Nasty, Nasty Fights
posted by Nazgum
2000-11-29 16:18:06
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Everquest down for one of it's infamous patches again this week, so back to old
Start logging: 29.11.2000 09:19

### Hanging out at Mume's nightclub when Toker shows
up ###

* W S C>e
Forest by the Temple Wall
A skull is here, spiked to the end of a pole.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W S C>The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
Exits: East West.

* W S C>l w
The iron door is rusted and scratched by the orcs' weapons.
The irondoor is open.

* W S C>e
Domed Chamber
Exits: East West.

o W S C>e

Vrah narrates '2 ford'

o W S C>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

o W S C>s
Dark Hallway
Exits: North.

o W S C>n
e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

o W S C>Small Chamber
Exits: West.

o W S C>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

o W S C>n
By the Dark Altar
A large WARNING SIGN is here.
Exits: North South.

o W S C>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: South West.

o W S C>l s
An orkish bodyguard passes dangerously close to your hiding place.

The door is open.

o W S C>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.

o W S C>close curtain
Ok.

o W S C>l s
The door is open.

o W S C>whe
Players in your zone
--------------------
Nazgúm               - The Priest's Study

o W S C>
The door closes quietly.

o W S C>t darkwind come in backway priest toker here
Ok.

o W S C>
The exit south seems to blur for a while.

### hmm interesting :p ###

o W S C>l s
The door is closed.

o W S C>t darkwind he blocked door to priest
Ok.

o W S C>whe
Players in your zone
--------------------
Nazgúm               - The Priest's Study

o W S C>w
Alas, you cannot go that way...

o W S C>w
Alas, you cannot go that way...

o W S C>open curtain
w
Ok.

o W S C>w
The Hidden Passage
Exits: East West.

o W S C>On a Landing
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C>d
Winding Stairwell
Exits: Up Down.

o W S C>s
d
Alas, you cannot go that way...

o W S C>A Chamber in the Rock
Exits: South Up.

o W S C>s
Underground Crypt
Exits: North East South.

o W S C>e
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.

o W S C>s
Underground Crypt
Exits: North West Up.

o W S C>u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C>l e
The iron door is rusted and so is its lock. A faint draught of cold air comes 
from behind it.
The irondoor is closed.

o W S C>l u
The trapdoor is cast-iron and sits deep in the rock.
The trapdoor is closed.

o W S C>
Darkwind narrates 'rain woanded'

o W S C>open trapdoor
Ok.

o W S C>u
Small Chamber
Exits: West Down.

o W S C>d
u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C>Small Chamber
Exits: West Down.

o W S C>w

Snotty narrates 'we bad/icy going warrens'

o W S C>Dark Hallway
Exits: North East South West.

o W S C>n
By the Dark Altar
A large WARNING SIGN is here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

o W S C>s

A spirit leaves south.

o W S C>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

o W S C>Domed Chamber
Exits: East West.

o W S C>w
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W S C>e
Domed Chamber
Exits: East West.

o W S C>w
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W S C>back *dwarf*
/You begin to move silently to the back of your victim...

-\|/-\|/Your victim has disappeared!
*Toker the Dwarf* leaves east.
A mountain mule leaves east.

### Damn ###

* W S C>draw
e
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

* W S C>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W S C>e
Dark Hallway
Exits: North East South West.

o W S C>s
Dark Hallway
Exits: North.

o W S C>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W S C>n
Dark Hallway
Exits: North East South West.

o W S C>e
Small Chamber
*Toker the Dwarf* is standing here searching for something.
A stocky mountain mule is here, waiting to serve.
Exits: West Down.

* W S C>back *dwarf*
\You begin to move silently to the back of your victim...

### ok this was my fuckup, he was searching exit here
but I thought he was searching for me so I cancelled stab :( ###

|/k *dwarf*
* W S C>* W S C *Toker the Dwarf*:Healthy>
You try to pierce *Toker the Dwarf*, but he parries successfully.

* W S C *Toker the Dwarf*:Healthy>
*Toker the Dwarf* tries to pierce you, but your parry is successful.

* W S C *Toker the Dwarf*:Healthy>
*Toker the Dwarf* closes the floorstone.

* W S C *Toker the Dwarf*:Healthy>agg
draw
*Toker the Dwarf* begins some strange incantations...
cha mood agg
Ok.

* W S C *Toker the Dwarf*:Healthy>
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

* W S C *Toker the Dwarf*:Healthy>
You pound *Toker the Dwarf*'s left foot and tickle it.

* W S C *Toker the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...

* W S C *Toker the Dwarf*:Fine>bash *dwarf*
sneak
Your bash at *Toker the Dwarf* sends him sprawling.

* W S C *Toker the Dwarf*:Fine>
You stop sneaking.

* W C *Toker the Dwarf*:Fine>exa dwarf
You see nothing special about him.
*Toker the Dwarf* has a few scratches.
*Toker the Dwarf* is using: 
<wielded>            a black runed dagger (brand new)
<used as shield>     a reinforced oak staff; it has a soft glowing aura
<worn on head>       a green hood (brand new)
<worn on body>       a green shirt (brand new)
<worn about body>    a forest green cloak (worn out)
<worn on arms>       a green pair of sleeves (brand new)
<worn on hands>      a pair of rigid leather gloves (brand new)
<worn on legs>       a pair of cotton pants (brand new)
<worn on feet>       a pair of soft leather boots (used)
<worn around neck>   an iron brooch
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone

* W C *Toker the Dwarf*:Fine>
You pound *Toker the Dwarf*'s body hard.

* W C *Toker the Dwarf*:Fine>bash *dwarf*
Bash someone already bashed? Aren't we funny?

* W C *Toker the Dwarf*:Fine>bash *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?
*Toker the Dwarf* seems to have recovered his senses.
You strongly pound *Toker the Dwarf*'s right foot.

* W C *Toker the Dwarf*:Fine>*Toker the Dwarf* begins some strange incantations...

*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

*Toker the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Toker the Dwarf* leaves west.

o W C HP:Fine>w
k *dwarf*
w
k *dwarf*
Dark Hallway
Exits: North East South West.

o W C HP:Fine>w
k *dwarf*
They aren't here.

o W C HP:Fine>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Fine>They aren't here.

o W C HP:Fine>The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
*Toker the Dwarf* is standing here.
Exits: East West.
*Toker the Dwarf* leaves east.

* W C HP:Fine>They aren't here.

* W C HP:Fine>k *dwarf*
e
They aren't here.

* W C HP:Fine>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Fine>k *dwarf*
Dark Hallway
Exits: North East South West.

o W C HP:Fine>e
k *dwarf*
They aren't here.

o W C HP:Fine>Small Chamber
A stocky mountain mule is here, waiting to serve.
Exits: West.

o W C HP:Fine>w
They aren't here.

o W C HP:Fine>n
k *dwarf*
Dark Hallway
*Toker the Dwarf* is standing here.
Exits: North East South West.
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine>By the Dark Altar
A large WARNING SIGN is here.
Exits: North South.

o W C HP:Fine>s
They aren't here.

o W C HP:Fine>k *dwarf*
Dark Hallway
*Toker the Dwarf* is standing here.
Exits: North East South West.

* W C HP:Fine>k *dwarf*

*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine>* W C HP:Fine *Toker the Dwarf*:Fine>
You strongly pound *Toker the Dwarf*'s right leg and tickle it.

* W C HP:Fine *Toker the Dwarf*:Fine>
*Toker the Dwarf* strongly pierces your left arm and tickles it.

* W C HP:Fine *Toker the Dwarf*:Fine>bash *dwarf*

*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine *Toker the Dwarf*:Fine>
You're already fighting!

* W C HP:Fine *Toker the Dwarf*:Fine>f
* W C HP:Fine *Toker the Dwarf*:Fine>w
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.
*Toker the Dwarf* has arrived from the east.

* W C HP:Fine>The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
Exits: East West.

* W C HP:Fine>k *dwarf*
e
They aren't here.

* W C HP:Fine>k *dwarf*
w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Fine>k *dwarf*
They aren't here.
A spirit strongly hits your right foot and tickles it.

o W C HP:Fine a spirit:Fine>e
No way! 
You are fighting for your life!

o W C HP:Fine a spirit:Fine>They aren't here.
You pound a spirit's head extremely hard.

o W C HP:Fine a spirit:Fine>f
e
No way! 
You are fighting for your life!

o W C HP:Fine a spirit:Fine>e
You flee head over heels.
Dark Hallway
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine>*Toker the Dwarf* begins some strange incantations...
Small Chamber
Exits: West.

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>w
k *dwarf*
w
*Toker the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
Dark Hallway
Exits: North East South West.

o W C HP:Fine>k *dwarf*
They aren't here.

o W C HP:Fine>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Fine>They aren't here.

o W C HP:Fine>k *dwarf*
e
k *dwarf*
Dark Hallway
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.

* W C HP:Fine>
You cannot attack and flee at the same time.
*Toker the Dwarf* leaves south.
A mountain mule leaves south.

o W C HP:Fine>*Toker the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
Small Chamber
Exits: West.

o W C HP:Fine>They aren't here.

o W C HP:Fine>w
k *dwarf*
w
Dark Hallway
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine>k *dwarf*
* W C HP:Fine *Toker the Dwarf*:Fine>
You pound *Toker the Dwarf*'s body very hard.

* W C HP:Fine *Toker the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine *Toker the Dwarf*:Fine>f

*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

* W C HP:Fine *Toker the Dwarf*:Fine>e
No way! 
You are fighting for your life!
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine *Toker the Dwarf*:Fine>
You're already fighting!
PANIC! 
You can't quit the fight!

* W C HP:Fine *Toker the Dwarf*:Fine>
You flee head over heels.
Small Chamber
Exits: West.

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>w
k *dwarf*

*Toker the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine>
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine>Dark Hallway
Exits: North East South West.

o W C HP:Fine>e
k *dwarf*
They aren't here.

o W C HP:Fine>Small Chamber
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: West.
*Toker the Dwarf* leaves west.
A mountain mule leaves west.

o W C HP:Fine>k *dwarf*
They aren't here.

o W C HP:Fine>They aren't here.

o W C HP:Fine>k *dwarf*

*Toker the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Fine>k *dwarf*
You are too afraid.
*Toker the Dwarf* begins some strange incantations...

* W C HP:Fine>
You are too afraid.
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.
*Toker the Dwarf* pierces your right arm extremely hard.
You feel a strong ache there!

* W C HP:Hurt *Toker the Dwarf*:Fine>w
No way! 
You are fighting for your life!

* W C HP:Hurt *Toker the Dwarf*:Fine>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

o W C HP:Hurt>cha wim 0
w
Wimpy set to: 0

o W C HP:Hurt>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Hurt>e
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
Exits: East West.

* W C HP:Hurt>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.
*Toker the Dwarf* begins some strange incantations...

* W C HP:Hurt>Dark Hallway
Exits: North East South West.

o W C HP:Hurt>w
k *dwarf*
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Hurt>w
k *dwarf*
* W C HP:Hurt *Toker the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...
*Toker the Dwarf* swiftly dodges your attempt to pound him.

* W C HP:Hurt *Toker the Dwarf*:Fine>f

*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

e
n
* W C HP:Hurt *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!
Hark narrates 'well well nice freef'
You swiftly dodge *Toker the Dwarf*'s attempt to pierce you.

* W C HP:Hurt *Toker the Dwarf*:Fine>e
*Toker the Dwarf* begins some strange incantations...
You're already fighting!

* W C HP:Hurt *Toker the Dwarf*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.

o W C HP:Hurt>Small Chamber
Exits: West.

o W C HP:Hurt>f
Alas, you cannot go that way...

o W C HP:Hurt>
Alas, you cannot go that way...

o W C HP:Hurt>e
You flee head over heels.
PANIC! 
You couldn't escape!

o W C HP:Hurt>w
Alas, you cannot go that way...

o W C HP:Hurt>
*Toker the Dwarf* has arrived from the west.

* W C HP:Hurt>w
Dark Hallway
Exits: North East South West.

o W C HP:Hurt>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

o W C HP:Hurt>The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
Exits: East West.

* W C HP:Hurt>
*Toker the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Hurt>e
w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Hurt>k *dwarf*
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Hurt>k *dwarf*
* W C HP:Hurt *Toker the Dwarf*:Fine>
You pound *Toker the Dwarf*'s right foot and tickle it.

* W C HP:Hurt *Toker the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...

* W C HP:Hurt *Toker the Dwarf*:Fine>f
e

*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

* W C HP:Wounded *Toker the Dwarf*:Fine>
You're already fighting!
You swiftly dodge *Toker the Dwarf*'s attempt to pierce you.

* W C HP:Wounded *Toker the Dwarf*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!
*Toker the Dwarf* begins some strange incantations...

* W C HP:Wounded *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Wounded *Toker the Dwarf*:Fine>e
n
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

* W C HP:Wounded *Toker the Dwarf*:Fine>f
e
*Toker the Dwarf* begins some strange incantations...
No way! 
You are fighting for your life!

* W C HP:Wounded *Toker the Dwarf*:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!
Ooops! 
You fumble... and hit yourself HARD!

e
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.

f
e
*Toker the Dwarf* begins some strange incantations...

You strongly pound *Toker the Dwarf*'s left leg.

* W C HP:Bad *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Bad *Toker the Dwarf*:Fine>PANIC! 
You can't quit the fight!

* W C HP:Bad *Toker the Dwarf*:Fine>f
No way! 
You are fighting for your life!
*Toker the Dwarf* begins some strange incantations...

* W C HP:Bad *Toker the Dwarf*:Fine>e
f
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Bad *Toker the Dwarf*:Fine>
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Bad>f
Dark Hallway
Exits: North East South West.

o W C HP:Bad>e
You flee head over heels.
By the Dark Altar
A large WARNING SIGN is here.
Exits: North South.

o W C HP:Bad>
You flee head over heels.
Dark Hallway
Exits: North East South West.

o W C HP:Bad>
*Toker the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Bad>
You swiftly dodge *Toker the Dwarf*'s attempt to pierce you.
No way! 
You are fighting for your life!

* W C HP:Bad *Toker the Dwarf*:Fine>s
w
f
No way! 
You are fighting for your life!

* W C HP:Bad *Toker the Dwarf*:Fine>No way! 
You are fighting for your life!
You pound *Toker the Dwarf*'s body extremely hard.

* W C HP:Bad *Toker the Dwarf*:Hurt>
You flee head over heels.
Small Chamber
Exits: West.

o W C HP:Bad>
*Toker the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

* W C HP:Bad>
*Toker the Dwarf* begins some strange incantations...

* W C HP:Bad>e

*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.
You wish that your wounds would stop BLEEDING so much!

### ok, so 7 bolts and one pierce does 400 damage to me,
how cute, those were fast or quick ones also I bet ###

* W C HP:Awful *Toker the Dwarf*:Hurt>f
s
No way! 
You are fighting for your life!

* W C HP:Awful *Toker the Dwarf*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!
*Toker the Dwarf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful *Toker the Dwarf*:Hurt>f
No way! 
You are fighting for your life!

* W C HP:Awful *Toker the Dwarf*:Hurt>e
PANIC! 
You can't quit the fight!

* W C HP:Awful *Toker the Dwarf*:Hurt>wim

You pound *Toker the Dwarf*'s left foot.

* W C HP:Awful *Toker the Dwarf*:Hurt>No way! 
You are fighting for your life!

* W C HP:Awful *Toker the Dwarf*:Hurt>f
f
cha mood wim
Ok.

* W C HP:Awful *Toker the Dwarf*:Hurt>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

o W C HP:Awful>
You flee head over heels.
Small Chamber
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: West.

* W C HP:Awful>
You flee head over heels.
Dark Hallway
Exits: North East South West.

o W C HP:Awful>w
w

*Toker the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Awful>
*Toker the Dwarf* leaves east.
A mountain mule leaves east.

o W C HP:Awful>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Awful>w
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
Exits: East West.

* W C HP:Awful>The irondoor seems to be closed.

* W C HP:Awful>open irondoor

*Toker the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

* W C HP:Awful>
*Toker the Dwarf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful *Toker the Dwarf*:Hurt>e
e
Ok.

* W C HP:Awful *Toker the Dwarf*:Hurt>f
No way! 
You are fighting for your life!
*Toker the Dwarf* swiftly dodges your attempt to pound him.

* W C HP:Awful *Toker the Dwarf*:Hurt>w
No way! 
You are fighting for your life!

* W C HP:Awful *Toker the Dwarf*:Hurt>f
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.

o W C HP:Awful>w
The Guardroom
The corpse of an orkish bodyguard is lying here.
The corpse of an orkish bodyguard is lying here.
The shadow of an orkish bodyguard is floating here.
*Toker the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East West.

* W C HP:Awful>f
w
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Awful>open irondoor
The irondoor seems to be closed.

* W C HP:Awful>f
open irondoor
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Awful>*Toker the Dwarf* quickly approaches, trying to pierce you.
No way! 
You are fighting for your life!

* W C HP:Awful *Toker the Dwarf*:Hurt>f
Ok.

* W C HP:Awful *Toker the Dwarf*:Hurt>open irondoor
f
You flee head over heels.
Forest by the Temple Wall
A skull is here, spiked to the end of a pole.
Exits: North East South West.

### So I got out, neither called backup and don't think he had
mana to block all doors and pull off all those bolts, so was
fun fight ###

yell CHRIST!
*Toker the Dwarf* yells 'christ'
*Toker the Dwarf* yells 'how did I do'
yell FUCK U ROCK
*Toker the Dwarf* yells 'that?'
*Toker the Dwarf* yells 'insane'
yell JESUS
yell 420 hps
*Toker the Dwarf* yells 'cackle'
yell GONE
*Toker the Dwarf* yells 'Pretty good eh?'
yell no shit!
yell *BOW*

### about 10 minutes later 6 darkies and 7 pukes had gathered
around priest ###

o W C HP:Fine>sneak
equip
Ok, you'll try to move silently for a while.

o W S C HP:Fine>
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a soft leather cap (tattered)
<worn on body>       a plaid shirt (brand new)
<worn about body>    a russet cloak (worn out)
<worn on arms>       a pair of black arm wrappings (used)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a plaid pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   a black amulet
<worn around neck>   a red scarf (used)
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a violet orchid
<worn on finger>     a ruby ring
<worn on back>       an old length of iron chain
<worn as belt>       a gleaming belt
<worn on belt>       a weapon harness
<worn on belt>       a weapon sheath
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o W S C HP:Fine>draw
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

o W S C HP:Fine>e
w
Forest under the Ridge
*Finglór the Noldorin Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Ràin the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Clangedin the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Dorfl the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Toker the Dwarf* is standing here.
*an Elf* is standing here.
Exits: North East South West Up.

* W S C HP:Fine>
*Clangedin the Dwarf* proclaims: go    ### yoikes! ###

* W S C HP:Fine>Narrow Winding Stair
A hungry warg stands here, sniffing around for flesh.
Unborn is standing here.
A hungry warg stands here, sniffing around for flesh.
Vrah is standing here.
A hungry warg stands here, sniffing around for flesh.
Sharmak is resting here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C HP:Fine>
*Dorfl the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
*Ràin the Dwarf* has arrived from the east.
*Finglór the Noldorin Elf* has arrived from the east.
*an Elf* has arrived from the east.
*Toker the Dwarf* has arrived from the east.

* W S C HP:Fine>
*Dorfl the Dwarf* cleaves Unborn's right foot extremely hard.

* W S C HP:Fine>
*an Elf* begins some strange incantations...
*Ràin the Dwarf* pounds Unborn's body extremely hard.
*Toker the Dwarf* begins some strange incantations...
Unborn smites *Dorfl the Dwarf*'s right arm extremely hard.

* W S C HP:Fine>
*Clangedin the Dwarf* has arrived from the east.

* W S C HP:Fine>close irondoor

Unborn panics, and attempts to flee.
Unborn leaves up.

* W S C HP:Fine>
*Toker the Dwarf* begins some strange incantations...

* W S C HP:Fine>pick irondoor

Sharmak stops resting, and clambers on his feet.

* W S C HP:Fine>
Ok.

* W S C HP:Fine>
*an Elf* begins some strange incantations...

* W S C HP:Fine>\*Ràin the Dwarf* approaches Vrah, trying to pound him.
Using your lockpicks, you try to enable the lock...

|Vrah tries to slash *Ràin the Dwarf*, but she parries successfully.

/-\Sharmak narrates 'ythey in'

|*Toker the Dwarf* begins some strange incantations...
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays Vrah with painfully bright, concentrated rays of light.
You manage to enable the lock.
*Ràin the Dwarf* pounds Vrah's right foot extremely hard.

* W S C HP:Fine>
Vrah panics, and attempts to flee.
Vrah leaves up.
*Ràin the Dwarf* approaches Sharmak, trying to pound him.
*an Elf* begins some strange incantations...

* W S C HP:Fine>d

Unborn has arrived from above.
Vrah has arrived from above.
Sharmak tries to slash *Ràin the Dwarf*, but she parries successfully.

* W S C HP:Fine>Underground Crypt
Exits: North West Up.

o W S C HP:Fine>narr IN

Sharmak has arrived from above.

o W S C HP:Fine>
Ok.

o W S C HP:Fine>
Vrah has arrived from above.
A hungry warg has arrived from above.

o W S C HP:Fine>
Sharmak leaves north.

o W S C HP:Fine>narr GO PRIEST ROOM
w
Ok.

o W S C HP:Fine>Underground Crypt
Exits: North East West.

o W S C HP:Fine>sneak
You stop sneaking.

o W C HP:Fine>
Vrah has arrived from the east.
A hungry warg has arrived from the east.

o W C HP:Fine>
You hear some apparently very close noise coming from the east.

o W C HP:Fine>narr bottom way

*Dorfl the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
*Ràin the Dwarf* has arrived from the east.
*Finglór the Noldorin Elf* has arrived from the east.
*an Elf* has arrived from the east.
*Toker the Dwarf* has arrived from the east.

* W C HP:Fine>
*Dorfl the Dwarf* cleaves your left arm extremely hard.

* W C HP:Fine *Dorfl the Dwarf*:Fine>n
Sharmak narrates 'DOOR BLOCKED'
*an Elf* begins some strange incantations...
Ok.
You pierce *Dorfl the Dwarf*'s right foot hard.
Your victim is shocked by your hit!

* W C HP:Fine *Dorfl the Dwarf*:Fine>f
w

Vrah leaves east.
A hungry warg leaves east.

* W C HP:Fine *Dorfl the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Fine *Dorfl the Dwarf*:Fine>wim
You flee head over heels.
Underground Crypt
Vrah is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North West Up.

o W C HP:Fine>*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Ràin the Dwarf* has arrived from the west.
*Finglór the Noldorin Elf* has arrived from the west.
*an Elf* has arrived from the west.
*Toker the Dwarf* has arrived from the west.
*an Elf* begins some strange incantations...
*Clangedin the Dwarf* has arrived from the north.
Underground Crypt
Exits: North East West.

o W C HP:Fine>f
w
cha mood wim
Ok.

o W C HP:Fine>
You flee head over heels.
Underground Crypt
Exits: East.

o W C HP:Fine>n
Alas, you cannot go that way...

o W C HP:Fine>e
s
Alas, you cannot go that way...

o W C HP:Fine>Underground Crypt
Exits: North East West.

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>n
w
Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Exits: North East South.
You hear some apparently close noise coming from the south.

o W C HP:Fine>n
Alas, you cannot go that way...

o W C HP:Fine>A Chamber in the Rock
Exits: South Up.

o W C HP:Fine>u
u
Winding Stairwell
Exits: Up Down.

o W C HP:Fine>On a Landing
Exits: East Up Down.

o W C HP:Fine>narr bottom WAY  ### door still blocked from toker fight above ###
Ok.

o W C HP:Fine>whe
Unborn narrates 'come priest room'
Players in your zone
--------------------
Vrah                 - On the Old Tracks
Nazgúm               - On a Landing
Darkwind             - Grassland by a Cemetery Wall
Snotty               - Dark Forest
Unborn               - The Priest's Study
Sharmak              - The Priest's Study

o W C HP:Fine>e
e
The Hidden Passage
Exits: East West.
Unborn narrates 'come priest room'

o W C HP:Fine>open curtain
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Sharmak is standing here.
Unborn is standing here.
Exits: South West.

o W C HP:Fine>It's already open!

o W C HP:Fine>l w

Sharmak narrates 'we are'

o W C HP:Fine>A faint draught of air comes from under the heavy curtain.
The curtain is open.

o W C HP:Fine>narr come priest NOW
Ok.

o W C HP:Fine>l w
whe
A faint draught of air comes from under the heavy curtain.
The curtain is open.
*Clangedin the Dwarf* has arrived from the west.
*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Ràin the Dwarf* has arrived from the west.

* W C HP:Fine>
*Clangedin the Dwarf* leaves west.
*Dorfl the Dwarf* leaves west.
A mountain mule leaves west.
*Ràin the Dwarf* leaves west.

o W C HP:Fine>Players in your zone
--------------------
Vrah                 - Old East Road
Nazgúm               - The Priest's Study
Hogga                - Old East Road
Darkwind             - Edge of the Dark Forest
Unborn               - The Priest's Study
Sharmak              - The Priest's Study

o W C HP:Fine>
*Toker the Dwarf* has arrived from the west.

* W C HP:Fine>close curtain  ### hehe this was for the other 3, my link sucks and about 2 seconds later toker entered and it closed nicely on him :p ###

An evil priest lightly pierces *Toker the Dwarf*'s right arm and tickles it.

* W C HP:Fine>close curtain
Ok.

* W C HP:Fine>kd

*Toker the Dwarf* panics, and attempts to flee.
An evil priest swiftly dodges *Toker the Dwarf*'s attempt to pierce him.

* W C HP:Fine>It's already closed!

* W C HP:Fine>* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
k *dwarf*
*Toker the Dwarf* swiftly dodges your attempt to pierce him.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
An evil priest yells 'Delp fe, guards!'

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>close curtain
agg

An evil priest tries to pierce *Toker the Dwarf*, but he parries successfully.

*Toker the Dwarf* opens the curtain.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>close curtain
*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* panics, but can't stop fighting to flee.
Ok.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>*Toker the Dwarf* opens the curtain.
cha mood agg
Ok.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
*Toker the Dwarf* panics, and attempts to flee.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>close curtain
Ok.
An orkish bodyguard barely cleaves *Toker the Dwarf*'s left hand and tickles
it.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* panics, but can't stop fighting to flee.
*Toker the Dwarf* tries to pierce an evil priest, but he parries successfully.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>bash *dwarf*

*Toker the Dwarf* opens the curtain.
*Toker the Dwarf* swiftly dodges your attempt to pierce him.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
Ok.
*Toker the Dwarf* panics, and attempts to flee.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>
*Toker the Dwarf* opens the curtain.

* W C HP:Fine *Toker the Dwarf*:Fine an evil priest:Healthy>agg
Unborn closes the curtain.
*Toker the Dwarf* panics, and attempts to flee.

close curtain
*Toker the Dwarf* opens the curtain.
Unborn closes the curtain.
An evil priest tries to pierce *Toker the Dwarf*, but he parries successfully.

*Toker the Dwarf* panics, and attempts to flee.

l
*Toker the Dwarf* opens the curtain.
Sharmak begins some strange incantations...

*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* panics, but can't stop fighting to flee.

An orkish bodyguard strongly crushes *Toker the Dwarf*'s right leg.

*Toker the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Toker the Dwarf* leaves west.  ### bah bash delay sucks ###
cha mood agg
Ok.

o W C HP:Fine>
Ok.
The curtain is opened from the other side.
*Clangedin the Dwarf* has arrived from the west.
*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Ràin the Dwarf* has arrived from the west.
*Toker the Dwarf* has arrived from the west.

* W C HP:Fine>bash *dwarf*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Sharmak is standing here.
Unborn is standing here.
*Clangedin the Dwarf* is standing here.
*Dorfl the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Ràin the Dwarf* is standing here.
*Toker the Dwarf* is standing here.
*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* leaves west.

* W C HP:Fine>
*Clangedin the Dwarf* leaves west.
*Dorfl the Dwarf* leaves west.
A mountain mule leaves west.
*Ràin the Dwarf* leaves west.

o W C HP:Fine>
Unborn closes the curtain.

o W C HP:Fine>I see no *dwarf* here.

o W C HP:Fine>
The curtain is opened from the other side.

o W C HP:Fine>
*Toker the Dwarf* has arrived from the west.

* W C HP:Fine>
*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* leaves west.

o W C HP:Fine>
Unborn closes the curtain.

o W C HP:Fine>close curtain
It's already closed!

o W C HP:Fine>l

Sharmak opens the curtain.

o W C HP:Fine>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Sharmak is standing here.
Unborn is standing here.

o W C HP:Fine>
Sharmak leaves west.
The curtain closes quietly.

o W C HP:Fine>whe
The curtain is opened from the other side.
Players in your zone
--------------------
Vrah                 - Old East Road
Nazgúm               - The Priest's Study
Hogga                - Edge of the Dark Forest
Darkwind             - Dark Forest
Unborn               - The Priest's Study
Sharmak              - The Hidden Passage

o W C HP:Fine>open curtain

Sharmak has arrived from the west.

o W C HP:Fine>It's already open!

o W C HP:Fine>open curtain

The curtain closes quietly.

o W C HP:Fine>
Ok.
The curtain closes quietly.

o W C HP:Fine>open curtain
open curtain

Sharmak begins some strange incantations...

o W C HP:Fine>whe
Ok.

o W C HP:Fine>It's already open!

o W C HP:Fine>Players in your zone
--------------------
Vrah                 - Old East Road
Nazgúm               - The Priest's Study
Darkwind             - Rocky Plains
Unborn               - The Priest's Study
Sharmak              - The Priest's Study

o W C HP:Fine>open curtain
It's already open!
Sharmak utters the word 'abrawajf'

o W C HP:Fine>
Unborn begins some strange incantations...

o W C HP:Fine>
Snotty narrates 'nailed the dwarf outside'

o W C HP:Fine>narr come in priest

Unborn utters the words 'judicandus dies'

o W C HP:Fine>
Unborn begins some strange incantations...

o W C HP:Fine>l
Ok.

o W C HP:Fine>
Unborn utters the words 'judicandus dies'

o W C HP:Fine>
Unborn begins some strange incantations...

o W C HP:Fine>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Unborn is standing here trying to concentrate.
Sharmak is standing here.

o W C HP:Fine>
Sharmak says 'unborn u bash'

o W C HP:Fine>
Unborn utters the words 'judicandus dies'

o W C HP:Fine>
Unborn begins some strange incantations...

o W C HP:Fine>
Unborn utters the words 'judicandus dies'

o W C HP:Fine>
Unborn nods solemnly.

o W C HP:Fine>narr we 3 they like 6
Ok.

o W C HP:Fine>
Sharmak says 'i harm'

o W C HP:Fine>narr we need more
Ok.

o W C HP:Fine>l

Sharmak leaves west.

o W C HP:Fine>
Sharmak has arrived from the west.

o W C HP:Fine>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Unborn is standing here.
Sharmak is standing here.

o W C HP:Fine>equip
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a soft leather cap (tattered)
<worn on body>       a plaid shirt (brand new)
<worn about body>    a russet cloak (worn out)
<worn on arms>       a pair of black arm wrappings (used)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a plaid pair of pants (brand new)
<worn on feet>       a black pair of padded boots (worn out)
<worn around neck>   a black amulet
<worn around neck>   a red scarf (used)
<worn on wrist>      a keyring with a set of lock picks
<worn on wrist>      a violet orchid
<worn on finger>     a ruby ring
<worn on back>       an old length of iron chain
<worn as belt>       a gleaming belt
<worn on belt>       a weapon harness
<worn on belt>       a weapon sheath
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch

o W C HP:Fine>draw
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.

o W C HP:Fine>draw

*Ràin the Dwarf* has arrived from the west.

* W C HP:Fine>
*Ràin the Dwarf* pounds Unborn's body extremely hard.

* W C HP:Fine>sneak

Unborn closes the curtain.

* W C HP:Fine>
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.

### ugh I did NOT mean to switch back :( ###

* W C HP:Fine>close curtain

Unborn smites *Ràin the Dwarf*'s right foot extremely hard.

* W C HP:Fine>
Ok. you'll try to move silently for a while.

* W S C HP:Fine>kd
It's already closed!
*Ràin the Dwarf* panics, and attempts to flee.

* W S C HP:Fine>dk
* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Fine>
k *dwarf*
You strongly pierce *Ràin the Dwarf*'s right hand and tickle it.

dkd
* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Fine>
An evil priest tries to pierce *Ràin the Dwarf*, but she parries successfully.

close curtain
* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Fine>
The curtain is opened from the other side.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Fine>Arglebargle, glop-glyf!?!

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Fine>Arglebargle, glop-glyf!?!
*Ràin the Dwarf* pounds Unborn's right hand extremely hard.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>dra
Ok.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
The curtain is opened from the other side.
An evil priest yells 'Gglp mL, guards!'
You strongly pierce *Ràin the Dwarf*'s left leg and tickle it.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
You sheathe a black runed dagger into a weapon sheath.
You skillfully draw an ornate, steel-shafted warhammer, looking very
evil-minded.
*Clangedin the Dwarf* has arrived from the west.
*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Toker the Dwarf* has arrived from the west.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>draw

Unborn sends *Ràin the Dwarf* sprawling with a powerful bash.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>close curtain

Unborn closes the curtain.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
*Toker the Dwarf* opens the curtain.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
You sheathe an ornate, steel-shafted warhammer into a weapon harness.
You skillfully draw a black runed dagger, looking very evil-minded.
Unborn closes the curtain.
An evil priest barely pierces *Ràin the Dwarf*'s right arm and tickles it.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>Sharmak begins some strange incantations...
It's already closed!
You pierce *Ràin the Dwarf*'s right arm and tickle it.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>bash *dwarf*

An orkish bodyguard cleaves *Ràin the Dwarf*'s body extremely hard.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>agg
*Dorfl the Dwarf* cleaves Unborn's right leg extremely hard.
Bash someone already bashed? Aren't we funny?

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
*Toker the Dwarf* begins some strange incantations...

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>cha mood agg
Ok.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
An evil priest pierces *Ràin the Dwarf*'s right leg and tickles it.

* W S C HP:Fine *Ràin the Dwarf*:Hurt Unborn:Hurt>
An orkish bodyguard crushes *Ràin the Dwarf*'s left leg extremely hard.

* W S C HP:Fine *Ràin the Dwarf*:Wounded Unborn:Hurt>
*Toker the Dwarf* utters the words 'qahijf gsfal'
*Toker the Dwarf* sprays you with piercing rays of many-coloured light.

* W S C HP:Fine *Ràin the Dwarf*:Wounded Unborn:Hurt>
An evil priest begins some strange incantations...
An orkish bodyguard cleaves *Ràin the Dwarf*'s body very hard.

* W S C HP:Fine *Ràin the Dwarf*:Wounded Unborn:Hurt>
You pierce *Ràin the Dwarf*'s head hard.
Your victim is shocked by your hit!

* W S C HP:Fine *Ràin the Dwarf*:Wounded Unborn:Hurt>agg
cha mood agg
Ok.
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.
An orkish bodyguard crushes *Ràin the Dwarf*'s right leg very hard.

* W S C HP:Hurt *Ràin the Dwarf*:Wounded Unborn:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt *Ràin the Dwarf*:Wounded Unborn:Hurt>
*Ràin the Dwarf* seems to have recovered her senses.

* W S C HP:Hurt *Ràin the Dwarf*:Wounded Unborn:Hurt>
*Ràin the Dwarf* opens the curtain.
An evil priest utters the word 'saugai'
An evil priest creates a noxious cloud around *Ràin the Dwarf*!

* W S C HP:Hurt *Ràin the Dwarf*:Wounded Unborn:Hurt>
*Ràin the Dwarf* panics, and attempts to flee.
*Ràin the Dwarf* leaves west.
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the
impact.
You swiftly dodge *Toker the Dwarf*'s attempt to pierce you.

* W S C HP:Hurt *Toker the Dwarf*:Fine>
*Dorfl the Dwarf* closes the curtain.
The curtain is opened from the other side.
An evil priest approaches *Clangedin the Dwarf*, trying to pierce him.
You strongly pierce *Toker the Dwarf*'s right leg and tickle it.

* W S C HP:Hurt *Toker the Dwarf*:Fine>cha wim 0

*Dorfl the Dwarf* closes the curtain.
Sharmak begins some strange incantations...
PANIC! 
You can't quit the fight!

* W S C HP:Hurt *Toker the Dwarf*:Fine>Wimpy set to: 0

### Link dies here and no more commands will be going through :( ###

* W S C HP:Hurt *Toker the Dwarf*:Fine>open curtain
f

*Toker the Dwarf* begins some strange incantations...

* W S C HP:Hurt *Toker the Dwarf*:Fine>w

An evil priest yells 'Gelp me, geards!'
You pierce *Toker the Dwarf*'s body and tickle it.

* W S C HP:Hurt *Toker the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...

* W S C HP:Hurt *Toker the Dwarf*:Fine>of
open curtain
f
w          ### here total loss of link :p ###
open curtain
w
open curtain
w
f
open curtain
w
open curtain
f
open curtain
f
nazgum
xxxx
xxxx
l
nazgum   ### reconnect attempts to no avail :p ###
xxxx
xxxx
l
cha wim 400
f


                        ***  Mume  VII  ***

                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.

          Original code DikuMUD I (view credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known? nazgum
xxxx
xxxx
Account pass phrase: look


Character password: 

Reconnecting.

### Ok that was about a 5 minute link loss, figuring I'll
be in halls and some lamer whines I woulda died anyways ###

* W S C HP:Hurt>* W S C HP:Hurt>The Hidden Passage
*Finglór the Noldorin Elf* is standing here (Linkless).
*an Elf* is standing here (Linkless).
*Clangedin the Dwarf* is standing here (Linkless).

### Wooo, seems it was global ###

* W S C HP:Hurt>
*Finglór the Noldorin Elf* has reconnected.

* W S C HP:Hurt>
An evil priest yells 'Help me, guards!'

* W S C HP:Hurt>st

*Dorfl the Dwarf* has arrived from the east.

* W S C HP:Hurt>
You are already standing.

* W S C HP:Hurt>
*Dorfl the Dwarf* has reconnected.

* W S C HP:Hurt>
The curtain closes quietly.

* W S C HP:Hurt>sa STOP
comm snorts 'STOP'
Ok.

* W S C HP:Hurt>sa STOP

The curtain is opened from the other side.
The curtain closes quietly.

* W S C HP:Hurt>sa STOP
comm snorts 'STOP'
Ok.

* W S C HP:Hurt>comm snorts 'STOP'
Ok.

* W S C HP:Hurt>
The curtain is opened from the other side.

* W S C HP:Hurt>
*Toker the Dwarf* has arrived from the east.
The curtain closes quietly.

* W S C HP:Hurt>
*Toker the Dwarf* opens the curtain.
The curtain closes quietly.

* W S C HP:Hurt>l

*Toker the Dwarf* panics, and attempts to flee.
*Toker the Dwarf* leaves west.

* W S C HP:Hurt>The Hidden Passage
*Finglór the Noldorin Elf* is standing here.
*an Elf* is standing here (Linkless).
*Clangedin the Dwarf* is standing here (Linkless).
*Dorfl the Dwarf* is standing here.
An evil priest yells 'Help me, gtatds!'

* W S C HP:Hurt>sa STOP
comm snorts 'STOP'
Ok.

* W S C HP:Hurt>
*Dorfl the Dwarf* leaves west.
*Finglór the Noldorin Elf* leaves west.
*an Elf* leaves west.

* W S C HP:Hurt>
The curtain is opened from the other side.

* W S C HP:Hurt>
*Toker the Dwarf* has arrived from the west.

* W S C HP:Hurt>ex
East  - The Priest's Study
West  - On a Landing

* W S C HP:Hurt>
*Toker the Dwarf* closes the curtain.

* W S C HP:Hurt>
*Toker the Dwarf* leaves west.

* W S C HP:Hurt>yell DONT

*Clangedin the Dwarf* has reconnected.

* W S C HP:Hurt>
Ok.
*Finglór the Noldorin Elf* has arrived from the west.
*an Elf* has arrived from the west.

* W S C HP:Hurt>
*Toker the Dwarf* has arrived from the west.
Sharmak yells 'NASTY'

* W S C HP:Hurt>
*Toker the Dwarf* begins some strange incantations...

* W S C HP:Hurt>yell DONT
Ok.

* W S C HP:Hurt>open curtain
w

*an Elf* begins some strange incantations...

* W S C HP:Hurt>*Finglór the Noldorin Elf* begins some strange incantations...
Ok.

### these two bloodthirsty I guess :p ###

* W S C HP:Hurt>On a Landing
*Dorfl the Dwarf* is standing here.
Exits: East Up Down.
*Clangedin the Dwarf* has arrived from the east.

* W S C HP:Hurt>w

*Toker the Dwarf* has arrived from the east.

* W S C HP:Hurt>
Sconole narrates 'everyone lost link?'

* W S C HP:Hurt>*Clangedin the Dwarf* leaves east.
*Dorfl the Dwarf* leaves east.
*Toker the Dwarf* leaves east.
Alas, you cannot go that way...

o W S C HP:Hurt>yell everyone lost

Darkwind narrates 'nod'

o W S C HP:Hurt>
*Clangedin the Dwarf* has arrived from the east.
*Dorfl the Dwarf* has arrived from the east.
*Finglór the Noldorin Elf* has arrived from the east.
*an Elf* has arrived from the east.
*Toker the Dwarf* has arrived from the east.

* W S C HP:Hurt>*Clangedin the Dwarf* leaves east.
*Dorfl the Dwarf* leaves east.
*Finglór the Noldorin Elf* leaves east.
*an Elf* leaves east.
*Toker the Dwarf* leaves east.
Ok.

o W S C HP:Hurt>
*Dorfl the Dwarf* yells 'all lost'

o W S C HP:Hurt>
Sharmak narrates 'nod'

o W S C HP:Hurt>
*Clangedin the Dwarf* has arrived from the east.
*Dorfl the Dwarf* has arrived from the east.
*Toker the Dwarf* has arrived from the east.

* W S C HP:Hurt>
*Clangedin the Dwarf* tries to pound you, but your parry is successful.

* W S C HP:Hurt *Clangedin the Dwarf*:Fine>
Sharmak has arrived from the east.

* W S C HP:Hurt *Clangedin the Dwarf*:Fine>yell JUST LEAVE

You pierce *Clangedin the Dwarf*'s left arm hard and tickle it.

* W S C HP:Hurt *Clangedin the Dwarf*:Fine>f

You flee head over heels.
The Hidden Passage
*Finglór the Noldorin Elf* is standing here.
Exits: East West.

* W S C HP:Hurt>
Ok.

* W S C HP:Hurt>
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Unborn is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here trying to concentrate.
Exits: South West.
Unborn closes the curtain.

* W S C HP:Hurt>w
Alas, you cannot go that way...
*an Elf* utters the word 'yufzbarr'
*an Elf* throws a fireball at Unborn, completely enveloping him in flames.
*an Elf* barely pierces Unborn's body and tickles it.

* W S C HP:Hurt>w

*an Elf* yells 'all lost'

* W S C HP:Hurt>open curtain
w
Alas, you cannot go that way...
*an Elf* swiftly dodges an evil priest's attempt to pierce him.

* W S C HP:Hurt>
Unborn smites *an Elf*'s right hand extremely hard and shatters it.

* W S C HP:Hurt>
Ok.

* W S C HP:Hurt>
Unborn panics, and attempts to flee.
Unborn leaves west.

* W S C HP:Hurt>
*an Elf* begins some strange incantations...

* W S C HP:Hurt>
An evil priest yells 'Help me, geards!'
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o W S C HP:Hurt>The Hidden Passage
*Finglór the Noldorin Elf* is standing here.
*Clangedin the Dwarf* is here, fighting Sharmak.
*Dorfl the Dwarf* is standing here.
*Toker the Dwarf* is standing here trying to concentrate.
Sharmak is here, fighting *Clangedin the Dwarf*.
*an Elf* is standing here.
Exits: East West.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* W S C HP:Hurt>w
On a Landing
*an Elf* is standing here.
Exits: East Up Down.

* W S C HP:Hurt>d

*Finglór the Noldorin Elf* yells 'leave then'

* W S C HP:Hurt>Winding Stairwell
Exits: Up Down.

o W S C HP:Hurt>d
A Chamber in the Rock
Exits: South Up.

o W S C HP:Hurt>s
Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Exits: North East South.

o W S C HP:Hurt>e
s
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.

o W S C HP:Hurt>u
e
An evil priest yells 'Help me, guardr!'

Underground Crypt
Exits: North West Up.

o W S C HP:Hurt>Narrow Winding Stair
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C HP:Hurt>Forest under the Ridge
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*Berin the Noldorin Elf* is here, riding a trained horse.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: North East South West Up.

* W S C HP:Hurt>
*Berin the Noldorin Elf* leaves east riding a trained horse.

* W S C HP:Hurt>
*an Elf* picks up a pack horse's reins, and starts riding him.

* W S C HP:Hurt>
Unborn narrates 'out'

* W S C HP:Hurt>
Snotty has arrived from the north riding a hungry warg.
Darkwind has arrived from the north riding a pack horse.
Darkwind drinks water from a water skin.

* W S C HP:Hurt>
Snotty leaves south riding a hungry warg.
Darkwind leaves south riding a pack horse.

* W S C HP:Hurt>
*an Elf* yells 'stop fight'

* W S C HP:Hurt>
*Toker the Dwarf* has arrived from the west.

* W S C HP:Hurt>
*Berin the Noldorin Elf* has arrived from the east riding a trained horse.

* W S C HP:Hurt>
Sharmak narrates 'ppl COME In?'

* W S C HP:Hurt>
*Toker the Dwarf* leaves west.

* W S C HP:Hurt>
You swiftly dodge *Berin the Noldorin Elf*'s attempt to stab you.

* W S C HP:Hurt *Berin the Noldorin Elf*:Healthy>
You lightly pierce *Berin the Noldorin Elf*'s body and tickle it.

* W S C HP:Hurt *Berin the Noldorin Elf*:Fine>
*Clangedin the Dwarf* has arrived from the west.
PANIC! 
You can't quit the fight!
*Berin the Noldorin Elf* panics, and attempts to flee.
*Berin the Noldorin Elf* panics, but can't stop fighting to flee.

* W S C HP:Hurt *Berin the Noldorin Elf*:Fine>
*Clangedin the Dwarf* pounds your left foot extremely hard.
Unborn narrates 'go out'

* W S C HP:Hurt *Berin the Noldorin Elf*:Fine>
*Berin the Noldorin Elf* begins some strange incantations...

* W S C HP:Hurt *Berin the Noldorin Elf*:Fine>f
e
You flee head over heels.
Narrow Winding Stair
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Toker the Dwarf* is standing here.
*Dorfl the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East Up Down.

* W S C HP:Hurt>s
*Ràin the Dwarf* has arrived from below.
Forest under the Ridge
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*Berin the Noldorin Elf* is here, riding a trained horse.
*Clangedin the Dwarf* is standing here.
Exits: North East South West Up.
*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Ràin the Dwarf* has arrived from the west.
*Toker the Dwarf* has arrived from the west.

* W S C HP:Hurt>*Ràin the Dwarf* leaves east.

*Clangedin the Dwarf* quickly approaches, trying to pound you.
Unborn narrates 'me bad'
*an Elf* slashes your left arm extremely hard.
No way! 
You are fighting for your life!

* W S C HP:Hurt *Clangedin the Dwarf*:Hurt>
You flee head over heels.
Narrow Winding Stair
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.

o W S C HP:Hurt>f
e
You flee head over heels.
Underground Crypt
Exits: North West Up.

o W S C HP:Hurt>s
Alas, you cannot go that way...

o W S C HP:Hurt>
Alas, you cannot go that way...

o W S C HP:Hurt>u
e
Narrow Winding Stair
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Clangedin the Dwarf* is standing here.
*Dorfl the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Toker the Dwarf* is standing here.
Exits: East Up Down.

* W S C HP:Hurt>
*Clangedin the Dwarf* leaves down.
*Dorfl the Dwarf* leaves down.
A mountain mule leaves down.
*Toker the Dwarf* leaves down.

o W S C HP:Hurt>Forest under the Ridge
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
*an Elf* is standing here.
*an Elf* is here, riding a pack horse.
*Berin the Noldorin Elf* is here, riding a trained horse.
Exits: North East South West Up.

* W S C HP:Hurt>
*Clangedin the Dwarf* has arrived from the west.
*Dorfl the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Toker the Dwarf* has arrived from the west.
*an Elf* begins some strange incantations...
Snotty narrates 'fucking freeze'

* W S C HP:Hurt>e

*Clangedin the Dwarf* pounds your right hand extremely hard.

### This one is a jerk, I made it clear due to link everyone
should leave, but he continues chasing whole time ###

* W S C HP:Wounded *Clangedin the Dwarf*:Hurt>
You flee head over heels.
Forest under the Ridge
*Ràin the Dwarf* is standing here.
Exits: East South West.

### Nice sportsmanship on most people there though, no one died due
to the loss of link :) Fun fight for me while everquest
was being patched ;) ###
Top of Page Down to last comment


Nazgum2000-11-29 16:29:51
btw the times I have logged in mume lately, like this one
my link has been about 550 ms and 7-33% packet loss.

That's just horrible, if you check my kill commands on toker
were slower then his casting and finishing of some spells.

Dunno if there has been some nordunet problem lately or what,
but that's just not playable.
Plato2000-11-29 16:38:28
Fun fun fun. :-)
Nazgum2000-11-29 16:41:03
http://eq.castersrealm.com/screenshots/gmquests/

neat picture of everquest, for all the tells I get
about it :)
Toker2000-11-29 17:15:06
I spammed alot of "open curtain;flee"...
Unknown2000-11-29 18:45:29
I QUIT! yeah right..for a week or two... still comes back to play and spam shit about everquest, goooooooooo awaaaaaaaaaaaaaaaaaay
Rain2000-11-29 19:09:11
Toker really did spam open/flee alot. :) He bounced around w of curtain for a good 20 seconds teehee. :>
Reivax2000-11-29 19:10:44
Your 9 wil Nazgum. You won't save a single bolt while wielding ornate, therefore they will do 50+ dam.
Reivax2000-11-29 19:10:59
Each and every one that is.
Nazgum2000-11-29 21:02:05
yea my wil sucks arse, has to be that way, it's the chars
weakness, I still found it amazing how easy toker kicked
my ass though (granted he had link advantage, he still
rocks)
fed-up2000-11-30 05:07:06
Why is it that you spam shit about everquest. Are you trying to get people to drop mume and play that? If you like everquest so much, why don't you stay there, and quit bothering us about it. Don't use mume.net as a forum for advertising your weak game.
To nazgum :2000-11-30 07:43:09
Maybe it show's noone misses you and noone really wants to hear you spam shit about some other game. So why don't you just go play that other game and let us enjoy mume without your hugetraps and your whines?
Magíca2000-11-30 09:39:27
Moahha rocking bolts! And Toker doesn't even have any attackitems...besides opal then :( I want that kind of bolts! :) Isn't it fun that all the ppl who whines the most about other ppl always stay incog....*snooooooore* We don't care about you loosers, idiots.
Meteor2000-11-30 10:31:26
Who cares about incognito people just let em whine and don't react on em=)
Well I looked at the picture it looked kinda like a chaos to me. I also looked on the eqlist its even like 100 times bigger then MUME. Talk about eqdependant games? *stare*
Toker2000-11-30 12:00:57
Nazgum said he played for a while since everquest was down. Stop bitching.
joei to nazgum2000-11-30 13:52:07
wtf why did that bastard keep attacking u ?
Nazgum2000-11-30 14:48:47
I post information on everquest because I believe I will play it more then mume lately, but I like many of the mume players, and would like to hang out with some of them on everquest. Mume's still great for those who haven't exhausted it's possibilities, I just don't consider myself amoung that list any longer.
Fed-up2000-11-30 17:45:09
Not that i care to see you leave mume, but posting stuff on everquest here might get people to try it right? So, they go spend cash on this game, then they have to pay/month to play it, just to find out they don't like it? I was a players for 3 months before i got bored and quit it. About six of my mume friends did the same, and it ended in the same result. That game is not what its cracked up to be. I am not saying I am the best MUME player, as i have only played it for 9 months now, but i like it alot more than everquest. Email your friends about everquest, don't use a page DEDICATED to MUME, to advertise your new addiction to EVERQUEST. It would be the same as being Al Gore, walking into a Republican party hosted by George Bush, preaching his democratic mumbojumbo. They would kick his ass out.
Fed-up2000-11-30 17:48:04
For Christ's sake, i log on ainur, and i see this:
Nazgúm Everquest's mediator (Idle). ANyone see a problem in this? Its such a pathetic attempt at recruitment it makes me sick!
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