* W S C HP:Fine>w An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. The ground is frozen solid. * W S C HP:Fine>ba warg You begin to move silently to the back of your victim... Saving Estel. *Meuledor the Black Numenorean* has arrived from the east. *Meuledor the Black Numenorean* tries to sneak behind you! n Oops, you were seen! A huge warg strongly hits your right arm and tickles it. You pierce a huge warg's head hard. * W S C HP:Fine a huge warg:Fine>No way! You are fighting for your life! * W S C HP:Fine a huge warg:Fine> You pierce a huge warg's left hindfoot hard. * W S C HP:Fine a huge warg:Fine>n No way! You are fighting for your life! * W S C HP:Fine a huge warg:Fine> A huge warg tries to hit you, but your parry is successful. * W S C HP:Fine a huge warg:Fine> A huge warg joins a huge warg's fight. A huge warg hits your left arm and tickles it. * W S C HP:Fine a huge warg:Fine> *Meuledor the Black Numenorean* leaves east. A huge warg says 'I wilg hdhh ypg thjiL yao'pb dalk, Artbg!' * W S C HP:Fine a huge warg:Fine> You hear some apparently very far noise coming from the north. You strongly pierce a huge warg's left hindleg and tickle it. * W S C HP:Fine a huge warg:Fine> You pierce a huge warg's right foreleg extremely hard. Your victim is shocked by your hit! * W S C HP:Fine a huge warg:Hurt> A huge warg hits your body and tickles it. * W S C HP:Fine a huge warg:Hurt> You pierce a huge warg's left hindleg very hard. * W S C HP:Fine a huge warg:Hurt> A huge warg strongly hits your right hand and tickles it. * W S C HP:Fine a huge warg:Hurt> You pierce a huge warg's body extremely hard and shatter it. * W S C HP:Fine a huge warg:Hurt><<< Target: *man* >>> A huge warg hits your left leg and tickles it. * W S C HP:Fine a huge warg:Hurt> You pierce a huge warg's body very hard. * W S C HP:Fine a huge warg:Wounded> A huge warg hits your left foot hard and tickles it. * W S C HP:Fine a huge warg:Wounded> You pierce a huge warg's right hindfoot very hard and shatter it. * W S C HP:Fine a huge warg:Wounded> You swiftly dodge a huge warg's attempt to hit you. * W S C HP:Fine a huge warg:Wounded> *Meuledor the Black Numenorean* has arrived from the east. * W S C HP:Fine a huge warg:Wounded> *Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. You pierce a huge warg's right hindleg hard and shatter it. * W S C HP:Fine a huge warg:Bad> *Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. You swiftly dodge a huge warg's attempt to hit you. * W S C HP:Fine a huge warg:Bad> A huge warg tries to hit you, but your parry is successful. * W S C HP:Fine a huge warg:Bad> You pierce a huge warg's left foreleg extremely hard and shatter it. * W S C HP:Fine a huge warg:Bad>gig *Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. You giggle. * W S C HP:Fine a huge warg:Bad>f You flee head over heels. The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>n The Dark Stream Exits: North East South West. * W S C HP:Fine>w An Ancient Road Exits: North East South. The ground is frozen solid. * W S C HP:Fine>wi bow You stop using a nasty orkish fang. You skillfully wield an orkish shortbow, ready to protect the weak. * W S C HP:Fine>sq search quickly You begin to search ... n You didn't find anyone. * W S C HP:Fine>An Ancient Road Exits: North East South West. The clouds suddenly disappear. * W S C HP:Fine>s An Ancient Road Exits: North East South. It suddenly starts to snow. * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>sq search quickly You begin to search ... s A huge warg tries to hit you, but your parry is successful. No way! You are fighting for your life! * W S C HP:Fine a huge warg:Bad>No way! You are fighting for your life! * W S C HP:Fine a huge warg:Bad>f You flee head over heels. An Ancient Road Exits: North East South West. * W S C HP:Fine>s Fork in the Hollin Road Exits: North East South West. * W S C HP:Fine>s Streambed of the Sirannon Exits: North East South West. The water is frozen solid. * W S C HP:Fine>n Fork in the Hollin Road Exits: North East South West. The ground is frozen solid. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. A huge warg has arrived from the north. A huge warg has arrived from the north. * W S C HP:Fine>n An Ancient Road Exits: North East South West. You hear some apparently very far noise coming from the north. * W S C HP:Fine>n An Ancient Road Exits: North East South. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>track *man* You carefully examine the ground around you, looking for tracks... A huge warg has arrived from the south. A huge warg has arrived from the south. A huge warg tries to hit you, but your parry is successful. No way! You are fighting for your life! You stop searching. * W S C HP:Fine a huge warg:Bad>f You flee head over heels. An Ancient Road Exits: North East South. * W S C HP:Fine> * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>w Alas, you cannot go that way... * W S C HP:Fine>s An Ancient Road Exits: North East South West. * W S C HP:Fine>w Heathery Valley On the ground, there are two woody, stemmed plants. Exits: East South West. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>s Hollin Road Exits: North East South West. * W S C HP:Fine>e Fork in the Hollin Road Exits: North East South West. * W S C HP:Fine>n An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South West. A huge warg leaves north. A huge warg leaves north. * W S C HP:Fine>n An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>s An Ancient Road Exits: North East South West. * W S C HP:Fine>track *man* You carefully examine the ground around you, looking for tracks... wf You see some tracks of *a Man* leading north (done less than 2 hours ago). * W S C HP:Fine>wi fang You stop using an orkish shortbow. You masterfully wield a nasty orkish fang, ready to protect the weak. * W S C HP:Fine>n An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C HP:Fine>e The Dark Stream Exits: North East South West. The water is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s The Dark Stream Exits: North East South West. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C HP:Fine>e Hills Above the Hollin Road Exits: North East South West. The ground is frozen solid. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n Sparse Forest Exits: North East South West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n A Forest Clearing A shrub with maple-like leaves is growing here. Exits: North East South West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n The Dark Stream Exits: North East South West. The clouds suddenly disappear. The water is frozen solid. You see some tracks of *a Man* leading west (done less than 1 hour ago). The demon wolf has arrived from the west. The demon wolf has arrived from the west. * W S C HP:Fine>w The Dark Stream A brook trout is here, swimming in the current. Exits: East South West. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w An Ancient Road Exits: North East South West. The ground is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine> You hear some apparently very far noise coming from the south. * W S C HP:Fine>s An Ancient Road Exits: North East South. It suddenly starts to snow. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C HP:Fine>e The Dark Stream Exits: North East South West. The water is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s The Dark Stream Exits: North East South West. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C HP:Fine>e Hills Above the Hollin Road Exits: North East South West. The ground is frozen solid. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n Sparse Forest Exits: North East South West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n A Forest Clearing A shrub with maple-like leaves is growing here. Exits: North East South West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n The Dark Stream A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: North East South West. The clouds suddenly disappear. The water is frozen solid. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w The Dark Stream A brook trout is here, swimming in the current. Exits: East South West. You feel bolder. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w An Ancient Road Exits: North East South West. The ground is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>tr You stop tracking your victim. * W S C HP:Fine>s An Ancient Road Exits: North East South. Lightning starts to show in the sky, how strange... * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>e The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>e Sparse Forest Exits: North East South West. The ground is frozen solid. * W S C HP:Fine>n A Forest Clearing A shrub with maple-like leaves is growing here. Exits: North East South West. You suddenly notice *Meuledor the Black Numenorean*. * W S C HP:Fine>ba *man* You begin to move silently to the back of your victim... Your victim has disappeared! *Meuledor the Black Numenorean* leaves south. * W S C HP:Fine>s Sparse Forest Exits: North East South West. You suddenly notice *Meuledor the Black Numenorean*. * W S C HP:Fine>ba *man* You begin to move silently to the back of your victim... *Meuledor the Black Numenorean* tries to sneak behind you! *Meuledor the Black Numenorean* smiles viciously. * W S C HP:Fine> *Meuledor the Black Numenorean* leaves west. * W S C HP:Fine>wb wi bow You stop using a nasty orkish fang. You skillfully wield an orkish shortbow, ready to protect the weak. * W S C HP:Fine>sh Shoot whom? * W S C HP:Fine> *Meuledor the Black Numenorean* has arrived from the west. * W S C HP:Fine> *Meuledor the Black Numenorean* tries to sneak behind you! * W S C HP:Fine>w The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>e Sparse Forest *Meuledor the Black Numenorean* is standing here (Shrouded). Exits: North East South West. The ground is frozen solid. *Meuledor the Black Numenorean* leaves west. * W S C HP:Fine>shoot *man* Shoot whom? * W S C HP:Fine>sq search quickly You begin to search ... sq You didn't find anyone. * W S C HP:Fine>search quickly You begin to search ... sq You didn't find anyone. * W S C HP:Fine>search quickly You begin to search ... w You didn't find anyone. * W S C HP:Fine>The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>sq search quickly You begin to search ... Pilgrim narrates 'any1 between bm and gh?' You didn't find anyone. * W S C HP:Fine> You hear some apparently very far noise coming from the east. * W S C HP:Fine>sq search quickly You begin to search ... e You didn't find anyone. * W S C HP:Fine>Sparse Forest Exits: North East South West. The ground is frozen solid. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>sc 261/293 hit, 88/88 mana, and 94/134 moves. * W S C HP:Fine>sq search quickly You begin to search ... i You didn't find anyone. * W S C HP:Fine> You are carrying: a nasty orkish fang (brand new) a topaz * W S C HP:Fine>sq search quickly You begin to search ... You didn't find anyone. * W S C HP:Fine>track *man* You carefully examine the ground around you, looking for tracks... You hear some apparently very far noise coming from the east. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w The Dark Stream Exits: North East South West. The water is frozen solid. wf You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>wi fang You stop using an orkish shortbow. You masterfully wield a nasty orkish fang, ready to protect the weak. * W S C HP:Fine>n The Dark Stream A grey snake slides along the water. Exits: North East South West. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w An Ancient Road Exits: North East South. The ground is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. *Meuledor the Black Numenorean* is standing here searching for something (Shrouded). Exits: North East South. Aha, you have found your victim! * W S C HP:Fine> You hear some apparently very far noise coming from the south. * W S C HP:Fine>shoot *man* Wielding something to shoot with might help... * W S C HP:Fine> *Meuledor the Black Numenorean* fails to pierce you. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine> You strongly pierce *Meuledor the Black Numenorean*'s right hand and tickle it. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine> You try to pierce *Meuledor the Black Numenorean*, but he parries successfully. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine> *Meuledor the Black Numenorean* swiftly dodges a huge warg's attempt to hit him. A huge warg says 'YOO! Rwnzl! Yju rilg pik btnare yuuk kiwe.' A huge warg tries to hit you, but your parry is successful. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine>wb wi bow You stop using a nasty orkish fang. You skillfully wield an orkish shortbow, ready to protect the weak. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine>shoot *man* *Meuledor the Black Numenorean* gets a black horn shortbow from a sable pouch. shoot *man* *Meuledor the Black Numenorean* stops using a nasty orkish fang. *Meuledor the Black Numenorean* confidently draws a black horn shortbow. You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you. *Meuledor the Black Numenorean* puts a nasty orkish fang in a sable pouch. *Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. You shoot *Meuledor the Black Numenorean*'s left leg extremely hard. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine>shoot *man* shoot *man* You strongly shoot *Meuledor the Black Numenorean*'s right arm. A huge warg strongly hits *Meuledor the Black Numenorean*'s right leg and tickles it. * W S C HP:Fine *Meuledor the Black Numenorean*:Fine>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. shoot *man* A huge warg tries to hit you, but your parry is successful. You shoot *Meuledor the Black Numenorean*'s left foot extremely hard and shatter it. You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you. * W S C HP:Fine *Meuledor the Black Numenorean*:Hurt>shoot *man* *Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. A huge warg strongly hits *Meuledor the Black Numenorean*'s left foot. shoot *man* You shoot *Meuledor the Black Numenorean*'s left arm extremely hard and shatter it. You hit *Meuledor the Black Numenorean*'s right leg. * W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>shoot *man* *Meuledor the Black Numenorean* panics, and attempts to flee. Your victim has disappeared! *Meuledor the Black Numenorean* leaves north. A huge warg hits your body and tickles it. * W S C HP:Fine a huge warg:Wounded>Shoot whom? * W S C HP:Fine a huge warg:Wounded>shoot *man* Shoot whom? * W S C HP:Fine a huge warg:Wounded>Shoot whom? * W S C HP:Fine a huge warg:Wounded>Shoot whom? * W S C HP:Fine a huge warg:Wounded>n No way! You are fighting for your life! * W S C HP:Fine a huge warg:Wounded> Faint narrates 'any1 come kill nacs and cruel at warrens' * W S C HP:Fine a huge warg:Wounded>f You flee head over heels. The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>w An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. *Meuledor the Black Numenorean* is standing here. Exits: North East South. The ground is frozen solid. *Meuledor the Black Numenorean* leaves north. * W S C HP:Fine>n An Ancient Road Exits: North East South. You suddenly notice *Meuledor the Black Numenorean*. * W S C HP:Fine> *Meuledor the Black Numenorean* leaves south. * W S C HP:Fine>s An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>shoot *man* Shoot whom? * W S C HP:Fine>s An Ancient Road Exits: North East South West. * W S C HP:Fine>n An Ancient Road A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. Exits: North East South. * W S C HP:Fine>e The Dark Stream Exits: North East South West. The water is frozen solid. * W S C HP:Fine>s The Dark Stream Exits: North East South West. * W S C HP:Fine>w An Ancient Road Exits: North East South West. The ground is frozen solid. * W S C HP:Fine>track *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s Fork in the Hollin Road Exits: North East South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s Streambed of the Sirannon Exits: North East South West. The water is frozen solid. You see some tracks of *a Man* leading west (done less than 1 hour ago). <<<---Track spam---->>> * W S C HP:Fine>s You carefully try to walk on the frozen water. Streambed of the Sirannon Exits: North East South West. The water is frozen solid. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Fine>s You carefully try to walk on the frozen water. Sirannon Plain A clean fragrance drifts up from a thick clump of leaves. *Meuledor the Black Numenorean* is standing here searching for something. Exits: North East South West. The ground is frozen solid. Aha, you have found your victim! * W S C HP:Fine>shoot *man* shoot *man* You shoot *Meuledor the Black Numenorean*'s left arm very hard. *Meuledor the Black Numenorean* swiftly dodges your attempt to hit him. * W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. shoot *man* shoot *man* You shoot *Meuledor the Black Numenorean*'s right leg hard. * W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. shoot *man* You shoot *Meuledor the Black Numenorean*'s body extremely hard and shatter it. You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you. * W S C HP:Fine *Meuledor the Black Numenorean*:Bad>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow. shoot *man* You shoot *Meuledor the Black Numenorean*'s right hand very hard and shatter it. * W S C HP:Fine *Meuledor the Black Numenorean*:Bad>*Meuledor the Black Numenorean* panics, and attempts to flee. *Meuledor the Black Numenorean* leaves north. Shoot whom? * W S C HP:Fine>shoot *man* Shoot whom? * W S C HP:Fine>Shoot whom? * W S C HP:Fine>n You carefully try to walk on the frozen water. Streambed of the Sirannon Exits: North East South West. You suddenly notice *Meuledor the Black Numenorean*. The water is frozen solid. * W S C HP:Fine>shoot *man* *Meuledor the Black Numenorean* leaves west. * W S C HP:Fine> Shoot whom? * W S C HP:Fine>w You carefully try to walk on the frozen water. Streambed of the Sirannon A bass swims here. Exits: North East South West. * W S C HP:Fine>shoot *man* Shoot whom? * W S C HP:Fine>track *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w You carefully try to walk on the frozen water. Hollin Road Exits: North East South West. The ground is frozen solid. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Fine>w Hollin Road A mean looking robber is here, demanding money from you. Exits: North East South West. You see some tracks of *a Man* coming from the south (done less than 1 hour ago). * W S C HP:Fine>s Hollin Road Exits: North East South West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Fine>n Hollin Road A mean looking robber is here, demanding money from you. Exits: North East South West. You see some tracks of *a Man* coming from the south (done less than 1 hour ago). * W S C HP:Fine>tr pack You stop tracking your victim. You carefully examine the ground around you, looking for tracks... You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Fine>w Rolling Plains A cute rabbit is here. Exits: North East South. You see some tracks of a pack horse leading south (done less than 1 hour ago). * W S C HP:Fine>s Hollin Road A sturdy pack horse is standing here. Exits: North East South West. Aha, you have found your victim! * W S C HP:Fine>tr pack You carefully examine the ground around you, looking for tracks... You see some tracks of a pack horse leading south (done less than 1 hour ago). * W S C HP:Fine>s You carefully try to walk on the frozen water. River Sirannon Exits: North East South West. The water is frozen solid. You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Fine>w You carefully try to walk on the frozen water. River Sirannon Exits: North East South West. You see some tracks of a pack horse leading south (done less than 1 hour ago). * W S C HP:Fine>s You carefully try to walk on the frozen water. Sirannon Plain Exits: North East South West. You suddenly notice a Dunlending trapper. The ground is frozen solid. You see some tracks of a pack horse leading south (done less than 1 hour ago). * W S C>s Hills of Eregion Exits: North East South West. You see some tracks of a pack horse leading south (done less than 1 hour ago). * W S C>s Hills of Eregion A sturdy pack horse is standing here. Exits: North East South West. Aha, you have found your victim! * W S C>tr pack You carefully examine the ground around you, looking for tracks... Hmm... It seems there is no sign of Pack here. * W S C>sq search quickly You begin to search ... track *man* You didn't find anyone. * W S C> You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Hills of Eregion Exits: North East South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Hills of Eregion Exits: North East South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Hills of Eregion A bright green holly bush is growing here. Exits: North East South. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Hills of Eregion Exits: North East South. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C>e Dip in Hills of Eregion Exits: North East South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Hills of Eregion Exits: North East South. Hmm... you have lost the track. * W S C>tr pack You carefully examine the ground around you, looking for tracks... You see some tracks of a pack leader leading north (done less than 2 hours ago). * W S C>s Ridge in the Plains Exits: North East South West. n Hmm... you have lost the track. * W S C>Hills of Eregion Exits: North East South. * W S C> Ratas narrates 'any mw for sale?' * W S C>cha al par track cha al norm Ok. * W S C> You carefully examine the ground around you, looking for tracks... The rising sun illuminates the rolling landscape. You see: - a track of an Elf coming from the south (done less than 1 hour ago). - a track of an Elf leading south (done less than 1 hour ago). - a track of an Elf coming from the north (done less than 1 hour ago). - a track of the horse leading north (done less than 1 hour ago). - a track of *a Man* coming from the north (done less than 1 hour ago). - a track of the brown wolf leading north (done less than 2 hours ago). - a track of the brown wolf leading east (done less than 3 hours ago). - three tracks of the wild ox leading north (done less than 6 hours ago). - a track of the grey wolf leading north (done less than 2 hours ago). - two tracks of the huge, black wolf leading north (done less than 2 hours ago). - a track of a pack leader leading north (done less than 2 hours ago). - a track of the grey wolf leading east (done less than 3 hours ago). - two tracks of the huge, black wolf leading east (done less than 3 hours ago). - a track of a pack leader leading east (done less than 3 hours ago). - a track of a hungry warg leading north (done less than 8 hours ago). - a track of *an Orc* leading north (done less than 8 hours ago). - a track of *an Orc* coming from the south (done less than 8 hours ago). You stop searching, you don't seem to find anything else. * W S C> Ok. * W S C>sq search quickly You begin to search ... tr horse You didn't find anyone. * W S C> You carefully examine the ground around you, looking for tracks... You see some tracks of the horse leading north (done less than 2 hours ago). * W S C>n Dip in Hills of Eregion Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Hills of Eregion Exits: North East South. You see some tracks of the horse leading north (done less than 2 hours ago). * W S C> You hear some apparently close noise coming from the north. You hear some apparently close noise coming from the north. * W S C>n Hills of Eregion A bright green holly bush is growing here. Exits: North East South. You see some tracks of the horse leading north (done less than 2 hours ago). * W S C>n Hills of Eregion Exits: North East South West. Claude narrates 'vaine something the bn is near windswept' You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Northern Dunland Moors Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Hills South of the Cairn Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Sandy Hill Before a Hut A woody evergreen plant grows here, with many stems reaching upward. A bright green holly bush is growing here. Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C> A swallow has arrived from the west. * W S C>l w * W S C>w Near a Sandy Hill Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Riverbank of the Sirannon A clean fragrance drifts up from a thick clump of leaves. Exits: North East South West. You see some tracks of the horse leading south (done less than 2 hours ago). * W S C>l s * W S C>s Low Hills of Dunland Exits: North East South. Gorfirion narrates 'bn windswept' You see some tracks of the horse leading south (done less than 2 hours ago). * W S C>s West of a Dark Dell A porcupine is waddling around here, its tail full of sharp quills. Exits: North South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>w Track leading to a Camp Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>l w Hope narrates 'level' * W S C>w Near a Small Encampment Exits: North East South West. Gorfirion narrates 'er. meant to be a say' You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>l w * W S C>w Misty Wetlands Exits: North East South West. You see some tracks of the horse leading west (done less than 2 hours ago). * W S C>l w w* W S C> Deep in the Misty Wetland There are two hemlock plants here. Exits: North East South West. Eluchil narrates 'Noone wants to have an iron ring for a ruby ring?' You see some tracks of the horse leading west (done less than 2 hours ago). The day has begun. * W S C>w Deep in the Misty Wetland A slender plant grows here, with clusters of tiny pink flowers atop its stem. Exits: North East South. You see some tracks of the horse leading south (done less than 2 hours ago). * W S C>s Deep in the Mist A small campfire burns here, its low flames giving off only a little light. Exits: North East South. ### He rented.. but i decided to wait some and xp around:) You see some tracks of the horse leading east (done less than 2 hours ago). * W S C>e Deep in the Misty Wetland A beautiful and docile horse is standing here. An iron-grey wolf stands here, grizzled from countless hunts. An iron-grey wolf stands here, grizzled from countless hunts. Exits: North East West. Aha, you have found your victim! * W S C> * W S C>w Deep in the Mist A small campfire burns here, its low flames giving off only a little light. Exits: North East South. * W S C>cha al par track cha al norm Ok. * W S C>The mist is so thick you cannot see the ground clearly. * W S C> Ok. * W S C>who a Ainur ----- [ M] Humala has the style but not the grace [Va] Namo the Doomsman, Keeper of the Halls of the Dead [Mc] Donutello is back from tearing up Tokyo (Idle) [ M] Drakiz [Mw] MaraJade the Writer [Mb] Gattling Gun is here, no there! 6 players on. * W S C>sq search quickly You begin to search ... e You didn't find anyone. * W S C>Deep in the Misty Wetland A beautiful and docile horse is standing here. An iron-grey wolf stands here, grizzled from countless hunts. An iron-grey wolf stands here, grizzled from countless hunts. Exits: North East West. * W S C>n Deep in the Misty Wetland On the ground, there are two hemlock plants. Exits: North East South West. * W S C>nar damn, Meuledor rented bad on me:( Ok. * W S C>sq search quickly You begin to search ... s You didn't find anyone. * W S C>Deep in the Misty Wetland A beautiful and docile horse is standing here. An iron-grey wolf stands here, grizzled from countless hunts. An iron-grey wolf stands here, grizzled from countless hunts. Exits: North East West. * W S C>wf wi fang You stop using an orkish shortbow. You masterfully wield a nasty orkish fang, ready to protect the weak. * W S C>e Dunland Wetland Exits: North East West. * W S C> Ronir tells you 'ack' ### 5 mins later.. * W S C Move:Tired>w Low Hills of Dunland Exits: North East South. * W S C Move:Tired>s West of a Dark Dell A porcupine is waddling around here, its tail full of sharp quills. Exits: North South West. * W S C Move:Tired>s *Meuledor the Black Numenorean* has arrived from the south riding the horse. * W S C Move:Tired>Thin Woods of Dunland Exits: North West. * W S C Move:Tired>sq search quickly You begin to search ... You didn't find anyone. * W S C Move:Tired>wb wi bow You stop using a nasty orkish fang. You skillfully wield an orkish shortbow, ready to protect the weak. * W S C Move:Tired>n West of a Dark Dell A porcupine is waddling around here, its tail full of sharp quills. Exits: North South West. * W S C Move:Tired>tr horse You carefully examine the ground around you, looking for tracks... n You see some tracks of the horse leading north (done less than 1 hour ago). * W S C Move:Tired>Low Hills of Dunland Exits: North East South. You see some tracks of the horse leading north (done less than 1 hour ago). * W S C Move:Tired>n Riverbank of the Sirannon A clean fragrance drifts up from a thick clump of leaves. Exits: North East South West. You see some tracks of the horse leading north (done less than 1 hour ago). * W S C Move:Tired>wf wi fang You stop using an orkish shortbow. You masterfully wield a nasty orkish fang, ready to protect the weak. * W S C Move:Tired>n You carefully try to walk on the frozen water. Bend in the Sirannon Exits: North East South West. The water is frozen solid. A swallow has arrived from the west. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Toku narrates 'any trade me something for a hsb?' * W S C Move:Tired> You carefully try to walk on the frozen water. Moorland on the Bank of the Riverbed A Dunlending trapper is here searching for animals. Exits: North East South West. The ground is frozen solid. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Rocky Hollin Moor Exits: North East South West. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e A Large Cairn Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Hills South of the Cairn Exits: North East South West. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Northern Dunland Moors Exits: North East South West. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Hills of Eregion Exits: North East South West. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Wooded Valley A placid pond is here, inviting you to take a refreshing drink. A tall, stately, dome-topped tree grows here. A Dunlending hunter is here, stalking his prey. A buck runs swiftly from place to place, looking about warily as it grazes. Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Hills of Eregion Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Dip in Hills of Eregion Exits: North East South West. You see some tracks of the horse leading east (done less than 1 hour ago). * W S C Move:Tired>e Hills of Eregion Exits: East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Sloping Hills of Eregion Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Lightly Brushed Slope A bright green holly bush is growing here. Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s On a Ridge in the Plains A holly bush with dark green leaves is growing here. A large marmot is here, scurrying in between the rocks. Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Green Fields Some small rocks have been piled into a mound here. Exits: North East South West. You see some tracks of the horse leading south (done less than 1 hour ago). * W S C Move:Tired>s Small Pond in the Plains A cluster of white star-shaped forget-me-nots flourish here in reminiscence. A placid pond is here, inviting you to take a refreshing drink. Exits: North East South West. You see some tracks of the horse leading west (done less than 1 hour ago). ### snip some tracks again ### action continues in Dunland new zones * W S C>track *man* You carefully examine the ground around you, looking for tracks... Floin narrates 'well lost 2 kills becourse of mount' You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>w Steep Mountain Slope Exits: East South. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s Mountain Cliff Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>ls Floin narrates 'I just hate these stupid mule fucks' * W S C>Arglebargle, glop-glyf!?! * W S C>l s * W S C>s Rough Hills Exits: North East South West. You begin to see some clouds. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s Withered Plains A wolf cub happily plays here. Exits: North East South West. Alvedon narrates 'wave' You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s Withered Plains Exits: North East South West. l s You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>* W S C>s Dry Plains Exits: North East South West. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>w Dry Plains A large rabbit looks peacefully at you, ready to dart away. A field vole has frozen to the spot, sensitive to your presence. Exits: North East South West. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>wf wi fang w You don't have a fang. * W S C>Dry Plains Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s Worn Path Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>l s s * W S C>Open Grasslands A field vole has frozen to the spot, sensitive to your presence. Exits: North East South West. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>l w * W S C>w Open Grasslands Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>l s * W S C>s Vast Grasslands Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>l s s * W S C>Sloping Plains A brown furry gopher is here, ready to dive back underground. Exits: North East South. Faint narrates 'any1 want halberd?' You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s Stream Banks A finch flies low above the ground. Exits: North East South West. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s You carefully try to walk on the frozen water. Forest Stream A bass swims here. Exits: North East South West. The water is frozen solid. The night has begun. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s You carefully try to walk on the frozen water. By a Forest Stream A large beaver is here, gnawing on a piece of wood. Exits: North West. The ground is frozen solid. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>w You carefully try to walk on the frozen water. Bend in the Stream A large beaver is here, gnawing on a piece of wood. Exits: North East West. The water is frozen solid. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C> Faint narrates 'smiter aff against riding enemys' * W S C>w You carefully try to walk on the frozen water. Fast Flowing Stream Exits: North East West. You see some tracks of *a Man* leading west (done less than 2 hours ago). * W S C>w You carefully try to walk on the frozen water. Behind the Dam On the ground, there are two water lilies. Exits: North East South. You see some tracks of *a Man* leading south (done less than 2 hours ago). * W S C>s You carefully try to walk on the frozen water. Watery Forest A blooming water-lily floats on the surface of the water. Exits: North East West. The ground is frozen solid. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C>e In a Grove of Willows The bullfrog is standing here. The frog is standing here. Exits: South West. You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C>s Rising Slope A tall stag is here, grazing peacefully. A Dunlending forester is here gazing up at the tree tops. Exits: North East South. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C>e Through a Break in the Forest Exits: North South West. You suddenly notice *Meuledor the Black Numenorean*. Aha, you have found your victim! A Dunlending forester has arrived from the west. * W S C>ba *man* You begin to move silently to the back of your victim... Lothlahn narrates 'wave' <<== exactly! *Meuledor the Black Numenorean* makes a strange sound but is suddenly very silent, as you place a nasty orkish fang in his back. You receive your share of experience. Yes! You're beginning to get the idea. Your blood freezes as you hear *Meuledor the Black Numenorean*'s death cry. *Meuledor the Black Numenorean* is dead! R.I.P. * W S C>get coins all.corpse You get a fortune in gold from the corpse of *a Man*. There was 87 lauren coins, 1 celeb penny, and 90 busc pennies. A Dunlending forester fails to cleave you. * W S C a Dunlending forester:Healthy> You pierce a Dunlending forester's right foot hard and tickle it. * W S C a Dunlending forester:Fine> Lothlahn narrates 'over and ut dudes' A Dunlending forester yells 'Rhuka shash muk!' * W S C a Dunlending forester:Fine> A Dunlending forester cleaves your body and tickles it. * W S C HP:Fine a Dunlending forester:Fine> Alvedon narrates 'wave then' * W S C HP:Fine a Dunlending forester:Fine> You pierce a Dunlending forester's right hand hard and tickle it. * W S C HP:Fine a Dunlending forester:Fine>f PANIC! You can't quit the fight! * W S C HP:Fine a Dunlending forester:Fine> You pierce a Dunlending forester's left arm extremely hard. Your victim is shocked by your hit! * W S C HP:Fine a Dunlending forester:Fine> You swiftly dodge a Dunlending forester's attempt to cleave you. * W S C HP:Fine a Dunlending forester:Fine>f You flee head over heels. Rising Slope Exits: North East South. * W S C HP:Fine>stat OB: 113%, DB: 55%, PB: 40%, Armour: 1%. Wimpy: 100. Mood: aggressive. Needed: 825,779 xp, 0 tp. Wp: 28. Lauren: 114. Alert: normal. Affected by: - noquit - novoid - potion * W S C HP:Fine>n In a Grove of Willows The bullfrog is standing here. The frog is standing here. Exits: South West. * W S C HP:Fine>s Rising Slope Exits: North East South. * W S C HP:Fine>e Through a Break in the Forest The corpse of *a Man* is lying here. A Dunlending forester is here gazing up at the tree tops. Exits: North South West. * W S C HP:Fine>ga get all corpse You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get an ash arrow from the corpse of *a Man*. You get a very rusty key from the corpse of *a Man*. You get a red ruby from the corpse of *a Man*. You get a plain shirt from the corpse of *a Man*. You get a black hood from the corpse of *a Man*. You get a plain pair of pants from the corpse of *a Man*. You get a thin pair of soft leather boots from the corpse of *a Man*. You get a thin pair of leather gloves from the corpse of *a Man*. You get a thin pair of soft leather sleeves from the corpse of *a Man*. You get a shield of Cardolan from the corpse of *a Man*. You get a forest green cloak from the corpse of *a Man*. You can't get a black horn shortbow, you are carrying too many items already. * W S C HP:Fine> A Dunlending forester leaves west. * W S C HP:Fine>w Rising Slope A Dunlending forester is here gazing up at the tree tops. Exits: North East South. * W S C HP:Fine>open pack put all pack close pack Ok. * W S C HP:Fine> You put a topaz in a leather backpack. You put an orkish shortbow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put an ash arrow in a leather backpack. You put a very rusty key in a leather backpack. You put a red ruby in a leather backpack. You put a plain shirt in a leather backpack. You put a black hood in a leather backpack. You put a plain pair of pants in a leather backpack. You put a thin pair of soft leather boots in a leather backpack. You put a thin pair of leather gloves in a leather backpack. You put a thin pair of soft leather sleeves in a leather backpack. You put a shield of Cardolan in a leather backpack. You put a forest green cloak in a leather backpack. * W S C HP:Fine> Ok. * W S C HP:Fine>e Through a Break in the Forest The corpse of *a Man* is lying here. Exits: North South West. * W S C HP:Fine>ga get all corpse You get a black horn shortbow from the corpse of *a Man*. You get a plain silken sash from the corpse of *a Man*. You get a butcher knife from the corpse of *a Man*. You get a stone from the corpse of *a Man*. You get a set of lock picks from the corpse of *a Man*. You get a sable pouch from the corpse of *a Man*. You get a City Key from the corpse of *a Man*. You get a quiver from the corpse of *a Man*. * W S C HP:Fine>w Rising Slope A Dunlending forester is here gazing up at the tree tops. Exits: North East South. * W S C HP:Fine>n In a Grove of Willows The bullfrog is standing here. The frog is standing here. Exits: South West. * W S C HP:Fine>nar Meuledor rips Ok. * W S C HP:Fine>who a Ainur ----- [ M] Humala has the style but not the grace [Va] Namo the Doomsman, Keeper of the Halls of the Dead [Mc] Donutello is back from tearing up Tokyo [ M] Drakiz [Mw] MaraJade the Writer (Idle) [Mb] Gattling Gun is here, no there! (Idle) 6 players on. * W S C HP:Fine> Hope narrates 'bn lane' * W S C HP:Fine>w Watery Forest A blooming water-lily floats on the surface of the water. Exits: North East West. * W S C>w Boggy Split Exits: North East West. * W S C>w On Soft Footing Exits: East West. * W S C>w Wandering in the Forest A fierce boar is here, grunting at you. A boar cub is playing here, and exploring the wide world. A boar cub is playing here, and exploring the wide world. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: East South West. * W S C>w Wandering in the Forest Exits: East West. * W S C>w Between Two Large Oaks Exits: East West. * W S C>w An Overgrown Trail Exits: North East South. * W S C>who a Ainur ----- [ M] Humala has the style but not the grace [Va] Namo the Doomsman, Keeper of the Halls of the Dead [Mc] Donutello is back from tearing up Tokyo [ M] Drakiz [Mw] MaraJade the Writer (Idle) [Mb] Gattling Gun is here, no there! (Idle) 6 players on. * W S C>w Alas, you cannot go that way... * W S C> *Smrtihlav the Orc* has arrived from the south. *Pampalini the Black Numenorean* has arrived from the south. *Dziecina the Black Numenorean* has arrived from the south. A pack horse has arrived from the south. *Gravesh the Orc* has arrived from the south. ### Ouch... time to get out of here ### Later Meuledor told me i stabbed him while he was talking with Smrtihlav ### about trap place. ### But they came 1 tick later... muuuhahaha! * W S C> *Smrtihlav the Orc* leaves north. *Pampalini the Black Numenorean* leaves north. *Dziecina the Black Numenorean* leaves north. A pack horse leaves north. *Gravesh the Orc* leaves north. * W S C> *Smrtihlav the Orc* has arrived from the north. *Pampalini the Black Numenorean* has arrived from the north. *Dziecina the Black Numenorean* has arrived from the north. A pack horse has arrived from the north. *Gravesh the Orc* has arrived from the north. * W S C>w *Gravesh the Orc* slashes your left leg extremely hard. *Smrtihlav the Orc* slashes your left arm extremely hard. * W S C HP:Fine *Gravesh the Orc*:Healthy>No way! You are fighting for your life! * W S C HP:Fine *Gravesh the Orc*:Healthy> You pierce *Gravesh the Orc*'s right foot and tickle it. * W S C HP:Fine *Gravesh the Orc*:Fine>f You flee head over heels. A Shallow Ford Clusters of slender stems and tall leaves thrive in the mud and shallows. Exits: North East South. The water is frozen solid. * W S C HP:Fine>w Alas, you cannot go that way... * W S C HP:Fine>w n Alas, you cannot go that way... *Smrtihlav the Orc* has arrived from the south. *Pampalini the Black Numenorean* has arrived from the south. *Dziecina the Black Numenorean* has arrived from the south. A pack horse has arrived from the south. *Gravesh the Orc* has arrived from the south. * W S C HP:Fine>*Smrtihlav the Orc* quickly approaches, trying to slash you. *Gravesh the Orc* quickly approaches, trying to slash you. No way! You are fighting for your life! * W S C HP:Fine *Smrtihlav the Orc*:Healthy> You pierce *Smrtihlav the Orc*'s left hand and tickle it. * W S C HP:Fine *Smrtihlav the Orc*:Fine>n No way! You are fighting for your life! * W S C HP:Fine *Smrtihlav the Orc*:Fine>f You flee head over heels. An Overgrown Trail Exits: North East South. The ground is frozen solid. * W S C HP:Fine>n nA Shallow Ford Clusters of slender stems and tall leaves thrive in the mud and shallows. *Smrtihlav the Orc* is standing here. *Pampalini the Black Numenorean* is standing here. *Dziecina the Black Numenorean* is standing here. A sturdy pack horse is standing here. *Gravesh the Orc* is standing here. Exits: North East South. The water is frozen solid. * W S C HP:Fine> *Smrtihlav the Orc* leaves south. *Pampalini the Black Numenorean* leaves south. *Dziecina the Black Numenorean* leaves south. A pack horse leaves south. *Gravesh the Orc* leaves south. n Well Worn Path Exits: North East South. The ground is frozen solid. * W S C HP:Fine>n eSloping Grassland Exits: North East South. * W S C HP:Fine> e Eldir narrates 'Vanemelde or something?' Desolate Plains Exits: North East South. * W S C HP:Fine>n Plains by the Ridge Exits: North West. * W S C HP:Fine> Alas, you cannot go that way... * W S C HP:Fine>n Vast Grasslands Exits: North East South West. * W S C HP:Fine>e Vast Grasslands Exits: North East South West. ### And i spam away:) ### Thanks to walking herblore which helps _a lot_ ### 85k xp, 5 wps, average eq