Perfect timing for usual stabkill
posted by Estel
2000-04-26 19:43:40
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I decided to xp/regen some on wargs near Khuzur after long spam from Bree when
* W S C HP:Fine>w
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.
The ground is frozen solid.

* W S C HP:Fine>ba warg
You begin to move silently to the back of your victim...

Saving Estel.

*Meuledor the Black Numenorean* has arrived from the east.

*Meuledor the Black Numenorean* tries to sneak behind you!

n
Oops, you were seen!
A huge warg strongly hits your right arm and tickles it.
You pierce a huge warg's head hard.

* W S C HP:Fine a huge warg:Fine>No way! 
You are fighting for your life!

* W S C HP:Fine a huge warg:Fine>
You pierce a huge warg's left hindfoot hard.

* W S C HP:Fine a huge warg:Fine>n
No way! 
You are fighting for your life!

* W S C HP:Fine a huge warg:Fine>
A huge warg tries to hit you, but your parry is successful.

* W S C HP:Fine a huge warg:Fine>
A huge warg joins a huge warg's fight.
A huge warg hits your left arm and tickles it.

* W S C HP:Fine a huge warg:Fine>
*Meuledor the Black Numenorean* leaves east.
A huge warg says 'I wilg hdhh ypg thjiL yao'pb dalk, Artbg!'

* W S C HP:Fine a huge warg:Fine>
You hear some apparently very far noise coming from the north.
You strongly pierce a huge warg's left hindleg and tickle it.

* W S C HP:Fine a huge warg:Fine>
You pierce a huge warg's right foreleg extremely hard.
Your victim is shocked by your hit!

* W S C HP:Fine a huge warg:Hurt>
A huge warg hits your body and tickles it.

* W S C HP:Fine a huge warg:Hurt>
You pierce a huge warg's left hindleg very hard.

* W S C HP:Fine a huge warg:Hurt>
A huge warg strongly hits your right hand and tickles it.

* W S C HP:Fine a huge warg:Hurt>
You pierce a huge warg's body extremely hard and shatter it.

* W S C HP:Fine a huge warg:Hurt><<< Target: *man* >>>

A huge warg hits your left leg and tickles it.

* W S C HP:Fine a huge warg:Hurt>
You pierce a huge warg's body very hard.

* W S C HP:Fine a huge warg:Wounded>
A huge warg hits your left foot hard and tickles it.

* W S C HP:Fine a huge warg:Wounded>
You pierce a huge warg's right hindfoot very hard and shatter it.

* W S C HP:Fine a huge warg:Wounded>
You swiftly dodge a huge warg's attempt to hit you.

* W S C HP:Fine a huge warg:Wounded>
*Meuledor the Black Numenorean* has arrived from the east.

* W S C HP:Fine a huge warg:Wounded>
*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.
You pierce a huge warg's right hindleg hard and shatter it.

* W S C HP:Fine a huge warg:Bad>
*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.
You swiftly dodge a huge warg's attempt to hit you.

* W S C HP:Fine a huge warg:Bad>
A huge warg tries to hit you, but your parry is successful.

* W S C HP:Fine a huge warg:Bad>
You pierce a huge warg's left foreleg extremely hard and shatter it.

* W S C HP:Fine a huge warg:Bad>gig
*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.
You giggle.

* W S C HP:Fine a huge warg:Bad>f
You flee head over heels.
The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>n
The Dark Stream
Exits: North East South West.

* W S C HP:Fine>w
An Ancient Road
Exits: North East South.
The ground is frozen solid.

* W S C HP:Fine>wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, ready to protect the weak.

* W S C HP:Fine>sq
search quickly
You begin to search ...

n
You didn't find anyone.

* W S C HP:Fine>An Ancient Road
Exits: North East South West.
The clouds suddenly disappear.

* W S C HP:Fine>s
An Ancient Road
Exits: North East South.
It suddenly starts to snow.

* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>sq
search quickly

You begin to search ...

s
A huge warg tries to hit you, but your parry is successful.

No way! 
You are fighting for your life!

* W S C HP:Fine a huge warg:Bad>No way! 
You are fighting for your life!

* W S C HP:Fine a huge warg:Bad>f
You flee head over heels.
An Ancient Road
Exits: North East South West.

* W S C HP:Fine>s
Fork in the Hollin Road
Exits: North East South West.

* W S C HP:Fine>s
Streambed of the Sirannon
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>n
Fork in the Hollin Road
Exits: North East South West.
The ground is frozen solid.

* W S C HP:Fine>sq
search quickly

You begin to search ...

You didn't find anyone.
A huge warg has arrived from the north.
A huge warg has arrived from the north.

* W S C HP:Fine>n
An Ancient Road
Exits: North East South West.
You hear some apparently very far noise coming from the north.

* W S C HP:Fine>n
An Ancient Road
Exits: North East South.

* W S C HP:Fine>sq
search quickly

You begin to search ...

You didn't find anyone.

* W S C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

A huge warg has arrived from the south.
A huge warg has arrived from the south.

A huge warg tries to hit you, but your parry is successful.

No way! 
You are fighting for your life!
You stop searching.

* W S C HP:Fine a huge warg:Bad>f
You flee head over heels.
An Ancient Road
Exits: North East South.

* W S C HP:Fine>
* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>w
Alas, you cannot go that way...

* W S C HP:Fine>s
An Ancient Road
Exits: North East South West.

* W S C HP:Fine>w
Heathery Valley
On the ground, there are two woody, stemmed plants.
Exits: East South West.

* W S C HP:Fine>sq
search quickly

You begin to search ...

You didn't find anyone.

* W S C HP:Fine>s
Hollin Road
Exits: North East South West.

* W S C HP:Fine>e
Fork in the Hollin Road
Exits: North East South West.

* W S C HP:Fine>n
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South West.
A huge warg leaves north.
A huge warg leaves north.

* W S C HP:Fine>n
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>s
An Ancient Road
Exits: North East South West.

* W S C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

wf
You see some tracks of *a Man* leading north
 (done less than 2 hours ago).

* W S C HP:Fine>wi fang
You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, ready to protect the weak.

* W S C HP:Fine>n
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
The Dark Stream
Exits: North East South West.
The water is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
The Dark Stream
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Hills Above the Hollin Road
Exits: North East South West.
The ground is frozen solid.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
Sparse Forest
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
A Forest Clearing
A shrub with maple-like leaves is growing here.
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
The Dark Stream
Exits: North East South West.
The clouds suddenly disappear.
The water is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).
The demon wolf has arrived from the west.
The demon wolf has arrived from the west.

* W S C HP:Fine>w
The Dark Stream
A brook trout is here, swimming in the current.
Exits: East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
An Ancient Road
Exits: North East South West.
The ground is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>
You hear some apparently very far noise coming from the south.

* W S C HP:Fine>s
An Ancient Road
Exits: North East South.
It suddenly starts to snow.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
The Dark Stream
Exits: North East South West.
The water is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
The Dark Stream
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Hills Above the Hollin Road
Exits: North East South West.
The ground is frozen solid.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
Sparse Forest
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
A Forest Clearing
A shrub with maple-like leaves is growing here.
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
The Dark Stream
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South West.
The clouds suddenly disappear.
The water is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
The Dark Stream
A brook trout is here, swimming in the current.
Exits: East South West.

You feel bolder.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
An Ancient Road
Exits: North East South West.
The ground is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>tr
You stop tracking your victim.

* W S C HP:Fine>s
An Ancient Road
Exits: North East South.
Lightning starts to show in the sky, how strange...

* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>e
The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>e
Sparse Forest
Exits: North East South West.
The ground is frozen solid.

* W S C HP:Fine>n
A Forest Clearing
A shrub with maple-like leaves is growing here.
Exits: North East South West.
You suddenly notice *Meuledor the Black Numenorean*.

* W S C HP:Fine>ba *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*Meuledor the Black Numenorean* leaves south.

* W S C HP:Fine>s
Sparse Forest
Exits: North East South West.
You suddenly notice *Meuledor the Black Numenorean*.

* W S C HP:Fine>ba *man*
You begin to move silently to the back of your victim...

*Meuledor the Black Numenorean* tries to sneak behind you!


*Meuledor the Black Numenorean* smiles viciously.

* W S C HP:Fine>
*Meuledor the Black Numenorean* leaves west.

* W S C HP:Fine>wb
wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, ready to protect the weak.

* W S C HP:Fine>sh
Shoot whom?

* W S C HP:Fine>
*Meuledor the Black Numenorean* has arrived from the west.

* W S C HP:Fine>
*Meuledor the Black Numenorean* tries to sneak behind you!

* W S C HP:Fine>w
The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>e
Sparse Forest
*Meuledor the Black Numenorean* is standing here (Shrouded).
Exits: North East South West.
The ground is frozen solid.
*Meuledor the Black Numenorean* leaves west.

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>sq
search quickly
You begin to search ...

sq
You didn't find anyone.

* W S C HP:Fine>search quickly
You begin to search ...

sq
You didn't find anyone.

* W S C HP:Fine>search quickly
You begin to search ...

w
You didn't find anyone.

* W S C HP:Fine>The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>sq
search quickly

You begin to search ...

Pilgrim narrates 'any1 between bm and gh?'
You didn't find anyone.

* W S C HP:Fine>
You hear some apparently very far noise coming from the east.

* W S C HP:Fine>sq
search quickly
You begin to search ...

e
You didn't find anyone.

* W S C HP:Fine>Sparse Forest
Exits: North East South West.
The ground is frozen solid.

* W S C HP:Fine>sq
search quickly

You begin to search ...

You didn't find anyone.

* W S C HP:Fine>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>sc
261/293 hit, 88/88 mana, and 94/134 moves.

* W S C HP:Fine>sq
search quickly
You begin to search ...

i
You didn't find anyone.

* W S C HP:Fine>
You are carrying:
a nasty orkish fang (brand new)
a topaz

* W S C HP:Fine>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

You hear some apparently very far noise coming from the east.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
The Dark Stream
Exits: North East South West.
The water is frozen solid.

wf
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>wi fang

You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, ready to protect the weak.

* W S C HP:Fine>n
The Dark Stream
A grey snake slides along the water.
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
An Ancient Road
Exits: North East South.
The ground is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
*Meuledor the Black Numenorean* is standing here searching for something (Shrouded).
Exits: North East South.
Aha, you have found your victim!

* W S C HP:Fine>
You hear some apparently very far noise coming from the south.

* W S C HP:Fine>shoot *man*
Wielding something to shoot with might help...

* W S C HP:Fine>
*Meuledor the Black Numenorean* fails to pierce you.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>
You strongly pierce *Meuledor the Black Numenorean*'s right hand and tickle it.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>
You try to pierce *Meuledor the Black Numenorean*, but he parries successfully.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>
*Meuledor the Black Numenorean* swiftly dodges a huge warg's attempt to hit him.
A huge warg says 'YOO! Rwnzl! Yju rilg pik btnare yuuk kiwe.'
A huge warg tries to hit you, but your parry is successful.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>wb
wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, ready to protect the weak.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>shoot *man*
*Meuledor the Black Numenorean* gets a black horn shortbow from a sable pouch.

shoot *man*
*Meuledor the Black Numenorean* stops using a nasty orkish fang.
*Meuledor the Black Numenorean* confidently draws a black horn shortbow.
You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you.

*Meuledor the Black Numenorean* puts a nasty orkish fang in a sable pouch.

*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.
You shoot *Meuledor the Black Numenorean*'s left leg extremely hard.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>shoot *man*
shoot *man*
You strongly shoot *Meuledor the Black Numenorean*'s right arm.
A huge warg strongly hits *Meuledor the Black Numenorean*'s right leg and tickles it.

* W S C HP:Fine *Meuledor the Black Numenorean*:Fine>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.

shoot *man*
A huge warg tries to hit you, but your parry is successful.

You shoot *Meuledor the Black Numenorean*'s left foot extremely hard and shatter it.
You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you.

* W S C HP:Fine *Meuledor the Black Numenorean*:Hurt>shoot *man*
*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.
A huge warg strongly hits *Meuledor the Black Numenorean*'s left foot.

shoot *man*
You shoot *Meuledor the Black Numenorean*'s left arm extremely hard and shatter it.
You hit *Meuledor the Black Numenorean*'s right leg.

* W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>shoot *man*
*Meuledor the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Meuledor the Black Numenorean* leaves north.
A huge warg hits your body and tickles it.

* W S C HP:Fine a huge warg:Wounded>Shoot whom?

* W S C HP:Fine a huge warg:Wounded>shoot *man*
Shoot whom?

* W S C HP:Fine a huge warg:Wounded>Shoot whom?

* W S C HP:Fine a huge warg:Wounded>Shoot whom?

* W S C HP:Fine a huge warg:Wounded>n
No way! 
You are fighting for your life!

* W S C HP:Fine a huge warg:Wounded>
Faint narrates 'any1 come kill nacs and cruel at warrens'

* W S C HP:Fine a huge warg:Wounded>f
You flee head over heels.
The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>w
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
*Meuledor the Black Numenorean* is standing here.
Exits: North East South.
The ground is frozen solid.
*Meuledor the Black Numenorean* leaves north.

* W S C HP:Fine>n
An Ancient Road
Exits: North East South.
You suddenly notice *Meuledor the Black Numenorean*.

* W S C HP:Fine>
*Meuledor the Black Numenorean* leaves south.

* W S C HP:Fine>s
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>s
An Ancient Road
Exits: North East South West.

* W S C HP:Fine>n
An Ancient Road
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: North East South.

* W S C HP:Fine>e
The Dark Stream
Exits: North East South West.
The water is frozen solid.

* W S C HP:Fine>s
The Dark Stream
Exits: North East South West.

* W S C HP:Fine>w
An Ancient Road
Exits: North East South West.
The ground is frozen solid.

* W S C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Fork in the Hollin Road
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Streambed of the Sirannon
Exits: North East South West.
The water is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

<<<---Track spam---->>>

* W S C HP:Fine>s
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: North East South West.
The water is frozen solid.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
You carefully try to walk on the frozen water.
Sirannon Plain
A clean fragrance drifts up from a thick clump of leaves.
*Meuledor the Black Numenorean* is standing here searching for something.
Exits: North East South West.
The ground is frozen solid.
Aha, you have found your victim!

* W S C HP:Fine>shoot *man*
shoot *man*
You shoot *Meuledor the Black Numenorean*'s left arm very hard.
*Meuledor the Black Numenorean* swiftly dodges your attempt to hit him.

* W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.

shoot *man*
shoot *man*
You shoot *Meuledor the Black Numenorean*'s right leg hard.

* W S C HP:Fine *Meuledor the Black Numenorean*:Wounded>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.

shoot *man*
You shoot *Meuledor the Black Numenorean*'s body extremely hard and shatter it.
You swiftly dodge *Meuledor the Black Numenorean*'s attempt to hit you.

* W S C HP:Fine *Meuledor the Black Numenorean*:Bad>*Meuledor the Black Numenorean* nocks a missile in a black horn shortbow.

shoot *man*
You shoot *Meuledor the Black Numenorean*'s right hand very hard and shatter it.

* W S C HP:Fine *Meuledor the Black Numenorean*:Bad>*Meuledor the Black Numenorean* panics, and attempts to flee.
*Meuledor the Black Numenorean* leaves north.
Shoot whom?

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>Shoot whom?

* W S C HP:Fine>n
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: North East South West.
You suddenly notice *Meuledor the Black Numenorean*.
The water is frozen solid.

* W S C HP:Fine>shoot *man*
*Meuledor the Black Numenorean* leaves west.

* W S C HP:Fine>
Shoot whom?

* W S C HP:Fine>w
You carefully try to walk on the frozen water.
Streambed of the Sirannon
A bass swims here.
Exits: North East South West.

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
You carefully try to walk on the frozen water.
Hollin Road
Exits: North East South West.
The ground is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North East South West.

You see some tracks of *a Man* coming from the south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Hollin Road
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North East South West.

You see some tracks of *a Man* coming from the south
 (done less than 1 hour ago).

* W S C HP:Fine>tr pack
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Rolling Plains
A cute rabbit is here.
Exits: North East South.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Hollin Road
A sturdy pack horse is standing here.
Exits: North East South West.
Aha, you have found your victim!

* W S C HP:Fine>tr pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
You carefully try to walk on the frozen water.
River Sirannon
Exits: North East South West.
The water is frozen solid.

You see some tracks of a pack horse leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
You carefully try to walk on the frozen water.
River Sirannon
Exits: North East South West.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
You carefully try to walk on the frozen water.
Sirannon Plain
Exits: North East South West.
You suddenly notice a Dunlending trapper.
The ground is frozen solid.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
Exits: North East South West.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
A sturdy pack horse is standing here.
Exits: North East South West.
Aha, you have found your victim!

* W S C>tr pack
You carefully examine the ground around you, looking for tracks...

Hmm... It seems there is no sign of Pack here.

* W S C>sq
search quickly
You begin to search ...

track *man*
You didn't find anyone.

* W S C>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
A bright green holly bush is growing here.
Exits: North East South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C>e
Dip in Hills of Eregion
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Hills of Eregion
Exits: North East South.

Hmm... you have lost the track.

* W S C>tr pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack leader leading north
 (done less than 2 hours ago).

* W S C>s
Ridge in the Plains
Exits: North East South West.

n
Hmm... you have lost the track.

* W S C>Hills of Eregion
Exits: North East South.

* W S C>
Ratas narrates 'any mw for sale?'

* W S C>cha al par
track
cha al norm
Ok.

* W S C>
You carefully examine the ground around you, looking for tracks...

The rising sun illuminates the rolling landscape.

You see:
   - a track of an Elf coming from the south (done less than 1 hour ago).
   - a track of an Elf leading south (done less than 1 hour ago).
   - a track of an Elf coming from the north (done less than 1 hour ago).
   - a track of the horse leading north (done less than 1 hour ago).
   - a track of *a Man* coming from the north (done less than 1 hour ago).
   - a track of the brown wolf leading north (done less than 2 hours ago).
   - a track of the brown wolf leading east (done less than 3 hours ago).
   - three tracks of the wild ox leading north (done less than 6 hours ago).

   - a track of the grey wolf leading north (done less than 2 hours ago).
   - two tracks of the huge, black wolf leading north (done less than 2 hours ago).
   - a track of a pack leader leading north (done less than 2 hours ago).
   - a track of the grey wolf leading east (done less than 3 hours ago).
   - two tracks of the huge, black wolf leading east (done less than 3 hours ago).
   - a track of a pack leader leading east (done less than 3 hours ago).
   - a track of a hungry warg leading north (done less than 8 hours ago).
   - a track of *an Orc* leading north (done less than 8 hours ago).
   - a track of *an Orc* coming from the south (done less than 8 hours ago).

You stop searching, you don't seem to find anything else.

* W S C>
Ok.

* W S C>sq
search quickly
You begin to search ...

tr horse
You didn't find anyone.

* W S C>
You carefully examine the ground around you, looking for tracks...

You see some tracks of the horse leading north
 (done less than 2 hours ago).

* W S C>n
Dip in Hills of Eregion
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Hills of Eregion
Exits: North East South.

You see some tracks of the horse leading north
 (done less than 2 hours ago).

* W S C>
You hear some apparently close noise coming from the north.
You hear some apparently close noise coming from the north.

* W S C>n
Hills of Eregion
A bright green holly bush is growing here.
Exits: North East South.

You see some tracks of the horse leading north
 (done less than 2 hours ago).

* W S C>n
Hills of Eregion
Exits: North East South West.

Claude narrates 'vaine something the bn is near windswept'

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Northern Dunland Moors
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Hills South of the Cairn
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Sandy Hill Before a Hut
A woody evergreen plant grows here, with many stems reaching upward.
A bright green holly bush is growing here.
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>
A swallow has arrived from the west.

* W S C>l w
* W S C>w
Near a Sandy Hill
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 2 hours ago).

* W S C>l s
* W S C>s
Low Hills of Dunland
Exits: North East South.

Gorfirion narrates 'bn windswept'

You see some tracks of the horse leading south
 (done less than 2 hours ago).

* W S C>s
West of a Dark Dell
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>w
Track leading to a Camp
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>l w
Hope narrates 'level'

* W S C>w
Near a Small Encampment
Exits: North East South West.
Gorfirion narrates 'er. meant to be a say'

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>l w
* W S C>w
Misty Wetlands
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 2 hours ago).

* W S C>l w
w* W S C>
Deep in the Misty Wetland
There are two hemlock plants here.
Exits: North East South West.

Eluchil narrates 'Noone wants to have an iron ring for a ruby ring?'

You see some tracks of the horse leading west
 (done less than 2 hours ago).
The day has begun.

* W S C>w
Deep in the Misty Wetland
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: North East South.

You see some tracks of the horse leading south
 (done less than 2 hours ago).

* W S C>s
Deep in the Mist
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South.

### He rented.. but i decided to wait some and xp around:)

You see some tracks of the horse leading east
 (done less than 2 hours ago).

* W S C>e
Deep in the Misty Wetland
A beautiful and docile horse is standing here.
An iron-grey wolf stands here, grizzled from countless hunts.
An iron-grey wolf stands here, grizzled from countless hunts.
Exits: North East West.
Aha, you have found your victim!

* W S C>
* W S C>w
Deep in the Mist
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South.

* W S C>cha al par
track
cha al norm
Ok.

* W S C>The mist is so thick you cannot see the ground clearly.

* W S C>
Ok.

* W S C>who a
Ainur
-----
 [ M] Humala has the style but not the grace 
 [Va] Namo the Doomsman, Keeper of the Halls of the Dead 
 [Mc] Donutello is back from tearing up Tokyo  (Idle)
 [ M] Drakiz  
 [Mw] MaraJade the Writer 
 [Mb] Gattling Gun is here, no there! 

6 players on.

* W S C>sq
search quickly
You begin to search ...

e
You didn't find anyone.

* W S C>Deep in the Misty Wetland
A beautiful and docile horse is standing here.
An iron-grey wolf stands here, grizzled from countless hunts.
An iron-grey wolf stands here, grizzled from countless hunts.
Exits: North East West.

* W S C>n
Deep in the Misty Wetland
On the ground, there are two hemlock plants.
Exits: North East South West.

* W S C>nar damn, Meuledor rented bad on me:(
Ok.

* W S C>sq
search quickly
You begin to search ...

s
You didn't find anyone.

* W S C>Deep in the Misty Wetland
A beautiful and docile horse is standing here.
An iron-grey wolf stands here, grizzled from countless hunts.
An iron-grey wolf stands here, grizzled from countless hunts.
Exits: North East West.

* W S C>wf
wi fang

You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, ready to protect the weak.

* W S C>e
Dunland Wetland
Exits: North East West.

* W S C>
Ronir tells you 'ack'

### 5 mins later..


* W S C Move:Tired>w
Low Hills of Dunland
Exits: North East South.

* W S C Move:Tired>s
West of a Dark Dell
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North South West.

* W S C Move:Tired>s

*Meuledor the Black Numenorean* has arrived from the south riding the horse.

* W S C Move:Tired>Thin Woods of Dunland
Exits: North West.

* W S C Move:Tired>sq
search quickly

You begin to search ...

You didn't find anyone.

* W S C Move:Tired>wb
wi bow
You stop using a nasty orkish fang.
You skillfully wield an orkish shortbow, ready to protect the weak.

* W S C Move:Tired>n
West of a Dark Dell
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North South West.

* W S C Move:Tired>tr horse
You carefully examine the ground around you, looking for tracks...

n
You see some tracks of the horse leading north
 (done less than 1 hour ago).

* W S C Move:Tired>Low Hills of Dunland
Exits: North East South.

You see some tracks of the horse leading north
 (done less than 1 hour ago).

* W S C Move:Tired>n
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.

You see some tracks of the horse leading north
 (done less than 1 hour ago).

* W S C Move:Tired>wf
wi fang

You stop using an orkish shortbow.
You masterfully wield a nasty orkish fang, ready to protect the weak.

* W S C Move:Tired>n
You carefully try to walk on the frozen water.
Bend in the Sirannon
Exits: North East South West.
The water is frozen solid.

A swallow has arrived from the west.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e

Toku narrates 'any trade me something for a hsb?'

* W S C Move:Tired>
You carefully try to walk on the frozen water.
Moorland on the Bank of the Riverbed
A Dunlending trapper is here searching for animals.
Exits: North East South West.
The ground is frozen solid.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
Rocky Hollin Moor
Exits: North East South West.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
A Large Cairn
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Hills South of the Cairn
Exits: North East South West.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
Northern Dunland Moors
Exits: North East South West.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
Hills of Eregion
Exits: North East South West.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
Wooded Valley
A placid pond is here, inviting you to take a refreshing drink.
A tall, stately, dome-topped tree grows here.
A Dunlending hunter is here, stalking his prey.
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Hills of Eregion
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Dip in Hills of Eregion
Exits: North East South West.

You see some tracks of the horse leading east
 (done less than 1 hour ago).

* W S C Move:Tired>e
Hills of Eregion
Exits: East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Sloping Hills of Eregion
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Lightly Brushed Slope
A bright green holly bush is growing here.
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
On a Ridge in the Plains
A holly bush with dark green leaves is growing here.
A large marmot is here, scurrying in between the rocks.
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Green Fields
Some small rocks have been piled into a mound here.
Exits: North East South West.

You see some tracks of the horse leading south
 (done less than 1 hour ago).

* W S C Move:Tired>s
Small Pond in the Plains
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A placid pond is here, inviting you to take a refreshing drink.
Exits: North East South West.

You see some tracks of the horse leading west
 (done less than 1 hour ago).

### snip some tracks again
### action continues in Dunland new zones

* W S C>track *man*
You carefully examine the ground around you, looking for tracks...

Floin narrates 'well lost 2 kills becourse of mount'

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>w
Steep Mountain Slope
Exits: East South.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
Mountain Cliff
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>ls 

Floin narrates 'I just hate these stupid mule fucks'

* W S C>Arglebargle, glop-glyf!?!

* W S C>l s
* W S C>s
Rough Hills
Exits: North East South West.
You begin to see some clouds.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
Withered Plains
A wolf cub happily plays here.
Exits: North East South West.

Alvedon narrates 'wave'

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
Withered Plains
Exits: North East South West.

l s
You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>* W S C>s
Dry Plains
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>w
Dry Plains
A large rabbit looks peacefully at you, ready to dart away.
A field vole has frozen to the spot, sensitive to your presence.
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>wf
wi fang

w
You don't have a fang.

* W S C>Dry Plains
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
Worn Path
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>l s
s
* W S C>Open Grasslands
A field vole has frozen to the spot, sensitive to your presence.
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>l w
* W S C>w
Open Grasslands
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>l s
* W S C>s
Vast Grasslands
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>l s
s
* W S C>Sloping Plains
A brown furry gopher is here, ready to dive back underground.
Exits: North East South.
Faint narrates 'any1 want halberd?'

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
Stream Banks
A finch flies low above the ground.
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
You carefully try to walk on the frozen water.
Forest Stream
A bass swims here.
Exits: North East South West.
The water is frozen solid.

The night has begun.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
You carefully try to walk on the frozen water.
By a Forest Stream
A large beaver is here, gnawing on a piece of wood.
Exits: North West.
The ground is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>w
You carefully try to walk on the frozen water.
Bend in the Stream
A large beaver is here, gnawing on a piece of wood.
Exits: North East West.
The water is frozen solid.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>
Faint narrates 'smiter aff against riding enemys'

* W S C>w
You carefully try to walk on the frozen water.
Fast Flowing Stream
Exits: North East West.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* W S C>w
You carefully try to walk on the frozen water.
Behind the Dam
On the ground, there are two water lilies.
Exits: North East South.

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* W S C>s
You carefully try to walk on the frozen water.
Watery Forest
A blooming water-lily floats on the surface of the water.
Exits: North East West.
The ground is frozen solid.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C>e
In a Grove of Willows
The bullfrog is standing here.
The frog is standing here.
Exits: South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C>s
Rising Slope
A tall stag is here, grazing peacefully.
A Dunlending forester is here gazing up at the tree tops.
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C>e
Through a Break in the Forest
Exits: North South West.
You suddenly notice *Meuledor the Black Numenorean*.
Aha, you have found your victim!
A Dunlending forester has arrived from the west.

* W S C>ba *man*
You begin to move silently to the back of your victim...

Lothlahn narrates 'wave'  <<== exactly!

*Meuledor the Black Numenorean* makes a strange sound but is suddenly very silent, as you place
a nasty orkish fang in his back.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Meuledor the Black Numenorean*'s death cry.
*Meuledor the Black Numenorean* is dead! R.I.P.

* W S C>get coins all.corpse
You get a fortune in gold from the corpse of *a Man*.
There was 87 lauren coins, 1 celeb penny, and 90 busc pennies.
A Dunlending forester fails to cleave you.

* W S C a Dunlending forester:Healthy>
You pierce a Dunlending forester's right foot hard and tickle it.

* W S C a Dunlending forester:Fine>
Lothlahn narrates 'over and ut dudes'
A Dunlending forester yells 'Rhuka shash muk!'

* W S C a Dunlending forester:Fine>
A Dunlending forester cleaves your body and tickles it.

* W S C HP:Fine a Dunlending forester:Fine>
Alvedon narrates 'wave then'

* W S C HP:Fine a Dunlending forester:Fine>
You pierce a Dunlending forester's right hand hard and tickle it.

* W S C HP:Fine a Dunlending forester:Fine>f
PANIC! 
You can't quit the fight!

* W S C HP:Fine a Dunlending forester:Fine>
You pierce a Dunlending forester's left arm extremely hard.
Your victim is shocked by your hit!

* W S C HP:Fine a Dunlending forester:Fine>
You swiftly dodge a Dunlending forester's attempt to cleave you.

* W S C HP:Fine a Dunlending forester:Fine>f
You flee head over heels.
Rising Slope
Exits: North East South.

* W S C HP:Fine>stat
OB: 113%, DB: 55%, PB: 40%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Needed: 825,779 xp, 0 tp. Wp: 28. Lauren: 114. Alert: normal.
Affected by:
- noquit
- novoid
- potion

* W S C HP:Fine>n
In a Grove of Willows
The bullfrog is standing here.
The frog is standing here.
Exits: South West.

* W S C HP:Fine>s
Rising Slope
Exits: North East South.

* W S C HP:Fine>e
Through a Break in the Forest
The corpse of *a Man* is lying here.
A Dunlending forester is here gazing up at the tree tops.
Exits: North South West.

* W S C HP:Fine>ga
get all corpse

You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get an ash arrow from the corpse of *a Man*.
You get a very rusty key from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a plain shirt from the corpse of *a Man*.
You get a black hood from the corpse of *a Man*.
You get a plain pair of pants from the corpse of *a Man*.
You get a thin pair of soft leather boots from the corpse of *a Man*.
You get a thin pair of leather gloves from the corpse of *a Man*.
You get a thin pair of soft leather sleeves from the corpse of *a Man*.
You get a shield of Cardolan from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You can't get a black horn shortbow, you are carrying too many items already.

* W S C HP:Fine>
A Dunlending forester leaves west.

* W S C HP:Fine>w
Rising Slope
A Dunlending forester is here gazing up at the tree tops.
Exits: North East South.

* W S C HP:Fine>open pack
put all pack
close pack
Ok.

* W S C HP:Fine>
You put a topaz in a leather backpack.
You put an orkish shortbow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put an ash arrow in a leather backpack.
You put a very rusty key in a leather backpack.
You put a red ruby in a leather backpack.
You put a plain shirt in a leather backpack.
You put a black hood in a leather backpack.
You put a plain pair of pants in a leather backpack.
You put a thin pair of soft leather boots in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.
You put a thin pair of soft leather sleeves in a leather backpack.
You put a shield of Cardolan in a leather backpack.
You put a forest green cloak in a leather backpack.

* W S C HP:Fine>
Ok.

* W S C HP:Fine>e
Through a Break in the Forest
The corpse of *a Man* is lying here.
Exits: North South West.

* W S C HP:Fine>ga
get all corpse

You get a black horn shortbow from the corpse of *a Man*.
You get a plain silken sash from the corpse of *a Man*.
You get a butcher knife from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a set of lock picks from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a City Key from the corpse of *a Man*.
You get a quiver from the corpse of *a Man*.

* W S C HP:Fine>w
Rising Slope
A Dunlending forester is here gazing up at the tree tops.
Exits: North East South.

* W S C HP:Fine>n
In a Grove of Willows
The bullfrog is standing here.
The frog is standing here.
Exits: South West.

* W S C HP:Fine>nar Meuledor rips
Ok.

* W S C HP:Fine>who a
Ainur
-----
 [ M] Humala has the style but not the grace 
 [Va] Namo the Doomsman, Keeper of the Halls of the Dead 
 [Mc] Donutello is back from tearing up Tokyo 
 [ M] Drakiz  
 [Mw] MaraJade the Writer  (Idle)
 [Mb] Gattling Gun is here, no there!  (Idle)

6 players on.

* W S C HP:Fine>
Hope narrates 'bn lane'

* W S C HP:Fine>w
Watery Forest
A blooming water-lily floats on the surface of the water.
Exits: North East West.

* W S C>w
Boggy Split
Exits: North East West.

* W S C>w
On Soft Footing
Exits: East West.

* W S C>w
Wandering in the Forest
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: East South West.

* W S C>w
Wandering in the Forest
Exits: East West.

* W S C>w
Between Two Large Oaks
Exits: East West.

* W S C>w
An Overgrown Trail
Exits: North East South.

* W S C>who a
Ainur
-----
 [ M] Humala has the style but not the grace 
 [Va] Namo the Doomsman, Keeper of the Halls of the Dead 
 [Mc] Donutello is back from tearing up Tokyo 
 [ M] Drakiz  
 [Mw] MaraJade the Writer  (Idle)
 [Mb] Gattling Gun is here, no there!  (Idle)

6 players on.

* W S C>w
Alas, you cannot go that way...

* W S C>
*Smrtihlav the Orc* has arrived from the south.
*Pampalini the Black Numenorean* has arrived from the south.
*Dziecina the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.
*Gravesh the Orc* has arrived from the south.

### Ouch... time to get out of here
### Later Meuledor told me i stabbed him while he was talking with Smrtihlav
### about trap place.
### But they came 1 tick later... muuuhahaha!


* W S C>
*Smrtihlav the Orc* leaves north.
*Pampalini the Black Numenorean* leaves north.
*Dziecina the Black Numenorean* leaves north.
A pack horse leaves north.
*Gravesh the Orc* leaves north.

* W S C>
*Smrtihlav the Orc* has arrived from the north.
*Pampalini the Black Numenorean* has arrived from the north.
*Dziecina the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.
*Gravesh the Orc* has arrived from the north.

* W S C>w

*Gravesh the Orc* slashes your left leg extremely hard.
*Smrtihlav the Orc* slashes your left arm extremely hard.

* W S C HP:Fine *Gravesh the Orc*:Healthy>No way! 
You are fighting for your life!

* W S C HP:Fine *Gravesh the Orc*:Healthy>
You pierce *Gravesh the Orc*'s right foot and tickle it.

* W S C HP:Fine *Gravesh the Orc*:Fine>f
You flee head over heels.
A Shallow Ford
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South.
The water is frozen solid.

* W S C HP:Fine>w
Alas, you cannot go that way...

* W S C HP:Fine>w
n
Alas, you cannot go that way...
*Smrtihlav the Orc* has arrived from the south.
*Pampalini the Black Numenorean* has arrived from the south.
*Dziecina the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.
*Gravesh the Orc* has arrived from the south.

* W S C HP:Fine>*Smrtihlav the Orc* quickly approaches, trying to slash you.
*Gravesh the Orc* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!

* W S C HP:Fine *Smrtihlav the Orc*:Healthy>
You pierce *Smrtihlav the Orc*'s left hand and tickle it.

* W S C HP:Fine *Smrtihlav the Orc*:Fine>n
No way! 
You are fighting for your life!

* W S C HP:Fine *Smrtihlav the Orc*:Fine>f
You flee head over heels.
An Overgrown Trail
Exits: North East South.
The ground is frozen solid.

* W S C HP:Fine>n
nA Shallow Ford
Clusters of slender stems and tall leaves thrive in the mud and shallows.
*Smrtihlav the Orc* is standing here.
*Pampalini the Black Numenorean* is standing here.
*Dziecina the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
*Gravesh the Orc* is standing here.
Exits: North East South.
The water is frozen solid.

* W S C HP:Fine>
*Smrtihlav the Orc* leaves south.
*Pampalini the Black Numenorean* leaves south.
*Dziecina the Black Numenorean* leaves south.
A pack horse leaves south.
*Gravesh the Orc* leaves south.

n
Well Worn Path
Exits: North East South.
The ground is frozen solid.

* W S C HP:Fine>n
eSloping Grassland
Exits: North East South.

* W S C HP:Fine>
e
Eldir narrates 'Vanemelde or something?'
Desolate Plains
Exits: North East South.

* W S C HP:Fine>n
Plains by the Ridge
Exits: North West.

* W S C HP:Fine>
Alas, you cannot go that way...

* W S C HP:Fine>n
Vast Grasslands
Exits: North East South West.

* W S C HP:Fine>e
Vast Grasslands
Exits: North East South West.

### And i spam away:)
### Thanks to walking herblore which helps _a lot_

### 85k xp, 5 wps, average eq
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