* HP:Fine Mana:Burning>sc ## Resting behind greydoor in moria, downloading some stuff, blocked door so I wouldnt be disturbed..... or so I thought ##
stat
169/172 hit, 111/131 mana, and 105/105 moves.
* HP:Fine Mana:Burning>OB: 42%, DB: 55%, PB: 53%, Armour: 51%. Wimpy: 120. Mood: wimpy.
Needed: 450,564 xp, 0 tp. Lauren: 32. Alert: normal.
Affected by:
- panic
- noquit
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- shield
- stored spell sleep.
- armour
* HP:Fine Mana:Burning>
You feel bolder.
* Mana:Burning>exit
South - A closed 'door'
West -
You can't distinguish a lot of details.
*>
Saving Balduran.
*>eq
st
You are using:
<wielded> a double edged eket (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a plain hood (used)
<worn on body> a plain shirt (used)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (used)
<worn on feet> a black pair of padded boots (used)
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a wolfskin wristband (brand new)
<worn on finger> a copper ring
<worn on finger> a ring
<worn across back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a water skin
<worn on belt> a water skin
<worn on belt> a hunting horn
<worn on belt> a sable pouch
*>
You are already standing.
* Mana:Hot>
Ok.
* Mana:Hot>sc
res
172/172 hit, 96/131 mana, and 105/105 moves.
* Mana:Hot>
You sit down and rest your tired bones.
* Mana:Hot>
Saving Balduran.
*>acts lagging like crazy hell, :(
Ok.
*>
--ARMOUR DOWN-- AKTA DIG!!
*>
Saving Balduran.
*>
Your magical shield wears off.
*>st
c 'arm'
You stop resting, and stand up.
*>c 'shi'
|cast 'arm'
You start to concentrate...
rest
/-\|/Eàle tells you 'ack jeg døde idag'
-A blue transparent wall slowly appears around you.
* Mana:Burning>acts lagging like crazy hell, :(
\cast 'shi'
You start to concentrate...
|/-\|/You feel protected.
* Mana:Hot>
Ok.
* Mana:Hot>t eale fydda
exa balduran
You sit down and rest your tired bones.
* Mana:Hot>
Ok.
* Mana:Hot>
Ok.
* Mana:Hot>Balduran, wielding a double edged eket, is resting here lagging like crazy
hell, :(.
You see nothing special about him.
Balduran is a mature male Elf.
Balduran codename: Whistler is in an excellent condition.
Balduran codename: Whistler is using:
<wielded> a double edged eket (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a plain hood (used)
<worn on body> a plain shirt (used)
<worn about body> a forest green cloak (used)
<worn on legs> a plain pair of pants (used)
<worn on feet> a black pair of padded boots (used)
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a wolfskin wristband (brand new)
<worn on finger> a copper ring
<worn on finger> a ring
<worn across back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a water skin
<worn on belt> a water skin
<worn on belt> a hunting horn
<worn on belt> a sable pouch
* Mana:Hot>
Your power blocking the greydoor resisted a breaking attempt! #knock knock!#
* Mana:Hot>
Your power blocking the greydoor resisted a breaking attempt!
* Mana:Hot>
Eàle tells you 'norsu + 3 andre'
* Mana:Hot>wher
Gonfor tells you 'howdy'
* Mana:Hot>t eale comf
Your power blocking the greydoor resisted a breaking attempt!
* Mana:Hot>Players in your zone
--------------------
Balduran - Black Tunnel
* Mana:Hot>tg ey
Ok.
* Mana:Hot>tell gonfor ey
Ok.
* Mana:Hot>
Gonfor tells you 'how's it going?'
* Mana:Burning>yell lagging
Your power blocking the greydoor resisted a breaking attempt!
* Mana:Burning>yell thats
yell why
Ok.
* Mana:Burning>yell I blocked
yell myself
Ok.
* Mana:Burning>
Ok.
* Mana:Burning>yell in
Ok.
* Mana:Burning>yell who
yell is
Ok.
* Mana:Burning>
Ok.
* Mana:Burning>yell this? ### Trying to explain that I lagg :p ##
Ok.
* Mana:Burning>
Ok.
Eàle tells you 'skal lage meg en sinda istedet tror jeg ;)'
The exit south blurs for a while.
* Mana:Burning>
Ok.
* Mana:Burning>st
The door is opened from the other side.
* Mana:Burning>
The door closes quietly.
* Mana:Burning>block door
The door is opened from the other side.
* Mana:Burning>
The door closes quietly.
* Mana:Burning>
You stop resting, and stand up.
* Mana:Burning>|c 'block door' door
You start to concentrate...
/t eale hehe
-\|The door is opened from the other side.
/*Silm the Orc* has ARRIVED from the vv SOUTH vv
*an Orc* has ARRIVED from the vv SOUTH vv
*a Man* has ARRIVED from the vv SOUTH vv
*an Orc* has ARRIVED from the vv SOUTH vv
-It must be closed before you may block it. ## maybe a good thing it was open :p ##
* Mana:Hot>rest
*an Orc* closes the door. # # Dont!!! ##
* Mana:Hot>
The door is opened from the other side. ## more wanna join the party?? ##
*an Orc* pounds your left leg and tickles it.
*an Orc* closes the door.
* HP:Fine Mana:Hot *an Orc*:Healthy>
You try to pierce *an Orc*, but he parries successfully.
* HP:Fine Mana:Hot *an Orc*:Healthy>
The door is opened from the other side.
* HP:Fine Mana:Hot *an Orc*:Healthy>
*an Orc* has ARRIVED from the vv SOUTH vv ## Yet another one!!! ##
*Silm the Orc* closes the door.
* HP:Fine Mana:Hot *an Orc*:Healthy>
Ok.
* HP:Fine Mana:Hot *an Orc*:Healthy>Rest while fighting? are you MAD?
* HP:Fine Mana:Hot *an Orc*:Healthy>sa decent of you
*a Man* utters the words 'gpaqtuio ofags'
You get a shock as *a Man* grasps at you. ## gasp ##
* HP:Fine Mana:Hot *an Orc*:Healthy>snore
*a Man* begins some strange incantations...
* HP:Fine Mana:Hot *an Orc*:Healthy>
You barely pierce *an Orc*'s body and tickle it.
* HP:Fine Mana:Hot *an Orc*:Fine>
Ok.
* HP:Fine Mana:Hot *an Orc*:Fine>
*a Man* utters the words 'gpaqtuio ofags'
You get a shock as *a Man* grasps at you.
* HP:Fine Mana:Hot *an Orc*:Fine>
You swiftly dodge *an Orc*'s attempt to slash you.
* HP:Fine Mana:Hot *an Orc*:Fine>
*an Orc* smites your body and tickles it.
* HP:Fine Mana:Hot *an Orc*:Fine>* HP:Fine Mana:Hot *an Orc*:Fine>
Zzzzzzzzzzzzzzzzz.
----<YOU HAVE BEEN BASHED BY *an Orc*>----
* HP:Fine Mana:Hot *an Orc*:Fine>
*a Man* utters the words 'gpaqtuio ofags'
You get a shock as *a Man* grasps at you.
*an Orc* slashes your right foot and tickles it.
* HP:Hurt Mana:Hot *an Orc*:Fine>
*an Orc* pounds your left foot extremely hard.
You feel a strong ache there!
* HP:Hurt Mana:Hot *an Orc*:Fine> ## lucky my autowimpy kicked in :P ##
You flee head over heels.
You were not able to keep your concentration while moving.
Your head stops stinging.
Dark Tunnel
Exits: East West.
* HP:Hurt Mana:Hot>st ## About here I cut the downloads, and my link slowly starts to return ##
*an Orc* has ARRIVED from the >>EAST>>
*Silm the Orc* has ARRIVED from the >>EAST>>
*a Man* has ARRIVED from the >>EAST>>
*an Orc* has ARRIVED from the >>EAST>>
*an Orc* has ARRIVED from the >>EAST>>
* HP:Hurt Mana:Hot>*an Orc* tries to slash you, but your parry is successful.
Do you not consider fighting as standing?
* HP:Hurt Mana:Hot *an Orc*:Fine>e
No way!
You are fighting for your life!
* HP:Hurt Mana:Hot *an Orc*:Fine>
*a Man* begins some strange incantations...
You try to pierce *an Orc*, but he parries successfully.
* HP:Hurt Mana:Hot *an Orc*:Fine>
*an Orc* smites your right hand.
* HP:Hurt Mana:Hot *an Orc*:Fine>f
PANIC!
You can't quit the fight!
* HP:Hurt Mana:Hot *an Orc*:Fine>e
No way!
You are fighting for your life!
* HP:Hurt Mana:Hot *an Orc*:Fine>of
No way!
You are fighting for your life!
*an Orc* strongly slashes your right leg.
* HP:Hurt Mana:Hot *an Orc*:Fine>e
No way!
You are fighting for your life!
* HP:Hurt Mana:Hot *an Orc*:Fine>f
You flee head over heels.
Black Tunnel
Exits: South West.
* HP:Hurt Mana:Hot>e
Alas, you cannot go that way...
* HP:Hurt Mana:Hot>od
s
*an Orc* has ARRIVED from the <<WEST<<
*Silm the Orc* has ARRIVED from the <<WEST<<
*a Man* has ARRIVED from the <<WEST<<
*an Orc* has ARRIVED from the <<WEST<<
*an Orc* has ARRIVED from the <<WEST<<
Ok.
*an Orc* closes the door.
*an Orc* strongly pounds your right foot.
* HP:Wounded Mana:Hot *an Orc*:Healthy>*an Orc* quickly approaches, trying to slash you.
No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *an Orc*:Healthy>e
No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *an Orc*:Healthy>e
No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *an Orc*:Healthy>f
PANIC!
You can't quit the fight!
* HP:Wounded Mana:Hot *an Orc*:Healthy>
You barely pierce *an Orc*'s right leg and tickle it.
* HP:Wounded Mana:Hot *an Orc*:Fine>of
No way!
You are fighting for your life!
*an Orc* slashes your left foot.
* HP:Wounded Mana:Hot *an Orc*:Fine>od
f
Ok.
* HP:Wounded Mana:Hot *an Orc*:Fine>PANIC!
You can't quit the fight!
*an Orc* closes the door.
* HP:Wounded Mana:Hot *an Orc*:Fine>
You flee head over heels.
Dark Tunnel
Exits: East West.
* HP:Wounded Mana:Hot>e
Black Tunnel
*an Orc* is standing here.
*Silm the Orc* is STANDING here.
*a Man* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: South West.
--ARMOUR DOWN-- AKTA DIG!!
*an Orc* smites your left foot hard.
* HP:Wounded Mana:Hot *an Orc*:Healthy>od
*Silm the Orc* begins some strange incantations...
*an Orc* quickly approaches, trying to pound you.
* HP:Wounded Mana:Hot *an Orc*:Healthy>f
Ok.
* HP:Wounded Mana:Hot *an Orc*:Healthy>
You flee head over heels.
Durin's Way
The corpse of a huge stone troll is lying here.
The corpse of a filthy troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a misshapen troll is lying here.
A squat and filthy troll lurks in the darkness.
Exits: North East West.
* HP:Wounded Mana:Hot>
A misshapen troll has ARRIVED from the >>EAST>>
* HP:Wounded Mana:Hot>s
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>
The greydoor closes quietly.
* HP:Wounded Mana:Hot>e
Before Durin's Chimney
Exits: North East South West.
* HP:Wounded Mana:Hot>e
e
Durin's Chimney
Exits: East West.
* HP:Wounded Mana:Hot>Durin's Chimney
Exits: East West.
* HP:Wounded Mana:Hot>e
# $door1 is now set to {barricade}.
The barricade seems to be closed.
* HP:Wounded Mana:Hot>e
# $door1 is now set to {barricade}.
The barricade seems to be closed.
* HP:Wounded Mana:Hot>e
# $door1 is now set to {barricade}.
The barricade seems to be closed.
* HP:Wounded Mana:Hot>e
w
# $door1 is now set to {barricade}.
The barricade seems to be closed.
* HP:Wounded Mana:Hot>w
Durin's Chimney
Exits: East West.
* HP:Wounded Mana:Hot>w
Before Durin's Chimney
Exits: North East South West.
* HP:Wounded Mana:Hot>w
Durin's Way
The corpse of a huge stone troll is lying here.
The corpse of a filthy troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a huge stone troll is lying here.
The corpse of a misshapen troll is lying here.
A squat and filthy troll lurks in the darkness.
A misshapen troll stands here, stooped over on his twisted legs.
*an Orc* is standing here.
*Silm the Orc* is STANDING here.
w
*a Man* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: North East West.
* HP:Wounded Mana:Hot>Durin's Way
Exits: East West.
* HP:Wounded Mana:Hot>w
Durin's Way
Exits: North East South West.
* HP:Wounded Mana:Hot>w
Durin's Way
Exits: East West.
* HP:Wounded Mana:Hot>w
Durin's Way
Exits: North East West.
* HP:Wounded Mana:Hot>w
The Cavern Crossroads
Exits: East West Up Down.
* HP:Wounded Mana:Hot>w
Durin's Way
Exits: East West.
* HP:Wounded Mana:Hot>Durin's Way
Exits: East West.
* HP:Wounded Mana:Hot>e
e
Durin's Way
Exits: East West.
* HP:Wounded Mana:Hot>The Cavern Crossroads
Exits: East West Up Down.
* HP:Wounded Mana:Hot>d
d
A Long Stair
Exits: West Up Down.
* HP:Wounded Mana:Hot>d
A Long Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>Bottom of a Long Stair
Exits: North South Up.
* HP:Wounded Mana:Hot>s
Hwáin's Way
Exits: North East West.
* HP:Wounded Mana:Hot>s
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>e
e
Hwáin's Way
Exits: North East West.
* HP:Wounded Mana:Hot>e
Hwáin's Way
Exits: East West.
* HP:Wounded Mana:Hot>s
Hwáin's Way
Exits: East West.
* HP:Wounded Mana:Hot>e
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>Hwáin's Way
Exits: North East West.
* HP:Wounded Mana:Hot>e
Hwáin's Way
Exits: North East South West.
* HP:Wounded Mana:Hot>s ## Okay, lets make them think I really came here to mine!! *nod self* ##
Exhausted Mines
Exits: North East South.
* HP:Wounded Mana:Hot>e
Exhausted Mines
Exits: North West.
* HP:Wounded Mana:Hot>e
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>w
w
Exhausted Mines
Exits: North East South.
* HP:Wounded Mana:Hot>
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>n
Hwáin's Way
Exits: North East South West.
* HP:Wounded Mana:Hot>e
e
Hwáin's Way
Exits: North East South West.
* HP:Wounded Mana:Hot>Hwáin's Way
Exits: East West.
* HP:Wounded Mana:Hot>e
Durin's Chimney
Exits: North East West.
* HP:Wounded Mana:Hot>e
Durin's Chimney
Exits: North East West.
* HP:Wounded Mana:Hot>n
Durin's Chimney
Exits: South West.
* HP:Wounded Mana:Hot>n
Alas, you cannot go that way...
* HP:Wounded Mana:Burning>e
Alas, you cannot go that way...
* HP:Wounded Mana:Burning>op stairway
Ok.
* HP:Wounded Mana:Burning>n
The Endless Stair
Exits: South Up Down.
* HP:Wounded Mana:Burning>clos exit
Ok.
* HP:Wounded Mana:Burning>block exit
|c 'block door' exit
You start to concentrate...
u
/u
-u
\u
|u
/u
u
-u
The exit south seems to blur for a while.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>uu
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
u
The Endless Stair
Exits: Up Down.
You bleed from open wounds.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>uu
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
The Endless Stair
Exits: Up Down.
* HP:Wounded Mana:Hot>u
u
u
Beneath the Tower
Exits: Up Down.
* HP:Wounded Mana:Hot>Durin's Tower
Exits: North Down.
Lirast narrates 'what does kingsfoil look like?'
* HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Hot Move:Tired>n
Alas, you cannot go that way...
* HP:Wounded Mana:Hot Move:Tired>Upon the Peak of Zirak-zigil
Exits: North East South West.
* HP:Wounded Mana:Hot Move:Tired>cll illusionist
/c 'locate life' illusionist
You start to concentrate...
-\|/-\|/the Illusionist - Indoors Far Key: 'ozeznigna'
the Illusionist - Indoors Very far Key: 'idgensicli'
* HP:Wounded Mana:Hot Move:Tired>portal u ozeznigna
c 'portal' u ozeznigna
Alas, not enough mana flows through you...
* HP:Wounded Mana:Hot>sc
55/172 hit, 65/131 mana, and 51/103 moves.
* HP:Wounded Mana:Hot>rest
You sit down and rest your tired bones.
* HP:Wounded Mana:Hot>sc
56/172 hit, 68/131 mana, and 53/103 moves.
* HP:Wounded Mana:Hot>prac
You have 1 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Poor Very easy General
Ride Good Very easy General
Swim Average Very easy General
Wilderness Poor Normal General
Armour Superb Hard Mage 25, Very short
Block door Very good Normal Mage 25, Very short
Colour spray Superb Hard Mage 11, Very short
Detect magic Average Easy Mage 4, Very short
Dispel magic Fair Very hard Mage 44, Short
Earthquake Excellent Hard Mage 13, Very short
Enchant Excellent Very hard Mage 75, Short
Fireball Superb Hard Mage 13, Very short
Lightning bolt Superb Hard Mage 9, Very short
Locate life Very good Hard Mage 17, Very short
Portal Excellent Very hard Mage 80, Short
Shield Superb Hard Mage 25, Very short
Shroud Good Hard Mage 4, Very short
Sleep Superb Hard Mage 13, Short
Store Superb Hard Mage 21, Short
Teleport Very good Hard Mage 29, Very short
*** Return: continue, b: back one page, r: redisplay, q:quit (67%) *** Bless Average Normal Cleric 4, Very short
Break door Good Normal Cleric 53, Very short
Breath of briskness Good Hard Cleric 21, Short
Create food Poor Normal Cleric 4, Very short
Cure critic Average Normal Cleric 20, Short
Cure serious Very good Normal Cleric 13, Very short
Remove poison Poor Normal Cleric 7, Short
Dodge Bad Hard Thief
Pick Bad Normal Thief
Piercing weapons Poor Normal Thief
Endurance Bad Very hard Warrior
* HP:Wounded Mana:Hot>sc
sc
56/172 hit, 69/131 mana, and 54/103 moves.
* HP:Wounded Mana:Hot>56/172 hit, 69/131 mana, and 54/103 moves.
* HP:Wounded Mana:Hot>sc
56/172 hit, 69/131 mana, and 54/103 moves.
* HP:Wounded Mana:Hot>sc
56/172 hit, 70/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
56/172 hit, 70/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 70/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 70/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 70/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 71/131 mana, and 55/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 71/131 mana, and 56/103 moves.
* HP:Wounded Mana:Hot>g iron sable
You get an iron ring from a sable pouch.
* HP:Wounded Mana:Hot>rem copepr
remove copepr
You aren't wearing a copepr.
* HP:Wounded Mana:Hot>rem ring
remove ring
You stop using a copper ring.
* HP:Wounded Mana:Hot>wear iron
You put an iron ring on your right finger.
* HP:Wounded Mana:Hot>sc
57/172 hit, 74/131 mana, and 58/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 74/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 74/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 74/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 74/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>sc
sc
57/172 hit, 74/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>57/172 hit, 75/131 mana, and 59/103 moves.
* HP:Wounded Mana:Hot>prac
You have 1 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Poor Very easy General
Ride Good Very easy General
Swim Average Very easy General
Wilderness Poor Normal General
Armour Superb Hard Mage 25, Very short
Block door Very good Normal Mage 25, Very short
Colour spray Superb Hard Mage 11, Very short
Detect magic Average Easy Mage 4, Very short
Dispel magic Fair Very hard Mage 44, Short
Earthquake Excellent Hard Mage 13, Very short
Enchant Excellent Very hard Mage 75, Short
Fireball Superb Hard Mage 13, Very short
Lightning bolt Superb Hard Mage 9, Very short
Locate life Very good Hard Mage 17, Very short
Portal Excellent Very hard Mage 80, Short
Shield Superb Hard Mage 25, Very short
Shroud Good Hard Mage 4, Very short
Sleep Superb Hard Mage 13, Short
Store Superb Hard Mage 21, Short
Teleport Very good Hard Mage 29, Very short
*** Return: continue, b: back one page, r: redisplay, q:quit (67%) *** Bless Average Normal Cleric 4, Very short
Break door Good Normal Cleric 53, Very short
Breath of briskness Good Hard Cleric 21, Short
Create food Poor Normal Cleric 4, Very short
Cure critic Average Normal Cleric 20, Short
Cure serious Very good Normal Cleric 13, Very short
Remove poison Poor Normal Cleric 7, Short
Dodge Bad Hard Thief
Pick Bad Normal Thief
Piercing weapons Poor Normal Thief
Endurance Bad Very hard Warrior
* HP:Wounded Mana:Hot>sc
57/172 hit, 76/131 mana, and 60/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 76/131 mana, and 61/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 77/131 mana, and 61/103 moves.
* HP:Wounded Mana:Hot>sc
57/172 hit, 77/131 mana, and 61/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>sc
sc
58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 78/131 mana, and 62/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 79/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 79/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 79/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 79/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 79/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>sc
58/172 hit, 80/131 mana, and 63/103 moves.
* HP:Wounded Mana:Hot>st
portal u ozeznigna
You stop resting, and stand up.
* HP:Wounded Mana:Hot>/c 'portal' u ozeznigna
You muster all of your concentration...
-\|/-\enter portal
|/-\The exit up seems to blur for a while.
A shimmering wall of colours has appeared floating above the ground, giving
only hints to the other side of it.
* HP:Wounded Mana:Icy>Illusionist's House
A middle-aged woman, the illusionist looks defiantly at you.
Exits: West Down.
* HP:Wounded Mana:Icy>w
# $door1 is now set to {Door}.
The Door seems to be closed.
* HP:Wounded Mana:Icy>od
Ok.
* HP:Wounded Mana:Icy>w ## and off he went!! ##
Hill
Exits: North East South West.
I rock at spamming score.