greenway
Exits: North South West.
* S HP:Fine>Iff narrates 'trading fine gray for something nice'
w
Greenway
Exits: North South.
* S HP:Fine>w
Alas, you cannot go that way...
* S HP:Fine>
Alas, you cannot go that way...
* S HP:Fine>s
w
Greenway
A colourful butterfly is fluttering around here.
Exits: North South.
* S HP:Fine>
Alas, you cannot go that way...
* S HP:Fine>s
w
Greenway
Exits: North East West.
* S HP:Fine>w
North End of the Barrow Downs
Exits: North East.
* S HP:Fine>
Alas, you cannot go that way...
###
I've come to the conclusion that the majority of the players on MUME can't handle RP. If it doesn't fit the mold of eq-hoarding perma-set warlording and powerlvling then it's not wanted here. As for support, I ask that you all put your true opinions on here, I'm interested to see what you think. In any case I'll be making Stile a perma-good Mage/thief, was fun truly RPing until ppl ruined it for me.
Over and out.
Azg/Grakk/Dragor/Celorfilas/STILE