Tuborg rocks in a grand manner. Sure I had Arthedain, Ench Fang and fgc
only bu
* W S C HP:Hurt Move:Tired>Old East Road
*an Orc* is here, riding a hungry warg.
Exits: North East South West.
Aha, you have found your victim!
* W S C HP:Hurt Move:Tired>
*an Orc* passes dangerously close to your hiding place.
*an Orc* smites your left arm extremely hard and shatters it.
* W S C HP:Wounded Move:Tired *an Orc*:Fine>ba orc
[backstab orc]
No way!
You are fighting for your life!
You lightly pierce *an Orc*'s left arm and tickle it.
* W S C HP:Wounded Move:Tired *an Orc*:Fine>flee
You flee head over heels.
Old East Road
Exits: East West.
* W S C HP:Wounded Move:Tired>w
w
Old East Road
Exits: East South West.
* W S C HP:Wounded Move:Tired>w
s
*an Orc* has arrived from the east riding a hungry warg.
The High Path
Exits: North East West.
* W S C HP:Wounded Move:Tired>w
*an Orc* has arrived from the east riding a hungry warg.
*an Orc* smites your head extremely hard.
No way!
You are fighting for your life!
* W S C HP:Wounded Move:Tired *an Orc*:Fine>No way!
You are fighting for your life!
You pierce *an Orc*'s head and tickle it.
* W S C HP:Wounded Move:Tired *an Orc*:Fine>No way!
You are fighting for your life!
* W S C HP:Wounded Move:Tired *an Orc*:Fine>flee
You flee head over heels.
Old East Road
Exits: East South West.
* W S C HP:Wounded Move:Tired>s
w
Bend in the Road
Exits: North West.
* W S C HP:Wounded Move:Tired>s
w
w
Old East Road
Exits: North East South.
* W S C HP:Wounded Move:Tired>w
Bend in the Road
Exits: North West.
* W S C HP:Wounded Move:Tired>Old East Road
The corpse of a mean brigand is lying here.
Exits: East West.
* W S C HP:Wounded Move:Tired>Old East Road
Exits: North East West.
* W S C HP:Wounded Move:Tired>w
w
*an Orc* has arrived from the north riding a hungry warg.
Old East Road
A ring, with a runic inscription. It looks very old.
The corpse of a mean brigand is lying here.
Exits: East West.
* W S C HP:Wounded Move:Slow>w
*an Orc* has arrived from the east riding a hungry warg.
Old East Road
Exits: East West.
* W S C HP:Wounded Move:Slow>w
n
w
*an Orc* has arrived from the east riding a hungry warg.
w
*an Orc* smites your left hand very hard and shatters it.
No way!
You are fighting for your life!
* W S C HP:Bad Move:Slow *an Orc*:Fine>w
No way!
You are fighting for your life!
You flee head over heels.
Old East Road
A ring, with a runic inscription. It looks very old.
The corpse of a mean brigand is lying here.
Exits: East West.
* W S C HP:Bad Move:Slow>Old East Road
*an Orc* is here, riding a hungry warg.
Exits: East West.
* W S C HP:Bad Move:Slow>flee
Alas, you cannot go that way...
* W S C HP:Bad Move:Slow>w
w
Old East Road
Exits: North East.
* W S C HP:Bad Move:Slow>n
Alas, you cannot go that way...
* W S C HP:Bad Move:Slow>w
Alas, you cannot go that way...
*an Orc* has arrived from the east riding a hungry warg.
* W S C HP:Bad Move:Slow>
You flee head over heels.
PANIC!
You couldn't escape!
*an Orc* quickly approaches, trying to smite you.
You flee head over heels.
Old East Road
A ring, with a runic inscription. It looks very old.
Exits: South West.
* W S C HP:Bad Move:Slow>Old East Road
The corpse of a mean brigand is lying here.
The corpse of a mean brigand is lying here.
Exits: East West.
* W S C HP:Bad Move:Slow>w
Old East Road
A small, muscled man sneaks by, measuring you with a quick glance.
Exits: North East West.
* W S C HP:Bad Move:Slow>w
w
n
Cracked Earth
Exits: North South West.
* W S C HP:Bad Move:Slow>Dead Plains
Exits: North East South West.
* W S C HP:Bad Move:Slow>Eldacil narrates 'who on mule just passed thornhushes'
Bend by the Plains
Exits: North East South West.
* W S C HP:Bad Move:Slow>Old East Road
Exits: North East West.
* W S C HP:Wounded Move:Slow>Old East Road
The corpse of a mean brigand is lying here.
Exits: North East South West.
* W S C HP:Wounded Move:Slow>cure
[cast 'cure light' ]
Plains
Exits: North East South West.
* W S C HP:Wounded Move:Weak>
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Burning Move:Weak>cure
[cast 'cure light' ]
Whity narrates 'me'
* W S C HP:Wounded Mana:Burning Move:Slow>
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Hot Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Hot Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Warm Move:Slow>n
Plains
Exits: North East South West.
* W S C HP:Wounded Mana:Warm Move:Slow>n
w
Ancient Battlefields
Exits: North East South West.
* W S C HP:Wounded Mana:Warm Move:Slow>w
w
Plains
Exits: North East South West.
* W S C HP:Wounded Mana:Warm Move:Weak>sneak
Ruin with a Roof
Exits: North East South.
* W S C HP:Wounded Mana:Warm Move:Weak>
Alas, you cannot go that way...
* W S C HP:Wounded Mana:Warm Move:Weak>
You stop sneaking.
* W C HP:Wounded Mana:Warm Move:Weak>n
Plains
Exits: North East South Up.
* W C HP:Wounded Mana:Warm Move:Weak>u
Plateau on the Plains
Exits: North South West Down.
* W C HP:Wounded Mana:Warm Move:Weak>n
Plateau on the Plains
A fat rabbit sits here, chewing on some grass.
Exits: North South West Down.
* W C HP:Wounded Mana:Warm Move:Weak>n
[open waynorth]
It seems to be locked.
* W C HP:Wounded Mana:Warm Move:Weak>pick waynorth
Using your lockpicks, you try to pick the lock...
Canon narrates '@ L @ E @ V @ E @ L @'
n
The lock finally yields to your skill.
[open waynorth]
Ok.
* W C HP:Wounded Mana:Warm Move:Weak>n
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here.
Exits: East South.
* W C HP:Wounded Mana:Warm Move:Weak>cx
[cha mood wimpy]
Ok.
* W C HP:Wounded Mana:Warm Move:Weak>ls
[l s]
The frontdoor is open.
* W C HP:Wounded Mana:Warm Move:Weak>
Canon narrates 'WOOHOO'
* W C HP:Wounded Mana:Hot Move:Slow>
*an Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Wounded Mana:Hot Move:Slow>
Salmo the guard barely hits *an Orc*'s body and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow>c frontdoor;pick frontdoor
close frontdoor
Ok.
* W C HP:Wounded Mana:Hot Move:Slow>Using your lockpicks, you try to enable the lock...
*an Orc* smites Salmo the guard's left foot extremely hard.
You manage to enable the lock.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
You barely pierce *an Orc*'s left leg and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>ca
[cha mood agg]
Salmo the guard barely hits *an Orc*'s left leg and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
Ok.
*an Orc* smites Salmo the guard's right arm extremely hard.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
You pierce *an Orc*'s right arm and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
Salmo the guard hits *an Orc*'s left arm and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
You pierce *an Orc*'s body and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Fine>
*an Orc* smites Salmo the guard's left foot extremely hard.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Hurt>
Salmo the guard lightly hits *an Orc*'s right foot and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Hurt>
You pierce *an Orc*'s body hard and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Hurt>
Salmo the guard hits *an Orc*'s right hand and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Hurt>
You pierce *an Orc*'s body hard and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine Salmo the guard:Hurt>
Salmo the guard says 'Bastard! I'll get you for that, Tuborg!'
Sy the guard has arrived from the east.
Salmo the guard yells 'HELP! Tuborg is trying to kill me in Left Wing of a Dunadan Mansion!'
*an Orc* sends Salmo the guard sprawling with a powerful bash.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>
Sy the guard hits *an Orc*'s body and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>
Farr the housekeeper yells 'Help, Tuborg is trying to kill me!'
*an Orc* smites your right hand extremely hard and shatters it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>
You pierce *an Orc*'s body hard and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>cx
[cha mood wimpy]
Ok.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>
Sy the guard hits *an Orc*'s body and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Fine>flee
You flee head over heels.
Refurnished Dunadan Mansion
Exits: East West.
* W C HP:Wounded Mana:Hot Move:Slow>e
Right Wing of a Dunadan Mansion
Exits: West.
* W C HP:Wounded Mana:Hot Move:Slow>w
Refurnished Dunadan Mansion
Exits: East West.
* W C HP:Wounded Mana:Hot Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Sy the guard.
A hungry warg stands here, sniffing around for flesh.
Sy the guard is here, fighting *an Orc*.
Exits: East South.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
You are too afraid.
* W C HP:Wounded Mana:Hot Move:Slow>
Salmo the guard strongly hits *an Orc*'s right arm and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow>ca
[cha mood agg]
Ok.
* W C HP:Wounded Mana:Hot Move:Slow>
Sy the guard yells 'HELP! Tuborg is trying to kill me in Left Wing of a Dunadan Mansion!'
*an Orc* sends Sy the guard sprawling with a powerful bash.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
You are too afraid.
* W C HP:Wounded Mana:Hot Move:Slow>20
[cha wimpy 20]
Wimpy set to: 20
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
You try to pierce *an Orc*, but he parries successfully.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
*an Orc* smites Salmo the guard's left arm extremely hard and shatters it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
*an Orc* panics, and attempts to flee.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
Salmo the guard hits *an Orc*'s body and tickles it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
*an Orc* panics, and attempts to flee.
Sy the guard seems to have recovered his senses.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt Salmo the guard:Hurt>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Hot Move:Slow>
Sy the guard leaves east.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
Salmo the guard leaves east.
* W C HP:Wounded Mana:Hot Move:Slow>They aren't here.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Hot Move:Slow>e
Refurnished Dunadan Mansion
Salmo the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Hot Move:Slow>
*an Orc* has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Slow>
*an Orc* leaves west.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Hot Move:Slow>
Sy the guard has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Hot Move:Slow>
Salmo the guard leaves west.
* W C HP:Wounded Mana:Hot Move:Slow>
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Slow>w
Sy the guard says 'Ah! There you are!'
* W C HP:Wounded Mana:Hot Move:Slow>Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here.
Exits: East South.
* W C HP:Wounded Mana:Hot Move:Slow>
Salmo the guard leaves east.
* W C HP:Wounded Mana:Hot Move:Slow>e
Refurnished Dunadan Mansion
A hungry warg stands here, sniffing around for flesh.
Salmo the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Hot Move:Slow>e
Right Wing of a Dunadan Mansion
*an Orc* is standing here.
Sy the guard is here.
Exits: West.
Salmo the guard has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Slow>ko
[k orc]
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt>
You pierce *an Orc*'s right hand hard and tickle it.
* W C HP:Wounded Mana:Hot Move:Slow *an Orc*:Hurt>
*an Orc* panics, and attempts to flee.
*an Orc* smites your head extremely hard and shatters it.
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>cx
[cha mood wimpy]
Ok.
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>flee
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
Salmo the guard tries to hit *an Orc*, but he parries successfully.
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
Sy the guard says 'Ah! There you are!'
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>
Sy the guard says 'Ah! There you are!'
Sy the guard strongly hits *an Orc*'s left leg and tickles it.
You pierce *an Orc*'s head hard.
Your victim is shocked by your hit!
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>flee
You flee head over heels.
PANIC!
You couldn't escape!
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* W C HP:Bad Mana:Hot Move:Slow>w
Refurnished Dunadan Mansion
Exits: East West.
* W C HP:Bad Mana:Hot Move:Slow>
Salmo the guard has arrived from the east.
Sy the guard has arrived from the east.
* W C HP:Bad Mana:Hot Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East South.
* W C HP:Bad Mana:Hot Move:Slow>
Salmo the guard has arrived from the east.
* W C HP:Bad Mana:Hot Move:Slow>lp
Arglebargle, glop-glyf!?!
* W C HP:Bad Mana:Hot Move:Slow>ko
[k orc]
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>
You pierce *an Orc*'s right leg and tickle it.
* W C HP:Bad Mana:Hot Move:Slow *an Orc*:Hurt>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Bad Mana:Hot Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
cure
[cast 'cure light' ]
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Hot Move:Slow>
You start to concentrate...
*an Orc* has arrived from the east.
Salmo the guard hits *an Orc*'s left foot and tickles it.
*an Orc* panics, and attempts to flee.
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Warm Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Cold Move:Slow>
*an Orc* has arrived from the east.
* W C HP:Wounded Mana:Cold Move:Slow>e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Cold Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
A hungry warg stands here, sniffing around for flesh.
Salmo the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Salmo the guard.
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Slow>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Cold Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Cold Move:Slow>e
e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Slow>Right Wing of a Dunadan Mansion
*an Orc* is standing here.
Exits: West.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* leaves west.
* W C HP:Wounded Mana:Warm Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Warm Move:Slow>w
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Slow>ko
[k orc]
They aren't here.
* W C HP:Wounded Mana:Warm Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
A hungry warg stands here, sniffing around for flesh.
Salmo the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Salmo the guard.
Exits: East South.
* W C HP:Wounded Mana:Warm Move:Slow>ko
[k orc]
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Hurt Salmo the guard:Wounded>
You barely pierce *an Orc*'s body and tickle it.
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Hurt Salmo the guard:Wounded>ca
[cha mood agg]
Ok.
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Hurt Salmo the guard:Wounded>
*an Orc* smites Salmo the guard's body extremely hard and shatters it.
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Hurt Salmo the guard:Bad>
You pierce *an Orc*'s right arm hard and tickle it.
Salmo the guard lightly hits *an Orc*'s left leg and tickles it.
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Wounded Salmo the guard:Bad>
*an Orc* panics, and attempts to flee.
* W C HP:Wounded Mana:Warm Move:Slow *an Orc*:Wounded Salmo the guard:Bad>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Warm Move:Slow>e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* has arrived from the east.
* W C HP:Wounded Mana:Warm Move:Slow>w
*an Orc* leaves west.
* W C HP:Wounded Mana:Warm Move:Slow>Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
A hungry warg stands here, sniffing around for flesh.
Salmo the guard is here.
*an Orc* is standing here.
Exits: East South.
* W C HP:Wounded Mana:Warm Move:Slow>e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Warm Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
A hungry warg stands here, sniffing around for flesh.
Salmo the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Salmo the guard.
Exits: East South.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* smites Salmo the guard's right leg extremely hard and shatters it.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* gets a flask of orkish draught from a large sack.
* W C HP:Wounded Mana:Warm Move:Slow>
*an Orc* drinks a flask of orkish draught.
*an Orc* gulps down the draught, staggers but regains his balance.
*an Orc* panics, and attempts to flee.
* W C HP:Wounded Mana:Warm Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
Your spell backfired!
You feel drained.
* W C HP:Wounded Mana:Cold Move:Slow>cure
[cast 'cure light' ]
You start to concentrate...
*an Orc* has arrived from the east.
k orc
*an Orc* leaves east.
A hungry warg leaves east.
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Icy Move:Slow>They aren't here.
* W C HP:Wounded Mana:Icy Move:Slow>lead
e
Lead what?
* W C HP:Wounded Mana:Icy Move:Slow>Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Icy Move:Slow>e
Right Wing of a Dunadan Mansion
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* W C HP:Wounded Mana:Icy Move:Slow>
*an Orc* leaves west.
A hungry warg leaves west.
* W C HP:Wounded Mana:Icy Move:Slow>w
Refurnished Dunadan Mansion
Sy the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Sy the guard.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W C HP:Wounded Mana:Icy Move:Slow>k orc
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Icy Move:Slow>* W C HP:Wounded Mana:Icy Move:Weak *an Orc*:Wounded>
*an Orc* has arrived from the east.
You lightly pierce *an Orc*'s head and tickle it.
* W C HP:Wounded Mana:Icy Move:Weak *an Orc*:Wounded>
*an Orc* smites your body extremely hard and shatters it.
* W C HP:Wounded Mana:Icy Move:Slow *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Cold Move:Slow>
*an Orc* has arrived from the east.
* W C HP:Wounded Mana:Cold Move:Slow>
*an Orc* leaves west.
A hungry warg leaves west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East South.
Salmo the guard fails to hit *an Orc*.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded Salmo the guard:Awful>
You pierce *an Orc*'s head hard.
Your victim is shocked by your hit!
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Cold Move:Weak>
*an Orc* has arrived from the east.
Salmo the guard lightly hits *an Orc*'s left foot and tickles it.
* W C HP:Wounded Mana:Cold Move:Slow>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded Salmo the guard:Awful>
You lightly pierce *an Orc*'s body and tickle it.
* W C HP:Wounded Mana:Cold Move:Weak>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Wounded Mana:Cold Move:Weak>e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Cold Move:Weak>e
Right Wing of a Dunadan Mansion
*an Orc* is standing here.
Exits: West.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>
You lightly pierce *an Orc*'s body and tickle it.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>flee
You flee head over heels.
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Cold Move:Weak>w
Left Wing of a Dunadan Mansion
Farr the housekeeper is here.
Salmo the guard is here.
A hungry warg stands here, sniffing around for flesh.
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Weak>s
[open frontdoor]
It seems to be locked.
* W C HP:Wounded Mana:Cold Move:Weak>
*an Orc* has arrived from the east.
Salmo the guard barely hits *an Orc*'s body and tickles it.
* W C HP:Wounded Mana:Cold Move:Weak>
*an Orc* smites Salmo the guard's right leg extremely hard and shatters it.
Salmo the guard is incapacitated and will slowly die, if not aided.
* W C HP:Wounded Mana:Cold Move:Weak>ba orc
[backstab orc]
You can't backstab a fighting person!
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak>
Alas!
You failed to reach him through the melee.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded Salmo the guard:Dying>
You pierce *an Orc*'s left arm and tickle it.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded Salmo the guard:Dying>k orc
*an Orc* smites Salmo the guard's left foot extremely hard and shatters it.
Your blood freezes as you hear Salmo the guard's death cry.
[get coins corpse]
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>
Thror narrates 'trolls suntrapped eoghha'
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>
You're already fighting!
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>
You can't find a coins in the corpse.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Wounded>
You pierce *an Orc*'s body hard.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
Saving Tilion.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>cx
[cha mood wimpy]
Ok.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>flee
You flee head over heels.
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W C HP:Wounded Mana:Cold Move:Weak>flee
You flee head over heels.
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Weak>
*an Orc* leaves east.
A hungry warg leaves east.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
They aren't here.
* W C HP:Wounded Mana:Cold Move:Weak>w
Tippy narrates 'do you need to prac bash to be able to successfully bash a
door down?'
*an Orc* has arrived from the east.
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Weak>k orc
You cannot attack and flee at the same time.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
You barely pierce *an Orc*'s body and tickle it.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
*an Orc* smites your body extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
You strongly pierce *an Orc*'s body.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>flee
You flee head over heels.
Refurnished Dunadan Mansion
Sy the guard is here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W C HP:Wounded Mana:Cold Move:Weak>
Angelic narrates 'of course'
* W C HP:Wounded Mana:Cold Move:Weak>w
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
*an Orc* is standing here.
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Weak>k orc
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
You pierce *an Orc*'s right leg.
* W C HP:Wounded Mana:Cold Move:Weak *an Orc*:Bad>
*an Orc* smites your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
flee
* W C HP:Bad Mana:Cold Move:Weak *an Orc*:Bad>
You flee head over heels.
Refurnished Dunadan Mansion
Sy the guard is here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W C HP:Bad Mana:Cold Move:Weak>
Koljat narrates 'they got enuff rooms to run there ... :('
Whity narrates 'IN Eoghha? HOw silly can one bee'
* W C HP:Bad Mana:Cold Move:Weak>sneak
Ok, you'll try to move silently for a while.
* W S C HP:Bad Mana:Cold Move:Weak>w
ba orc
[backstab orc]
*an Orc* has arrived from the west.
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
Exits: East South.
* W S C HP:Bad Mana:Cold Move:Weak>Backstab whom?
* W S C HP:Bad Mana:Cold Move:Weak>
*an Orc* has arrived from the east.
* W S C HP:Bad Mana:Warm Move:Weak>s
[open frontdoor]
It seems to be locked.
* W S C HP:Bad Mana:Warm Move:Weak>k orc
* W S C HP:Bad Mana:Warm Move:Weak *an Orc*:Bad>
You pierce *an Orc*'s body.
* W S C HP:Bad Mana:Warm Move:Weak *an Orc*:Bad>flee
You flee head over heels.
PANIC!
You couldn't escape!
* W S C HP:Bad Mana:Warm Move:Weak *an Orc*:Bad>
You lightly pierce *an Orc*'s right arm and tickle it.
* W S C HP:Bad Mana:Warm Move:Weak *an Orc*:Bad>flee
You flee head over heels.
Refurnished Dunadan Mansion
Sy the guard is here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W S C HP:Bad Mana:Warm Move:Fainting>
Thror narrates 'mistake not eoghha'
* W S C HP:Bad Mana:Warm Move:Fainting>
Whity narrates 'ah..yes..dark all over'
* W S C HP:Bad Mana:Warm Move:Weak>w
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
*an Orc* is standing here.
Exits: East South.
*an Orc* leaves east.
* W S C HP:Bad Mana:Warm Move:Fainting>k orc
They aren't here.
* W S C HP:Bad Mana:Warm Move:Fainting>
Layla narrates 'whats the bn status arround bree?'
* W S C HP:Bad Mana:Warm Move:Fainting>
*an Orc* has arrived from the east.
* W S C HP:Bad Mana:Warm Move:Fainting>ls
[l s]
The frontdoor is closed.
* W S C HP:Bad Mana:Warm Move:Fainting>k orc
* W S C HP:Bad Mana:Warm Move:Fainting *an Orc*:Bad>
You pierce *an Orc*'s left foot.
* W S C HP:Bad Mana:Warm Move:Fainting *an Orc*:Bad>
Sy the guard has arrived from the east.
* W S C HP:Bad Mana:Warm Move:Fainting *an Orc*:Bad>
*an Orc* smites your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W S C HP:Bad Mana:Warm Move:Fainting *an Orc*:Bad>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
Sy the guard leaves east.
* W S C HP:Bad Mana:Warm Move:Fainting>e
Refurnished Dunadan Mansion
Sy the guard is here.
Exits: East West.
* W S C HP:Bad Mana:Warm Move:Fainting>
Sy the guard leaves east.
* W S C HP:Bad Mana:Warm Move:Fainting>e
Right Wing of a Dunadan Mansion
*an Orc* is here, fighting Sy the guard.
A hungry warg stands here, sniffing around for flesh.
Sy the guard is here, fighting *an Orc*.
Exits: West.
* W S C HP:Bad Mana:Warm Move:Fainting>k orc
* W S C HP:Bad Mana:Warm Move:Fainting>
Thror narrates 'they in forest e n of roghha'
Alas!
You failed to reach him through the melee.
*an Orc* smites Sy the guard's right arm extremely hard and shatters it.
* W S C HP:Bad Mana:Warm Move:Fainting>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
k orc
* W S C HP:Bad Mana:Warm Move:Fainting>w
They aren't here.
* W S C HP:Bad Mana:Warm Move:Fainting>Refurnished Dunadan Mansion
*an Orc* is standing here.
Exits: East West.
*an Orc* drinks a flask of orkish draught.
*an Orc* gulps down the draught, staggers but regains his balance.
Sy the guard has arrived from the east.
* W S C HP:Bad Mana:Warm Move:Fainting>k orc
*an Orc* leaves west.
They aren't here.
* W S C HP:Bad Mana:Warm Move:Fainting>k orc
They aren't here.
Sy the guard leaves west.
* W S C HP:Bad Mana:Warm Move:Fainting>
*an Orc* has arrived from the west.
* W S C HP:Bad Mana:Warm Move:Fainting>
*an Orc* smites your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W S C HP:Awful Mana:Warm Move:Fainting *an Orc*:Bad>k orc
You're already fighting!
* W S C HP:Awful Mana:Warm Move:Fainting *an Orc*:Bad>
You barely pierce *an Orc*'s right leg and tickle it.
* W S C HP:Awful Mana:Warm Move:Fainting *an Orc*:Bad>flee
You flee head over heels.
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
Sy the guard is here.
Exits: East South.
Sy the guard leaves east.
* W S C HP:Awful Mana:Warm Move:Exhausted>sneak
You stop sneaking.
* W C HP:Awful Mana:Warm Move:Fainting>
*an Orc* has arrived from the east.
* W C HP:Awful Mana:Warm Move:Fainting>cure
[cast 'cure light' ]
You start to concentrate...
Sy the guard has arrived from the east.
Sy the guard hits *an Orc*'s right foot.
*an Orc* smites Sy the guard's left foot extremely hard and shatters it.
Your scratches and bruises disappear.
* W C HP:Awful Mana:Cold Move:Fainting>cure
[cast 'cure light' ]
You start to concentrate...
Sy the guard panics, and attempts to flee.
Sy the guard leaves east.
*an Orc* quickly approaches, trying to smite you.
Sy the guard has arrived from the east.
Farr the housekeeper yells 'Help, Tuborg is trying to kill me!'
Your scratches and bruises disappear.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Bad>
You strongly pierce *an Orc*'s right hand and shatter it.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Awful>
Sy the guard lightly hits *an Orc*'s head.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Awful>ca
[cha mood agg]
Ok.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Awful>
You lightly pierce *an Orc*'s right leg.
* W C HP:Bad Mana:Icy Move:Fainting *an Orc*:Awful>
*an Orc* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>
Sy the guard barely hits *an Orc*'s body and tickles it.
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* W C HP:Awful Mana:Icy Move:Fainting>e
*an Orc* has arrived from the east.
* W C HP:Awful Mana:Icy Move:Weak>k orc
Refurnished Dunadan Mansion
Exits: East West.
* W C HP:Awful Mana:Icy Move:Fainting>They aren't here.
* W C HP:Awful Mana:Icy Move:Fainting>w
k orc
Left Wing of a Dunadan Mansion
The corpse of Salmo the guard is lying here.
Farr the housekeeper is here.
Sy the guard is here, fighting *an Orc*.
*an Orc* is here, fighting Sy the guard.
Exits: East South.
*an Orc* smites Sy the guard's body extremely hard and shatters it.
Sy the guard is mortally wounded and will die soon if not aided.
* W C HP:Awful Mana:Icy Move:Fainting>
You are too afraid.
* W C HP:Awful Mana:Icy Move:Fainting>k orc
You are too afraid.
* W C HP:Awful Mana:Icy Move:Fainting>k orc
You are too afraid.
* W C HP:Awful Mana:Icy Move:Fainting>k orc
You are too afraid.
* W C HP:Awful Mana:Icy Move:Fainting>k orc
You are too afraid.
* W C HP:Awful Mana:Icy Move:Fainting>
Thror narrates 'need a gr now'
* W C HP:Awful Mana:Icy Move:Fainting>0
[cha wimpy 0]
k orc
Wimpy set to: 0
* W C HP:Awful Mana:Icy Move:Fainting>k orc
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful Sy the guard:Dying>
You strongly pierce *an Orc*'s body and shatter it.
*an Orc* smites Sy the guard's body extremely hard and shatters it.
Your blood freezes as you hear Sy the guard's death cry.
[get coins corpse]
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>
You're already fighting!
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>
You can't find a coins in the corpse.
You pierce *an Orc*'s right hand and shatter it.
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>cx
[cha mood wimpy]
Ok.
You pierce *an Orc*'s right arm hard and shatter it.
* W C HP:Awful Mana:Icy Move:Fainting *an Orc*:Awful>
*an Orc* smites your body extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Icy Move:Fainting *an Orc*:Awful>ca
[cha mood agg]
Ok.
* W C HP:Dying Mana:Icy Move:Fainting *an Orc*:Awful>cx
[cha mood wimpy]
Ok.
* W C HP:Dying Mana:Icy Move:Fainting *an Orc*:Awful>
[get coins corpse]
You don't see a corpse to get things from.
* W C HP:Awful Mana:Icy Move:Fainting>cx
[cha mood wimpy]
Ok.
* W C HP:Awful Mana:Icy Move:Fainting>bed
[rem lantern]
[sleep]
[score]
[stat]
You aren't wearing a lantern.