Try to go solo =)
posted by Duvel
2000-11-30 11:11:38
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Yawn =( w priest does let stupid hardons in without doing shit=P
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Mumma2000-11-30 11:43:17
why the fakk didn't u run outa there? :p
Tryksh2000-11-30 11:48:29
Why didnt you deathtrap?
Glader2000-11-30 12:04:24
To Mumma: Moron, probably was sun?
To Tryksh: Total agree.
Reivax2000-11-30 12:13:13
On the other hand, Hardons don't kill w priest.
Alcion2000-11-30 12:27:18
Deal with rangers is that they track you if they cross your tracks. They don't
need to see you. Supa-rangers suck ass. Comf.
Ughár2000-11-30 14:05:06
Comf on mobdeath man, coulda just went down and dt'd though
Gonfor2000-11-30 14:08:48
I doubt if he'd DT'd that he would have escaped without losing a level. The rangers did virtually all of the damage and with this new death system I think a DT would have still been a mob death. Then again, with this unpredictable new death system, who knows? As for why he didn't flee out, Mumma, I think it had something to do with this: North - The glare of the sun burns your eyes.
Uinen2000-11-30 14:17:32
Well then the trick would have been to DT before they can do any real damage.. If it's a day, and you already see 4 rangers inside, then it doesn't take to be Einstein to figure out the outcome.
Draaz2000-11-30 14:35:37
well.. iv said it once if i have said it a milllllion times.. REMOVE THE ASHOLERANGERWHORES.. or make then all into young rangers.. that way they are still anoying .. but not hard to kill..
Lothar2000-11-30 15:05:40
Yes, i ask too, why didnt you go d?
The Snotty Bree2000-11-30 16:08:24

I don't agree! Could as well move noc entrance to oermg!
Evan2000-11-30 18:07:15
Comfort on mobrip. I dont play that much darkie but even i know they can enter
wpriest. Nother way "due to our nice wp/pk" rules u could yell some.
If a whitie heard u would "only" suffer pkdeath... But then its a choise to
make loose wps+xp or loose xp+age
nushenak2000-11-30 18:57:40
well ok we have rangers there, but they shouldnt enter dark places and shouldnt enter closables and they should be somewhat slower and smaller

that way they stil is around but only abit suckier


but thats just me
Unknown2000-11-30 19:08:25
draaz, why would you want to have it easy as darkie? There's something for you to play already, we call them pukes.
Grang2000-11-30 21:59:57
dont remove hardons, but downtone them (if that's a word). also, i dont
agree with dting, would have saved level, but it's cheap
Malak2000-11-30 22:43:31
Actually, i have noticed they lowered Ranger defence in the last few months, but they are still very hard to deal with if you are solo. Sometimes I like to run breeish when other pk sucks, but the second I get spotted by a Ranger anywhere on lane/rtf, I may as well leave, because they really will 'hunt me to the ends of the earth' =p Sure, they suck for darkies, sure they are annoying as hell, but I suppose the west does need them. I just don't like how if I have not been spotted anywhere by a Ranger/yelling mob, but happen to rest somewhere 3-5 rooms from their routes of travel, they will sniff me out and find me. Kinda lame like that.
Kykle2000-11-30 23:28:09
Damn too bad i wasnt in w priest!
Oscarmeyer2000-12-01 00:13:39
Hardons are just yet another effort to discourage hugegroupings. (*LOL*) Sorry, I hope that sarcasm was obvious. If hardons are going to be that friggin' nasty, at LEAST they should be made not to enter certain areas. Mob areas should be included, or at least underground areas: (bench s bree, sk, morthan, golden, scarred, ferny, OW, w priest, etc). It is pathetic that a troll can mobdie just by being out of warrens. There was no way at ALL he could have avoided a death, it was just a matter of how he died: mobdeath, dt, or fleeing into sun. Kinda like when hardons met me 2 zones north of morthan and tracked me to 4 zones south of morthan, without seeing me again in between. They shouldn't enter closables, especially with 'big' mobs, and shouldn't go south of morthan unless they meet just north, etc. *whine* *whine* *whine*
Malak2000-12-01 02:21:00
Nods Oscar... If anything, they encourage larger sized groups as it takes a group of 2-3 to kill two of them without taking much damage yourself. If you are legend, not matter what race/class, you ain't gonna win vs.2 (unless sweet link to blind them if shaman, or target a labeled one as warrior) =p
Grimble2000-12-01 18:18:34
Hardons are fine how they are. If they get downtowned then every orc and their brother will sit oermg and spamkill level 3 pukes all day long. If you cant deal with the hardons or have a shitty link, just avoid the bree area - thats what I do most of the time since I cant outspam them bastards with my link unless its a very good day.
Duvel2000-12-04 12:52:42
Well true I could have gone into DT but the rangers did hit me before I could go down, so I thought it would be mobdeath. First it was only 2, I can survive 2 to bad hps or something but then 2 other came help (talk about overkill ;)
And rangers are ok as they are, they don't need to be weaker, just an area as W priest or old wight shouldn't be entered by RANGERS since that are EVIL areas, it is just total nonsense=) as troll you can only hide at necro then, that sucks, pukes just need to check necro priest for trolls to kill em =P
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