I died 2 or days ago stupidly in death trap near GH. So i started
reequipping.
OB: 45%, DB: 7%, PB: 54%, Armour: 56%. Wimpy: 100. Mood: wimpy.
Needed: 598,891 xp, 0 tp. Lauren: 5. Alert: normal.
Affected by:
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour
176/176 hit, 102/130 mana, and 112/112 moves.
* Mana:Burning>
*a grim Man* has arrived from below.
The shady innkeeper pierces *a grim Man*'s head extremely hard and shatters
it.
* Mana:Burning>
The shady innkeeper swiftly dodges *a grim Man*'s attempt to pierce him.
* Mana:Burning>stat
OB: 45%, DB: 7%, PB: 54%, Armour: 56%. Wimpy: 100. Mood: wimpy.
Needed: 598,891 xp, 0 tp. Lauren: 5. Alert: normal.
Affected by:
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour
* Mana:Burning>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves 0000 D O W N 0000
* Mana:Burning>st
You stop resting, and stand up.
* Mana:Burning>down
The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
* Mana:Burning>kill $target
north
They aren't here.
* Mana:Burning># $door is now set to {door}.
The >> door << seems to be closed.
* Mana:Burning>north
open $door
# $door is now set to {door}.
The >> door << seems to be closed.
* Mana:Burning>
Ok.
* Mana:Burning>north
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
A little boy is here, running around.
Exits: North East South West.
* Mana:Burning>close $door
Ok.
* Mana:Burning>
A citizen leaves <<<< W E S T <<<<
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
* Mana:Burning>east
Alas, you cannot go that way...
* Mana:Burning>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East South West.
* Mana:Burning>north
Snake Alley
Exits: East South.
* Mana:Burning>east
Snake Alley
Exits: East South West.
* Mana:Burning>south
Snake Alley
Exits: North East.
* Mana:Burning>east
Snake Alley
Exits: East South West.
* Mana:Burning>north
Alas, you cannot go that way...
* Mana:Burning>east
Main Street
Exits: North South West.
* Mana:Burning>north
Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North East South.
You suddenly notice an Assassin.
* Mana:Burning>north
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* Mana:Burning>bnar grim man tbad
Arglebargle, glop-glyf!?!
* Mana:Burning>tr
\You carefully examine the ground around you, looking for tracks...
|/-\|/-\|nar grim man tbad
/-\|
You stop searching.
Marby narrates 'cAn anYOnE trans? lonDRiEL said*HIC*ouLd but HE noT on Now'
* Mana:Burning>
Ok.
* Mana:Burning>east
The Old Tower Street
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: East West.
* Mana:Burning>
A woman leaves <<<< W E S T <<<<
* Mana:Burning>west
search quick
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: North East South West.
A citizen leaves <<<< W E S T <<<<
* Mana:Burning>-
You begin to search ...
* Mana:Burning>south
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.
* Mana:Burning>south
Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North South West.
* Mana:Burning>west
Snake Alley
Exits: East South West.
* Mana:Burning>west
Snake Alley
Exits: North East.
* Mana:Burning>north
Snake Alley
Exits: East South West.
* Mana:Burning>west
Snake Alley
Exits: East South.
You suddenly notice *a grim Man*.
* Mana:Burning>
*a grim Man* leaves >>>> E A S T >>>>
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>east
Snake Alley
Exits: East South West.
You suddenly notice *a grim Man*.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>
*a grim Man* leaves <<<< W E S T <<<<
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>west
Snake Alley
Exits: East South.
You suddenly notice *a grim Man*.
*a grim Man* leaves >>>> E A S T >>>>
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>east
kill $target
Snake Alley
Exits: East South West.
You suddenly notice *a grim Man*.
* Mana:Burning>*a grim Man* tries to sneak behind you!
They aren't here.
* Mana:Burning>kill $target
They aren't here.
*a grim Man* leaves <<<< W E S T <<<<
* Mana:Burning>west
kill $target
Snake Alley
Exits: East South.
You suddenly notice *a grim Man*.
* Mana:Burning>They aren't here.
* Mana:Burning>east
Snake Alley
Exits: East South West.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
1
# $target is now set to {*man*}.
kill $target
They aren't here.
* Mana:Burning>west
Snake Alley
Exits: East South.
Saving Fisben.
* Mana:Burning>east
Snake Alley
Exits: East South West.
You suddenly notice *a grim Man*.
* Mana:Burning>kill $target
*a grim Man* leaves <<<< W E S T <<<<
They aren't here.
* Mana:Burning>kill $target
They aren't here.
* Mana:Burning>west
kill $target
Snake Alley
Exits: East South.
* Mana:Burning>They aren't here.
* Mana:Burning>east
kill $target
Snake Alley
Exits: East South West.
You suddenly notice *a grim Man*.
* Mana:Burning>* Mana:Burning *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to pierce him.
* Mana:Burning *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
* Mana:Burning *a grim Man*:Fine>1
# $target is now set to {*man*}.
kill $target
cast $dur 'fireball' $target
You're already fighting!
* Mana:Burning *a grim Man*:Fine>/
You start to concentrate...
-\*a grim Man* lightly pierces your left arm and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Burning *a grim Man*:Fine>cast $dur 'fireball' $targe
* HP:Fine Mana:Burning *a grim Man*:Fine>cast $dur 'fireball' $target
\*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
You start to concentrate...
|/Maya has arrived from the south riding a pack horse.
-*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves <<<< W E S T <<<<
Maya leaves <<<< W E S T <<<< riding a pack horse.
* HP:Fine Mana:Burning>west
kill $target
Snake Alley
*a grim Man* is standing here.
Exits: East South.
* HP:Fine Mana:Burning>*a grim Man* leaves vvvv S O U T H vvvv
They aren't here.
* HP:Fine Mana:Burning>kill $target
They aren't here.
* HP:Fine Mana:Burning>east
Snake Alley
Exits: East South West.
* HP:Fine Mana:Burning>south
Snake Alley
Exits: North East.
* HP:Fine Mana:Burning>north
west
Snake Alley
Exits: East South West.
Maya has arrived from the west.
A pack horse has arrived from the west.
* HP:Fine Mana:Burning>Snake Alley
Exits: East South.
* HP:Fine Mana:Burning>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine Mana:Burning>kill $target
They aren't here.
* HP:Fine Mana:Burning>south
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Burning>open $door
south
That's impossible, I'm afraid. <<<< Here i think he got inside and blocked door
* HP:Fine Mana:Burning># $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Burning>close $door
It's already closed!
* HP:Fine Mana:Burning>
Maya has arrived from the north.
A pack horse has arrived from the north.
* HP:Fine Mana:Burning>
A citizen has arrived from the west.
* HP:Fine Mana:Burning>sa haha
Ok.
* HP:Fine Mana:Burning>sa maya
Ok.
* HP:Fine Mana:Burning>sa stay here
Maya sighs loudly.
* HP:Fine Mana:Burning>
Ok.
* HP:Fine Mana:Burning>
A citizen leaves <<<< W E S T <<<<
* HP:Fine Mana:Burning>sa i port shady <<<< So i decide to port on to him
Ok.
* HP:Fine Mana:Burning>score
175/176 hit, 128/130 mana, and 86/112 moves.
* HP:Fine Mana:Burning>score
175/176 hit, 128/130 mana, and 87/112 moves.
* HP:Fine Mana:Burning>score
175/176 hit, 128/130 mana, and 87/112 moves.
* HP:Fine Mana:Burning>#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
shady
-cast n 'teleport' liwunchabho
You start to concentrate...
\|/-\|/-Maya says 'he in ?'
* Mana:Burning>
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
An assassin is here looking for fresh blood and shining coins.
Your vision is troubled and you feel disoriented.
* Mana:Burning>cast $dur 'fireball' $target
down
You slowly regain your bearings as your head clears.
* Mana:Burning>Nobody here by that name.
* Mana:Burning>The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
* Mana:Burning>north
# $door is now set to {door}.
The >> door << seems to be closed.
* Mana:Burning>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: North.
* Mana:Burning>north
The Entrance
A woman is here, looking for someone to chat with.
Exits: North South Up.
* Mana:Burning>up
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
An assassin is here looking for fresh blood and shining coins.
Exits: South Down.
* Mana:Burning>search quick
-You begin to search ...
-You begin to search ...
\|/-\You didn't find anyone.
* Mana:Burning>south
# $door is now set to {door}.
The >> door << seems to be closed.
* Mana:Burning>open $door
Ok.
* Mana:Burning>south
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A little boy is here, running around.
Exits: North.
* Mana:Burning>exits
North - Tharbad's Reception
* Mana:Burning>north
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
An assassin is here looking for fresh blood and shining coins.
Exits: South Down.
* Mana:Burning>close $door
Ok.
* Mana:Burning>tr
|You carefully examine the ground around you, looking for tracks...
/-\|/-\|/-\t maya nope
|/-\|/-You see:
- a track of an Elf coming from the south (done less than 1 hour ago).
- a track of an Elf leading south (done less than 1 hour ago).
- a track of an Elf coming from below (done less than 1 hour ago).
- a track of an Elf leading down (done less than 1 hour ago).
- a track of an Assassin leading down (done less than 1 hour ago).
- a track of a woman leading down (done less than 2 hours ago).
- a track of *a Man* leading down (done less than 2 hours ago).
- a track of *a Man* coming from below (done less than 2 hours ago).
\|/-\|/-\|You stop searching, you don't seem to find anything else.
* Mana:Burning>
Ok.
* Mana:Burning>tr *man*
\You carefully examine the ground around you, looking for tracks...
|/-\|/-\|/-\|/-\|/An Assassin leaves 0000 D O W N 0000
-You see some tracks of *a Man* leading down
(done less than 2 hours ago).
* Mana:Burning>down
-The Entrance
Exits: North South Up.
You suddenly notice an Assassin.
\|/-\You see some tracks of *a Man* leading north
(done less than 2 hours ago).
* Mana:Burning>north
# $door is now set to {door}.
The >> door << seems to be closed. <<<<<<<<< Noone here :(((
* Mana:Burning>
A woman has arrived from the south.
* Mana:Burning>whe
Players in your zone
--------------------
Maya - A Small Square
Fisben - The Entrance
* Mana:Burning>t maya u still here ?
Ok.
* Mana:Burning>score
176/176 hit, 117/130 mana, and 103/112 moves.
* Mana:Burning>#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
stat
OB: 45%, DB: 57%, PB: 54%, Armour: 56%. Wimpy: 100. Mood: wimpy.
Needed: 598,891 xp, 0 tp. Lauren: 5. Alert: normal.
Affected by:
- noquit
- novoid
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- armour
Ok.
* Mana:Burning>score
176/176 hit, 121/130 mana, and 108/112 moves.
* Mana:Burning>score
176/176 hit, 122/130 mana, and 110/112 moves.
* Mana:Burning>
A woman leaves ++++ U P ++++
* Mana:Burning>#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
Maya tells you 'he around'
* Mana:Burning>score
176/176 hit, 123/130 mana, and 110/112 moves.
* Mana:Burning>
An Assassin leaves ++++ U P ++++
* Mana:Burning>life maya
|You start to concentrate...
/-\|/-\|# $key is now set to {owackusca}.
Maya - In a city Very near Key: 'owackusca'
* Mana:Burning>t maya i port u !! <<<< Hell yes i do :D
Ok.
* Mana:Burning>saf
|You start to concentrate...
/-\|/-\|A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
* Mana:Hot>exits
# $door is now set to {door}.
North -
You can't distinguish a lot of details.
East - The Mail Office
South - A closed 'door'
West - West Alley
* Mana:Hot>east
-The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
Exits: West.
\|A little boy has arrived from the west.
/A little boy stops using a lantern.
-\|You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* Mana:Hot>
* Mana:Hot>west
/A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
-\|Maya has arrived from the north.
A pack horse has arrived from the north.
/Maya begins some strange incantations...
-You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* Mana:Hot>
Maya utters the words 'bfzat eaaf'
The door seems to blur for a while.
* Mana:Hot>
Maya has revealed *a grim Man*! <<<<< There u are :)
* Mana:Hot>north
-Snake Alley
Exits: East South.
\kill $target
|/kill $target
-kill $target
\
You stop tracking your victim.
* Mana:Hot>
They aren't here.
* Mana:Hot>kill $target
They aren't here.
* Mana:Hot>cast $dur 'fireball' $target
They aren't here.
* Mana:Hot>* Mana:Hot>They aren't here.
* Mana:Hot>Nobody here by that name.
* Mana:Hot>exits
East -
You can't distinguish a lot of details.
South - A Small Square
* Mana:Hot>l
Snake Alley
* Mana:Hot>
Maya yells 'me renting'
* Mana:Hot>north
Alas, you cannot go that way...
* Mana:Hot>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* Mana:Hot>exits
Storm narrates 'who died on road to gh??'
* Mana:Hot># $door is now set to {door}.
North -
You can't distinguish a lot of details.
East - The Mail Office
South - A closed 'door'
West -
You can't distinguish a lot of details.
* Mana:Hot>north
*a grim Man* yells 'ok'
* Mana:Hot>Snake Alley
Exits: East South.
* Mana:Hot>north
Alas, you cannot go that way...
* Mana:Hot>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* Mana:Hot>
Maya yells 'wave'
* Mana:Hot>
Marby narrates 'I ne**HIC*ns'
* Mana:Hot>yell nah
Ok.
* Mana:Hot>
A citizen leaves AAAA N O R T H AAAA
* Mana:Hot>north
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* Mana:Hot>north
north
Alas, you cannot go that way...
* Mana:Hot>east
Alas, you cannot go that way...
* Mana:Hot>Snake Alley
Exits: East South West.
You suddenly notice an Assassin.
* Mana:Hot>
*a grim Man* yells 'see u'
* Mana:Hot>close $door
It's already closed!
* Mana:Hot>exits
# $door is now set to {door}.
East - A closed 'door'
South -
You can't distinguish a lot of details.
West -
You can't distinguish a lot of details.
* Mana:Hot>west
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* Mana:Hot>west
Leissa narrates 'hehe, I was wondering that same thing'
* Mana:Hot>
Alas, you cannot go that way...
* Mana:Hot>exits
East -
You can't distinguish a lot of details.
South -
You can't distinguish a lot of details.
* Mana:Hot>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* Mana:Hot>exits
# $door is now set to {door}.
North -
You can't distinguish a lot of details.
East - The Mail Office
South - A closed 'door'
West -
You can't distinguish a lot of details.
* Mana:Hot>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
A little boy is here, running around.
Exits: West.
* Mana:Hot>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* Mana:Hot>
*a grim Man* yells 'tell thionidash that he sucks'
* Mana:Hot>
A citizen has arrived from the north.
* Mana:Hot>exits
# $door is now set to {door}.
North -
You can't distinguish a lot of details.
East - The Mail Office
South - A closed 'door'
West -
You can't distinguish a lot of details.
* Mana:Hot>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
A little boy is here, running around.
Exits: West.
* Mana:Hot>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* Mana:Hot>west
West Alley
A canoe has been left here.
Exits: North East South.
* Mana:Hot>west
Alas, you cannot go that way...
* Mana:Hot>north
West Alley
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
Exits: North South.
* Mana:Hot>north
Marby narrates 'i will s*HIC*soOn'
* Mana:Hot>Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* Mana:Hot>north
Alas, you cannot go that way...
* Mana:Hot>east
The Old Tower Street
Exits: East West.
You suddenly notice a thief.
* Mana:Hot>east
The Old Tower Street
A little boy is here, running around.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: East West.
* Mana:Hot>east
Before the North Gate of Tharbad
Exits: North East South West.
* Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*a grim Man* is standing here.
Exits: North South.
* Mana:Hot>kill $target
* Mana:Hot *a grim Man*:Fine>
You try to pierce *a grim Man*, but he parries successfully.
A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
* Mana:Hot *a grim Man*:Fine>
A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
*a grim Man* lightly pierces your right leg and tickles it.
cast $dur 'fireball' $target
* HP:Fine Mana:Hot *a grim Man*:Fine>
A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
* HP:Fine Mana:Hot *a grim Man*:Fine>|
You start to concentrate...
cast $dur 'fireball' $target
/-You swiftly dodge *a grim Man*'s attempt to pierce you.
\|/-\|/-\|/*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
You swiftly dodge *a grim Man*'s attempt to pierce you.
-\A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
|*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>cast $dur 'fireball' $target
Nobody here by that name.
* HP:Fine Mana:Hot>north
# $door is now set to {gate}.
The >> gate << seems to be closed.
* HP:Fine Mana:Hot>#var dur tho;
#showme {##### SPELLS THOROUGH #####}
# $dur is now set to {tho}.
##### SPELLS THOROUGH #####
#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
search quick
|You begin to search ...
/-\|/You didn't find anyone.
* HP:Fine Mana:Hot>search quick
/You begin to search ...
-\|/-You didn't find anyone.
* HP:Fine Mana:Hot>search quick
-You begin to search ...
\|/-\*a grim Man* has arrived from the south.
You didn't find anyone.
* Mana:Hot>
*a grim Man* tries to sneak behind you!
* Mana:Hot>kill $target
* Mana:Hot *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to pierce him.
* Mana:Hot *a grim Man*:Fine>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* Mana:Hot *a grim Man*:Fine>cast $dur 'fireball' $target
*a grim Man* begins some strange incantations...
* Mana:Hot *a grim Man*:Fine>/
You start to concentrate...
-\A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
|/-\|/*a grim Man* utters the words 'lightning bolt'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact. <<< *Sniff*
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Burning *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Burning *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* HP:Fine Mana:Burning *a grim Man*:Fine>flee
You flee head over heels.
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Burning>#var dur qui;
#showme {##### SPELLS QUICK #####}
# $dur is now set to {qui}.
##### SPELLS QUICK #####
You suddenly notice *a grim Man*.
*a grim Man* begins some strange incantations...
* HP:Fine Mana:Burning>north
kill $target
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Burning>They aren't here.
* HP:Fine Mana:Burning>south
cast $dur 'fireball' $target
Before the North Gate of Tharbad
*a grim Man* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>|
You start to concentrate...
/Your victim has disappeared!
*a grim Man* leaves AAAA N O R T H AAAA
* HP:Fine Mana:Burning>north
cast $dur 'fireball' $target
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*a grim Man* is standing here.
Exits: North South.
* HP:Fine Mana:Burning>\
You start to concentrate...
|*a grim Man* begins some strange incantations...
/-\|* HP:Fine Mana:Hot *a grim Man*:Hurt>
Ok.
Your fireball completely envelops *a grim Man* in flames. <<< Here he goes hurt
You try to pierce *a grim Man*, but he parries successfully.
* HP:Fine Mana:Hot *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* HP:Fine Mana:Hot *a grim Man*:Hurt>cast $dur 'fireball' $target
|*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
You start to concentrate...
/-\*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
|*a grim Man* tries to pierce you, but your parry is successful.
/*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>south
cast $dur 'fireball' $target
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>search quick
|You begin to search ...
A citizen has arrived from the south.
/-\|/You didn't find anyone.
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Hot>search quick
\You begin to search ...
|/-\|You didn't find anyone.
* HP:Fine Mana:Hot>
*a grim Man* has arrived from the south.
* HP:Fine Mana:Hot>
*a grim Man* tries to sneak behind you!
* HP:Fine Mana:Hot>kill $target
* HP:Fine Mana:Hot *a grim Man*:Hurt>
*a grim Man* swiftly dodges your attempt to pierce him.
cast $dur 'fireball' $target
* HP:Fine Mana:Hot *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* HP:Fine Mana:Hot>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>south
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
Exits: North East South West.
* HP:Fine Mana:Hot>cast $dur 'colour spray' $target
You start to concentrate...
Your victim has disappeared!
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>west
A citizen leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
The Old Tower Street
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>west
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>west
cast $dur 'lightning bolt' $target
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
You suddenly notice a thief.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>east
cast $dur 'lightning bolt' $target
The Old Tower Street
A Guard is here looking for someone to abuse.
*a grim Man* is standing here.
Exits: East West.
* HP:Fine Mana:Hot>-
You start to concentrate...
\Your victim has disappeared!
*a grim Man* leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>east
The Old Tower Street
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
You suddenly notice *a grim Man*.
*a grim Man* begins some strange incantations...
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
|You start to concentrate...
/-* HP:Fine Mana:Hot *a grim Man*:Hurt>
Ok.
The lightning bolt hits *a grim Man* with full impact.
You try to pierce *a grim Man*, but he parries successfully.
* HP:Fine Mana:Hot *a grim Man*:Hurt>cast $dur 'lightning bolt' $target
*a grim Man* strongly pierces your left leg and tickles it.
* HP:Fine Mana:Hot *a grim Man*:Hurt>
A guard has arrived from the west.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>east
cast $dur 'lightning bolt' $target
Before the North Gate of Tharbad
*a grim Man* is standing here.
Exits: North East South West.
* HP:Fine Mana:Hot>/
You start to concentrate...
-Your victim has disappeared!
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>south
cast $dur 'lightning bolt' $target
Main Street
A woman is here, looking for someone to chat with.
Exits: North East South.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>north
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Hot>north
# $door is now set to {gate}.
The >> gate << seems to be closed.
* HP:Fine Mana:Hot>search quick
-You begin to search ...
\|/-\You didn't find anyone.
* HP:Fine Mana:Hot>south
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Hot>search quick
|You begin to search ...
/-\|/You didn't find anyone.
* HP:Fine Mana:Hot>south
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Fine Mana:Hot>west
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: East West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>
A guard has arrived from the east.
* HP:Fine Mana:Hot>kill $target
*a grim Man* leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>east
cast $dur 'lightning bolt' $target
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>search quick
/You have revealed *a grim Man*!
You begin to search ...
-\cast $dur 'lightning bolt' $target
|/-*a grim Man* leaves <<<< W E S T <<<<
Saving Fisben.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>west
cast $dur 'lightning bolt' $target
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>
The sun rises in the east.
* HP:Fine Mana:Hot>
*a grim Man* has arrived from the east.
* HP:Fine Mana:Hot>search quick
*a grim Man* tries to sneak behind you!
* HP:Fine Mana:Hot>-
You begin to search ...
\|cast $dur 'lightning bolt' $target
/-
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
|You start to concentrate...
* HP:Fine Mana:Hot>-
You start to concentrate...
\Your victim has disappeared!
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>west
cast $dur 'lightning bolt' $target
The Old Tower Street
*a grim Man* is standing here trying to concentrate.
Exits: East West.
* HP:Fine Mana:Hot>-
You start to concentrate...
\|* HP:Fine Mana:Warm *a grim Man*:Wounded>
Ok.
The lightning bolt hits *a grim Man* with full impact. <<<< Nice he wounded now
*a grim Man* swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Warm *a grim Man*:Wounded>
A little boy has arrived from the east.
cast $dur 'lightning bolt' $target
* HP:Fine Mana:Warm *a grim Man*:Wounded>
A little boy stops using a lantern.
You swiftly dodge *a grim Man*'s attempt to pierce you.
* HP:Fine Mana:Warm *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>west
cast $dur 'lightning bolt' $target
Northwest Corner of the Wall
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>south
West Alley
A thief lurks here, looking for a stranger to rob.
Exits: North South.
* HP:Fine Mana:Warm>south
West Alley
A canoe has been left here.
A little boy is here, running around.
Exits: North East South.
* HP:Fine Mana:Warm>east
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine Mana:Warm>south
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Warm>open $door
Ok.
* HP:Fine Mana:Warm>south
The Entrance
Exits: North South Up.
* HP:Fine Mana:Warm>close $door
Ok.
* HP:Fine Mana:Warm>up
Tharbad's Reception
An eerie black key made of bone lies on the floor.
A heavy iron key with a large handle has been left here.
A stone key with square ends lies here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: South Down.
* HP:Fine Mana:Warm>down
The Entrance
Exits: North South Up.
* HP:Fine Mana:Warm>north
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Warm>open $door
Ok.
* HP:Fine Mana:Warm>north
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Warm>west
West Alley
A canoe has been left here.
A little boy is here, running around.
Exits: North East South.
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>north
West Alley
A thief lurks here, looking for a stranger to rob.
Exits: North South.
* HP:Fine Mana:Warm>north
Northwest Corner of the Wall
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* HP:Fine Mana:Warm>east
The Old Tower Street
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* HP:Fine Mana:Warm>east
The Old Tower Street
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Warm>east
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: North East South West.
* HP:Fine Mana:Warm>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Warm>north
# $door is now set to {gate}.
The >> gate << seems to be closed.
Zaber narrates 'hi'
* HP:Fine Mana:Warm>search quick
\You begin to search ...
|/-\|You didn't find anyone.
* HP:Fine Mana:Warm>south
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Fine Mana:Warm>east
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>west
Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Fisben - Before the North Gate of Tharbad
* HP:Fine Mana:Hot>west
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Hot>west
The Old Tower Street
A little boy is here, running around.
Exits: East West.
* HP:Fine Mana:Hot>west
Northwest Corner of the Wall
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* HP:Fine Mana:Hot>
A citizen leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>search quick
\You have revealed *a grim Man*!
You begin to search ...
|/tr *man*
-
* HP:Fine Mana:Hot>|*a grim Man* leaves vvvv S O U T H vvvv
You carefully examine the ground around you, looking for tracks...
/
You stop searching.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>
A thief leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>north
Alas, you cannot go that way...
* HP:Fine Mana:Hot>south
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: North South.
* HP:Fine Mana:Hot>south
West Alley
A canoe has been left here.
Exits: North East South.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>
A little boy has arrived from the north.
* HP:Fine Mana:Hot>east
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>search quick
-You have revealed *a grim Man*!
You begin to search ...
\Aye!
You cannot concentrate any more...
\Aye!
You cannot concentrate any more...
*a grim Man* lightly shoots your head and tickles it.
You swiftly dodge *a grim Man*'s attempt to hit you.
* HP:Fine Mana:Hot *a grim Man*:Wounded>tr *man*
# $tmpdoor is now set to {door}.
*a grim Man* closes the >> door <<
* HP:Fine Mana:Hot *a grim Man*:Wounded>No way!
You are fighting for your life!
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves AAAA N O R T H AAAA
* HP:Fine Mana:Hot>north
Snake Alley
A little boy is here, running around.
*a grim Man* is standing here.
Exits: East South.
* HP:Fine Mana:Hot>
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>south
kill $target
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>
A citizen leaves AAAA N O R T H AAAA
* HP:Fine Mana:Hot>south
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Hot>open $door
Ok.
Sue tells you 'grim still here?' <<< This is my saviour
* HP:Fine Mana:Hot> *HUG* Sue
You suddenly notice *a grim Man*.
*a grim Man* shoots your right foot and tickles it.
*a grim Man* tries to hit you, but your parry is successful.
* HP:Fine Mana:Hot *a grim Man*:Wounded># $tmpdoor is now set to {door}.
*a grim Man* closes the >> door <<
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves AAAA N O R T H AAAA
* HP:Fine Mana:Hot>t sue yes
Ok.
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>kill $target
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Hot *a grim Man*:Wounded>kill $target
*a grim Man* nocks a missile in an orkish shortbow.
cast $dur 'lightning bolt' $target
* HP:Fine Mana:Hot *a grim Man*:Wounded>
You're already fighting!
* HP:Fine Mana:Hot *a grim Man*:Wounded>-
You start to concentrate...
\|*a grim Man* shoots your left foot and tickles it.
Aye!
You cannot concentrate any more...
*a grim Man* tries to hit you, but your parry is successful.
* HP:Fine Mana:Hot *a grim Man*:Wounded>
Loran narrates 'have ornate for trade....'
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* HP:Fine Mana:Hot *a grim Man*:Wounded>cast $dur 'lightning bolt' $target
|You start to concentrate...
A little boy has arrived from the west.
/*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>
Sue tells you 'who is it?'
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>east
cast $dur 'lightning bolt' $target
The day has begun.
You feel bolder.
* HP:Fine Mana:Hot>The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
*a grim Man* is standing here.
Exits: West.
*a grim Man* stops using an orkish shortbow.
*a grim Man* awkwardly draws a dagger.
* HP:Fine Mana:Hot>/
You start to concentrate...
cast $dur 'lightning bolt' $target
-\Your victim has disappeared!
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>north
Snake Alley
A little boy is here, running around.
Exits: East South.
You suddenly notice an Assassin.
* HP:Fine Mana:Hot>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Hot>south
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Hot>close $door
open $door
It's already closed!
* HP:Fine Mana:Hot>
Ok.
* HP:Fine Mana:Hot>open $door
It's already open!
* HP:Fine Mana:Hot>south
The Entrance
Exits: North South Up.
* HP:Fine Mana:Hot>up
Tharbad's Reception
An eerie black key made of bone lies on the floor.
A heavy iron key with a large handle has been left here.
A stone key with square ends lies here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: South Down.
* HP:Fine Mana:Hot>down
* HP:Fine Mana:Hot>down
The Entrance
Exits: North South Up.
* HP:Fine Mana:Hot>north
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Hot>close $door
Ok.
* HP:Fine Mana:Hot>west
West Alley
A canoe has been left here.
Exits: North East South.
You suddenly notice a thief.
* HP:Fine Mana:Hot>west
Alas, you cannot go that way...
* HP:Fine Mana:Hot>north
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice a thief.
* HP:Fine Mana:Hot>north
Northwest Corner of the Wall
Exits: East South.
* HP:Fine Mana:Hot>north
Alas, you cannot go that way...
* HP:Fine Mana:Hot>east
* HP:Fine Mana:Hot>east
The Old Tower Street
Exits: East West.
* HP:Fine Mana:Hot>east
The Old Tower Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Hot>east
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Hot>north
# $door is now set to {gate}.
The >> gate << seems to be closed.
* HP:Fine Mana:Hot>search quick
-You begin to search ...
\|/-\A guard has revealed *a grim Man*!
You didn't find anyone.
* HP:Fine Mana:Hot>
*a grim Man* tries to sneak behind you!
kill $target
* HP:Fine Mana:Hot *a grim Man*:Wounded>
A guard screams 'Fisben and Morholth stop fighting!'
A guard tries to stop the fight, but fails...
*a grim Man* tries to pierce you, but your parry is successful.
cast $dur 'lightning bolt' $target
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>south
cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>search quick
-You begin to search ...
\|/
-A guard has arrived from the west.
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Hot>search quick
-You begin to search ...
\|/-\You didn't find anyone.
* HP:Fine Mana:Hot>
* HP:Fine Mana:Hot>
* HP:Fine Mana:Hot>#var dur fas;
#showme {##### SPELLS FAST #####}
# $dur is now set to {fas}.
##### SPELLS FAST #####
south
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Fine Mana:Hot>cast $dur 'earthquake' <<<<<<<< DAMN!!! Pressed wrong button
#var dur qui; I play from 2 machines : one with Linux
#showme {##### SPELLS QUICK #####} and 2nd with win98: powwow and jmc
-You quickly recall your stored spell... so diff configs.
# $dur is now set to {qui}.
##### SPELLS QUICK #####
\|/-\
* HP:Fine Mana:Warm a guard:Hurt>
The earth trembles beneath your feet!
The earth trembles and shivers.
You try to pierce a guard, but he parries successfully.
* HP:Fine Mana:Warm a guard:Hurt>
You swiftly dodge a guard's attempt to pierce you.
* HP:Fine Mana:Warm a guard:Hurt>* HP:Fine Mana:Warm a guard:Hurt>
A guard swiftly dodges your attempt to pierce him.
* HP:Fine Mana:Warm a guard:Hurt>flee
You flee head over heels.
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>west
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Warm>east
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>east
The Old Tower Street
Exits: East South West.
You suddenly notice a thief.
* HP:Fine Mana:Warm>west
The Old Tower Street
A thief is here looking for some stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>west
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Warm>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
You hear a *click* in a lock.
* HP:Fine Mana:Warm>search quick
|You begin to search ...
/-\|/You didn't find anyone.
* HP:Fine Mana:Warm>unlock $door
It's already unlocked, it seems.
* HP:Fine Mana:Warm>open $door
Ok.
* HP:Fine Mana:Warm>
A guard says 'It has been reported that "Fisben attacked a guard".
You're
under arrest Fisben. Follow me and you'll be fairly judged.'
* HP:Fine Mana:Warm>close $door
Ok.
* HP:Fine Mana:Warm>unlock $door
It's already unlocked, it seems.
* HP:Fine Mana:Warm>south
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
You suddenly notice a thief.
* HP:Fine Mana:Warm>east
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>east
The Old Tower Street
Exits: East South West.
* HP:Fine Mana:Warm>#var dur nor;
#showme {##### SPELLS NORMAL #####}
# $dur is now set to {nor}.
##### SPELLS NORMAL #####
west
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East West.
* HP:Fine Mana:Warm>west
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* HP:Fine Mana:Warm>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: North South.
* HP:Fine Mana:Warm>south
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A thief is here looking for some stranger to rob.
Exits: North East South West.
* HP:Fine Mana:Warm>west
The Old Tower Street
A little boy is here, running around.
Exits: East West.
* HP:Fine Mana:Warm>search quick
\You begin to search ...
|/-\A guard has arrived from the east.
|You didn't find anyone.
* HP:Fine Mana:Warm>west
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Warm>west
Northwest Corner of the Wall
Exits: East South.
* HP:Fine Mana:Warm>west
A citizen has arrived from the east.
* HP:Fine Mana:Warm>
Alas, you cannot go that way...
* HP:Fine Mana:Warm>south
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
* HP:Fine Mana:Warm>south
West Alley
A canoe has been left here.
A woman is here, looking for someone to chat with.
Exits: North East South.
* HP:Fine Mana:Warm>search quick
\You begin to search ...
|/-\|You didn't find anyone.
* HP:Fine Mana:Warm>east
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine Mana:Warm>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
Exits: West.
* HP:Fine Mana:Warm>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* HP:Fine Mana:Warm>south
# $door is now set to {door}.
The >> door << seems to be closed.
* HP:Fine Mana:Warm>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A little boy is here, running around.
Exits: West.
* HP:Fine Mana:Warm>south
Alas, you cannot go that way...
Alas, you cannot go that way...
* HP:Fine Mana:Hot>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>
*a grim Man* leaves >>>> E A S T >>>>
A woman has arrived from the west.
A little boy has arrived from the east.
* HP:Fine Mana:Hot>kill $target
They aren't here.
* HP:Fine Mana:Hot>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
* HP:Fine Mana:Hot>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>west
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: North East South West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot>south
# $door is now set to {door}.
cast $dur 'lightning bolt' $target
The >> door << seems to be closed.
* HP:Fine Mana:Hot>*a grim Man* leaves <<<< W E S T <<<<
Nobody here by that name.
* HP:Fine Mana:Warm>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Warm>west
cast $dur 'lightning bolt' $target
West Alley
A canoe has been left here.
Exits: North East South.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>north
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* HP:Fine Mana:Warm>cast $dur 'lightning bolt' $target
/You start to concentrate...
-east
\Your victim has disappeared!
*a grim Man* leaves vvvv S O U T H vvvv
Alas, you cannot go that way...
* HP:Fine Mana:Warm>south
cast $dur 'lightning bolt' $target
West Alley
The coach to Bree and Fornost is here.
A canoe has been left here.
Exits: North East South.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>
A little boy has arrived from the east.
* HP:Fine Mana:Warm>kill $target
They aren't here.
* HP:Fine Mana:Warm>search quick
-You have revealed a thief!
You begin to search ...
\|/-\* HP:Fine Mana:Warm>
* HP:Fine Mana:Warm>north
West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South.
* HP:Fine Mana:Warm>
A citizen leaves vvvv S O U T H vvvv
* HP:Fine Mana:Warm>south
West Alley
The coach to Bree and Fornost is here.
A canoe has been left here.
A little boy is here, running around.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* HP:Fine Mana:Warm>search quick
# $tmpdoor is now set to {doors}.
\You begin to search ...
The coachman opens the >> doors <<
|/-\|You didn't find anyone.
* HP:Fine Mana:Warm>open $door
I see no door here.
* HP:Fine Mana:Hot>south
West Alley
Exits: North South.
* HP:Fine Mana:Hot>north
West Alley
The coach to Bree and Fornost is here.
A canoe has been left here.
A little boy is here, running around.
A thief is here looking for some stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* HP:Fine Mana:Hot>west
Alas, you cannot go that way...
* HP:Fine Mana:Hot>north
West Alley
Exits: North South.
* HP:Fine Mana:Hot>west
Alas, you cannot go that way...
* HP:Fine Mana:Hot>north
Northwest Corner of the Wall
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South.
* HP:Fine Mana:Hot>east
The Old Tower Street
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Hot>east
The Old Tower Street
Exits: East West.
* HP:Fine Mana:Hot>east
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Sue the Dwarf is here, riding a pony.
Exits: North South.
Sue gets a studded leather collar from a leather backpack.
Sue gets a thin pair of soft leather boots from a leather backpack.
Sue gets a thin pair of soft leather trousers from a leather backpack.
Sue gets a thin pair of leather gloves from a leather backpack.
Sue gets a thin pair of soft leather sleeves from a leather backpack.
Sue gets a soft leather cap from a leather backpack.
Sue gets a thin, soft leather jerkin from a leather backpack.
* HP:Fine Mana:Hot>
Sue closes a leather backpack.
* HP:Fine Mana:Hot>south
You hear a *click* in a lock.
* HP:Fine Mana:Hot>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North East South West.
* HP:Fine Mana:Hot>
A guard says 'We won't repeat that a lot of times Fisben, you'd better follow
me' <<<<<<<< Buzz off !
* HP:Fine Mana:Hot>t sue ok
Ok.
* HP:Fine Mana:Hot>
You suddenly notice *a grim Man*.
Sue has arrived from the north riding a pony.
A little boy leaves vvvv S O U T H vvvv
* HP:Fine Mana:Hot>
You surprise *a grim Man*.
*a grim Man* swiftly dodges your attempt to pierce him.
*a grim Man* tries to pierce you, but your parry is successful.
search quick
* HP:Fine Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* HP:Fine Mana:Hot *a grim Man*:Wounded>cast $dur 'lightning bolt' $target
Sue cleaves *a grim Man*'s right foot extremely hard and shatters it.
No way!
You are fighting for your life!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot>* HP:Fine Mana:Hot>west
cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Fine Mana:Hot>The Old Tower Street
*a grim Man* is standing here.
Exits: East West.
*a grim Man* leaves >>>> E A S T >>>>
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>
Sue has arrived from the east riding a pony.
* HP:Fine Mana:Hot>east
cast $dur 'lightning bolt' $target
Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: North East South West.
* HP:Fine Mana:Hot>Nobody here by that name.
* HP:Fine Mana:Hot>east
The Old Tower Street
Exits: East West.
You suddenly notice a thief.
* HP:Fine Mana:Hot>
A guard has arrived from the west.
* HP:Fine Mana:Hot>east
The Old Tower Street
Exits: East South West.
You suddenly notice a thief.
* HP:Fine Mana:Hot>east
The Old Tower
Exits: West Up Down.
* HP:Fine Mana:Hot>east
Alas, you cannot go that way...
* HP:Fine Mana:Hot>up
Up in the Tower
A haggard man dressed in tattered robes is here, willing to teach his art.
Exits: Down.
* HP:Fine Mana:Hot>down
The Old Tower
Exits: West Up Down.
* HP:Fine Mana:Hot>west
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East South West.
* HP:Fine Mana:Hot>west
The Old Tower Street
A thief is here looking for some stranger to rob.
A Guard is here looking for someone to abuse.
Exits: East West.
* HP:Fine Mana:Hot>west
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>west
north
The Old Tower Street
Exits: East West.
* HP:Fine Mana:Hot>
Alas, you cannot go that way...
* HP:Fine Mana:Hot>east
Before the North Gate of Tharbad
Exits: North East South West.
* HP:Fine Mana:Hot>search quick
|You begin to search ...
/-\|/You didn't find anyone.
* HP:Fine Mana:Hot>
*a grim Man* yells 'eh i fuck it i leave'
* HP:Fine Mana:Hot>score
161/176 hit, 64/130 mana, and 59/112 moves.
* HP:Fine Mana:Hot>yell nooooo
Ok.
* HP:Fine Mana:Hot>
Sue has arrived from the west riding a pony.
* HP:Fine Mana:Hot>
Sue leaves AAAA N O R T H AAAA riding a pony.
* HP:Fine Mana:Hot>search quick
|You begin to search ...
/-\You begin to see some clouds.
You feel bolder.
|/You didn't find anyone.
* HP:Fine Mana:Hot>west
The Old Tower Street
Exits: East West.
* HP:Fine Mana:Hot>tr *man*
/You carefully examine the ground around you, looking for tracks...
-\|/-\|/-\|You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Fine Mana:Hot>east
/Before the North Gate of Tharbad
Exits: North East South West.
-\|/-You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
\Main Street
A woman is here, looking for someone to chat with.
Exits: North East South.
|/-\|#var dur qui;
#showme {##### SPELLS QUICK #####}
# $dur is now set to {qui}.
##### SPELLS QUICK #####
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
/Main Street
A little boy is here, running around.
Exits: North South West.
-\|/-\A woman has arrived from the north.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
south
|Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North South.
You suddenly notice a thief.
/-\|/You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>\
On the Bridge
Exits: North South.
You suddenly notice an Assassin.
|south
/-\A Citizen Mercenary has arrived from the north.
|You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>-
Main Street
Exits: North East South.
\|/-\|You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Fine Mana:Hot>east
/The Black Moon Street
Exits: East West.
You suddenly notice a thief.
-\|/-A thief leaves >>>> E A S T >>>>
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Fine Mana:Hot>east
\The Black Moon Street
Exits: North East West.
You suddenly notice a thief.
|/-\|You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* HP:Fine Mana:Hot>east
|The Black Moon Street
Exits: North East South West.
/-\|/-You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
|A Small Dark Path
Exits: North South.
/-\|/-You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
-The Black Blood Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
\|/-\You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
|The Sharp Knife Alley
A vicious little bandit advances towards you.
Exits: North South.
A citizen has arrived from the north.
/-\|/You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Hot>south
/The Sharp Knife Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
-\|/-\You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* HP:Fine Mana:Hot>west
\The Sharp Knife Alley
Exits: East West.
|/
-You stop tracking your victim. <<<< Damn he goin south gate
* HP:Fine Mana:Hot>west
The Cross
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East West.
You feel a hidden presence.
* HP:Fine Mana:Hot Move:Tired>west
Main Street
A woman is here, looking for someone to chat with.
Exits: East West.
* HP:Fine Mana:Hot Move:Tired>west
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Fine Mana:Hot Move:Tired>
A guard tries to slash you, but your parry is successful.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>exits
East - Main Street
South - Outside the South Gate of Tharbad
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>
You try to pierce a guard, but he parries successfully.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>
A guard joins a guard's fight.
##### ARMOUR DOWN ##### <<<<< This all because of stupid quake
A guard pierces your body and tickles it.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>
A guard strongly pierces your right hand and tickles it.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>
A guard joins a guard's fight.
A guard says 'I'll help you!'
A guard pierces your right arm extremely hard.
You feel a strong ache there!
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>flee
A guard joins a guard's fight.
A guard says 'CHAAARGE!!!'
A guard pierces your body and tickles it.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>PANIC!
You can't quit the fight!
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>flee
You flee head over heels.
Main Street
A woman is here, looking for someone to chat with.
Exits: East West.
You suddenly notice *a grim Man*.
* HP:Fine Mana:Hot Move:Tired>
*a grim Man* leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot Move:Tired>west
kill $target
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking for someone to abuse.
Exits: East South.
* HP:Fine Mana:Hot Move:Tired>They aren't here.
* HP:Fine Mana:Hot Move:Tired>
You swiftly dodge a guard's attempt to pierce you.
A guard tries to slash you, but your parry is successful.
A guard joins a guard's fight.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>north
east
No way!
You are fighting for your life!
You swiftly dodge a guard's attempt to pierce you.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>No way!
You are fighting for your life!
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>
You try to pierce a guard, but he parries successfully.
* HP:Fine Mana:Hot Move:Tired a guard:Healthy>flee
You flee head over heels.
Main Street
A woman is here, looking for someone to chat with.
Exits: East West.
* HP:Fine Mana:Hot Move:Tired>cma <<<<<< I renew armour
\You start to concentrate...
|/-east
\Saving Fisben.
|/Jaek narrates 'any warriors fomr lvls 10-14'
A blue transparent wall slowly appears around you.
* HP:Fine Mana:Hot Move:Tired>The Cross
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
Exits: North East West.
* HP:Fine Mana:Hot Move:Tired>score
126/176 hit, 59/130 mana, and 40/110 moves.
* HP:Fine Mana:Hot Move:Tired>
A citizen leaves <<<< W E S T <<<<
* HP:Fine Mana:Hot Move:Tired>
A guard says 'We won't repeat that a lot of times Fisben, you'd better follow
me'
* HP:Fine Mana:Hot Move:Tired>west
Main Street
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
* HP:Fine Mana:Hot Move:Tired>north
Alas, you cannot go that way...
* HP:Fine Mana:Hot Move:Tired>east
The Cross
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: North East West.
You bleed from open wounds.
* HP:Hurt Mana:Hot Move:Tired>
*a grim Man* has arrived from the north.
* HP:Hurt Mana:Hot Move:Tired>
*a grim Man* tries to sneak behind you!
* HP:Hurt Mana:Hot Move:Tired>ccrit
/You start to concentrate...
Sue tells you 'he out s gate?'
-\
* HP:Hurt Mana:Hot Move:Tired>
kill $target
* HP:Hurt Mana:Hot Move:Tired>*a grim Man* leaves >>>> E A S T >>>>
They aren't here.
* HP:Hurt Mana:Hot Move:Tired>east
The Sharp Knife Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East West.
You suddenly notice *a grim Man*.
* HP:Hurt Mana:Hot Move:Tired>cast $dur 'lightning bolt' $target
/Jaek narrates 'wanna do bm-gh area'
You start to concentrate...
Your victim has disappeared!
*a grim Man* leaves >>>> E A S T >>>>
* HP:Hurt Mana:Hot Move:Tired>east
cast $dur 'lightning bolt' $target
The Sharp Knife Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North West.
You suddenly notice *a grim Man*.
* HP:Hurt Mana:Hot Move:Tired>\
You start to concentrate...
Your victim has disappeared!
*a grim Man* leaves AAAA N O R T H AAAA
* HP:Hurt Mana:Hot Move:Tired>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Hurt Mana:Hot Move:Tired>north
cast $dur 'lightning bolt' $target
The Sharp Knife Alley
An assassin is here looking for fresh blood and shining coins.
*a grim Man* is standing here.
Exits: North South.
* HP:Hurt Mana:Hot Move:Tired>*a grim Man* leaves vvvv S O U T H vvvv
Nobody here by that name.
* HP:Hurt Mana:Hot Move:Tired>cast $dur 'lightning bolt' $target
Nobody here by that name.
* HP:Hurt Mana:Hot Move:Tired>
*a grim Man* has arrived from the south.
* HP:Hurt Mana:Hot Move:Tired>cast $dur 'lightning bolt' $target
/-kill $target
* HP:Hurt Mana:Warm Move:Tired *a grim Man*:Bad>
Ok.
The lightning bolt hits *a grim Man* with full impact. <<<<<<<< Bolt spam here :D
You try to pierce *a grim Man*, but he parries successfully.
* HP:Hurt Mana:Warm Move:Tired *a grim Man*:Bad>
*a grim Man* fails to hit you.
* HP:Hurt Mana:Warm Move:Tired *a grim Man*:Bad> <<<<<< Comf BN he prolly would have gotten
*a grim Man* panics, and attempts to flee. away, if not failed flees
*a grim Man* panics, but can't stop fighting to flee.
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
cast $dur 'lightning bolt' $target
* HP:Hurt Mana:Warm Move:Tired *a grim Man*:Bad>*a grim Man* panics, and attempts to flee.
You're already fighting!
You try to pierce *a grim Man*, but he parries successfully.
* HP:Hurt Mana:Warm Move:Tired *a grim Man*:Bad>\
You start to concentrate...
|/-*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
cast $dur 'lightning bolt' $target
\Ok.
The lightning bolt hits *a grim Man* with full impact.
*a grim Man* is mortally wounded and will die soon if not aided.
* HP:Hurt Mana:Cold Move:Tired *a grim Man*:Dying>/
You start to concentrate...
-\|/Ok.
The impact of your lightning bolt kills *a grim Man*.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle! <<<< NICE! Btw how much is that ??
Your blood freezes as you hear *Morholth the Black Numenorean*'s death cry.
*Morholth the Black Numenorean* is dead! R.I.P.
A shadow slowly rises above the corpse of *Morholth the Black Numenorean*.
* HP:Fine Mana:Cold Move:Tired>The icy grasp of a shadow blocks your attempt!
* HP:Fine Mana:Cold Move:Tired>
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Fine Mana:Cold Move:Tired>tt shadow
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Poor loot though, got thief stuff gave it away to Sue, she said for a friend who jest died
Well honestly it was my first solo pk kill. I think this was kinda fair, Morholth was
FINE in the beginning. I must also add that i am a real newbie in pk, so this 1st kill
feels damn nice ( Now i know what u all guys fells when u do that )
GO GO GO ADRENALIN !!!
*gig*
And in the end comf Morholth.
He prolly died not long ago ( cause no good eq). But i think it was semi-fair, maya left,
sue came. But i prolly did the most damage.
And sorry guys : had little time, so log a bit uncut.
But pretty good for the first log :) and first kill :)