Well, I suck. Dt was white and I had no mana/moves/hps when Nacs enters.
<Hey, no orcs, lets solo vellum scroll I thought.>
<Mobs pops when Im there so I decide to run DT to>
<get some mana/moves/hps, when I bounce into orcs>
* R C HP:Hurt Mana:Cold Move:Slow>w
w
Trail to the Misty Mountains
Exits: East West.
* R C HP:Hurt Mana:Cold Move:Slow>Trail meets a Tributary of the Bruinen
*an Orc* is here, riding a hungry warg.
A grey wolf is here, snarling aggressively.
*an Orc* is standing here.
Exits: North East South West.
* R C HP:Hurt Mana:Cold Move:Slow>n
A Shallow Section of the River
An opossum stands here, sniffing around the ground.
Exits: North East South West.
* R C HP:Hurt Mana:Cold Move:Slow>n
Foothills of the Grey Mountains
Exits: South West.
* R C HP:Hurt Mana:Cold Move:Slow>w
u
Climbing into the Grey Mountains
Exits: East Up.
* R C HP:Hurt Mana:Cold Move:Slow>u
Climbing into the Grey Mountains
Exits: Up Down.
* R C HP:Hurt Mana:Warm Move:Slow>Grey Mountains
Exits: West Down.
* R C HP:Hurt Mana:Warm Move:Slow>w
w
Grey Mountains
Exits: East West.
* R C HP:Hurt Mana:Warm Move:Slow>A Road through the Grey Mountains
Exits: North East South West.
* R C HP:Hurt Mana:Warm Move:Slow>call
You call for the door to be opened.
* R C HP:Hurt Mana:Warm Move:Slow>lead
You stop riding a horse of the Rohirrim (miffen).
A horse of the Rohirrim (miffen) starts following you.
* C HP:Hurt Mana:Warm Move:Slow>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed door.
You hear a *click* in a lock.
The door is opened from the other side.
* C HP:Hurt Mana:Warm Move:Slow>n
Dark Tower
A crude-looking bag, smelling of rotting stuff, has been left here.
A pair of soft leather boots are on the ground.
A strip of leather with a buckle is lying here.
On the ground, there are four strips of dried meat.
A pair of thin leather gloves are lying here.
On the ground, there are four vials of preserved blood.
There are a dozen war arrows here.
On the ground, there are two water skins.
On the ground, there are thirteen woody, stemmed plants.
A case, made for quarrels, lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A quiver lies on the ground.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: South Up Down.
An elite Dúnadan soldier closes the door.
An elite Dúnadan soldier locks the door.
* C HP:Hurt Mana:Warm Move:Slow>sc
97/140 hit, 37/134 mana, and 21/93 moves.
* C HP:Hurt Mana:Warm Move:Slow>cure
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Fine Mana:Cold Move:Slow>narr two orcs trail meets
Ok.
* C HP:Fine Mana:Cold Move:Slow>ud
*click*
* C HP:Fine Mana:Cold Move:Slow>op
sq
Ok.
* C HP:Fine Mana:Cold Move:Slow>
You begin to search ...
* C HP:Fine Mana:Cold Move:Slow>orc
# $target is now set to {*orc*}.
l u
A small stone staircase leads up to the top of the tower.
The woodendoor is closed.
* C HP:Fine Mana:Cold Move:Slow>l d
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is open.
* C HP:Fine Mana:Cold Move:Slow>open irontrap
It's already open!
* C HP:Fine Mana:Cold Move:Slow>sc
sq
123/140 hit, 30/134 mana, and 23/93 moves.
* C HP:Fine Mana:Cold Move:Slow>
You begin to search ...
* C HP:Fine Mana:Cold Move:Slow>where
Players in your zone
--------------------
Lothlahn - Dark Tower
* C HP:Fine Mana:Cold Move:Slow>sq
You begin to search ...
*an Orc* has arrived from the south.
An elite Dúnadan soldier strongly cleaves *an Orc*'s body and tickles it.
* C HP:Fine Mana:Cold Move:Slow>
An elite Dúnadan soldier closes the door.
An elite Dúnadan soldier locks the door.
An elite Dúnadan soldier says 'Who left the door open?'
*an Orc* smites an elite Dúnadan soldier's left leg extremely hard.
* C HP:Fine Mana:Cold Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Cold Move:Slow>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* C HP:Fine Mana:Cold Move:Slow>
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier says 'Prepare to die, fool!'
* C HP:Fine Mana:Warm Move:Slow>door door
# $door is now set to {door}.
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier says 'Prepare to die, fool!'
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>d
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Warm Move:Slow>u
Dark Tower
A crude-looking bag, smelling of rotting stuff, has been left here.
A pair of soft leather boots are on the ground.
A strip of leather with a buckle is lying here.
You see four strips of dried meat on the ground.
A pair of thin leather gloves are lying here.
You see four vials of preserved blood on the ground.
There are a dozen war arrows here.
There are two water skins here.
There are thirteen woody, stemmed plants here.
A case, made for quarrels, lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A quiver lies on the ground.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: South Up Down.
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>l d
Close to one wall, there lies an old trapdoor made of iron.
The irontrap is open.
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>cl
It's already closed!
* C HP:Fine Mana:Warm Move:Slow>
*an Orc* has arrived from below.
* C HP:Fine Mana:Warm Move:Slow>
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier crushes *an Orc*'s body and tickles it.
* C HP:Fine Mana:Warm Move:Slow>lock door
# $name is now set to {Nithr}.
Nithr tells you 'back'
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier cleaves *an Orc*'s head hard and tickles it.
* C HP:Fine Mana:Warm Move:Slow>It's already locked!
* C HP:Fine Mana:Warm Move:Slow>
*an Orc* smites an elite Dúnadan soldier's head extremely hard and tickles it.
* C HP:Fine Mana:Warm Move:Slow>
*an Orc* panics, and attempts to flee.
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier slashes *an Orc*'s head and tickles it.
* C HP:Fine Mana:Warm Move:Slow>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* C HP:Fine Mana:Warm Move:Slow>
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier says 'Prepare to die, fool!'
* C HP:Fine Mana:Warm Move:Slow>orc
# $target is now set to {*orc*}.
d
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Warm Move:Slow>cast 'COLOUR' $target
You start to concentrate...
* C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>
Ok.
You spray *an Orc* with many-coloured rays of bright light.
* C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>
You feel bolder.
You begin to feel thirsty.
* C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>flee
PANIC!
You can't quit the fight!
*an Orc* strongly smites your body.
* C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>
You flee head over heels.
Dark Tower
A crude-looking bag, smelling of rotting stuff, has been left here.
A pair of soft leather boots are on the ground.
A strip of leather with a buckle is lying here.
There are four strips of dried meat here.
A pair of thin leather gloves are lying here.
There are four vials of preserved blood here.
There are a dozen war arrows here.
On the ground, there are two water skins.
You see thirteen woody, stemmed plants on the ground.
A case, made for quarrels, lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A quiver lies on the ground.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: South Up Down.
* C HP:Fine Mana:Cold Move:Slow>sc
115/140 hit, 30/134 mana, and 24/93 moves.
* C HP:Fine Mana:Cold Move:Slow>sl
You go to sleep.
* C HP:Fine Mana:Cold Move:Slow>sc
115/140 hit, 30/134 mana, and 24/93 moves.
* C HP:Fine Mana:Cold Move:Slow>sc
115/140 hit, 31/134 mana, and 25/93 moves.
* C HP:Fine Mana:Cold Move:Slow>wake
You wake, and sit up.
* C HP:Fine Mana:Cold Move:Slow>st
You stand up.
* C HP:Fine Mana:Cold Move:Slow>bob
You start to concentrate...
orc
# $target is now set to {*orc*}.
* C HP:Fine Mana:Icy>sc
115/140 hit, 12/134 mana, and 93/93 moves.
* C HP:Fine Mana:Cold>116/140 hit, 17/134 mana, and 93/93 moves.
* C HP:Fine Mana:Cold>wake
You wake, and sit up.
* C HP:Fine Mana:Cold>st
You stand up.
* C HP:Fine Mana:Cold>l s
The south wall has a door set in it, with many locks and bars.
The door is closed.
* C HP:Fine Mana:Cold>sc
117/140 hit, 19/134 mana, and 93/93 moves.
* C HP:Fine Mana:Cold>sq
You begin to search ...
* C HP:Fine Mana:Cold>d
Dank Dungeon
A horse of the Rohirrim (miffen) is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Cold>w
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
*an Orc* is standing here.
Exits: East West Down.
* C HP:Fine Mana:Cold>cast 'COLOUR' $target
You start to concentrate...
Your victim has disappeared!
*an Orc* leaves east.
* C HP:Fine Mana:Cold>e
cast 'COLOUR' $target
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Cold>
You start to concentrate...
You swiftly dodge *an Orc*'s attempt to smite you.
Ok.
You spray *an Orc* with many-coloured rays of bright light.
* C HP:Fine Mana:Icy *an Orc*:Hurt>cast 'COLOUR' $target
You start to concentrate...
Ok.
You spray *an Orc* with many-coloured rays of bright light.
* C HP:Fine Mana:Frozen *an Orc*:Wounded>flee
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Frozen *an Orc*:Wounded>
You flee head over heels.
Dark Tower
A crude-looking bag, smelling of rotting stuff, has been left here.
A pair of soft leather boots are on the ground.
A strip of leather with a buckle is lying here.
There are four strips of dried meat here.
A pair of thin leather gloves are lying here.
You see four vials of preserved blood on the ground.
You see a dozen war arrows on the ground.
On the ground, there are two water skins.
There are thirteen woody, stemmed plants here.
A case, made for quarrels, lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A quiver lies on the ground.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: South Up Down.
* C HP:Fine Mana:Frozen>s
# $door is now set to {door}.
The door seems to be closed.
* C HP:Fine Mana:Frozen>sc
118/140 hit, 1/134 mana, and 90/93 moves.
* C HP:Fine Mana:Frozen>sl
You go to sleep.
* C HP:Fine Mana:Frozen>sc
118/140 hit, 2/134 mana, and 90/93 moves.
* C HP:Fine Mana:Cold>sc
122/140 hit, 22/134 mana, and 93/93 moves.
* C HP:Fine Mana:Cold>d
cast 'COLOUR' $target
Dank Dungeon
*an Orc* is standing here.
A horse of the Rohirrim (miffen) is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Cold>
You start to concentrate...
cast 'COLOUR' $target
*an Orc* smites your right foot extremely hard.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Cold *an Orc*:Hurt>
You start to concentrate...
cast 'COLOUR' $target
*an Orc* closes the irontrap.
Ok.
You spray *an Orc* with many-coloured rays of bright light.
* C HP:Fine Mana:Icy *an Orc*:Wounded>
You start to concentrate...
You dodge a bash from *an Orc* who loses his balance and falls.
*an Orc* stops resting, and clambers on his feet.
Ok.
You spray *an Orc* with many-coloured rays of bright light.
You lightly pierce *an Orc*'s left arm.
* C HP:Fine Mana:Frozen *an Orc*:Awful>cast 'COLOUR' $target
Alas, not enough mana flows through you...
* C HP:Fine Mana:Frozen *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Fine Mana:Frozen>w
cast quick 'SHOCKING' $target
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
*an Orc* is standing here.
Exits: East West Down.
* C HP:Fine Mana:Frozen>Alas, not enough mana flows through you...
* C HP:Fine Mana:Frozen>
*an Orc* leaves west.
* C HP:Fine Mana:Frozen>kk
They aren't here.
* C HP:Fine Mana:Frozen>w
kk
Cramped Smithy
*an Orc* is standing here.
Exits: East.
*an Orc* leaves east.
* C HP:Fine Mana:Frozen>They aren't here.
* C HP:Fine Mana:Frozen>e
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Fine Mana:Frozen>e
kk
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Frozen>* C HP:Fine Mana:Frozen *an Orc*:Awful>
You barely pierce *an Orc*'s body and tickle it.
* C HP:Fine Mana:Frozen *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Fine Mana:Frozen>kk
They aren't here.
* C HP:Fine Mana:Frozen>w
kk
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Fine Mana:Frozen>They aren't here.
* C HP:Fine Mana:Frozen>w
kk
*an Orc* has arrived from the west.
Cramped Smithy
Exits: East.
* C HP:Fine Mana:Frozen>They aren't here.
* C HP:Fine Mana:Frozen>e
kk
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
*an Orc* has arrived from below.
* C HP:Fine Mana:Icy>e
* C HP:Fine Mana:Icy *an Orc*:Awful>
You barely pierce *an Orc*'s body and tickle it.
kk
* C HP:Fine Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* C HP:Fine Mana:Icy>Dank Dungeon
Exits: North South West Up.
* C HP:Fine Mana:Icy>They aren't here.
* C HP:Fine Mana:Icy>w
kk
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Fine Mana:Icy>They aren't here.
* C HP:Fine Mana:Icy>d
kk
Hewn Chamber
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier is here, fighting *an Orc*.
*an Orc* is here, fighting an elite Dúnadan soldier.
Exits: North Up.
An elite Dúnadan soldier says 'Prepare to die, fool!'
An elite Dúnadan soldier cleaves *an Orc*'s right arm hard and shatters it.
* C HP:Fine Mana:Icy>*an Orc* panics, and attempts to flee.
*an Orc* leaves up.
They aren't here.
* C HP:Fine Mana:Icy>u
kk
*an Orc* has arrived from above.
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Fine Mana:Icy>e
They aren't here.
* C HP:Fine Mana:Icy>kk
Dank Dungeon
Exits: North South West Up.
* C HP:Fine Mana:Icy>w
kk
They aren't here.
* C HP:Fine Mana:Icy>Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
*an Orc* is standing here.
Exits: East West Down.
* C HP:Fine Mana:Icy>d
kk
* C HP:Fine Mana:Icy *an Orc*:Awful>
You barely pierce *an Orc*'s body.
* C HP:Fine Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
* C HP:Fine Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
* C HP:Fine Mana:Icy>Hewn Chamber
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: North Up.
* C HP:Fine Mana:Icy>u
They aren't here.
* C HP:Fine Mana:Icy>kk
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Fine Mana:Icy>e
They aren't here.
* C HP:Fine Mana:Icy>kk
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Fine Mana:Icy>* C HP:Fine Mana:Icy *an Orc*:Awful>
You approach *an Orc*, trying to pierce him.
* C HP:Fine Mana:Icy *an Orc*:Awful>
You feel less protected.
*an Orc* strongly smites your right leg.
* C HP:Hurt Mana:Icy *an Orc*:Awful>
You lightly pierce *an Orc*'s right foot and shatter it.
* C HP:Hurt Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.
* C HP:Hurt Mana:Icy>s
kk
Littered Room
A butcher knife is lying here.
A mace is on the ground.
A metal shield is on the ground.
A pair of ringmail sleeves are lying here.
A scimitar has been left here.
A large stone chest is here.
*an Orc* is standing here.
Exits: North.
* C HP:Hurt Mana:Icy>* C HP:Hurt Mana:Icy *an Orc*:Awful>
You approach *an Orc*, trying to pierce him.
* C HP:Hurt Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.
* C HP:Hurt Mana:Icy>n
kk
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Hurt Mana:Icy>* C HP:Hurt Mana:Icy *an Orc*:Awful>
You approach *an Orc*, trying to pierce him.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
* C HP:Hurt Mana:Icy>w
kk
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
*an Orc* is standing here.
Exits: East West Down.
*an Orc* leaves east.
* C HP:Hurt Mana:Icy>They aren't here.
* C HP:Hurt Mana:Icy>e
cast quick 'SHOCKING' $target
Dank Dungeon
Exits: North South West Up.
* C HP:Hurt Mana:Icy>Alas, not enough mana flows through you...
* C HP:Hurt Mana:Icy>n
kk
Filthy Pen
*an Orc* is standing here.
Exits: South.
* C HP:Hurt Mana:Icy>* C HP:Hurt Mana:Icy *an Orc*:Awful>
You lightly pierce *an Orc*'s right foot and shatter it.
* C HP:Hurt Mana:Icy *an Orc*:Awful>cast quick 'SHOCKING' $target
*an Orc* smites your right hand extremely hard and shatters it.
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.
* C HP:Hurt Mana:Icy>Alas, not enough mana flows through you...
* C HP:Hurt Mana:Icy>s
cast quick 'SHOCKING' $target
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
* C HP:Hurt Mana:Icy>*an Orc* leaves south.
Alas, not enough mana flows through you...
* C HP:Hurt Mana:Icy>w
*an Orc* has arrived from the south.
* C HP:Hurt Mana:Icy>*an Orc* leaves west.
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
*an Orc* is standing here.
Exits: East West Down.
* C HP:Hurt Mana:Icy>
*an Orc* leaves west.
* C HP:Hurt Mana:Icy>
*an Orc* has arrived from the west.
* C HP:Hurt Mana:Icy>d
Hewn Chamber
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: North Up.
* C HP:Hurt Mana:Icy>sc
65/140 hit, 3/134 mana, and 57/93 moves.
* C HP:Hurt Mana:Icy>u
Barracks
A beer barrel has been left here.
A scuffed and worn leather satchel has been left here.
A large sack is on the ground.
Exits: East West Down.
* C HP:Hurt Mana:Icy>e
Dank Dungeon
Exits: North South West Up.
* C HP:Hurt Mana:Icy>u
# $door is now set to {irontrap}.
The irontrap seems to be closed.
* C HP:Hurt Mana:Icy>op
Ok.
* C HP:Hurt Mana:Icy>u
Dark Tower
A crude-looking bag, smelling of rotting stuff, has been left here.
A pair of soft leather boots are on the ground.
A strip of leather with a buckle is lying here.
You see four strips of dried meat on the ground.
A pair of thin leather gloves are lying here.
There are four vials of preserved blood here.
There are a dozen war arrows here.
On the ground, there are two water skins.
You see thirteen woody, stemmed plants on the ground.
A case, made for quarrels, lies on the ground.
A large sack is on the ground.
A quiver lies on the ground.
A quiver lies on the ground.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
An elite Dúnadan soldier stands here, guarding the stronghold against evil.
Exits: South Up Down.
* C HP:Hurt Mana:Icy>cl
Ok.
* C HP:Hurt Mana:Icy>sc
65/140 hit, 4/134 mana, and 56/93 moves.
* C HP:Hurt Mana:Icy>water
You muster all of your concentration...
You feel less thirsty.
* C HP:Hurt Mana:Cold>sc
69/140 hit, 29/134 mana, and 78/93 moves.
Saving Lothlahn.
* C HP:Hurt Mana:Cold>wake
You wake, and sit up.
* C HP:Hurt Mana:Cold>st
* C HP:Hurt Mana:Cold>arm
You start to concentrate...
Blasphemy narrates 'Yeah'
Belog narrates 'ok..nice kill ..cu'
aba
A blue transparent wall slowly appears around you.
* C HP:Hurt Mana:Icy>A horse of the Rohirrim (miffen) stops following you.
* C HP:Hurt Mana:Icy>sc
70/140 hit, 6/134 mana, and 80/93 moves.
* C HP:Hurt Mana:Icy>sc
70/140 hit, 6/134 mana, and 80/93 moves.
* C HP:Hurt Mana:Icy>sl
You go to sleep.
* C HP:Hurt Mana:Cold>sc
71/140 hit, 14/134 mana, and 86/93 moves.
* C HP:Hurt Mana:Cold>wake
You wake, and sit up.
* C HP:Hurt Mana:Cold>st
You stand up.
* C HP:Hurt Mana:Cold>d
# $door is now set to {irontrap}.
The irontrap seems to be closed.
* C HP:Hurt Mana:Cold>op
Ok.
* C HP:Hurt Mana:Cold>d
Dank Dungeon
*an Orc* is standing here.
Exits: North South West Up.
*an Orc* closes the irontrap.
* C HP:Hurt Mana:Cold>cast 'COLOUR' $target
You start to concentrate...
* C HP:Hurt Mana:Icy *an Orc*:Dying>
Ok.
You spray *an Orc* with many-coloured rays of bright light.
*an Orc* is mortally wounded and will die soon if not aided.
You pierce *an Orc*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Nacs the Orc*'s death cry.
*Nacs the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Nacs the Orc*.