Lowbies escape BN Horde
posted by Tagrid
2000-11-20 22:45:17
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This is how a little xp adventure can go bad. Mix in a little luck and you got y
Me (lvl 14 war) and Lefali (lvl 15 mag) are out xping in eregion/dunland, he doesn't know area and i know it pretty well except for
secret exits, he goes afk a min after we do a hunter and this is what happens! Must have had really good luck today.

* HP:Hurt Mana:Cold>
Lefali sits down and rests.

* HP:Hurt Mana:Cold>
Lefali says 'spare u meat?'

* HP:Hurt Mana:Cold>
Whity narrates 'and one german'

* HP:Hurt Mana:Cold>i
Hawkwind narrates 'I action hunt, autotrack and have little bns spying for me.  *giggle*'
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a large piece of raw meat
a dark coloured flask

* HP:Hurt Mana:Cold>give meat lefali
sc
Ok.

* HP:Hurt Mana:Cold>127/216 hit, 10/59 mana, and 103/135 moves.

* HP:Hurt Mana:Cold>
Lefali smiles happily.

* HP:Hurt Mana:Cold>
Lefali eats a large piece of raw meat.

* HP:Hurt Mana:Cold>
Lefali says 'i brb'

* HP:Hurt Mana:Cold>sc
131/216 hit, 13/59 mana, and 112/135 moves.

* HP:Hurt Mana:Icy>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Icy>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on body>       a metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of chain mail sleeves (brand new)
<worn on hands>      a pair of metal gauntlets (worn out)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a hooded brass lantern
<worn on belt>       a pan
<worn on belt>       a stone
<worn on belt>       a set of lock picks

* HP:Hurt Mana:Icy>sc

Adroit narrates 'i could use actions all i wanted it wouldn't help my link so slow:('

* HP:Hurt Mana:Icy>141/216 hit, 2/59 mana, and 125/135 moves.

* HP:Hurt Mana:Icy>l
Entering the Dark Dell
Lefali the Elf is here, resting on a pony.

* HP:Hurt Mana:Icy>sc
142/216 hit, 3/59 mana, and 127/135 moves.

* HP:Hurt Mana:Icy>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Icy>sc
146/216 hit, 5/59 mana, and 135/135 moves.

* HP:Hurt Mana:Icy>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on body>       a metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of chain mail sleeves (brand new)
<worn on hands>      a pair of metal gauntlets (worn out)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a hooded brass lantern
<worn on belt>       a pan
<worn on belt>       a stone
<worn on belt>       a set of lock picks

* HP:Hurt Mana:Icy>l
sc
Entering the Dark Dell
Lefali the Elf is here, resting on a pony.

* HP:Hurt Mana:Icy>147/216 hit, 5/59 mana, and 135/135 moves.

* HP:Hurt Mana:Icy>sc
147/216 hit, 5/59 mana, and 135/135 moves.

* HP:Hurt Mana:Cold>sc
148/216 hit, 6/59 mana, and 135/135 moves.

* HP:Hurt Mana:Cold>sc
148/216 hit, 6/59 mana, and 135/135 moves.

* HP:Hurt Mana:Cold>stand
n
You stop resting, and stand up.

* HP:Hurt Mana:Cold>Moorland by a Dark Dell
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.

* HP:Hurt Mana:Cold>s
Entering the Dark Dell
Lefali the Elf is here, resting on a pony.
Exits: North West.

* HP:Hurt Mana:Cold>rest
sc
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold>150/216 hit, 7/59 mana, and 133/135 moves.

* HP:Hurt Mana:Cold>sc
151/216 hit, 7/59 mana, and 135/135 moves.

* HP:Hurt Mana:Cold>info
You are a male Dwarf.
You are 42 years, 9 months, and 24 days old.
You have played 21 hours (real time).
This ranks you as Tagrid the Dwarven Axemaster (level 14).
You are four feet eight and weigh fourteen stone.
Perception: vision 20, hearing 11, smell -20. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, the Grey Havens, and the Blue Mountains.
You are carrying 117 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:19 Int:11 Wis:8 Dex:16 Con:19 Wil:13 Per:14.
Offensive Bonus: 92%, Dodging Bonus: -17%, Parrying Bonus: 40%.
Your armour protects 69% of your body.
You have 151/216 hit, 7/59 mana, and 135/135 movement points.
Your mood is aggressive. 
You will flee if your hit points go below 70.
You have scored 1,350,338 experience points and you have 5,192 travel points.
You are not known for any acts of war.
You need 149,662 exp. points and 0 travel points to reach the next level.
You have 14 gold coins, 10 silver pennies, and 82 copper pennies.
You are speaking Westron.

You are subjected to the following temporary effects:
- a light wound at the body.
- a light wound at the right foot.
- noquit

* HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Tagrid               - Entering the Dark Dell
Lefali               - Entering the Dark Dell

* HP:Fine Mana:Cold>who orc
Orcs
----

0 players on.

* HP:Fine Mana:Cold>
Khayman narrates 'i harm a robin to bad'

* HP:Fine Mana:Cold>who legend
Legends
-------
      Shahrie the Angel of Death 
      Náin II 
      Gruff the humble holyman 
      Khayman  
      Adroit corpse 
      Galádon i Martha 
      Squirt Starmist, Scout of the Elven Monks 
      Zaber GO Gackers Owners 
      Transe Broadbeam, the Family Cleric :) 
      Magi does Magic 
      Orithano Emrys 
      Eilro AFK 
      Drakin Silverhand of the Silverhawks 
      Nuemar is accepting donations for his home 
      Shigalanka Strongpull, 7th Tumunzahar Battalion 
      Whity Strangelass, Waitress of the SST 
      Hombur the friendly soul 
      Kroms Broadbeam, Walks Alone Forever.... 

18 players on.

* HP:Fine Mana:Cold>
Someone has arrived from the north riding a pack horse.

* HP:Fine Mana:Cold>whois khayman

Someone begins some strange incantations...

* HP:Fine Mana:Cold>Khayman is a level forty Half-Elven Patriarch.
Is playing from *.org.
Free at last free at last thanks Manwe Almighty I'm free at last!

* HP:Fine Mana:Cold>stan

Khayman narrates 'how much does that make me suck?'

* HP:Fine Mana:Cold>
You stop resting, and stand up.
Someone utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
*a grim Man* tries to slash you, but your parry is successful.

* HP:Wounded Mana:Cold *a grim Man*:Healthy>n
n

You cleave *a grim Man*'s left foot hard.

* HP:Wounded Mana:Cold *a grim Man*:Fine>No way! 
You are fighting for your life!

* HP:Wounded Mana:Cold *a grim Man*:Fine>f
f
No way! 
You are fighting for your life!
You flee head over heels.
The Dark Dell
A cluster of dark green, feathery fronds flourishes in the shade.
A placid pond is here, inviting you to take a refreshing drink.
A bear is here, covered with coarse black fur.
A swarm of midges is here, humming around you.
Exits: East.

* HP:Wounded Mana:Cold>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Wounded Mana:Cold>
You flee head over heels.
Entering the Dark Dell
Lefali the Elf is here, resting on a pony.
*a grim Man* is here, riding a pack horse.
Exits: North West.

* HP:Wounded Mana:Cold>e

*a grim Man* begins some strange incantations...

* HP:Wounded Mana:Cold>n
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>n
Moorland by a Dark Dell
Exits: East South West.

* HP:Wounded Mana:Cold>e
e
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>Moorland of Hollin
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* HP:Wounded Mana:Cold>e
Hills of Dunland
A bright green holly bush is growing here.
Exits: North West.

* HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>
You hear some apparently close noise coming from the north.

* HP:Wounded Mana:Cold>
Duril narrates 'that is cause 1 hp is bad for a robin?'

* HP:Wounded Mana:Cold>beep lefali
beep lefali
beep lefali
Ok.

* HP:Wounded Mana:Cold>w
Ok.

* HP:Wounded Mana:Cold>
Ok.

* HP:Wounded Mana:Cold>Moorland of Hollin
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* HP:Wounded Mana:Cold>w
s
Moorland by a Dark Dell
Exits: East South West.

* HP:Wounded Mana:Cold>Rydia narrates 'A lot! =P'

s
Entering the Dark Dell
Lefali the Elf is here, riding a pony, fighting *a grim Man*.
*a grim Man* is here, riding a pack horse, fighting Lefali.
Exits: North West.

* HP:Wounded Mana:Cold>n
Alas, you cannot go that way...
*a grim Man* begins some strange incantations...

* HP:Wounded Mana:Cold>n
Moorland by a Dark Dell
Exits: East South West.

* HP:Wounded Mana:Cold>e
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>Moorland of Hollin
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.

* HP:Wounded Mana:Cold>yell hes afk
Ok.

* HP:Wounded Mana:Cold>w
s
n
Moorland by a Dark Dell
Exits: East South West.

* HP:Wounded Mana:Cold>Entering the Dark Dell
Lefali the Elf is here, riding a pony, fighting *a grim Man*.
*a grim Man* is here, riding a pack horse, fighting Lefali.
Exits: North West.

* HP:Wounded Mana:Cold>*a grim Man* begins some strange incantations...

Moorland by a Dark Dell
Exits: East South West.

* HP:Wounded Mana:Cold>s
Entering the Dark Dell
Lefali the Elf is here, riding a pony, fighting *a grim Man*.
*a grim Man* is here, riding a pack horse, fighting Lefali.
Exits: North West.

* HP:Wounded Mana:Cold>k *man*

*a grim Man* slashes Lefali's body extremely hard and shatters it.

* HP:Wounded Mana:Cold>
You are too afraid.

* HP:Wounded Mana:Cold>k *man*

*a grim Man* begins some strange incantations...

* HP:Wounded Mana:Cold>
You are too afraid.

* HP:Wounded Mana:Cold>k *man*
You are too afraid.
Lefali tries to pierce *a grim Man*, but she parries successfully.

* HP:Wounded Mana:Cold>change wimpy 0
k *man*
k *man*
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a pack horse.
Wimpy set to: 0

####
Very nice gesture by man, though in retrospect i wouldn't have put him
at fault for killing Lefali AFK.
####

* HP:Wounded Mana:Cold>They aren't here.

* HP:Wounded Mana:Cold>They aren't here.

* HP:Wounded Mana:Cold>w
e
n
*a grim Man* has arrived from the west riding a pack horse.
The Dark Dell
A cluster of dark green, feathery fronds flourishes in the shade.
A placid pond is here, inviting you to take a refreshing drink.
A bear is here, covered with coarse black fur.
A swarm of midges is here, humming around you.
Exits: East.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>Entering the Dark Dell
*a grim Man* is here, riding a pack horse.
Exits: North West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Cold>e
Moorland by a Dark Dell
Exits: East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>Moorland of Hollin
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Cold>e
e
Hills of Dunland
A bright green holly bush is growing here.
Exits: North West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Cold>n
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>n
Northern Dunland Moors
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>Gentle Hills
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>n
n
Khayman narrates 'no 2 harms brought him to awful'
Wooded Hills
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>Rolling Moorland
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>w
w

The bright light of the sun peeks over the mountains to the east.
Lefali bleeds from open wounds.

* HP:Wounded Mana:Cold>Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>n
n
You need to swim to go there.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>s
w
Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Cold>w
Moorland by the River
A foul-smelling green vial has been left here.
A Dunlending trapper is here searching for animals.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>n
You need to swim to go there.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>
You need to swim to go there.
A Dunlending trapper tries to stab you, but your parry is successful.

* HP:Wounded Mana:Cold a Dunlending trapper:Healthy>s
w
f
No way! 
You are fighting for your life!
You cleave a Dunlending trapper's right hand extremely hard.

* HP:Wounded Mana:Cold a Dunlending trapper:Fine>No way! 
You are fighting for your life!

* HP:Wounded Mana:Cold a Dunlending trapper:Fine>
You flee head over heels.
Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>n
s
Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>n
w
Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>e
w
Rolling Moorland
Exits: North East South West.

* HP:Wounded Mana:Cold>Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>s
n
Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>s
s
e
Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A swallow flies high above the ground.
Exits: North East South West.
A swallow panics, and attempts to flee.
A swallow leaves west.

* HP:Wounded Mana:Cold>A Large Cairn
Exits: North East South West.

* HP:Wounded Mana:Cold>Gentle Hills
Exits: North East South West.

* HP:Wounded Mana:Cold>n
n

Náin narrates 'Whity needs help SSC. He's slow with Mummo + orc on him.'

* HP:Wounded Mana:Cold>n
Wooded Hills
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: North East South West.

* HP:Wounded Mana:Cold>n
Rolling Moorland
Exits: North East South West.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>ex
You need to swim to go there.

* HP:Wounded Mana:Cold>North - River Sirannon
East  - Hills of Eregion
South - Wooded Hills
West  - Moor Near the Sirannon

* HP:Wounded Mana:Cold>w
w
Moor Near the Sirannon
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>w
w
You need to swim to go there.

* HP:Wounded Mana:Cold>
You need to swim to go there.

* HP:Wounded Mana:Cold>s
w
Bog in the Moor
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South West.

* HP:Wounded Mana:Cold>Moorland by the River
A foul-smelling green vial has been left here.
A Dunlending trapper is here searching for animals.
A swallow flies high above the ground.
Exits: North East South West.
A swallow panics, and attempts to flee.

* HP:Wounded Mana:Cold>w
You need to swim to go there.

* HP:Wounded Mana:Cold>w
s
You need to swim to go there.

* HP:Wounded Mana:Cold>Rocky Hollin Moor
Lefali the Elf is here, riding a pony.
Exits: North East South West.

* HP:Wounded Mana:Cold>where
w

A swallow has arrived from the north.

* HP:Wounded Mana:Cold>w
Players in your zone
--------------------
Tagrid               - Rocky Hollin Moor
Lefali               - Rocky Hollin Moor

* HP:Wounded Mana:Cold>Moorland on the Bank of the Riverbed
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>w
You need to swim to go there.

* HP:Wounded Mana:Warm>w
You need to swim to go there.

* HP:Wounded Mana:Warm>
You need to swim to go there.

* HP:Wounded Mana:Warm>s
w
Near a Sandy Hill
A wild dog bares his yellow fangs at you.
Exits: North East South West.
You feel a hidden presence.
You suddenly notice a wild dog.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of a brown wolf is lying here.
A grey wolf is here, snarling aggressively.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>w
w
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>w
Riverbank of the Sirannon
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>Beside the Decaying Hut
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>n
n
You need to swim to go there.

* HP:Wounded Mana:Warm>
You need to swim to go there.

* HP:Wounded Mana:Warm>w
n
Well-tended Wetland
A swallow flies high above the ground.
Exits: North East South West.
Lefali has arrived from the east riding a pony.
A swallow panics, and attempts to flee.
A swallow leaves south.

* HP:Wounded Mana:Warm>n
You need to swim to go there.

* HP:Wounded Mana:Warm>w
You need to swim to go there.

* HP:Wounded Mana:Warm>n

Lefali says 'sorry'

####
hehe, and so our journey to safety begins...
####

* HP:Wounded Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>n
You need to swim to go there.

* HP:Wounded Mana:Warm>n
You need to swim to go there.

* HP:Wounded Mana:Warm>w
You need to swim to go there.

* HP:Wounded Mana:Warm>n
Village Pasture 
The cow stands here, chewing her cud.
Exits: North East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>
You need to swim to go there.

* HP:Wounded Mana:Warm>n
w
You need to swim to go there.

* HP:Wounded Mana:Warm>n
A Village Entrance 
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>
You need to swim to go there.

* HP:Wounded Mana:Warm>say well bn found us
w
n
Ok.

* HP:Wounded Mana:Warm>Center of a Destroyed Village
Exits: East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* HP:Wounded Mana:Warm>w
n
A Dilapidated Hut
A half-rotten corpse is hanging here.
A grey wolf is here, snarling aggressively.
Exits: East.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* HP:Wounded Mana:Warm>e
e
Center of a Destroyed Village
Exits: East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Warm>n
A Village Entrance 
Exits: North East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Warm>ex
You need to swim to go there.

* HP:Wounded Mana:Warm>North - River Sirannon
East  - Village Pasture 
South - A Ruined Home
West  - Center of a Destroyed Village

* HP:Wounded Mana:Warm>e
n
Village Pasture 
The cow stands here, chewing her cud.
Exits: North East West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Warm>cast 'cure light'
You need to swim to go there.

* HP:Wounded Mana:Warm>
You muster all of your concentration...

e
Your scratches and bruises disappear.

* HP:Wounded Mana:Icy>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
Exits: North East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Icy>exa lefali
n
You see an old woman dressed in long green cloak with cape.
She looks at you with her green eyes settled deeply in her wrinkled face.
She seems to be very travelled and tired of life.
Lefali the Elven Priestess has some big nasty scratches.
Lefali the Elven Priestess seems to have:
       A critical wound at the body. <- OUCH
Lefali the Elven Priestess is using: 
<wielded>            a shortsword (brand new)
<worn as shield>     a large wooden shield (brand new)
<worn on head>       a plain hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a thick pair of rigid leather sleeves (brand new)
<worn on legs>       a plain flowing skirt (brand new)
<worn on feet>       a pair of soft leather boots (used)
<worn on finger>     a ring
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a hooded brass lantern
<worn on belt>       a dark coloured flask
<worn on belt>       a butcher knife (brand new)

* HP:Wounded Mana:Icy>
You need to swim to go there.

* HP:Wounded Mana:Icy>e
n
Well-tended Wetland
Exits: North East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Icy>
You need to swim to go there.

* HP:Wounded Mana:Icy>e
n
Beside the Decaying Hut
Exits: North East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Icy>
You need to swim to go there.

* HP:Wounded Mana:Icy>
Nuemar narrates 'mommo and kovie moors'

* HP:Wounded Mana:Icy>say he'll target you
n
Ok.

* HP:Wounded Mana:Icy>
You need to swim to go there.

* HP:Wounded Mana:Icy>e
n
Riverbank of the Sirannon
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
A Dunlending hunter is here, stalking his prey.
Exits: North East South West.
You feel a hidden presence.
You suddenly notice a Dunlending trapper.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Icy>
You need to swim to go there.

* HP:Wounded Mana:Cold>n
e
You need to swim to go there.

* HP:Wounded Mana:Cold>n
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East South West.
Lefali has arrived from the west riding a pony.

* HP:Wounded Mana:Cold>Shallow Sirannon
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>n
n
North of the Stepping Stones
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>w
Hollin Road
Exits: East South.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>w
s
Alas, you cannot go that way...

* HP:Wounded Mana:Cold>w
North of the Stepping Stones
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Cold>w
Hollin Road
Exits: East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>w
Hollin Road
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>w
Hollin Road
Exits: East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold>w
Hollin Road
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
w
Hollin Road 
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Hollin Road 
Exits: North East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Hollin Road 
Exits: North East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
The day has begun.
Lefali bleeds from open wounds.

w
Hollin Road 
Exits: North East West.
You suddenly notice a Dunlending hunter.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>Hollin Road 
Exits: East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Hollin Road 
Exits: East South.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...
Whity narrates 'ah..NOW i know why i slow down'

* HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* HP:Wounded Mana:Cold Move:Tired>w
Ost-in-Edhil's Gate
Exits: North West.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Cold Move:Tired>The Crumbled Bridge 
Exits: East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
w
Hollin Road 
Exits: North East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Hollin Road 
Exits: North East West Down.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Hollin Road 
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: North East South West.
The clouds begin to disappear.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>
Lefali says 'i need'

* HP:Wounded Mana:Cold Move:Tired>say bob

Nuemar narrates 'I thought you said they were ssc?'

* HP:Wounded Mana:Cold Move:Tired>
Ok.

* HP:Wounded Mana:Cold Move:Tired>s
You need to swim to go there.

* HP:Wounded Mana:Cold Move:Tired>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Wounded Mana:Cold Move:Tired>n
Grasslands
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold Move:Tired>cast 'cure light'
Alas, not enough mana flows through you...

* HP:Wounded Mana:Cold Move:Tired>
Lefali says 'i need cure'

* HP:Wounded Mana:Cold Move:Tired>say bob
Ok.

* HP:Wounded Mana:Cold Move:Tired>n
Grasslands
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold Move:Tired>
Whity narrates 'i STILL had dolmorgs metal with me..:('

* HP:Wounded Mana:Cold Move:Tired>say bob
Ok.

* HP:Wounded Mana:Cold Move:Tired>
Duril narrates 'I got whacked bad somehow'

* HP:Wounded Mana:Cold Move:Tired>w
Grasslands
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>sc
86/216 hit, 9/59 mana, and 44/135 moves.

* HP:Wounded Mana:Cold Move:Tired>w
i
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Wounded Mana:Cold Move:Tired>say bob
Ok.

* HP:Wounded Mana:Cold Move:Tired>
Lefali says 'wait'

* HP:Wounded Mana:Cold Move:Tired>say bobobob <- Starting to get nervous
Ok.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>say bob now
Ok.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
You need to swim to go there.

* HP:Wounded Mana:Cold Move:Tired>n
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Duril narrates 'they gonna be on me stead of you though'
Road of the Smiths
Exits: North East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
Exits: East West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
w
Road of the Smiths
Exits: East West.
You begin to see some clouds.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>Jagged Bend in the Road of the Smiths
An opossum stands here, sniffing around the ground.
Exits: East South.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* HP:Wounded Mana:Cold Move:Tired>s
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
The corpse of a giant earth beetle is lying here.
A cute rabbit is here.
Exits: East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>w
Peninsula overlooking the Glanduin
A large, loyal falcon is circling above.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>s

Saving Tagrid.

* HP:Wounded Mana:Cold Move:Tired>Treacherous Pathway
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Wounded Mana:Cold Move:Tired>ex
North - Peninsula overlooking the Glanduin
East  - Road of the Smiths
South - Road of the Smiths at the Entrance to a Valley
West  - Road of the Smiths

* HP:Wounded Mana:Cold Move:Tired>w
ex
Lefali says 'wait'
Road of the Smiths
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>North - River Bluff
East  - Treacherous Pathway
South - Ruined Elven Village
West  - Road of the Smiths

* HP:Wounded Mana:Cold Move:Tired>say bob!
Ok.

* HP:Wounded Mana:Cold Move:Tired>w
ex
Road of the Smiths
Exits: East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>East  - Road of the Smiths
South - The River Glanduin
West  - Road of the Smiths

* HP:Wounded Mana:Cold Move:Tired>w
Road of the Smiths
An ancient fungus smothers the boulders.
A cute rabbit is here.
Exits: North East South West.
Lefali has arrived from the east riding a pony.

* HP:Wounded Mana:Cold Move:Tired>say he's hunting us
w
Ok.

* HP:Wounded Mana:Cold Move:Tired>
You need to swim to go there.

* HP:Wounded Mana:Cold Move:Tired>cast 'cure light'
You muster all of your concentration...

s
You feel bolder.
Lefali bleeds from open wounds.

Lefali begins some strange incantations...
Your scratches and bruises disappear.

* HP:Hurt Mana:Icy Move:Tired>Shallow part of the Glanduin
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Hurt Mana:Icy Move:Tired>say bob
Ok.

* HP:Hurt Mana:Icy Move:Tired>w
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>s

Lefali begins some strange incantations...

* HP:Hurt Mana:Icy Move:Tired>Sandy Shore
Exits: North East South West.
Lefali has arrived from the north riding a pony.

* HP:Hurt Mana:Icy Move:Tired>say now
Ok.

* HP:Hurt Mana:Icy Move:Tired>say bob
Ok.

* HP:Hurt Mana:Icy Move:Tired>
Lefali begins some strange incantations...

* HP:Hurt Mana:Icy Move:Tired>search quick
You begin to search ...

Lefali utters the words 'bfzahp ay bfugtizgg'
Lefali's spell backfires, and she squeals in surprise!

You didn't find anyone.

* HP:Hurt Mana:Icy Move:Tired>
Nox narrates 'what?'

* HP:Hurt Mana:Icy Move:Tired>sigh
You sigh.

* HP:Hurt Mana:Icy>say again
search quick
Ok.

* HP:Hurt Mana:Icy>
*Girando the Black Númenórean* has arrived from the north riding a pack horse. <- BN #2

* HP:Hurt Mana:Icy>
You begin to search ...

*Girando the Black Númenórean* leaves south riding a pack horse.


n
e
* HP:Hurt Mana:Icy>Shallow part of the Glanduin
Exits: North East South West.
Lefali has arrived from the south riding a pony.

* HP:Hurt Mana:Icy Move:Tired>Lefali leaves north riding a pony.
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>e
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>n
e
Road of the Smiths
An ancient fungus smothers the boulders.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>Road of the Smiths
Exits: East South West.

* HP:Hurt Mana:Icy Move:Tired>e
s
Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>Nox narrates 'thanks:)'
Ruined Elven Village
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>s
Ancient Quays in the Glanduin
A badger is here, exploring for food.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>e
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>s
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>w
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>n
e
Ruined Elven Village
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>Road of the Smiths at the Entrance to a Valley
A cute rabbit is here.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>e
s
Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>s
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>e
You need to swim to go there.

* HP:Hurt Mana:Icy Move:Tired>n
Road of the Smiths
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>n
n
Road of the Smiths
The corpse of a giant earth beetle is lying here.
Exits: East South West.

* HP:Hurt Mana:Icy Move:Tired>
Alas, you cannot go that way...

* HP:Hurt Mana:Icy Move:Tired>
Dreamweaver narrates 'in the heart of nox'

* HP:Hurt Mana:Icy Move:Tired>where
Players in your zone
--------------------
Tagrid               - Road of the Smiths
Lefali               - Entrance to an Ancient Temple

* HP:Hurt Mana:Icy Move:Tired>s
s
Road of the Smiths
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>
A cute rabbit has arrived from the west.

* HP:Hurt Mana:Icy Move:Tired>t lefali go in that temple <- Here I think he should try and get safe in Amanrandil
w
Ok.

* HP:Hurt Mana:Icy Move:Tired>Road of the Smiths at the Entrance to a Valley
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Tired>where
Players in your zone
--------------------
Tagrid               - Road of the Smiths at the Entrance to a Valley <-  Though now he's past it and out of zone.

* HP:Hurt Mana:Cold Move:Tired>w

Someone has arrived from the north riding a pack horse.

* HP:Hurt Mana:Cold Move:Tired>w
Ruined Elven Village
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>ex
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>n
North - Road of the Smiths
East  - Road of the Smiths at the Entrance to a Valley
South - Ancient Quays in the Glanduin
West  - The River Glanduin

* HP:Hurt Mana:Cold Move:Tired>w
w
Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>Road of the Smiths
Exits: East South West.

* HP:Hurt Mana:Cold Move:Tired>w
w
Road of the Smiths
An ancient fungus smothers the boulders.
Exits: North East South West.
You suddenly notice *a grim Man*. <- BN #3, and now i gotta watch for stab

* HP:Hurt Mana:Cold Move:Tired>*a grim Man* leaves south.
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>w
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>n
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>w
Road of the Smiths
Exits: North South West.

* HP:Hurt Mana:Cold Move:Tired>Road of the Smiths
A robin is here, carrying small pieces of wood to its nest.
A cute rabbit is here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>w
n
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>n
Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>Wide Grassy Plain
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>n
w
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West.

* HP:Hurt Mana:Cold Move:Tired>Plains by the Road
There are two prickly plants with blue flower heads here.
Exits: East South West.

* HP:Hurt Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* HP:Hurt Mana:Cold Move:Tired>w
n
Road of the Smiths
Exits: East South West.

* HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...

* HP:Hurt Mana:Cold Move:Tired>w
n
The Road of the Smiths
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>n
Treeless Slope
A badger is here, exploring for food.
Exits: North South West.

* HP:Hurt Mana:Cold Move:Tired>Rocky Hills
A powerful ram stands here, poised and alert.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
Exits: North South West.

* HP:Hurt Mana:Cold Move:Tired>where

A ram leaves west.
A sheep leaves west.
A sheep leaves west.
A sheep leaves west.
A sheep leaves west.
A sheep leaves west.
A sheep leaves west.
You hear some apparently very close noise coming from the west.

* HP:Hurt Mana:Cold Move:Tired>Players in your zone
--------------------
Tagrid               - Rocky Hills
Lefali               - Debris Pile

* HP:Hurt Mana:Cold Move:Tired>n
Rocky Hills
An ibex is watching you from afar.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North South West.

* HP:Hurt Mana:Cold Move:Tired>ex
North - Rocky Hills
South - Rocky Hills
West  - Rocky Hills
*Grino the Black Númenórean* has arrived from the west riding a mountain mule. <- BN #4
A mother eagle has arrived from the west.

* HP:Hurt Mana:Cold Move:Tired>w
w
Rocky Hills
A sand viper is slithering here on the ground.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>Reeds
A snowy-white egret stands here alertly.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Tired>n
n
Shallow Water
A snowy-white egret stands here alertly.
A frog is standing here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>n
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>w
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Tired>s
Reeds
A snowy-white egret stands here alertly.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>w
Under the Causeway
A water moccasin slithers out of sight just below the surface of the water.
A frog is standing here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>sc
w
117/216 hit, 8/59 mana, and 28/135 moves.

* HP:Hurt Mana:Cold Move:Slow>Debris Pile
A grey snake slides along the water.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>s
You need to swim to go there.
A frog has arrived from the east.

* HP:Hurt Mana:Cold Move:Slow>n

You swiftly dodge a watersnake's attempt to hit you.

* HP:Hurt Mana:Cold Move:Slow a watersnake:Healthy>
You cleave a watersnake's body extremely hard and shatter it.

* HP:Hurt Mana:Cold Move:Slow a watersnake:Hurt>No way! 
You are fighting for your life!

* HP:Hurt Mana:Cold Move:Slow a watersnake:Hurt>f
w
You flee head over heels.
Under the Causeway
A grey snake slides along the water.
Exits: North East South.

* HP:Hurt Mana:Cold Move:Slow>
Alas, you cannot go that way...

* HP:Hurt Mana:Cold Move:Slow>n

Belkira narrates 'any action?'

* HP:Hurt Mana:Cold Move:Slow>Marshy Ground
Exits: North South West.

* HP:Hurt Mana:Cold Move:Slow>n
w
Brushland
A fierce boar is here, grunting at you.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>A boar leaves north.

Gentle Slope
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>sc
118/216 hit, 8/59 mana, and 22/135 moves.

* HP:Hurt Mana:Cold Move:Slow>i
n
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>Heath
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>nar need help tbadish
n
Ok.

* HP:Hurt Mana:Cold Move:Slow>w
Valley in the Heath
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>On a Low Ridge
A small and tough weed grows here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>rest
sc
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>119/216 hit, 9/59 mana, and 19/135 moves.

* HP:Hurt Mana:Cold Move:Slow>i
sc
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>120/216 hit, 9/59 mana, and 19/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
sc
120/216 hit, 9/59 mana, and 20/135 moves.

* HP:Hurt Mana:Cold Move:Slow>120/216 hit, 9/59 mana, and 20/135 moves.

* HP:Hurt Mana:Cold Move:Slow>stand
n
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>w
Heath-Covered Slope
A small brown snake is slithering around here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>rest
Heath-Covered Slope
A cluster of dark green, feathery fronds flourishes in the shade.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>i
sc
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>121/216 hit, 10/59 mana, and 20/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
121/216 hit, 10/59 mana, and 20/135 moves.

* HP:Hurt Mana:Cold Move:Slow>ex
North - Heath-Covered Slope
East  - Heath-Covered Slope
South - Heath
West  - Grassy Plains

* HP:Hurt Mana:Cold Move:Slow>stand
w
w
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>Grassy Plains
There is a bright green, spiny capsule here.
A tall, stately, dome-topped tree grows here.
A fallow deer is grazing peacefully here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>rest
Grassy Plains
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>where
Players in your zone
--------------------
Tagrid               - Grassy Plains

* HP:Hurt Mana:Cold Move:Slow>t lefali you die?
Duril tells you 'why, what is there?'
Ok.
####
I figured he ripped...
####

* HP:Hurt Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
Shallow Basin
A pool of darkish water has formed in a depression of the stone.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>t duril 3 bns <- 4 actually.
sc
Ok.

* HP:Hurt Mana:Cold Move:Slow>124/216 hit, 12/59 mana, and 22/135 moves.

* HP:Hurt Mana:Cold Move:Slow>stat
OB: 92%, DB: -17%, PB: 40%, Armour: 69%. Wimpy: 0. Mood: aggressive.
Needed: 148,940 xp, 0 tp. Gold: 14. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body.
- a light wound at the right foot.

* HP:Hurt Mana:Cold Move:Slow>where
Players in your zone
--------------------
Tagrid               - Shallow Basin

* HP:Hurt Mana:Cold Move:Slow>drink water
You drink the water.
You are not thirsty anymore.

* HP:Hurt Mana:Cold Move:Slow>stand
n
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>w
Rough Ground
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>rest
High Grasses
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.
Lefali tells you 'no not yet'

####
Kewl, good job so far.
####
* HP:Hurt Mana:Cold Move:Slow>
Ishan narrates 'is there gonnna be another major huge darkie raid ?'

* HP:Hurt Mana:Cold Move:Slow>t lefali go west <- I figure we meet up around Swanfleet, I needing bob badly.
sc
Duril tells you 'orcs attacking rdel area, can't really help'
Ok.

* HP:Hurt Mana:Cold Move:Slow>127/216 hit, 13/59 mana, and 24/135 moves.

* HP:Hurt Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
Thick Scrub
A holly bush with dark green leaves is growing here.
A small brown snake is slithering around here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
Galádon narrates 'I quaked zaber for 100 hps!'

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>i
sc
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>129/216 hit, 14/59 mana, and 25/135 moves.

* HP:Hurt Mana:Cold Move:Slow>
Galádon narrates 'Muhahaha'

* HP:Hurt Mana:Cold Move:Slow>where
sc
Players in your zone
--------------------
Tagrid               - Thick Scrub

* HP:Hurt Mana:Cold Move:Slow>129/216 hit, 14/59 mana, and 27/135 moves.

* HP:Hurt Mana:Warm Move:Slow>stand
s
You stop resting, and stand up.

* HP:Hurt Mana:Warm Move:Slow>cast 'cure light'
Thick Scrub
A holly bush with dark green leaves is growing here.
A diamond-back rattlesnake is coiled here, ready to strike.
A small brown snake is slithering around here.
A bear is here, covered with coarse black fur.
A black snake, with red markings, is lying here.
A robin is here, carrying small pieces of wood to its nest.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>
You muster all of your concentration...


n
* HP:Hurt Mana:Warm Move:Slow>Thick Scrub
A holly bush with dark green leaves is growing here.
A small brown snake is slithering around here.
*Grino the Black Númenórean* is here, riding a mountain mule.
A mother eagle flies high above looking for prey.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>cast 'cure light'

*Grino the Black Númenórean* leaves south riding a mountain mule.
A mother eagle leaves south.

* HP:Hurt Mana:Warm Move:Slow>
You muster all of your concentration...


e
* HP:Hurt Mana:Warm Move:Slow>s
High Grasses
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>s
Wildflowers and Grasses
A dense carpet of blue flowers dip their heads in the breeze.
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>Jutting Rock
A large boulder is here, it must be heavy.
Exits: North East South West.

* HP:Hurt Mana:Warm Move:Slow>cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

* HP:Hurt Mana:Icy Move:Slow>w
s
Thick Scrub
A holly bush with dark green leaves is growing here.
A small brown snake is slithering around here.
An opossum stands here, sniffing around the ground.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Slow>rest
Wooded Plains
A tall pine tree grows here.
A fallow deer is grazing peacefully here.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Icy Move:Slow>where
Players in your zone
--------------------
Tagrid               - Wooded Plains

* HP:Hurt Mana:Icy Move:Slow>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Icy Move:Slow>t lefali got block door?
Ok.

* HP:Hurt Mana:Icy Move:Slow>stand

An opossum has arrived from the north.

* HP:Hurt Mana:Icy Move:Slow>w
You stop resting, and stand up.
Drakin narrates 'well quakes are quite random damage'

* HP:Hurt Mana:Icy Move:Slow>s
Wooded Valley
A tall pine tree grows here.
Exits: North East South West.

* HP:Hurt Mana:Icy Move:Slow>Beaver Dam
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
You suddenly notice a sand viper.

* HP:Hurt Mana:Icy Move:Slow>rest
You sit down and rest your tired bones.

* HP:Hurt Mana:Icy Move:Slow>
A sand viper barely hits your body and tickles it.

* HP:Hurt Mana:Icy Move:Slow a sand viper:Healthy>
You cleave a sand viper's body extremely hard and shatter it.

* HP:Hurt Mana:Icy Move:Slow a sand viper:Hurt>f
w
You flee head over heels.
Trail Through the Brush
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>Beaver Dam
A clear spring babbles as cool water trickles out of the ground.
A sand viper is slithering here on the ground.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>
Lefali tells you 'no'

* HP:Hurt Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
River Glanduin
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>
Ganon narrates 'is bree made of hobbits?'

* HP:Hurt Mana:Cold Move:Slow>
Drakin narrates 'my warrior ate 4 for total of 120 other day'

* HP:Hurt Mana:Cold Move:Slow>t lefali okay if you see temple go in it and close door
stand
Ok.

* HP:Hurt Mana:Cold Move:Slow>
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>w
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>
Torkild narrates 'nope a higher level quaker rocks, a lowlevel quaker sucks it's as simple as that'

* HP:Hurt Mana:Cold Move:Slow>stand
s
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>Sparse Thicket
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
Benny narrates 'no, the shire is'

* HP:Hurt Mana:Cold Move:Slow>w
You need to swim to go there.

* HP:Hurt Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>stand
s
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
Thick Brake
A holly bush with dark green leaves is growing here.
Exits: North East South West.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>i
sc
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>147/216 hit, 8/59 mana, and 22/135 moves.

* HP:Hurt Mana:Cold Move:Slow>info
You are a male Dwarf.
You are 42 years, 9 months, and 25 days old.
You have played 21 hours (real time).
This ranks you as Tagrid the Dwarven Axemaster (level 14).
You are four feet eight and weigh fourteen stone.
Perception: vision 5, hearing 17, smell -10. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, the Grey Havens, and the Blue Mountains.
You are carrying 117 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:19 Int:11 Wis:8 Dex:16 Con:19 Wil:13 Per:14.
Offensive Bonus: 92%, Dodging Bonus: -17%, Parrying Bonus: 40%.
Your armour protects 69% of your body.
You have 148/216 hit, 9/59 mana, and 23/135 movement points.
Your mood is aggressive. 
You will fight to the death.
You have scored 1,351,180 experience points and you have 5,277 travel points.
You are not known for any acts of war.
You need 148,820 exp. points and 0 travel points to reach the next level.
You have 14 gold coins, 10 silver pennies, and 82 copper pennies.
You are speaking Westron.

You are subjected to the following temporary effects:
- noquit
- novoid
- a light wound at the body.
- a light wound at the right foot.

* HP:Hurt Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
Tranquil Outlook
Exits: East South.

* HP:Hurt Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Hurt Mana:Cold Move:Slow>sc
149/216 hit, 9/59 mana, and 24/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
150/216 hit, 10/59 mana, and 25/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
sc
150/216 hit, 10/59 mana, and 25/135 moves.

* HP:Hurt Mana:Cold Move:Slow>150/216 hit, 10/59 mana, and 25/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
150/216 hit, 10/59 mana, and 26/135 moves.

* HP:Hurt Mana:Cold Move:Slow>sc
150/216 hit, 10/59 mana, and 26/135 moves.

* HP:Hurt Mana:Cold Move:Slow>stand
s
You stop resting, and stand up.

* HP:Hurt Mana:Cold Move:Slow>rest
Abandoned Quarry
An iron pick has been dropped here.
Some small rocks have been piled into a mound here.
Exits: North East South.

* HP:Hurt Mana:Cold Move:Slow>Ganon narrates 'well theres a hobbit wandering around bree so *gig*'
You sit down and rest your tired bones.

* HP:Hurt Mana:Cold Move:Slow>info
sc
You are a male Dwarf.
You are 42 years, 9 months, and 25 days old.
You have played 21 hours (real time).
This ranks you as Tagrid the Dwarven Axemaster (level 14).
You are four feet eight and weigh fourteen stone.
Perception: vision 20, hearing 17, smell -10. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, the Grey Havens, and the Blue Mountains.
You are carrying 117 pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:19 Int:11 Wis:8 Dex:16 Con:19 Wil:13 Per:14.
Offensive Bonus: 92%, Dodging Bonus: -17%, Parrying Bonus: 40%.
Your armour protects 69% of your body.
You have 152/216 hit, 11/59 mana, and 26/135 movement points.
Your mood is aggressive. 
You will fight to the death.
You have scored 1,351,180 experience points and you have 5,277 travel points.
You are not known for any acts of war.
You need 148,820 exp. points and 0 travel points to reach the next level.
You have 14 gold coins, 10 silver pennies, and 82 copper pennies.
You are speaking Westron.

You are subjected to the following temporary effects:
- noquit
- novoid
- a light wound at the body.
- a light wound at the right foot.

* HP:Fine Mana:Cold Move:Slow>152/216 hit, 11/59 mana, and 26/135 moves.

* HP:Fine Mana:Cold Move:Slow>stand
s
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>rest
Lakeshore
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Slow>i
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Fine Mana:Cold Move:Slow>sc
stat
153/216 hit, 11/59 mana, and 27/135 moves.
You see some fog coming from the north.

* HP:Fine Mana:Cold Move:Slow>stand
w
OB: 92%, DB: -17%, PB: 40%, Armour: 69%. Wimpy: 0. Mood: aggressive.
Needed: 148,820 xp, 0 tp. Gold: 14. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body.
- a light wound at the right foot.

* HP:Fine Mana:Cold Move:Slow>
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>Lakeshore
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.
Ishan narrates 'so gh and rdell only safe place against 40 darkies chasing ya ?'

* HP:Fine Mana:Cold Move:Slow>sc
154/216 hit, 12/59 mana, and 27/135 moves.

* HP:Fine Mana:Cold Move:Slow>ex

A robin leaves east.

* HP:Fine Mana:Cold Move:Slow>sc
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - Wide Lake
West  - 
You can't distinguish a lot of details.

* HP:Fine Mana:Cold Move:Slow>154/216 hit, 12/59 mana, and 27/135 moves.

* HP:Fine Mana:Cold Move:Slow>
Dreamweaver narrates 'any1 have spare/trade ceramonial dagger or brd?'

* HP:Fine Mana:Cold Move:Slow>
Galádon narrates 'next one took 105 hps!'

* HP:Fine Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>rest
You need to swim to go there.

* HP:Fine Mana:Cold Move:Slow>
Lefali tells you 'am affraid i miss him'

* HP:Fine Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Slow>stand
s
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Tired>rest
You need to swim to go there.

* HP:Fine Mana:Cold Move:Tired>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Tired>stand
w
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Tired>
You need to swim to go there.

* HP:Fine Mana:Cold Move:Tired>swim
w
w
Ok, from now you'll try to swim.

* W HP:Fine Mana:Cold Move:Tired>River Glanduin
Some cracked and splintered pieces of wood float here.
Exits: North East South West.

* W HP:Fine Mana:Cold Move:Tired>Old Trail
Exits: North East South West.

* W HP:Fine Mana:Cold Move:Slow>swim
s
You won't try to swim anymore.

* HP:Fine Mana:Cold Move:Slow>
You need to swim to go there.

* HP:Fine Mana:Cold Move:Tired>w
w
Path of Stone
Exits: North East South.
The clouds begin to disappear.

* HP:Fine Mana:Cold Move:Slow>
Alas, you cannot go that way...

* HP:Fine Mana:Cold Move:Tired>n
Rolling Grasslands
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>rest
sc
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Tired>158/216 hit, 14/59 mana, and 30/135 moves.

* HP:Fine Mana:Cold Move:Tired>t lefali okay keep going west.
Ok.

* HP:Fine Mana:Warm Move:Tired>t lefali where are you
Ok.

* HP:Fine Mana:Warm Move:Tired>stand
n
You stop resting, and stand up.

* HP:Fine Mana:Warm Move:Tired>rest
Rolling Grassland
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Tired>where

A finch has arrived from the west.

* HP:Fine Mana:Warm Move:Tired>ex
Duril narrates 'we need to get organized about this'
Players in your zone
--------------------
Tagrid               - Rolling Grassland

* HP:Fine Mana:Warm Move:Tired>North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* HP:Fine Mana:Warm Move:Tired>cha mood wimpy
stat
Ok.

* HP:Fine Mana:Warm Move:Tired>OB: 61%, DB: -17%, PB: 70%, Armour: 69%. Wimpy: 0. Mood: wimpy.
Needed: 148,820 xp, 0 tp. Gold: 14. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body.
- a light wound at the right foot.

* HP:Fine Mana:Warm Move:Tired>cha mood aggressive
sc
Ok.

* HP:Fine Mana:Warm Move:Tired>162/216 hit, 16/59 mana, and 36/135 moves.

* HP:Fine Mana:Warm Move:Tired>stand
n
You stop resting, and stand up.
Lefali tells you 'bushy grassland'

* HP:Fine Mana:Warm Move:Tired>cast 'cure light'
Rolling Grassland
Exits: North East South West.

* HP:Fine Mana:Warm Move:Tired>
You muster all of your concentration...

Darkon narrates 'level'

Your scratches and bruises disappear.

* HP:Fine Mana:Cold Move:Tired>where
n
Players in your zone
--------------------
Tagrid               - Rolling Grassland

* HP:Fine Mana:Cold Move:Tired>Grassy Plains
Exits: North East South West.

* HP:Fine Mana:Cold Move:Tired>rest
sc
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Tired>173/216 hit, 6/59 mana, and 37/135 moves.

* HP:Fine Mana:Cold Move:Tired>
Darkon narrates 'level'

* HP:Fine Mana:Cold Move:Tired>
*Grino the Black Númenórean* has arrived from the south.
A mountain mule has arrived from the south.

* HP:Fine Mana:Cold Move:Tired>t lefali keep going west

*Grino the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Cold Move:Tired>stand
Ok.

* HP:Fine Mana:Cold Move:Tired>w
s
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Tired>s
Swanfleet Marshes
A cute rabbit is here.
A cute rabbit is here.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Tired>Swanfleet Marshes
Exits: North East South West.

* HP:Fine Mana:Cold Move:Tired>w
Swanfleet Marshes
A frog is standing here.
A small leech is here, floating in the water.
A small leech is here, floating in the water.
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves west.

* HP:Fine Mana:Cold Move:Tired>rest
Zatté narrates 'grats'

Swanfleet Marshes
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves east.

* HP:Fine Mana:Cold Move:Tired>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Tired>where
Players in your zone
--------------------
Tagrid               - Swanfleet Marshes

* HP:Fine Mana:Cold Move:Tired>t lefali i got grino the bn on me
sc
Ok.

* HP:Fine Mana:Cold Move:Tired>177/216 hit, 8/59 mana, and 35/135 moves.

* HP:Fine Mana:Cold Move:Tired>stand
w

Whity narrates 'they didnt even find my corpse on river quck enuff'

* HP:Fine Mana:Cold Move:Tired>
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Tired>rest
Marshy Rise
A heron is stalking the area, looking for fishes.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Tired>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Tired>ex
sc
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* HP:Fine Mana:Cold Move:Tired>178/216 hit, 8/59 mana, and 34/135 moves.

* HP:Fine Mana:Cold Move:Tired>
Lefali tells you 'rtt'

* HP:Fine Mana:Cold Move:Tired>where
Players in your zone
--------------------
Tagrid               - Marshy Rise

* HP:Fine Mana:Cold Move:Tired>
*Grino the Black Númenórean* has arrived from the east.
A mountain mule has arrived from the east.
Belkira narrates 'clap'

* HP:Fine Mana:Cold Move:Tired>t lefali GOOD

*Grino the Black Númenórean* begins some strange incantations...
A toad has arrived from the west.

* HP:Fine Mana:Cold Move:Tired>stand
n
Ok.

* HP:Fine Mana:Cold Move:Tired>n
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Tired>n
Swanfleet Marshes
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Tired>w
A large leech tries to hit you, but your parry is successful.

No way! 
You are fighting for your life!

* HP:Fine Mana:Cold Move:Tired a large leech:Healthy>n
No way! 
You are fighting for your life!

* HP:Fine Mana:Cold Move:Tired a large leech:Healthy>Lefali tells you 'sorry'
*Grino the Black Númenórean* has arrived from the south.
A mountain mule has arrived from the south.
No way! 
You are fighting for your life!

* HP:Fine Mana:Cold Move:Tired a large leech:Healthy>f
w
*Grino the Black Númenórean* begins some strange incantations...
No way! 
You are fighting for your life!

* HP:Fine Mana:Cold Move:Tired a large leech:Healthy>
You flee head over heels.
Swanfleet Marshes
A finch flies low above the ground.
A cute rabbit is here.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves north.

* HP:Fine Mana:Cold Move:Tired>Junction of Paths
A small leech is here, floating in the water.
A large rabbit looks peacefully at you, ready to dart away.
A great bustard strides over the grass.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>w

A great bustard leaves north.

* HP:Fine Mana:Cold Move:Slow>n
w
Wet Path
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>Bend in the Path
Exits: North South West.

* HP:Fine Mana:Cold Move:Slow>w
w
Path to the Shack
A finch flies low above the ground.
Exits: North East West.
A finch panics, and attempts to flee.
A finch leaves north.

* HP:Fine Mana:Cold Move:Slow>Small Wooden Shack
A dented pail has been carelessly left here.
A dirty shovel is lying on the ground here.
A mouse is here nosing around, looking for a safe place to hide.
A mouse is here nosing around, looking for a safe place to hide.
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>Small Path to the River
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>w
You need to swim to go there.

* HP:Fine Mana:Cold Move:Slow>n
You need to swim to go there.

* HP:Fine Mana:Cold Move:Slow>s
Before a Wooden Bridge
Exits: North East West.

* HP:Fine Mana:Cold Move:Slow>w
w
w
Bridge Across the Mitheithel
A cute rabbit is here.
A duck is here, quacking happily.
A malicious thug is here, threatening you.
A mean looking robber is here, demanding money from you.
Exits: East West Down.

* HP:Fine Mana:Cold Move:Slow>A robber tries to sneak behind you!

where
Trail by the Bridge
A long-necked bird, with a fairly short spear-like bill stands here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
The fog disappears.

* HP:Fine Mana:Cold Move:Slow>Whity narrates 'and they didnt LOOT Dolmorgs'
Picking a Trail through the Marshes
A long-necked bird, with a fairly short spear-like bill stands here.
A swarm of mosquitoes is here, humming around you.
Exits: East South West.
A mosquito swarm leaves east.

* HP:Fine Mana:Cold Move:Slow>Players in your zone
--------------------
Tagrid               - Picking a Trail through the Marshes

* HP:Fine Mana:Cold Move:Slow>s
w
Far into the Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>w
Far into the Marshes
Exits: North East South West.

* HP:Fine Mana:Cold Move:Weak>On a Path at the Edge of the Marshes
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Weak>rest
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Weak>t lefali okay

A fat rabbit leaves north.

* HP:Fine Mana:Cold Move:Weak>
Ok.

* HP:Fine Mana:Cold Move:Weak>where
Players in your zone
--------------------
Tagrid               - On a Path at the Edge of the Marshes

* HP:Fine Mana:Cold Move:Weak>stand
w
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Weak>rest
Amid the Grasses of a Lush Plain
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Weak>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Weak>where
Players in your zone
--------------------
Tagrid               - Amid the Grasses of a Lush Plain

* HP:Fine Mana:Cold Move:Weak>
A brown fox leaves south.

* HP:Fine Mana:Cold Move:Weak>sc
185/216 hit, 12/59 mana, and 15/135 moves.

* HP:Fine Mana:Cold Move:Slow>
A brown fox has arrived from the north.

* HP:Fine Mana:Cold Move:Slow>stand
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>w
s
On a Steepening Escarpment
Exits: North East South West.
You suddenly notice a mole.

* HP:Fine Mana:Cold Move:Slow>rest
Lush Plains
Exits: North East South West.

* HP:Fine Mana:Cold Move:Weak>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Weak>where
Players in your zone
--------------------
Tagrid               - Lush Plains

* HP:Fine Mana:Cold Move:Weak>
Lefali tells you 'i hadnt time for bob - with crit wound couldnt c bob'

* HP:Fine Mana:Cold Move:Weak>t lefali nod
stand
Ok.

* HP:Fine Mana:Cold Move:Slow>w
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>rest
Curve in the Road
The corpse of a smuggler is lying here.
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Slow>where
Players in your zone
--------------------
Tagrid               - Curve in the Road

* HP:Fine Mana:Cold Move:Slow>
Saving Tagrid.

* HP:Fine Mana:Cold Move:Slow>t lefali okay go north up rtt
Ok.

* HP:Fine Mana:Cold Move:Slow>stand
w
You stop resting, and stand up.

* HP:Fine Mana:Cold Move:Slow>rest
A Bend in the Road
Exits: North East South West.

* HP:Fine Mana:Cold Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Cold Move:Slow>where
Players in your zone
--------------------
Tagrid               - A Bend in the Road

* HP:Fine Mana:Warm Move:Slow>t lefali they on me exclusively i think

*Grino the Black Númenórean* has arrived from the east.
A mountain mule has arrived from the east.

* HP:Fine Mana:Warm Move:Slow>
A Beggar yells 'HELP! Tryksh is trying to kill me in Approaching the North Gate of Tharbad!'
####
This yell saved me as I'd probably have went tbad. Now off to bree!
####

* HP:Fine Mana:Warm Move:Slow>stand
Ok.

* HP:Fine Mana:Warm Move:Slow>n

*Grino the Black Númenórean* begins some strange incantations...

* HP:Fine Mana:Warm Move:Slow>
You stop resting, and stand up.

* HP:Fine Mana:Warm Move:Slow>n
Road to Tharbad
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>On a Grassy Bank
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>w
rest
Road to Tharbad
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>t lefali orcs are n gate.
Ok.

* HP:Fine Mana:Warm Move:Slow>t lefali doing go tbad <- er, huh?
Ok.

* HP:Fine Mana:Warm Move:Slow>stand
n
n
You stop resting, and stand up.

* HP:Fine Mana:Warm Move:Slow>In a Muddy Ditch
A large dangerous looking green snake is coiled up here.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>Along the Muddy Ditch
A small brown snake is slithering around here.
A small brown snake is slithering around here.
A brown snake watches you.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>rest
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>t lefali doing go tbad. <- er.. huh?
Ok.

* HP:Fine Mana:Warm Move:Slow>
A brown snake fails to hit you.

* HP:Fine Mana:Warm Move:Slow a brown snake:Healthy>nar orcs are tbad n gate
Ok.
Kurtz narrates 'grim tbad'
You cleave a brown snake's body extremely hard and shatter it.

* HP:Fine Mana:Warm Move:Slow a brown snake:Hurt>f
w
You flee head over heels.
Rugged Plains
Exits: North East South West.
Lefali tells you 'ok' <- well he understood it.

* HP:Fine Mana:Warm Move:Slow>n
Rugged Plains
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>Bushy Plains
A large thorny branched shrub is growing here.
Exits: East South West.

* HP:Fine Mana:Warm Move:Slow>w
rest
Bushy Grassland
A large thorny branched shrub is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.

* HP:Fine Mana:Warm Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>sc
199/216 hit, 19/59 mana, and 16/135 moves.

* HP:Fine Mana:Warm Move:Slow>
Lefali tells you 'grim ther'

* HP:Fine Mana:Warm Move:Slow>t lefali keep going n on rtt
Ok.

* HP:Fine Mana:Warm Move:Slow>i
sc
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Fine Mana:Warm Move:Slow>201/216 hit, 20/59 mana, and 19/135 moves.
A brown fox leaves west.

* HP:Fine Mana:Warm Move:Slow>stand
w
You stop resting, and stand up.

* HP:Fine Mana:Warm Move:Slow>rest
Scattered Bushes Amid the Grass
The corpse of a green snake is lying here.
A large dangerous looking green snake is coiled up here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>
A cute rabbit has arrived from the west.

* HP:Fine Mana:Warm Move:Slow>t lefali n and west
stand
Ok.
A green snake tries to hit you, but your parry is successful.

* HP:Fine Mana:Warm Move:Slow a green snake:Healthy>n
Do you not consider fighting as standing?

* HP:Fine Mana:Warm Move:Slow a green snake:Healthy>No way! 
You are fighting for your life!

* HP:Fine Mana:Warm Move:Slow a green snake:Healthy>ref
w
Arglebargle, glop-glyf!?!
You cleave a green snake's body extremely hard and shatter it.

* HP:Fine Mana:Warm Move:Slow a green snake:Fine>n
No way! 
You are fighting for your life!

* HP:Fine Mana:Warm Move:Slow a green snake:Fine>No way! 
You are fighting for your life!

* HP:Fine Mana:Warm Move:Slow a green snake:Fine>f
w
n
Squirt narrates 'how many whities there?'
You flee head over heels.
Grassy Plains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>A Deeply Rutted Road
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>rest
Short Grass on the Side of the Road
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>where
Players in your zone
--------------------
Squirt               - In the Hall of Heroes
Tagrid               - Short Grass on the Side of the Road

* HP:Fine Mana:Warm Move:Slow>sc
204/216 hit, 21/59 mana, and 18/135 moves.

* HP:Fine Mana:Warm Move:Slow>
A cute rabbit has arrived from the east.

* HP:Fine Mana:Warm Move:Slow>t squirt not many
Ok.

* HP:Fine Mana:Warm Move:Slow>t squirt got bob?
Ok.

* HP:Fine Mana:Warm Move:Slow>stand
n
You stop resting, and stand up.

* HP:Fine Mana:Warm Move:Slow>On Top of a Small Hill
Exits: North East South West.

* HP:Fine Mana:Warm Move:Slow>rest
where
You sit down and rest your tired bones.

* HP:Fine Mana:Warm Move:Slow>Players in your zone
--------------------
Squirt               - In the Hall of Heroes
Tagrid               - On Top of a Small Hill

* HP:Fine Mana:Warm Move:Slow>sc
206/216 hit, 23/59 mana, and 21/135 moves.

* HP:Fine Mana:Warm Move:Slow>sc
sc
207/216 hit, 23/59 mana, and 22/135 moves.

* HP:Fine Mana:Warm Move:Slow>207/216 hit, 23/59 mana, and 22/135 moves.

* HP:Fine Mana:Warm Move:Slow>sc
207/216 hit, 23/59 mana, and 22/135 moves.

* HP:Fine Mana:Warm Move:Slow>sc
207/216 hit, 23/59 mana, and 23/135 moves.

* HP:Fine Mana:Warm Move:Slow>sc
sc
207/216 hit, 23/59 mana, and 23/135 moves.

* HP:Fine Mana:Warm Move:Slow>sc
208/216 hit, 23/59 mana, and 24/135 moves.

* HP:Fine Mana:Warm Move:Slow>208/216 hit, 23/59 mana, and 24/135 moves. <- Hrm, good hps.
You suddenly notice *a grim Man*.
Suddenly *a grim Man* stabs you in the back.
That really HURT!
You wish that your wounds would stop BLEEDING so much! <- DOH

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>stand
f
Do you not consider fighting as standing?
*a grim Man* begins some strange incantations...
Squirt tells you 'nod'
You cleave *a grim Man*'s left arm extremely hard.

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>w
PANIC! 
You can't quit the fight!

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>w
No way! 
You are fighting for your life!

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>f
f
No way! 
You are fighting for your life!

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>
*a grim Man* begins some strange incantations...

* HP:Awful Mana:Hot Move:Slow *a grim Man*:Fine>w
You flee head over heels.
In a Shallow Ditch Beside the Road
A mean looking robber is here, demanding money from you.
A moorhen is standing here.
Exits: North East South West.

* HP:Awful Mana:Hot Move:Slow>
You flee head over heels.
Scattered Bushes
Exits: North East South West.

* HP:Awful Mana:Hot Move:Slow>w
Road to Tharbad
Exits: North East South West.

* HP:Awful Mana:Hot Move:Slow>n
Road to Tharbad
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* HP:Awful Mana:Hot Move:Slow>w
n
Road to Tharbad
Exits: North South West.

* HP:Awful Mana:Hot Move:Slow>cast 'cure light'
Road to Tharbad
Exits: North East South West.

* HP:Awful Mana:Hot Move:Slow>Road to Tharbad
Exits: North East South West.

* HP:Awful Mana:Hot Move:Weak>
You muster all of your concentration...

n
cast 'cure light'
Your scratches and bruises disappear.

* HP:Bad Mana:Cold Move:Slow>Grasslands
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>Alas, not enough mana flows through you...

* HP:Bad Mana:Cold Move:Slow>w
n
Road to Tharbad
A swarm of hornets is coming out of its nest.
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>cha mood wimpy
Plains by the Road
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>
Ok.

* HP:Bad Mana:Cold Move:Weak>rest
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Weak>nar stabbed to bad by bn
Ok.

* HP:Bad Mana:Cold Move:Weak>stand
n
You stop resting, and stand up.

* HP:Bad Mana:Cold Move:Weak>rest
On a Rich Plateau
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Weak>stand
w
You stop resting, and stand up.

* HP:Bad Mana:Cold Move:Weak>n
Fields by the Road
A moorhen is standing here.
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>rest
The barndoor seems to be closed.
[ Door Variable Set to barndoor ]

* HP:Bad Mana:Cold Move:Weak>
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Weak>sc
32/216 hit, 10/47 mana, and 13/135 moves. <- Hrm, I lucky that stab wasn't worse than what it was.

* HP:Bad Mana:Cold Move:Weak>stnad

You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Weak>Arglebargle, glop-glyf!?!

* HP:Bad Mana:Cold Move:Weak>stand
open barndoor
You stop resting, and stand up.

* HP:Bad Mana:Cold Move:Slow>n
It seems to be locked.

* HP:Bad Mana:Cold Move:Slow>close barndoor
The barndoor seems to be closed.
[ Door Variable Set to barndoor ]
Torkild narrates 'ok where's the action?'

* HP:Bad Mana:Cold Move:Slow>It's already closed!

* HP:Bad Mana:Cold Move:Slow>w
s
w
Trail along the Riverbank
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>Road to Tharbad
Exits: North East West.

* HP:Bad Mana:Cold Move:Weak>w
A Ford on the Way to Tharbad
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>Road to Tharbad
A robin is here, carrying small pieces of wood to its nest.
Exits: North East.

* HP:Bad Mana:Cold Move:Weak>n
n
Road to Tharbad
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>n
On the Fringes of the Light Forest
Exits: North East South.

* HP:Bad Mana:Cold Move:Weak>rest
At an Intersection of Paths
Exits: North East South West.

* HP:Bad Mana:Cold Move:Weak>
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Weak>sc
25/216 hit, 11/47 mana, and 8/135 moves.

* HP:Bad Mana:Cold Move:Weak>i
eq
You are carrying:
a thin pair of rigid leather boots (brand new)
a wooden pipe
a dark coloured flask

* HP:Bad Mana:Cold Move:Weak>
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on body>       a metal breastplate (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a pair of chain mail sleeves (brand new)
<worn on hands>      a pair of metal gauntlets (worn out)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a hooded brass lantern
<worn on belt>       a pan
<worn on belt>       a stone
<worn on belt>       a set of lock picks

* HP:Bad Mana:Cold Move:Weak>
Duril narrates 'tbad apparently'

* HP:Bad Mana:Cold Move:Weak>stat
stand
OB: 60%, DB: -17%, PB: 70%, Armour: 69%. Wimpy: 0. Mood: wimpy.
Needed: 148,462 xp, 0 tp. Gold: 14. Alert: normal.
Affected by:
- a critical wound at the head. <- And now i need to worry about bloodlack.
- panic
- noquit
- novoid

* HP:Bad Mana:Warm Move:Weak>w
You stop resting, and stand up.

* HP:Bad Mana:Warm Move:Weak>n
n
A Pleasant Trail in the Light Forest
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
A sparrow is flapping around on the ground.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East West.

* HP:Bad Mana:Warm Move:Weak>A Clearing in the Forest
A dense carpet of blue flowers dip their heads in the breeze.
Someone is here, riding Something.
A beautiful and docile horse is standing here.
Exits: North East South West.
A squirrel has arrived from the east.

* HP:Bad Mana:Warm Move:Weak>A Pleasant Trail in the Light Forest
Exits: East South West.
Someone has arrived from the south riding a pony. <- Woo its Lefali!
A horse has arrived from the south.

* HP:Bad Mana:Warm Move:Weak>firstaid

You try to bind your wounds.

s
* HP:Bad Mana:Warm Move:Weak>w
A Clearing in the Forest
A dense carpet of blue flowers dip their heads in the breeze.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm Move:Weak>w
A Pleasant Trail in the Light Forest
Exits: East South.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Weak>n
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Weak>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Weak>e
A Clearing in the Forest
A dense carpet of blue flowers dip their heads in the breeze.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
Someone has arrived from the west riding a pony.
A horse has arrived from the west.

* HP:Bad Mana:Warm Move:Fainting>w
A Pleasant Trail in the Light Forest
Exits: East South.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Fainting>say bob
Ok.
Räéndil narrates 'why when I stand still, my mana starts lowering?'

* HP:Bad Mana:Warm Move:Fainting>firstaid

Someone says 'great' <- :)

* HP:Bad Mana:Warm Move:Fainting>
You try to bind your wounds.

Someone begins some strange incantations...

You fail to bind your wound.

* HP:Bad Mana:Warm Move:Weak>firstaid
You try to bind your wounds.
Someone utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter. <- YES!


e
* HP:Bad Mana:Warm>n
A Clearing in the Forest
A dense carpet of blue flowers dip their heads in the breeze.
A squirrel scampers around here, looking for nuts from the trees.
A boar cub is playing here, and exploring the wide world.
A sparrow is flapping around on the ground.
Exits: North East South West.
Someone has arrived from the west riding a pony.
A horse has arrived from the west.

* HP:Bad Mana:Warm>n
A Pleasant Trail in the Light Forest
Exits: East South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm>n
Alas, you cannot go that way...

* HP:Bad Mana:Warm>n
Alas, you cannot go that way...

* HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* HP:Bad Mana:Warm>n
At the End of the Trail
A forest spider is here crawling around.
A forest spider is here crawling around.
A squirrel scampers around here, looking for nuts from the trees.
Exits: East.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm>
Someone smiles happily.

* HP:Bad Mana:Warm>
Alas, you cannot go that way...

* HP:Bad Mana:Warm>e
e
n
A Pleasant Trail in the Light Forest
Exits: East South West.
You feel a hidden presence.
You suddenly notice *a grim Man*. <- EEK
Someone has arrived from the west riding a pony.
A horse has arrived from the west.

* HP:Bad Mana:Warm>n
At a Small Ruin
A mass of dark green leaves clings to a wall.
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West Down.
Someone has arrived from the west riding a pony.
A horse has arrived from the west.

* HP:Bad Mana:Warm>
Alas, you cannot go that way...

* HP:Bad Mana:Warm>e
Alas, you cannot go that way...

* HP:Bad Mana:Warm>n
You need to swim to go there.

* HP:Bad Mana:Warm>e
Alas, you cannot go that way...

* HP:Bad Mana:Warm>s
You need to swim to go there.

* HP:Bad Mana:Warm>s
A Pleasant Trail in the Light Forest
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>e
e
At an Intersection of Paths
A robin is here, carrying small pieces of wood to its nest.
A brown fox is here, looking for some rabbits to chew up.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>
You need to swim to go there.

* HP:Bad Mana:Warm>e
You need to swim to go there.

* HP:Bad Mana:Warm>n
You need to swim to go there.

* HP:Bad Mana:Warm>s
A Pleasant Trail in the Light Forest
Exits: North East South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm>s
At an Intersection of Paths
A robin is here, carrying small pieces of wood to its nest.
A brown fox is here, looking for some rabbits to chew up.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>e
On the Fringes of the Light Forest
Exits: North East South.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>
You need to swim to go there.

* HP:Bad Mana:Warm>
Someone has arrived from the south riding a mountain mule.

* HP:Bad Mana:Warm>s
s
Road to Tharbad
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>w
Road to Tharbad
A robin is here, carrying small pieces of wood to its nest.
Exits: North East.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* HP:Bad Mana:Warm>w
n
Alas, you cannot go that way...

* HP:Bad Mana:Warm>w
Alas, you cannot go that way...

* HP:Bad Mana:Warm>w
Road to Tharbad
Someone is here, riding Something.
Exits: North East South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.
You swiftly dodge *Grino the Black Númenórean*'s attempt to slash you. <- parry, dodge!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Warm *Grino the Black Númenórean*:Healthy>w 
No way! 
You are fighting for your life!

* HP:Bad Mana:Warm *Grino the Black Númenórean*:Healthy>No way! 
You are fighting for your life!

* HP:Bad Mana:Warm *Grino the Black Númenórean*:Healthy>f
No way! 
You are fighting for your life!
Your attempt to cleave *Grino the Black Númenórean* fails.

* HP:Bad Mana:Warm *Grino the Black Númenórean*:Healthy>w
You flee head over heels.
Road to Tharbad
A robin is here, carrying small pieces of wood to its nest.
Exits: North East.

* HP:Bad Mana:Warm>
Alas, you cannot go that way...

* HP:Bad Mana:Warm>n

*Grino the Black Númenórean* has arrived from the north riding a mountain mule.

* HP:Bad Mana:Warm>w
*Grino the Black Númenórean* begins some strange incantations...
Road to Tharbad
Someone is here, riding Something. 
A beautiful and docile horse is standing here.
Exits: North East South West.

* HP:Bad Mana:Warm>w
w
Road to Tharbad
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm>w
The woodendoor seems to be closed.
[ Door Variable Set to woodendoor ]

* HP:Bad Mana:Warm>The woodendoor seems to be closed.
[ Door Variable Set to woodendoor ]

* HP:Bad Mana:Warm>w
*Grino the Black Númenórean* has arrived from the east riding a mountain mule.
The woodendoor seems to be closed.
[ Door Variable Set to woodendoor ]

* HP:Bad Mana:Warm>n

*Grino the Black Númenórean* begins some strange incantations...

* HP:Bad Mana:Warm>w
The woodendoor seems to be closed.
[ Door Variable Set to woodendoor ]

* HP:Bad Mana:Warm>Road to Tharbad
Exits: South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm>w
Road to Tharbad
A sparrow is flapping around on the ground.
Exits: East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm>w
n
Road to Tharbad
A smuggler is here, angry at having been seen.
A sparrow is flapping around on the ground.
Exits: East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
n
Road to Tharbad
Exits: North East South West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
n
Road to Tharbad
Exits: South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm Move:Tired>w
w
Road to Tharbad
Exits: North East South West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
On a Small Path
Exits: North East South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm Move:Tired>w
On a Dirt Path in Front of a Barn
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>The barndoor seems to be closed.
[ Door Variable Set to barndoor ]

* HP:Bad Mana:Warm Move:Tired>A Turn in the Dirt Path
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>s
Grassy Field
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: East South West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
Grassy Field
Exits: North East South West.
You begin to see some clouds.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
Grassy Fields
Exits: East South West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
Road to Tharbad
A cute rabbit is here.
Exits: North East South West.
Someone has arrived from the north riding a pony.
A horse has arrived from the north.

* HP:Bad Mana:Warm Move:Tired>w
Bend in the Road
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>n
w
River Bank
The corpse of a garden snake is lying here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
River Bank
A squirrel scampers around here, looking for nuts from the trees.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>A grasshopper leaves west.

n
River Bank
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East.
Someone has arrived from the east riding a pony.
A horse has arrived from the east.

* HP:Bad Mana:Warm Move:Tired>w
River Bank
A cute rabbit is here.
The garden snake slithers harmlessly here.
Exits: North East South West.
Someone has arrived from the south riding a pony.
A horse has arrived from the south.

* HP:Bad Mana:Warm Move:Tired>n
A cute rabbit leaves east.

w
Rock in the Nen Kalthar
A robin is here, carrying small pieces of wood to its nest.
A robin is here, carrying small pieces of wood to its nest.
Exits: East South West.
ACK! Someone didn't follow you, you lost her.

* HP:Bad Mana:Warm Move:Tired>n
Fording the Nen Kalthar
Exits: North East West.

* HP:Bad Mana:Warm Move:Tired>w
You need to swim to go there.

* HP:Bad Mana:Warm Move:Tired>n
On a Grassy Bank
The black crow flies low to the ground here, looking for carrion to eat.
The garden snake slithers harmlessly here.
Exits: East West.

* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>n
In the Thick Grass
Exits: East South.

* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>w
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>w
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>Lefali narrates 'help 2 bn tbad nod us'
Alas, you cannot go that way...
Arda seems to wither as an evil power begins to grow...
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Warm Move:Slow>n
w
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>ex
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Tired>East  - On a Grassy Bank
South - At a Lonely Tree

* HP:Bad Mana:Warm Move:Tired>e
e
On a Grassy Bank
The black crow flies low to the ground here, looking for carrion to eat.
The garden snake slithers harmlessly here.
Exits: East West.

* HP:Bad Mana:Warm Move:Slow>n
Fording the Nen Kalthar
Someone is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: North East West.

* HP:Bad Mana:Warm Move:Slow>n
Someone leaves west.
A pony leaves west.
A horse leaves west.
You need to swim to go there.

* HP:Bad Mana:Warm Move:Slow>n
You need to swim to go there.

* HP:Bad Mana:Warm Move:Slow>e
You need to swim to go there.
Belkira narrates 'the damn armourer in gh is broke=( *sigh*'

* HP:Bad Mana:Warm Move:Slow>n
Rock in the Nen Kalthar
A robin is here, carrying small pieces of wood to its nest.
A robin is here, carrying small pieces of wood to its nest.
Exits: East South West.

* HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* HP:Bad Mana:Warm Move:Slow>w
w
Fording the Nen Kalthar
Exits: North East West.

* HP:Bad Mana:Warm Move:Slow>On a Grassy Bank
The black crow flies low to the ground here, looking for carrion to eat.
The garden snake slithers harmlessly here.
Someone is standing here.
A domesticated pony, beast of burden to many, stands here.
A beautiful and docile horse is standing here.
Exits: East West.

* HP:Bad Mana:Warm Move:Slow>cast 'cure light'
You muster all of your concentration...

e
e
Your spell backfired! 
You feel your life draining away.

* HP:Bad Mana:Cold Move:Slow>n
Fording the Nen Kalthar
Exits: North East West.
Someone has arrived from the west.
A pony has arrived from the west.
A horse has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>Rock in the Nen Kalthar
A robin is here, carrying small pieces of wood to its nest.
A robin is here, carrying small pieces of wood to its nest.
Exits: East South West.
Someone has arrived from the west.
A pony has arrived from the west.
A horse has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>n
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Slow>e
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Slow>n
River Bank
The garden snake slithers harmlessly here.
Exits: North East South West.
Someone has arrived from the west.
A pony has arrived from the west.
A horse has arrived from the west.

* HP:Bad Mana:Cold Move:Weak>n
Small Grassy Field
Exits: East South West.
Someone has arrived from the south.
A pony has arrived from the south.
A horse has arrived from the south.

* HP:Bad Mana:Cold Move:Weak>n
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Weak>
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Weak>w
A Large Tree beside the River
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
Someone has arrived from the east.
A pony has arrived from the east.
A horse has arrived from the east.

* HP:Bad Mana:Cold Move:Weak>w
n
You need to swim to go there.

* HP:Bad Mana:Cold Move:Weak>n
Wooded Plain
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
The clouds begin to disappear.
Someone has arrived from the south.
A pony has arrived from the south.
A horse has arrived from the south.

* HP:Bad Mana:Cold Move:Weak>Road to Tharbad
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: East South West.
Someone has arrived from the south.
A pony has arrived from the south.
A horse has arrived from the south.

* HP:Bad Mana:Cold Move:Weak>n
w
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Weak>w
Road to Tharbad
A nightingale is here, chirping a sweet melody.
Exits: North East West.
Someone has arrived from the east.
A pony has arrived from the east.
A horse has arrived from the east.
A mean brigand has arrived from the east.

* HP:Bad Mana:Cold Move:Weak>n
Scattered Woods Along the Road
A large toadstool grows nearby.
Exits: North East South West.
Someone has arrived from the east.
A pony has arrived from the east.
A horse has arrived from the east.

* HP:Bad Mana:Cold Move:Weak>w
Road to Tharbad
Exits: East South West.
Someone has arrived from the south.
A pony has arrived from the south.
A horse has arrived from the south.

* HP:Bad Mana:Cold Move:Weak>n
Road to Tharbad
Exits: North East West.
Someone has arrived from the east.
A pony has arrived from the east.
A horse has arrived from the east.

* HP:Bad Mana:Cold Move:Weak>A horse stops following Someone.
Someone picks up a horse's reins, and starts riding him.
Barren Plains on the Side of a Road
A black wolf is here, glaring hungrily for its next meal.
Exits: North South.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Fainting>n
Barren Plains
Exits: North South.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Fainting>say bob
Ok.

* HP:Bad Mana:Cold Move:Fainting>cast 'cure light'
Alas, not enough mana flows through you...

* HP:Bad Mana:Cold Move:Weak>cast 'cure light'
Alas, not enough mana flows through you...

* HP:Bad Mana:Cold Move:Weak>search quick

A black wolf has arrived from the south.

* HP:Bad Mana:Cold Move:Weak>
You begin to search ...

Someone begins some strange incantations...
You didn't find anyone.

* HP:Bad Mana:Cold Move:Fainting>n
Lifeless Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Fainting>
A black wolf leaves south.

* HP:Bad Mana:Cold Move:Fainting>say bob
Ok.

* HP:Bad Mana:Cold Move:Fainting>rest
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Weak>l

Someone begins some strange incantations...

* HP:Bad Mana:Cold Move:Weak>Lifeless Plains
Someone is here, riding Something.
A domesticated pony, beast of burden to many, stands here.

* HP:Bad Mana:Cold Move:Weak>
Someone utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter. 

####
Mwhahaha
####

* HP:Bad Mana:Cold>stand
w
You stop resting, and stand up.

* HP:Bad Mana:Cold>w
Barren Plains
Exits: North East West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>w
Barren Plains
Exits: North East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>w
Greenway
Exits: North East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>n
w
Zaber narrates 'Galadon's firballs does 10 hp damage, guess who sucks.'
Greenway
Exits: North East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>n
The Rottendoor seems to be closed.
[ Door Variable Set to Rottendoor ]

* HP:Bad Mana:Cold>Greenway
Exits: South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>w
w
Greenway
Exits: North East.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>
Alas, you cannot go that way...

* HP:Bad Mana:Cold>n
n
Greenway
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>w
Greenway
Exits: North South.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>
Alas, you cannot go that way...

* HP:Bad Mana:Cold>n
n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>n
Greenway
A sparrow is flapping around on the ground.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>n
Greenway
A nightingale is here, chirping a sweet melody.
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>At the Edge of a Deep Crevice
Exits: South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>n
Alas, you cannot go that way...

* HP:Bad Mana:Cold>w
n
Greenway
The corpse of a slithering snake is lying here.
The corpse of a slithering snake is lying here.
A rabbit is here eyeing your presence warily.
Exits: North East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>n
Greenway
Exits: South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold>n
Alas, you cannot go that way...

* HP:Bad Mana:Cold>n
Alas, you cannot go that way...

* HP:Bad Mana:Cold>w
Alas, you cannot go that way...
Galádon narrates '70 without that fricking dragonhelm'

* HP:Bad Mana:Cold>w
Greenway
Exits: North East West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold>w
Thin Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold Move:Tired>n
Thin Forest
A fallow deer is grazing peacefully here.
A rabbit is here eyeing your presence warily.
A restless rabbit bounces around.
Exits: East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold Move:Tired>
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Tired>
A cute, bouncing rabbit leaves west.

* HP:Bad Mana:Cold Move:Tired>open thornybush
n
Ok.

* HP:Bad Mana:Cold Move:Tired>n
In a Dark Forest
The corpse of a mass of vines is lying here.
Exits: North South.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
In a Dark Forest
A mass of wriggling vines drops on you from the trees.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>e
In a Dark Forest
A grey wolf is here, salivating profusely.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
Forest
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Tired>Light Forest
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>e
n
Greenway
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Tired>n
n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>Bend in the Greenway
Exits: South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Tired>ride pony
w
A pony snorts and refuses to let you mount!

* HP:Bad Mana:Cold Move:Tired>Bend in the Greenway
Exits: North East South.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold Move:Tired>n

You feel bolder.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Mana:Cold Move:Tired>n
Greenway
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>Greenway
A hardened ranger is walking around, looking for tracks.
Exits: North South.
You suddenly notice a hardened ranger.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n

A hardened ranger leaves south.
A hardened ranger leaves south.

* HP:Bad Mana:Cold Move:Tired>Bend in the Greenway
Exits: North East South.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>e
rest
Bend in the Greenway
Exits: North West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Tired>
You sit down and rest your tired bones.

* HP:Bad Mana:Cold Move:Tired>say aba pony
Ok.

* HP:Bad Mana:Cold Move:Tired>stand
n
You stop resting, and stand up.

* HP:Bad Mana:Cold Move:Tired>Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>e
Grassy Plains
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Tired>ride pony
A pony snorts and refuses to let you mount!

* HP:Bad Mana:Warm Move:Tired>n
Grassy Plains
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Warm Move:Tired>cast 'cure light'
You muster all of your concentration...

Rydia narrates '897ms ping now'

You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

* HP:Bad Mana:Cold Move:Tired>n
cast 'cure light'
Bend in the Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>Alas, not enough mana flows through you...

* HP:Bad Mana:Cold Move:Tired>n
n
Bend in the Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
Grassy Field
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
Grassy Field
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>n
Faint Trail
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Tired>Thin Forest
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>e
Thick Forest
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>say aba pony
n
Ok.

* HP:Bad Mana:Cold Move:Slow>Thick Forest
Exits: East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>e
Thick Forest
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>n
The bole seems to be closed.
[ Door Variable Set to bole ]

* HP:Bad Mana:Cold Move:Slow>e
e
Greenway
Exits: North East South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>Grassy Field
Exits: North South West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>e
Alas, you cannot go that way...

* HP:Bad Mana:Cold Move:Slow>n
Grassy Field
A boar cub is playing here, and exploring the wide world.
A grey wolf is here, snarling aggressively.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>
A boar cub leaves east.

* HP:Bad Mana:Cold Move:Slow>e
Grassy Field
A boar cub is playing here, and exploring the wide world.
Exits: North West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>
Someone says 'have horse'

* HP:Bad Mana:Cold Move:Slow>n

Ishan narrates 'blachron fballed my lvl 29 dwarf for 70 dama'

* HP:Bad Mana:Cold Move:Slow>Grassy Field
Exits: South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>
Khayman narrates 'yanwe blind:P'

* HP:Bad Mana:Cold Move:Slow>say i know, aba pony
Ok.

* HP:Bad Mana:Cold Move:Slow>w
n
Grassy Field
Exits: North East South West.
Someone has arrived from the east riding a horse.
A pony has arrived from the east.

* HP:Bad Mana:Cold Move:Slow>Greenway
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>n
Greenway
Exits: North South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.
A pony has arrived from the south.

* HP:Bad Mana:Cold Move:Slow>
Yanwë narrates 'glare'

* HP:Bad Mana:Cold Move:Slow>e
Grassy Field
Exits: North West.
Someone has arrived from the west riding a horse.
A pony has arrived from the west.

* HP:Bad Mana:Cold Move:Slow>cast 'cure light'

A pony stops following Someone.

* HP:Bad Mana:Cold Move:Slow>
You muster all of your concentration...

Squirt narrates 'just kill gimilzor'

ride pony
You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

* HP:Bad Mana:Cold Move:Slow>
You pick up a pony's reins, and start riding him.

* R HP:Bad Mana:Cold Move:Slow>w
n
n
Greenway
Exits: North East South West.
Someone has arrived from the east riding a horse.

* R HP:Bad Mana:Cold Move:Slow>n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Slow>n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Slow>time
Transe narrates 'is yanwe causing trouble?:)'
A Crossing in the Way
Exits: East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Slow>According to the Dúnadan calendar, it is:
Sunday, the 23rd of Astron, Year 2853 of the Third Age.
The sun is already low, it's the end of the afternoon.
The present Tan Istar, Lord of the Istari Council is Jahara.
Real time is Mon Nov 20 21:25:33 2000 GMT.
Last reboot due to a crash at Sun Nov 19 22:37:40 2000 GMT

* R HP:Bad Mana:Cold Move:Slow>e
e
Greenway
Exits: North East South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold Move:Slow>e
Grassy Meadow
A fallow deer is grazing peacefully here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold Move:Slow>Someone says 'sory'

Grassy Plains
A fallow deer is grazing peacefully here.
Exits: North East South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold Move:Slow>say bob
Ok.

* R HP:Bad Mana:Cold Move:Slow>
Someone begins some strange incantations...

* R HP:Bad Mana:Cold Move:Slow>
Squirt narrates 'but notice that he reconnects just as stab lands'

* R HP:Bad Mana:Cold Move:Slow>search quick
You begin to search ...

You didn't find anyone.

* R HP:Bad Mana:Cold Move:Slow>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* R HP:Bad Mana:Cold Move:Slow>
Someone utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* R HP:Bad Mana:Cold>n
w
Grassy Plains
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
Squirt narrates 'i left stuff in corpse'

Greenway
Exits: North East South West.
Someone has arrived from the east riding a horse.

* R HP:Bad Mana:Cold>n
Bend in the Road
A cute rabbit is here.
Exits: North East South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
n
Path to the Inn
Exits: North South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>Collapsed Inn
A large beautiful rose bush is blooming here.
Exits: South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
Alas, you cannot go that way...

* R HP:Bad Mana:Cold>
Alas, you cannot go that way...

* R HP:Bad Mana:Cold>s
s
e
Path to the Inn
Exits: North South.
Someone has arrived from the north riding a horse.

* R HP:Bad Mana:Cold>e
Bend in the Road
A cute rabbit is here.
Exits: North East South.
Someone has arrived from the north riding a horse.

* R HP:Bad Mana:Cold>n
Bend in the Road
Exits: North East South West.
You suddenly notice a mean brigand.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold>n
Blueberry Fields
A low shrub with bright green, oblong leaves is growing here.
A tall stag is here, grazing peacefully.
The snake slithers towards you.
A grey wolf is here, thin from starvation.
Exits: North East South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold>n
Grassy Plains
The snake slithers towards you.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
Fork in the Road
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold>n
Greenway
A cockroach is scuttling across the floor carrying some debris.
Exits: North East South West.
Someone has arrived from the south riding a horse.
A cockroach panics, and attempts to flee.
A cockroach leaves south.

* R HP:Bad Mana:Cold>Greenway
A sparrow is flapping around on the ground.
Exits: East South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>Greenway
Exits: North South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Greenway
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Greenway
A dwarf is here walking around.
Exits: North South.
You suddenly notice a mean brigand.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Torkild narrates 'yikes some nasty lag here'

Greenway
Exits: North South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Greenway
A rugged-looking Man is standing here.
Exits: East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>n
In the Grass
Exits: North East South West.
Someone has arrived from the west riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
A Peaceful Meadow
A tall stag is here, grazing peacefully.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
A fallow deer is grazing peacefully here.
Exits: North South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
n
Path in the Field
A fallow deer is grazing peacefully here.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
A tall stag is here, grazing peacefully.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Orchard
You see three apples on the ground.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grazing Field
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Orchard
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Grassy Field
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
n
Grassy Knoll
A small rabbit glares angrily at you.
Exits: North East South West Down.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>Orchard
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>Orchard
You see two apples on the ground.
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>Path in the Fields
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>w
n
Small Path in a Grassy Field
Exits: East South West.
Someone has arrived from the east riding a horse.

* R HP:Bad Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R HP:Bad Mana:Cold Move:Tired>w
n
Grassy Field
Exits: North East South.
Someone has arrived from the east riding a horse.

* R HP:Bad Mana:Cold Move:Tired>Northern End of South Downs
Exits: South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>w
Greenway
Exits: North East South West.
Someone has arrived from the east riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Junction
Exits: North East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
n
South of Bree
Exits: North South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>n
Bree's South Gate
There is an old street-lamp on the border of the street.
The gatekeeper stands here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
A Guard of Bree stands here.
A man passes by, intent on his business.
Rolex the Hobbit is here, riding a pony.
Exits: North South.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Tired>
A Bree gateguard says 'It is totally forbidden for foreigners to wander in Bree with unsheathed weapons Lefali! Follow me!'

* R HP:Bad Mana:Cold Move:Tired>Rydia narrates 'here to 800ms ping (more even)'
Main Street
There is an old street-lamp on the border of the street.
Exits: East South West.
Someone has arrived from the south riding a horse.

* R HP:Bad Mana:Cold Move:Slow>
Saving Tagrid.

* R HP:Bad Mana:Cold Move:Slow>
Someone says 'thns'

* R HP:Bad Mana:Cold Move:Tired>say ugh
Ok.
Top of Page Down to last comment


Muhahha2000-11-20 22:53:13
Zaber narrates 'Galadon's firballs does 10 hp damage, guess who sucks.'
Siroth2000-11-20 23:00:33
well zaber had dragon helm.
lefali2000-11-20 23:20:32
yes stupidity be there afk, but i just had to... - thanx to tagrid he really rescued me!!
Milliardo2000-11-20 23:24:20
Argh, I need to learn how to do this dang autodoor set variable binding.
west ...the woodendoor is closed...door is now set to woodendoor.
Seems that everyone else is doing it :>
This isn't illegal then i take it.
Nightchill2000-11-20 23:54:08
Heh! I thought it quite funny when it seemed the entire eregion bn contingent was
converging on your position :). You're lucky I thought you were two dwarves
otherwise lefali would have been toast before you got a chance to yell!
morholth2000-11-20 23:54:52
eh i was damm lucky that i stabed you at 10 mp and cant and had crap fang.
balzak2000-11-21 01:09:01
my favorite part was the narrate about how whity needed help
Magi2000-11-21 07:51:48
Nice escape :)
Jocke2000-11-21 08:39:01
Cutting away about 80% of the log would have done it.
Meteor2000-11-21 12:37:09
Hehe well maybe he was too excited Jocke =P

Nice log tho
Fratus2000-11-21 13:20:33
look at some other logs and try cur the dir spam out. this log should have like 1/10 of the size. and 4 solo bns is not a horde :P
Tagrid2000-11-21 15:03:09
Hrm, I may be a lowbie but i'm no newbie, and i just ignore whining comments =p
Uinen2000-11-21 16:14:55
There was nothing about luck, Morholth. You stabbed him to awful, and then he walks 10 rooms and RESTS for something that looks like a tick. This is not a luck if you can't just pick up a kill that's brought to you on a silver platter.
Tagrid2000-11-21 18:31:24
Where do you see me resting a whole tick? How can you possibly figure out time frame by reading a plain-text log? Wierdo
Ethar2000-11-22 02:40:11
i enjoyed that one, really
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