Logged by Nain, 24-nov-2000.
Group: Nain (W37), Simon (M24 - no staff)
inside necro, Toker (legend mage, don't know the level) joined
-> We heard cries about orcs trapping in stonedoor and promptly ran there.
-> Found tracks of one *Orc* hiding inside Necromancer. Figured they were
sitting behind board. We waited on necro to lose sanct so we could kill
it for key... then Mammoth scouts us. (Yes, we didn't have ebony key..)
*******************************************************************************
The Oakendoor is opened from the other side.
You giggle.
* W C Mana:Hot>sc
406/406 hit, 33/61 mana, and 155/155 moves.
*Mammoth the Orc* has arrived from the south.
* W C Mana:Hot>st
You stop resting, and stand up.
*Mammoth the Orc* leaves west.
The Oakendoor closes quietly.
* W C Mana:Hot>
[hit *Orc*]
They aren't here.
Simon stops resting, and clambers on his feet.
* W C Mana:Hot>
[hit *Orc*]
The Ledge of Theddin's Deep
Exits: East West Down.
* W C Mana:Hot>
[hit *Orc*]
They aren't here.
* W C Mana:Hot>Toker has arrived from the east.
The Ledge of Theddin's Deep
Exits: East South Down.
* W C Mana:Hot>They aren't here.
* W C Mana:Hot>
The Ledge of Theddin's Deep
*Mammoth the Orc* is standing here.
Exits: North South West Down.
* W C Mana:Hot>
*Mammoth the Orc* leaves west.
The Vault of Athoin
The corpse of a mindless slime is lying here.
*Mammoth the Orc* is standing here.
Exits: East West.
* W C Mana:Hot>
[hit *Orc*]
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
Toker leaves south.
*Mammoth the Orc* has arrived from the east.
* W C Mana:Hot>* W C Mana:Hot *Mammoth the Orc*:Hurt>
You pound *Mammoth the Orc*'s left leg extremely hard.
Your victim is shocked by your hit!
* W C Mana:Hot *Mammoth the Orc*:Hurt>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* panics, but can't stop fighting to flee.
Toker has arrived from the south.
* W C Mana:Hot *Mammoth the Orc*:Hurt>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves south.
* W C Mana:Hot>
[hit *Orc*]
Before Athoin's Vault
The corpse of a mindless slime is lying here.
*Mammoth the Orc* is standing here.
Exits: North East.
* W C Mana:Hot>
* W C Mana:Hot *Mammoth the Orc*:Hurt>
You approach *Mammoth the Orc*, trying to pound him.
[hit *Orc*]
* W C Mana:Hot *Mammoth the Orc*:Hurt>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves north.
* W C Mana:Hot>
*Mammoth the Orc* has arrived from the north.
Toker begins some strange incantations...
You feel bolder.
*Mammoth the Orc* bleeds from open wounds.
* W C Mana:Hot>The Hewn Passageway Bends
Exits: South West.
* W C Mana:Hot>They aren't here.
*Mammoth the Orc* has arrived from the west.
* W C Mana:Hot>
[hit *Orc*]
* W C Mana:Hot *Mammoth the Orc*:Hurt>
You pound *Mammoth the Orc*'s body extremely hard.
[hit *Orc*]
* W C Mana:Hot *Mammoth the Orc*:Hurt>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves west.
* W C Mana:Hot>
[hit *Orc*]
They aren't here.
* W C Mana:Hot>They aren't here.
* W C Mana:Hot>
[hit *Orc*]
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C Mana:Hot>They aren't here.
* W C Mana:Hot>
[hit *Orc*]
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C Mana:Hot>
[hit *Orc*]
They aren't here.
* W C Mana:Hot>The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C Mana:Hot>
[hit *Orc*]
They aren't here.
* W C Mana:Hot>The Ledge of Theddin's Deep
Exits: North South West Down.
* W C Mana:Hot>
They aren't here.
* W C Mana:Hot>
[hit *Orc*]
The Ledge of Theddin's Deep
Exits: North East Down.
* W C Mana:Hot>End of the Ledge
Exits: West Down.
* W C Mana:Hot>
They aren't here.
* W C Mana:Hot>
The Ledge of Theddin's Deep
Exits: North East Down.
* W C Mana:Hot>
The Ledge of Theddin's Deep
Exits: North South West Down.
* W C Mana:Hot>
The Ledge of Theddin's Deep
Exits: East South Down.
* W C Mana:Hot>
[hit *Orc*]
The Ledge of Theddin's Deep
Exits: East West Down.
* W C Mana:Hot>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
* W C Mana:Hot>They aren't here.
* W C Mana:Hot>
The Oakendoor seems to be closed.
* W C Mana:Hot>0
[unlock oakendoor]
[open oakendoor]
*click*
* W C Mana:Hot>
Ok.
* W C Mana:Hot>
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Exits: North East.
* W C Mana:Hot>
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
* W C Mana:Hot>
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Exits: North East.
You intercept the Necromancer's blow.
The Necromancer tries to pierce you, but your parry is successful.
* W C Mana:Hot the Necromancer:Healthy>
No way!
You are fighting for your life!
A Skeletal Warrior tries to slash you, but your parry is successful.
* W C Mana:Hot the Necromancer:Healthy>
You pound the Necromancer's right foot extremely hard.
[flee]
* W C Mana:Hot the Necromancer:Fine>
You flee head over heels.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
You see two sets of lock picks on the ground.
A large arrow lies on the ground.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Sharghl the Orc* is standing here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Mammoth the Orc* is standing here.
Exits: West Down.
#
# Hi guys! *shiver*
#
* W C Mana:Hot>
[hit *Orc*] <------ always agg!
You cannot attack and flee at the same time.
* W C Mana:Hot>
Toker has arrived from the west.
* W C Mana:Hot>
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Simon the Elf is standing here.
Exits: North East.
Simon leaves north.
The Necromancer quickly approaches, trying to pierce you.
* W C Mana:Hot the Necromancer:Fine>
The Necromancer lightly pierces your body and tickles it.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
Simon has arrived from the north.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
Simon leaves east.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
Simon has arrived from the east.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
The Necromancer pierces your right arm hard and tickles it.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
Simon leaves north.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
*Mammoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
*Mammoth the Orc* closes the Oakendoor.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
*Mammoth the Orc* locks the Oakendoor.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
A Skeletal Warrior barely stabs your body and tickles it.
* W C HP:Fine Mana:Hot the Necromancer:Fine>0
[unlock oakendoor]
[open oakendoor]
*click*
*Mammoth the Orc* locks the Oakendoor.
*Sharghl the Orc* has arrived from the east.
The Necromancer pierces your left foot hard and tickles it.
* W C HP:Fine Mana:Hot the Necromancer:Fine>f
[flee]
*Mammoth the Orc* leaves east.
A hungry warg leaves east.
It seems to be locked.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
*Mammoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
Simon yells 'out' <---- I wish I was out too!
* W C HP:Fine Mana:Hot the Necromancer:Fine>0
[unlock oakendoor]
[open oakendoor]
*click*
The Necromancer begins some strange incantations...
* W C HP:Fine Mana:Hot the Necromancer:Fine>f
[flee]
Ok.
* W C HP:Fine Mana:Hot the Necromancer:Fine>
*Mammoth the Orc* closes the Oakendoor.
You flee head over heels.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
On the ground, there are two sets of lock picks.
A large arrow lies on the ground.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
* W C HP:Fine Mana:Hot>wim
[cha m w]
Ok.
* W C HP:Fine Mana:Hot>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Toker is here, fighting *Sharghl the Orc*.
*Sharghl the Orc* is here, fighting Toker.
*Mammoth the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
* W C HP:Fine Mana:Hot>n
The Oakendoor seems to be closed.
Toker panics, and attempts to flee.
Toker panics, but can't stop fighting to flee.
You fail to intercept a Skeletal Warrior's blow.
A Skeletal Warrior barely slashes Toker's body and tickles it.
* W C HP:Fine Mana:Hot>0
[unlock oakendoor]
[open oakendoor]
*click*
The Oakendoor is opened from the other side.
* W C HP:Fine Mana:Hot>It's already open!
* W C HP:Fine Mana:Hot>f
[flee]
*Mammoth the Orc* closes the Oakendoor.
You flee head over heels.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
On the ground, there are two sets of lock picks.
A large arrow lies on the ground.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
* W C HP:Fine Mana:Hot>
*Snotty the Orc* closes the board.
* W C HP:Fine Mana:Hot>
You hear a *click* in a lock.
#
# This is when you need typing skills.. I had no alias for grating. :-)
# (No I wasn't lucky all.. nooo)
#
*
W C HP:Fine Mana:Hot>un grating <-- YES! No typo.
You hear a *click* in a lock.
* W C HP:Fine Mana:Hot>
The board is opened from the other side.
*click*
* W C HP:Fine Mana:Hot>
*Mammoth the Orc* has arrived from the west.
* W C HP:Fine Mana:Hot>o grating <--- And voila, no typo here either! *shiver*
[open grating]
Ok.
*Snotty the Orc* closes the board.
* W C HP:Fine Mana:Hot>d
The Watery Chute
Exits: East Up.
* W C HP:Fine Mana:Hot>
*Snotty the Orc* has arrived from above.
A hungry warg has arrived from above.
* W C HP:Fine Mana:Hot>l
The Watery Chute
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
* W C HP:Fine Mana:Hot>
The grating closes quietly.
* W C HP:Fine Mana:Hot>
You hear a *click* in a lock.
* W C HP:Fine Mana:Hot>
*Snotty the Orc* tries to slash you, but your parry is successful.
* W C HP:Fine Mana:Hot *Snotty the Orc*:Healthy>
[hit *Orc*]
You're already fighting!
You pound *Snotty the Orc*'s left leg extremely hard.
* W C HP:Fine Mana:Hot *Snotty the Orc*:Fine>
[bash]
As *Snotty the Orc* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* W C HP:Fine Mana:Hot *Snotty the Orc*:Fine>st
You stop resting, and stand up.
* W C HP:Fine Mana:Hot *Snotty the Orc*:Fine>f
[flee]
You flee head over heels.
The Source of the Nen-i-Sûl
Exits: North East South West Up.
* W C HP:Fine Mana:Hot>agg
[cha m a]
Ok.
* W C HP:Fine Mana:Hot>
*Snotty the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Fine Mana:Hot>w
The Watery Chute
Exits: East Up.
* W C HP:Fine Mana:Hot>o grating
[open grating]
It seems to be locked.
* W C HP:Fine Mana:Hot>
[bash]
Bash what or whom?
* W C HP:Fine Mana:Hot>ta snotty
Target set to: snotty
* W C HP:Fine Mana:Hot>
[hit snotty]
The Source of the Nen-i-Sûl
*Snotty the Orc* is here, riding a hungry warg.
Exits: North East South West Up.
*Snotty the Orc* leaves east riding a hungry warg.
* W C HP:Fine Mana:Hot>Toker tells you 'öpppna'
They aren't here.
* W C HP:Fine Mana:Hot>
[hit snotty]
The Watery Chute
Exits: East Up.
* W C HP:Fine Mana:Hot>
They aren't here.
* W C HP:Fine Mana:Hot>The Source of the Nen-i-Sûl
Exits: North East South West Up.
* W C HP:Fine Mana:Hot>
[hit snotty]
*Snotty the Orc* has arrived from the east riding a hungry warg.
*Snotty the Orc* barely slashes your left arm and tickles it.
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Snotty the Orc*:Fine>
You're already fighting!
* W C HP:Fine Mana:Hot *Snotty the Orc*:Fine>
You flee head over heels.
Northern Flank of Weathertop
A small flower grows here, with a purple bloom and wide leaves.
Exits: North South West Down.
* W C HP:Fine Mana:Hot>
The Trail to Weathertop
A grey hare stands alert, looking and listening for predators.
Exits: North East South West Up.
* W C HP:Fine Mana:Hot>
Western Flank of Weathertop
Exits: North East South.
* W C HP:Fine Mana:Hot>
Heathery Slope
A dun-coloured grouse is sitting still in the heather.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* W C HP:Fine Mana:Hot>
The Formen-Rómen Trail
Exits: North East South West.
* W C HP:Fine Mana:Hot>
The Old East Road
Exits: North East West.
* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>
Crossing of the paths
Exits: North East South West.
* W C HP:Fine Mana:Hot>
A Breach in the Hedge
Exits: North East South West.
* W C HP:Fine Mana:Hot>oho
[open hole]
I see no hole here.
* W C HP:Fine Mana:Hot>d
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>n
Crossing of the paths
Exits: North East South West.
* W C HP:Fine Mana:Hot>e
e
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: North East West.
* W C HP:Fine Mana:Hot>The Old East Road
The elongated shape of a stoat can be seen darting across the terrain.
Exits: North West.
* W C HP:Fine Mana:Hot>n
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: East South West.
* W C HP:Fine Mana:Hot>e
The Old East Road
Exits: East West.
* W C HP:Fine Mana:Hot>e
Bridge over the Nen-i-Sûl
Exits: East West Down.
* W C HP:Fine Mana:Hot>e
Bend in the Old East Road
Exits: North East West.
* W C HP:Fine Mana:Hot>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
* W C HP:Fine Mana:Hot>e
Grasslands
A grey hare stands alert, looking and listening for predators.
Exits: North East West.
* W C HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>e
Plains
Exits: North East West.
* W C HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>e
Plains
The corpse of a giant rat is lying here.
Exits: North East South West.
You suddenly notice Kel.
* W C HP:Fine Mana:Hot>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Lirast the Elf is here, riding a trained horse.
Exits: North East South Down.
* W C HP:Fine Mana:Hot>oho
[open hole]
It's already open!
* W C HP:Fine Mana:Hot>d
A Great, Dirty Cave
The corpse of a young troll is lying here.
Bathmhûrz the ancient troll lunges at you with iron-nails.
Exits: South Up Down.
* W C HP:Fine Mana:Hot>s
A Narrow Crawlway
Exits: North West.
* W C HP:Fine Mana:Hot>w
w
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Fine Mana:Hot>n
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* W C HP:Fine Mana:Hot>w
End of Orchabal's Fissure
Exits: South West.
* W C HP:Fine Mana:Hot>w
Orchabal's Fissure
Exits: East West.
* W C HP:Fine Mana:Hot>w
Orchabal's Fissure
Exits: East West.
* W C HP:Fine Mana:Hot>w
Orchabal's Fissure
Exits: East West.
* W C HP:Fine Mana:Hot>n
Bridge across the Fissure
Exits: North East.
* W C HP:Fine Mana:Hot>Orchabal's Fissure
Exits: South West.
* W C HP:Fine Mana:Hot>w
w
Orchabal's Fissure
Exits: East West.
* W C HP:Fine Mana:Hot>w
Orchabal's Fissure
Exits: East South West.
* W C HP:Fine Mana:Hot>w
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
A vicious little bandit advances towards you.
Exits: East West.
* W C HP:Fine Mana:Hot>End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Fine Mana:Hot>n
The Long Passageway
Exits: South Up.
* W C HP:Fine Mana:Hot>u
Landing on the Long Stair
Exits: North Down.
* W C HP:Fine Mana:Burning>n
A Junction
Exits: North East South.
* W C HP:Fine Mana:Burning>n
Hewn Passageway
Exits: North South.
* W C HP:Fine Mana:Burning>n
The Hewn Passageway Bends
Exits: South West.
* W C HP:Fine Mana:Burning>w
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Fine Mana:Burning>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Fine Mana:Burning>e
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Fine Mana:Burning>e
The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Fine Mana:Burning>n
The Ledge of Theddin's Deep
Exits: East South Down.
* W C HP:Fine Mana:Burning>e
The Ledge of Theddin's Deep
Exits: East West Down.
* W C HP:Fine Mana:Burning>e
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
Exits: South West.
* W C HP:Fine Mana:Burning>score
390/406 hit, 46/61 mana, and 66/155 moves.
* W C HP:Fine Mana:Burning>growl
Grrrrrrrrr...
* W C HP:Fine Mana:Burning>score
391/406 hit, 47/61 mana, and 67/155 moves.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>score
394/406 hit, 49/61 mana, and 72/155 moves.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>score
397/406 hit, 51/61 mana, and 76/155 moves.
* W C HP:Fine Mana:Burning>stat
OB: 138%, DB: 24%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- panic
- novoid
- noquit
* W C HP:Fine Mana:Burning>score
398/406 hit, 51/61 mana, and 77/155 moves.
* W C HP:Fine Mana:Burning>score
399/406 hit, 52/61 mana, and 79/155 moves.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>
The light of Simon is becoming faint...
* W C HP:Fine Mana:Burning>score
400/406 hit, 52/61 mana, and 81/155 moves.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>
Simon stops using a hooded brass lantern.
* W C HP:Fine Mana:Burning>peer simon
You peer closely at him, trying to figure him out.
* W C HP:Fine Mana:Burning>score
400/406 hit, 53/61 mana, and 82/155 moves.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>
Simon hides a hooded brass lantern.
* W C HP:Fine Mana:Burning>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (used)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (used)
<worn about body> a black warg fur (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (used)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (used)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a hunting knife (rusted)
* W C HP:Fine Mana:Burning>gp ruby
[get ruby pouch]
You can't find a ruby in the pouch.
* W C HP:Fine Mana:Burning>
Simon puts a hooded brass lantern on his belt.
Simon lights a hooded brass lantern.
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>score
403/406 hit, 54/61 mana, and 85/155 moves.
* W C HP:Fine Mana:Burning>ta tammoth
Target set to: tammoth
* W C HP:Fine Mana:Burning>ta mammoth
Target set to: mammoth
* W C HP:Fine Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Burning>0
[unlock oakendoor]
[open oakendoor]
*click*
* W C HP:Fine Mana:Burning>
Ok.
* W C HP:Fine Mana:Burning>
[hit mammoth]
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you (Glowing).
Exits: North.
* W C HP:Fine Mana:Burning>
They aren't here.
* W C HP:Fine Mana:Burning>The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
* W C HP:Fine Mana:Burning>
The Oakendoor closes quietly.
You hear a *click* in a lock.
* W C Mana:Burning>score
406/406 hit, 56/61 mana, and 88/155 moves.
* W C Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C Mana:Burning>score
406/406 hit, 58/61 mana, and 92/155 moves.
* W C Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C Mana:Burning>score
406/406 hit, 58/61 mana, and 92/155 moves.
* W C Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C Mana:Burning>whe
Players in your zone
--------------------
Simon - The Ledge Before the Door
Náin - The Ledge Before the Door
* W C Mana:Burning>who a
Ainur
-----
[ M] Lospe The WindWalker
[ M] Stadi the Keeper of Poja
[ M] Gili the fishing automatron
[Mw] Teriláen Son of the Northern Darkness (Idle)
[Ms] Deor ! (Idle)
[ M] Humala - Fountain of Divine Wisdom (Idle)
6 players on.
* W C Mana:Burning>
You feel bolder.
* W C Mana:Burning>stat
bless
[cast 'bless' ]
OB: 141%, DB: 24%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- novoid
- noquit
* W C Mana:Burning>
You start to concentrate...
You begin to feel the light of Aman shine upon you.
* W C Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C Mana:Burning>score
406/406 hit, 56/61 mana, and 106/155 moves.
* W C Mana:Burning>stat
OB: 146%, DB: 24%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- bless
- novoid
- noquit
* W C Mana:Burning>score
406/406 hit, 58/61 mana, and 111/155 moves.
* W C Mana:Burning>stat
OB: 146%, DB: 24%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- bless
- novoid
- noquit
* W C Mana:Burning>score
406/406 hit, 58/61 mana, and 112/155 moves.
* W C Mana:Burning>whe
Players in your zone
--------------------
Simon - The Ledge Before the Door
Náin - The Ledge Before the Door
* W C Mana:Burning>exa pouch
pouch (used) :
a sapphire ring
a bright red amulet
a flask of miruvor
an azure scroll
a receipt for a sacred cloak
a fragile parchment
* W C Mana:Burning>score
406/406 hit, 58/61 mana, and 113/155 moves.
* W C Mana:Burning>who a
Ainur
-----
[ M] Lospe The WindWalker
[ M] Stadi the Keeper of Poja
[ M] Gili the fishing automatron
[Mw] Teriláen Son of the Northern Darkness (Idle)
[Ms] Deor ! (Idle)
[ M] Humala - Fountain of Divine Wisdom (Idle)
6 players on.
* W C Mana:Burning>score
406/406 hit, 59/61 mana, and 114/155 moves.
* W C Mana:Burning>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C Mana:Burning>score
406/406 hit, 59/61 mana, and 115/155 moves.
* W C Mana:Burning>score
406/406 hit, 59/61 mana, and 116/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 116/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 116/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 116/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 117/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 117/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 118/155 moves.
* W C Mana:Burning>score
406/406 hit, 60/61 mana, and 118/155 moves.
* W C Mana:Burning>
Toker tells you 'En grej vore att öppna oakendoor?'
# Translation: One way to do it would to open oakendoor?
#
# Apparently Toker died inside somewhere. I fled out and I was the only one
# with the key. That key saved my life (I got out through grating)...
# Thanks Toker..
#
#
* W C>score
406/406 hit, 61/61 mana, and 119/155 moves.
* W C>t toker en grej var att jag flydde down grating
Ok.
# Translation: One way to do it would be fleeing down grating
#
* W C>t toker och den clicka
Ok.
# Translation: and it clicked
#
* W C>t toker sprang runt allt jag orka
Ok.
# Translation: I ran back as fast as I could
#
* W C>
Toker tells you 'Det var också en grej. :)'
# Translation: That's one way it could happen :)
#
* W C>t toker =(
Ok.
* W C>t toker lessen
Ok.
# Translation: sorry
#
* W C>
Saving Náin.
* W C>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C>score
406/406 hit, 61/61 mana, and 135/155 moves.
* W C>whe
Players in your zone
--------------------
Simon - The Ledge Before the Door
Náin - The Ledge Before the Door
* W C>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C>
Toker tells you 'det är ok'
# Translation: it's ok
#
* W C>ta man
Target set to: man
* W C>score
406/406 hit, 61/61 mana, and 138/155 moves.
* W C>0
[unlock oakendoor]
[open oakendoor]
*click*
* W C>
Ok.
* W C>
[hit man]
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you (Glowing).
Exits: North.
* W C>* W C the Necromancer:Healthy>
The Necromancer swiftly dodges your attempt to pound him.
The Necromancer closes the Oakendoor.
The Necromancer says 'I'll rip you to pieces, scum!'
* W C the Necromancer:Healthy>
The Necromancer lightly pierces your body and tickles it.
* W C HP:Fine the Necromancer:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine the Necromancer:Healthy>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
The Necromancer pierces your left arm extremely hard and tickles it.
* W C HP:Fine the Necromancer:Healthy>f
[flee]
Ok.
* W C HP:Fine the Necromancer:Healthy>PANIC!
You can't quit the fight!
Simon leaves north.
* W C HP:Fine the Necromancer:Healthy>f
[flee]
You flee head over heels.
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
Exits: South West.
* W C HP:Fine>
The Oakendoor closes quietly.
* W C HP:Fine>'GROWL
Ok.
Toker tells you 'kommer tillbaka'
# Translation: coming back
#
* W C HP:Fine>sc
385/406 hit, 61/61 mana, and 137/155 moves.
* W C HP:Fine>t toker OK
Ok.
* W C HP:Fine>t toker vi väntar på sanct att dropa på necro
Ok.
# Translation: we're waiting for sanct to drop on necro
#
* W C HP:Fine>score
388/406 hit, 61/61 mana, and 142/155 moves.
* W C HP:Fine>i
You are carrying:
a belt pouch
* W C HP:Fine>stat
OB: 146%, DB: 24%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- panic
- bless
- novoid
- noquit
* W C HP:Fine>score
389/406 hit, 61/61 mana, and 144/155 moves.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (used)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (used)
<worn about body> a black warg fur (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (used)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (used)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a hunting knife (rusted)
* W C HP:Fine>
Toker tells you 'nods'
* W C HP:Fine>fgc
[rem fur ]
[get forest pack]
[wear forest]
[put fur pack]
You stop using a black warg fur.
* W C HP:Fine>
You get a forest green cloak from a leather backpack.
* W C HP:Fine>
You wear a forest green cloak about your body.
* W C HP:Fine>
You put a black warg fur in a leather backpack.
* W C HP:Fine>score
391/406 hit, 61/61 mana, and 149/155 moves.
* W C HP:Fine>stat
OB: 141%, DB: 29%, PB: 41%, Armour: 92%. Wimpy: 200. Mood: aggressive.
Needed: 1,128,369 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- panic
- bless
- novoid
- noquit
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (used)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (used)
<worn about body> a forest green cloak (used)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (used)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (used)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a hunting knife (rusted)
* W C HP:Fine>sc
392/406 hit, 61/61 mana, and 151/155 moves.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>score
397/406 hit, 61/61 mana, and 155/155 moves.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>ta man
Target set to: man
* W C HP:Fine>sc
398/406 hit, 61/61 mana, and 155/155 moves.
* W C HP:Fine>sc
399/406 hit, 61/61 mana, and 155/155 moves.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>ta man
Target set to: man
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>i
You are carrying:
a belt pouch
* W C HP:Fine>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a bejewelled shield (used)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (used)
<worn about body> a forest green cloak (used)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (used)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (used)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a water skin
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a hunting knife (rusted)
* W C HP:Fine>l i pouch
pouch (used) :
an azure scroll
a bright red amulet
a flask of miruvor
a fragile parchment
a receipt for a sacred cloak
a sapphire ring
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine>
Simon begins some strange incantations...
* W C HP:Fine>score
402/406 hit, 61/61 mana, and 155/155 moves.
* W C HP:Fine>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here trying to concentrate.
* W C HP:Fine>
Simon utters the words 'qfzahz xahzf'
* W C HP:Fine>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine>
Ok.
* W C HP:Fine>
[hit man]
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Exits: North.
* W C HP:Fine the Necromancer:Fine>
You pound the Necromancer's left arm extremely hard.
The Necromancer closes the Oakendoor.
The Necromancer says 'I will rip your heart out, Náin!'
* W C HP:Fine the Necromancer:Fine>
Simon begins some strange incantations...
The Necromancer begins some strange incantations...
* W C HP:Fine the Necromancer:Fine>ta man
Target set to: man
* W C HP:Fine the Necromancer:Fine>
Simon utters the word 'yufzbarr'
Simon throws a fireball at the Necromancer, completely enveloping him in
flames.
* W C HP:Fine the Necromancer:Fine>agg
[cha m a]
Ok.
* W C HP:Fine the Necromancer:Fine>
A Skeletal Warrior joins the Necromancer's fight.
A Skeletal Warrior heroically rescues the Necromancer.
* W C HP:Fine a Skeletal Warrior:Healthy>
Simon begins some strange incantations...
A Skeletal Warrior barely slashes your left foot and tickles it.
* W C HP:Fine a Skeletal Warrior:Healthy>wim
[cha m w]
A Skeletal Warrior barely stabs your right hand and tickles it.
* W C HP:Fine a Skeletal Warrior:Healthy>
Ok.
* W C HP:Fine a Skeletal Warrior:Healthy>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine a Skeletal Warrior:Healthy>
Ok.
* W C HP:Fine a Skeletal Warrior:Healthy>
You pound a Skeletal Warrior's body extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine a Skeletal Warrior:Fine>s
No way!
You are fighting for your life!
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
PANIC!
You can't quit the fight!
Simon utters the word 'yufzbarr'
Simon throws a fireball at the Necromancer, completely enveloping him in
flames.
* W C HP:Fine a Skeletal Warrior:Fine>s
No way!
You are fighting for your life!
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
PANIC!
You can't quit the fight!
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine a Skeletal Warrior:Fine>
Simon begins some strange incantations...
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
PANIC!
You can't quit the fight!
* W C HP:Fine a Skeletal Warrior:Fine>
The Necromancer closes the Oakendoor.
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine a Skeletal Warrior:Fine>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
Ok.
* W C HP:Fine a Skeletal Warrior:Fine>
You flee head over heels.
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
* W C HP:Fine>s
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
The Necromancer is here, fighting Simon.
Simon the Elf is here, fighting the Necromancer.
Exits: North.
* W C HP:Fine>
The Necromancer closes the Oakendoor.
* W C HP:Fine>agg
[cha m a]
Ok.
* W C HP:Fine>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine>
Ok.
The Necromancer begins some strange incantations...
* W C HP:Fine>
[hit man]
You cannot attack and flee at the same time.
* W C HP:Fine>
[hit man]
You cannot attack and flee at the same time.
* W C HP:Fine>
[hit man]
Simon utters the word 'yufzbarr'
Simon throws a fireball at the Necromancer, completely enveloping him in
flames.
* W C HP:Fine>* W C HP:Fine the Necromancer:Bad Simon:Healthy>
You pound the Necromancer's body extremely hard and shatter it.
The Necromancer closes the Oakendoor.
The Necromancer says 'I will rip your heart out, Náin!'
* W C HP:Fine the Necromancer:Bad Simon:Healthy>
Simon swiftly dodges a Skeletal Warrior's attempt to stab him.
* W C HP:Fine the Necromancer:Bad Simon:Healthy>
Simon panics, and attempts to flee.
* W C HP:Fine the Necromancer:Bad Simon:Healthy>
Simon panics, and attempts to flee.
* W C HP:Fine the Necromancer:Bad Simon:Healthy>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine the Necromancer:Bad Simon:Healthy>
Ok.
* W C HP:Fine the Necromancer:Bad Simon:Healthy>
Simon begins some strange incantations...
A Skeletal Warrior joins the Necromancer's fight.
A Skeletal Warrior heroically rescues the Necromancer.
* W C HP:Fine a Skeletal Warrior:Fine Simon:Healthy>f
[flee]
You flee head over heels.
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: South West.
* W C HP:Fine>s
Research Chamber
A Skeletal Warrior is here, fighting Simon.
A Skeletal Warrior is here, fighting Simon.
A slender man standing by the pine table keenly observes you.
Simon the Elf is here, fighting a Skeletal Warrior.
Exits: North.
* W C HP:Fine>
A Skeletal Warrior stabs Simon's left foot and tickles it.
* W C HP:Fine>0
[unlock oakendoor]
[open oakendoor]
It isn't even closed!
* W C HP:Fine>It's already open!
* W C HP:Fine>
Simon begins some strange incantations...
* W C HP:Fine>0
[unlock oakendoor]
[open oakendoor]
It isn't even closed!
* W C HP:Fine>It's already open!
* W C HP:Fine>
[hit man]
You cannot attack and flee at the same time.
* W C HP:Fine>
[hit man]
You cannot attack and flee at the same time.
The Necromancer closes the Oakendoor.
* W C HP:Fine>
[hit man]
You intercept the Necromancer's blow.
The Necromancer pierces your left leg extremely hard.
A Skeletal Warrior stabs Simon's right leg and tickles it.
* W C HP:Fine the Necromancer:Bad>
You're already fighting!
* W C HP:Fine the Necromancer:Bad>
Simon panics, and attempts to flee.
* W C HP:Fine the Necromancer:Bad>
Simon panics, and attempts to flee.
You hear a *click* in a lock. <--------- *CRINGE*
* W C HP:Fine the Necromancer:Bad>
The board is opened from the other side. <------- BAD timing!
* W C HP:Fine the Necromancer:Bad>
Simon panics, and attempts to flee.
* W C HP:Fine the Necromancer:Bad>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine the Necromancer:Bad>
Ok.
The Necromancer pierces your left arm very hard and tickles it.
* W C HP:Fine the Necromancer:Bad>0
[unlock oakendoor]
[open oakendoor]
It isn't even closed!
The Necromancer closes the Oakendoor.
* W C HP:Fine the Necromancer:Bad>
Ok.
A Skeletal Warrior lightly slashes Simon's right leg and tickles it.
A Skeletal Warrior lightly stabs Simon's right leg and tickles it.
* W C HP:Fine the Necromancer:Bad>
Simon panics, and attempts to flee.
Simon leaves north.
* W C HP:Fine the Necromancer:Bad>
The Necromancer closes the Oakendoor.
* W C HP:Fine the Necromancer:Bad>cbo
[close board]
Ok.
* W C HP:Fine the Necromancer:Bad>
The Necromancer pierces your body and tickles it.
* W C HP:Fine the Necromancer:Bad>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine the Necromancer:Bad>f
[flee]
PANIC!
You can't quit the fight!
* W C HP:Fine the Necromancer:Bad>
A Skeletal Warrior says 'YOU! Náin!
You will die before your time.'
A Skeletal Warrior quickly approaches, trying to slash you.
* W C HP:Fine the Necromancer:Bad>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
A Skeletal Warrior barely slashes your left foot and tickles it.
* W C HP:Fine the Necromancer:Bad>f
[flee]
Ok.
The board is opened from the other side.
* W C HP:Fine the Necromancer:Bad>
You flee head over heels.
Back Laboratory
On the ground, there are two City Keys.
A water barrel has been left here.
There are three sets of lock picks here.
You see three silver-tipped arrows on the ground.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Sharghl the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Mammoth the Orc* is standing here.
Exits: West Down.
* W C HP:Fine>
*Sharghl the Orc* says 'kus snotty on ?'
# Translation N/A - this is some kind of RL orkish (Estonian?)
# Guess: where's snotty?
#
* W C HP:Fine>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
Exits: North East.
The Necromancer closes the Oakendoor.
The Necromancer pierces your right leg hard and tickles it.
* W C HP:Fine the Necromancer:Bad>n
No way!
You are fighting for your life!
* W C HP:Fine the Necromancer:Bad>cbo
[close board]
0
[unlock oakendoor]
[open oakendoor]
Ok.
A Skeletal Warrior quickly approaches, trying to slash you.
* W C HP:Fine the Necromancer:Bad>The board is opened from the other side.
*Sharghl the Orc* has arrived from the east.
*Mammoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
It's already unlocked, it seems.
* W C HP:Fine the Necromancer:Bad>f
[flee]
Ok.
A Skeletal Warrior barely slashes your right arm and tickles it.
* W C HP:Fine the Necromancer:Bad>*Mammoth the Orc* closes the Oakendoor.
You flee head over heels.
PANIC!
You couldn't escape!
The Oakendoor is opened from the other side.
The Necromancer lightly pierces your left arm and tickles it.
* W C HP:Fine the Necromancer:Bad>w
No way!
You are fighting for your life!
* W C HP:Fine the Necromancer:Bad>
The Necromancer closes the Oakendoor.
* W C HP:Fine the Necromancer:Bad>
The Oakendoor is opened from the other side.
* W C HP:Fine the Necromancer:Bad>obo
[open board]
It's already open!
* W C HP:Fine the Necromancer:Bad>0
[unlock oakendoor]
[open oakendoor]
It isn't even closed!
* W C HP:Fine the Necromancer:Bad>f
[flee]
It's already open!
* W C HP:Fine the Necromancer:Bad>
You flee head over heels.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
You see three sets of lock picks on the ground.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West Down.
* W C HP:Fine>
The grating closes quietly.
* W C HP:Fine>
The grating is opened from the other side.
* W C HP:Fine>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
The Necromancer is here, fighting *Sharghl the Orc*.
*Sharghl the Orc* is here, fighting the Necromancer.
*Mammoth the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East.
* W C HP:Fine>n
The Oakendoor seems to be closed.
* W C HP:Fine>
*Sharghl the Orc* pounds the Necromancer's right foot very hard and shatters
it.
* W C HP:Fine>0
[unlock oakendoor]
[open oakendoor]
*click*
*Sharghl the Orc* locks the Oakendoor.
* W C HP:Fine>*Mammoth the Orc* closes the board.
It seems to be locked.
*Sharghl the Orc* panics, and attempts to flee.
*Mammoth the Orc* locks the board.
*Sharghl the Orc* panics, and attempts to flee.
* W C HP:Fine>
A Skeletal Warrior says 'YOU! Náin!
You will die before your time.'
A Skeletal Warrior tries to slash you, but your parry is successful.
* W C HP:Fine a Skeletal Warrior:Fine>
*Sharghl the Orc* panics, and attempts to flee.
* W C HP:Fine a Skeletal Warrior:Fine>
You pound a Skeletal Warrior's left foot extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>
*Sharghl the Orc* panics, and attempts to flee.
* W C HP:Fine a Skeletal Warrior:Fine>0
[unlock oakendoor]
[open oakendoor]
*Sharghl the Orc* panics, and attempts to flee.
*click*
* W C HP:Fine a Skeletal Warrior:Fine>The Oakendoor is opened from the other sid
e.
It's already open!
* W C HP:Fine a Skeletal Warrior:Fine>
The Necromancer pierces *Sharghl the Orc*'s body extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>
*Mammoth the Orc* unlocks the board.
* W C HP:Fine a Skeletal Warrior:Fine>
*Mammoth the Orc* opens the board.
The Necromancer closes the Oakendoor.
* W C HP:Fine a Skeletal Warrior:Fine>0
[unlock oakendoor]
[open oakendoor]
It's already unlocked, it seems.
* W C HP:Fine a Skeletal Warrior:Fine>*Mammoth the Orc* locks the Oakendoor.
It seems to be locked.
A Skeletal Warrior barely slashes your left hand and tickles it.
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
You flee head over heels.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
On the ground, there are three sets of lock picks.
On the ground, there are three silver-tipped arrows.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West Down.
The grating closes quietly.
* W C HP:Fine>
*Mammoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
The grating is opened from the other side.
* W C HP:Fine>
The grating closes quietly.
The grating is opened from the other side.
* W C HP:Fine>
The grating closes quietly.
The grating is opened from the other side.
* W C HP:Fine>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
The Necromancer is here, fighting *Sharghl the Orc*.
*Sharghl the Orc* is here, fighting the Necromancer.
Exits: North East.
* W C HP:Fine>
Toker tells you 'jag är total lootad antar jag?'
# Translation: i'm totally looted i guess?
#
# Sorry man, I missed that tell totally :-(
#
* W C HP:Fine>
The Necromancer begins some strange incantations...
* W C HP:Fine>cbo
[close board]
Ok.
The board is opened from the other side.
* W C HP:Fine>
*Mammoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W C HP:Fine>
*Sharghl the Orc* panics, and attempts to flee.
*Sharghl the Orc* leaves east.
* W C HP:Fine>
*Mammoth the Orc* closes the board.
* W C HP:Fine>
*Mammoth the Orc* locks the board.
* W C HP:Fine>cbo
[close board]
It's already closed!
A Skeletal Warrior lightly stabs your right hand and tickles it.
* W C HP:Fine a Skeletal Warrior:Healthy>l
Research Chamber
A Skeletal Warrior is here, fighting YOU.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you.
*Mammoth the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
You pound a Skeletal Warrior's right arm extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>
The Necromancer utters the word 'gaiqhjabral'
The Necromancer is surrounded by a white aura.
* W C HP:Fine a Skeletal Warrior:Fine>
The Necromancer pierces *Mammoth the Orc*'s left foot extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>
A Skeletal Warrior says 'YOU! Náin!
You will die before your time.'
A Skeletal Warrior tries to slash you, but your parry is successful.
* W C HP:Fine a Skeletal Warrior:Fine>
*Mammoth the Orc* unlocks the board.
*Mammoth the Orc* smites the Necromancer's right foot very hard and shatters
it.
* W C HP:Fine a Skeletal Warrior:Fine>
*Mammoth the Orc* opens the board.
*Sharghl the Orc* has arrived from the east.
A Skeletal Warrior lightly stabs your right leg and tickles it.
* W C HP:Fine a Skeletal Warrior:Fine>0
[unlock oakendoor]
[open oakendoor]
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves east.
*click*
The Oakendoor is opened from the other side.
* W C HP:Fine a Skeletal Warrior:Fine>It's already open!
* W C HP:Fine a Skeletal Warrior:Fine>
Simon has arrived from the north.
The Necromancer approaches *Sharghl the Orc*, trying to pierce him.
You pound a Skeletal Warrior's body extremely hard.
* W C HP:Fine a Skeletal Warrior:Fine>wim
[cha m w]
Ok.
The Necromancer pierces *Sharghl the Orc*'s head very hard.
* W C HP:Fine a Skeletal Warrior:Fine>
*Sharghl the Orc* pounds the Necromancer's left leg very hard and shatters it.
* W C HP:Fine a Skeletal Warrior:Fine>
*Mammoth the Orc* has arrived from the east.
Simon begins some strange incantations...
* W C HP:Fine a Skeletal Warrior:Fine>f
[flee]
You flee head over heels.
Back Laboratory
On the ground, there are two City Keys.
A water barrel has been left here.
You see three sets of lock picks on the ground.
On the ground, there are three silver-tipped arrows.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West Down.
* W C HP:Fine>
The board closes quietly.
* W C HP:Fine>w
You hear a *click* in a lock.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>l
Back Laboratory
You see two City Keys on the ground.
A water barrel has been left here.
On the ground, there are three sets of lock picks.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
* W C HP:Fine>
You hear a *click* in a lock.
* W C HP:Fine>
The board is opened from the other side.
* W C HP:Fine>
*Mammoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Fine>
*Mammoth the Orc* closes the board.
* W C HP:Fine>
*Mammoth the Orc* locks the board.
* W C HP:Fine>w
Alas, you cannot go that way...
* W C HP:Fine>un grating
Target set to: *Orc*
*click*
* W C HP:Fine>
*Mammoth the Orc* unlocks the board.
* W C HP:Fine>agg
[cha m a]
*Mammoth the Orc* opens the board.
Ok.
* W C HP:Fine>
[bash *Orc*]
Your victim has disappeared!
*Mammoth the Orc* leaves west.
A hungry warg leaves west.
* W C HP:Fine>
The board closes quietly.
* W C HP:Fine>
You hear a *click* in a lock.
* W C HP:Fine>ta mammoth
Target set to: mammoth
* W C HP:Fine>w
Alas, you cannot go that way...
* W C HP:Fine>un board
You do not have the proper key for that.
* W C HP:Fine>l
Back Laboratory
On the ground, there are two City Keys.
A water barrel has been left here.
You see three sets of lock picks on the ground.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
* W C HP:Fine>
You hear a *click* in a lock.
* W C HP:Fine>
The board is opened from the other side.
Simon has arrived from the west.
* W C HP:Fine>
Simon leaves west.
* W C HP:Fine>l
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
You see three sets of lock picks on the ground.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
* W C HP:Fine>
Simon has arrived from the west.
* W C HP:Fine>
*Mammoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Fine>
*Sharghl the Orc* has arrived from the west.
*Mammoth the Orc* leaves west.
A hungry warg leaves west.
* W C HP:Fine>
*Sharghl the Orc* panics, and attempts to flee.
* W C HP:Fine>
Simon begins some strange incantations...
* W C HP:Fine>
*Mammoth the Orc* has arrived from the west.
* W C HP:Fine>cbo
[close board]
Ok.
* W C HP:Fine>
[hit mammoth]
* W C HP:Fine *Mammoth the Orc*:Hurt>
You pound *Mammoth the Orc*'s body extremely hard.
* W C HP:Fine *Mammoth the Orc*:Hurt>l
Simon utters the words 'diesilla barh'
*Sharghl the Orc* staggers back as the lightning bolt sent by Simon hits him.
* W C HP:Fine *Mammoth the Orc*:Hurt>
*Sharghl the Orc* recites an azure scroll.
*Sharghl the Orc* heals himself.
* W C HP:Fine *Mammoth the Orc*:Hurt>
*Mammoth the Orc* opens the board.
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
There are three sets of lock picks here.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Simon the Elf is here, fighting *Sharghl the Orc*.
*Sharghl the Orc* is here, fighting Simon.
*Mammoth the Orc* is here, fighting YOU.
Simon leaves west.
* W C HP:Fine *Mammoth the Orc*:Hurt>wim
[cha m w]
*Mammoth the Orc* panics, and attempts to flee.
Ok.
* W C HP:Fine *Mammoth the Orc*:Hurt>
*Sharghl the Orc* panics, and attempts to flee.
*Sharghl the Orc* leaves west.
* W C HP:Fine *Mammoth the Orc*:Hurt>cbo
[close board]
Ok.
* W C HP:Fine *Mammoth the Orc*:Hurt>cbo
[close board]
It's already closed!
* W C HP:Fine *Mammoth the Orc*:Hurt>cbo
[close board]
It's already closed!
* W C HP:Fine *Mammoth the Orc*:Hurt>cbo
[close board]
*Mammoth the Orc* locks the board.
* W C HP:Fine *Mammoth the Orc*:Hurt>It's already closed!
* W C HP:Fine *Mammoth the Orc*:Hurt>cbo
[close board]
It's already closed!
* W C HP:Fine *Mammoth the Orc*:Hurt>
You pound *Mammoth the Orc*'s body extremely hard and shatter it.
* W C HP:Fine *Mammoth the Orc*:Wounded>ob
[open bushes]
I see no bushes here.
* W C HP:Fine *Mammoth the Orc*:Wounded>
*Mammoth the Orc* panics, and attempts to flee.
* W C HP:Fine *Mammoth the Orc*:Wounded>obo
[open board]
It seems to be locked.
You dodge a bash from *Mammoth the Orc* who loses his balance and falls.
*Mammoth the Orc* smites your body hard and tickles it.
* W C HP:Fine *Mammoth the Orc*:Wounded>
*Mammoth the Orc* stops resting, and clambers on his feet.
* W C HP:Fine *Mammoth the Orc*:Wounded>l
Back Laboratory
On the ground, there are two City Keys.
A water barrel has been left here.
You see three sets of lock picks on the ground.
You see three silver-tipped arrows on the ground.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Mammoth the Orc* is standing here.
* W C HP:Fine *Mammoth the Orc*:Wounded>
*Mammoth the Orc* gets a purple scroll from a leather backpack.
You pound *Mammoth the Orc*'s body extremely hard.
* W C HP:Fine *Mammoth the Orc*:Wounded>
*Mammoth the Orc* recites a purple scroll.
*Mammoth the Orc* is surrounded by a white aura.
*Mammoth the Orc* creates a noxious cloud around *Mammoth the Orc*!
*Mammoth the Orc* panics, and attempts to flee.
* W C HP:Fine *Mammoth the Orc*:Wounded>
[bash]
st
* W C HP:Fine>
*Mammoth the Orc* sends you sprawling with a powerful bash.
* W C HP:Fine>
*Mammoth the Orc* unlocks the board.
* W C HP:Fine>
*Mammoth the Orc* opens the board.
* W C HP:Fine>
*Mammoth the Orc* leaves west.
* W C HP:Fine>
The board closes quietly.
* W C HP:Fine>
You hear a *click* in a lock.
* W C HP:Fine>
Your head stops stinging.
* W C HP:Fine>ta mammoth
Target set to: mammoth
* W C HP:Fine>
You are already standing.
* W C HP:Fine>agg
[cha m a]
Ok.
* W C HP:Fine>l
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
There are three sets of lock picks here.
You see three silver-tipped arrows on the ground.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
* W C HP:Fine>l
Back Laboratory
There are two City Keys here.
A water barrel has been left here.
There are three sets of lock picks here.
There are three silver-tipped arrows here.
A little stone lies on the ground.
A large arrow lies on the ground.
A sturdy leather backpack has been left here.
The scalped corpse of *a Dwarf* is lying here.
The scalped corpse of *a Hobbit* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
* W C HP:Fine>exa corpse
corpse (here) :
a water skin
a grey pair of sleeves (brand new)
a black pair of padded boots (brand new)
a grey pair of pants (brand new)
a grey hood (brand new)
* W C HP:Fine>un grating
It's already unlocked, it seems.
* W C HP:Fine>o grating
[open grating]
Ok.
* W C HP:Fine>d
The Watery Chute
A large arrow lies on the ground.
Exits: East Up.
* W C HP:Fine>
The Source of the Nen-i-Sûl
A stocky mountain mule is here, waiting to serve.
A fat carp swims here.
Perim the Hobbit is standing here.
Exits: North East South West Up.
You suddenly notice Lirast.
* W C HP:Fine>
Lirast carefully examines the ground around him, looking for tracks...
Eastern Flank of Weathertop
A grey hare stands alert, looking and listening for predators.
Exits: North East South West.
* W C HP:Fine>Grassy Slope
A coloured game bird is visible in the vegetation, watching you warily.
Exits: North South West Down.
* W C HP:Fine>
Border of the Lone-lands
Exits: North East South West.
* W C HP:Fine>
The Old East Road
Exits: North East West.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>
The Old East Road
Exits: North West.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>
The Old East Road
Exits: East South West.
* W C HP:Fine>
The Old East Road
Exits: East West.
* W C HP:Fine>Bridge over the Nen-i-Sûl
Exits: East West Down.
* W C HP:Fine>Bend in the Old East Road
Exits: North East West.
* W C HP:Fine>
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.
* W C HP:Fine>Grasslands
Exits: North East West.
* W C HP:Fine>
Plains
Exits: North East West.
A lones-hare has arrived from the north.
* W C HP:Fine>
Plains
The corpse of a giant rat is lying here.
*Baresark the Orc* is here, riding a hungry warg.
*Gorzo the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W C HP:Fine>
Plains
Exits: North East South West.
* W C HP:Fine>
Plains
Exits: North East West.
* W C HP:Fine>
Alas, you cannot go that way...
* W C HP:Fine>
Plains
Exits: North East West.
* W C HP:Fine>
Plains
Exits: North East West.
* W C HP:Fine>
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*Norsu the Orc* is here searching for tracks, riding a hungry warg.
*Everhate the Orc* is here, riding a hungry warg.
*Redhand the Orc* is here, riding a hungry warg.
Exits: North East South.
# Comment: I got pretty annoyed that the Mammoth-group called for backup.
# I mean, our group took all the risks and one of us already died.
#
* W C HP:Fine>oho
[open hole]
Ok.
* W C HP:Fine>d
*Norsu the Orc* crushes your right arm extremely hard.
No way!
You are fighting for your life!
* W C HP:Fine *Norsu the Orc*:Healthy>s
No way!
You are fighting for your life!
* W C HP:Fine *Norsu the Orc*:Healthy>
You pound *Norsu the Orc*'s right leg extremely hard.
* W C HP:Fine *Norsu the Orc*:Fine>f
[flee]
You flee head over heels.
An Old Trail by a Fortress
Exits: North East South West.
* W C HP:Fine>
*Norsu the Orc* has arrived from the north riding a hungry warg.
*Everhate the Orc* has arrived from the north riding a hungry warg.
*Redhand the Orc* has arrived from the north riding a hungry warg.
* W C HP:Fine>
q stick
*Norsu the Orc* quickly approaches, trying to crush you.
No way!
You are fighting for your life!
* W C HP:Fine *Norsu the Orc*:Fine>- : stick
Ok.
# Translation: beat it
#
* W C HP:Fine *Norsu the Orc*:Fine>
*Redhand the Orc* begins some strange incantations...
* W C HP:Fine *Norsu the Orc*:Fine>
*Norsu the Orc* crushes your left hand extremely hard.
* W C HP:Hurt *Norsu the Orc*:Fine>
You flee head over heels.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South Down.
* W C HP:Hurt>
Plains
Exits: North East West.
* W C HP:Hurt>
Plains
A grey hare stands alert, looking and listening for predators.
Exits: North East West.
* W C HP:Hurt>
Plains
Exits: North East West.
* W C HP:Hurt>
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*Norsu the Orc* is here searching for tracks, riding a hungry warg.
*Everhate the Orc* is here, riding a hungry warg.
*Redhand the Orc* is here, riding a hungry warg.
Exits: North East South Down.
* W C HP:Hurt>q dom e 3 mot 2 redan
- : dom e 3 mot 2 redan
Ok.
# Translation: they're 3 on 2 already
#
* W C HP:Hurt>
A Great, Dirty Cave
The corpse of a young troll is lying here.
Exits: South Up Down.
* W C HP:Hurt>
A Narrow Crawlway
Exits: North West.
* W C HP:Hurt>
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt>
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>
End of Orchabal's Fissure
Exits: South West.
* W C HP:Hurt>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt>
Bridge across the Fissure
Exits: North East.
* W C HP:Hurt>
Alas, you cannot go that way...
* W C HP:Hurt>ta mammoth
Target set to: mammoth
* W C HP:Hurt>
Orchabal's Fissure
A vicious little bandit advances towards you.
Exits: South West.
* W C HP:Hurt>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt>
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt>agg
[cha m a]
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt>
Ok.
* W C HP:Hurt>
The Long Passageway
Exits: South Up.
* W C HP:Hurt>
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt>
A Junction
Exits: North East South.
* W C HP:Hurt>
Hewn Passageway
Exits: North South.
* W C HP:Hurt>
[hit mammoth]
The Hewn Passageway Bends
Exits: South West.
* W C HP:Hurt>
They aren't here.
* W C HP:Hurt>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt>The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt>
The Ledge of Theddin's Deep
Exits: East South Down.
* W C HP:Hurt>
The Ledge of Theddin's Deep
Exits: East West Down.
* W C HP:Hurt>
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is resting here.
Exits: South West.
* W C HP:Hurt>sc
251/406 hit, 61/61 mana, and 107/155 moves.
* W C HP:Hurt>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is resting here.
* W C HP:Hurt>score
252/406 hit, 61/61 mana, and 108/155 moves.
* W C HP:Hurt>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is resting here.
* W C HP:Hurt>score
253/406 hit, 61/61 mana, and 110/155 moves.
* W C HP:Hurt>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is resting here.
* W C HP:Hurt>ccl
[cast 'cure light' ]
You start to concentrate...
ccl
[cast 'cure light' ]
ccl
[cast 'cure light' ]
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Burning>
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Hot>
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Warm>ccl
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Fine Mana:Warm>ccl
[cast 'cure light' ]
You start to concentrate...
drop sim
Your scratches and bruises disappear.
* W C HP:Fine Mana:Icy>
You don't have a sim.
* W C HP:Fine Mana:Icy>drop simon
Simon stops following you.
* W C HP:Fine Mana:Icy>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is resting here.
* W C HP:Fine Mana:Icy>ta mammoth
Target set to: mammoth
* W C HP:Fine Mana:Icy>
Simon stops resting, and clambers on his feet.
* W C HP:Fine Mana:Icy>l
The Ledge Before the Door
The corpse of a living statue is lying here.
Simon the Elf is standing here.
* W C HP:Fine Mana:Icy>
You hear a *click* in a lock.
* W C HP:Fine Mana:Icy>
The Oakendoor is opened from the other side.
* W C HP:Fine Mana:Icy>0
[unlock oakendoor]
[open oakendoor]
*Mammoth the Orc* has arrived from the south.
A hungry warg has arrived from the south.
It isn't even closed!
* W C HP:Fine Mana:Icy>It's already open!
* W C HP:Fine Mana:Icy>
[hit mammoth]
* W C HP:Fine Mana:Icy *Mammoth the Orc*:Bad>
You pound *Mammoth the Orc*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine Mana:Icy *Mammoth the Orc*:Bad>
The Oakendoor closes quietly.
*Mammoth the Orc* smites your left foot extremely hard.
* W C HP:Hurt Mana:Icy *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
Simon begins some strange incantations...
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves west.
* W C HP:Hurt Mana:Cold>cod
[close oakendoor]
It's already closed!
* W C HP:Hurt Mana:Cold>lod
[lock oakendoor]
*click*
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Ledge of Theddin's Deep
Exits: East West Down.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Cold>
The Ledge of Theddin's Deep
Exits: East South Down.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Ledge of Theddin's Deep
Exits: North East Down.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>End of the Ledge
Exits: West Down.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
The Ledge of Theddin's Deep
Exits: North East Down.
* W C HP:Hurt Mana:Cold>
The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt Mana:Cold>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt Mana:Cold>
They aren't here.
* W C HP:Hurt Mana:Cold>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt Mana:Cold>
The Hewn Passageway Bends
Exits: South West.
* W C HP:Hurt Mana:Cold>
Hewn Passageway
Exits: North South.
* W C HP:Hurt Mana:Cold>
A Junction
*Norsu the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Mammoth the Orc* is standing here (Glowing).
Exits: North East South.
* W C HP:Hurt Mana:Cold>
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Cold>End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Cold>Landing on the Long Stair
*Mammoth the Orc* is standing here (Glowing).
Exits: North Down.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>
You pound *Mammoth the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>
*Mammoth the Orc* smites your head very hard and tickles it.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves north.
* W C HP:Hurt Mana:Cold>
*Mammoth the Orc* has arrived from the north.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
A Junction
*Norsu the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
Landing on the Long Stair
*Mammoth the Orc* is standing here (Glowing).
Exits: North Down.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>
You approach *Mammoth the Orc*, trying to pound him.
[hit mammoth]
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>
*Mammoth the Orc* gets a black scroll from a leather backpack.
*Mammoth the Orc* smites your head hard and tickles it.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Awful>*Mammoth the Orc* recites a blac
k scroll.
*Mammoth the Orc* heals himself.
*Mammoth the Orc* drains *Mammoth the Orc* who suddenly seems to be weaker.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Wounded>
You're already fighting!
You pound *Mammoth the Orc*'s left foot extremely hard and shatter it.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
Simon has arrived from the north.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
Simon leaves down.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
Simon has arrived from below.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
Simon begins some strange incantations...
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
You hear some apparently very close noise coming from the north.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Norsu the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Everhate the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Redhand the Orc* has arrived from the north.
A hungry warg has arrived from the north.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* sends you sprawling with a powerful bash.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Norsu the Orc* leaves down.
A hungry warg leaves down.
*Everhate the Orc* leaves down.
A hungry warg leaves down.
*Redhand the Orc* leaves down.
A hungry warg leaves down.
You hear some apparently very close noise coming from below.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* panics, but can't stop fighting to flee.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves down.
* W C HP:Hurt Mana:Cold>
Simon leaves down.
* W C HP:Hurt Mana:Cold>
*Mammoth the Orc* has arrived from below.
* W C HP:Hurt Mana:Cold>
Simon has arrived from below.
[hit mammoth]
* W C HP:Hurt Mana:Cold>
*Mammoth the Orc* leaves down.
* W C HP:Hurt Mana:Cold>
Simon leaves down.
* W C HP:Hurt Mana:Cold>
*Norsu the Orc* has arrived from below.
A hungry warg has arrived from below.
*Everhate the Orc* has arrived from below.
A hungry warg has arrived from below.
*Redhand the Orc* has arrived from below.
A hungry warg has arrived from below.
* W C HP:Hurt Mana:Cold>
*Norsu the Orc* leaves down.
A hungry warg leaves down.
*Everhate the Orc* leaves down.
A hungry warg leaves down.
*Redhand the Orc* leaves down.
A hungry warg leaves down.
You hear some apparently very close noise coming from below.
* W C HP:Hurt Mana:Cold>ta mammoth
Target set to: mammoth
* W C HP:Hurt Mana:Cold>
*Mammoth the Orc* has arrived from below.
[hit mammoth]
Your head stops stinging.
* W C HP:Hurt Mana:Cold>* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
You pound *Mammoth the Orc*'s left hand extremely hard and shatter it.
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves down.
* W C HP:Hurt Mana:Cold>The Long Passageway
*Mammoth the Orc* is standing here (Glowing).
Exits: South Up.
* W C HP:Hurt Mana:Cold>*Mammoth the Orc* leaves south.
They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
*Norsu the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Mammoth the Orc* is standing here (Glowing).
Exits: North East.
*Norsu the Orc* leaves east.
A hungry warg leaves east.
*Everhate the Orc* leaves east.
A hungry warg leaves east.
*Redhand the Orc* leaves east.
A hungry warg leaves east.
You hear some apparently very close noise coming from the east.
You feel bolder.
*Mammoth the Orc* bleeds from open wounds.
* W C HP:Hurt Mana:Cold>
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
You approach *Mammoth the Orc*, trying to pound him.
[hit mammoth]
* W C HP:Hurt Mana:Cold *Mammoth the Orc*:Bad>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves north.
* W C HP:Hurt Mana:Cold>Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Cold>Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Cold>Orchabal's Fissure
A vicious little bandit advances towards you.
Exits: East West.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
Exits: South West.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
A vicious little bandit advances towards you.
Exits: East West.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Cold>Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Cold>End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Cold>The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt Mana:Cold>
They aren't here.
* W C HP:Hurt Mana:Cold>
A Junction
Exits: North East South.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
Hewn Passageway
Exits: North South.
* W C HP:Hurt Mana:Cold>
The Hewn Passageway Bends
Exits: South West.
Saving Náin.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt Mana:Cold>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt Mana:Cold>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt Mana:Cold>The Ledge of Theddin's Deep
Exits: East South Down.
* W C HP:Hurt Mana:Cold>The Ledge of Theddin's Deep
Exits: East West Down.
* W C HP:Hurt Mana:Cold>The Ledge Before the Door
The corpse of a living statue is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: South West.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>whe mammoth
You carefully examine the ground around you, looking for tracks...
Toker tells you 'wops, bad weak - dem är visst ute. :P'
# Translation: oops, bad weak - it seems they're out :P
#
cod
[close oakendoor]
lod
[lock oakendoor]
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* W C HP:Hurt Mana:Cold>It's already closed!
* W C HP:Hurt Mana:Cold>It's already locked!
* W C HP:Hurt Mana:Cold>
The Ledge of Theddin's Deep
Exits: East West Down.
* W C HP:Hurt Mana:Cold>
The Ledge of Theddin's Deep
Exits: East South Down.
* W C HP:Hurt Mana:Cold>The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt Mana:Cold>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt Mana:Cold>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt Mana:Cold>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt Mana:Cold>
The Hewn Passageway Bends
Exits: South West.
* W C HP:Hurt Mana:Cold>
Hewn Passageway
Exits: North South.
* W C HP:Hurt Mana:Cold>A Junction
Exits: North East South.
* W C HP:Hurt Mana:Cold>
An Ancient Tunnel
Exits: East West.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
Exits: North West.
* W C HP:Hurt Mana:Cold>
They aren't here.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The door seems to be closed.
* W C HP:Hurt Mana:Cold>They aren't here.
* W C HP:Hurt Mana:Cold>od
[open door]
n
Ok.
* W C HP:Hurt Mana:Cold>
[hit mammoth]
The Sacked Chamber
A cockroach is scuttling across the floor carrying some debris.
Exits: South West.
A cockroach panics, and attempts to flee.
A cockroach leaves south.
* W C HP:Hurt Mana:Cold>
They aren't here.
* W C HP:Hurt Mana:Cold>
The Tomb of Ralgûnd
Exits: East.
* W C HP:Hurt Mana:Cold>The Sacked Chamber
Exits: South West.
* W C HP:Hurt Mana:Cold>
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* W C HP:Hurt Mana:Cold>cd
[close door]
Ok.
* W C HP:Hurt Mana:Cold>
An Ancient Tunnel
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
A cockroach panics, and attempts to flee.
A cockroach leaves east.
* W C HP:Hurt Mana:Cold>A Junction
Exits: North East South.
* W C HP:Hurt Mana:Cold>whe mammoth
You carefully examine the ground around you, looking for tracks...
ta mammoth
Target set to: mammoth
You see some tracks of *an Orc* leading south
(done less than 1 hour ago).
* W C HP:Hurt Mana:Cold>
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt Mana:Cold>
The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Cold>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Cold>
Limestone Cave
A sturdy crate made of nailed wooden planks sits on the floor.
A domesticated pony, beast of burden to many, stands here.
Exits: North.
* W C HP:Hurt Mana:Cold>Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
A vicious little bandit advances towards you.
Exits: East West.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
Exits: South West.
* W C HP:Hurt Mana:Cold>
Bridge across the Fissure
Exits: North East.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
Exits: East West.
You hear some apparently very close noise coming from the east.
* W C HP:Hurt Mana:Cold>
Orchabal's Fissure
*Norsu the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W C HP:Hurt Mana:Warm>Orchabal's Fissure
Exits: East West.
* W C HP:Hurt Mana:Warm>End of Orchabal's Fissure
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Tired>
Bend in the Long Tunnel
A black pond of water is here.
*Mammoth the Orc* is standing here (Glowing).
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Tired>
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Tired>A Narrow Crawlway
Exits: North West.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
*Mammoth the Orc* has arrived from the west.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
*Mammoth the Orc* leaves east.
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>A Narrow Crawlway
Exits: North West.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
A Great, Dirty Cave
The corpse of a young troll is lying here.
*Mammoth the Orc* is standing here (Glowing).
Exits: South Up Down.
Bathmhûrz the Ancient has arrived from below.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
* W C HP:Hurt Mana:Warm Move:Tired *Mammoth the Orc*:Awful>
You pound *Mammoth the Orc*'s left arm extremely hard and shatter it.
* W C HP:Hurt Mana:Warm Move:Tired *Mammoth the Orc*:Awful>
*Mammoth the Orc* smites your right foot extremely hard.
You feel a strong ache there!
* W C HP:Hurt Mana:Warm Move:Tired *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves south.
* W C HP:Hurt Mana:Warm Move:Tired>
*Mammoth the Orc* has arrived from the south.
cs
[close slab]
* W C HP:Hurt Mana:Warm Move:Tired>It's already closed!
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
* W C HP:Hurt Mana:Warm Move:Tired *Mammoth the Orc*:Awful>
You approach *Mammoth the Orc*, trying to pound him.
* W C HP:Hurt Mana:Warm Move:Tired *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves down.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
[hit mammoth]
The Troll-Home
The corpse of a swarm of blow-flies is lying here.
The corpse of a young troll is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
*Mammoth the Orc* is standing here (Glowing).
Exits: Up.
*Mammoth the Orc* leaves up.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>A Great, Dirty Cave
The corpse of a young troll is lying here.
Bathmhûrz the ancient troll lunges at you with iron-nails.
*Mammoth the Orc* is standing here (Glowing).
Exits: South Up Down.
*Mammoth the Orc* leaves south.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
A Narrow Crawlway
Exits: North West.
* W C HP:Hurt Mana:Warm Move:Tired>
They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Tired>
They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
[hit mammoth]
You hear some apparently very close noise coming from the west.
Long Tunnel
Exits: North South.
* W C HP:Hurt Mana:Warm Move:Tired>End of the Long Tunnel
Exits: North.
* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* W C HP:Hurt Mana:Warm Move:Tired>
Toker tells you 'gick in i mitt hem.'
# Translation: went into my house
#
Alas, you cannot go that way...
* W C HP:Hurt Mana:Warm Move:Tired>
Long Tunnel
Exits: North South.
* W C HP:Hurt Mana:Warm Move:Slow>
Bend in the Long Tunnel
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
*Norsu the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Everhate the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Redhand the Orc* has arrived from the east.
A hungry warg has arrived from the east.
Bend in the Long Tunnel
A black pond of water is here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Slow>End of Orchabal's Fissure
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
Orchabal's Fissure
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
Bridge across the Fissure
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Slow>
They aren't here.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
Orchabal's Fissure
A vicious little bandit advances towards you.
*Mammoth the Orc* is standing here (Glowing).
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Slow>Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Slow>
They aren't here.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Weak>
[hit mammoth]
They aren't here.
* W C HP:Hurt Mana:Warm Move:Weak>Orchabal's Fissure
A vicious little bandit advances towards you.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Weak>They aren't here.
* W C HP:Hurt Mana:Warm Move:Weak>
[hit mammoth]
Orchabal's Fissure
*Mammoth the Orc* is standing here (Glowing).
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Weak *Mammoth the Orc*:Awful>
You pound *Mammoth the Orc*'s body extremely hard and shatter it.
* W C HP:Hurt Mana:Warm Move:Weak *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm Move:Weak *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
* W C HP:Hurt Mana:Warm Move:Weak *Mammoth the Orc*:Awful>
*Mammoth the Orc* sends you sprawling with a powerful bash.
* W C HP:Hurt Mana:Warm Move:Weak *Mammoth the Orc*:Awful>
*Mammoth the Orc* panics, and attempts to flee.
*Mammoth the Orc* leaves west.
* W C HP:Hurt Mana:Warm Move:Weak>
Your head stops stinging.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
A bandit is lying here, incapacitated.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Weak>
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Weak>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Weak>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Weak>The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Warm Move:Weak>
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt Mana:Warm Move:Weak>
A Junction
Exits: North East South.
* W C HP:Hurt Mana:Warm Move:Weak>
Hewn Passageway
Exits: North South.
* W C HP:Hurt Mana:Warm Move:Weak>
The Hewn Passageway Bends
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Weak>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Weak>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt Mana:Warm Move:Fainting>
[hit mammoth]
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Fainting>The Ledge of Theddin's Deep
Exits: North South West Down.
* W C HP:Hurt Mana:Warm Move:Exhausted>
You are too exhausted.
# Ehhe - BAD thing!
# Good that I have a couple of orkish draughts..
#
* W C HP:Hurt Mana:Warm Move:Exhausted>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Warm Move:Exhausted>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Warm Move:Exhausted>They aren't here.
* W C HP:Hurt Mana:Warm Move:Exhausted>
The light of Aman fades away from you.
* W C HP:Hurt Mana:Warm Move:Exhausted>gpa draught
[get draught pack]
You can't find a draught in the pack.
# ERRRRRRRRRrrrrrrrrrrrrrrrrrrrrrrr!!!!!! *PANIC PANIC PANIC*
# They DECAYED!??!?!?
# .. or am I just going senile?
#
* W C HP:Hurt Mana:Warm Move:Exhausted>i
You are carrying:
a belt pouch
* W C HP:Hurt Mana:Warm Move:Fainting>gp flask
[get flask pouch]
You get a flask of miruvor from a sable pouch.
* W C HP:Hurt Mana:Warm Move:Fainting>quaff flask
Ok.
* W C HP:Hurt Mana:Warm Move:Slow>
You feel a pleasant warmth filling your limbs.
* W C HP:Hurt Mana:Warm Move:Slow>l
The Ledge of Theddin's Deep
* W C HP:Hurt Mana:Warm Move:Slow>whe mammoth
You carefully examine the ground around you, looking for tracks...
ta mammoth
Target set to: mammoth
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* W C HP:Hurt Mana:Warm Move:Slow>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Hurt Mana:Warm Move:Slow>
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Slow>
The Hewn Passageway Bends
Exits: South West.
* W C HP:Hurt Mana:Warm Move:Slow>
Hewn Passageway
Exits: North South.
* W C HP:Hurt Mana:Warm Move:Slow>A Junction
Exits: North East South.
* W C HP:Hurt Mana:Warm Move:Slow>ta mammoth
Target set to: mammoth
* W C HP:Hurt Mana:Warm Move:Slow>whe mammoth
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading south
(done less than 1 hour ago).
* W C HP:Hurt Mana:Warm Move:Slow>
Landing on the Long Stair
Exits: North Down.
* W C HP:Hurt Mana:Warm Move:Slow>
The Long Passageway
Exits: South Up.
* W C HP:Hurt Mana:Warm Move:Slow>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Hurt Mana:Warm Move:Slow>
Orchabal's Fissure
Exits: East South West.
* W C HP:Hurt Mana:Warm Move:Slow>
Limestone Cave
A sturdy crate made of nailed wooden planks sits on the floor.
A domesticated pony, beast of burden to many, stands here.
*Mammoth the Orc* is standing here.
Exits: North.
* W C HP:Hurt Mana:Warm Move:Slow>
[hit mammoth]
* W C HP:Hurt Mana:Warm Move:Slow *Mammoth the Orc*:Dying>
You pound *Mammoth the Orc*'s body extremely hard and shatter it.
*Mammoth the Orc* is incapacitated and will slowly die, if not aided.
* W C HP:Hurt Mana:Warm Move:Slow *Mammoth the Orc*:Dying>exa mammoth
*Mammoth the Orc* is in awful condition.
*Mammoth the Orc* seems to have:
A deep wound at the body,
A light wound at the left foot,
A light wound at the left leg.
*Mammoth the Orc* is using:
<wielded two-handed> a great warsword (brand new)
<worn on forearm> a metal buckler (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a heavy pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn around neck> a black amulet
<worn around neck> a grotesque necklace with many pairs of ears
<worn on wrist> a keyring with several keys and a set of lock picks
<worn on finger> a ruby ring
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a belt of pearls and crystals
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
* W C HP:Hurt Mana:Warm Move:Slow *Mammoth the Orc*:Dying>
You hear some apparently very close noise coming from the north.
# Hi Norsu..
#
* W C HP:Hurt Mana:Warm Move:Slow *Mammoth the Orc*:Dying>
You pound *Mammoth the Orc*'s left hand extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Mammoth the Orc*'s death cry.
*Mammoth the Orc* is dead! R.I.P.
* W C HP:Hurt Mana:Warm Move:Slow>exa corps
You don't see a corps.
* W C HP:Hurt Mana:Warm Move:Slow>wim
[cha m w]
Ok.
* W C HP:Hurt Mana:Warm Move:Slow>g pack corpse
You get a leather backpack from the corpse of *an Orc*.
* W C HP:Hurt Mana:Warm Move:Slow>gpa all.draught
[get all.draught pack]
You can't find any draught in the pack.
* W C HP:Hurt Mana:Warm Move:Slow>g sack corpse
You get a large sack from the corpse of *an Orc*.
You hear some apparently very close noise coming from the north.
# Hi again!
#
* W C HP:Hurt Mana:Warm Move:Slow>
*Norsu the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Everhate the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Redhand the Orc* has arrived from the north.
A hungry warg has arrived from the north.
* W C HP:Hurt Mana:Warm Move:Slow>
*Norsu the Orc* crushes your left foot very hard.
* W C HP:Hurt Mana:Warm Move:Slow *Norsu the Orc*:Healthy>
You pound *Norsu the Orc*'s left foot extremely hard and tickle it.
* W C HP:Hurt Mana:Warm Move:Slow *Norsu the Orc*:Fine>
*Everhate the Orc* smites your head extremely hard.
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>gsa all.draught
[get all.draught sack]
You can't find any draught in the sack.
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>f
[flee]
PANIC!
You can't quit the fight! <---- PANIC #1
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>f
[flee]
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #2
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #3
You pound *Norsu the Orc*'s left foot extremely hard and tickle it.
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #4
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #5
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #6
*Redhand the Orc* utters the word 'pabraw'
*Redhand the Orc* raises his voice and calls great pain upon you.
* W C HP:Wounded Mana:Warm Move:Slow *Norsu the Orc*:Fine>
*Norsu the Orc* crushes your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape! <---- PANIC #7
* W C HP:Bad Mana:Warm Move:Slow *Norsu the Orc*:Fine>
You flee head over heels.
Orchabal's Fissure
Exits: East South West.
* W C HP:Bad Mana:Warm Move:Slow>
*Norsu the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Everhate the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Redhand the Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Bad Mana:Warm Move:Slow>
*Redhand the Orc* begins some strange incantations...
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Bad Mana:Warm Move:Slow>
The Long Passageway
Exits: South Up.
* W C HP:Bad Mana:Warm Move:Slow>
Landing on the Long Stair
Exits: North Down.
* W C HP:Bad Mana:Warm Move:Slow>
A Junction
Exits: North East South.
* W C HP:Bad Mana:Warm Move:Slow>
An Ancient Tunnel
Exits: East West.
* W C HP:Bad Mana:Warm Move:Slow>sc
61/430 hit, 27/61 mana, and 16/158 moves.
* W C HP:Bad Mana:Warm Move:Slow>ccl
[cast 'cure light' ]
You start to concentrate...
use stone
* W C HP:Bad Mana:Hot Move:Slow>
You attempt to use the power of a pale blue ston
e.
You hear some apparently very close noise coming from the west.
* W C HP:Bad Mana:Hot Move:Slow>
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
A cockroach is scuttling across the floor carrying some debris.
Exits: North West.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* W C HP:Bad Mana:Hot Move:Slow>use stone
You attempt to use the power of a pale blue stone.
You feel the light touch of a benevolent power upon you.
* W C HP:Bad Mana:Hot Move:Tired>sc
78/430 hit, 36/61 mana, and 48/158 moves.
* W C HP:Bad Mana:Hot Move:Tired>ccl
[cast 'cure light' ]
You start to concentrate...
ccl
[cast 'cure light' ]
Your scratches and bruises disappear.
* W C HP:Bad Mana:Warm Move:Tired>
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Bad Mana:Cold>ccl
[cast 'cure light' ]
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Bad Mana:Icy>sc
104/430 hit, 4/61 mana, and 52/158 moves.
* W C HP:Bad Mana:Icy>wim
[cha m w]
Ok.
* W C HP:Bad Mana:Icy>sc
104/430 hit, 4/61 mana, and 53/158 moves.
* W C HP:Bad Mana:Icy>fine
[get fine pack]
[remove forest ]
[wear fine]
[put forest pack]
You get a fine grey cloak from a leather backpack.
* W C HP:Bad Mana:Icy>
You stop using a forest green cloak.
* W C HP:Bad Mana:Icy>
You wear a fine grey cloak about your body.
* W C HP:Bad Mana:Icy>
You put a forest green cloak in a leather backpack.
* W C HP:Bad Mana:Icy>
*Norsu the Orc* has arrived from the west.
*Everhate the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Redhand the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Bad Mana:Icy>
*Norsu the Orc* crushes your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy *Norsu the Orc*:Fine>
You pound *Norsu the Orc*'s left leg extremely hard and tickle it.
* W C HP:Bad Mana:Icy *Norsu the Orc*:Fine>
You flee head over heels.
An Ancient Tunnel
A cockroach is scuttling across the floor carrying some debris.
Exits: East West.
A cockroach panics, and attempts to flee.
A cockroach leaves west.
* W C HP:Bad Mana:Icy>
A Junction
A cockroach is scuttling across the floor carrying some debris.
Exits: North East South.
A cockroach panics, and attempts to flee.
A cockroach leaves east.
* W C HP:Bad Mana:Icy>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy>
Landing on the Long Stair
Exits: North Down.
* W C HP:Bad Mana:Icy>
The Long Passageway
Exits: South Up.
* W C HP:Bad Mana:Icy Move:Tired>End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Bad Mana:Icy Move:Tired>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Bad Mana:Icy Move:Tired>
Orchabal's Fissure
Exits: East South West.
* W C HP:Bad Mana:Icy Move:Tired>ga
[get all corpse]
Limestone Cave
The corpse of *an Orc* is lying here.
A sturdy crate made of nailed wooden planks sits on the floor.
A domesticated pony, beast of burden to many, stands here.
Exits: North.
* W C HP:Bad Mana:Icy Move:Tired>
You get a sable pouch from the corpse of *an Or
c*.
You get a gleaming belt from the corpse of *an Orc*.
You get a keyring from the corpse of *an Orc*.
You get the scalp of Toker from the corpse of *an Orc*.
You get a keyring from the corpse of *an Orc*.
You get a silver-tipped arrow from the corpse of *an Orc*.
You get a silver-tipped arrow from the corpse of *an Orc*.
You get a black warg fur from the corpse of *an Orc*.
You get a scroll which reads "ysafg" from the corpse of *an Orc*.
You get a stone from the corpse of *an Orc*.
You get a saddlecloth from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a ruby ring from the corpse of *an Orc*.
You get a ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get a grotesque necklace with many pairs of ears from the corpse of *an
Orc*.
You can't get a thick metal breastplate, you are carrying too many items
already.
* W C HP:Bad Mana:Icy Move:Tired>
Orchabal's Fissure
*Norsu the Orc* is standing here.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.
*Norsu the Orc* leaves east.
*Everhate the Orc* leaves east.
A hungry warg leaves east.
*Redhand the Orc* leaves east.
A hungry warg leaves east.
* W C HP:Bad Mana:Icy Move:Tired>
Orchabal's Fissure
A bandit is lying here, mortally wounded.
*Norsu the Orc* is standing here.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
*Everhate the Orc* smites your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*Norsu the Orc* leaves east.
*Redhand the Orc* leaves east.
A hungry warg leaves east.
* W C HP:Awful Mana:Icy Move:Tired *Everhate the Orc*:Healthy>
No way!
You are fighting for your life!
* W C HP:Awful Mana:Icy Move:Tired *Everhate the Orc*:Healthy>
You pound *Everhate the Orc*'s body extremely hard and tickle it.
* W C HP:Awful Mana:Icy Move:Tired *Everhate the Orc*:Fine>
You flee head over heels.
Orchabal's Fissure
*Norsu the Orc* is standing here.
*Redhand the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South West.
* W C HP:Awful Mana:Icy Move:Tired>
*Redhand the Orc* begins some strange incantations...
Orchabal's Fissure
A bandit is lying here, mortally wounded.
*Everhate the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* W C HP:Awful Mana:Icy Move:Tired>
Orchabal's Fissure
Exits: East South West.
* W C HP:Awful Mana:Icy Move:Tired>
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: East West.
* W C HP:Awful Mana:Icy Move:Tired>
End of Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: North East.
* W C HP:Awful Mana:Icy Move:Tired>
The Long Passageway
Exits: South Up.
* W C HP:Awful Mana:Icy Move:Tired>
Landing on the Long Stair
Exits: North Down.
* W C HP:Awful Mana:Icy Move:Tired>
A Junction
Exits: North East South.
* W C HP:Awful Mana:Icy Move:Tired>
Hewn Passageway
Exits: North South.
* W C HP:Awful Mana:Icy Move:Tired>
The Hewn Passageway Bends
Exits: South West.
* W C HP:Awful Mana:Icy Move:Tired>Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: North East.
* W C HP:Awful Mana:Icy Move:Tired>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: East South.
* W C HP:Awful Mana:Icy Move:Slow>
The Vault of Athoin
The corpse of a mindless slime is lying here.
Exits: East West.
* W C HP:Awful Mana:Icy Move:Slow>
The Ledge of Theddin's Deep
A hungry warg stands here, sniffing around for flesh.
Exits: North South West Down.
* W C HP:Awful Mana:Icy Move:Slow>
The Ledge of Theddin's Deep
Exits: North East Down.
* W C HP:Awful Mana:Icy Move:Slow>score
d
39/430 hit, 5/61 mana, and 26/158 moves.
#
# 39 hp! Sure, I won't fall down!
#
* W C HP:Awful Mana:Icy Move:Slow>
You failed to climb there and fall down, hurting yourself.
#
# Oops! I did! And lived!
#
The Bottom of Theddin's Deep
A little stone lies on the ground.
The corpse of a mindless slime is lying here.
Exits: East Up.
* W C HP:Awful Mana:Icy Move:Slow>e
The Windswept Ridge
A sturdy pack horse is standing here.
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>n
Meeting of the trails
A large flat rock lies here, its surface etched with markings.
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>n
Trail through the Plains
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>
Sparse Plains
A sturdy trained horse is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>
A Breach in the Hedge
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>
Toker narrates 'Me + 2 was going to kill necro for keys.'
* W C HP:Awful Mana:Icy Move:Slow>
Sparse Plains
A sturdy trained horse is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.
* W C HP:Awful Mana:Icy Move:Slow>ri horse
You pick up a trained horse's reins, and start riding him.
* R W C HP:Awful Mana:Cold Move:Slow>
Bend in the Hedge-trail
Exits: North East South West.
* R W C HP:Awful Mana:Cold Move:Slow>i
You are carrying:
a grotesque necklace with many pairs of ears
a black amulet
a ring
a ruby ring
a water skin
a saddlecloth
a stone
a scroll which reads "ysafg"
a black warg fur (brand new)
a silver-tipped arrow
a silver-tipped arrow
a keyring
the scalp of Toker
a keyring
a gleaming belt
a sable pouch
a large sack
a leather backpack
a flask of miruvor
a belt pouch
* R W C HP:Awful Mana:Cold Move:Slow>ccl
[cast 'cure light' ]
Alas, not enough mana flows through you...
* R W C HP:Awful Mana:Cold Move:Slow>l i 2.pouch
pouch (carried) :
a black amulet
seven receipts
ten tickets
* R W C HP:Awful Mana:Cold Move:Slow>
The Hedge-trail
Exits: East West Up.
* R W C HP:Awful Mana:Cold Move:Slow>sc
17/430 hit, 9/61 mana, and 26/158 moves.
* R W C HP:Awful Mana:Cold Move:Slow>score
20/430 hit, 10/61 mana, and 31/158 moves.
* R W C HP:Awful Mana:Cold Move:Tired>ccl
[cast 'cure light' ]
You muster all of your concentration...
A field vole has arrived from the west.
Your scratches and bruises disappear.
* R W C HP:Awful Mana:Frozen Move:Tired>w
ZBLAM! A trained horse doesn't want you riding him anymore.
You stop riding a trained horse.
Vegohan narrates 'FRESH CRABS!'
* W C HP:Awful Mana:Frozen Move:Tired>st
You stop resting, and stand up.
Toker narrates 'But they split us up, I ate it, Simon got out and Nain had the
grating almost chopping his head off as it closed behind him when he managed
to flee down. :P'
* W C HP:Awful Mana:Frozen Move:Tired>l
The Hedge-trail
A sturdy trained horse is standing here.
A field vole has frozen to the spot, sensitive to your presence.
* W C HP:Awful Mana:Frozen Move:Tired>
The Hedge-trail
Exits: East South.
You suddenly notice a mole.
* W C HP:Awful Mana:Frozen Move:Tired>
The Hedge-trail
A sturdy trained horse is standing here.
A field vole has frozen to the spot, sensitive to your presence.
Exits: East West Up.
* W C HP:Awful Mana:Icy Move:Tired>
Simon has arrived from the east.
* W C HP:Awful Mana:Icy Move:Tired>
The Hedge-trail
A mole is looking out of a mole-hill here.
Exits: East South.
* W C HP:Awful Mana:Icy Move:Tired>
Simon has arrived from the east.
* W C HP:Awful Mana:Icy Move:Tired>
A bedraggled human prisoner has arrived from the south.
* W C HP:Awful Mana:Icy Move:Tired>
Simon starts following you.
* W C HP:Awful Mana:Icy Move:Tired>
Below the Milkfall Edge
Exits: North South.
* W C HP:Awful Mana:Icy Move:Tired>
Below the Milkfall Edge
Exits: North East.
* W C HP:Awful Mana:Icy Move:Tired>
Simon begins some strange incantations...
* W C HP:Awful Mana:Icy Move:Tired>
Simon bleeds from open wounds.
* W C HP:Awful Mana:Icy Move:Tired>sc
5/430 hit, 2/61 mana, and 34/158 moves.
# YEAH BABY!
#
* W C HP:Awful Mana:Icy Move:Tired>score
Simon begins some strange incantations...
5/430 hit, 2/61 mana, and 35/158 moves.
* W C HP:Awful Mana:Icy Move:Tired>stat
Ganon narrates 'damm i got disconnected off my internet sorry'
* W C HP:Awful Mana:Icy Move:Tired>
OB: 87%, DB: 25%, PB: 85%, Armour: 92%. Wimpy: 200. Mood: wimpy.
Needed: 1,025,318 xp, 0 tp. Gold: 100. Alert: normal.
Affected by:
- a light wound at the body.
- panic
- a light wound at the right foot.
- novoid
- noquit
- miruvor
* W C HP:Awful Mana:Icy Move:Tired>
Simon utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Awful Mana:Icy>
Narrow Valley
A small evergreen plant grows here, its woody stems reaching two feet.
A roe deer is standing here, watching the terrain while chewing the vegetation.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: East West.
* W C HP:Awful Mana:Icy>
Grassy Plains
Exits: North East West.
* W C HP:Awful Mana:Icy>
Simon begins some strange incantations...
* W C HP:Awful Mana:Icy>
Simon utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Mana:Icy>
Trail to Central Cardolan
Exits: North East West.
* W C HP:Bad Mana:Icy>
The Windswept Ridge
A sturdy pack horse is standing here.
Exits: North East South West.
* W C HP:Bad Mana:Icy>
*Norsu the Orc* has arrived from the west.
*Everhate the Orc* has arrived from the west.
*Redhand the Orc* has arrived from the west.
# Hello!
#
* W C HP:Bad Mana:Icy>
Trail to Central Cardolan
Exits: North East West.
#
# Home free!
# ............. close call ........
#