Logged by Eermon, Sun Nov 26.
// Was huge group of orcs at Barbaras, I run there but they had
just kicked all pukes avaliable. I found Ze wounded and decided
to target him. I had just fled from a 4 vs. 8 (?) fight outside
stonedoor. //
You stop searching.
* HP:Hurt Mana:Warm>where
Players in your zone
--------------------
Ermon - Hallway
Lirast - Plains
* HP:Hurt Mana:Warm>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Hurt Mana:Cold>open $dorr
east
west
Ok.
* HP:Hurt Mana:Cold>Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Zé the Orc* is standing here.
Exits: West Down.
* HP:Hurt Mana:Cold>Hallway
The corpse of the chief thug is lying here.
A beautiful and docile horse is standing here.
Exits: East South West.
* HP:Hurt Mana:Cold>
*Zé the Orc* has arrived from the east.
* HP:Hurt Mana:Cold>close $dorr
Ok.
* HP:Hurt Mana:Cold>hit *orc*
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
You pound *Zé the Orc*'s right foot and tickle it.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
*Zé the Orc* opens the stonedoor.
*Zé the Orc* strongly slashes your head and tickles it.
close $dorr
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>close $dorr
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - west - ..
* HP:Hurt Mana:Cold>
Ok.
* HP:Hurt Mana:Cold>west
kill $target
west
It's already closed!
A horse leaves - s o u t h - ...
* HP:Hurt Mana:Cold>kill $target
Entrance to the Castle Keep
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
The corpse of a ruffian is lying here.
The corpse of a thug is lying here.
*Zé the Orc* is standing here.
Exits: North East South West.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
*Sharmak the Orc* has arrived from the north.
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* panics, but can't stop fighting to flee.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - west - ..
* HP:Hurt Mana:Cold>Corridor
*Zé the Orc* is standing here.
Exits: East South.
* HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - east - ..
* HP:Hurt Mana:Cold>east
*Sharmak the Orc* has arrived from the east.
kill $target
*Sharmak the Orc* barely slashes your right arm and tickles it.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>No way!
You are fighting for your life!
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>They aren't here.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>flee
You strongly pound *Sharmak the Orc*'s left hand and tickle it.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>
You flee head over heels.
Entrance to the Castle Keep
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
The corpse of a ruffian is lying here.
The corpse of a thug is lying here.
Exits: North East South West.
* HP:Hurt Mana:Cold>east
Hallway
The corpse of the chief thug is lying here.
Exits: East South West.
* HP:Hurt Mana:Cold>close $dorr
It's already closed!
* HP:Hurt Mana:Cold>east
*Sharmak the Orc* has arrived from the west.
* HP:Hurt Mana:Cold>The stonedoor seems to be closed.
* HP:Hurt Mana:Cold>
*Zé the Orc* has arrived from the west.
* HP:Hurt Mana:Cold>kill $target
You cannot attack and flee at the same time.
*Sharmak the Orc* tries to slash you, but your parry is successful.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>b d
*Zé the Orc* opens the stonedoor.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>bash d
close $dorr
Filûk tells you 'you okay?'
*Sharmak the Orc* barely slashes your right foot and tickles it.
Your bash at *Sharmak the Orc* sends him sprawling.
* HP:Hurt Mana:Cold>
Ok.
* HP:Hurt Mana:Cold>kill $target
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
*Zé the Orc* barely slashes your body and tickles it.
* HP:Hurt Mana:Cold *Zé the Orc*:Wounded>
*Zé the Orc* opens the stonedoor.
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - east - ..
close $dorr
* HP:Hurt Mana:Cold>west
Ok.
* HP:Hurt Mana:Cold>Entrance to the Castle Keep
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
The corpse of a ruffian is lying here.
The corpse of a thug is lying here.
Exits: North East South West.
* HP:Hurt Mana:Cold>east
Hallway
The corpse of the chief thug is lying here.
Exits: East South West.
* HP:Hurt Mana:Cold>open $dorr
It's already open!
* HP:Hurt Mana:Cold>east
down
up
*Sharmak the Orc* has arrived from the east.
*Zé the Orc* has arrived from the east.
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
Exits: West Down.
* HP:Hurt Mana:Cold>The Dungeon
The corpse of a prison guard is lying here.
Exits: East Up.
* HP:Hurt Mana:Cold>Stairs Leading Down
The corpse of *a Dwarf* is lying here.
Exits: West Down.
* HP:Hurt Mana:Warm>west
Hallway
The corpse of the chief thug is lying here.
Exits: East South West.
* HP:Hurt Mana:Warm>kill $target
They aren't here.
*Sharmak the Orc* has arrived from the west.
*Zé the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>close $dorr
Ok.
*Sharmak the Orc* fails to slash you.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
*Zé the Orc* opens the stonedoor.
You strongly pound *Sharmak the Orc*'s body and tickle it.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>close $dorr
*Zé the Orc* closes the stonedoor.
It's already closed!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>flee
PANIC!
You can't quit the fight!
*Sharmak the Orc* opens the stonedoor.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
*Zé the Orc* closes the stonedoor.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
Lirast tells you 'you ok?'
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>close $dorr
*Sharmak the Orc* opens the stonedoor.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>flee
Ok.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>*Sharmak the Orc* opens the stonedoor.
*Zé the Orc* closes the stonedoor.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>flee
*Sharmak the Orc* barely slashes your left arm and tickles it.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
You flee head over heels.
End of Hallway
A beautiful and docile horse is standing here.
Exits: North South.
* HP:Hurt Mana:Warm>south
*Sharmak the Orc* has arrived from the north.
*Zé the Orc* has arrived from the north.
* HP:Hurt Mana:Warm>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* HP:Hurt Mana:Warm>west
west
Banquetting Hall
Exits: East South West.
* HP:Hurt Mana:Warm>End of Corridor
Exits: North East.
* HP:Hurt Mana:Warm>ap fighting
kill $target
Ok.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>east
kill $target
Banquetting Hall
Exits: East South West.
*Sharmak the Orc* has arrived from the east.
* HP:Hurt Mana:Warm>east
They aren't here.
* HP:Hurt Mana:Warm>kill $target
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>north
north
End of Hallway
A beautiful and docile horse is standing here.
*Zé the Orc* is standing here.
Exits: North South.
* HP:Hurt Mana:Warm>close $dorr
*Zé the Orc* sits down and rests.
Hallway
The corpse of the chief thug is lying here.
Exits: East South West.
* HP:Hurt Mana:Warm>kill $target
It's already closed!
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>south
kill $target
End of Hallway
A beautiful and docile horse is standing here.
*Zé the Orc* is standing here.
Exits: North South.
* HP:Hurt Mana:Warm>south
kill $target
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
You pound *Zé the Orc*'s body hard.
Filûk narrates 'gather oer by rock?'
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
*Zé the Orc* slashes your head and tickles it.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - s o u t h - ...
* HP:Hurt Mana:Warm>
*Sharmak the Orc* has arrived from the south.
* HP:Hurt Mana:Warm>south
*Sharmak the Orc* leaves - n o r t h - ...
* HP:Hurt Mana:Warm>kill $target
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
*Zé the Orc* is standing here.
Exits: North West.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
You approach *Zé the Orc*, trying to pound him.
west
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
You pound *Zé the Orc*'s left leg extremely hard.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
*Zé the Orc* gets a flask of orkish draught from a leather backpack.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>*Zé the Orc* drinks a flask of orkish draught.
*Zé the Orc* gulps down the draught, staggers but regains his balance.
No way!
You are fighting for your life!
*Zé the Orc* slashes your right leg and tickles it.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>west
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - west - ..
They aren't here.
* HP:Hurt Mana:Warm>Banquetting Hall
*Zé the Orc* is standing here.
Exits: East South West.
* HP:Hurt Mana:Warm>kill $target
*Zé the Orc* leaves - east - ..
* HP:Hurt Mana:Warm>End of Corridor
Exits: North East.
* HP:Hurt Mana:Warm>west
They aren't here.
* HP:Hurt Mana:Warm>
Alas, you cannot go that way...
* HP:Hurt Mana:Warm>east
east
Banquetting Hall
Exits: East South West.
* HP:Hurt Mana:Warm>east
kill $target
*Sharmak the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.
* HP:Hurt Mana:Warm>
Alas, you cannot go that way...
*Sharmak the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>north
north
They aren't here.
* HP:Hurt Mana:Warm>kill $target
End of Hallway
A beautiful and docile horse is standing here.
Exits: North South.
* HP:Hurt Mana:Warm>Hallway
The corpse of the chief thug is lying here.
Exits: East South West.
* HP:Hurt Mana:Warm>east
They aren't here.
* HP:Hurt Mana:Warm>The stonedoor seems to be closed.
* HP:Hurt Mana:Warm>open $dorr
east
Ok.
* HP:Hurt Mana:Warm>Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Zé the Orc* is RESTING here.
Exits: West Down.
* HP:Hurt Mana:Warm>close $dorr
kill $target
Ok.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
You try to pound *Zé the Orc*, but he parries successfully.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - d o w n - ...
* HP:Hurt Mana:Warm>down
kill $target
The Dungeon
The corpse of a prison guard is lying here.
*Zé the Orc* is standing here.
Exits: East Up.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Warm *Zé the Orc*:Wounded>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - u p - ...
* HP:Hurt Mana:Warm>up
kill $target
*Zé the Orc* has arrived from above.
* HP:Hurt Mana:Warm>Stairs Leading Down
The corpse of *a Dwarf* is lying here.
Exits: West Down.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>down
kill $target
The Dungeon
The corpse of a prison guard is lying here.
*Zé the Orc* is standing here.
Exits: East Up.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
You pound *Zé the Orc*'s head extremely hard and shatter it.
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
Condor narrates 'fuckin rats they got me 7 orcs and 2 bns'
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
Vaim narrates 'ok'
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - u p - ...
Lirast tells you 'im out'
* HP:Hurt Mana:Warm>up
kill $target
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Sharmak the Orc* is standing here.
*Zé the Orc* is standing here.
Exits: West Down.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
Using his lockpicks, *Sharmak the Orc* tries to enable the stonedoor's lock...
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
*Zé the Orc* gets a flask of orkish draught from a leather backpack.
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - d o w n - ...
* HP:Hurt Mana:Warm>down
kill $target
The Dungeon
The corpse of a prison guard is lying here.
*Zé the Orc* is standing here.
Exits: East Up.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
*Zé the Orc* drinks a flask of orkish draught.
*Zé the Orc* gulps down the draught, staggers but regains his balance.
* HP:Hurt Mana:Warm *Zé the Orc*:Bad>
*Zé the Orc* lightly slashes your right foot and tickles it.
You pound *Zé the Orc*'s body extremely hard and shatter it.
* HP:Hurt Mana:Warm *Zé the Orc*:Awful>
-*Zé the Orc* tries to e s c a p e-.
* HP:Hurt Mana:Warm>
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - u p - ...
up
* HP:Hurt Mana:Warm>kill $target
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Sharmak the Orc* is standing here picking a lock.
*Zé the Orc* is standing here.
Exits: West Down.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Zé the Orc*:Awful>
*Zé the Orc* opens the stonedoor.
You approach *Zé the Orc*, trying to pound him.
* HP:Hurt Mana:Warm *Zé the Orc*:Awful>close $dorr
*Snotty the Orc* has arrived from the west.
A hungry warg has arrived from the west.
-*Zé the Orc* tries to e s c a p e-.
*Zé the Orc* leaves - west - ..
* HP:Hurt Mana:Warm>
*Sharmak the Orc* strongly slashes your left foot and tickles it.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>flee
Ok.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
You pound *Sharmak the Orc*'s right foot extremely hard and shatter it.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Hurt>PANIC!
You can't quit the fight!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Hurt>flee
You flee head over heels.
The Dungeon
The corpse of a prison guard is lying here.
Exits: East Up.
* HP:Hurt Mana:Warm>up
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Sharmak the Orc* is standing here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
* HP:Hurt Mana:Warm>open $dorr
west
Ok.
The stonedoor closes quietly.
* HP:Hurt Mana:Warm>close $dorr
The stonedoor seems to be closed.
You hear a *click* in a lock.
* HP:Hurt Mana:Warm>kill $target
It's already closed!
* HP:Hurt Mana:Warm>open $dorr
west
They aren't here.
* HP:Hurt Mana:Warm>It seems to be locked.
* HP:Hurt Mana:Warm>The stonedoor seems to be closed.
* HP:Hurt Mana:Warm>kill $target
You hear a *click* in a lock.
They aren't here.
* HP:Hurt Mana:Warm>
The stonedoor is opened from the other side.
*Sharmak the Orc* closes the stonedoor.
* HP:Hurt Mana:Warm>
You hear a *click* in a lock.
* HP:Hurt Mana:Warm>open $dorr
It seems to be locked.
* HP:Hurt Mana:Warm>west
The stonedoor seems to be closed.
* HP:Hurt Mana:Warm>open $dorr
west
It seems to be locked.
*Sharmak the Orc* leaves - d o w n - ...
* HP:Hurt Mana:Warm>The stonedoor seems to be closed.
* HP:Hurt Mana:Warm>
You hear a *click* in a lock.
* HP:Hurt Mana:Warm>
The stonedoor is opened from the other side.
* HP:Hurt Mana:Warm>
*Belemoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Fratus the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Zhagrat the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
* HP:Hurt Mana:Warm>
*Snotty the Orc* closes the stonedoor.
* HP:Hurt Mana:Warm>open $dorr
west
Ok.
*Snotty the Orc* closes the stonedoor.
*Belemoth the Orc* locks the stonedoor.
* HP:Hurt Mana:Warm>The stonedoor seems to be closed.
* HP:Hurt Mana:Warm>
*Zhagrat the Orc* smites your right leg extremely hard.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Healthy>
You pound *Zhagrat the Orc*'s left foot extremely hard.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>
*Belemoth the Orc* unlocks the stonedoor.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>
*Sharmak the Orc* has arrived from below.
*Belemoth the Orc* opens the stonedoor.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>
*Gimilzór the Black Númenórean* has arrived from the west.
*Snotty the Orc* closes the stonedoor.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>sd stonedoor
*Belemoth the Orc* locks the stonedoor.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>rock
You get a twisted rock fragment from a sable pouch.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>flee
You stop using an ornate, steel-shafted warhammer.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>
You hold a twisted rock fragment.
* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>* HP:Hurt Mana:Warm *Zhagrat the Orc*:Fine>
You flee he
ad over heels.
The Dungeon
The corpse of a prison guard is lying here.
Exits: East Up.
* HP:Hurt Mana:Warm>
*Sharmak the Orc* has arrived from above.
Vaim narrates 'all ok ?'
* HP:Hurt Mana:Warm>wi star
*Sharmak the Orc* tries to slash you, but your parry is successful.
You don't have a star.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Hurt>
*Belemoth the Orc* has arrived from above.
A hungry warg has arrived from above.
*Fratus the Orc* has arrived from above.
A hungry warg has arrived from above.
*Zhagrat the Orc* has arrived from above.
A hungry warg has arrived from above.
*an Orc* has arrived from above.
A hungry warg has arrived from above.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Hurt>up
*Gimilzór the Black Númenórean* has arrived from above.
*Belemoth the Orc* smites your left foot extremely hard and shatters it.
*Fratus the Orc* pounds your left arm extremely hard and shatters it.
No way!
You are fighting for your life!
You barely hit *Sharmak the Orc*'s right foot and tickle it.
* HP:Wounded Mana:Warm *Sharmak the Orc*:Hurt>flee
You flee head over heels.
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
Condor narrates 'none tryd even pick stonedoor?'
* HP:Wounded Mana:Warm>w
The stonedoor seems to be closed.
*an Orc* has arrived from below.
A hungry warg has arrived from below.
* HP:Wounded Mana:Warm>
*Snotty the Orc* pounds your left hand extremely hard and shatters it.
*Sharmak the Orc* has arrived from below.
* HP:Bad Mana:Warm *Snotty the Orc*:Fine>west
No way!
You are fighting for your life!
* HP:Bad Mana:Warm *Snotty the Orc*:Fine>open $dorr
*Belemoth the Orc* has arrived from below.
A hungry warg has arrived from below.
*Fratus the Orc* has arrived from below.
A hungry warg has arrived from below.
*Zhagrat the Orc* has arrived from below.
A hungry warg has arrived from below.
*Zhagrat the Orc* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
It seems to be locked.
You flee head over heels.
The Dungeon
The corpse of a prison guard is lying here.
*Gimilzór the Black Númenórean* is standing here.
Exits: East Up.
* HP:Bad Mana:Warm>
*Gimilzór the Black Númenórean* leaves - u p - ...
* HP:Bad Mana:Warm>u
*Gimilzór the Black Númenórean* has arrived from above.
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Sharmak the Orc* is standing here.
*Belemoth the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Fratus the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Zhagrat the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
* HP:Bad Mana:Warm>rock
*an Orc* smites your left foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Warm *an Orc*:Healthy>*Belemoth the Orc* smites your body extremely hard and shat
ters it.
You wish that your wounds would stop BLEEDING so much!
*Sharmak the Orc* leaves - d o w n - ...
You get a twisted rock fragment from a sable pouch.
You flee head over heels.
The Dungeon
The corpse of a prison guard is lying here.
*Gimilzór the Black Númenórean* is standing here.
*Sharmak the Orc* is standing here.
Exits: East Up.
* HP:Awful Mana:Warm>*Gimilzór the Black Númenórean* tries to pierce you, but your parry is
successful.
You wish that your wounds would stop BLEEDING so much!
*Sharmak the Orc* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You aren't wearing a hammer.
* HP:Awful Mana:Warm *Gimilzór the Black Númenórean*:Fine>
You are already holding too much.
* HP:Awful Mana:Warm *Gimilzór the Black Númenórean*:Fine>* HP:Awful Mana:Warm *Gimilzór the Blac
k Númenórean*:Fine>flee
flee
You flee head over heels.
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
*Snotty the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Belemoth the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Fratus the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Zhagrat the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West Down.
*Zhagrat the Orc* quickly approaches, trying to smite you.
* HP:Awful Mana:Warm *Zhagrat the Orc*:Fine>
*an Orc* quickly approaches, trying to smite you.
*Fratus the Orc* pounds your body hard and shatters it.
You are incapacitated and will slowly die, if not aided.
You are in a pretty bad shape, unable to do anything!
* HP:Dying Mana:Warm *Zhagrat the Orc*:Fine>
You feel a strong ache there!
You are dead! Sorry...
o HP:Awful Mana:Warm>
WARNING: inactivity timeout in 10 seconds.
* HP:Awful Mana:Warm>4/407 hit, 37/83 mana, and 85/144 moves.
* HP:Awful Mana:Warm>#ali rock
{rock}={get rock pouch;rem hammer;hold rock;use rock $door} [default]
sd
{dorr}={stonedoor}
// Checked alias and what door I had as variable, that should've worked?
Was fun till the group of 5 entered. :P Saw Sharmak wanted to do me
only with him and Ze, nice of you. :) //