#### Bored as hell as usual checking for newbies/midlevels #### The coach from Fornost has arrived. The coachman opens the doors. o S C>enter coach The coach driver takes your ticket and welcomes you aboard. Inside the coach ### SNIP ### ### Get off in tharbad and checking sewers ### ### Found hobbit trax 3 ticks ### * S C>e The Intersection The corpse of the thief is lying here. Exits: North East South West. Saving Nazgúm. o S C>s A Damp and Murky Tunnel A giant rat patters against you, squeaking maliciously. A giant rat patters against you, squeaking maliciously. Exits: South. o S C>s A Damp and Murky Tunnel Exits: North West Down. o S C>d A Dark and Murky Pool Exits: South. You suddenly notice the mottled snake. You suddenly notice the mottled snake. o S C>s s A Damp and Murky Tunnel A patch of moss grows here on a wet, flat stone. Exits: North East. You suddenly notice the mottled snake. o S C>s Alas, you cannot go that way... o S C>e Alas, you cannot go that way... o S C>e A Damp and Murky Tunnel Exits: East West. You suddenly notice the mottled snake. o S C>e A Damp and Murky Tunnel Exits: East West. You suddenly notice the mottled snake. You smell blood. o S C>e An Old and Decrepit Bridge Exits: East West. o S C>e A Damp and Murky Tunnel A patch of moss grows here on a wet, flat stone. Exits: East West. o S C>A Damp and Murky Tunnel Exits: North West. You suddenly notice a watersnake. o S C>n A Dark and Rank Landing Exits: North East South West. o S C>n A Slimy Platform A patch of moss grows here on a wet, flat stone. A giant slug is here, oozing around. A giant slug is here, oozing around. A vicious little bandit advances towards you. Exits: North South. o S C>n An Ascending Passage Exits: North South. o S C>n An Ascending Passage An assassin is here looking for fresh blood and shining coins. Exits: North South. You suddenly notice *a Hobbit*. * S C>s An Ascending Passage Exits: North South. o S C>n An Ascending Passage An assassin is here looking for fresh blood and shining coins. *a Hobbit* is standing here. Exits: North South. * S C> *a Hobbit* leaves north. o S C>s An Ascending Passage Exits: North South. o S C>n n An Ascending Passage An assassin is here looking for fresh blood and shining coins. Exits: North South. o S C>back *hobbit* The Hidden Pit A black snake hurries towards you with sly intentions. Exits: East South Up. You suddenly notice *a Hobbit*. * S C>\ You begin to move silently to the back of your victim... You feel bolder. *a Hobbit* suffers as the venom runs through him. |/-\|/-\|agg /-\rem shield wield warsword |/-*a Hobbit* swiftly dodges a black snake's attempt to hit him. \*a Hobbit* pierces a black snake's body hard. |/*a Hobbit* opens the wooden. -You can't backstab a fighting person, too alert! * S C>cha mood agg k *hobbit* Ok. *a Hobbit* pierces a black snake's tail extremely hard and shatters it. * S C> You stop using a gilted rounded shield. * S C>k *hobbit* You stop using a black runed dagger. You skillfully wield a great warsword, looking very evil-minded. * S C>* S C *a Hobbit*:Hurt a black snake:Hurt> You smite *a Hobbit*'s body extremely hard and shatter it. k *hobbit* * S C *a Hobbit*:Hurt a black snake:Hurt> *a Hobbit* pierces a black snake's body very hard and shatters it. *a Hobbit* swiftly dodges a black snake's attempt to hit him. l n * S C *a Hobbit*:Hurt a black snake:Wounded> You're already fighting! * S C *a Hobbit*:Hurt a black snake:Wounded>k *hobbit* You're already fighting! * S C *a Hobbit*:Hurt a black snake:Wounded>Nothing special there... * S C *a Hobbit*:Hurt a black snake:Wounded>k *hobbit* *a Hobbit* panics, and attempts to flee. *a Hobbit* leaves up. They aren't here. o S C>They aren't here. o S C>u k *hobbit* As you pass through the opening, the petals of the strange metal structure snap shut behind you. The Intersection The corpse of the thief is lying here. Exits: North East South West. o S C>They aren't here. o S C>e n A Passage The corpse of a bandit is lying here. Exits: North West. o S C>u Down the Pit Exits: South Up. You smell blood. o S C>s s The Pit A vicious little bandit advances towards you. Exits: South Down. You suddenly notice the thief. You suddenly notice the thief. o S C>s Tunnel Exits: North South. o S C>s The Junction Exits: North East South West. o S C>A Tunnel Exits: North South. o S C>l u Entrance of the Sewer The corpse of the Assassin is lying here. Exits: North Up. o S C>The trap is open. o S C>close trap search t Ok. o S C>/ You begin to search ... -\|/-\|/-\|/-\|/-\|/-\|/-\|/-You didn't find anyone. o S C>n n A Tunnel Exits: North South. o S C>n The Junction Exits: North East South West. o S C>n Tunnel Exits: North South. o S C>d The Pit A thief lurks here, looking for a stranger to rob. A vicious little bandit advances towards you. Exits: South Down. o S C>s Down the Pit Exits: South Up. You suddenly notice the thief. o S C>w A Passage The corpse of a bandit is lying here. Exits: North West. You suddenly notice the Assassin. o S C>The Intersection The corpse of the thief is lying here. Exits: North East South West. o S C>n w The Red Way Exits: East West. * S C>w A Room daubed in Red The corpse of the thief is lying here. Exits: North East West. * S C>w Another Room daubed in Red Exits: East Down. * S C>d Alas, you cannot go that way... * S C>e The Tube The corpse of the thief is lying here. Exits: East West Up. o S C>e The Tube The corpse of the thief is lying here. Exits: East West. o S C>s The Tube The corpse of the Assassin is lying here. A small vicious black rat squeaks at you for disturbing it. Exits: East West. You suddenly notice the Assassin. You suddenly notice the Assassin. o S C>s Alas, you cannot go that way... o S C>e Alas, you cannot go that way... o S C>s The Tube A finch flies low above the ground. Exits: South West. o S C>s d End of the Tube Exits: North South West. o S C>Assembly Room A thief lurks here, looking for a stranger to rob. Exits: North Down. You suddenly notice the Assassin. * S C>Zsinj tells you 'how was yer break?' Narrow Tunnel Exits: East Up. o S C>u n Assembly Room A thief lurks here, looking for a stranger to rob. Exits: North Down. * S C>w End of the Tube Exits: North South West. o S C>The Hidden Pit A black snake hurries towards you with sly intentions. Exits: East South Up. You suddenly notice the Assassin. o S C>u As you pass through the opening, the petals of the strange metal structure snap shut behind you. The Intersection The corpse of the thief is lying here. Exits: North East South West. You suddenly notice the Assassin. o S C>s A Damp and Murky Tunnel A giant rat patters against you, squeaking maliciously. A giant rat patters against you, squeaking maliciously. Exits: South. o S C>s A Damp and Murky Tunnel Exits: North West Down. o S C>s d Alas, you cannot go that way... o S C>s A Dark and Murky Pool A mottled snake is sneaking here, ready to sink its fangs into flesh. Exits: South. You suddenly notice the mottled snake. You suddenly notice the mottled snake. o S C>s A Damp and Murky Tunnel A patch of moss grows here on a wet, flat stone. Exits: North East. You smell blood. o S C>e Alas, you cannot go that way... o S C>A Damp and Murky Tunnel Exits: East West. o S C>w A Damp and Murky Tunnel A patch of moss grows here on a wet, flat stone. Exits: North East. You suddenly notice the mottled snake. o S C>search t You suddenly notice *a Hobbit*. You begin to search ... * S C>e * S C>w k *hobbit* A Damp and Murky Tunnel Exits: East West. o S C>A Damp and Murky Tunnel A patch of moss grows here on a wet, flat stone. A mottled snake is sneaking here, ready to sink its fangs into flesh. *a Hobbit* is standing here. Exits: North East. * S C>k *hobbit* o S C> You smite *a Hobbit*'s left arm extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Hobbit*'s death cry. *a Hobbit* is dead! R.I.P. o S C>They aren't here. o S C>exa corpse corpse (here) : a pile of coins a moneybag a large skin a lantern a hunting knife (brand new) a belt pouch a plain silken sash a nasty orkish fang (brand new) a wolfskin wristband (brand new) a keyring with a set of lock picks a forest green cloak (brand new) a gilted rounded shield (brand new) a thin pair of soft leather sleeves (brand new) a thin pair of leather gloves (brand new) a pair of smooth, black boots a thin pair of soft leather trousers (used) a soft leather cap (brand new) a fine tunic (brand new) a ring of silver a ring of silver a large sack a map of the freehold of the Shire a map of Tharbad an ash arrow an ash arrow a ticket for a pony ## SNIP ## West Alley The coach to Bree and Fornost is here. Exits: North East South. o S C> The Citizen Mercenary has arrived from the east. * S C> The Woman has arrived from the north. * S C>enter coach l The coach driver takes your ticket and welcomes you aboard. Inside the coach * S C>Inside the coach ## SNIP ## ### So back to check fornost once more, since tharbad was dead ### You step out of the coach. In front of the Nasty Mewlip's Inn The coach to Fornost is here. The young ranger is resting here. The young ranger yells 'An Orc is here at Yn frunt of the Nisty Mewlap's Inn!' * S C>n Road to Fornost Exits: North East South. o S C>n Road to Fornost A sparrow is flapping around on the ground. Exits: North East South West. You begin to see some clouds. o S C>n Road to Fornost Exits: North East South. o S C>n Road to Fornost Exits: North East South. o S C>e e Plains Exits: North East South West. o S C>n n Plains Exits: North East South West. o S C>n n The White Sands A woody evergreen plant grows here, with many stems reaching upward. Exits: North East South West. o S C>n The White Sands Exits: North East South West. o S C>The White Sands Exits: North East South West. o S C>The White Sands Exits: North East South West. o S C>Barren Plains Exits: North East South West. o S C>w Road to Fornost A squirrel scampers around here, looking for nuts from the trees. Exits: North East South. o S C>n Road to Fornost Exits: North East South West. o S C>w Light forest Exits: East West. o S C>e n n Road to Fornost Exits: North East South West. o S C>w Road to Fornost Exits: North East South. o S C>Road to Fornost Exits: North East South West. The clouds begin to disappear. o S C>On the Bridge Exits: East West. o S C>tr \You carefully examine the ground around you, looking for tracks... |/-\|/-\|/-\|/-\|You see: - a track of *a Dwarf* leading east (done less than 1 hour ago). - a track of *a Dwarf* coming from the west (done less than 1 hour ago). /-\|/-\|/-e \|/ - a track of an Orc coming from the east (done less than 1 hour ago). -w \|/-\tr dwarf |/-\|/-\|You stop searching, you don't seem to find anything else. o S C>Road to Fornost Exits: North East South West. o S C>On the Bridge Exits: East West. o S C>\ You carefully examine the ground around you, looking for tracks... |/-\|/-You see some tracks of *a Dwarf* leading east (done less than 1 hour ago). o S C>e /Road to Fornost Exits: North East South West. -\|/-\You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o S C>s |Road to Fornost Exits: North East South. You begin to see some clouds. s /-\|/-You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o S C>| Road to Fornost Exits: North East South West. /-\|/-You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o S C>w \Light forest Exits: East West. |/-\|/You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). o S C>w /Light forest Exits: North East. -\|l n /-\You see some tracks of *a Dwarf* leading north (done less than 1 hour ago). o S C>The green is open. o S C>agg cha mood agg Ok. o S C>rem shield wield warsword You stop using a gilted rounded shield. o S C> You stop using a black runed dagger. You skillfully wield a great warsword, looking very evil-minded. o S C>sneak Saving Nazgúm. o S C> You stop sneaking. o C>n close green Dead forest A spirit is here, fighting *a Dwarf*. *a Dwarf* is here, fighting a spirit. Exits: South. Aha, you have found your victim! * C *a Dwarf*:Fine a spirit:Fine> You smite *a Dwarf*'s right leg extremely hard. You smite *a Dwarf*'s left arm extremely hard. * C *a Dwarf*:Hurt a spirit:Fine>close green You smite *a Dwarf*'s right leg extremely hard and shatter it. * C *a Dwarf*:Hurt a spirit:Fine>close green You smite *a Dwarf*'s body extremely hard and shatter it. * C *a Dwarf*:Wounded a spirit:Fine>close green You smite *a Dwarf*'s right arm extremely hard and shatter it. * C *a Dwarf*:Bad a spirit:Hurt>close green * C *a Dwarf*:Bad a spirit:Hurt> It's already closed! You smite *a Dwarf*'s right arm extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* is dead! R.I.P. ## SNIP ## ### On way to check greyhavens i find this lil hobbit resting on the road, obviously afk ### o W S C>w The East Road A sturdy pack horse is standing here. *a Hobbit* is resting here. Exits: East West. * W S C>bh |back *hobbit* You begin to move silently to the back of your victim... /-\|/-\|/-\|/-\|/-\* W S C *a Hobbit*:Fine> Oops, your victim seems to have sensed a danger! You strongly pierce *a Hobbit*'s right hand and tickle it. * W S C *a Hobbit*:Fine> You swiftly dodge *a Hobbit*'s attempt to hit you. * W S C *a Hobbit*:Fine>agg cha mood agg Ok. * W S C *a Hobbit*:Fine> You swiftly dodge *a Hobbit*'s attempt to hit you. * W S C *a Hobbit*:Fine> You try to pierce *a Hobbit*, but he parries successfully. * W S C *a Hobbit*:Fine> *a Hobbit* lightly hits your left foot and tickles it. * W S C HP:Fine *a Hobbit*:Fine> You pierce *a Hobbit*'s body very hard. * W S C HP:Fine *a Hobbit*:Fine> *a Hobbit* swiftly dodges your attempt to pierce him. * W S C HP:Fine *a Hobbit*:Fine>exa hobbit You see nothing special about him. *a Hobbit* has some small bruises. *a Hobbit* is using: <held> a yew longbow <worn as shield> a gilted rounded shield (brand new) <worn on head> a grey hood (brand new) <worn on body> a plain shirt (used) <worn about body> an embroidered surcoat (brand new) <worn on arms> a pair of cotton sleeves (used) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (brand new) <worn on feet> a black pair of padded boots (brand new) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a wolfskin wristband (used) <worn on wrist> a wolfskin wristband (brand new) <worn on finger> a ring of silver <worn on back> a leather backpack <worn across back> a quiver <worn as belt> a snakeskin belt <worn on belt> a hunting knife (brand new) <worn on belt> a weapon sheath <worn on belt> a water skin <worn on belt> a pan <worn on belt> a set of lock picks You attempt to peek at the inventory: a lynx pelt a piece of raw meat a piece of raw meat a swamp iris a lembas wafer a map of the freehold of the Shire a dark coloured flask a quiver a moneybag * W S C HP:Fine *a Hobbit*:Fine> *a Hobbit* lightly hits your right leg and tickles it. * W S C HP:Fine *a Hobbit*:Fine> You pierce *a Hobbit*'s right leg very hard. * W S C HP:Fine *a Hobbit*:Fine>sa u afk? You try to pierce *a Hobbit*, but he parries successfully. * W S C HP:Fine *a Hobbit*:Fine>comm snorts 'u afk?' Ok. * W S C HP:Fine *a Hobbit*:Fine> *a Hobbit* tries to hit you, but your parry is successful. * W S C HP:Fine *a Hobbit*:Fine> You pierce *a Hobbit*'s right hand hard. * W S C HP:Fine *a Hobbit*:Fine> *a Hobbit* lightly hits your right arm and tickles it. * W S C HP:Fine *a Hobbit*:Fine> You pierce *a Hobbit*'s left arm extremely hard. * W S C HP:Fine *a Hobbit*:Hurt>sa NAZGUM HERE!! *a Hobbit* fails to hit you. * W S C HP:Fine *a Hobbit*:Hurt>comm snorts 'NAZGUM HERE!!' Ok. * W S C HP:Fine *a Hobbit*:Hurt> You pierce *a Hobbit*'s left hand very hard. * W S C HP:Fine *a Hobbit*:Hurt>sa FLEE!! comm snorts 'FLEE!!' Ok. * W S C HP:Fine *a Hobbit*:Hurt> *a Hobbit* tries to hit you, but your parry is successful. * W S C HP:Fine *a Hobbit*:Hurt>sa RUNN!!! comm snorts 'RUNN!!!' Ok. * W S C HP:Fine *a Hobbit*:Hurt> You try to pierce *a Hobbit*, but he parries successfully. * W S C HP:Fine *a Hobbit*:Hurt> *a Hobbit* barely hits your left leg and tickles it. * W S C HP:Fine *a Hobbit*:Hurt>sa AHHH! f comm snorts 'AHHH!' Ok. * W S C HP:Fine *a Hobbit*:Hurt> You flee head over heels. The East Road Exits: North East West. o W S C HP:Fine>w The young ranger has arrived from the east. * W S C HP:Fine>The East Road A sturdy pack horse is standing here. *a Hobbit* is standing here. Exits: East West. * W S C HP:Fine>slap hobbit You slap *a Hobbit*. ## Well he never came unafk so i left since mobs coming anyways :p ## ## SNIP ## ## Alright extreme boredom, decide.. TIME TO SOLO ALDEREON ## * S C HP:Hurt>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/-\f |/Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'Prepare to dae, Nazgum!' * S C HP:Hurt Aldereon:Fine> You flee head over heels. * S C HP:Fine>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/f -\|/Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'It was your last mastake Nazgom! A will remember yuu!' * S C HP:Fine Aldereon:Fine> You flee head over heels. * S C HP:Hurt>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/f -\|/Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'At was yuor last mistyke Nazgom! A will remember ioo!' * S C HP:Hurt Aldereon:Fine> You flee head over heels. S C HP:Hurt>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/-\f |/Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'Prepare to dae, Nazgum!' * S C HP:Hurt Aldereon:Fine> You flee head over heels. * S C HP:Fine>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/f -\|/Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'It was your last mastake Nazgom! A will remember yuu!' * S C HP:Fine>| You begin to move silently to the back of your victim... /-\|/-\|/-\|/-\|/-f \Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'At wis yoor lyst mastike Nazgom! I will remember you!' * S C HP:Fine Aldereon:Fine>PANIC! You can't quit the fight! * S C HP:Fine>| You begin to move silently to the back of your victim... /-\|/-\|/-\|/-\|/-\Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'At was your last mystake Nazgom! A wall remember yoo!' * S C HP:Fine Aldereon:Fine>f * S C HP:Fine>| You begin to move silently to the back of your victim... /-\|/-\|/-\|/-\|/-\Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'At was your lyst mastake Nazgom! A wall remember yuo!' * S C HP:Fine Aldereon:Hurt>f * S C HP:Fine>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/-\|/f Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'It was yoor last mistike Nazgúm! A wall remember yoo!' * S C HP:Fine Aldereon:Hurt> You flee head over heels. * S C HP:Fine Aldereon:Hurt>exa elf f Before you stands a pale figure of the most dark hair and the most fine elven features. But even when he owns the eternal youth of the first born, you notice in his eyes and expression the wisdom of countless years. Different from any elf you have known before, this Noldo crossed the Helcaraxe in a time lost for memory along with Feanor and his sons, following a twisted dream. Sad and nostalgic memories come to him as he dreams of the day of his return to the Blessed Realm. Aldereon has several bruises. Aldereon seems to have: A deep wound at the right leg, A deep wound at the body, A deep wound at the right arm, A deep wound at the left arm, A deep wound at the right foot, A deep wound at the head. Aldereon is using: <worn on body> an immaculate white tunic (brand new) <worn on wrist> a golden elven bracelet <worn on finger> a ring You attempt to peek at the inventory: You don't see anything. * S C HP:Fine>\ You begin to move silently to the back of your victim... |/-\|/-\|/-\|/-\|/-Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'At was your lyst mistake Nazgom! A wyll remember iuo!' * S C HP:Fine Aldereon:Hurt>f * S C HP:Fine>\ You begin to move silently to the back of your victim... |/-\|/-\|/-\|/-\|/-Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'Prepire to dae, Nyzgom!' * S C HP:Fine Aldereon:Hurt>f * S C HP:Fine>\ You begin to move silently to the back of your victim... |/-\|/-\|/-\|/-\|/-Aldereon makes a strange sound, as you place a black runed dagger in his back. Aldereon says 'Yt wis ioor last mistake Nazgom! A wyll remember iou!' * S C HP:Fine Aldereon:Hurt>f * S C HP:Fine>- You begin to move silently to the back of your victim... \|/-\|/-\|/-\|/-\f |/* S C HP:Fine Aldereon:Wounded> Oops, your victim seems to have sensed a danger! Aldereon swiftly dodges your attempt to pierce him. Aldereon says 'Prepare to dae, Nyzgom!' * S C>/ You begin to move silently to the back of your victim... -\|/-\|/-\|/-\|/-\Aldereon bleeds from open wounds. You bleed from open wounds. Aye! You cannot concentrate any more... * S C HP:Fine> Aldereon says 'YOO! Nazgum! Yuo wall dae befure yuur tame.' You swiftly dodge Aldereon's attempt to hit you. * S C HP:Fine Aldereon:Hurt> You hear some apparently very close noise coming from the west. ## Oh shit :p ## * S C HP:Fine Aldereon:Hurt> You try to pierce Aldereon, but he parries successfully. * S C HP:Fine Aldereon:Hurt>f *a Half-Elf* has arrived from the west. A pack horse has arrived from the west. *an Elf* has arrived from the west. A pack horse has arrived from the west. * S C HP:Fine Aldereon:Hurt> You flee head over heels. A Wooden House Exits: East South. * S C HP:Fine>s w Elven Village There is a lot of water on the ground. An elven guard is wandering here, keeping the peace. Exits: North East South West. * S C HP:Fine>Elven Village There is a lot of water on the ground. A large fountain, made from grey stone, pours water from its centre. The corpse of an elven woman is lying here. The corpse of an elven woman is lying here. A beautiful and docile horse is standing here. Exits: North East South West. * S C HP:Fine>e Elven Village There is a lot of water on the ground. An elven guard is wandering here, keeping the peace. Exits: North East South West. *a Half-Elf* has arrived from the north. A pack horse has arrived from the north. *an Elf* has arrived from the north. A pack horse has arrived from the north. * S C HP:Fine>n A Wooden House Exits: East South. * S C HP:Fine>s w w Elven Village There is a lot of water on the ground. Exits: North East South West. * S C HP:Fine>w w Elven Village There is a lot of water on the ground. A large fountain, made from grey stone, pours water from its centre. The corpse of an elven woman is lying here. The corpse of an elven woman is lying here. A beautiful and docile horse is standing here. Exits: North East South West. * S C HP:Fine>s Elven Village There is a lot of water on the ground. An Elven woman is here merrily walking along. An Elf is here walking around. Exits: North East South West. * S C HP:Fine>s Grunge tells you 'hehe you can't handle tindo above you?' Common Tent A delicious looking apple tart has been placed here A large piece of cheese has been placed here. A bowl of salad has been placed here. A sticky honeycomb lies on the ground. A small oaken table has been set here. Exits: North East South West. * S C HP:Fine>Fireplace A beer barrel has been left here. A large stone fireplace with a roaring fire warms the room. Exits: North East South West. You suddenly notice the elven huntsman. * S C HP:Fine>Entrance to the Elven Hunting Camp There is a lot of water on the ground. The corpse of an elven guard is lying here. The corpse of an elven guard is lying here. Exits: North South. * S C HP:Fine>Path in the Vegetation There is a lot of water on the ground. Exits: North East South. * S C>score search t 409/409 hit, 53/53 mana, and 106/108 moves. * S C>| You begin to search ... /-\|/-\|/-\|/-\|/-\|/-\|/-\|/You didn't find anyone. * S C>n Entrance to the Elven Hunting Camp There is a lot of water on the ground. The corpse of an elven guard is lying here. The corpse of an elven guard is lying here. Exits: North South. * S C>n Fireplace A beer barrel has been left here. A large stone fireplace with a roaring fire warms the room. Exits: North East South West. * S C>e e Common Tent A delicious looking apple tart has been placed here A large piece of cheese has been placed here. A bowl of salad has been placed here. A sticky honeycomb lies on the ground. A small oaken table has been set here. Exits: North East South West. * S C>Elven Village There is a lot of water on the ground. An Elven woman is here merrily walking along. An Elf is here walking around. An elven guard is wandering here, keeping the peace. Exits: North East South West. * S C>e e Elven Village There is a lot of water on the ground. A large fountain, made from grey stone, pours water from its centre. The corpse of an elven woman is lying here. The corpse of an elven woman is lying here. An elven guard is wandering here, keeping the peace. Exits: North East South West. * S C>n Elven Village There is a lot of water on the ground. Exits: North East South West. * S C>A Wooden House Exits: East South. * S C>e back *elf* The Refuge The corpse of a studious elf is lying here. A large bookshelf sits against the wall. Aldereon the ancient Noldo stands here, gazing at a forgotten past (Glowing). Exits: West. * S C>Backstab whom? * S C>s Entrance to the Elven Hunting Camp There is a lot of water on the ground. The corpse of an elven guard is lying here. The corpse of an elven guard is lying here. Exits: North South. You bleed from open wounds. The gate closes quietly. An elven guard has arrived. An elven guard has arrived. * S C HP:Fine> An elven guard says 'Watch out, criminils!' An elven guard says 'Wytch oot, criminals!' ### Well, critical wound to the leg, zone repop, and seen by pukes inside, had to go, but i coulda beat that damn mob :) ###