I never believed it would work!
posted by Gladush
2000-11-23 11:14:16
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2 orcs beat 5 pukes in moria. Watch and learn *cackle*
+------------------------------------------------------------------------------------+
| Me and Zorgoth were in moria hoping to find some pukes. There were some tracks     |
| of five pukes going s ABR but tracks had disappeared. We entered thru eastern gate |
| and checked muranog first. He had a nice load and we decided to finish him. At the |
| time muranog was almost dead pukes interrupted us. This is what happened.          |
|                                                                                    |
| Logged by *Gladush the Orc* (23.11.2000)                                           |
+------------------------------------------------------------------------------------+

o C Muranog:Bad>
Muranog seems to have recovered his senses.

o C Muranog:Bad>bash 
Zorgoth stops using an engraved broadsword.
Zorgoth masterfully draws an ornate, steel-shafted warhammer.

o C HP:Fine Muranog:Bad>
Muranog sends you sprawling with a powerful bash.

o C HP:Fine Muranog:Bad Zorgoth:Hurt>
Muranog pounds Zorgoth's body extremely hard.

o C HP:Fine Muranog:Bad Zorgoth:Hurt>
Muranog pounds your body extremely hard.

o C HP:Fine Muranog:Bad>bash 

Zorgoth pounds Muranog's left foot extremely hard.

o C HP:Fine Muranog:Bad Zorgoth:Hurt>
Your head stops stinging.

### Sorry about this formating but thats what mume's color setting does..

o C HP:Fine Muranog:Bad Zorgoth:Hurt>*a Dwarf* has arrived from the south.

*a Dwarf* leaves north.

*a Dwarf* has arrived from the north.
Your bash at Muranog sends him sprawling.

* C HP:Fine Muranog:Bad Zorgoth:Hurt>
* C HP:Fine Muranog:Bad Zorgoth:Hurt>
*a Dwarf* begins some strange incantations...

* C HP:Fine Muranog:Bad Zorgoth:Hurt>dise
* C HP:Fine Muranog:Bad Zorgoth:Hurt>kill *dwarf*

Zorgoth panics, and attempts to flee.
Zorgoth leaves north.



flee


* C HP:Fine Muranog:Bad>
*a Dwarf* begins some strange incantations...


flee

* C HP:Fine Muranog:Bad>
You're already fighting!

* C HP:Fine Muranog:Bad>* C HP:Fine Muranog:Bad>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Muranog:Bad>* C HP:Fine Muranog:Bad>* C HP:Fine Muranog:Bad>*a Dwarf* utters the words 'eugszr zzur'
*a Dwarf* makes your evil soul suffer with his goodness.

* C HP:Fine Muranog:Bad>
*a Dwarf* begins some strange incantations...

* C HP:Fine Muranog:Bad>
Zorgoth has arrived from the north.

* C HP:Fine Muranog:Bad>
You flee head over heels.
Vaulted Corridor
Exits: North East.

o C HP:Fine>o C HP:Fine>flee
You flee head over heels.
The Royal Antechamber
Exits: East South West.

o C HP:Fine>
*a Dwarf* has arrived from the west.

* C HP:Fine>e
The Throne Room
Exits: North East West.
*a Dwarf* has arrived from the west.

* C HP:Fine>
*a Dwarf* leaves east.

* C HP:Fine>
You begin to feel thirsty.

* C HP:Fine>kill *dwarf*
They aren't here.

### Thought he alone

* C HP:Fine>kill *dwarf*
They aren't here.

* C HP:Fine>kill *dwarf*
s
kill *dwarf*
They aren't here.

* C HP:Fine>
Alas, you cannot go that way...

* C HP:Fine>They aren't here.

* C HP:Fine>e
kill *dwarf*
The Royal Antechamber
Exits: East South West.

o C HP:Fine>They aren't here.

o C HP:Fine>s
The Royal Way
Exits: North East West.

o C HP:Fine>kill *dwarf*
They aren't here.

o C HP:Fine>n
kill *dwarf*
The Royal Antechamber
Exits: East South West.

o C HP:Fine>They aren't here.

o C HP:Fine>e
kill *dwarf*
Vaulted Corridor
Exits: North West.

o C HP:Fine>n
They aren't here.

o C HP:Fine>kill *dwarf*
Vaulted Corridor
Exits: North East South.

o C HP:Fine>They aren't here.

o C HP:Fine>n
Vaulted Corridor
Exits: North South West.

o C HP:Fine>kill *dwarf*
They aren't here.

o C HP:Fine>w
kill *dwarf*
Vaulted Corridor
Exits: East West.

o C HP:Fine>They aren't here.

o C HP:Fine>e
Vaulted Corridor
Exits: North South West.

o C HP:Fine>s
Vaulted Corridor
Exits: North East South.

o C HP:Fine>s
Vaulted Corridor
Exits: North West.

o C HP:Fine>s
Alas, you cannot go that way...

o C HP:Fine>w
The Royal Antechamber
Exits: East South West.

o C HP:Fine>whe
Players in your zone
--------------------
Gladush              - The Royal Antechamber
Zorgoth              - The Royal Way

o C HP:Fine>
Muranog has arrived from the west.

o C HP:Fine>
Muranog says 'YOU! Gladush! 
You will die before your time.'
Muranog pounds your left foot extremely hard and shatters it.

### No, not you!

o C HP:Hurt Muranog:Bad>kill *dwarf*
w
They aren't here.

o C HP:Hurt Muranog:Bad>No way! 
You are fighting for your life!

o C HP:Hurt Muranog:Bad>flee
PANIC! 
You can't quit the fight!

o C HP:Hurt Muranog:Bad>flee
You flee head over heels.
The Royal Way
Exits: North East West.

o C HP:Hurt>w
The Royal Way
Exits: East West.

o C HP:Hurt>w
The Royal Way
Zorgoth is standing here trying to concentrate.
Exits: North East West.

o C HP:Hurt>
Zorgoth utters the words 'cure light'

o C HP:Hurt>
Zorgoth begins some strange incantations...

o C HP:Hurt>
Zorgoth utters the words 'cure light'

o C HP:Hurt>
Zorgoth begins some strange incantations...

o C HP:Hurt>
Zorgoth utters the words 'cure light'

o C HP:Hurt>cha mood agg
Ok.

o C HP:Hurt>
Zorgoth begins some strange incantations...

o C HP:Hurt>cast 'cure light' 
You start to concentrate...
Zorgoth utters the words 'cure light'

Your scratches and bruises disappear.

o C HP:Hurt Mana:Burning>cast 'cure light' 
You start to concentrate...

Your scratches and bruises disappear.

o C HP:Hurt Mana:Hot>
You hear some apparently close noise coming from the west.

o C HP:Hurt Mana:Hot>cast 'cure light' 
You start to concentrate...

Zorgoth leaves north.
You were not able to keep your concentration while moving.
The Royal Antechamber

o C HP:Hurt Mana:Hot>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

Saving Gladush.

o C HP:Hurt Mana:Hot>Zorgoth leaves south.
The Royal Way

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 643215 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- noquit
- a light wound at the body (bound up).


o C HP:Hurt Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Hurt Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Hurt Mana:Hot>
Zorgoth leaves north.
The Royal Antechamber

o C HP:Hurt Mana:Hot>
Zorgoth leaves east.
Vaulted Corridor

o C HP:Hurt Mana:Hot>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Hurt Mana:Burning>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Hurt Mana:Burning>
Zorgoth leaves west.
Vaulted Corridor

o C HP:Hurt Mana:Burning>cast 'cure light' 
You start to concentrate...

Your scratches and bruises disappear.

o C HP:Hurt Mana:Hot>cast 'cure light' 
You start to concentrate...

Your scratches and bruises disappear.

o C HP:Fine Mana:Hot>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 643215 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- noquit
- a light wound at the body (bound up).


o C HP:Fine Mana:Hot>score
300/416 hit, 36/74 mana, and 127/143 moves.

o C HP:Fine Mana:Hot>cast 'cure light' 
You start to concentrate...
Zorgoth leaves east.
You were not able to keep your concentration while moving.
Vaulted Corridor

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Vaulted Corridor

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Vaulted Corridor

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
The Royal Antechamber

o C HP:Fine Mana:Hot>cha mood agg
Ok.

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
The Royal Way

o C HP:Fine Mana:Hot>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
*an Elf* has arrived from the east.
*a Man* has arrived from the east.
*a Man* has arrived from the east.

### The cavalry arrives...

* C HP:Fine Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>cha mood wimpy
Ok.
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Dark Road
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Ceremonial Hall

o C HP:Fine Mana:Hot>
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
*an Elf* has arrived from the north.
*a Man* has arrived from the north.
*a Man* has arrived from the north.

* C HP:Fine Mana:Hot>
Zorgoth leaves west.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Dark Sloping Avenue

o C HP:Fine Mana:Hot>
You begin to feel thirsty.

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>
*a Man* has arrived from the south.

* C HP:Fine Mana:Hot>
Zorgoth leaves north.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
Filthy Hall
You hear some apparently close noise coming from the south.

o C HP:Fine Mana:Hot>
WARNING: inactivity timeout in 10 seconds.

Zorgoth leaves north.
Murky Pool

o C HP:Fine Mana:Hot>score
307/416 hit, 42/74 mana, and 113/143 moves.

o C HP:Fine Mana:Hot>
You hear some apparently close noise coming from the south.

o C HP:Fine Mana:Hot>
Zorgoth begins some strange incantations...

o C HP:Fine Mana:Hot>
*a Man* has arrived from the south.

* C HP:Fine Mana:Hot>
Zorgoth utters the words 'cure light'

* C HP:Fine Mana:Hot>kill *man*

### Not very smart of me trying to hit solo pukes but
### luckily I didn't succeed

Zorgoth leaves west.
Filthy Hall
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.

o C HP:Fine Mana:Hot>They aren't here.
You hear some apparently close noise coming from the south.

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Filthy Hall
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.

* C HP:Fine Mana:Hot>bash 
Zorgoth leaves west.
Dark Road
Bash what or whom?

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Dark Road

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Durin's Chimney

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Durin's Chimney
*a Dwarf* has arrived from the east.

* C HP:Fine Mana:Hot>
*a Dwarf* leaves west.

o C HP:Fine Mana:Hot>cha mood agg
Ok.

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Durin's Chimney
An iron pick has been dropped here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Man* is standing here.

* C HP:Fine Mana:Hot>kill *man*    <--------- ACK! :)
*a Dwarf* leaves east.
*an Elf* leaves east.
*a Man* leaves east.
They aren't here.

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Durin's Chimney
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Man* is standing here.

* C HP:Fine Mana:Hot>
*a Dwarf* leaves west.
*an Elf* leaves west.
*a Man* leaves west.
Zorgoth leaves east.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Frór's Avenue

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Hwáin's Well
A stone-grey troll advances toward you, with fury in its eyes.

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
Hwáin's Well Hall

o C HP:Fine Mana:Hot>cha mood wimpy

Zorgoth leaves north.
The Royal Way

o C HP:Fine Mana:Hot>
Ok.

o C HP:Fine Mana:Hot>get sword pack
wield sword
You can't find a sword in the pack.
Zorgoth leaves north.
Filthy Hall

o C HP:Fine Mana:Hot>
You stop using an ornate, steel-shafted warhammer.
You skillfully wield an engraved broadsword, looking very evil-minded.

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
The Royal Antechamber

o C HP:Fine Mana:Hot>cha mood wimpy
Ok.

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
The Royal Antechamber

o C HP:Fine Mana:Hot>
Zorgoth leaves east.
Vaulted Corridor

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
The Royal Antechamber

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
The Royal Way

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
The Royal Antechamber

o C HP:Fine Mana:Hot>
Zorgoth leaves west.
Vaulted Corridor
Muranog, the High Lieutenant of Durin's Bane, stands here.

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Fine Mana:Hot>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Fine Mana:Hot>cha mood agg
Ok.

o C HP:Fine Mana:Hot>look 
Vaulted Corridor
Zorgoth is standing here.

o C HP:Fine Mana:Hot>score
319/416 hit, 51/74 mana, and 89/143 moves.
Zorgoth leaves south.
Vaulted Corridor

### Now let's finish him!

o C HP:Fine Mana:Hot>
Zorgoth leaves south.
Vaulted Corridor
Muranog, the High Lieutenant of Durin's Bane, stands here.
Muranog says 'YOU! Zorgoth! 
You will die before your time.'
Muranog pounds Zorgoth's left foot extremely hard.

o C HP:Fine Mana:Hot>wield hammer
You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded.

o C HP:Fine Mana:Hot>assist zorgoth
You assist Zorgoth.

o C HP:Fine Mana:Hot Muranog:Wounded Zorgoth:Hurt>
Muranog says 'Bastard! How dare you? I will remember your face Zorgoth!'
Zorgoth sends Muranog sprawling with a powerful bash.

o C HP:Fine Mana:Hot Muranog:Wounded Zorgoth:Hurt>
Zorgoth pounds Muranog's body extremely hard.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>cha mood agg
Ok.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>
You pound Muranog's body extremely hard.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 642724 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- noquit
- a light wound at the body (bound up).


o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>
Zorgoth pounds Muranog's right hand extremely hard and shatters it.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>
Muranog seems to have recovered his senses.
You strongly pound Muranog's body.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>bash 
Muranog says 'I'll rip you to pieces, scum!'
Zorgoth sends Muranog sprawling with a powerful bash.

Bash someone already bashed? Aren't we funny?

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>
You pound Muranog's head extremely hard and shatter it.

o C HP:Fine Mana:Hot Muranog:Bad Zorgoth:Hurt>
Zorgoth pounds Muranog's right leg extremely hard and shatters it.

o C HP:Fine Mana:Hot Muranog:Awful Zorgoth:Hurt>
Muranog seems to have recovered his senses.

o C HP:Fine Mana:Hot Muranog:Awful Zorgoth:Hurt>
You pound Muranog's head extremely hard and shatter it.

o C HP:Fine Mana:Hot Muranog:Awful Zorgoth:Hurt>bash 
Muranog pounds Zorgoth's body extremely hard.

You are thirsty.

drink skin
Muranog avoids being bashed by Zorgoth who loses his balance and falls.

Your bash at Muranog sends him sprawling.

o C HP:Fine Mana:Hot Muranog:Awful Zorgoth:Hurt>
You drink the water.
You do not feel thirsty anymore.

o C HP:Fine Mana:Hot Muranog:Awful Zorgoth:Hurt>
Zorgoth pounds Muranog's body extremely hard and shatters it.
Muranog is mortally wounded and will die soon if not aided.

o C HP:Fine Mana:Hot Muranog:Dying Zorgoth:Hurt>
You pound Muranog's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear Muranog's death cry.
Muranog is dead! R.I.P.

o C HP:Fine Mana:Hot>get coins corpse
Zorgoth gets a thick metal breastplate from the corpse of Muranog.
Zorgoth gets a great helm from the corpse of Muranog.
Zorgoth gets a pair of greaves from the corpse of Muranog.
Zorgoth gets a thick pair of metal boots from the corpse of Muranog.
Zorgoth gets a pair of metal gauntlets from the corpse of Muranog.
Zorgoth gets a pair of vambraces from the corpse of Muranog.
Zorgoth gets a corberyl from the corpse of Muranog.
Zorgoth gets an ornate, steel-shafted warhammer from the corpse of Muranog.
Zorgoth gets a studded leather belt from the corpse of Muranog.
Zorgoth gets a shining key from the corpse of Muranog.
Zorgoth gets a pile of coins from the corpse of Muranog.
You can't find a coins in the corpse.

### Some really nice load

o C HP:Fine Mana:Hot>get key corpse
You can't find a key in the corpse.

o C HP:Fine Mana:Hot>exa corpse
corpse (here) : 
Nothing.

o C HP:Fine Mana:Hot>
Zorgoth panics, and attempts to flee.
Zorgoth leaves north.

o C HP:Fine Mana:Hot>cha mood wimpy
Ok.

o C HP:Fine Mana:Burning>n
Vaulted Corridor
Zorgoth is standing here.
Exits: North South.

o C HP:Fine Mana:Burning>s
Vaulted Corridor
The corpse of Muranog is lying here.
Exits: North East.

o C HP:Fine Mana:Burning>n
Vaulted Corridor
Exits: North South.

o C HP:Fine Mana:Burning>e
Alas, you cannot go that way...

o C HP:Fine Mana:Burning>n
e
Vaulted Corridor
Zorgoth is standing here trying to concentrate.
Exits: North East South.

o C HP:Fine Mana:Burning>Vaulted Corridor
Exits: East West.

o C HP:Fine Mana:Burning>
Zorgoth has arrived from the west.

o C HP:Fine Mana:Burning>
Zorgoth leaves west.
Vaulted Corridor

o C HP:Fine Mana:Burning>
Zorgoth stops using an ornate, steel-shafted warhammer.
Zorgoth confidently draws an engraved broadsword.

o C HP:Fine Mana:Burning>cha mood wimpy
Ok.
Zorgoth leaves south.
Vaulted Corridor

o C HP:Fine Mana:Burning>
Zorgoth leaves south.
Vaulted Corridor
The corpse of Muranog is lying here.

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
The Royal Antechamber

o C HP:Fine Mana:Burning>
Zorgoth leaves south.
The Royal Way
You hear some apparently close noise coming from the west.

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
The Royal Way

o C HP:Fine Mana:Burning>cha mood wimpy
Ok.
Zorgoth leaves north.
The Royal Antechamber

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
Vaulted Corridor

o C HP:Fine Mana:Burning>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Fine Mana:Burning>
Zorgoth unlocks the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth opens the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth closes the Oakdoor.

o C HP:Fine Mana:Burning>cha mood wimpy

Zorgoth locks the Oakdoor.

o C HP:Fine Mana:Burning>look 
Ok.

o C HP:Fine Mana:Burning>Vaulted Corridor
Zorgoth is standing here.

o C HP:Fine Mana:Burning>
Zorgoth unlocks the Oakdoor.

o C HP:Fine Mana:Burning>look 

Zorgoth opens the Oakdoor.

o C HP:Fine Mana:Burning>Vaulted Corridor
Zorgoth is standing here.

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
Entrance to the Royal Chambers

o C HP:Fine Mana:Burning>
Zorgoth closes the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth locks the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth leaves east.
King's Chamber

o C HP:Fine Mana:Burning>
Zorgoth leaves north.
Conference Room

o C HP:Fine Mana:Burning>i
You are carrying:
an engraved broadsword (brand new)
a pair of snowshoes (brand new)
a forest green cloak (used)
a black, hooded cloak (used)
a large sack

o C HP:Fine Mana:Burning>
Zorgoth looks around him.

o C HP:Fine Mana:Burning>
Zorgoth leaves south.
King's Chamber

o C HP:Fine Mana:Burning>
Zorgoth leaves west.
Entrance to the Royal Chambers

o C HP:Fine Mana:Burning>
Zorgoth unlocks the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth opens the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth leaves west.
Vaulted Corridor

o C HP:Fine Mana:Burning>
Zorgoth closes the Oakdoor.

o C HP:Fine Mana:Burning>
Zorgoth locks the Oakdoor.

o C HP:Fine Mana:Burning>look 
Vaulted Corridor
Zorgoth is standing here.

o C HP:Fine Mana:Burning>cha mood agg
look 
Ok.

o C HP:Fine Mana:Burning>Vaulted Corridor
Zorgoth is standing here.

o C HP:Fine Mana:Burning>
Zorgoth leaves north.
Vaulted Corridor

o C HP:Fine Mana:Burning>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- noquit
- a light wound at the body (bound up).


o C HP:Fine Mana:Burning>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- noquit
- a light wound at the body (bound up).


### We had an idea to try to get em behind archeddoor and sinish em there.
### As we both have done muranog tons of times we knew the features of that
### room but we never had a chance to try it out as a trap.

o C HP:Fine Mana:Burning>
Zorgoth unlocks the archeddoor.

o C HP:Fine Mana:Burning>
Zorgoth opens the archeddoor.

o C HP:Fine Mana:Burning>
Zorgoth leaves north.
Converted Armoury
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Steam fills the room, scalding your skin and burning your eyes.
You have been blinded!

### Now let's get rid of the blindness!

o C HP:Fine Mana:Burning>look s
You can't see a thing, you're blinded!

o C HP:Fine Mana:Burning>
Someone closes the archeddoor.

o C HP:Fine>
Someone locks the archeddoor.

o C HP:Fine>look 
You are inside.

o C HP:Fine>
Saving Gladush.

o C HP:Fine>exa sack
You can't see a thing, you're blinded!

o C HP:Fine>get meat sack
You get something from something.

o C HP:Fine>give meat zorgoth
No one by that name around here.

o C HP:Fine>drop meat
You drop something.

o C HP:Fine>
Someone opens something.

o C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

o C HP:Fine>score
336/416 hit, 74/74 mana, and 116/143 moves.

o C HP:Fine>op 3.chest
Ok.

o C HP:Fine>get fine 3.chest
You can't find a fine in the 3.chest.

o C HP:Fine>look 
You are inside.

o C HP:Fine>
Someone opens something.

o C HP:Fine>get meat chest
You can't find a meat in the chest.

o C HP:Fine>
You feel a cloak of blindness dissolve.

### Now we are ready.

* C HP:Fine>
Zorgoth drinks water from a water skin.

* C HP:Fine>get meat 2.chest
You can't find a meat in the 2.chest.

* C HP:Fine>
Zorgoth unlocks the archeddoor.

* C HP:Fine>
Zorgoth opens the archeddoor.

* C HP:Fine>look 
Converted Armoury
A tough strip of dried meat lies here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- a light wound at the body (bound up).


* C HP:Fine>look 
Converted Armoury
A tough strip of dried meat lies here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>look s
When closed, this barred door prevents any movement south.
The archeddoor is open.

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- a light wound at the body (bound up).


* C HP:Fine>look s
When closed, this barred door prevents any movement south.
The archeddoor is open.

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>score
353/416 hit, 74/74 mana, and 140/143 moves.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).
- a light wound at the body (bound up).


* C HP:Fine>
Zorgoth drops a studded leather belt.

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
360/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>
Zorgoth drops a thick metal breastplate.
Zorgoth drops a great helm.
Zorgoth drops a pair of greaves.
Zorgoth drops a thick pair of metal boots.
Zorgoth drops a pair of metal gauntlets.
Zorgoth drops a pair of vambraces.

* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>i
You are carrying:
an engraved broadsword (brand new)
a pair of snowshoes (brand new)
a forest green cloak (used)
a black, hooded cloak (used)
a large sack

* C HP:Fine>
Zorgoth puts a corberyl in a leather backpack.

* C HP:Fine>whe
Players in your zone
--------------------
Gladush              - Converted Armoury
Zorgoth              - Converted Armoury

* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>
Zorgoth puts an ornate, steel-shafted warhammer in a leather backpack.

* C HP:Fine>whe
Players in your zone
--------------------
Gladush              - Converted Armoury
Zorgoth              - Converted Armoury

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).


* C HP:Fine>t unborn 5 or more pukes moria
Ok.

### Just to inform what's going on.

* C HP:Fine>
Unborn tells you 'nods'

* C HP:Fine>whe
Players in your zone
--------------------
Gladush              - Converted Armoury
Zorgoth              - Converted Armoury

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
383/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).


* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>
Saving Gladush.

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
390/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
396/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>score
398/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>whe
Players in your zone
--------------------
Gladush              - Converted Armoury
Zorgoth              - Converted Armoury

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a tower shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (used)
<worn about body>    a black warg fur (used)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (used)
<worn around neck>   a grotesque necklace
<worn on wrist>      a silver bracer
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a butcher knife (dented)
<worn on belt>       a fragrant-smelling bag
<worn on belt>       the scalp of Boron

* C HP:Fine>
Zorgoth yells 'maybe ya wanna know'

* C HP:Fine>
Zorgoth yells 'mura had fullload'

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 146%, DB: 11%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 633360 xp and 0 tp. Wp: involved in skirmishes. Gold: 14.
Affected by:
- novoid
- a serious wound at the left arm (bound up).


* C HP:Fine>score
407/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>whe
Players in your zone
--------------------
Gladush              - Converted Armoury
Zorgoth              - Converted Armoury

* C HP:Fine>score
408/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>
Zorgoth yells 'and I mean full!'

### That must have upset em :)

* C HP:Fine>score
412/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>score
415/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>exits
South - Vaulted Corridor

### Here they come *lick*

* C>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
*a Man* has arrived from the south.
*an Elf* has arrived from the south.
*a Man* has arrived from the south.
*a Man* screams out in pain as the hot steam reaches his eyes.
*a Man* seems to be blinded!
*an Elf* screams out in pain as the hot steam reaches his eyes.
*an Elf* seems to be blinded!
*a Man* screams out in pain as the hot steam reaches his eyes.
*a Man* seems to be blinded!
*an Elf* screams out in pain as the hot steam reaches his eyes.
*an Elf* seems to be blinded!
*a Dwarf* screams out in pain as the hot steam reaches his eyes.
*a Dwarf* seems to be blinded!

* C>
*a Man* says 'laogh i bet they yn there'

* C>
Zorgoth closes the archeddoor.

* C>
Zorgoth locks the archeddoor.

* C>kill *dwarf*
* C *a Dwarf*:Fine>
You try to pound *a Dwarf*, but he parries successfully.

* C *a Dwarf*:Fine>bash 

*a Dwarf* slashes your right arm and tickles it.

* C HP:Fine *a Dwarf*:Fine>
Your bash at *a Dwarf* sends him sprawling.

* C HP:Fine *a Dwarf*:Fine>
Zorgoth joins your fight.
Zorgoth slashes *a Dwarf*'s head and tickles it.

* C HP:Fine *a Dwarf*:Fine>
Zorgoth stops using an engraved broadsword.
Zorgoth masterfully draws an ornate, steel-shafted warhammer.

* C HP:Fine *a Dwarf*:Fine>
You pound *a Dwarf*'s right arm extremely hard.
Your victim is shocked by your hit!

* C HP:Fine *a Dwarf*:Fine>
Zorgoth pounds *a Dwarf*'s right leg extremely hard and shatters it.

* C HP:Fine *a Dwarf*:Hurt>
*a Dwarf* seems to have recovered his senses.

* C HP:Fine *a Dwarf*:Hurt>
*a Dwarf* nods solemnly.

### Sure but I guess it wasn't meant to us :p

* C HP:Fine *a Dwarf*:Hurt>bash 

You pound *a Dwarf*'s right hand extremely hard and shatter it.

* C HP:Fine *a Dwarf*:Wounded>*a Dwarf* panics, and attempts to flee.

Your bash at *a Dwarf* sends him sprawling.

* C HP:Fine *a Dwarf*:Wounded>
*a Man* stops using the fine silvery morningstar.
*a Man* confidently draws an engraved broadsword.

* C HP:Fine *a Dwarf*:Wounded>
*a Man* says 'quake?'

* C HP:Fine *a Dwarf*:Wounded>
*a Man* says 'quake?'

### This is a nocast room *cackle*

* C HP:Fine *a Dwarf*:Wounded>
Zorgoth pounds *a Dwarf*'s right arm extremely hard and shatters it.

* C HP:Fine *a Dwarf*:Bad>
You pound *a Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* is incapacitated and will slowly die, if not aided.

* C HP:Fine *a Dwarf*:Dying>
*an Elf* ponders life, the universe, and everything.

* C HP:Fine *a Dwarf*:Dying>
*a Man* says 'err nocast i bet'

* C HP:Fine *a Dwarf*:Dying>
You pound *a Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

* C HP:Fine>get coins corpse
The icy grasp of a shadow blocks your attempt!
As Zorgoth greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* C HP:Fine>k man
* C HP:Fine *a Man*:Fine>
You approach *a Man*, trying to pound him.

bash 
* C HP:Fine *a Man*:Fine>
Zorgoth tries to pound *a Man*, but he parries successfully.

* C HP:Fine *a Man*:Fine>
*a Man* lightly slashes your right arm and tickles it.

* C HP:Fine *a Man*:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'

* C HP:Fine *a Man*:Fine>*an Elf* sighs loudly.

*a Man* slashes your right foot very hard and tickles it.

*a Man* says 'we fucked'

Zorgoth sends *a Man* sprawling with a powerful bash.

Bash someone already bashed? Aren't we funny?

* C HP:Fine *a Man*:Fine>
*a Man* says 'hehe'

* C HP:Fine *a Man*:Fine>
*an Elf* screams 'pick or bash archeddoor'
You pound *a Man*'s body extremely hard.

* C HP:Fine *a Man*:Fine>bash 
Bash someone already bashed? Aren't we funny?
*an Elf* screams 'pick or bash archeddoor'

### I bet that won't help ya out

* C HP:Fine *a Man*:Fine>
Zorgoth pounds *a Man*'s head extremely hard.

* C HP:Fine *a Man*:Fine>
You pound *a Man*'s body extremely hard.
Your victim is shocked by your hit!

* C HP:Fine *a Man*:Hurt>cha mood agg
Ok.

* C HP:Fine *a Man*:Hurt>
*a Man* seems to have recovered his senses.

* C HP:Fine *a Man*:Hurt>bash 
Zorgoth sends *a Man* sprawling with a powerful bash.

Bash someone already bashed? Aren't we funny?

* C HP:Fine *a Man*:Hurt>
You pound *a Man*'s left arm extremely hard.
Your victim is shocked by your hit!

* C HP:Fine *a Man*:Hurt>
Zorgoth pounds *a Man*'s left foot extremely hard and shatters it.

* C HP:Fine *a Man*:Wounded>
Zorgoth gets a purple scroll from a leather backpack.

* C HP:Fine *a Man*:Wounded>
Zorgoth gets a black scroll from a leather backpack.
*a Man* bleeds from open wounds.

* C HP:Fine *a Man*:Wounded>
Zorgoth gets a black scroll from a leather backpack.

### Zorgoth was Wounded/Hurt of buffing muranog.
### We didn't knew it's gonna be over so fast.

* C HP:Fine *a Man*:Wounded>
*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Wounded>
Zorgoth pounds *a Man*'s left leg extremely hard and shatters it.
You pound *a Man*'s head extremely hard and shatter it.

* C HP:Fine *a Man*:Bad>
*a Man* seems to have recovered his senses.

* C HP:Fine *a Man*:Bad>
*a Man* strongly slashes your right arm and tickles it.

* C HP:Fine *a Man*:Bad>
WARNING: inactivity timeout in 10 seconds.

*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Bad>score
You can't do that while fighting.

* C HP:Fine *a Man*:Bad>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is here, fighting *a Man*.
*an Elf* is standing here.
*a Man* is here, fighting YOU.
*an Elf* is standing here.
*a Man* is standing here.
The shadow of *a Dwarf* is floating here.

* C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Bad>bash 
*a Man* panics, and attempts to flee.

Zorgoth sends *a Man* sprawling with a powerful bash.

Zorgoth pounds *a Man*'s body extremely hard and shatters it.

Bash someone already bashed? Aren't we funny?

* C HP:Fine *a Man*:Awful>
*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Awful>
You pound *a Man*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
*a Man* is mortally wounded and will die soon if not aided.

* C HP:Fine *a Man*:Dying>
*a Man* sighs loudly.

* C HP:Fine *a Man*:Dying>
Zorgoth pounds *a Man*'s head extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.

* C HP:Fine>get coins corpse

Zorgoth gets a fortune in gold from the corpse of *a Man*.
*an Elf* says 'shit'

* C HP:Fine>
You can't find a coins in the corpse.

* C HP:Fine>k man
* C HP:Fine *a Man*:Fine>
You approach *a Man*, trying to pound him.

* C HP:Fine *a Man*:Fine>bash 

Zorgoth approaches *a Man*, trying to pound him.

* C HP:Fine *a Man*:Fine>
Your bash at *a Man* sends him sprawling.

* C HP:Fine *a Man*:Fine>
You pound *a Man*'s right foot extremely hard.

* C HP:Fine *a Man*:Fine>
Zorgoth strongly pounds *a Man*'s right foot.

* C HP:Fine *a Man*:Fine>
You pound *a Man*'s body extremely hard.

* C HP:Fine *a Man*:Hurt>
Zorgoth pounds *a Man*'s body very hard.

* C HP:Fine *a Man*:Hurt>
*a Man* seems to have recovered his senses.

* C HP:Fine *a Man*:Hurt>
*a Man* says 'fuckin'

* C HP:Fine *a Man*:Hurt>
*a Man* says 'cant cast'

* C HP:Fine *a Man*:Hurt>bash 
*a Man* says 'youd dye all of you'

*an Elf* says 'blind sucks'

Zorgoth pounds *a Man*'s body extremely hard and shatters it.

*a Man* wave
Your bash at *a Man* sends him sprawling.

* C HP:Fine *a Man*:Wounded>, grunts: rocking
Ok.

* C HP:Fine *a Man*:Wounded>
Zorgoth pounds *a Man*'s right foot extremely hard and shatters it.

* C HP:Fine *a Man*:Wounded>
You pound *a Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* C HP:Fine *a Man*:Bad>
Zorgoth growls: u suck

* C HP:Fine *a Man*:Bad>bash 
Bash someone already bashed? Aren't we funny?

* C HP:Fine *a Man*:Bad>
Zorgoth growls: dammit

### *nod Zorgoth*

* C HP:Fine *a Man*:Bad>bash 
Bash someone already bashed? Aren't we funny?

* C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.

* C HP:Fine *a Man*:Bad>
*a Man* seems to have recovered his senses.
Zorgoth pounds *a Man*'s body extremely hard and shatters it.

* C HP:Fine *a Man*:Awful>
*a Man* fuckers :)
You pound *a Man*'s right hand extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man*.

* C HP:Fine>get coins corpse
bash 
As Zorgoth greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

* C HP:Fine>Bash what or whom?

* C HP:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
Saving Gladush.

* C HP:Fine>
Zorgoth approaches *an Elf*, trying to pound him.

* C HP:Fine>k elf
* C HP:Fine *an Elf*:Fine Zorgoth:Hurt>
You approach *an Elf*, trying to pound him.
Zorgoth pounds *an Elf*'s body extremely hard and shatters it.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
*an Elf* panics, and attempts to flee.

bash 
* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
You pound *an Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>*an Elf* panics, and attempts to flee.

*an Elf* chuckles politely.

*an Elf* panics, and attempts to flee.

Zorgoth sends *an Elf* sprawling with a powerful bash.
Bash someone already bashed? Aren't we funny?

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is here, fighting *an Elf*.
*an Elf* is sitting here.
*an Elf* is standing here.
The shadow of *a Dwarf* is floating here.
The shadow of *a Man* is floating here.

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>
You pound *an Elf*'s right arm extremely hard and shatter it.

* C HP:Fine *an Elf*:Awful Zorgoth:Hurt>
Zorgoth pounds *an Elf*'s body extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

* C HP:Fine>get coins corpse
Zorgoth gets a pile of coins from the corpse of *an Elf*.
You can't find a coins in the corpse.

* C HP:Fine>
Zorgoth approaches *an Elf*, trying to pound him.

* C HP:Fine>k elf
* C HP:Fine *an Elf*:Fine Zorgoth:Hurt>
You approach *an Elf*, trying to pound him.

* C HP:Fine *an Elf*:Fine Zorgoth:Hurt>bash 
Zorgoth sends *an Elf* sprawling with a powerful bash.

Zorgoth pounds *an Elf*'s left foot very hard.

Bash someone already bashed? Aren't we funny?

* C HP:Fine *an Elf*:Fine Zorgoth:Hurt>
You pound *an Elf*'s body extremely hard.
Your victim is shocked by your hit!

* C HP:Fine *an Elf*:Fine Zorgoth:Hurt>
Zorgoth pounds *an Elf*'s left leg extremely hard.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
*an Elf* panics, and attempts to flee.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
You pound *an Elf*'s right leg very hard.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
*an Elf* seems to have recovered his senses.
*an Elf* bleeds from open wounds.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
*an Elf* panics, and attempts to flee.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.

* C HP:Fine *an Elf*:Hurt Zorgoth:Hurt>
You pound *an Elf*'s right foot hard.

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>bash 
*an Elf* removes an engraved broadsword.
*an Elf* swiftly draws an orkish shortbow from across his back.

*an Elf* nocks a missile in an orkish shortbow.

*an Elf* panics, and attempts to flee.

Your bash at *an Elf* sends him sprawling.

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>
Zorgoth pounds *an Elf*'s right leg extremely hard and shatters it.

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>
*an Elf* panics, and attempts to flee.

* C HP:Fine *an Elf*:Wounded Zorgoth:Hurt>t unborn 5 pukes rip
Ok.
You pound *an Elf*'s head hard and shatter it.

* C HP:Fine *an Elf*:Bad Zorgoth:Hurt>
Zorgoth pounds *an Elf*'s body extremely hard and shatters it.
*an Elf* is incapacitated and will slowly die, if not aided.

* C HP:Fine *an Elf*:Dying Zorgoth:Hurt>
You pound *an Elf*'s right hand extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

* C HP:Fine>get coins corpse
You get a pile of coins from the corpse of *an Elf*.
There was 28 gold coins, 17 silver pennies, and 34 copper pennies.

* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.
The shadow of *a Dwarf* is floating here.
The shadow of *a Man* is floating here.

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a sable pouch
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ruby ring
a ring
a delicious bannock
an old book
an engraved broadsword (brand new)

* C HP:Fine>cha mood agg
Ok.

* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.
The shadow of *a Dwarf* is floating here.
The shadow of *a Man* is floating here.

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a sable pouch
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ruby ring
a ring
a delicious bannock
an old book
an engraved broadsword (brand new)

* C HP:Fine>exa 2.corpse
corpse (here) : 
a stone
a water skin
a broad silver belt
a double edged eket (dented)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)
an iron ring

* C HP:Fine>k shadow
* C HP:Fine a shadow:Fine>
You pound a shadow's right foot very hard.
A shadow says 'Prepare to die, Gladush!'

* C HP:Fine a shadow:Fine>
A shadow lightly hits your right leg and tickles it.

* C HP:Fine a shadow:Fine>cha mood agg
Ok.
Zorgoth joins your fight.
A shadow says 'Prepare to die, Zorgoth!'

* C HP:Fine a shadow:Fine>
A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Fine>
You pound a shadow's body extremely hard and shatter it.

* C HP:Fine a shadow:Fine>
A shadow strongly hits your left foot and tickles it.

* C HP:Fine a shadow:Fine>
A shadow barely hits your right hand and tickles it.

* C HP:Fine a shadow:Fine>
Zhagrat tells you 'hehehehe'

* C HP:Fine a shadow:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine a shadow:Fine>score
You can't do that while fighting.

* C HP:Fine a shadow:Fine>
Bantak has arrived.

### Hello!

* C HP:Fine a shadow:Fine>
Bantak chuckles politely.

* C HP:Fine a shadow:Fine>
Bantak says 'amusing'

* C HP:Fine a shadow:Fine>
A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Fine>
Zorgoth pounds a shadow's right leg extremely hard.

* C HP:Fine a shadow:Hurt>
A shadow hits your left arm and tickles it.

* C HP:Fine a shadow:Hurt>t zhagrat 5 puuki rip!!!
Ok.

### We were almost howling in lab that time ;)

* C HP:Fine a shadow:Hurt>
Zorgoth snickers softly.

* C HP:Fine a shadow:Hurt>bash 

You pound a shadow's right arm very hard.

* C HP:Fine a shadow:Hurt>
You encounter nothing but air.

* C HP:Fine a shadow:Hurt>
A shadow hits your left foot hard and tickles it.

* C HP:Fine a shadow:Hurt>
Bantak says 'never even knew this room did that'

* C HP:Fine a shadow:Hurt>
A shadow lightly hits your right arm and tickles it.

* C HP:Fine a shadow:Hurt>
Zorgoth pounds a shadow's body extremely hard and shatters it.

* C HP:Fine a shadow:Wounded>
A shadow lightly hits your left arm and tickles it.

* C HP:Fine a shadow:Wounded>look 

Zorgoth growls: why heck did u enter!!!

* C HP:Fine a shadow:Wounded>Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is here, fighting a shadow.
A shadow is here, fighting YOU.
The shadow of *a Man* is floating here.
Bantak the Ainu is standing here.

* C HP:Fine a shadow:Wounded>
Zorgoth pounds a shadow's right leg extremely hard and shatters it.

* C HP:Fine a shadow:Wounded>chuc
You chuckle politely.

* C HP:Fine a shadow:Wounded>
A shadow hits your right arm and tickles it.

* C HP:Fine a shadow:Wounded>
Bantak says 'I wasn't leading'

* C HP:Fine a shadow:Wounded>
Zhagrat tells you 'orci pelavad puugid'

### Translation: Pukes who play orc
### What he meant was that zorgoth and me have been
### playing mostly pukes. I personally logged this
### char on after like 3 months :p

* C HP:Fine a shadow:Wounded>
Zhagrat tells you 'imede ime'

### Translation: Miracle of miracles

Zorgoth pounds a shadow's left arm extremely hard and shatters it.

* C HP:Fine a shadow:Awful>
You pound a shadow's left foot extremely hard and shatter it.
A shadow is incapacitated and will slowly die, if not aided.

* C HP:Fine a shadow:Dying>
Zorgoth snickers softly.

* C HP:Fine a shadow:Dying>
Zorgoth growls: who was?

* C HP:Fine a shadow:Dying>
You pound a shadow's left leg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.

* C HP:Fine>get coins corpse
You can't find a coins in the corpse.

* C HP:Fine>k shadow
* C HP:Fine a shadow:Healthy>
You approach a shadow, trying to pound it.
A shadow says 'At was yuor last mastake Gladosh! A wall remember ioo!'

* C HP:Fine a shadow:Healthy>
A shadow strongly hits your right foot and tickles it.

* C HP:Fine a shadow:Healthy>
Zorgoth pounds a shadow's head very hard.
A shadow says 'Prepare to die, Zorgoth!'

* C HP:Fine a shadow:Fine>
A shadow barely hits your left leg and tickles it.

* C HP:Fine a shadow:Fine>
Bantak says 'the dwarf, dural'

* C HP:Fine a shadow:Fine>trop #

### I know that my trophy sucks *blush*

A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Fine>		*** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Jojo                     |   1,  0%,  #Scream                   |
|   1,  0%,  #Ethar                    |   1,  0%,  #Solo                     |
|   1,  0%,  #Dural                    |   1,  0%,  #Nathwyn                  |
|   1,  0%,  #Boron                    |   1,  0%,  #Vande                    |
|   1,  0%,  #Arathar                  |   1,  0%,  #Armand                   |
|   1,  1%,  #Thróin                   |   1,  0%,  #Spud                     |
|   1,  0%,  #Lingon                   |   1,  0%,  #Honor                    |
|   1,  0%,  #Dàevìa                   |   1,  0%,  #Ciri                     |
|   1,  0%,  #Aranwë                   |   1,  0%,  #Dradoc                   |
|   1,  0%,  #Glimo                    |   1,  0%,  #Snowy                    |
|   2,  0%,  #Nir                      |   1,  0%,  #Calepharn                |
|   1,  0%,  #Erian                    |                                      |

* C HP:Fine a shadow:Fine>
Zorgoth pounds a shadow's body extremely hard.

* C HP:Fine a shadow:Fine>
A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Fine>
Zorgoth pounds a shadow's left foot extremely hard.

* C HP:Fine a shadow:Hurt>cha mood agg
Ok.

* C HP:Fine a shadow:Hurt>
A shadow barely hits your right leg and tickles it.

* C HP:Fine a shadow:Hurt>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is here, fighting a shadow.
A shadow is here, fighting YOU.
Bantak the Ainu is standing here.

* C HP:Fine a shadow:Hurt>
A shadow hits your left foot very hard and tickles it.

* C HP:Fine a shadow:Hurt>
Zhagrat tells you 'nice ja mis sul spare eq pon ?'

### No translation needed i guess :p

* C HP:Fine a shadow:Hurt>exa bantak
You see nothing special about him.
Bantak the Beer God is in an excellent condition.

* C HP:Fine a shadow:Hurt>
A shadow lightly hits your right arm and tickles it.

* C HP:Fine a shadow:Hurt>
Bantak chuckles politely.

* C HP:Fine a shadow:Hurt>
A shadow lightly hits your left arm and tickles it.

* C HP:Fine a shadow:Hurt>
Zorgoth pounds a shadow's right leg extremely hard.

* C HP:Fine a shadow:Hurt>
Zorgoth growls: this rocks

* C HP:Fine a shadow:Hurt>
Bantak says 'good place to be for sure'

* C HP:Fine a shadow:Hurt>
A shadow strongly hits your right foot and tickles it.

* C HP:Fine a shadow:Hurt>
Bantak nods solemnly.

* C HP:Fine a shadow:Hurt>
Bantak says 'no shit'

* C HP:Fine a shadow:Hurt>
A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Hurt>
WARNING: inactivity timeout in 10 seconds.

Zorgoth pounds a shadow's left foot extremely hard and shatters it.

* C HP:Fine a shadow:Wounded>score
You can't do that while fighting.

* C HP:Fine a shadow:Wounded>
A shadow barely hits your right hand and tickles it.

* C HP:Fine a shadow:Wounded>
Zorgoth growls: well we know

* C HP:Fine a shadow:Wounded>
A shadow barely hits your body and tickles it.

* C HP:Fine a shadow:Wounded>, grunts: never believed they come thi
Ok.
Zorgoth pounds a shadow's left leg extremely hard and shatters it.

* C HP:Fine a shadow:Bad>
A shadow barely hits your right leg and tickles it.

* C HP:Fine a shadow:Bad>
Zorgoth pounds a shadow's left leg extremely hard and shatters it.
You pound a shadow's head extremely hard and shatter it.
A shadow is mortally wounded and will die soon if not aided.

* C HP:Fine a shadow:Dying>
You pound a shadow's right leg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.

* C HP:Fine>get coins corpse
You can't find a coins in the corpse.

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a sable pouch
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ruby ring
a ring
a delicious bannock
an old book
an engraved broadsword (brand new)

* C HP:Fine>
Zorgoth smiles viciously.

* C HP:Fine>
Zhagrat tells you 'mõni ruby ring gleaming või muud kama :) ?'

* C HP:Fine>get ring corpse
You get a ruby ring from the corpse of *an Elf*.

* C HP:Fine>
Bantak says 'cracks me up'

* C HP:Fine>wear ring
You put a ruby ring on your right finger.

* C HP:Fine>ecv
Arglebargle, glop-glyf!?!

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a sable pouch
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ring
a delicious bannock
an old book
an engraved broadsword (brand new)

* C HP:Fine>
Zorgoth gets the fine silvery morningstar from the corpse of *a Man*.
Zorgoth gets a fine pair of chain mail leggings from the corpse of *a Man*.
Zorgoth gets a fine pair of chain mail sleeves from the corpse of *a Man*.
Zorgoth gets a fine grey cloak from the corpse of *a Man*.

* C HP:Fine>get savle corpse
You can't find a savle in the corpse.

* C HP:Fine>get sable all.corpse

Zorgoth gets a fine pair of chain mail leggings from the corpse of *a Dwarf*.
Zorgoth gets a fine pair of chain mail sleeves from the corpse of *a Dwarf*.

* C HP:Fine>
You get a sable pouch from the corpse of *a Dwarf*.
You get a sable pouch from the corpse of *an Elf*.

* C HP:Fine>
Bantak says 'ah well'

* C HP:Fine>
Zorgoth gets the gleaming broadsword from the corpse of *a Dwarf*.
Zorgoth gets an engraved broadsword from the corpse of *a Man*.
Zorgoth gets an engraved broadsword from the corpse of *a Man*.
Zorgoth gets an engraved broadsword from the corpse of *an Elf*.

* C HP:Fine>get shining all.corpse
You can't find a shining in any corpse. <---- Hehe :)

* C HP:Fine>
Bantak says 'don't realy play much anymore anyways'

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ring
a delicious bannock
an old book

* C HP:Fine>
Bantak chuckles politely.

* C HP:Fine>get hammer all.corpse
You can't find a hammer in any corpse.
Saving Gladush.

* C HP:Fine>get axe all.corpse
You can't find an axe in any corpse.

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a ring
a delicious bannock
an old book

* C HP:Fine>
Bantak says 'was funny though'

* C HP:Fine>exa 2.corpse
corpse (here) : 
a stone
a water skin
a broad silver belt
a double edged eket (dented)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)
an iron ring

* C HP:Fine>
Zorgoth puts an engraved broadsword in a leather backpack.
Zorgoth puts the gleaming broadsword in a leather backpack.
Zorgoth puts an engraved broadsword in a leather backpack.
Zorgoth puts an engraved broadsword in a leather backpack.
Zorgoth puts an engraved broadsword in a leather backpack.

* C HP:Fine>
Bantak says 'it's like sitting ducks'

* C HP:Fine>get ring all.corpse
You get a small tin ring from the corpse of *a Dwarf*.
You get a sapphire ring from the corpse of *a Man*.
You get an iron ring from the corpse of *an Elf*.
You get a ring from the corpse of *an Elf*.

* C HP:Fine>i
Zorgoth gets a tower shield from the corpse of *a Man*.
Zorgoth gets a large metal wall shield from the corpse of *a Man*.
You are carrying:
a ring
an iron ring
a sapphire ring
a small tin ring
a sable pouch
a sable pouch
an engraved broadsword (brand new)
a pair of snowshoes (brand new)
a forest green cloak (used)
a black, hooded cloak (used)
a large sack

* C HP:Fine>exa corpse
Bantak says 'have fun guys!'
corpse (here) : 
a quiver
a water skin
a broad silver belt
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a delicious bannock
an old book

* C HP:Fine>exa 2.corpse
corpse (here) : 
a stone
a water skin
a broad silver belt
a double edged eket (dented)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)

* C HP:Fine>
Bantak waves.

* C HP:Fine>
Zorgoth smiles viciously.

* C HP:Fine>
Zorgoth stops using a banded ring.

* C HP:Fine>get belt all.corpse
You get a broad silver belt from the corpse of *a Dwarf*.
You get a gleaming belt from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a broad silver belt from the corpse of *an Elf*.
You get a broad silver belt from the corpse of *an Elf*.

* C HP:Fine>
Bantak leaves.

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a delicious bannock
an old book

* C HP:Fine>exa 2.corpse
corpse (here) : 
a stone
a water skin
a double edged eket (dented)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)

* C HP:Fine>exa 3.corpse
corpse (here) : 
a pile of coins
a hooded brass lantern
a water skin
a forest green cloak (used)
a pair of cotton sleeves (used)
a thin pair of soft leather boots (ragged)
a white pair of pants (used)
a white hood (used)
a white shirt (used)
a silvery key

* C HP:Fine>exa 4.corpse
corpse (here) : 
a water skin
a fragrant-smelling bag
a butcher knife (rusted)
a red ruby; it has a soft glowing aura
a keyring with a couple of keys and a set of lock picks
a leather backpack
a pair of ringmail gloves (brand new)
a pair of iron-shod boots (brand new)
a white chain mail coif (brand new)
a scale shirt (brand new)
a pale blue stone
a necklace
a black warg fur (used)

* C HP:Fine>get coins all.corpse
You get a fortune in gold from the corpse of *a Dwarf*.
There was 88 gold coins, 5 silver pennies, and 28 copper pennies.
You get a pile of coins from the corpse of *a Man*.
There was 7 gold coins, 17 silver pennies, and 33 copper pennies.

* C HP:Fine>get stone all.corpse
You get a pale blue stone from the corpse of *a Man*.
You get a stone from the corpse of *an Elf*.

* C HP:Fine>get all.keyring all.corpse
You get a keyring with several keys and a set of lock picks from the corpse of *a Dwarf*.
You get a keyring with a couple of keys and a set of lock picks from the corpse of *a Man*.

* C HP:Fine>i
You are carrying:
a keyring with a couple of keys and a set of lock picks
a keyring with several keys and a set of lock picks
a stone
a pale blue stone
a broad silver belt
a broad silver belt
a plain leather belt
a gleaming belt
a broad silver belt
a ring
an iron ring
a sapphire ring
a small tin ring
a sable pouch
a sable pouch
an engraved broadsword (brand new)
a pair of snowshoes (brand new)
a forest green cloak (used)
a black, hooded cloak (used)
a large sack

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a delicious bannock
an old book

* C HP:Fine>
Zorgoth gets a red ruby from the corpse of *a Dwarf*.
Zorgoth gets a red ruby from the corpse of *a Man*.

* C HP:Fine>exa 2.corpse
corpse (here) : 
a water skin
a double edged eket (dented)
a leather backpack
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)

* C HP:Fine>get pack 2.corpse
You can't get a leather backpack, you are carrying too many items already.

* C HP:Fine>i
You are carrying:
a keyring with a couple of keys and a set of lock picks
a keyring with several keys and a set of lock picks
a stone
a pale blue stone
a broad silver belt
a broad silver belt
a plain leather belt
a gleaming belt
a broad silver belt
a ring
an iron ring
a sapphire ring
a small tin ring
a sable pouch
a sable pouch
an engraved broadsword (brand new)
a pair of snowshoes (brand new)
a forest green cloak (used)
a black, hooded cloak (used)
a large sack

* C HP:Fine>put all pack
You put a large sack in a leather backpack.
You put a black, hooded cloak in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a pair of snowshoes in a leather backpack.
You put an engraved broadsword in a leather backpack.
You put a sable pouch in a leather backpack.
You put a sable pouch in a leather backpack.
You put a small tin ring in a leather backpack.
You put a sapphire ring in a leather backpack.
You put an iron ring in a leather backpack.
You put a ring in a leather backpack.
You put a broad silver belt in a leather backpack.
You put a gleaming belt in a leather backpack.
You put a plain leather belt in a leather backpack.
You put a broad silver belt in a leather backpack.
You put a broad silver belt in a leather backpack.
You put a pale blue stone in a leather backpack.
You put a stone in a leather backpack.
You put a keyring with several keys and a set of lock picks in a leather backpack.
You put a keyring with a couple of keys and a set of lock picks in a leather backpack.

* C HP:Fine>
Zorgoth puts a red ruby in a leather backpack.
Zorgoth puts a red ruby in a leather backpack.

* C HP:Fine>get pack 2.corpse
You get a leather backpack from the corpse of *an Elf*.

* C HP:Fine>exa 2.pack
backpack (carried) : 
a black horn shortbow
a receipt for a bejewelled shield
a ticket for a pack horse
a crude metal key
a flask of orkish draught
a lembas wafer
a lembas wafer

* C HP:Fine>get draught 2.pack
You get a flask of orkish draught from a leather backpack.

* C HP:Fine>
Zorgoth puts a purple scroll in a leather backpack.
Zorgoth puts a black scroll in a leather backpack.
Zorgoth puts a black scroll in a leather backpack.

* C HP:Fine>put draught pack
You put a flask of orkish draught in a leather backpack.

* C HP:Fine>get bow 2.pack
You get a black horn shortbow from a leather backpack.

* C HP:Fine>exa 2.pack
backpack (carried) : 
a receipt for a bejewelled shield
a ticket for a pack horse
a crude metal key
a lembas wafer
a lembas wafer

* C HP:Fine>
Zorgoth gets a sable pouch from the corpse of *a Dwarf*.

* C HP:Fine>get pack all.corpse
You get a leather backpack from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Man*.

* C HP:Fine>exa 3.pack
backpack (carried) : 
a war mattock
a fine chain mail shirt (used)
an ornamented sheath
a silver wedding ring
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer
a lembas wafer

* C HP:Fine>exa 4.pack
backpack (carried) : 
a receipt for a bejewelled shield
a ticket for a pack horse
a crude metal key
a lembas wafer
a lembas wafer

* C HP:Fine>exa 2.pack
backpack (carried) : 
a handful of clover
a pan
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a handful of narrow leaves
a handful of narrow leaves
a handful of narrow leaves
a coach ticket
a receipt for a thin, soft leather jerkin
a receipt for a pair of soft leather sleeves
a receipt for a thin pair of leather gloves
a receipt for a thin pair of soft leather trousers
a receipt for a thin pair of soft leather boots
a receipt for a hard leather cap
a receipt for an ornate, steel-shafted warhammer
a man-like root
a bright red amulet
a handful of narrow leaves
a handful of narrow leaves
a twisted rock fragment     <-------------- This could have saved yer ass!
a flask of orkish draught
a pair of snowshoes (brand new)
a man-like root
a man-like root
a flask of orkish draught
a flask of orkish draught
a man-like root
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a man-like root
a man-like root
a man-like root
a man-like root
a delicious bannock
a delicious bannock
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root
a man-like root

### Rocking roots!
### Someone likes to travel a lot.

* C HP:Fine>i
You are carrying:
a leather backpack
a leather backpack
a black horn shortbow
a leather backpack

* C HP:Fine>exa corpse
corpse (here) : 
a quiver
a water skin
an orkish shortbow
a forest green cloak (used)
a reinforced oak staff; it has a soft glowing aura
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a white flowing skirt (brand new)
a white hood (brand new)
an enruned robe (brand new)
a delicious bannock
an old book

### We decided to leave staffs though
### I bet noone came to check their corpses :P

* C HP:Fine>exa 2.corpse
corpse (here) : 
a water skin
a double edged eket (dented)
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a grey pair of sleeves (worn out)
a pair of soft leather boots (ragged)
a plain pair of pants (used)
a plain hood (used)
a plain shirt (used)

* C HP:Fine>exa 3.corpse
corpse (here) : 
a hooded brass lantern
a water skin
a forest green cloak (used)
a pair of cotton sleeves (used)
a thin pair of soft leather boots (ragged)
a white pair of pants (used)
a white hood (used)
a white shirt (used)
a silvery key

* C HP:Fine>
Zorgoth gets an ornamented sheath from the corpse of *a Dwarf*.

* C HP:Fine>exa 4.corpse
corpse (here) : 
a water skin
a fragrant-smelling bag
a butcher knife (rusted)
a pair of ringmail gloves (brand new)
a pair of iron-shod boots (brand new)
a white chain mail coif (brand new)
a scale shirt (brand new)
a necklace
a black warg fur (used)

* C HP:Fine>
Saving Gladush.

* C HP:Fine>exa 5.corpse
corpse (here) : 
a fragrant-smelling bag
a water skin
a leather backpack
a forest green cloak (tattered)
a bejewelled oak staff; it has a soft glowing aura
a thin pair of metal gauntlets (used)
a black pair of padded boots (worn out)
a white chain mail coif (used)
a white chain mail jerkin (used)
a necklace of bones
a ring
a black warg fur (brand new)
a thick pair of metal boots (brand new)

* C HP:Fine>get pack 5.corpse
You can't get a leather backpack, it's too heavy.

* C HP:Fine>
Zorgoth gets a leather backpack from the corpse of *a Dwarf*.

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
378/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>t unborn got mattock for ya
Ok.

* C HP:Fine>look 
Converted Armoury
A large, closed face helm lies on the ground.
A pair of metal greaves are lying here.
A pair of metal gauntlets are lying here.
A pair of metal vambraces are lying here.
A tough strip of dried meat lies here.
A studded leather belt has been left here.
A thick metal breastplate is on the ground.
A thick pair of metal boots are standing here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
A wooden chest stands in the corner.
A large stone chest is here.
A solid ironbound chest is here.
Zorgoth is standing here.

* C HP:Fine>
Zorgoth gets an engraved broadsword from a leather backpack.

* C HP:Fine>exa 5.corpse
corpse (here) : 
a fragrant-smelling bag
a water skin
a forest green cloak (tattered)
a bejewelled oak staff; it has a soft glowing aura
a thin pair of metal gauntlets (used)
a black pair of padded boots (worn out)
a white chain mail coif (used)
a white chain mail jerkin (used)
a necklace of bones
a ring
a black warg fur (brand new)
a thick pair of metal boots (brand new)

* C HP:Fine>
WARNING: inactivity timeout in 10 seconds.

* C HP:Fine>score
386/416 hit, 74/74 mana, and 143/143 moves.

* C HP:Fine>
Zorgoth gets a small fluid-sack from a leather backpack.

* C HP:Fine>info %.OB: %O%%, DB: %D%%, PB: %k%%, Armour: %A%%. Wimpy: %y. Mood: %Y.%.Needed: %X xp and %T tp. Wp: %K. Gold: %g.%.%f

OB: 145%, DB: 2%, PB: 45%, Armour: 76%. Wimpy: 150. Mood: aggressive.
Needed: 187111 xp and 0 tp. Wp: gained some renown. Gold: 139.
Affected by:
- a grievous wound at the left arm (bound up).
- novoid

### Like 400k exp from this battle.
### Btw most of the spare eq was given to few orcs on.
### I have learned that hoarding isn't the best thing.
### 
You never know when u die so give spares to others 
### in need while you still have them.

### Thanks for reading the log (Sorry for the long eqspam).
### This was the funniest battle I ever experienced.
Top of Page Down to last comment


Ethar2000-11-23 11:24:08
rofl nothing else to say
Dural2000-11-23 11:27:46
Would have checked corpse but you locked door when you left or it popped, kinda hard to check in 30 mins w/o key :P
Nepenthe2000-11-23 11:29:56
ROFL! That rocked so hard. Pukes suck. =) That log makes my heart darken with hope even more than Sauron's darkness. *clap* for being generous with loot. =)
Evan2000-11-23 11:35:49
Well those ppl apperently didnt know what they where doing.
U 2 had bit luck to. Since there is a chance like 5% that a pc doesnt get blinded and that tics where on your side. I wonder but could be fun to test
if u can use "items" in there. like candle and scrolls....

But your comment about :
a twisted rock fragment <-------------- This could have saved yer ass!
Is wrong arceddoors are nobreak/nopick/nobash

To bad about the whities who died some of them are cool players *sniff*

Ohh well this time darkies won :( Revenge will come !

Dural2000-11-23 12:00:41
Evan btw, this shit about nobreak doors is totally hearsay, most of the doors that are "nobreak" are only nobreak from 1 side, Mezagor door etc.. also I tried to use a purple but you can see I died rather fast and with all that typoing I just couldn't pull it off, even thought with Zorgoths scrolls it wouldn't prolly have helped but would have given Solo a chance to use that rock of his.. now we'll never know if its breakable from that side.
Meteor2000-11-23 12:03:02
Some are cool players? LAUGH

Nothing to say but ROFLMAO
Tharain2000-11-23 12:04:11
heck, all logs here now show diyng of eqboards?:P cool
Burzgul2000-11-23 12:25:08
Ahhh....wow. You talk about shooting fish in a barrel. Wow. Wow. Wow.
Malock2000-11-23 12:27:01
Now thats a log. Very nice work guys and thanks for the eq also
Yanze2000-11-23 12:33:37
ROFL...Zorgoth yells 'maybe you wanna know''mura load full''i mean full' giggle...pukes kinda got a lil hungry there eh..hell i would have done the same thing, chasing 2 darkies...in the mose AWESOME TRAP anyone could ever think of, the was a great log..hehe , and thanks for the generous equipment..well done Sauron's warriors..well done..clap,bow,flip,dance...puke on PUKES..=)
Dural2000-11-23 12:38:36
We did not even see those yells so they had nothing to do with it. Also I'm amazed by Meteor's comment as I don't think I'm that bad as a person, even tho I might not have the best link/client (no client at all) I'm not that sucky a player either that I woulda walked there not knowing it was there, but I did not stop to think of the odds of us winning.
Durcano2000-11-23 12:43:00
awesome ;)
Grazam2000-11-23 12:55:13
The best 'trap' I think I've ever seen :>
Nightchill2000-11-23 13:08:54
Priceless :)
Shadrach2000-11-23 13:10:15
HEHE, Ive never seen anything like it.
Definitely shooting fish in a barrel, if there ever was one.
Shake2000-11-23 13:17:25
Rocking log .. i like newbie puke groups in moria :)
Moonshade2000-11-23 13:23:34
Not bad :) Pukes died like a fat pigs really.
Their death is a 100% fault of leader, that is.
Keep going Sauron minions!
Elo2000-11-23 13:31:35
This rocked :)
Dural2000-11-23 13:44:14
Tired of hearing this bullshit about newbies coming from total newbies, end of story, last comment from me and this char for a while *GROWL*
Dragóth2000-11-23 14:05:47
best log ever=)
rocking!
Bulldozer2000-11-23 14:15:53
oho rocking, die pukes die!
Cur2000-11-23 14:16:35
Whackfest! :-)
Jocke2000-11-23 14:24:37
Already a classic.
Jocke2000-11-23 14:39:16
Already a classic.
Meteor2000-11-23 14:48:51
Laugh Dural u are experienced then? =)
shrug it ws great log really.
Fredde2000-11-23 15:08:49
rocking log, nice playing.
Evan again !2000-11-23 15:17:18
Dural i been there and tried bash pick the exit. Since i didnt wanna waste
a rock on a door and room is nomagic i have big doubts that rock would have helped
But in that situation it might have.. but since scrolls are no-use so would my
guess be that wands are to...
Zorgoth2000-11-23 15:24:49
If the pukes would have just stopped for a sec to think what theyre about to do
then the outcome wouldnt have been such a ... whatever it was. Anyway this wasnt planned as trap , I just wanted to rest a sec to gain some health but noo they have to stick theyr nose evrywhere :)
Bramba2000-11-23 15:41:36
Very nice job, even though the leader of the pukes were so dumb, it's unbelievable. :)

Toe2000-11-23 16:00:00
Well, this could've happened the other way around, right ? What if pukes entered first ?
Cur2000-11-23 16:04:34
Without doubt on the top 20 list of great logs.
Meteor2000-11-23 16:13:31
They would have tracked before they entered I think? *chuckle*
to Toe2000-11-23 16:36:06
Orcs had the shining key, isn't it? No way pukes could have entered first.
Gray2000-11-23 16:40:20
What was always fucking hilarious for me -> mudlle of this room. New group enters, triggers steam, but steam doesn't blind ones who already are in the room. Selective steam, hehe...
Tryksh2000-11-23 16:48:06
muhahahaa very nice log, one of the best besides level 2 bn dies to pukes.
Fisben2000-11-23 17:09:52
This is fucking awesome !!!
Meteor2000-11-23 17:13:18
Hehe I agree with Gray they all should be blind =) but stil it rocks this log=)
Elestir2000-11-23 17:18:12
Heh, the leader of pukes really fucked it up.
I wonder if its possible to recite scrolls there and if its possible to use rock
fragment while you are blinded.
grunge2000-11-23 17:21:28
why can't i be in situations where the utmost of retards is leading a newbie
group of legends with tons of eq...
my god, i stopped let ppl lead me a long long time ago because of the fact
that retards like this (ppl who claim they know something when they don't)
exist....
scary....kill dural over and over if i was a puke :P
Scream2000-11-23 17:21:43
ehehe I like hearing about all the "newbie" puke group commments, especially since all you fucks could never kill me. Good job by zorgoth and Gladush.
Torkild2000-11-23 17:26:43
Lucky wankers...hurts my soul to see this
Oscarmeyer2000-11-23 17:28:55
Well, the people in room already would know to cover their eyes. Log rocks entirely, but I would have waited a bit to post it so I could have tried to use it more. :)
tindomerel2000-11-23 17:46:30

Always wanted to do that! *drool*
PAT pukie leade2000-11-23 18:05:56
there were no fish as u say i a barrel - only cockroaches

claps orcies!!!
Niccolo2000-11-23 18:18:52
Clever :)
Meteor2000-11-23 18:33:29
Yeah true Oscar, u can cover eyes since u know about room.
And yeah maybe you should not have posted it but I think most pukes are not so stupid to enter=)
Moonshade2000-11-23 18:40:24
Btw Muranog area is my favourite place in Moria.
Like 99% safe if you have a shining key, perfect place to rest.
Ainagul2000-11-23 19:01:33
Cant believe...wont believe
Nuzo2000-11-23 19:24:45
nice work Z and G!
asmodeus2000-11-23 19:36:16
if that dude with the heal scrolls would have used on himself and his group
he could have unblinded some of his group and maybe won, or faught long enough
for blind to wear of on rest of group... but pukes are idiots... was rocking trap!
Manatark2000-11-23 19:42:12
Nods, Tindomerel, just my thoughts. I have this deadly desease, that whenever I enter some area, my mind is alywas set on "how could I use this for my advantage, trapping" :).
Manatark2000-11-23 19:44:03
Nah, Grey, just think that orcs' eyes had time to get accustomed to the steam.
Gray2000-11-23 20:51:37
Hehe, Oscar, then maybe steam must blind ya only when you enter first time with this char? ;) Following your logic, next time you must know about steam, and cover your eyes just before entering?
To Manatark: put your hand in the bowl with boiling water. Then again. And again. Until ya accustomise. ;)
Meteor2000-11-23 21:46:38
To Grey: never heard of the Shansin in China, they can lick staves of 1000 degrees Celcius without being burnt. It is all about meditation and concentration ;P
So yeah u can accustomise but not by putting your hands in water by time but by using ur concentration=P
Azg2000-11-23 21:55:48
Kewl log, but lay off Dural for christ sakes, it takes a bit of skill to even know where you're going in moria. Sheesh.
Balder2000-11-23 21:56:44
Maybe the steam only appears at the entrance? The way I see it the orcs where in the back end of the room and thus not affected...Anyway great log, its this kind of logs that makes you wanna start playing again! =)
Unknown2000-11-23 22:20:36
lame overkill trap...oh wait
mr hanky2000-11-23 22:42:03
bajs bajs
Gladush2000-11-23 23:16:31
Nah Oscarmeyer, using one place many times would ruin the excitement! Anyways both me and Zorgoth have nice sets now and no intention to play for some time (we will be playing our other chars of course). I wait till I get ADSL connection (which should be soon) then start my darkie career again. We were just lucky to have stable link that time. Usually our link has been total crap for weeks or even months now. Zorgoth froze couple times later when we headed back home. Just don't wanna take a risk of blowing everything due some stupid packetloss ;P
Skojardu2000-11-23 23:19:40
*Clap**Clap* no need to say more
Voile2000-11-23 23:30:00
Nice one :p
Toe2000-11-23 23:39:47
Just for self defence *gig* didn't look like the orcs did track before entering, but for pukes to enter without key is the key :)
Mammoth2000-11-23 23:50:54
Suppose these pukes qualify for the Charles Darwin award
Fredde2000-11-23 23:59:54
to gray, manatark and meteor!
get a friend to put your hand in warm water while your asleep and film it all =)
Ethar2000-11-24 00:19:03
i love all you motherfuckers calling us newbies when the fact is is that you couldnt ever kill any of us out in the open, cept one person in the group i didnt really know him. Grunge: dural screwed up, i dont care, i laughed my ass off for 5 minutes real Mammoth: how did that make us stupid, its not like any of us had a chance to say "STOP WELL GET BLINDED" there was no warning before they entered, meteor, fuck off you whining piece of shit warrens caverat
Sharmak2000-11-24 03:21:06
E G O
Finwë2000-11-24 03:59:16
Rocking!
Ethar2000-11-24 04:18:30
and although my latter comment may not show it that was the coolest trap i have ever and will ever die in :)
Kreil2000-11-24 06:44:19
Not a flame.. that was a rockin log regardless.. but for those of us
who have no idea what it's like to 'lab'.. how much does it help
having your pk partner next to u to discuss moves/plan rather than
typing them..

### We were almost howling in lab that time ;)
Is it fairly significant or what?

__Lobster
Gladush2000-11-24 07:16:12
Nod Kreil, being in lab is a great advantage in pk.
Ktulu2000-11-24 07:19:48
heh good thing i rented before i went with u guys to moria.
Grimble2000-11-24 07:21:54
Heh fuck sakes Meteor are u calling Bantak a newbie?
Johannes2000-11-24 10:05:54
*Cackle* Yes yes yes, always wanted that to happen heh :-p And I'd say some of those
pukes are pretty good players
Skojardu2000-11-24 10:38:01
Grimble - bantak is a newbie always was always gonna be - just look at the name bantak sheesh already there you see hes a newbie muhahaha.
Diay2000-11-24 11:20:59
Great log/trap =)
Granvil2000-11-24 15:31:49
Nice one.
Natash2000-11-24 15:59:48
USE PURPLESCROLL!!!
dunno if other scrolls cure blind 2...
Manatark2000-11-24 16:52:54
Gray, I promise you that if you are persistent enough, you get accustomed to the boiling water real soon!
Othrod2000-11-25 09:15:56
That was cool, but way wierd. Either that room is bugged or its been changed. It used to work like this, steam blinds everyone in room when someone enters, even those allready in the room. This made the room non-suitable for traps but it seems its been changed or is bugged.
Meteor2000-11-25 14:46:46
I agree with Othrod.
Rydia2000-11-25 20:57:46
Sorry i read late but i must say this is so awesome! Rocking work you done there! smartasses =)
GORETONGUE2000-11-27 06:46:49
Beautiful
rza2002-02-19 09:40:10
hi
Gimizor2002-02-19 11:56:17
Helplessly awesome.
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