It started so nice and ended so bad...
Got seperataed from group in BM.... where i cant find shit
No biggie becuse i found a nice little room that kept loading *dwarves*
/Bud the Stud 200-11-19
Players in your zone
--------------------
Gorlab - Fortune's Delving
Vixaz - Fortune's Delving
Iranon - An Inlaid Stone Walkway
Bud - Felak Mahal
Armadillo - A Cozy Bed Chamber
Goretongue - Felak Mahal
Nepenthe - An Inlaid Stone Walkway
Zhagrat - An Inlaid Stone Walkway
Zanetha - Felak Baruk
Azmodan - An Inlaid Stone Walkway
Insane - Felak Baruk
Bulldozer - Felak Baruk
Uldrak - An Inlaid Stone Walkway
Norsu - An Inlaid Stone Walkway
Baldie - Felak Baruk
Maaz - Entrance Hall
Gazel - Leatherworkers
Bambi - Nordri's Treasure Chest
Belemoth - An Inlaid Stone Walkway
Zorgmol - Entrance Hall
Dromboll - Felak Baruk
Yellowbellie - Felak Mahal
Ghrul - Felak Mahal
Kakarot - Felak Barazinkheled
Baresark - An Inlaid Stone Walkway
Skojardu - Felak Baruk
Redhand - An Inlaid Stone Walkway
Mammoth - An Inlaid Stone Walkway
Asmodeus - Trader's Way
Vridush - Trader's Way
Sharghl - An Inlaid Stone Walkway
* HP:Fine>Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
On the ground, there are two rings.
On the ground, there are two spiked heads.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Gazel the Orc is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Fine>
Gazel leaves north.
* HP:Fine>s
Felak Uzbad Khuzdul
There are six bottles here.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
* HP:Fine>
Shrunken narrates 'pulap mlauled?'
* HP:Fine>
Plato narrates 'where??'
* HP:Fine>n
Azg narrates 'waa'
* HP:Fine>Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
On the ground, there are two rings.
There are two spiked heads here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Fine>w
Felak Mahal
The corpse of *a Dwarf* is lying here.
Exits: East South.
* HP:Fine>s
The Hall of the Dead
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
Exits: North.
* HP:Fine>
Arkine narrates 'sniff'
* HP:Fine>n
Norsu narrates 'he's dook'
* HP:Fine>Felak Mahal
The corpse of *a Dwarf* is lying here.
Exits: East South.
* HP:Fine>
Vixaz narrates 'i was following'
* HP:Fine>e
Hagar narrates 'is dark tower dark?'
* HP:Fine>Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
There are two rings here.
There are two spiked heads here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Fine>
Bup narrates 'oh shit'
* HP:Fine>s
Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
*a Dwarf* is standing here.
Exits: North.
* HP:Fine>hit *dwarf*
*a Dwarf* leaves north.
Kakarot narrates 'nod'
They aren't here.
* HP:Fine>n
hit *dwarf*
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
You see two rings on the ground.
You see two spiked heads on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Fine>* HP:Fine *a Dwarf*:Dying>
You hit *a Dwarf*'s left arm extremely hard and shatter it.
*a Dwarf* is mortally wounded and will die soon if not aided.
* HP:Fine *a Dwarf*:Dying>
Reef narrates 'shit'
* HP:Fine *a Dwarf*:Dying>
*a Dwarf* yells 'DIE DARKAE SCUM BAGS!'
* HP:Fine *a Dwarf*:Dying>
You hit *a Dwarf*'s left leg extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
* HP:Fine>score
stat
602/626 hit, and 91/132 moves.
* HP:Fine>Shrunken narrates 'basw, 1sd gonmuatm so far oh?'
OB: 105%, DB: -2%, PB: -20%, Armour: 1%. Wimpy: 300. Mood: aggressive.
Needed: 368,687 xp, 0 tp. Gold: 55. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the right arm.
- noquit
- novoid
* HP:Fine>
*a Dwarf* yells 'DIE DYRKIE SCUM BAGS!' NO! not yet!
* HP:Fine>s
Iranon narrates 'shit what?'
* HP:Fine>Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
*a Dwarf* is standing here.
Exits: North.
* HP:Fine>hit *dwarf*
* HP:Fine>
You hit *a Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P. You first!
* HP:Fine>
Norsu narrates 'gliamigg anp Koj'
*a Dwarf* suddenly appears in an explosion of rhymes! POP
* HP:Fine>hit *dwarf*
hit *dwarf*
* HP:Fine *a Dwarf*:Fine>
You approach *a Dwarf*, trying to hit him.
* HP:Fine *a Dwarf*:Fine>
Iranon narrates 'who deid'
* HP:Fine *a Dwarf*:Fine>bash
You're already fighting!
* HP:Fine *a Dwarf*:Fine>*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves north.
* HP:Fine>n
Shrunken narrates 'that secbs'
* HP:Fine>hit *dwarf*
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
You see two rings on the ground.
On the ground, there are two spiked heads.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Fine>* HP:Fine *a Dwarf*:Wounded>
You hit *a Dwarf*'s left arm extremely hard and shatter it.
* HP:Fine *a Dwarf*:Wounded>
Insane narrates 'did u get warf?'
* HP:Fine *a Dwarf*:Wounded>
Norsu narrates 'afmudan louteh, hpus zes zir id!'
You hit *a Dwarf*'s head extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
* HP:Fine>s
hit *dwarf*
Bambi narrates 'masni'
* HP:Fine>Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
* HP:Fine>They aren't here.
* HP:Fine>n
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
You see two rings on the ground.
On the ground, there are two spiked heads.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Fine>score
stat
612/626 hit, and 89/132 moves.
* HP:Fine>OB: 105%, DB: -2%, PB: -20%, Armour: 1%. Wimpy: 300. Mood: aggressive.
Needed: 368,456 xp, 0 tp. Gold: 55. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the right arm.
- noquit
- novoid
* HP:Fine>
Nepenthe narrates 'Need gleaming'
* HP:Fine>
Bambi narrates 'levelled on the bastard'
* HP:Fine>
Yellowbellie narrates 'btw it's gonna hurt when bms repop'
* HP:Fine>
Bambi narrates 'lick'
* HP:Fine>
Nepenthe narrates 'Who was it?'
* HP:Fine>. 3 more dwarfes rip
narr 3 more dwarfes rip
Ok.
* HP:Fine>score
stat
620/626 hit, and 90/132 moves.
* HP:Fine>OB: 105%, DB: -2%, PB: -20%, Armour: 1%. Wimpy: 300. Mood: aggressive.
Needed: 368,456 xp, 0 tp. Gold: 55. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the right arm.
- noquit
- novoid
* HP:Fine>s
Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
* HP:Fine>n
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
On the ground, there are two rings.
On the ground, there are two spiked heads.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Fine>
Bulldozer narrates 'FUCK'
* HP:Fine>. killed 10+ now :)
narr killed 10+ now :)
Ok.
*>
Norsu narrates 'mamni'
*>s
Felak Uzbad Khuzdul
There are six bottles here.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
*>trophy #
Norsu narrates 'pour baztart :p'
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Masni | 4, 1%, #Dumder |
| 4, 1%, #Valkiria | 3, 0%, #Kiryl |
| 1, 0%, #Buran | 3, 0%, #Khazam |
| 1, 0%, #Baren | 2, 0%, #Lugad |
| 3, 0%, #Bogardan | 1, 0%, #Halvdan |
| 4, 1%, #Crackskull | 1, 0%, #Dwarvi |
| 6, 4%, #Dso | 1, 0%, #Gau |
| 1, 0%, #Blyger | 1, 0%, #Arch |
| 1, 0%, #Alaia | 1, 0%, #Zulu |
| 2, 0%, #Funik | 1, 0%, #Marillion |
| 1, 0%, #Gruffydd | 1, 0%, #Cody |
| 1, 0%, #Dak | 1, 0%, #Roqq |
| 1, 1%, #Feriand | 1, 1%, #Heldo |
| 1, 0%, #Nahar | 1, 0%, #Zero |
| 1, 0%, #Forve | 1, 0%, #Bud |
*>
Reecee narrates 'god damn i logged on to late'
Insane narrates 'lets all get together somewherE?'
*>
Bambi narrates '0 pracs from level :-('
*>
Bambi narrates 'pout'
*>
Insane narrates 'if pop?'
*>n
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
There are two rings here.
There are two spiked heads here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
*>kill dwarf
Baldie narrates 'guess he didn't se that one coming :)'
They aren't here.
*>
Vixaz narrates 'some bn or orc cometo marble gate'
*>
Shrunken narrates 'Beer Bill: iawt it o bastorh'
*>s
Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
There are two rings here.
You see two spiked heads on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
*>w
Felak Mahal
The corpse of *a Dwarf* is lying here.
Exits: East South.
*>s
The Hall of the Dead
A large bulletin board is mounted on a wall here.
The corpse of *a Dwarf* is lying here.
Exits: North.
*>n
Felak Mahal
The corpse of *a Dwarf* is lying here.
Exits: East South.
*>
Vixaz narrates 'get gorlabs shit?'
*>e
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
On the ground, there are two rings.
You see two spiked heads on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
*>s
Felak Uzbad Khuzdul
On the ground, there are six bottles.
The head of a Dwarf is here, spiked to the end of a pole.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: North.
*>n
Felak Mahal
A huge hollow horn, of Dwarven make, has been placed here.
You see two rings on the ground.
There are two spiked heads here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Dwarf* is lying here.
A beheaded corpse is lying on the ground.
Exits: North East South West.
Dromboll narrates 'is ram still in bm'
*>time
According to the Dunadan calendar, it is:
3pm on Monday, the 29th of Foreyule, Year 2852 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jahara.
Real time is Sun Nov 19 00:10:39 2000 GMT.
Last reboot due to manual reboot at Fri Nov 17 10:18:59 2000 GMT
*>
Bambi narrates 'ram is inside gate'
*>
Saving Bud.
*>exits
*a Dwarf* yells 'DAE DARKIE SCUM BAGS!' WTF... didnt i kill you!
North - Felak Uzbadul
East - Felak Mazarbul
South - Felak Uzbad Khuzdul
West - Felak Mahal
*>
*a Dwarf* has arrived from the south.
*>kill dwarf
*a Dwarf* leaves north.
*>They aren't here.
*>hit *dwarf*
n
hit *dwarf*
A dwarven sergeant has arrived. Ehhe fakk ehhe!!!!!111
A dwarven sergeant wears an iron brooch around his neck.
A dwarven sergeant awkwardly draws a battle axe.
A dwarven sergeant wears a pair of guardsman's pants on his legs.
A dwarven sergeant wears a guardsman's shirt on his body.
A dwarven sergeant puts his feet in a thick pair of rigid leather boots.
A dwarven cityguard has arrived.
A dwarven cityguard now follows a dwarven sergeant.
A dwarven cityguard awkwardly draws a handaxe.
A dwarven cityguard has arrived.
A dwarven cityguard now follows a dwarven sergeant.
*>They aren't here.
*>Felak Uzbadul
The corpse of *a Dwarf* is lying here.
Exits: North East South West.
*>They aren't here.
*>n
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: North East South West.
*>
You hear some apparently close noise coming from the south.
*>w
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
Bulldozer is standing here.
Exits: North East South.
*>
Bulldozer leaves south.
Bambi narrates 'pop'
You hear some apparently very far noise coming from the south.
*>w
A dwarven cityguard has arrived from the east.
A dwarven cityguard has arrived from the east.
*>Vridush narrates 'POB'
Alas, you cannot go that way...
A dwarven cityguard hits your body and tickles it.
* HP:Fine a dwarven cityguard:Healthy>
Gazel narrates 'pop'
* HP:Fine a dwarven cityguard:Healthy>
Gazel narrates 'pop'
* HP:Fine a dwarven cityguard:Healthy>flee
Gazel narrates 'pop'
* HP:Fine a dwarven cityguard:Healthy>
You flee head over heels.
Felak Baruk
Bulldozer is standing here.
Exits: North East West.
You hear some apparently very close noise coming from the east.
* HP:Fine>n
Yellowbellie narrates 'pop!!!!'
* HP:Fine>Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
* HP:Fine>
Kakarot narrates 'reopop'
Redhand narrates 'fof'
* HP:Fine>n
A dwarven cityguard leaves south.
A dwarven cityguard leaves south.
* HP:Fine>Bulldozer narrates 'pop'
Felak Barazinkheled
Exits: East South.
* HP:Fine>exits
East - Felak Barazinkheled
South - Khazad-dum Barazinkheled
Insane narrates 'SHIT'
* HP:Fine>
Armadillo narrates 'POP'
You hear some apparently close noise coming from the south.
* HP:Fine>
Bup narrates 'shit'
* HP:Fine>e
Felak Barazinkheled
Exits: East South West.
* HP:Fine>exits
Bambi narrates 'kill'
* HP:Fine>East - Felak Barazinkheled
South - Felak Khazad
West - Felak Barazinkheled
* HP:Fine>where
Players in your zone
--------------------
Vixaz - Frar's Bread Forge
Iranon - Kizdin Crafts
Bud - Felak Barazinkheled
Armadillo - Entrance Hall
Goretongue - Entrance Hall
Nepenthe - An Inlaid Stone Walkway
Zhagrat - An Inlaid Stone Walkway
Zanetha - Kizdin Crafts
Azmodan - Entrance Hall
Insane - Kizdin Crafts
Bulldozer - Felak Baruk
Uldrak - An Inlaid Stone Walkway
Norsu - An Inlaid Stone Walkway
Baldie - Kizdin Crafts
Maaz - Entrance Hall
Gazel - Entrance Hall
Bambi - Entrance Hall
Belemoth - An Inlaid Stone Walkway
Zorgmol - An Inlaid Stone Walkway
Dromboll - Kizdin Crafts
Yellowbellie - Entrance Hall
Ghrul - Entrance Hall
Kakarot - Entrance Hall
Baresark - An Inlaid Stone Walkway
Skojardu - Kizdin Crafts
Redhand - An Inlaid Stone Walkway
Mammoth - An Inlaid Stone Walkway
Asmodeus - An Inlaid Stone Walkway
Vridush - Entrance Hall
Sharghl - Entrance Hall
* HP:Fine>
A dwarven sergeant has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
* HP:Fine>e
A dwarven sergeant cleaves your left arm extremely hard and tickles it.
* HP:Fine a dwarven sergeant:Healthy>No way!
You are fighting for your life!
* HP:Fine a dwarven sergeant:Healthy>flee
You flee head over heels.
Felak Barazinkheled
Exits: East South.
* HP:Fine>e
s
Felak Barazinkheled
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
Yellowbellie narrates 'come to gate'
* HP:Fine>Goretongue narrates 'come front,....repop'
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: North East South West.
Insane narrates 'MEET WHERE'
A dwarven sergeant has arrived from the north.
A dwarven cityguard has arrived from the north.
A dwarven cityguard has arrived from the north.
* HP:Fine>ws
A dwarven sergeant quickly approaches, trying to cleave you.
A dwarven cityguard hits your right arm hard and tickles it.
You hear some apparently rather far noise coming from the south.
* HP:Fine a dwarven sergeant:Healthy>s
wield spear
You skillfully wield a giant spear, ready to kill.
* HP:Fine a dwarven sergeant:Healthy>flee
A dwarven cityguard strongly cleaves your body and tickles it.
* HP:Fine a dwarven sergeant:Healthy>No way!
You are fighting for your life!
A dwarven sergeant cleaves your body extremely hard and tickles it.
* HP:Fine a dwarven sergeant:Healthy>
You flee head over heels.
Felak Barazinkheled
Exits: East South West.
* HP:Fine>w
Felak Barazinkheled
Exits: East South.
Kakarot narrates 'get secretary'
* HP:Fine>
Norsu narrates 'AT GATE'
* HP:Fine>s
Norsu narrates 'AT GATE'
* HP:Fine>Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Bulldozer is standing here.
Exits: North East South.
Norsu narrates 'AB GAGE'
* HP:Fine>w
Norsu narrates 'AT GATE'
* HP:Fine>Norsu narrates 'AT GDTE'
Bulldozer leaves east.
Alas, you cannot go that way...
* HP:Fine>
You hear some apparently very close noise coming from the south.
A dwarven sergeant fails to cleave you.
* HP:Fine a dwarven sergeant:Healthy>n
Bulldozer has arrived from the east.
Vit the innkeeper hits Bulldozer's head and tickles it.
* HP:Fine a dwarven sergeant:Healthy>flee
No way!
You are fighting for your life!
A dwarven cityguard cleaves your body hard and tickles it.
* HP:Fine a dwarven sergeant:Healthy>
You flee head over heels.
Felak Baruk
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
An experienced dwarven captain stands here with an air of authority.
Iranon the Black Numenorean is standing here. Soloxping bn!!
Exits: North East West.
A dwarven sergeant strongly cleaves Iranon's right foot.
* HP:Fine>
Iranon swiftly dodges a dwarven cityguard's attempt to hit him.
A dwarven captain cleaves your left arm extremely hard.
You feel a strong ache there!
* HP:Fine a dwarven captain:Healthy>n
King Thorin II hits your left foot extremely hard.
A dwarven cityguard approaches Iranon, trying to hit him.
* HP:Fine a dwarven captain:Healthy>
Iranon swiftly dodges a dwarven cityguard's attempt to hit him.
* HP:Fine a dwarven captain:Healthy>No way!
You are fighting for your life!
A dwarven cityguard has arrived from the west.
A dwarven cityguard has arrived from the west.
* HP:Fine a dwarven captain:Healthy>
Iranon panics, and attempts to flee.
Iranon leaves east.
A dwarven cityguard strongly hits your left arm and tickles it.
* HP:Fine a dwarven captain:Healthy>flee
Bulldozer has arrived from the north.
* HP:Fine a dwarven captain:Healthy>
You flee head over heels.
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
A dwarven sergeant quickly approaches, trying to cleave you.
A dwarven cityguard quickly approaches, trying to cleave you.
* HP:Fine a dwarven sergeant:Healthy>
Vit the innkeeper quickly approaches, trying to hit you.
* HP:Fine a dwarven sergeant:Healthy>flee
A dwarven cityguard quickly approaches, trying to hit you.
A dwarven sergeant cleaves your body extremely hard.
You feel a strong ache there!
* HP:Fine a dwarven sergeant:Healthy>flee
flee
Armadillo narrates 'AT GATE'
You flee head over heels.
Felak Barazinkheled
Exits: East South.
* HP:Fine>
You flee head over heels.
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
* HP:Fine>
You flee head over heels.
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Fine>
Insane narrates 'ITS SUN THERE'
* HP:Fine>n
Felak Barazinkheled
*a Dwarf* is standing here.
Exits: East South West.
* HP:Fine>n
*a Dwarf* leaves east.
You hear some apparently close noise coming from the south.
* HP:Fine>
Alas, you cannot go that way...
Redhand narrates 'FIGHT AB GATE'
* HP:Fine>w
Gazel narrates 'gade'
Felak Barazinkheled
Exits: East South.
* HP:Fine>
You hear some apparently close noise coming from the south.
* HP:Fine>s
You hear some apparently very close noise coming from the south.
* HP:Fine>Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
An experienced dwarven captain stands here with an air of authority.
Exits: North East South.
A dwarven cityguard tries to cleave you, but you keep him at bay.
You stab a dwarven cityguard's left foot extremely hard.
A dwarven sergeant cleaves your right arm extremely hard.
You feel a strong ache there!
* HP:Hurt a dwarven cityguard:Fine>flee
A dwarven captain cleaves your body extremely hard and tickles it.
Vit the innkeeper quickly approaches, trying to hit you.
* HP:Hurt a dwarven cityguard:Fine>
A dwarven cityguard quickly approaches, trying to hit you.
King Thorin II hits your right foot extremely hard.
You feel a strong ache there!
A dwarven sergeant quickly approaches, trying to cleave you.
* HP:Hurt a dwarven cityguard:Fine>
Willy narrates 'gate is light'
A dwarven cityguard hits your body and tickles it.
* HP:Hurt a dwarven cityguard:Fine>
You flee head over heels.
Felak Baruk
Exits: North East West.
* HP:Hurt>n
n
Norsu narrates 'ANSIDE BATE'
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
An experienced dwarven captain stands here with an air of authority.
Exits: North East South.
* HP:Hurt>Felak Barazinkheled
Exits: East South.
Bulldozer has arrived from the east.
* HP:Hurt>
Reef narrates 'sun?'
* HP:Hurt>
King Thorin II has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven sergeant has arrived from the south.
A dwarven captain has arrived from the south.
A dwarven cityguard hits your body and tickles it.
* HP:Hurt a dwarven cityguard:Healthy>e
A dwarven sergeant cleaves your right foot extremely hard.
* HP:Hurt a dwarven cityguard:Healthy>flee
No way!
You are fighting for your life!
A dwarven cityguard hits your left leg hard and tickles it.
King Thorin II hits your left foot extremely hard.
* HP:Wounded a dwarven cityguard:Healthy>
A dwarven cityguard hits your right arm hard and tickles it.
PANIC!
You can't quit the fight!
* HP:Wounded a dwarven cityguard:Healthy>
You flee head over heels.
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
* HP:Wounded>
A dwarven sergeant cleaves your left foot extremely hard.
* HP:Wounded a dwarven sergeant:Healthy>n
No way!
You are fighting for your life!
* HP:Wounded a dwarven sergeant:Healthy>e
flee
No way!
You are fighting for your life!
Vit the innkeeper hits your body extremely hard.
A dwarven cityguard hits your right foot hard and tickles it.
* HP:Wounded a dwarven sergeant:Healthy>n
n
You flee head over heels.
Felak Barazinkheled
Bulldozer is here, fighting a dwarven captain.
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven sergeant is here, fighting Bulldozer.
A dwarven captain is here, fighting Bulldozer.
Exits: East South.
A dwarven cityguard quickly approaches, trying to hit you.
A dwarven sergeant cleaves Bulldozer's body extremely hard.
* HP:Wounded a dwarven cityguard:Healthy>No way!
You are fighting for your life!
King Thorin II approaches Bulldozer, trying to hit him.
A dwarven cityguard quickly approaches, trying to hit you.
You stab a dwarven cityguard's body extremely hard.
* HP:Wounded a dwarven cityguard:Fine>No way!
You are fighting for your life!
* HP:Wounded a dwarven cityguard:Fine>
*a Dwarf* has arrived from the east.
Skojardu narrates 'its dag'
A dwarven cityguard approaches Bulldozer, trying to hit him.
* HP:Wounded a dwarven cityguard:Fine>flee
A dwarven cityguard hits Bulldozer's left arm and tickles it.
A dwarven cityguard hits your head hard.
* HP:Wounded a dwarven cityguard:Fine>flee
PANIC!
You can't quit the fight!
King Thorin II hits Bulldozer's right arm extremely hard and shatters it.
* HP:Wounded a dwarven cityguard:Fine>PANIC!
You can't quit the fight!
Bulldozer smites a dwarven captain's right leg hard and tickles it.
* HP:Wounded a dwarven cityguard:Fine>flee
Bulldozer panics, and attempts to flee.
Bulldozer leaves south.
A dwarven sergeant has arrived from the south.
A dwarven cityguard has arrived from the south.
* HP:Wounded a dwarven cityguard:Fine>flee
flee
Kakarot narrates 'get secretary'
PANIC!
You can't quit the fight!
King Thorin II quickly approaches, trying to hit you.
A dwarven cityguard quickly approaches, trying to hit you.
You flee head over heels.
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
* HP:Wounded>
You flee head over heels.
Felak Barazinkheled
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
An experienced dwarven captain stands here with an air of authority.
*a Dwarf* is standing here.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
Exits: East South.
A dwarven cityguard quickly approaches, trying to hit you.
A dwarven sergeant quickly approaches, trying to cleave you.
* HP:Wounded a dwarven cityguard:Healthy>flee
You flee head over heels.
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
Vit the innkeeper quickly approaches, trying to hit you.
* HP:Wounded Move:Tired Vit the innkeeper:Healthy>flee
You flee head over heels.
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: North East South West.
Willy narrates 'meet at rent place?'
* HP:Wounded Move:Tired>
Bulldozer has arrived from the east.
* HP:Wounded Move:Tired>
You flee head over heels.
Felak Barazinkheled
Exits: East South West.
* HP:Wounded Move:Tired>
You hear some apparently close noise coming from the south.
* HP:Wounded Move:Tired>
A dwarven sergeant has arrived from the west.
A dwarven cityguard has arrived from the west.
* HP:Wounded Move:Tired>exits
A dwarven sergeant cleaves your body extremely hard.
You feel a strong ache there!
A dwarven cityguard hits your right leg hard.
You hear some apparently rather far noise coming from the west.
* HP:Bad Move:Tired a dwarven sergeant:Healthy>e
East - Felak Barazinkheled
South - Felak Khazad
West - Felak Barazinkheled
* HP:Bad Move:Tired a dwarven sergeant:Healthy>flee
No way!
You are fighting for your life!
* HP:Bad Move:Tired a dwarven sergeant:Healthy>
You flee head over heels.
Felak Barazinkheled
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
A dwarven cityguard hits your body hard.
* HP:Bad Move:Tired a dwarven cityguard:Fine>
You flee head over heels.
Felak Barazinkheled
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
* HP:Bad Move:Tired>
You hear some apparently close noise coming from the south.
* HP:Bad Move:Tired>e
Felak Barazinkheled
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
A dwarven cityguard hits your left arm hard.
You wish that your wounds would stop BLEEDING so much!
A dwarven sergeant has arrived from the west.
A dwarven cityguard has arrived from the west.
* HP:Bad Move:Tired a dwarven cityguard:Healthy>e
No way!
You are fighting for your life!
You stab a dwarven cityguard's body extremely hard.
* HP:Bad Move:Tired a dwarven cityguard:Fine>flee
Yellowbellie narrates 'stay gate'
* HP:Bad Move:Tired a dwarven cityguard:Fine>
You flee head over heels.
Felak Barazinkheled
Exits: East South West.
You hear some apparently close noise coming from the south.
* HP:Bad Move:Tired>exits
e
Insane narrates 'MEET RENT PLACE'
East - Felak Barazinkheled
South - Felak Khazad
West - Felak Barazinkheled
* HP:Bad Move:Tired>Felak Barazinkheled
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is here, fighting Iranon.
A dwarven sergeant is here, fighting Iranon.
A dwarven cityguard is here, fighting Iranon.
Iranon the Black Numenorean is here, fighting a dwarven sergeant.
Exits: East South West.
A dwarven cityguard tries to hit Iranon, but he parries successfully.
* HP:Bad Move:Tired>
Insane narrates 'MEET RENT PLACE'
* HP:Bad Move:Tired>
Insane narrates 'MEET RENT PLACE'
* HP:Bad Move:Tired>e
Iranon panics, and attempts to flee.
Iranon leaves south.
* HP:Bad Move:Tired>Felak Barazinkheled
Exits: West.
* HP:Bad Move:Tired>exits
Yellowbellie narrates 'let mobs come'
* HP:Bad Move:Tired>West - Felak Barazinkheled
* HP:Bad Move:Tired>
A dwarven sergeant has arrived from the west.
A dwarven cityguard has arrived from the west.
* HP:Bad Move:Tired>time
According to the Dunadan calendar, it is:
4pm on Monday, the 29th of Foreyule, Year 2852 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jahara.
Real time is Sun Nov 19 00:11:29 2000 GMT.
Last reboot due to manual reboot at Fri Nov 17 10:18:59 2000 GMT
* HP:Bad Move:Tired>w
Felak Barazinkheled
Exits: East South West.
* HP:Bad Move:Tired>w
Felak Barazinkheled
Bulldozer is here, fighting a dwarven cityguard.
A dwarven cityguard is here, fighting Bulldozer.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
* HP:Bad Move:Tired>
A dwarven cityguard barely hits Bulldozer's left arm and tickles it.
* HP:Bad Move:Tired>w
Kakarot narrates 'no sun here'
* HP:Bad Move:Tired>Felak Barazinkheled
Exits: East South.
You hear some apparently very close noise coming from the south.
* HP:Bad Move:Tired>
You hear some apparently close noise coming from the south.
* HP:Bad Move:Tired>s
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
Exits: North East South.
* HP:Bad Move:Tired>
Vit the innkeeper hits your right leg extremely hard.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Tired Vit the innkeeper:Healthy>w
A dwarven cityguard heroically rescues Vit the innkeeper.
* HP:Bad Move:Tired a dwarven cityguard:Fine>s
flee
No way!
You are fighting for your life!
King Thorin II has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven sergeant has arrived from the south.
A dwarven captain has arrived from the south.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Tired a dwarven cityguard:Fine>No way!
You are fighting for your life!
Skojardu narrates 'rent place'
You flee head over heels.
Felak Barazinkheled
Bulldozer is standing here.
Exits: East South.
* HP:Bad Move:Tired>Skojardu narrates 'rent place'
You flee head over heels.
Felak Barazinkheled
A dwarven cityguard is patrolling the streets.
A dwarven cityguard is patrolling the streets.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
A dwarven cityguard leaves south.
A dwarven cityguard leaves south.
* HP:Bad Move:Slow>
Bulldozer has arrived from the west.
Norsu narrates 'its not sinny'
A dwarven sergeant quickly approaches, trying to cleave you.
A dwarven cityguard hits your head hard.
You wish that your wounds would stop BLEEDING so much!
You hear some apparently rather far noise coming from the west.
* HP:Bad Move:Slow a dwarven sergeant:Healthy>s
No way!
You are fighting for your life!
* HP:Bad Move:Slow a dwarven sergeant:Healthy>flee
PANIC!
You can't quit the fight!
* HP:Bad Move:Slow a dwarven sergeant:Healthy>
Bulldozer leaves east.
You hear some apparently close noise coming from the south.
A dwarven sergeant cleaves your left hand.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Slow a dwarven sergeant:Healthy>flee
flee
You flee head over heels.
Felak Barazinkheled
Exits: East South.
* HP:Bad Move:Slow>
You flee head over heels.
Felak Barazinkheled
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
Exits: East South West.
* HP:Bad Move:Slow>
A dwarven cityguard quickly approaches, trying to hit you.
* HP:Bad Move:Slow a dwarven cityguard:Fine>s
flee
No way!
You are fighting for your life!
A dwarven sergeant quickly approaches, trying to cleave you.
You hear some apparently rather far noise coming from the west.
* HP:Bad Move:Slow a dwarven cityguard:Fine>
You flee head over heels.
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Bad Move:Slow>
Yellowbellie narrates 'ok ok'
You hear some apparently very close noise coming from the west.
* HP:Bad Move:Slow>cha moo wimpy
Ok.
* HP:Bad Move:Slow>w
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
An experienced dwarven captain stands here with an air of authority.
Exits: North East South.
A dwarven sergeant cleaves your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Slow a dwarven sergeant:Healthy>flee
A dwarven cityguard hits your left foot.
You wish that your wounds would stop BLEEDING so much!
King Thorin II leaves south.
A dwarven cityguard leaves south.
A dwarven cityguard leaves south.
A dwarven captain leaves south.
You hear some apparently very close noise coming from the south.
* HP:Awful Move:Slow a dwarven sergeant:Healthy>
A dwarven cityguard strongly cleaves your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Slow a dwarven sergeant:Healthy>flee
You flee head over heels.
Felak Barazinkheled
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
Exits: East South.
* HP:Awful Move:Slow>
You flee head over heels.
Felak Barazinkheled
Exits: East South West.
* HP:Awful Move:Slow>s
Felak Khazad
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: North East South West.
* HP:Awful Move:Weak>df
King Thorin II has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven cityguard has arrived from the south.
A dwarven captain has arrived from the south.
* HP:Awful Move:Slow>quaf draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Awful Move:Tired>exits
King Thorin II leaves west.
A dwarven cityguard leaves west.
A dwarven cityguard leaves west.
A dwarven captain leaves west.
You hear some apparently very close noise coming from the west.
* HP:Awful Move:Tired>w
North - Felak Barazinkheled
East - Khazad Kheled-Baruk
South - Felak Uzbadul
West - Khazad-dum Barazinkheled
* HP:Awful Move:Tired>w
Khazad-dum Barazinkheled
A huge clock is standing here.
A large bulletin board is mounted on a wall here.
The corpse of a pony is lying here.
The corpse of Vit the innkeeper is lying here.
The corpse of *a Dwarf* is lying here.
A dwarven innkeeper stands ready to rent you a room.
A dwarven cityguard is patrolling the streets.
A dwarven cityguard stands here looking scornfully at foreigners.
A sergeant of the dwarven guard looks around alertly.
A sergeant of the dwarven guard looks around alertly.
A dwarven cityguard is patrolling the streets.
King Thorin II, Oakenshield, sits here on his throne (Glowing).
A dwarven cityguard stands here looking scornfully at foreigners.
A dwarven cityguard stands here looking scornfully at foreigners.
An experienced dwarven captain stands here with an air of authority.
Exits: North East South.
A dwarven cityguard barely hits your right foot and tickles it.
You wish that your wounds would stop BLEEDING so much!
A dwarven cityguard strongly hits your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
A dwarven captain cleaves your right arm extremely hard and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
* HP:Awful Move:Tired a dwarven cityguard:Fine>flee
You are mortally wounded and will die soon if not aided.
You are dead! Sorry...
o HP:Awful Move:Tired>Nah...
You feel too relaxed to do that..
o HP:Awful Move:Tired>Nah...
You feel too relaxed to do that..
o HP:Awful Move:Tired>who +
Ainur
-----
[Mc] Perrin
[ M] Laris
[ M] Erika
[ M] Bobbie Says Give darkangel unlimited newbiekits [Retired] (Idle)
[ M] Mor Raven [Retired] (Idle)
[Mb] Quillis
[ M] Sprocket the Dog of Good and Evil (Idle)
[ M] Lehto
[Mw] Paras Burrfoot (Idle)
[ M] Gili (Idle)
[Ms] Yants .
[ M] Khantar Kong Knuse, Berserker of the Norsemen
[Mb] Soba void (Idle)
[ M] Humala - Fountain of Divine Wisdom (Idle)
14 players on.
o HP:Awful Move:Tired>info
You are a male Mountain Troll.
You are 53 years, 2 months, and 27 days old.
You have played 4 days and 9 hours (real time).
This ranks you as Bud the Stud (level 26).
You are eight feet six and weigh forty-three stone and three pounds.
Perception: vision 28, hearing 25, smell 26. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying 0 pounds of equipment. Peanuts.
Your base abilities are: Str:25 Int:6 Wis:5 Dex:10 Con:22 Wil:17 Per:7.
Offensive Bonus: 97%, Dodging Bonus: -40%, Parrying Bonus: 65%.
You are not wearing any armour.
You have 6/626 hit, and 46/132 movement points.
Your mood is wimpy.
You will flee if your hit points go below 300.
You have scored 7,457,224 experience points and you have 19,289 travel points.
You are not known for any acts of war.
You need 442,776 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Morbeth.
o HP:Awful Move:Tired>
lets all group up and raid(sucks bigtime to even do that) if only darkies logged on to play without having planned as whitie to raid with darkie it'd be fine. but as it is still legal to plan darkie raid while puke i guess it's ok...